Spoiler: Gel VeirloName: Gel Veirlo
Age: 34
Gender: Male
Race: Dwarf
Former Allegiance: House Kranghün
Appearance:Spoiler: Gel
Dislikes which race?: Mordenblights
Belief: "Listen. All I want is a good time, but it seems they only want war. Order and chaos go hand and hand. Order is used to make Severon right. Chaos is used to keep it that way."
Weapons:Spoiler: Axe
Equipment: Plated armor, potions
Attribution: Attribution of Wrath
Spoiler: Doom of All
Gel turns into a thousand wisps, the main one being the picture above. Small and quick, their sharp, long claws capable of tearing through a person's body in seconds. The swarm targets things based on the leader's order, the white fire burning into the memory of anyone that survives. They can also breathe tiny embers that can burn the thing that angered Gel.
Abilities: With the Attribution of Wrath, Gel's axe deals twice as much damage as it normally does. He can also cast a fireball from his hands, though Gel would rather use his actual hands for fighting.
Historical Reference: A lord of House Kranghün, Gel didn't really know why the Houses of the Oath had to fight. They had to keep Severon safe, not compete in a game of "Who Can Kill All The Innocents First." He knew since he was young that war was necessary to keep Severon from falling, but this was stupid. Complete, utter idiocy. Gel sought to end the Age of Turmoil, but his plans were heard about, and he was exiled from his house. Gel knows to seek help from another land, and he needs others to do it with him.
Spoiler: Elm PentenName: Elm Penten
Race: Gnome
Age: 237
Spoiler: Appearance
Personality: Curiosity incarnate and general fact seeker, Elm's general purpose is to satisfy his life dream-knowledge, which he quenches through alchemy. Whether it's messing around in his lab trying to invent an invisibility potion or trading for a rare ore from the dwarves just to try to turn it into gold, Elm is always fiddling with notes and testing his new discoveries.
When he's actually out of his house and socializing, Elm is a kind, humorous fellow, cracking bad jokes and puns if just to make himself laugh. On the inside however, he is strictly analyzing a person's movements, words, or actions that could lead to them hurting him or his friends. Elm doesn't trust very easily due to this, and over-complicates things sometimes too, but Elm is loyal to the very end if he finds a trustworthy person that he can call his friend.
Brief Backstory: Elm was a rather infamous gnome among his race, revered for his alchemical skills. He was like this since he was a child, even if his many mishaps set him back. He is known for his many discoveries advancing his trade, and his tendencies to test his new findings on either himself or the nearest rat he can find. In fact, Elm is somewhat treated as a celebrity of sorts to the gnome race. Though Elm is perfectly comfortable being treated like a normal person, he is always called on to deal with some monster on the loose that was terrorizing someone, Elm expected to cure it with his potions. Elm was getting terribly bored of it...
And then one day, a new opportunity knocked on his door. Bang, bang. It was a message stating that he had been picked as an agent to, with the help of others, find out who was behind the assassination of the Human King, the attack on the Council of the Bearded, and the sickness that was spreading throughout the elves.
"Something new? I needed more fun in my life."
Skills: A master at alchemy and proficient at engineering, Elm has all the skills that one might expect from a gnome, but what someone might not know is his technique in math. Through many decades of hard training, Elm has the skill to do seemingly complicated calculations with ease, often just doing them in his mind. Elm also has some skill in astronomy, but that was a long, long time ago...
Weapons: Dagger, many potions, ranging from health, poison, even blinding gas
Other (optional):
Spoiler: Xelphen Delfria V3Spoiler: Appearance
Approximate Stats
STR: D
END: C
AGI: D
MGI: B+
LCK: C+
NP: ?
Skills:
Dead Apostle (B): This person has transcended beyond humanity to the next stage of evolution... Bonuses to all skills are observed, but there is a great cost.
Insanity (-): There is no going back.
Magecraft (B+): The skill to represent knowledge of Thaumaturgy; years of practice and huge power reserves make the user excellent at pinpointing spots in human bodies for death with spells dedicated to pain and suffering.
Magic Resistance (D): Due to the user's nature as a young Apostle, ridiculous amounts of prana is constantly flowing around their body - they are effectively immune to anything below one verse.
Reality Marble
Killing Time
Spoiler: Dwilyth "Dwi" EllengerName: Dwilyth "Dwi" Ellenger (Sometimes "White-Neck")
Gender: Female
Race/Species: Human
Age (Real and apparent, if applicable): 27
Spoiler: AppearenceStanding at a 5'4", Dwi is a thin girl with a short stature. Short, straight hair stops sharply at her neck, dark brown strands dangling from her forehead. Her sharp hazel eyes give a serious aura to her features, thin lips upon light, pale skin that never seem to smile nor frown. Her lithe body is not to be underestimated, as countless sessions of training have seen to it that muscle is and will always be there, waiting to be tested.
