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Thread: Roleplay of the Week 4/27/2018

  1. #1
    Arch-angel of Epica
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    Default Roleplay of the Week 4/27/2018





    Las Vegas. A den of gambling, sex, and any sort of vice a person could ever want. When the gravy train runs dry, Vegas will spit you out like a piece of unwanted gristle in an otherwise juicy steak. If you can manage to keep the money flowing, though? She will be your little whore until the day you die. This is not only true for gamblers and fortune seekers... but the businesses of Vegas. One such business? The ever-populated American Prison System. No doubt, prison for profit has been around nearly as long as the concept of prisons themselves. After all... extortion is lucrative. Keep the bad men away from people, get paid to do it. The money stops? Well... cuts might need made and prisoners might "fall through the cracks". Big business. Big money. But that also comes with costs such as feeding and medical care for the inmates. How to offset some of those costs plagued the warden of the Clark County Detention Center in Las Vegas.

    Turning the prison into a public amusement park, the Warden once again saw his profits soaring. But what the public was NOT aware of was also the new prison's most l lucrative attraction. What might be the most lucrative attraction, you may ask? Bloodsport... in as literal a sense as it can possibly get. The prison system seeks out special 'specimens' scattered all around the Vegas area and beyond, special users of a little power with potential connections to the Red Hole incident, a massive phenomenon that rocked the city of San Francisco and the entire southwest a decade prior. These special projects are purchased from other prisons and locked away deep underground for what the researchers of Deadman Wonderland might call 'studies'. What those who watch it might call it is a little closer to 'gladiator battles'. Seemingly at random, the powers that be select two of G-Block's unique prisoners to fight in no-holds-barred combat, the one restriction being that no weapons be given to them. They are only allowed to use their natural abilities.

    Not to say that they are defenseless; each and every prisoner is there for a reason. That reason is their Branch of Sin-a power unique to them that centers entirely around the weaponization of their blood. In a typical fight, each combatant uses their Branch of Sin to defeat their opponent, all for the entertainment and betting pleasure of the billionaire degenerates who watch their every move. The winner is presented with a sum of currency known as 'Scales', necessary for purchasing commissary items, luxuries, and the antidote gummies they need to reset their poison collar... which would otherwise kill them in roughly a week's time. The loser has to go through the dreaded penalty game...

    Welcome to Deadman Wonderland: Vegas.

  2. #2
    The Art Vandal

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    Such an interesting topic




    art should comfort the disturbed and disturb the comfortable

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