- Alteria: The Lost Relics -
- REVAMPED -
Rated [ M ] ature for violence, death, language,
and other possible messed up situations.
Please keep romance and sexual content PG 16.
In the land of Alteria there are myths, stories, passed down from generation to generation of legendary relics which once belonged to the heroes of old. Stories of these relic have sparked adventures and conquests throughout the world.
Now as it would seem, the world is in great peril once more. The power of the ancient relics has been unleashed unto the world. The infamous and equally mysterious Zero plans on using the power of the relics for himself and remove Queen Astrid from her thrown and take over all of Alteria.
It is now up to the people of Alteria to take up arms and protect their kingdom from the unknowable evils acts of Zero. Will you become the hero that Alteria needs?
ALR was designed by the prodigy programmer/Designer Astrid. Astrid at the age of ten mastered almost all forms of programming and even discovered how to program a virtual reality, her older brother Bit was able to design the Technology to allow her games to be played. This brother sister duo became legendary for their earlier works, such as WOW 2.0 and Legend of the Diamond Dragons. In secret during these games developments they were working hard on this miraculous game, ALR Alteria Lost Relic, This game was designed to be the first of its kind, a completely different world to escape reality with. This escape is only possible due to Bit's Nero empathy link chips, which are placed in his specialized gaming chairs, this chip which links reality and virtual reality, will actually allow the players to experience physical feelings from the game. In other words if they are punched in the game a bruise will actually form, Bit figured out that this could be dangerous so he designed an override switch which severed the link only allowing good feelings to effect that humans actual body. Meaning the player could taste and smell. But they would not feel pain. The game seemed like it was going to go off without a hitch that is until a small file in the main system became corrupted by some kind of outside source, this file caused the override to malfunction allowing the players to feel pain and even actually die. This also caused the safety override to malfunction trapping the players brains with in the game, any attempts to remove them put them into a comatose state.
Creator of Alteria:
Spoiler: Astrid and Bit
Spoiler: Bit Cole
Spoiler: IRL appearance
Spoiler: In game appearance
16
Male
Warrior
Scythe
Bit is Astrids older brother, he always had believed in his younger sister and her dreams of creating an awesome video game. But he never once imagined it would be as big as this. Bit is a really cool and calm guy, he just lives life to its fullest. This is what everyone has gotten on of him.
Skills Unknown as he is a high ranking GM.
Spoiler: Astrid Cole
IRL Name:
Astrid Cole
Age:
15
IRL Appearance:
Spoiler: Appearance
Bio:
Astrid is the child genius who thought up and brought ALR to life. She is always working with her computers to create or improve something amazing. With her brothers help ALR was finally do-able. She loves her stuffed toys and everything girly.
In Game Alias:
Astrid
LV:
- 01 -
In Game Appearance:
Spoiler: Appearance
Class:
Summoner Mage
Summons:
Spoiler: Summons
Spoiler: Cynthia
Cynthia
Skills: Cynthia's domain is sleep and all that accompanies it. She has sleep touch, so her physical attacks will put the target to sleep. Her non-physical attacks are the kind that mess with the mind once it's asleep. It can plant a nightmare deep within the mind causing damage. It can feed off of dreams that lie within the target's mind, regaining health.
Spoiler: Splatter
Splatter
Skills: Splatter is a playfull creature who likes to bring about chaos. The paint on it's hands has an unusual quality for paint. The red is corrosive(can not only damage health but the state of armours and weapons) to it's targets and the blue is poisonous(random poison upon touch). They will cause lasting damage until the paint can be removed.
Spoiler: Bubbles
Bubbles
Skills: Bubbles is made of a hard but malleable skin. It is mostly transparant excepts it's face. Bubbles attacks using a variety of bubbles. Within the bubbles is magic, black magic(Random). Bubbles attacks by shooting one or many bubbles at it's target causing one or many types of black magic spells to hit the target upon the bubble breaking.
Spoiler: The Lady
The Lady
Skills: The Lady is a disease carrying zombie summon with a fork. All of her physical attacks carry with it a random bad effect for the target(usually zombie but others are randomly thrown in there). She can pierce through thick armour and heavy physical defences with her deadly fork and viscious teeth.
Weapon:
- Staff -
Skills:
Class Trait
- Aura of the Summoner -
Passive skill all summoners are granted. Even if they don't cast the spell, a creature can bring itself into being to protect their summoner. Used once per day and often at the cost of the creatures own life.
Basic Skills
- Etherial Form -
Causes summon to change into an etherial form for a short moment, all physcial attacks are null for the length of time that Etherial form is activated.
- Tag Team -
When one summon's health is low it can instantly switch to another summon and heal in the mean time. Next summon is random.
- Starburst -
Summons energy burst causing a lot of AOE damage. This leaves the summon near death and very weak.
- Kaboom! -
Utilises the pure energy of the summon and shoots it at a target causing an explosion upon impact. Type of damage depends on the summon used to attack.
