Spoiler: Captain Ryker Oryol
Age: 32
Species: Terran
Homeworld: Earth
Faction: Military Engineering
Rank Position: Commander of Havoc Fleet
Skills: Ship Command, Small Craft piloting, ranged and melee combat, machining/mechanics, astro-navigation, information comprehension/retention.
Background: Ryker was born into a military family. He is the oldest of three children, each of which became involved in the Terran Space Navy. Each family member had their own specialty, but Ryker was a completely different case. During advanced training, Ryker was knocked off a tall obstacle by a rival cadet, severely injuring him. Several attempts were made to save the delicate tissues and bone, but it proved useless. The only other option was a full replacement.
When Ryker finally awoke, six months later, he found that his arms and spine had been replaced with cybernetics, and an implant inside his brain rescued his cognitive and automatic functions. Advances in physical therapy kept his body active, while neurological monitoring kept his brain from atrophying.
As soon as he was able, Ryker rejoined the military, where he excelled well beyond his former capabilities. He made it through the academy with top honors, then quickly rose through the ranks until he was given command of his own dreadnought and fleet, placing him in a pantheon of young commanding officers.
Spoiler: Personnel Clothing and Armor
Spoiler: Uniforms
Spoiler: Mech pilot suits
Standard issue pilot jumpsuits. Specially design to provide feedback to the pilots as battle rages on.
Spoiler: Marine suits
Powered marine suits, classified as medium armor. Offering protection without sacrificing mobility, these marines can compete with the most proficient of infantry
Spoiler: Fleet
Spoiler: Prometheus Dreadnought
Class:
Dread Carrier Support
Role:
Deep space defense and support
Mention-able Characters on Ship:
Captain Ryker Oryol
Navigational Officer Ziva Alexander
Crew Limit:
7,500 fully staffed
200 Engineering personnel
100 Medical Staff
200 Heavy Marine Battle Armors
60 Hornet Assault Mechs
25 Wasp Heavy Bombers
40 Goliath Heavy Land Mechs
55 Spider Light Ground Mechs
50 Repair Drones
20 Emergency Life boats
Primary Weapons:
6 Double Barrel Plasma Super Turrets
8 Icarus Heavy Ballistic 40 Missile racks
Secondary Weapons:
20 Quad Barrel Auto Cannons
200 High Velocity point defense turrets
Defense Capabilities:
Deflector Dish
4 Missile Decoy Systems
Armor:
Graphene Micro-Mesh
Super dense Titanium Hull
Power Core:
Vortex Super Accelerated Wave Generator (V-Saw)
Engine:
Boeing Behemoth Ion Engine system
Space Fold transportation system
Details of Ship:
A literal battle station with an engine, Prometheus is a lumbering fortress that brings the hurt from the back lines. Prometheus' primary role is to support smaller ships through the use of its manned and unmanned single ships. She is also designed to make major repairs to other ships, either in its maintenance bays, direct docks, tow cables.
Prometheus depends on her fighter escort to defend itself and support the fleet. While it does have some firepower independent of its fighter escort, Prometheus is vulnerable to counter attack, being way to slow for any type of evasive maneuvering. She's deadly, but caught by herself and she's easy prey for an organized force.
Inside Prometheus' depths is a machining facility capable of forging replacement parts for the Terran fleet, in case it is every stuck somewhere without a way home.
Finally, as a last resort, Prometheus can be converted into a stationary space station. The Boeing engine becomes a power-plant, a process that is not reversible.
Spoiler: Stationed on Prometheus
Spoiler: Hornet Assault Mechs
Hornets represent the very best of the Terran Navy's fighter squadrons. They are fast, extremely agile, and heavily armed. Two plasma repeater rifles, two rapid fire ballistic shoulder mounts, four long range rocket packs, and an Apoc Heavy beam make up the Hornets offensive capabilities. Chaff dumbfire decoys help defend the hornets from missiles. If the Hornets cannot complete an objective, no one can.
Spoiler: Wasp Heavy Bombers
Wasps are not nearly as fast as their Hornet cousins, but their payloads can certainly make up for the lack in versatility. Each Wasp carries 18 Micro-Hydrogen bombs. Roughly the size of an adult human, these micro bombs deliver substantial results in a compact body. Protecting the Wasps are 2 fixed-mounted auto cannons and 4 wing-mounted ion cannons. Protecting the rear is a rapid fire dual barrel plasma turret.
Spoiler: Intruder Dropships (5)
Intruder Class Dropships have one job: Get the ground forces on the ground as quickly and safely as possible. They have no weapons, but each dropship bears 20 point defense turrets to intercept incoming missiles while entering atmosphere. Also protecting them is an extremely thick sheet of armor. After all, if it doesn't make it to the ground, it's failed is true purpose.
Spoiler: Lifeboats
Exactly as they sound, Life boats are armored fast personnel transports, lightly armed.
Spoiler: Repair Drones
Autonomous Aid Drones, or AADs, are unmanned crafts that repair outer hull damage while ships are away from port. They also function as salvage vessels when Prometheus happens upon derelict pieces or other useful bits of space debris.
Spoiler: Wolf Frigates (6)
Role:
Tacklers and Destroyer Hunters
Crew Limit:
7
Primary Weapons:
1 Heavy Single Barrel Rail gun, fixed-mounted to the nose
2 Omni-Directional Autocannons
Secondary Weapons:
Warp Disruption
Inertial Reducers
Defense Capabilities:
none
Armor:
Tritanium Armor
Power Core:
Elite Hyperion Fusion
Details of Ship:
Designed to get in fast and lock down the larger capital ships, the Wolves can quickly turn the tide of battle when working together. Each ship is very maneuverable and quick, but no shields and thin armor makes them very vulnerable to counter attack by other frigates and fighters.
