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Thread: Galactic Empires {OOC&Sign Ups} {M}

  1. #21
    Member Dead Empty's Avatar
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    Spoiler: Captain Ryker Oryol 

    Age: 32
    Species: Terran
    Homeworld: Earth
    Faction: Military Engineering
    Rank Position: Commander of Havoc Fleet
    Skills: Ship Command, Small Craft piloting, ranged and melee combat, machining/mechanics, astro-navigation, information comprehension/retention.

    Background: Ryker was born into a military family. He is the oldest of three children, each of which became involved in the Terran Space Navy. Each family member had their own specialty, but Ryker was a completely different case. During advanced training, Ryker was knocked off a tall obstacle by a rival cadet, severely injuring him. Several attempts were made to save the delicate tissues and bone, but it proved useless. The only other option was a full replacement.

    When Ryker finally awoke, six months later, he found that his arms and spine had been replaced with cybernetics, and an implant inside his brain rescued his cognitive and automatic functions. Advances in physical therapy kept his body active, while neurological monitoring kept his brain from atrophying.

    As soon as he was able, Ryker rejoined the military, where he excelled well beyond his former capabilities. He made it through the academy with top honors, then quickly rose through the ranks until he was given command of his own dreadnought and fleet, placing him in a pantheon of young commanding officers.

    Spoiler: Personnel Clothing and Armor 


    Spoiler: Fleet 


    Spoiler: Titan Heavy Ground Mech 


    Spoiler: Leopard Light Ground Mech 


    Spoiler: Current Fleet Status 
    Last edited by Dead Empty; 03-29-2016 at 12:00 AM.

  2. #22
    The Last Remembrancer
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    The Prometheus is fine, except for the space fold system, (most of that is already done by the standard wormhole drives) the shields, and the various repulsor/tractor beams. Strip those out and she's good to go. I quite like the fact she can be converted into a station, actually, thats a pretty neat idea.

  3. #23
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    Quote Originally Posted by Fox Xalian View Post
    Well I have the three ships up and ready (aside from their pictures and the class of one of them). I have a question though, one of my ships is a hybrid between three other ship classes. Well that's the best way I can explain it. Is that allowed?

    Also will i need to do up a full thing for my characters/ships faction since it wont be one of the main ones mentioned?
    Hybrid classes are fine, but you should think about what the hybrid is sacrificing to try to achieve the role of two ships. Also, Cruiser is a very broad class. It can include light cruisers (patrol and scouting vessels) Armoured Cruisers (battleship/Dreadnought escorts), heavy cruisers (Smaller than a battlecruiser, but bigger than a standard Cruiser) and even dedicated AA platforms and assault ships.

    I would also ask everyone to check that your ships follow the basic ideas laid out in the first post (so no shields, and no massive flight groups) so that no one is going to be overshadowed when the shells start flying.

    - - - Updated - - -

    Quote Originally Posted by Fox Xalian View Post
    Well I have the three ships up and ready (aside from their pictures and the class of one of them). I have a question though, one of my ships is a hybrid between three other ship classes. Well that's the best way I can explain it. Is that allowed?

    Also will i need to do up a full thing for my characters/ships faction since it wont be one of the main ones mentioned?
    Hybrid classes are fine, but you should think about what the hybrid is sacrificing to try to achieve the role of two ships. Also, Cruiser is a very broad class. It can include light cruisers (patrol and scouting vessels) Armoured Cruisers (battleship/Dreadnought escorts), heavy cruisers (Smaller than a battlecruiser, but bigger than a standard Cruiser) and even dedicated AA platforms and assault ships.

    I would also ask everyone to check that your ships follow the basic ideas laid out in the first post (so no shields, and no massive flight groups) so that no one is going to be overshadowed when the shells start flying.

  4. #24
    RPAs White Knight
    Fox Xalian's Avatar
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    Okay I have the written parts done so I suppose I can post them up now. If you want me to change/explain anything then ask me to. In fact I think I may need to explain a whole lot about the minor race/faction my character and ships are from (and maybe some of the tech they use)

    Spoiler: Sheets 
    Last edited by Fox Xalian; 05-17-2016 at 10:10 AM.


    Thank you to Alice for making my sig and avi <3

    Spoiler:  

  5. #25
    New Forum Person Damo028's Avatar
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    This has certainly peaked my interest, be nice to get into a setting like this and bring in my Midgarian species if new species additions are still viable? I am still working on a lot of thing for them but this looks like a good place to develp them further and even flesh out some characters for the species to.

  6. #26
    Member Dead Empty's Avatar
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    Alright... I think it's finally done. I do want to point out that, while it does carry a substantial amount of fighters, not all of them are usable at any given time. The first number represents the maximum number of Fighters and Bombers it can carry. The second number is how many fighters and bombers are ready for deployment at any given time.

  7. #27
    The Last Remembrancer
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    Yep, that number is still too big by almost a factor of 10.

    Can you bring the flight group down to 96 or so fighters/bombers, all classes. No problem with you having reserves, but thousands of fighters is just impractical and over powering. A super capital carrier is on par with the Nimitz of today, and I think the Nimitz class has carriage for about 100 fighters.

  8. #28
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    Quote Originally Posted by Damo028 View Post
    This has certainly peaked my interest, be nice to get into a setting like this and bring in my Midgarian species if new species additions are still viable? I am still working on a lot of thing for them but this looks like a good place to develp them further and even flesh out some characters for the species to.
    Go for it, would love to see a new race. Just make sure to read the briefing and an earlier post in the thread where I lay out what I'm expecting.

  9. #29
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    Understood. I apologize. I've had the worst cold of my life the last several days and i'm forgetting to make changes where they're needed. Please let me know if I need to change anything else.

  10. #30
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    The rest looks good, so no problem Glad to have the Prometheus in the fleet

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