Name- Malik Istara
Title – Anarchy
Age – Unknown
Gender – Male
Race – Demonic Human
Alliance – Chaotic evil
Apperance – Malik has an odd appearance about him. His hair is a blood red color, with black tips, and a streak of purple straight down the center of his head on his hair. The purple streak of hair goes all the way to the middle of his shoulder blades. His face is completely smooth and has no rough edged, giving it a baby soft look to him. His eyes are electric blue with a circle of gold around them, giving them an eerie inciting look to them. At full height, he is 5’ 10” tall (177.8 cm), and weights around 110 lbs. (49.9 kg).
He has no physical look to him, but he has no fat in his body at all. He has a large black tattoo of a bone dagger on his right arm, and a simple silver ring embedded into his left ring finger. Even though he has spent most of his time in the sun, he has no tan of any sort to speak of.
Attire- Malik wears a full black robe that is just a few feet above the ground and has a silver trim around the edge. A large runic looking seal is stitched into the back of the cloak, which he uses for summoning specific creatures. Underneath the cloak he wears a simple white tunic and black pants. A belt with a black gold belt wraps around his waist. He wears a black necklace with that holds a simple emerald jewel on it. The chain is thin and clasps at the back with a simple lock twist. He wears simple leather boots that come up onto his shins, slightly worn. He wears a black glove on his right hand with the fingers cut off. The glove has another seal on it that he also uses for focusing magic for higher effects, though this has drawbacks.
Personality – Malik is something of a manic person, always having a smile on his face. People around him seemed to be drawn towards him, though he gives off an aura of insanity. Towards people he doesn’t know, he enjoys causing people harm that happen to get in his way, while those he has built a relationship around he torments. Completely lacking a moral compass, he enjoys doing all assortments of deranged things, the least being senseless torture pain. He also seems to attract dangerous criminals towards himself with little effort.
First Impressions – Malik seems to be the type of person who wants people to be around, but gives off the feeling of despair. When angered, the inviting effect no longer is present, to be replaced by a killing intent. When people are around him when he is like this, people have a strong desire to flee the screen.
Strength – Malik has no strength at all, even with the constant travel. He can barely lift 67 lbs. at the most. He has no training hand to hand combat, and the closest he has ever come to physically fighting is using his staff to knock people out, yet he usually uses magic in the staff against the opponent.
Speed – Due to the lack of any fat, and his personal history, he is incredibly fast. Malik can top out at 35 mph (57 kmh) with no magical effects. At normal, he can sprint for a over an hour and a half at a lower speed, yet he can use magic to make himself faster during fights against swordsman.
Endurance – Even though he boasts no physical strength, he has plenty high endurance due to his history. He can take a punch and still be able to fight, though slightly winded from a direct hit. Malik also can walk for long miles without feeling winded or needing to rest like a normal mage, yet he does require a larger amount of food while walking, which is why he can usually be seen eating or drinking something.
Reflexes – Malik has incredibly high reflexes, being able to dodge most attacks coming his way. Using spells he has created, he can predict most land based attacks, and is able to bend into abnormal shape, disregarding his malnourished appearance. He is also double jointed into the knees, making him oddly flexible.
Fighting style – Malik has an odd style of fighting, using preset spells around him and thinking on the fly along with illusionary magic. Using his high speed he finds the best way to gain high ground and keep a good distance between his opponents and making sure they stay in his range of vision.
Weapons – Malik wields a demonic staff, covered by black wood with a metal center, made out of different materials, from coal to steel, and other trace elements. This staff is a foot shorter than him, and the end is a curved 4 pronged claw with a black metal ball in the center. Inscribed in the metal ball showing different demonic symbols of his summoning spells used to conjure and create the staff. The staff can be summoned his side with the release word Alozha. The seals on the staff glow an eerie black color when he is casting illusions and magic.
Ignitia ring – This ring is embedded into the skin of his left hand and has the demonic symbol of mars etched into it. This ring acts as a link between his physical self and spiritual self, allowing him to wander around as a spirit while his body is protected by a high magical field to neutralize most attacks.
Armor – N/A
Magic – Malik has a whole slew of spells that resolve around fire, lightning, earth, water, and demonic, each of which he has mastered to a large degree. The names for each spell are the same as the demons that now are infused in him (read history). They are Ferias, Aluberia, Wazelu, Galri, and Dezou
-Name : Nir’vet
- Target – Self
- Drain – low but constant
- Element – Demonic
- Casting procedure – After sitting down, he recites a low demonic chant, sometimes considered unintelligible rambling. After casting, his body goes rigid and a shimmering aura can be seen surrounding him.
- Effect – This spell allows him to walk around as a spirit around 100 m from the body. While as a spirit, he can take over weak-minded hosts and use their bodies as a means to cast low level spells, which add his normal drain. While his spirit is in another host, he is able to move further away from his original body by an extra 50 m total. The host has to be able to move, but it doesn’t have to be living.
- Counter – Destroy either the spirit, or either host, or break the link.