Leveled Skills
- None Yet -
Secondary Skills:
- Artistry -
Beginner
- Herbalism -
Beginner
- Bartering -
Beginner
- Cooking -
Beginner
- Sewing -
Beginner
- Gathering -
Beginner
- Alchemy -
Beginner
Other Important People and NPCs:
Spoiler: Zero
Spoiler: Appearance
Zero
??
Male
Zero is a mysterious being who has taken over ALR. Not much is known about him but when the gms tried to get a look at his stats this was all they could see.
Atk???
DEF???
Spe???
Zero is an infamous aristocrat who wishes to release the power of the ancient relics once more! He has mastered some of the relic’s powers already, giving him demi god like powers. His only purpose is to obliterate this world, and create a brand new utopia! Zero sees himself as the new ruler of Alteria, his power shall be absolute, and his rule shall be unwavering!
Quotes:
"I shall show you this world's true might!"
"Thou hast no hope in defeating the god of the new world!"
"Come with me and I shall bring you Utopia!"
Spoiler: NPCsSpoiler: The Guide NPC
This is your guide to starting off in the world of Alteria. He can be found in the town of Alduin. He will teach you what you need to know to survive your time here.
Spoiler: Town Merchant NPC
This merchant can be found in either shops or trading stands in the towns and cities throughout all of Alteria. He sells mostly potions and other useful items and will buy just about anything if the price is right.
Spoiler: Inn Keeper NPC
She is the inn keeper at all the towns and cities found throughout Alteria. In larger towns and cities there are often multiple inns at a variety of price points with amenities to match.
Spoiler: Traveling Merchant NPC
This merchant can be found wandering the land of Alteria, offering wares for sale to those in need. She sells mostly potions and other useful items. She will buy just about anything if the price is right.
Classes:
Spoiler: Classes
Note:
Click on the name for an example of what the class looks like to make your image finding experience easier.Spoiler: Warrior
Spoiler: WarriorWarrior:
Capable of using four weapon types, can use polearms, axes, blunt weapons and swords.
This is a class where they use high damaging skills and have high hp. Has no magic and has very slow movements. Can't use specialty weapons, only the basics.
Class Trait:
True heart of a warrior
+5 Strength
Allows use of two handed weapons, not including ranged weapons.
Spoiler: Paladin
Paladin:
Users of one handed swords or axes and sheilds. Can uses low level healing spells. Players who choose this class have strength and a little bit of magic for holy spells.
Class Trait:
Guardian
Allows paladin to block for another player once per battle.
Spoiler: Dragon Tamers
Dragon Tamers:
They are allotted a polearm and a dragon for fighting. This allows them to use spells via their dragon.
Class Trait:
Spirit of the Ancients
Go through a spiritual transformation that allows the user to gain stat boosts and the skills of the dragon. Pet disappears for the duration of the transformation.
Spoiler: Samurai
Samurai:
Can use katana and long bow. Samurais are ranged classes as well as short ranged. They can choose between katana or long bow. Will use strength and dex. They are quick on their feet but their blade is strong as steel.
Class Trait:
Boshido
Ability to be invincible for two seconds when hp falls below 10%.
Spoiler: Swordsmen
Swordsman:
Has broken free of the barbaric way of the warrior to master the skill of a swordsman. He has chosen to master the artistry of the swords. They can only use swords, one one handed sword, two one handed swords or one two handed sword. Has high strength, not as high as warrior, and is fast on their feet.
Class Trait:
Blade Specialist
Grants character extra crit rate with swords
Spoiler: Thieves
Spoiler: Thief
Thief:
Highly dex based class, a little luck is thrown in. Thief is a common theif, can use daggers (one handed only), knuckles, throwing weapons and small shields. Will use dodging and distractions. Usually does mediocre damage unless crit.
Class Trait:
Quick Feet
Allows them to run away from battle.
Spoiler: Rogue
Rogue:
Anther branch of the theif class. You are a cold hearted person, uses dex and strength. They will do anything for money. Can only use one handed weapons and knuckles. They will only be fighting from the shadows and won't be caught with their pants down.
Class Trait:
Shroud of Shadows
Can turn self invisible for 10 seconds, works on all enemies that don't have true sight.
Spoiler: Ninja
Ninja:
The thrid branch of the theif class. Fair is for wimps, a ninja will do anything to win and a ninja always plans ahead. Players who choose this class choose the art of trickery. They can win a fight without getting a scratch on them. They use 'ninjutsu' (No Naruto ninjutsu's, we see any of them we will kick your ass out and throw you in a pot of hot oil). Ninjas use one handed katanas and throwing weapons. They rely on inteligence and dex.
Class Trait:
Ninja Toolbag
Allows ninjas to carry multiple throwing weapons along with their katana.