She is usually seen with a short black dress with a white collar and black pants. Her wardrobe doesn't consist of much else, as she feels she does not have need for more vibrant clothing during daily life. When training she is seen with khakis and a T-shirt of the same coloring, a grey vest over her torso.
Casual Clothing Reference
Training Clothes Reference 1
Training Clothes Reference 2
Spoiler: PersonalityDwi is an emotionless figure, soulless eyes and lack of expression towards different stimuli have shown her to be a person who is calm and can only be calm. Yes, in fact it could be said that she is a soldier first before a human being, putting her mission before all else. Her life has always perform at the best of your ability, always be at your peak performance possible. It is due to this trait that she has a severe lack of social skills, relationships and friends meaningless. Friends will hold her back during missions. Love will stray her from the objective. She only has allies and enemies.
This isn't to say she can't feel at all, per se, but these tiny fractions of emotions are so insignificant and weak that they barely, if at all, affect her actions.
She cannot hold a grudge, for she cannot hold anger. She cannot shed tears for another when she never knew them. She cannot be nervous because she cannot fear.
Dwi will always be calm.
Calm and collected.
Spoiler: Powers, Traits, Abilities-Mastery of Weaponry
~Swords
~Bows
~Modern Firearms
Dwi needed to be strong, and to be strong means you know how to handle the weapon in your hands, and so if there was a supply of a weapon within the Valkyries' armory, she would go and master it. Whether it was a cleaver or a grenade launcher, Dwi used it. Feeling the weapon in her hand, she uses her instincts to use it with precise skill.
-Hand-to-Hand
While not knowing a specific technique, Dwilyth knows how to punch and where to punch.
-Swarm Magic
~Specialty: Scorpions
Swarm magic is the art of using mass armies of animals (usually insects/arachnids, as they are small and can easily be artificially made through anima) controlled via magic to attack enemies. They depend on numbers and when it is in effect, hordes of hundreds of the selected animal can come flying towards the target at once. The animals are magically enhanced by the mage, meaning higher efficiency for every part of the creature.
Due to her lineage and upbringing, Dwi has the ability to control most all animals within a diameter of 20 feet. Her actual specialty are scorpions like a traditional Swarm Mage, using the small arachnids' poisonous stingers to prick enemies to death with enhanced power, aggressiveness, and more potent toxins. She can also see through a scorpion's eyes if she only has one under her control.
-Void Magic
~Specialty: Portals
Gained from a year of intense reading and studying, Dwi has the power to control the void. While it takes almost an entire human lifetime to use the void to its full potential, Dwi has mastered one skill, which is portals. Though self-explanatory, she can open up rifts that transport her from place to place. This uses a lot of anima, and she can only use two teleports in quick succession before tiring herself out. As such, she only uses it for emergencies and hasty retreats.
Spoiler: Standard LoadoutScepter: A scepter used to focus her anima and direct it towards a spell. It also comes with a special modification; a bladed tip.
Pistol: A Sig Sauer M11-A1, Runic Rifled.
Dual Scythes: 10 inch long weapons that sharply curve and are made to be deadly. Her main weapon when not using magic.
Spoiler: BackgroundDwilyth was the result of two long families of Swarm mages finally joining together.
She was also the target of a vampire who liked to feed on the mind.
"Daddy!" a young little Dwilyth said enthusiastically to her father.
"Oh, hello my little girl!" the father, a man within his thirties replied back to his daughter, picking her up and twirling her around.
The two went back inside the mansion, father and daughter joining together into the living room. Dwi sighed in contentment, her heart full of relief and vigor. She was finally home, after that long, stressful day from school. Dwi went to go look for her mother, a skip in her step as her heart fluttered. Dwi couldn't wait to tell Mother and Father the good news! She dragged him to her mother's room.
"Mom, Dad, I have something really important to tell you!" Dwilyth said, barely stopping herself from shaking from excitement.
"Oh, what is it honey?" her mother asked, noticing her daughter's happiness.
"I have a new friend!" she exclaimed loudly. It was then she doubted herself about telling her parents about that guy at the playground. His name was Vallari, and he said he was 35 or something like that. Should she really tell her parents about him? But he was so kind... "I met him at school," she lied, "he's super nice!"