-Name – Seria Desi
- Target – Self
- Drain – low – high
- Element – Demonic
- Casting procedure – This spell is used by waving his hand in front of him. The spell can be cast using mental though, but is usually stronger using words. The spell causes the seal on the glove to shine a deep blue color.
- Effect – A dark dome surrounds his body, blocking off any and all forms of detection, while protecting from spells weaker than the cast level of the shield.
- Counter- Cast a spell higher than the dome.
-Name – Sarie Sedi
- Target – opponent
- Drain – Medium
- Element – Demonic, water, fire
- Casting procedure – The spell is cast by a small chant, or can be cast using the seal on his cloak. If the seal on the back is used, the seal can be seen glowing for 5 seconds before the cast.
- Effect – When cast, a dark dome surrounds the fighting area, effectively blocking out any source of light from the outside, while still having the same effect as seria desi. This spell however, causes demonic illusions and sounds to emit inside the dome. The dome can also feed off these emotions, regaining some of the energy used to cast the magic.
- Counter – Either cancel out the cast before he finishes, or if he uses the seal on his back, break the seal
-Name – Raize
- Target- AOE
- Drain – low to medium
- Element – fire
-Casting procedure – Using the seal on his glove, he waves his hand over the desired area, whether human or otherwise.
- Effect – Black flames follow the movement of his hand, roughly 8 meters out or further, depending on his thoughts. This causes the area to burn heavily, sometimes sinking into the ground and causing the area to become devoid of any possible life.
Counter- A water spell or stop the magic
-Name – Raso
- Target – Self
- Drain - none
- Element – earth
- Casting procedure – Moving his hand over the target area
- Effect – This spell is used for basic stitching materials in case his clothes were to get damaged. He can also use this spell to stitch wounds on his body like small deep cuts, or stab wounds.
- Counter – slice the area again.
-Name – Dios Alu
- Target – Possessed target
- Drain – high
- Element- either Aluberia(lightning), Ferias(fire), or Galia(earth).
- Casting procedure – this spell requires high chanting and focus, which is why this spell he usually has set up to cast and to be released at a time using the words. When cast the seal that is usually on his back appears on the possessed bodies head. NOTE* this spell can only be used while the nir’vet spell is in effect
- Effect – This spell causes the person to convert his own body into a certain being. The spell causes him to return to his home body after the target is destroyed, leaving the possessed body to become a soulless corpse.
Ferias - the person takes the shape of an ifrit demon without as much magic, yet has the ability to release blasts of fire and other such fire based attack. The body also releases enough heat to melt nearby metals and boil any liquids.
Aluberia - The person takes on what could be assumed as a bolt of lightning in human form. This causes their speed to increase greatly, almost becoming a blur when moving. They use this to do weak attacks on their opponent, usually nothing more than a light punch, or go kamikaze and explode on the target on impact.
Galria – The person takes on the appearance of a large 7’ tall hulking monster, taking on the mineral compounds nearby. The golem has very little speed, yet is incredibly hard to kill and delivers heavy blows when it can.
Counter – Either break the control before the spell cast, break the mental link between the beast and malik, or destroy or capture the beast if possible.
-Name – Mecheni
- Target – summoning circle
- Drain – low to medium
- Elements – earth
- Casting procedure – After drawing a circle, he can summon a fully movable clay model of an animal, the smallest being a rat, to the largest being a dog. Then after casting this, he uses his nir’vet spell to take control of this doll, using it to move around and hunt down targets. Though, if the doll is moved outside the normal range, the clay doll breaks apart, causing him pain and causing his spirit walk back into his body.
- Counter – break the doll.
-Name – Harvest
- Target – Opponent
- Drain – low
- Element – demonic
- Casting procedure – Holding his left hand over his right, he chants for a few seconds, causing a black aura to appear around his fingers.
- Effect – This spell allows him to steal the soul out of a weaker minded host, causing the target to walk around soulless until they die. The stolen soul can be used in place of a magical drain, or use it to undo damage to his body, either by recharging his energy, or repairing cells. A single soul can be used for a low spell, while higher groupings can be used for larger spells.
- Counter – resist the pull, or break away before he can stab you.
-Name – Sacro Alito
- Target – AOE
- Drain – Medium
- Element – water
- Casting procedure – He speaks the word while making a pulling motion upwards with a closed fist, then opening it while pointing it at the opponent.
- Effect – By doing this, he pulls together nearby water molecules and acidic compounds, or adding his own acids. A large blob of yellow/ greenish orb appears overhead. Upon opening his hand, the blob releases a deluge of acid rain on the opponent, burning anything that it touched.
- Counter – Roll out of the way when he releases his hand, or break the blob before it is fully formed, making it mostly harmless.
-Name – Felleos
- Target – opponent
- Drain – low
- Element – varying
- Casting procedure- Either using the word followed by the word, or mentally focusing on the element and cupping his hand.
- Effect – This is a simple ball spell, creating the ball of energy depending on the effect.
- Counter – dodge the orb or shield against it
-Name – Fente
- Target – opponent
- Drain – low
- Element – varying
- Casting procedure – By pointing his palm at the opponenet or target, he uses the word and element, or focuses mentally.