Spoiler: Ranged
Spoiler: Archers
Archers:
May use either bows or crossbows. They are heavy dex class with a little strength thrown in. Arhcers are a class that use the power of distance to take out monsters before they can get hit themselves. They use rely heavily on ranged attacks and have only a few melee attacks. Will be able to collect different types of arrows and later on be able to hold more arrows than they have now.
Class Trait:
Companionship
Archer may also have a pet, pet must be approved by gms and must be written in videogame logic.
Spoiler: GunmenGunmen/Gunwomen
Attacks at a distance with brutal weapons. Can channel magic into their bullets. They are capable of using two types of guns, hand guns and rifles. They are highly dex based mixed with intellegence. Can up to two hand guns or one rifle.
Class Trait:
Boom! Headshot.
This allows players to gain critical hit by hitting players by hitting them in their most vulnerable parts of the body (ex heart/head).
Spoiler: Mages
Spoiler: Battle Mage
Battle Mage:
A mage that prefers close ranged combat, he/she employs closed ranged attacks and spells. They can use one handed blunt weapons, one handed swords, daggers, scythes etc. They infuse their weapon with magic. They rely on int and st. They, along with all mages have very low def.
Class Trait:
Battle Groove
This allows battle mages to weild their heavy weapons as if they were light as feathers. This also gives them a speed boost.
Spoiler: Priest(ess)
Priest(ess):
The healer class, they are loved by all members. They can do one thing and one thing well. They heal. Those who choose this class only rely on int and very low st. They use one handed blunt weapon, staves and wands.
Class Trait:
Divine Seal
They are capable of using holy magics.
Spoiler: Black Mage
Black Mage:
Major damage dealers. Can call forth the power of the elements, they can cast meteor and weild the power of darkness to overtake their enemies. They rely heavily on intelligence. They use staffs
Class Trait:
Elemental Seal
Allows black mages to use every natural element.
Spoiler: Red Mage
Red Mage:
(The Pimp Mage)
The fighting mages that use the power of darkness and light as well as a blade in hand. They will use dex and int. They are only capable of using one handed rapier style swords or staves, and if they so choose, a sheild. A jack of all trades, can use wh, blk magic and basically everything else, to a point. Players who choose this class are granted skills that enfeeble their oponents and buffs for themselves. They are made solely for battle.
Class Trait:
Soloist
They are given a bonus for not being in parties. They gain a critical attack bonus.
Spoiler: Engineering Mage
Engineering Mage:
Body:
Able to transoform their body to gain different skills.
Mind:
Summons creatures to fight for them, can manipulate the elements to their favour.
They can use wands and staves. They only use int and luck. All skills used by alchemists have a chance of failing, usually 50/50. Please flip a coin.
Class Trait:
Lucky Feeling
Can be used once per battle, allows player to ensure their skill to work without fear of failing.
Spoiler: Summoning Mage
Summoning Mage:
Mages that are able to summon mythical beings of great power. They have very low stats on their own and only weak spells. But when the summon their creatures, their summons are very strong. They can only have one summon out at a time for a short period of time. Can only use staves. All creatures summoned must be approved by gms.
Class Trait:
Aura of the Summoner
Passive skill all summoners are granted. Even if they don't cast the spell, a creature can bring itself into being to protect their summoner. Used once per day and often at the cost of the creatures own life.
Weapons:
Note:
Weapons must be class related. Thank you.
Spoiler: Weapon Classes
- Two handed Sharp Weapon -
EX - Sword/Axe
- One handed Sharp Weapon -
EX - Sword/Axe
- One Handed Blunt Weapon -
Ex - Hammer
- Two handed Blunt Weapon -
Ex - Hammer
- Throwing Weapons -
Ex - Throwing Stars
- Staff -
EX - Mage type
- Polearm -
EX - Spear, Halberd, Scythe - Paladin/Tank type
- Bow -
EX - Archer type
- Gun -
EX - Gunner type
- Shield -
EX - Paladin type, paired with a one handed weapon.
- Wand -
EX - Mage type. All mages can learn every elemental attack, but the more variety of elements learned the weaker they are. A mages contract to an element weakens if the mage chooses to contract with more then one, it is advised to mages that a single elemental contract would be a better choice. But A mage can still use lower level spells of multiple elements.
Spoiler: Beginner Weapons
Note
At lv. 1 each character has the choice between 22 basic weapons. There are no exceptions. Other weapons will be given out by GMs later on as your character levels up. If you have any questions or suggestions, please PM either TCF or Miss Shell. Thanks.
1. Steel Sword - One handed
2. Wood Bow
3. Steel Axe - One handed
4. Staff
5. Wand
6. Simple Hand Gun
7. Basic Rifle
8. Steel Two Handed Sword
9. Steel Two Handed Axe
10. Wooden Scythe
11. Old Spear
12. Handgun
13. Rusty Shield
14. Broken Crossbow
15. Old Katana - Two handed
16. Broken Katana - One handed
17. Rusty Dagger
18. Wooden Mallet - One handed
19. Wooden Hammer - Two handed
21. Paper Airplane - Throwing weapon
22. Old Knuckle
Secondary Skills:
If anyone can think of any more, just let us know and if they are awesome sauce I'll put them up here.