It was that day onward that the feeding of her emotions started. A source of energy to a vampire that couldn't seem to move on to other victims. He was enamored with this child, something about this 13-year old resonated within him. He didn't want to, no, he couldn't leave and eat away at others. This Dwi, he felt some sort of connection he didn't know he had. Vallari started taking Dwi on play-dates to the park when she was with him, at the end of which he ate a little from her mind. For some reason however, he felt guilt every time he gained more energy and life from her.
It was obvious her usual excitement and heart had been decaying over the next seven years, dying little by little. Over time, all she cared about was school work and getting good grades. Her relationship with all people slowly rotted, including her parents'. In fact the only one still standing on a strong base was with Vallari. She gained an interest in fighting and military, and so Vallari trained her, slowly eating away at Dwi, slowly piling up guilt and doubt, still not moving on. He became an important person in her life. The Valkyries then found her and recruited her for her skills.
One day, Vallari felt a primal urge within his body. It was time. He couldn't hold back his instincts any longer. The entire time he was with this girl who grew up with him, Vallari had been restricting himself without knowing it. He was starving himself of the natural amount his kind had to eat everyday because of Dwi. And now he couldn't control it.
Vallari found Dwi within an empty place and surprised her. He took her and choked her and fed. Feasted. Quickly and quickly her mind was drained and emotions sucked away. She was losing consciousness. She would be brain dead soon. He, under the influence of his hunger, forgot something vital, as Dwi, with the last of her power, made a scorpion from the remaining anima in her body. One sting and he was down and paralyzed.
But it was too late for any of her emotions. Simply too far in the process to reclaim herself. Now Dwilyth had marked the attack as a sign of betrayal. Vallari was a traitor. He was an enemy. He was vulnerable. She took out her pistol, aimed, and shot, point-blank. Target eliminated.
The incident had long lasting effects upon her and her skill. She had put the world in an analytical viewpoint even further than she did before, willingly sacrificing anything to achieve the mission. She had assassinated a child's father right in front of him, killing the child as well just for the long-term possibility that he might get revenge. She let a mother and daughter run into open fire because saving them would get her injured and endanger the mission.
She has no qualms about her actions. No remorse. Her mission is her only objective. She considers the best possibility in every situation, thinking of the most efficient way to complete her objective and keep her allies alive.
The only thing that matters.
Spoiler: RP SampleAnother day. Another session. Another training dummy.
Dwilyth, holding the scepter within her hands, focused her anima, concentrating. One by one, tiny caramel-colored scorpions appeared, until she had amassed so many that an entire circle around her was nothing but crawling little arachnids, ready for a target. Dwi swung her scepter towards the dummy, a pale and tan doll flopped onto the floor. The caramel horde fluidly swarmed the dummy, covering every inch of it. Tiny tails filled with poison continuously stabbed the rag doll over and over. With a wave of her hand she dismissed them, most turning back into anima again.
She then attempted to created something larger. Coral snakes, Dwi's mom's specialty. Dwi created about half as many snakes as scorpions but it would get the job done. Once again, she thrust the scepter towards the damaged dummy. A wave of red, black, and yellow slithered towards the puppet and bit into it, venom seeping into the cotton fillings. Others tore the arms off the doll, some dived directly to the neck. Once again she called them off.
"More dummies," Dwi muttered, picking up the torn-apart pieces with thick gloves and replacing them with ten dolls.
She was going to try her father's animal now, the grey wolf. Her father could make about three at a time, the rest he befriended, who which willingly was part of his pack. She could make about two and a half at maximum power, which she was certainly not at, and so she only created one. Dwi watched as she twirled the golden scepter around, the anima flowing into the creature. The wolf slowly formed in front of her, head-first. She walked over to the nearby cages and opened the iron doors. Other wolves came from them, caution and defiance in their tone and face. However, with one strike to the floor, the wolves were now under her trance.
She set up the dummies on poles as if they were standing, and took her place near the entrance. Then, with a running start, Dwi held her scepter as if it were a lance. She opened a portal beneath herself and reappeared on the opposite side of the dummy, slashing the head off in one strike. This was a signal to the wolves to start attacking the other puppets. One leaped onto a dummy, the pole snapping in half. An instant later, its neck was torn out, the wolf's mouth full of cotton.
Dwi put away her scepter and took out her scythes, running towards another dummy and dealing two fatal blows, throwing one of them into another one the other side of the room. The rest of the dolls were quickly dispatched by the other wolves. Dwi collected her scythe and led the entranced wolves back to the cages, ready to be returned. She spun the scepter and the wolves went back to their normal senses.
