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Thread: +++Personnel Archives+++

  1. #31
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    Testing rules for Dakka's thread. This is a work in progress and no way considered as a final product.


    * * * * *

    +++2451st Regimental Traits:+++

    Extensive Modifications and Ad-hoc Armour: The tankers of the 2451st learned through years of experience, leading to series of unsanctioned modifications to their vehicles. Including but not limited to, removing engine speed governors, the addition of improvised applique armour or additional "track" armour.

    All vehicles in this regiment have a 6+ invulnerable save.

    Rugged Reliability: The Leman Russ is known for it's famed history and ease to maintain. The tankers of the 2451st have been drilled to undertake minor repairs whenever necessary.

    At the start of your turn each vehicle model in this regiment that has lost any wounds regains 1 lost wound.

    * * * * *

    +++2451st Regimental Stratagems:+++

    Pop Smoke!: 1 CP
    If an Astra Militarum vehicle is designated as a target by an enemy unit in the opponent's Shooting phase this vehicle may use its smoke launchers if they haven’t already been used. This vehicle cannot Overwatch in the same turn that it popped smoke.

    * * * * *

    +++2451st Regimental Tank Orders:+++

    - Full Throttle! (see codex Astra Militarum)
    - Gunners, Kill on Sight! (see codex Astra Militarum)
    - Pound Them to Dust! (see codex Astra Militarum)
    - Strike and Shroud! (see codex Astra Militarum)

    - Button Up!:
    The ordered unit treats attacks against them with an AP of -1 as having AP 0 until the end of the game round.
    - Target Saturation!:
    Re-roll wound rolls of 1 for the ordered unit until the end of the phase.
    - Watch our Flanks!:
    The ordered unit may make a free round of Overwatch, if this unit or any friendly unit within 6” is declared as a charge.
    - Dial on my Azimuth!:
    Order a Vehicle unit to make a Shooting attack against an enemy unit which the ordering Tank Commander has previously made a Shooting attack. Add +1 to the ordered units Hit rolls.
    - Back Pedal! Back Pedal!:
    The ordered Vehicle unit can shoot this phase even if it Fell Back in the Movement phase.

    * * * * *

    +++Weapons+++

    Battle cannon:
    Weapon Range Type S AP D Abilities
    Battle cannon HE shell 72" Heavy D6 8 -2 D3 Blast
    Battle cannon AP shell 72" Heavy D3 8 -2 D6 Blast
    Battle cannon AP-Chemical shell 72" Heavy D3 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. This profile can only be fired once per battle.

    Exterminator autocannon:
    Weapon Range Type S AP D Abilities
    Exterminator autocannon AP-T 48" Heavy 4 7 -1 3 -
    Exterminator autocannon APFSDS 48" Heavy 4 7 -2 2 -
    Exterminator autocannon AP-I 48" Heavy 4 7 -1 2 In the Shooting phase, after you have resolved all of the attacks made by this model, select one enemy unit that any of those attacks scored a hit against. Until the end of the turn, subtract 2 from the Leadership characteristic of that unit.

    Twin lascannon:
    Weapon Range Type S AP D Abilities
    Twin lascannon standard charge 48" Heavy 2 9 -3 D6 -
    Twin lascannon high intensity 24" Heavy 4 9 -3 D6 -

    * * * * *

    +++HQ+++

    My Fair Lady, Captain Antheia: 225 points

    Name Remaining W M BS Attacks
    My Fair Lady 1 7 - 14+ 10" 3+ 3
    My Fair Lady 2 4 - 6 7" 4+ D3
    My Fair Lady 3 1 - 3 4" 5+ 1

    Name WS S T W Ld Save
    My Fair Lady 6+ 7 8 14 8 3+

    Categories: Cadian, Character, Imperium, Astra Militarum Leman Russ, Officer, Tank Commander, Vehicle, HQ
    Unit Composition: My Fair Lady
    Weapons:
    - Battle cannon
    - Coaxial heavy bolter
    - Hull heavy bolter
    - Cupola heavy stubber
    Abilities:
    - Explodes
    - Grinding Advance
    - Smoke Launchers
    - Steel Commander
    - Tank Orders
    - Up-armoured