Spoiler: Skills List
- Smithing -
Creating primarily metal based weapons and armour.
- Artistry -
Ability to create pieces of art ranging from pottery to painting.
- Leather Working -
Creating primarily leather based armour and other leather creations (ex. backpacks, creating leather pieces for metal smiths...)
- Herbalism -
Able to identify and use herbs/plants effectively.
- Bartering -
Trading, selling and buying, the better the skill, the better the price.
- Cooking -
Preparing and cooking meals.
- Sewing -
Making clothing and cloth/leather based armour.
- Fishing/Hunting -
Ability to kill animals for use for food or their hides.
- Gathering -
Gathering plants (herbs, spices and ingredients for alchemy).
- Sneaking -
Ability to sneak without being observed.
- Overhearing -
Ability to eavesdrop on conversations without being noticed.
- Sight -
Allows user to see things at a distance and notice small details. Also may allows user to see those sneaking.
- Pickpocketing -
Ability to pick pockets without being caught.
- Lock Picking -
Ability to pick locks without breaking lock picking tools.
- Alchemy -
Mixing potions and poisons.
Character Sheet:Spoiler: CS
IRL Name:
Age:
(15+)
Where From:
IRL Appearance:
Bio:
(Personality and Past)
In Game Alias:
LV:
(All non GM characters must start off at lv 1. Talk to GMs about GM characters.)
In Game Appearance:
Class:
(See class list)
Weapon:
Spoiler: Choose one weapon according to class
1. Steel Sword - One handed
2. Wood Bow
3. Steel Axe - One handed
4. Staff
5. Wand
6. Simple Hand Gun
7. Basic Rifle
8. Steel Two Handed Sword
9. Steel Two Handed Axe
10. Wooden Scythe
11. Old Spear
12. Handgun
13. Rusty Shield
14. Broken Crossbow
15. Old Katana - Two handed
16. Broken Katana - One handed
17. Rusty Dagger
18. Wooden Mallet - One handed
19. Wooden Hammer - Two handed
21. Paper Airplane - Throwing weapon
22. Old Knuckle
Skills:
(Start off with four skills and gain a new skill every ten levels. Skill must be okayed by gms first.)
Secondary Skill:
List of skills and their skill level. (Beginner, intermediate, advanced and expert)
Accepted Characters
Note:
Please keep character sheet updated with lv and exp and stuff too make it easier for everyone.
In Game Locations and Their Information:Spoiler: Accepted Characters
Spoiler: Characters Played by TCF
Spoiler: Characters Played by Miss Shell
Spoiler: Characters Played by Edynol
Spoiler: Characters Played by Dark Xeno
Spoiler: Characters Played by tiaemusTestified
Spoiler: Characters Played by AliceMalice15
Spoiler: Characters Played by One
Spoiler: Characters Played by SilverAce
Spoiler: Characters played by Chief
Spoiler: Characters Played by DragonEmperorUK
Spoiler: Map of Alteria
Spoiler: Places in Alteria
Spoiler: Alduin
- 01 - Alduin
Recomended level: 1 - 10
Alduin, named after the main city in the area, is the starting location for the inhabitants of Alteria. It contains vast fields filled with several types of low level fiends such as rabbit, wild animals.
This is the starter town of Alduin and all of Alteria. Here you can find almost anything you need to start your adventure. There are several inns at varying price points, homes for sale, various shops and places to set up your own shop if you have the gold. There are a few armour and weapon repair shops as well as anything you can think of that can make a city prosperous and it's people happy. The merchant district is at the center of the city with a large trading post.
Spoiler: Alduin Quests
Spoiler: Bounty Quests
Spoiler: Lizard King
Quest:
Inn Keeper states that Lizard King has kidnapped his son. The Inn Keeper will show them to a hunter who will lead them to the lizard kings path. Player has to follow the monsters, hunter will say, don't attack, we must follow. If they attack, quest over. If they follow monsters they will find the child in a cage. Must kill lizard king and free child.
Reward
Will recieve key to the inn(allows free inn stay and food for ever and ever and ever).
Spoiler: Krawl
Quest:
An old soldier in town speaks of a deadly thing that took out it's entire platoon. Soldier makes thing out to be a demon, he asks player to hunt out monster in it's den where his old friend's item. He offers life savings (can either take the money and run or continue quest). If player does it out of the kindness of his/her heart, he recieves awesome thing.
An Old soldier in the town speaks of a deadly creature that took out it's entire platoon. The soldier makes things out to be a demon, he asks the player to hunt out the creature in it's den where his fallen comrad's family ring was lost.
There are several paths to take to complete the quest. The reward will varry upon how you complete it.
