“So, you want to know about the language of the Dwarves, huh?”
You nod enthusiastically, which seems to elicit a big smile from Erissa.
“Well, I'll do my best, but no promises! A lot of it is gibberish and hard to understand at first, so you'll just have to persist,” she states rather seriously. “Not to mention you'll have to work at it as often as you find time.”
After giving it some thought you give her a quiet nod and her grin gets wider.
“Good! Well, let's get started, shall we?”
True to her words, it becomes apparent that learning a language like this one is… extraordinarily hard. Your brief escapade with Dovah feels like nothing compared to Erissa's lessons and you end up leaving with a lot of words ringing around your head that you have no idea what they really mean. Still, you feel like you've made some minor progress.
Language gained!
Dwemer Language – Non-Existent
While browsing the library, you stumble across two books related to dreams and being visited by others. Ennav ends up suggesting one that seems based on trying to manifest your own consciousness into the Daedric realm while sleeping, which you quickly discard. The first, on prophecies and seeing into the future doesn't seem likely either. So, you end up studying the book related to Vaermina.
Vaermina is, as most know, the Daedric Prince of Nightmares. There's far more than that listed on the pages you flick through, however. Psychological terror, torment, evil omens and even stealing memories. Records of Vaermina seem to show the Prince as a female, which would match the woman from your visions.
Some of the book is written in a script you don't recognise, which Ennav merely shakes his head over. If it's a language he doesn't recognise…
Ambition gained!
Learn how to read ????: The language that you came across… you want to learn how to read it. Rewards: +20 Destiny Points, plus trait.
After a particularly boring day in the lab, you file into the large mess hall. Most of the tables are stone, with benches carved from a similar slab. As uncomfortable and unappealing as the aesthetic of the room is, it had really grown on you. Somehow. To your surprise, though, there's only one other person despite it being about the time for people to begin filing in for dinner. You grab a small plate and pile on some random food items before making your way over to reveal it as…
Dandre.
He's looking forlornly at his plate, as though he's deep in some unhappy thought. Hoping to cheer him up, you tap him on the shoulder. As he looks up at you, you give him a bright smile.
“Howl you doing?”
He blinks.
“Having a ruff day?”
He blinks again. Just as you think you've made a mistake, his expression morphs into one of joy as he falls into a fit of laughter. Thankful, you take a seat next to him.
“I didn't think I'd be cheered up with puns,” he manages through laughs. “Thank you.”
“Glad to be of service,” you admit, shovelling a small spoon of food into your mouth. “You want to talk about it?”
“No, no, it's nothing that bad. I appreciate the thought though.”
It's almost like he's forgotten he was ever angry with you. Score!
Relationship changed!
Dandre Gansley (Acquaintance, +5 to social rolls)
You end up in front of Eric's door at his request, but a quick knock reveals that he's not in. You initially set up to wait it out, but after checking to see if the door is unlocked it slowly opens. Curiosity overwhelms you and you make your way inside, revealing the intrepid explorer's room. There's the same stack of books and no sign of the owner.
Unable to stop yourself, you make your way over to the pile and look at the title of the topmost book. It's…
…
It's blank?
Confused, you pick the book up. As you turn the cover, all you see are blank pages. You flick through it, until-
Words start appearing.
It-
You-
Can't-
DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE
Through no small amount of will, you slam the book shut and let it drop to the floor. Your breathing comes in ragged gasps as you collapse to the floor, thoroughly exhausted. When Eric eventually shows up, you can't even hear him as he tries to talk to you. You're escorted back to your room.
The feeling never really leaves you.
Trait gained!
Strange Feeling (Random chance to become exhausted, nullifying an action): Every now and then, you find yourself collapsing on the spot. No one knows what's wrong with you…
You spend the night with Erissa at her behest. It's… rather educational in its own way.
You never knew that spending an entire evening talking to and learning about someone could make you feel so happy with your life.
Trait gained!
Content with your Relationship (+5 to all rolls): So long as you and your significant other – Erissa – remain happy with each other, you'll keep this Trait.
On the way to Ennav's room, you find yourself pouring over your thoughts. Coming up with another way to get resources to the Free Fort wouldn't be easy, but you thought you'd come up with something pretty clever.
Which was?
[] Write-in.
Bookmarks