    Mandator, Commissar Heinold: 220 points

    Name Remaining W M BS Attacks
    Mandator 1 7 - 14+ 10" 2+ 3
    Mandator 2 4 - 6 7" 3+ D3
    Mandator 3 1 - 3 4" 4+ 1

    Name WS S T W Ld Save
    Mandator 6+ 7 8 14 9 3+

    Categories: Character, Commissar, Imperium, Officio Prefectus, Leman Russ, Vehicle, HQ
    Unit Composition: Mandator
    Weapons:
    - Twin lascannon
    - Coaxial heavy stubber
    - Hull lascannon
    - Cupola heavy stubber
    Abilities:
    - Aura of Discipline
    - Explodes
    - Grinding Advance
    - Smoke Launchers

    * * * * *

    +++Troops+++

    1st Platoon
    Mad Man, Lieutenant Linus: 210 points

    Name Remaining W M BS Attacks
    Mad Man 1 7 - 14+ 10" 3+ 3
    Mad Man 2 4 - 6 7" 4+ D3
    Mad Man 3 1 - 3 4" 5+ 1

    Name WS S T W Ld Save
    Mad Man 6+ 7 8 14 8 3+

    Categories: Cadian, Character, Imperium, Leman Russ, Officer, Tank Commander, Vehicle, HQ
    Unit Composition: Mad man
    Weapons:
    - Battle cannon
    - Coaxial heavy bolter
    - Hull heavy bolter
    - Cupola heavy stubber
    Abilities:
    - Explodes
    - Grinding Advance
    - Smoke Launchers
    - Tank Orders
    - Up-armoured

    Mauler: 195 points

    Name Remaining W M BS Attacks
    Mauler 1 7 - 14+ 10" 4+ 3
    Mauler 2 4 - 6 7" 5+ D3
    Mauler 3 1 - 3 4" 6+ 1

    Name WS S T W Ld Save
    Mauler 6+ 7 8 14 8 3+

    Categories: Cadian, Imperium, Astra Militarum, Leman Russ, Vehicle, Troops
    Unit Composition: Mauler
    Weapons:
    - Battle cannon
    - Coaxial heavy bolter
    - Hull heavy bolter
    - Cupola heavy stubber
    Abilities:
    - Explodes
    - Grinding Advance
    - Master Mechanic
    - Smoke Launchers

    Manifesto, Sergeant Helen: 200 points

    Name Remaining W M BS Attacks
    Manifesto 1 7 - 14+ 10" 4+ 3
    Manifesto 2 4 - 6 7" 5+ D3
    Manifesto 3 1 - 3 4" 6+ 1

    Name WS S T W Ld Save
    Manifesto 6+ 7 8 14 8 3+

    Categories: Cadian, Imperium, Astra Militarum, Leman Russ, Vehicle, Troops
    Unit Composition: Manifesto
    Weapons:
    - Exterminator autocannon
    - Hull lascannon
    - Cupola heavy stubber
    - 2x Hunter-killer missile
    Abilities:
    - Explodes
    - Grinding Advance
    - Smoke Launchers

    2nd Platoon:
    Maximum Precision, Lieutenant Ennius: 200 points

    Name Remaining W M BS Attacks
    Maximum Precision 1 7 - 14+ 10" 3+ 3
    Maximum Precision 2 4 - 6 7" 4+ D3
    Maximum Precision 3 1 - 3 4" 5+ 1

    Name WS S T W Ld Save
    Maximum Precision 6+ 7 8 14 8 3+

    Categories: Cadian, Character, Imperium, Astra Militarum, Leman Russ, Officer, Tank Commander, Vehicle, Troops
    Unit Composition: Maximum Precision
    Weapons:
    - Battle cannon
    - Coaxial heavy bolter
    - Hull heavy bolter
    - Cupola heavy stubber
    Abilities:
    - Explodes
    - Grinding Advance
    - Smoke Launchers
    - Tank Orders

    Mailbox RTS, Sergeant Barbara: 195 points

    Name Remaining W M BS Attacks
    Mailbox RTS 1 7 - 14+ 10" 4+ 3
    Mailbox RTS 2 4 - 6 7" 5+ D3
    Mailbox RTS 3 1 - 3 4" 6+ 1