Spoiler: Slime Golem
Quest:
A little girl will run up to the player to ask if they've seen her dog. The NPC child will explain that a slime took her puppy. Follow the child to where the puppy was taken, there is a slime trail. You must follow the slime trail and find the puppy.
Once the slime is defeated the slime escapes to the slime golem and becomes part of it and attacks the player.
If the player lives, take the dog back to the NPC child and recieve your reward.
Spoiler: Ratilda
Kill Ratilda and her horde of evil ratin for a nice reward.
Spoiler: Alduin Enemies
Regular Enemies:
Monster types, Slime, Hares, Lizard men, Insects, mushroom.
Slimes- these squishy little guys come in all shapes and colors, they are very weak when alone, but deadly in packs. These creatures mainly hunt at night and use projectile attacks to damage from afar.
(lvs5-7)
Hares- These cute little bunnies don't do much, they do make good meat though. (lvs1-5)
Lizard Men- This evil tribe of monsters has been the bane of Alduin since it was created. They are fierce warriors that use swords and spears. They travel in small packs and can easily take out a low level player who isn't careful. (lvs 7-10)
Insects- These creepy critters come in all shapes and sizes, they can be seen all around the plains of Alduin. They are easy to kill but be careful some are very poisonous. (lvs 1-10)
Mushrooms- These strange living mushrooms give off a terrible smell. They attack players with their poisonous spores and are good at enfeebling, they fight like mages and hide behind objects. (lvs5-10)
Alduin Bosses:
Krawl The Sniper- This deadly spider is a boss that lurks hidden in a cave in the Alduin Plains. He uses deadly ranged attacks to pick off players and then eats them alive. (lv12)
Lizard King Grunik- The king of the lizard tribe. This massive boss monster can deal high level damage and has a lot of hp to deal with. (lv15)
Slime Golem- This massive monstrosity is what happens when one hundred slimes formed into one. This scary Golem has high damage but is slow moving, it is also hard to deal damage too. Fight at your own risk. (lv25)
Spoiler: Ashenmill Forest
- 02 - Ashenmill Forest
Recomended Level: 11 - 20
Ashenmill forest is named after the small village at it's center. The thick forest becomes darker and darker as you move into the shadow of the towering mountains to the north. As it gets darker, the enemies become more fierce and gnarled along with the surroundings. The fiends in this area are varied and can be anything from ferocious wolves and bats to the spirits of those who died long ago in the surrounding area and village.
Spoiler: Ashenmill Quests
Spoiler: Letter of Thanks
Quest:
There is an old man in town and he will give you a letter and ask for you to deliver it to a kind healer that lives in the forest, Elendia.
Note:
Rumours in town, people will speak of how Elendia is evil and corrupted.
There are several options to finishing the quest, the reward depends on how you finish the quest.
Spoiler: Ashenmill Enemies
Regular Enemies:
Forest Siren
Driven mad by the corruption of the forests, these former druidic elves will attempt to seduce invaders of their home with beautiful singing in order to kill them.
Forest Goblin
Though not very smart, forest goblins are very resourceful and often travel in groups, becoming a menace to many travelers and can be quite deadly in larger mobs.
Tree Imps
Imps were once fairies, but after being corrupted by dark magic, they became dangerous and developed a taste for life energy. Despite their small size, they wield powerful magic and can easily kill those caught unaware. Forest fairies are capable of controlling the plant life around them, making the very environment around their target turn against them.
Wild Boar
Cause we need moar boars.
Bosses:
Elendia Grimwood
Once a fair and kind healer of the wilderness and people of Ashenmill, Elendia is on of the most powerful druids in the land. But after a long battle against the dark forces, she succumbed to their corruption and now seeks to destroy anyone who dares invade her territory.
This Abandoned Temple is rumoured to hold a weapon grown right from the roots of the eldest tree within the forest of Ashenmill. Beware the traps set to protect this mysterious weapon. Over time, creatures of the forest seeked reprieve from the forest and now call this abandoned temple home. They are territorial creatures, so be careful when venturing into the depths of this forest temple.
Spoiler: Abandoned Temple Quests
Spoiler: This is Halloween
Quest:
NPC children are disappearing from town. It would seem that Jacky Lantern has taken them, your quest is to return them to their homes safely.
There are several options in finishing this quest and your reward depends on which path you take.
Spoiler: Abandoned Temple Enemies
Basic Enemies:
Undead children- these poor kids walked into the forest, they were told not to.. You can obviously see why. They attack like any undead zombie would.(Lv12-14)
Evil Spawns- These plants have been corrupted by the evil of the temple. Watch out before they crush you. (lv 15-17)
Night Walkers- These shadow demons hide in the darkest places of alteria. Their gaze is paralyzing, your only hope is to run...(lv26-30)
Boss:
Jacky Latern
Yeah its him the great headless pumpkin king, he has been running this temple for a long time now. Be careful not to mess with him less you lose your heads... (Lv 25)
The small village located in the center of the forest is named Ashenmill. It used to be a milling town but was abandoned by those who worked there after the fiends started attack with more vigor. Only recently has the queen of Alteria sent guards to protect and re purpose the village as a safe haven from the dangerous creatures lurking in the forest. The town has an inn, a small shop and a church with a cemetery out back. The town was built right into the trees to conserve resources. If you are brave, or perhaps crazy enough, there are a few homes for sale in the town.