- Effect – This spell fires a beam, the size depending on the charge.
- Counter – Dodge the beam or shield against it.
-Name – Senkai
- Target – AOE
- Drain – Low to medium
- Element – lightning / demonic
- Casing procedure – By focusing on his left his hand, he creates a spinning orb of transparent orb inside his hand, and a small ball of lightning inside it.
- Effect – This spell creates a small orb inside his hand, which is then launched at the opponent with amazing speed. The spell, upon contact releases a large charge, causing something akin to a boom. The spell releases lightning into the entire area, which scorches the land.
- Counter – Shield against it, or break the orb before it reaches.
-Name – Palo
- Target – AOE
- Drain – Low
- Element – Demonic
- Casting procedure – He focuses the lightning into a central point in his temple, and forms a small black spot on his forehead.
- Effect – This spell releases a low level pulse from his body, acting as radar and bounces on any human or other with magical or other supernatural skills. This spell was used to alert him in case of anyone who might cause him trouble. The spell has a range of 15 m, growing weaker the farther out.
- Counter – None, as it doesn’t do any damage.
-Name – Zeral
- Target – opponent
- Drain – low
- Element – water / lightning
- Casting procedure – Contact with the person while using the left hand
- Effect – By focusing on a human, he can cause a bit of water around a spark of lightning to enter a person’s ear or other opening, then travel upwards to the brain. He can then use this to control a weaker minded person for a while, or drive them insane by allowing the lightning spark to releases different frequencies into the persons head, making them think they are hearing the devils words. The control commands are issued through his ring
- Counter – A decent physical hit to the affected persons head.
-Name – Revier
- Target- self
- Drain – low high
- Element – Earth
- Casting procedure – Placing the gloved hand on the wound.
- Effect – in lieu of a sacrificial soul, he can use surrounding elements to recover damage done to his body. Higher minerals, like steel and lead, are needed to heal higher damages, while lower minerals, like dirt and coal, can be used to heal minor wounds.
- Counter – block the healing ability, or damage him again.
Other skills – N/A
History – Malik was not originally Malik. His original name was Caslito Unveria, and was raised into a noble mage clan. Raised in the house, he was raised by his parents in the art of magic, his mother being a healing monk, and his father a revered mage in the surrounding cities. He studied hard under the careful watch of his parents with simple spells.
Once he hit the age of 8, he was sent off to the local school of magic to learn how to cast higher grades of magic, where he learned higher spells while becoming very popular. He quickly rose through the schooling and was soon sent off to a magic academy where he would be trained properly in the ways of higher spells, soon to be under the apprentice of a grand mage, to travel around the towns and help people fix their problems, all the while creating his own spell.
During the time he was in the academy, he fell in love with a girl, training in the same arts has he was, with more of a focus in the defensive arts. They soon started hanging out, and soon were dating, happily teaching each other the skills they were learning. This went terribly awry on the day before he was to leave the school.
Caslito and Serenis, the girl he was going out with, were testing out some of their skills, not staying aware of their surroundings. Soon, a mob of heavily clad warriors stumbled onto their area, and drew their weapons. Caslito and Serenis soon began battling these people, and learned that they had plans to attack their home village.
During the fight, Caslito lost track of Serenis, but didn’t take the time to figure out how she was doing, until a scream pierced his concentration. He slowly looked over to see that she had been run through the heart by one of the men, her head tilted towards him in a faint smile. She whispered softly, asking him to run and live, yet these words where drowned out as a blind rage filled him up. Holding his hands far apart and chanting heavily, he over used his magic and summoned five demons to fight, yet didn’t realize his fault. He summoned a demonic water nymph, an ifrit, a stone golem, a lightning tyrant, and a pure demon. He unleashed these demons upon the group, completely obliterating them. Once the warriors were killed, the demons turned on the boy, corrupting his mind and possessing his body, warping his mind. The demons made it seem that the warriors were in the bad place and time, yet it was the mages fault for not teaching him the skills needed to save her life. They convinced him to make a deal with him, which caused the ring to be permanently bound to his hand. He went back and destroyed the school, none being able to stand up to his demonic strength.
A decade later, he had found himself in the presence of a priest and nun. The priest, sensing the evil inside Malik, as he dubbed himself, tried to repulse the demons out of him, yet unable to do so. Out of options, the priest and the nun banished him back to the depths of hell, losing track of time while down there. After spending an uncharted time down there, he learned of an old way to break himself out, and set to the task of doing so. The way he learned to do this was to summon a staff for himself, to focus himself and create a gap in the barrier between the place, breaking a wall by summoning something not of either world. He crafted the staff out of minerals around him, and the trees inside the area, giving it a more durable strength than normal staves would. After breaking out of hell, he sought out the priest, but soon found out that he had been stuck down in hell for 3 centuries, and the priest had passed on in history as a hero for his banishment. The man decided after leaving his informant a walking corpse, he ventured out to relocate the decedents of the priest and nun, wanting revenge for his entombment.
Bookmarks