    Name WS S T W Ld Save
    Mailbox RTS 6+ 7 8 14 7 3+

    Categories: Cadian, Imperium, Astra Militarum, Leman Russ, Vehicle, Troops
    Unit Composition: Mailbox RTS
    Weapons:
    - Battle cannon
    - Coaxial heavy bolter
    - Hull heavy bolter
    - Cupola heavy stubber
    Abilities:
    - Explodes
    - Grinding Advance
    - Master Mechanic
    - Smoke Launchers

    Mighty Brazier, Sergeant Alexandre: 200 points

    Name Remaining W M BS Attacks
    Mighty Brazier 1 7 - 14+ 10" 4+ 3
    Mighty Brazier 2 4 - 6 7" 5+ D3
    Mighty Brazier 3 1 - 3 4" 6+ 1

    Name WS S T W Ld Save
    Mighty Brazier 6+ 7 8 14 7 3+

    Categories: Cadian, Imperium, Astra Militarum, Leman Russ, Vehicle, Troops
    Unit Composition: Mighty Brazier
    Weapons:
    - Exterminator autocannon
    - Hull lascannon
    - Cupola heavy stubber
    - 2x Hunter-killer missile
    Abilities:
    - Explodes
    - Grinding Advance
    - Smoke Launchers

    3rd Platoon:
    Midnight, Lieutenant Marcellus: 200 points

    Name Remaining W M BS Attacks
    Midnight 1 7 - 14+ 10" 3+ 3
    Midnight 2 4 - 6 7" 4+ D3
    Midnight 3 1 - 3 4" 5+ 1

    Name WS S T W Ld Save
    Midnight 6+ 7 8 14 8 3+

    Categories: Cadian, Character, Imperium, Astra Militarum, Leman Russ, Officer, Tank Commander, Vehicle, Troops
    Unit Composition: Midnight
    Weapons:
    - Battle cannon
    - Coaxial heavy bolter
    - Hull heavy bolter
    - Cupola heavy stubber
    Abilities:
    - Explodes
    - Grinding Advance
    - Smoke Launchers
    - Tank Orders

    Moxie, Sergeant Wilhelm: 195 points

    Name Remaining W M BS Attacks
    Moxie 1 7 - 14+ 10" 4+ 3
    Moxie 2 4 - 6 7" 5+ D3
    Moxie 3 1 - 3 4" 6+ 1

    Name WS S T W Ld Save
    Moxie 6+ 7 8 14 7 3+

    Categories: Cadian, Imperium, Astra Militarum, Leman Russ, Vehicle, Troops
    Unit Composition: Moxie
    Weapons:
    - Battle cannon
    - Coaxial heavy bolter
    - Hull heavy bolter
    - Cupola heavy stubber
    Abilities:
    - Explodes
    - Grinding Advance
    - Smoke Launchers

    Matchlock, Sergeant Mia: 200 points

    Name Remaining W M BS Attacks
    Matchlock 1 7 - 14+ 10" 4+ 3
    Matchlock 2 4 - 6 7" 5+ D3
    Matchlock 3 1 - 3 4" 6+ 1

    Name WS S T W Ld Save
    Matchlock 6+ 7 8 14 7 3+

    Categories: Cadian, Imperium, Astra Militarum, Leman Russ, Vehicle, Troops
    Unit Composition: Matchlock
    Weapons:
    - Exterminator autocannon
    - Hull lascannon
    - Cupola heavy stubber
    - 2x Hunter-killer missile
    Abilities:
    - Explodes
    - Grinding Advance
    - Smoke Launchers
    Last edited by Jarms48; 02-21-2021 at 10:52 PM.

  2. #32
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    Brainstorming Rules for Paints Dragoons new motorised Centaurs.

    +++Dedicated Transport+++

    Minors Pattern Centaur: 35 points

    Name M WS BS S T W A Ld Save
    Minors Pattern Centaur 12 6+ 4+ 5 5 6 1 7 4+

    Categories: Regiment, Imperium, Astra Militarum, Minors Pattern Centaur, Transport, Vehicle, Dedicated transport.

