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Thread: DND/TTRPG Homebrew or published setting? Or a mix of both?

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    Member Ra McBirdface's Avatar
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    Default DND/TTRPG Homebrew or published setting? Or a mix of both?

    I am a Gm of five years for mostly dnd 5e and i was wondering if anyone who also engages in worldbuilding/running games if you rather use published settings or use your own.
    I mix and match what i like and created a somwhat balanced universe that both takes stuff from published stuff and homebrew stuff. I mainly made it for DnD 5e with Spelljammer and Historica Arcanum in mind but it has lore elements from World of Darkness, Cthulhu Mythos and other stuff.

    Tell me about yours please.
    Last edited by Ra McBirdface; 10-30-2024 at 07:36 PM.

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    Hey Ra, and welcome! I'm actually in two ongoing campaigns, both homebrews. The rules are still based in 5E and still build characters in that structure, but the stories and the worlds are original for the most part. I'm just a player, but in one of the the DM and I discuss it quite a bit and he takes my/our ideas into consideration to create as much immersion as he can.

    I tend to prefer original stories. It doesn't need to be 100% homebrewed, but even if you can get creative and think outside the box from the pre-made modules it all can be fun! Pre-made modules are fun tools to see how a new group interacts i feel like as well.

    But it's all about balance and it sounds like you have seen great resources to combine!

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    Quote Originally Posted by Ra McBirdface View Post
    I am a Gm of five years for mostly dnd 5e and i was wondering if anyone who also engages in worldbuilding/running games if you rather use published settings or use your own.
    I mix and match what i like and created a somwhat balanced universe that both takes stuff from published stuff and homebrew stuff. I mainly made it for DnD 5e with Spelljammer and Historica Arcanum in mind but it has lore elements from World of Darkness, Cthulhu Mythos and other stuff.

    Tell me about yours please.
    Hello! Almost a month late on this one, but may this be at the right time Christ willing. But I digress, to answer your question:

    I use a completely homebrew setting based on the Stars Without Number Ruleset. Eventually I plan to homebrew my own ruleset, but SWN will suffice. The reason is because I plan to publish this setting for other GMs to use and expand upon in their own campaigns. The Great Misty Way Galaxy has thousands of unnamed stars that have hundreds of unknown worlds. There's plenty of stars that I, myself, may never get to in my lifetime. So that is why I want to achieve what I want to achieve with the homebrew setting and (eventually) ruleset.

    Just imagining several new star sectors showing up, each with their own unique worlds, characters, and bad guys all the while seamlessly meshing with the rest of the galaxy. It'll be a sight to see, one that I can die peacefully with. Genuinely.

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