Character Name: Arapegol
Age: 26
Race: Human, mantype mostly, a quarter elf by descent
Gender: male
Description: tall and slim, with muscular arms and agile legs with strong feet that would never need footwear if they are not available
Racial abilities (limit-4): perceive things in the dark with infrared and ultraviolet vision, more than twice the distance mantype humans can, hides much more easily than other human people, great agility at climbing beyond normal ability, highly dexterous
Skills (anything not general. limit-3): highly proficient at archery, charming easily with skillful songs, knowledge to thrive traveling on water, with devices or vehicles or needing to swim
Personality: shy at first but bonding with others after exposure to those who are trustworthy
Dislikes: any food not from plants including any fungi like mushrooms, offensive people, and aggressive wild carnivores among the wildlife
Likes: any sweet fruits, nuts of various kinds, salads, vegetable soups, good social times, or solitary time, good music, also gentle animals which he likes to befriend
Backstory: In the land of Tenoba, a gang was hired a couple of years ago by a wizard, Diragusher, who meant to have the control of that city Erpedoben continue, in the wake of divisive challengers causing instability to it. Those in the gang had passed tests, that limited their membership to the most agile and athletic in the community. When that was found to not be enough, that wizard selected those most trusted to his cause to carry small powerful artifacts, orbs, or rods, each with defining ability for those using them. And they were trained for supernatural activity. But lately there was more trouble heard of abroad. Some would have to be sent off from that community, for dealing with these things, including Arapegol with his friend Eyriconer.
Arapegol carried a medallion of exotic metal on him which identifies his order, that appointed gang. He carried a rod, with a glowing tip, freshly acquired and useful for alteration, and a glowing orb, freshly acquired and useful for teleportation. He had his bag of coins on his belt, the bow and arrows with him, and carried the bag with the orb, the rod, a few food items, and a blanket adequate for comfort wherever he might stop.
Arapegol left that city of Erpedoben mostly under control with the supervision of that wizard, commissioned by him and accompanied by Eyriconer of the appointed gang, a slightly younger though large and wider man, in their travel out to where the main road went by the Primal Forest with deep dark spaces within it where no people had ever gone. Here there had been disappearances lately, and they were actually the second two sent out from the wizard this way. They would both need the devices they were trusted with, to deal with whatever danger they found in that area.
A monster surprised them on the road where it went along the edge of the forest, shooting a tentacle out and withdrawing Eyriconer before either could react, but Arapegol shot at the monster presumably killing it. But Eyriconer did not respond to his calls and came out no more from there.
After a journey some way beyond the Primal Forest, Arapegol came to another city. He saw an inn, and came to it. Arapegol came in, looked around, and walked to the bar, letting out his grief. He came to some sense, he inquired and received directions to where he could by maps, to help him get his bearing. At this time there a was an attempted robbery on a carriage as it was pulling out. As Arapegol heard noises from that as he was coming to the door of the place where he had bought maps, he saw one of the gang there about to attack a female elf riding her mount from behind, he used the teleportation to cast that attacker far away. He ran to where the robbers were surrounded the carriage, and he cast more far away with teleportation. But just then as one who was leading the robbers held up some crystal gem claiming it was a powerful artifact he would threaten those there with, there was another there with a weapon that shot right at that artifact, and it shattered, and that other shot that robber until the robber fell. Other robbers had fallen too. But at the shattering of the artifact a supernatural event happened right then, and the minds of a number of people in that area were swept into others bodies whose minds had also moved to others. The mind of Arapegol went to the body of the woman within the carriage where the robbery was attempted. Others there were affected, some of them the player characters in that unfinished roleplaying scenario, who with their minds in new bodies had to find their original bodies. And so the party of player characters, after the deputies of the law came and there was an account of the events and a reward for dealing with the leading robber, needed to find a safe place for where they would spend the night. They were going to choose a place for themselves. Arapegol though had used the rod of alteration to make a duplicate of his own body on the woman's body his mind was in, and went quickly on to hurry back on the road to his home city Erpedoben, after the rod of alteration was stolen away from him by a fiend that was kept as a familiar. Along the way he found his friend Eyriconer who had been knocked unconscious but had recently crawled out from that Primal Forest, where he lay along that road, and he helped him up and along the way where he returned to their city, where he was brought to his home. Arapegol went to see the high wizard Diragusher who had appointed them to go.
The wizard Diragusher told him he had information on the artifact that could reverse the exchange of minds, which could be found, and gave instruction to Arapegol for going with more power he would hold. He would have to go back north past the Primal Forest, on his way to seek and acquire that artifact for the reversal, and where he would likely find those characters who had also been altered. Others might go with Arapegol to accompany him.
Equipment: Arapegol carries a medallion of exotic metal on him which identifies his order, that appointed gang. He brings a bow and quiver of arrows, and a sharp blade in a sheath on him that he knows how to use. He carries an orb, freshly acquired and useful for teleportation. He has his bag of coins on his belt, and carries the bag with the orb, a few food items, and a blanket adequate for comfort wherever he might stop.
Other: Arapegol is useful for recognizing edibles which grow around the land. He can sing well, skillfully charming others. He can commune with spirits, and know things about places, and things about the past, and have limited ability to know some things yet to come.
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