    Unit Composition: Minors Pattern Centaur
    Weapons:
    - Hull heavy stubber
    - Pintle heavy stubber
    Abilities:
    - Explodes
    - Smoke Launchers
    - Transport: This vehicle has a transport capacity of 6 Regiment Infantry models. Each heavy weapons team model takes the space of 2 models.

    Options:
    - You may swap the hull heavy stubber for a flamer, melta gun, or AT rifle: Free
    - You may swap the pintle heavy stubber for a AT rifle: Free
    - In addition to the weapons above you can take a hunter-killer missile: 5 points.

    Weapon Range Type S AP D Abilities
    AT rifle 36" Heavy 1 7 -1 2 -

    +++Fast Attack+++

    Minors Pattern Centaur Close-Support: 50 points per model

    Name M WS BS S T W A Ld Save
    Minors Pattern Centaur Close-Support 12 6+ 4+ 5 6 6 1 7 3+

    Categories: Regiment, Imperium, Astra Militarum, Minors Pattern Centaur CS, Vehicle, Fast Attack.

    Unit Composition: Minors Pattern Centaur CS 1 - 3 models
    Weapons:
    - Hull heavy flamer
    - Pintle heavy stubber
    Abilities:
    - Explodes
    - Smoke Launchers

    Options:
    - You may swap the hull heavy flamer for a mult-melta: 15 points.
    - You may swap the pintle heavy stubber for a grenade launcher, or AT rifle: Free
    - In addition to the weapons above you can take a hunter-killer missile: 5 points.

    +++Heavy Support+++

    Minors Pattern Centaur Fire-Support: 50 points per model

    Name M WS BS S T W A Ld Save
    Minors Pattern Centaur Fire-Support 12 6+ 4+ 5 6 6 1 7 3+

    Categories: Regiment, Imperium, Astra Militarum, Minors Pattern Centaur FS, Vehicle, Heavy Support.

    Unit Composition: Minors Pattern Centaur FS 1 - 3 models
    Weapons:
    - Casemate heavy bolter
    - Hull heavy stubber
    Abilities:
    - Explodes
    - Smoke Launchers

    Options:
    - You may swap the casemate heavy bolter for a mortar, twin heavy stubber, or autocannon: Free.
    - You may swap the casemate heavy bolter for a lascannon: 10 points.
    - You may swap the hull heavy stubber for an AT rifle: Free
    - In addition to the weapons above you can take a hunter-killer missile: 5 points.

  3. #33
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    Brainstorming Rules for the Cadian Independent Missile Companies

    * * * * *

    +++812th/813th/814th Cadian Independent Missile Companies Stratagems:+++

    Pop Smoke!: 1 CP
    If an Astra Militarum vehicle is designated as a target by an enemy unit in the opponent's Shooting phase this vehicle may use its smoke launchers if they haven’t already been used. This vehicle cannot Overwatch in the same turn that it popped smoke.

    Barrage, High Intensity!: 2 CP
    An Astra Militarum vehicle may fire double the amount of rockets or missiles it is normally permitted to fire (eg. up to 2 storm eagle rockets this turn, or up to 8 hellfury missiles this turn).

    +++HQ+++

    812th/813th/814th Artillery Command Chimera: 100 points

    Name Remaining W M BS Attacks
    Artillery Command Chimera 1 7 - 12+ 12" 3+ 3
    Artillery Command Chimera 2 4 - 6 8" 4+ D3
    Artillery Command Chimera 3 1 - 3 4" 5+ 1

    Name WS S T W Ld Save
    Artillery Command Chimera 6+ 6 7 12 8 3+

    Categories: Cadian, Imperium, Astra Militarum, Artillery Command Chimera, Officer, Character, Vehicle, HQ.

