Physical appearance:
In many ways, drow resemble eladrin. Drow have obsidian colored skin and pale yellow (or pale golden), silver or white hair, the latter being by far the most common. This hair is carefully groomed and cared for by most drow and worn long with jewelry and other accessories decorating it. Like all elves, drow are incapable of growing beards, though many males are fond of long sideburns.
Drow eyes are usually bright red, but some are known to have different colored, commonly much paler, eyes such as blue, lilac, pink or silver. Sometimes their eyes are even green which would implicate that this particular drow has some surface elven blood in their veins. Like all elves, all drow are handsome and beautiful.
Average height: 5'4" - 6'
Average weight: 130 - 170 pounds.
Personality: Drow are taught from an early age to trust no one, forging alliances only when they are confident that they can outmatch their ally if he/she decides to turn on them. The inherent pride in their own abilities quite often leads to such alliances being forged, though they almost always end badly when one party decides said alliance is no longer convenient. Even drow who escape the cruelties of the Underdark find it more difficult to form long-term friendships than most races do.
Most drow share a hatred of all other races, especially surface races but hate most of all the Seldarine and the surface elves. It is the only thing that unites them as a species, leading them to yearn for a return to the surface that will defeat the surface elves.
Drow have an admiration for stealth and guile, and works of great skill. They are encouraged to become warriors or arcanists, if male, and wielders of divine powers, if female. Drow scouts are also valuable for the early warnings of threats they can provide in the tunnels of the Underdark.
It is important to recognize that though drow are untrusting and devious, they are not necessarily evil any more than gnolls or tieflings and drow can become forces of good given the right conditions. However, the mental scars of drow culture are not easily removed from the minds of an individual and the terrors of the Underdark and drow society can leave those who reject its evil with fractured minds and even a loose hold on their sanity. Others may escape the Underdark relatively unscarred, but these individuals are rare and considered, by and large, anomalies
Drow society is matriarchal, militaristic, and heavily influenced by religion. Their city-states are formed in huge underground caverns but frequently at war with one another. These cities are ruled by the most powerful of the families (or houses) and although the power of the many families changes often, the top few usually remain stable. Males who hope to find any place of power in society often resort to ends as treacherous as the women that rule the drow, hoping to perhaps win a coveted place as the Mate of a powerful matron mother.
It can be easy to imagine that drow females, by comparison, have it much easier but this is an illusion and their prestigious position within society comes at a high cost. In fact, the teachings of Lolth, and drive to gain more power over others makes competition between female drow, particularly those who belong to powerful houses, violently competitive in a way that males do not have to cope with. Matters are even worse for those who seek power through venues outside of Lolth’s church, where the females have to compete not only with one another but with resentful and oppressed males.
Other: Drow, regardless of class, are proficient with the hand-crossbow, the scimitar, and the rapier. Male Drow favor the Ranger, Rogue, and Wizard classes, while Females favor the Cleric and Avenger classes. Also, males are typically on the lower end of the height and weight spectrum, and females are on the higher end. They also have two abilities;
Faerie fire: harmless purple flames limn the target, and makes them easier to hit with attacks and see. This even works on invisible targets.
Globe of darkness: this creates a sphere of impenetrable darkness ranging from a few inches to about 10 feet. No light can penetrate it, however, it does not impede movement.
Monster: as a monster race, Drow are more likely to be attacked by other races (especially elves)
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