She took a drink of water and repeated the same process over and over again, each time increasing the intensity. Scorpions, snakes, wolves. Scorpions, snakes, wolves.
Another session. Another dummy.
Spoiler: Chester DillianName: Though having many names over the years, Chester Dillian is his most recent name.
Gender: Male
Race/Species: Homunculus
[Age (Real and apparent, if applicable): 1,677, looks about 28
Spoiler: AppearanceIn Chester's human form, he sports shoulder-length hair the color of ashy snow that fall gently over his face and elven-like ears. His pale skin shows a devious smile and gray-blue eyes that never falter. Standing at a 6', Chester was built with a body of lean, toned muscle and is clean from his hair to his toenails.
His day-to-day outfit usually consists of a t-shirt and jeans, and is always switching up colors, accessories, shoes, even sometimes wearing his glasses just for that extra bit of stylishness. In battle he always wears a torn-up black trench coat that he never wants to get rid of, even adding metal armor underneath to give it value in combat and black boots.
Human Form
Chester's Wendigo form has him transforming into an 8' mass of starving, ravenous bulk, black fur rippling throughout his outer skin. On some other parts of his body, however, the skin is pulled taut and even bones exposed. His skull houses pure midnight eyes with red slivers as pupils, and his rib cage opens up to show the decaying flesh inside, rotting with stenches of dead bodies.
Wendigo Form
Spoiler: PersonalityA man who, after all those years, still keeps his head up high and his feet on the ground. Usually relaxed and laid-back in most situations, he's the kind of person who everyone's friends with, and tries to have fun whenever he can. Always seen hanging out at a tavern drinking with friends, or playing tricks on the nearest person, Chester is always seen laughing it out with someone else.
On the inside however, is someone that believes strongly in his convictions and will do anything to achieve them. He is determined to reach his goals no matter what and is strongly loyal to them in the end. Diligence and perseverance are his weapons and everyone who stands in the way of his dreams is an obstacle.
Spoiler: Powers, Traits, and Abilities-Stealth
When Chester's not out socializing, he hides. When he's not important to the situation, he hides. And he's very good at it as well, sitting there in the darkness, watching. Whether he's disguised himself as a cardboard box or hiding up in a tree, he'll always be there, listening, and can quite literally pop up out of nowhere.
-Marksmanship
In combat he's always the one on the rooftops sniping at enemies, spying at them through the scope, waiting for the perfect moment to pull the trigger. He has what some would say near-perfect aim, and can always be expected to take out foes quickly and efficiently.
-Demonic Magic
~Specialty: Offensive Quickfire Chants
Due to the nature of his creation, Chester can utilize the powers of a demon, ranging from chants and spells to rituals and summoning. While not as powerful as an actual demon, Chester usually falling short of them, these abilities can quickly save the day in a tough situation.
His specialty is offensive chants, short and sweet. By uttering quick trigger phrases, Chester activates the desired effects and slings them at opponents, ranging from projectiles made from darkness to fiery arrows that rain down on the enemy.
-Wendigo State
Activated via a certain phrase only Chester and his long-deceased creator knew, Chester can transform into a more powerful state known as the Wendigo State. In this form, Chester not only has heightened senses and more strength, but also speed and defenses. Drawbacks include being uncontrolled by Chester's conscious mind, and an uncontained bloodlust. His creator had installed a gigantic desire to feast on human flesh as this form could only be held via this method, but through the help of the Valkyries and sheer willpower, Chester can sate then Wendigo's stomach long enough for the form to run out.
Spoiler: Standard LoadoutBlack Blight: A katana gifted to him by a dear friend, this is Chester's usual melee weapon.
Sniper Rifle: Equipped with a silencer.
Throwing Knives: Always having at least two on him at all times, he usually stores two in each his boots and at least two inside his coat.
Spoiler: Background"Yes, yes, and if I add this here..." the old elven wizard said to himself as he laid his homunculus out in front of him. He was in a tiny cellar in a wooden cottage up top a forest-ridden hill. Surrounding him were the usual possessions of an old spell-caster like him, books fallen over, notes written in horrid handwriting, magical trinkets left around. But there were also the unusual, such as charcoal, some colored white and some colored red, buckets of blood sat near the doorstep, instruments used for cutting and inserting lying on the nearby table.
"White hair... Blue eyes..." The old man was creating a homunculus, a living doll, to fight for him, and was customizing the body and body parts to suit his purposes. And of course, to add a bit of the old wizard's likeness, he gave the doll elven ear, pointy and straight. "Oops..." He had slightly moved the doll's arm, smudging part of the magic circle. "No matter. A slight blur won't do much."
