IC: Fur-Covered Cogs
OOC: https://role-player.net/forum/showthread.php?t=96836
Name: John Magnus Dovington
Race/Breed: Human
Gender Identity: Male
Age: 29
Class: Upper class
Occupation/skills: Gentleman Tinkerer.
Appearance: This man makes you think of a clockwork mechanism. He has droopy beige eyes. His luxurious, straight, brown hair is worn in a simple, precise style. He's got an elegant moustache. He is tall and has a graceful build. His skin is tanned. He has a large mouth. His wardrobe is professional and elegant.
Sexuality: Asexual
Personality: Warm, uses wit to distract from his injuries
Ties: various family connections, his old nanny, various household servants, school ties with Chatterwick Academy, Army ties with the West Yorkshire Regiment, Second Battalion. Members of the Society of Odd Fellows. Dr. Hart, former army surgeon, maintains a practice in Chelsea.
Kin: The Dovington family, various aunts, uncles, cousins, and a surviving grandmother. And his nanny, Mrs. Nogg.
History: Raised by his nanny in the Garden Cottage on the Dovington Estate. His earliest memories is seeing a man and woman on horseback riding over and looking down at him curiously, saying how large he was growing and how they should look in on him more often before riding off. He turned to his nanny and asked, "Who was that?"
"Why, they're your parents, my sweet," Mrs. Nogg replied.
Tutored at home until the age of ten by Mr. Toliver, a very exacting and unpleasant man who taught him how to read, write, do sums, genealogy, geography, history, Latin, French, and German. Tuesdays and Thursdays were his piano lessons with Mrs. Carver - with practice every other day. Mr. Brown, the groom, taught him how to ride. He'd also sneak out to the garage at times pestering the driver about the family car, especially the engine.
At age 10, he was sent off to Chatterwick Academy for young gentlemen. Besides the usual subjects, there was drawing, fencing, boxing, economics, finance, map reading and orientation, military drills, artillery and small arms practice. John turned out to be a fine shot with pistols and rifles, as well as an above-average fencer.
After the Academy, instead of venturing immediately into the world of business, he received a commission in the army, who were looking for sharpshooters to train up as snipers. He was paired with a spotter, Corporal Abel Parlow, infamous around the West Riding county as a poacher preying on the lands around various estates. The two got on very well, performing several assignments and receiving a small collections of scars and medals. Unfortunately, they got caught in no-man's land during a barrage. Abel fell on top of John, taking the brunt of the explosion. The corporal was shipped back and died days later in a military hospital from his injuries.
John was also sent home, having lost his right leg above the knee, broke his right arm, fractured three ribs, and genital injuries from some shrapnel, making him incapable of siring an heir. However, oddly enough, he finally discovered his unique talent. He had picked up some clippers to trim his nails, realized with his right arm in a cast that he wasn't going to trim anything and leaned over with his left hand to put the clippers on the bedside table when they fell - and he caught them with an invisible right hand. Its reach was just like his own arm, with fingers and a thumb. He discovered it could go through the bedside table, allowing him to move things inside.
Attempts to conjure up an invisible leg, however, left him sprawled on the floor, gasping with the air knocked out of his lungs until orderlies could get him back in his bed.
Robert, John's younger brother, became the new heir of the family. He began walking around with this massive cocky grin on his face, as if he was already the lord of the manor. Depressed by his lost of manhood, and his brothers insufferable manners, he decided to make his way to the city, seeking out something better than a pair of crutches or a wheel chair. However, most of the would-be prosthetics being turned out by carpenters and blacksmiths were crude and painful.
But in his search, he came across The Society of the Odd Fellows, a collection of tinkerers and experimenters, and was admitted to their ranks, rising to his current level of journeyman. He shared with them some of his own skills, and they in turned shared their skills and insights, along with a workbench and access to an impressive collection of tools.
When he's not working on his own leg, he helps others who need prosthetics. Currently a resident at the Prometheus Society. A unique feature of his room is he still has and uses his campaign furniture.
Weaknesses: Missing right leg, genital injuries, unsuitable prospect for marriage.
Strengths: Still able to use the family credit, military reputation
Magick: An extra invisible right arm.
Pets: None at present
Other: Possibly someone in the city that Nell Parks could see for adjustments or an improved prosthetic, should the family that employs her brings her up? Possibly a referral from Dr. Hart?
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