Spoiler: Viper Destroyers (6)
Role: Long Range Support
Crew Limit:
25
Primary Weapons:
4 Medium Omni-Directional Rail Turrets
2 Long Range Missile 10 Racks
Secondary Weapons:
High Powered Targetting System
Defense Capabilities:
Deflector Dish
Armor:
Hybrid Adaptive Armor
Power Core:
Elite Hyperion Fusion Core
Details of Ship:
Viper Destroyers serve as long-ranged bombardment craft. Precise targeting systems are installed to prevent friendly fire incidents. While the Hybrid armor protects the destroyer from energy and ballistic weaponry, their armor is only marginally thicker than the frigates and are not as agile.
Spoiler: Hercules Battlecruisers (4)
Crew Limit:
250
Primary Weapons:
5 Longbow Heavy 20 Missile racks
4 Heavy Omni-Directional Rail Turrets
Secondary Weapons:
50 Point Defense Turrets
4 Energy Vampires
Defense Capabilities:
Magnetic Field Generators
Armor:
Graphene-laced Tritanium Plating
Power Core:
Corsair Anti-Matter Core x2
Details of Ship:
The Hercules battlecruiser is one of the old warhorses that still maintains a relevant position within the Terran navy. Its design has been updated several times, but the original principals remain the same. Designed to withstand heavy damage as well as dish it out, the Hercules class battlecruisers are most at home in the front lines, mixing it up with frigates, destroyers, and other capital ships. Surprisingly nimble for its size, these mammoth ships take the fight to the enemy's doorstep, getting in their faces with a set of powerful rails and punishing missile saturation. Any enemy should think twice before engaging even one of these old war machines.
Spoiler: Atlas Battleship (2)
Crew Limit:
500
Primary Weapons:
(15) Triple Barreled Zenith Beam Cannons
(12) Longbow 20 Missile Racks
Secondary Weapons:
(10) Medium Rail Turrets
(100) Ballistic Point Defense turrets
(30) Flak Cannons
Defense Capabilities:
Counter ECM
Chaff Missile Countermeasures
Improved Fire Suppression System
Armor:
Graphene-laced Layered Tritanium Plating
Power Core:
Quasar Class Heavy Power Plant
4 Elite Hyperion Power Cores (Emergency Power Generators)
Details of Ship:
The Atlas-Class battleship is one of the scariest ships in the Terran Navy. Heavy guns are capable of shredding layers of some of the strongest of armors. Flak and point defense turrets protect it from faster crafts and missiles. Long ranged missiles allow for bombardment, either for distraction or suppression, until the ship can get in range for the heavy turrets.
Each battleship is equipped with a variety of warheads that can be switched out depending on the situation. Warheads include: Thermite, Napalm, EMP, and delayed detonation threaded missiles (DDTs).
Capable of offensive, defensive, long range, and short range operations, the Atlas-class battleship is a force to be reckoned with.
Spoiler: Allegiance-Class Support Cruiser (2)
Crew Limit:
225
Primary Weapons:
(4) SRM 10 Racks
(8) Plasma Beam Turrets
Secondary Weapons:
None
Defense Capabilities:
(20) Point Defense Ballistic Turrets
(10) Flak Cannons
Armor:
Titanium Blast Armor
Power Core:
Tesla Verox Super Core
Details of Ship:
An Allegiance-class support Cruiser gives its fleet the ability to make extremely long trips by providing additional repair facilities, medical facilities, and recharging exhausted batteries. Each ship carries a dedicated Ammo forge to replace spent rounds. More of a glorified hospital ship, the Allegiance cruisers pose no immediate on the battlefield, but do play a significant role in fleet operations. The limited weapons the cruiser does stand no chance against an enemy aggressor. But when have the Terrans ever neglected to put a gun on something.
Spoiler: Titan Heavy Ground Mech
Armaments:
(3) Particle Projection Beam Cannons
(2) Heavy Beam Cannons
(4) Heavy Machine Guns
The Titan is the most massive mobile war machine in the Terran's ground assault and defense group. This modernmammoth lumbers slowly across the field, leaving nothing but fire and death for the vultures to pick from. Its immense size and armor makes the Titan slower than molasses on a cold winter day. Titans rely on other support mechs and gun placements to keep their backs protected.
Spoiler: Leopard Light Ground Mech
Armaments:
(2) Medium Autocannons
(1) Particle Projection Cannon
The Leopard is a fast, skirmish mech that prefers to wait for the heavies to engage enemy forces before they move in from behind, where they can get in, do some damage, then retreat back before the enemy has had time to figure out what happened. They are ideal for scouting missions as well. While they are noticeably fast, it still takes a brave pilot to strap into one of these bad boys, as the weak armor and exposed actuators and joints make it a squishy target.
Spoiler: Current Fleet Status
Dreadnought:
- Prometheus: Full Operational
Battleships:
- Hammer: Fully Operational
- Brutix: Fully Operational
Battle Cruisers:
- Osiris: Fully Operational
- Vigilant: Fully Operational
- Brahma: Fully Operational
- Vexor: Fully Operational
Destroyers:
- Logos: Fully Operational
- Gnosis: Fully Operational
- Equinox: Fully Operational
- Novelis: Fully Operational
- Pegasus: Fully Operational
- Horizon: Fully Operational
Frigates:
- Icarus: Fully Operational
- Ghost: Fully Operational
- Mortar: Fully Operational
- Shiva: Fully Operational
- Raptor: Fully Operational
- Hell Chaser: Fully Operational
Support Cruisers:
- Avatar: Fully Functional
- Excalibur: Fully Functional
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