    Unit Composition: Artillery Command Chimera
    Weapons:
    - Multi-laser
    - Hull heavy bolter
    Abilities:
    - Artillery Orders: This model can issue up to three orders each turn to a friendly Cadian IMC Manticore at the start of your Shooting phase. To issue an Artillery Order, pick a target IMC Manticore and choose which order you wish to issue from the Artillery Orders table. Each IMC Manticore can only be given a single order each turn.
    - Explodes
    - Improved Comms: Order range is infinite.
    - Smoke Launchers
    Options:
    - You may swap the turret multi-laser for a heavy bolter or autocannon: 10 points.
    - You may swap the turret multi-laser for a lascannon: 15 points.
    - You may take any of the following; Pintle heavy stubber, Dozer blade, Hunter-killer missile, Track guards: 5 points each.
    - You may choose between one of the following tank aces:

    Master Mechanic or Steel Commander (replace Tank Order with Artillery Order): 1 CP.

    Artillery Orders:
    - Shift Positions: See Full Throttle! from codex Astra Militarum.
    - Fire on Designated Coordinates: +1 to hit rolls for the ordered model until the end of the phase.
    - Set Delayed Fuse: For the duration of this phase, you can re-roll the dice when determining the number of attacks the ordered model can make with rocket or missile weapons that use a randomly determined number (eg. Heavy D6).
    - Strike and Shroud!: See codex Astra Militarum.

    +++Troops+++

    812th/813th/814th IMC Manticore: 160 points

    Name Remaining W M BS Attacks
    IMC Manticore 1 7 - 12+ 12" 4+ 3
    IMC Manticore 2 4 - 6 8" 5+ D3
    IMC Manticore 3 1 - 3 4" 6+ 1

    Name WS S T W Ld Save
    IMC Manticore 6+ 6 7 12 7 3+

    Categories: Cadian, Imperium, Astra Militarum, Manticore, Vehicle, Troops.

    Unit Composition: 1 - 3 IMC Manticores
    Weapons:
    - 4x Storm Eagle Rockets
    - Hull heavy bolter
    Abilities:
    - Augur Array: Once per turn, in the Shooting phase, you can re-roll a single failed hit roll.
    - Explodes
    - Smoke Launchers

    Options:
    - You may take any of the following; Pintle heavy stubber, Dozer blade, Hunter-killer missile, Track guards: 5 points each.
    - You may swap the 4 Storm Eagle Rockets for one of the following:

    8 Hellfury Missiles, 8 Hellstrike Missiles, 8 Hunter-killer Missiles, or 8 Skystrike Missiles: Free

    Weapon Range Type S AP D Abilities
    Hellfury Missile 72" Heavy D6 4 0 1 Blast. This weapon can target units that are not visible to the bearer. A model can only fire up to four missiles per turn. Each missile can only be fired once per game.
    Hellstrike Missile 72" Heavy 1 8 -2 D6 Roll two dice when inflicting damage with this weapon and discard the lowest result. This weapon can target units that are not visible to the bearer. A model can only fire up to four missiles per turn. Each missile can only be fired once per game.
    Hunter-killer Missile 48" Heavy 1 10 -2 D6 This weapon can target units that are not visible to the bearer. A model can only fire up to four missiles per turn. Each missile can only be fired once per game.
    Skystrike Missile 60" Heavy 1 7 -2 D3 Add 1 to all hit rolls for this weapon against targets that can fly. Subtract 1 from hit rolls against all other targets. This weapon can target units that are not visible to the bearer. A model can only fire up to four missiles per turn. Each missile can only be fired once per game.

    +++Fast Attack+++

    Sentinel Powerlifter: 50 points

    Name M WS BS S T W A Ld Save
    Sentinel Powerlifter 9 4+ 4+ 5 5 6 1 7 4+

    Categories: Regiment, Imperium, Astra Militarum, Sentinel Powerlifter, Vehicle, Fast Attack.

    Unit Composition: 1 - 3 Sentinel Powerlifters
    Weapons:
    - Powerlifter
    Abilities:
    - Explodes
    - Smoke Launchers
    - Support Vehicle: If a friendly Cadian vehicle within 3" has already shot with any weapons that can only be used once per battle, those weapons can be used one additional time this battle.

    Options:
    - In addition to the weapons above you can take a hunter-killer missile, or a heavy stubber: 5 points.

    Weapon Range Type S AP D Abilities
    Powerlifter Melee Melee x2 -2 D3 Each time the bearer fights, it makes 2 additional attacks with this weapon.
    Last edited by Jarms48; 02-10-2021 at 05:52 AM.

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