There were many different types of homunculus the elderly mage could have chosen from, but he had chosen something that could be described as a 'False Demon', something that will appear to be something from Hell and are infused with infernal energy and Underworldly spirits. The doll will take a Devil Physiology, being powered through sacrifices and flesh, but hurt through holy items. But the mage wouldn't worry about that, there were no churches nor priests in Fevorthin, he had made sure of that.
"Yes, yes, mustn't forget that..." he said to himself, thinking to himself. Why should he have to give his weapon foci if he could build foci into his weapon? Using precise skill, he inserted five stones into the doll, one in each limb and one inside the torso. This homunculus could cast magic by focusing anima using his own body, arcane stones outputting pure energy.
"Finally, finally... He's done..." the old man said to himself, chuckling. All he had to do now was start the ritual. He positioned himself in front of the body and the magic circle. He put his hand in the air and started chanting loudly, his voice echoing throughout the room.
"Fire and water split with earth and air. Light and darkness exist within a chaotic void.
These opposites become anew, finding themselves within each other, each time power comes forth.
Now, you, doll made of others' blood and others' skin,
Repeat these tears for five thousand years!
Chained forever to this broken world of magma and ice, nature and lightning.
I say to you...
I am your master that controls you, but you are my weapon that fights my enemies. My survival.
If you will stay and fight to protect me at all times, then awaken, Altimere!
Time and space will bring you to life, existing within this world and its sun and moon.
This is an oath stating that I will treat you with respect, when you become my guard.
Will you come join me to complete this perfect pact between Maker and Creation?
Let the world fear the two of us forevermore!"
Fire burst from the circle's lines, arcana flowing rapidly and destructively towards the homunculus, filling it with life. Symbols of magic float through the air, each imprinting themselves onto the doll then exploding with bright flashes of light, creating a soul to inhabit the body. Circles used to create life in the past surrounded the current circle, feeding it with more anima and arcana, spinning and stabbing the homunculus with raw energy. Light slowly grew brighter and brighter, sounds and pitches growing higher and higher, until...
The first mistake the old man made was giving his doll, Altimere, free will and a personality.
His second mistake was leaving himself unguarded.
Hundreds of years of wandering the world led newly christened 'Goliant' to the Valkyries, where to this day he still resides in. With the coming of the 21st century he had himself named Chester Dillian, and now he's still here. After all those years of trying to find himself, trying to find his place...
Spoiler: RP SampleMore sand flew into Chester's mouth. Gritty and disgusting.
"Out of all the places," Ally said, irritated, "Why did it have to be on a desert in the middle of nowhere?"
"Calm down, Ally," Christopher said, "Hey, Chester, now's not the time to be hiding..." Chester felt it actually was time to hide. He readied his rifle and aimed towards a cultist. Feeling the metal in his hand, he fired, killing the cultist instantly. He rapidly changed his sights to another target, but before anyone could blink the target was dead, then another, then another, then another.
"Dammit Ches, leave some for us!" Chris chuckled, readying his rifle.
"Come on team, gotta move," Chester said, popping out of the shadows and looking for a path towards the next rooftop.
"Ah! Goddammit, could you give me some warning next time?!" Ally exclaimed, clearly startled by his sudden appearance.
"We don't have time for that," Chester said, laughing a bit and jumping to the next building. He waved his team over and told them to set up for incoming foes. "Remember why we're here. Miranda and her child." Chester decided this time he would use his chants, just for a little variety and color. A few more member of the Red Masque rolled up into view, looking over at their fallen brethren.
"3... 2... 1... Now," Chester said, giving his team the signal to fire. One by one the cultists fell, their blood dirtying the sand. "Noctis Hasta! Chester whispered to himself, waving his hands towards the last remaining cultist in the particular area. Black, thin spears materialized out of thin air and threw themselves at the cultist, piercing their throat and disappearing again.
"Valkyrie-Seven, this is Valkyrie-Nine, you can advance, over," Chester mumbled into the radio.
"Roger Valkyrie-Nine, moving forward, over."
"Hey," Ally started, "You did some pretty good shooting, Chris. Heh."
"Oh! Uh... Thanks, Ally," Chris replied with a smile. "You, too..."
"Yeah, thanks!" Ally said, awkwardness growing.
"Come on, Chris, ask her out already," Chester said nonchalantly, "And if he won't do it, you can, Ally. I heard guys like girls making the first move." He set off towards another building, casually ignoring the sounds of protests and silently chuckling to himself.
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