Spoiler: Frostwynn Peaks
- 03 - Frostwynn Peaks
Recommended Level: 21 - 30
This area is made up of deadly cold and treacherous mountains. It takes strength and perseverance to make it to Frostwynn Post to the north. The enemies in this area are as deadly as the cold winds and blinding blizzards. The animals and creatures that dwell within the icy landscape range from monstrous mountain lions and bears to icy elemental.
Spoiler: Frostwynn Peaks
Basic Enemies:
Ice Goblin-These strange goblins have been fused with ice and corrupted by the mountains magic. Watch out or they will freeze you.
Mountain Troll
Large and brutish, though not very smart, mountain trolls are fierce and definitely not a force to be trifled with.
Snow Wolves
These fearsome beasts often travel in packs, always hungry and in search of food, so weary if you hear them howl.
Frozen Specter
These are the tortured souls of those who fell in the snowy reaches. Still maintaining most of the skills they had when alive, these creatures have an icy hatred for the living.
Boss:
Frozgoth the Abominable
King of the Mountains in Frostwynn, this titanic beast is feared by many. Able to throw boulders weighing several tons, he also has chilling roar that can freeze his foes in their boots.
This very hard to get to Icy Cavern is the home to a vast array of mysterious strong creatures. It is said that a creature who has collected a great many thing lives in it's deepest cavern. Who knows what treasures are hidden amongst the junk.
Spoiler: Icy Cavern Enemies
Basic Enemies:
Robo Miner- this massive old machine was left here by some ancient race to mine for gold. Well no is corrupted and violent good luck... (lv 24-27)
dead robot- This sad looking creature crawls about the zone serching for its body. It some times tries on players bodies to see if they fit... (lv26-28)
corrupted worker drone- An old decaying robot waiting for its master. Look out its a mean one. (lv28-30)
Experiment 26- Its an old experiment that was left by its master, it now roams the dungen looking for something to crush. (lv36)
Frostwynn post offers reprive from the cold wind, it is found, nestled between sheer mountain walls that offer protection from the cold winds. The town has a single inn and shop, few homes for purchasing and several empty smithy shops.
Spoiler: Lightglass
- 04 - Lightglass
Recomended Level: 21-30
Half the land is covered in canyons and the other half in dessert. This hot and arid land is inhabitable for a long period of time without finding water. During the day, the temperatures burn hot reducing the chance for life. Only the strong and resourceful are able to make it through Lightglass. The fiends in the area are tough and will fight to survive. They consist of giant scorpions and dune monsters to creatures that can bring about a sandstorm.
Spoiler: Lightglass Enemies
Basic Enemies:
types Scorpions, Spiders, Golems, Sand creatures, mythical beasts
Scorpions- Small but deadly. These creatures pack quite a bit of a nasty venom in their stingers.(lv 31-35)
Giant Sand Spiders- These massive spiders will take down any unlucky player. They move swiftly and can hide themselves in the sand before they attack. (lv35-37)
Sand Golems- These massive Golems made of sand will crush anyone who gets in their way. They are slow moving but they hit really hard, so don't try and block these attacks. (lv37-40)
Mythical warriors- These strange warriors attack quickly and fiercely with swords and magic. They will cast spells on the players unlucky enough to get in their path. (Lv38-40)
Lightglass Bosses:
Sand Shark- This massive shark roams under the hidden sands. If your lucky it won't find you.
(lv 45)
King Cent- The king of all the scorpions this massive creature hides in his hidden layer. If you seek him you will die. (lv45)
What is commonly known as the Volcanic Den is more of an elaborate temple built into the caves that riddle this active volcano. Protecting the temple is an army of active fiery golems. They are said to be protecting a treasure room that has yet to be discovered. Legend says that only one who has been proven worthy may enter the room filled with treasure. He or she will be allowed to take one item. Other legends say that there is an amulet within this room that will protect it's wearer from the harmful effects of fire.
Spoiler: Volcanic Den Enemies
Basic Enemies:
types fire elementals, lava creatures, lava golems
Fire Elementals- these strang being made of pure fire, are the living element of fire. They cast high level fire spells and are healed by flame attacks. {lv36-38)
Lava creatures- these creatures come in all shapes and sizes and are very deadly, they mainly shoot out lava to deal high level damage to their targets. (lv 35-40)
Lava Golems- These living rock monsters are now fused with the lava in the heart of the volcano. They deal heavy damage and are almost impossible to damage with regular attacks. (lv 38-40)
Volcanic Den Boss:
Heart of the Volcano- This being was once a man, but has been corrupted by the darkness deep with in the volcano. He now protects his master and will tear and burn anything that gets in his way. (lv55)
The Town of Lightglass is located on an oasis within the desert near a river. This town mostly consists of one large building with only a few smaller buildings, mostly homes, around it. Within the towering building with elaborate spires lies an expensive inn, a shop, a few apartments and empty shops for sale. Here, very expensive and elaborate glass pieces can be found because the best glass workers live in this little town.
Spoiler: Scortched Paths
- 05 - Scortched Paths
Recomended Level: 41 - 50
The Scortched Paths is a vast desert that goes on, seemingly, forever. It reaces from mountain to sea with no reprive from the sun overhead. It's inhabitants, the fire happy salamanders and dune dancers will attack on sight, and there aren't many places to hid in a desert.
Spoiler: Scortched Paths Enemies
- Coming Soon -
The only way one would notice the Underground Ruins is a hole in the ground surrounded by huge stones. A ladder hangs down into the hold for brave adventures to enter the ruins. Inside the ruins it is rumoured that skeletons of warriors past guard the treasures found in the depths of it's caverns. Some believe that there is a crown embellished with every precious stone and gem known to man, and a few that have never been discovered yet, awaiting to be found.
Spoiler: Underground Ruins Enemies
- Coming Soon -
When you've finally reached Scorched Paths Harbour it means you've survived the desert. Take some time to relax in one of the largest cities in all of Alteria. Here you can find a variety of shops and homes. Half a dozen inns of various price points riddle this lively trading town. It is said that from here one can reach the mysterious Underwater Caverns, a place where no man has seen since it supposedly disappeared into the sea centuries ago. From the harbours, you can hire a boat to take you to Rosewood Coast.
The Underwater Caverns are a legend amongst the people of Alteria. It is said, if you can find a way to breathe under water you can explore the lost city. People warn of sharks and fierce nixies that live in the area though, so if you find a way to breathe under water, come well suited for battle.
Recomended Level: 91-99
Spoiler: Underwater Caverns Enemies
- Coming Soon -
Spoiler: Rosewood Coast
- 06 - Rosewood Coast
Recommended Level: 51 - 60
Rosewood Coast has a very beautiful landscape, it's rolling hills contrast against the jutting grey rocks and beautiful cherry blossom trees. But beware, the scenery may be beautiful but the creatures that inhabit the land are ruthless. Watch out for large colourful birds of prey overhead. As for on land, beware of the plant like creatures that blend in with the land. These monster have the ability to poison their prey.
Spoiler: Rosewood Coast Enemies
- Coming Soon -
Rosewood Harbour makes the perfect place for a nice long vacation, or maybe a vacation home. The harbour town has two inns, several shops and lots of investment properties. The little town, being on the coast allows for trade and commerce.
This Abandoned Cistern was abandoned a long time ago because of the creatures that began to make homes in the dark, dank, hidden corners of the cistern. The spiraling complex leads to the main cistern at the bottom, where if stories are true, lies a lost treasure. But one must swim to the bottom of the main cistern to retrieve it. Be careful of the slimy, and often times poisonous creatures that dwell in the dark shadows.
Spoiler: Anandoned Cistern Enemies
- Coming Soon -
Spoiler: Shademeadow
- 07 - Shademeadow Plains
Recommended Level: 61 - 70
Shademeadow is named that because the sun always seems to be behind the clouds creating perpetual shade throughout these meadows. The creatures that inhabit the land are large and have a very thick skin. Watch out for the plethora of lizards that roam the Shademeadow Plains.
Spoiler: Shademeadow Enemies
- Coming Soon -
Shademeadow Outpost is a small trading community that offers a warm place to rest your head for the night at it's cozy inn. Being a trading outpost, there is often times very interesting items at one of it's various small shops.
The Thieves Den is exactly what it sounds like. A well guarded place for bandits and thieves to hide their treasures and stash their loot. The only entrance to the main estate is over a rickety rope bridge, but if they suspect that you are there to steal their treasure, the will cut the bridge. Only by tricking them can you get across and get into their vaults that hide under the elaborate house. Once inside you can choose to try to keep up the ruse or cut your way forward. Inside their vault it is rumoured that a very valuable item is hidden. An item that renders the wearer invisible. But first you have to find a way onto the floating mansion.
Spoiler: Thieves Den Enemies
- Coming Soon -
Spoiler: Land of the Old Kingdom
- 08 - Land of the Old Kingdom
Recomended Level: 71 - 80
Everything in the Land of the Old Kingdom is exceptionally massive and mystical. The trees are said to be as old as Alteria. Within this forest you may find giant creatures that seems as if made from the trees themselves along with smaller, imp like creatures at night. The imps are said to be able to invade your dreams at night and trap you there while they gnaw on your bones. This land was once home to the Emperors of old, now only their spirits and bones reside here. Some say at night, near the boneyard, you can see and hear the pained howls of the deceased kings.
Spoiler: Land of the Old Kingdom Enemies
- Coming Soon -
The Old King's Boneyard is a place where all the ancient kings were put to rest. This place is rumoured to be extremely haunted, the spirits of the warrior Kings that once ruled Alteria are said to riddle these complex ruins. But it is said that in the crypt of the first kind is his very own weapon, this weapon is said to be in perfect condition, as if preserved and protected by the first King himself. Some believe that this weapon may even be unbreakable. But to find the truth, you must venture into the ruins and survive long enough to find it first.
Spoiler: Old King's Boneyard Enemies
- Coming Soon -
The City of Ancients was built right into the refurbished ruins of a beautiful and ancient city. This is the place to be if you want to find rare items at market. The inns here are extremely elaborate, even the least expensive has many amenities. Homes in this area are extremely expensive, but those who live here are buying their own piece of history.
Spoiler: Wildsage Rain Forest
- 09 - Wildsage Rain Forest
Recommended Level: 81 - 90
Wildsage Rain Forest is a very thick rain forest. The trees tower high above blocking most of the sun out and trapping in the humidity. In the rain forest watch your surroundings. Large crocodile like creatures like to hide in the swampy areas, but that isn't the only place to look out for nasty creatures in the forest. Be careful, the shadows in the trees make good hiding spots for cut-throat bandits. Watch overhead too, from the tree tops, poisonous snakes like to fall upon and strike their prey.
Spoiler: Wildsage Rain Forest Enemies
- Coming Soon -
As long as you stay on the path you should be able to find Wildsage Village before night falls in the rain forest. But if you stray from the path, it is almost impossible to find your way. In the village there is one inn and one shop. There are no properties for sale in the village, but here you can find many remedies to the many poisonous creatures you may find in the rain forest.
Amongst the many waterfalls found in this area Endless Falls is one of the most famous. It is said that behind the waterfalls lies a labyrinth of caverns and if you follow the right path it will lead you to a priceless heirloom that was said to belong to the first king's eldest daughter. But to get to this heirloom one must first conquer the multitude of water sprites that inhabit the caves.
Spoiler: Endless Falls Enemies
- Coming Soon -
Spoiler: Misted Glade
- 10 - Misted Glade
Recommended Level: 91 - 99
Congratulations, you've made it out of the Wildsage Rain Forests, welcome to the Misted Glade. Here is a relatively peaceful town and a mystery to be found. This glade is always shrouded in mist creating an eerie atmosphere. It is said that somewhere in the glade is a long forgotten place of learning. Most of the people of the Town of Mist know the lore, so feel free to take some time and learn about the area from the locals.
Spoiler: Misted Glade Enemies
- Coming Soon -
The Town of the Mist is a peaceful place that offers solace after a long journey through the rain forests. Here you can take some time and recuperate and restock at the inn and shop in town. While you are looking around town, why not ask about any local lore that may be floating around. You never know what secrets you can discover.
You've found your way to the Hidden Library, a library that had been lost to the world long ago. It is said that in this library hides a tomb that is in an ancient language. This tomb tells of the relics and where they've been hidden from the world. But this place is very dangerous indeed. The men and women who pledged to protect the secret of the relics, their spirits and bones still walk about the empty halls and will not allow the tomb to fall into the wrong hands.
Spoiler: Hidden Library Enemies
- Coming Soon -
Spoiler: Castle Alteria
- 11 - Castle Alteria
Recommended Level: 99
It is rumoured that the Castle Alteria is built upon the ruins of a city for another time. Since the castle itself is heavily fortified, the City Beneath the City is the only hope of getting into the castle without bringing an army with you. Unfortunately, the undercity is riddled with traps, creatures and guards. The creatures are vile things that feed off of fear and death. Their entire beings exude poisons that could drive the sanest person mad. The guards are of the royal guard, the best of the best and will not allow anyone past without a fight.
Spoiler: City Beneath the City Enemies
- Coming Soon -
The Castle of Alteria is the home of the reigning monarch, his/her family, and most of those who work within the palace. The castle is usually filled with bustling people. The castle walls create a strong barrier to keep out unwanted guests. All in all, within the walls is a fully functioning city unto itself.
Spoiler: Castle of Alteria Enemies
- Coming Soon -
Rules
Spoiler: Rules
#1
All RPA rules apply
#2
GM word is law (TCF and Miss Shell)
#3
All characters must be 15 y/o or more.
#4
Post at least twice/week. PM a GM if you can't post and we will take care of your character(s).
#5
Your characters may die, get over it.
#6
Mature rating is for violence and language. We really don't want to see any mature romance or things like that. Keep romance PG 16.
#7
All Characters must be approved by GMs.
#8
Have fun.
#9
Posts must be at least one four sentence post per character.
#10
Boss fights are to be controlled by either GM.
#11
Tenth LV skills are to be approved by either GM.
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