Thanks for the mention. I'll try to get up a character soon.
Thanks for the mention. I'll try to get up a character soon.
Spoiler: ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ √Ăłł Єѵïł ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
I think I'm gonna back out. I really am interested in this rp idea. But ... My real life is just all over the place. So, maybe sometime down the line, I can jump in. I apologize.
What is an Angel, without her Wings?
@Enigma; I look forward to seeing what you will show for your character and the roleplaying we will have in this shared account.
@Sabes; by saying list I mean what you will be putting on what was referred to as a character sheet, wanting to say something different for it as no actual sheets are involved. I think I have creativity to spare, though I appreciate seeing any of it in whoever I am roleplaying with. I will focus on players here getting started for posting their roleplaying submissions in the IC thread for this, and then work with you for starting with me in the Restoration thread.
@SUKONE-P; if you did not manage to see the message I sent to you, it was answering what you asked. That included that those on the research team have education they are qualified with and are a little older than a food chef serving them who is the youngest possible for that. I will assume an age of at least 18 years is expected for that. Upper twenties would be the youngest possible for any on the research team, except for a great genius
Ah, alright, thank you.
@GodlyD&D; I figured your exploratory team might need an archaeologist. Late 20's. Fought in a recent war, some skill at shooting. Did escape from a POW camp a week before the end, however.
Might be marking sites for later digs. Just in case.
Spoiler: ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ √Ăłł Єѵïł ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
@GodlyD&D;
Player Name: Enigma
Character Name: Dayna Mellanby
Profession: Archaeologist
Description: This solemn lady has beady soot-black eyes. Her fine, straight, black hair is short and is worn in a severe style. She has a busty build. Her skin is nut-brown. There is a pale, crescent-shaped ☽ birthmark on her chest, just below her left clavicle. She has thin eyebrows and stubby-fingered hands. Her wardrobe is utilitarian.
Flaw: Short, visible scars on her left cheek. A strong need for dry socks.
Weapon for defense: SIG Sauer M17 service pistol, carries two spare mags
Equipment: fatigues with boonies hat, boots, leather gloves, pilot survival knife with synthetic water stone, survival kit, compass, synthetic block holding one hundred rounds for her pistol, pistol belt, personal first aid kit, multi-tool, entrenching tool, waterproof journal (stone paper), bullet pen, camouflaged poncho with liner, backpack (with water bladder), bed roll wrapped in a small camo tarp, five days worth of MREs, crushed down roll of tp (ziploc bag), baby wipes, water sterilization tablets, six protein bars, fifty feet of camo nylon climbing rope, two changes of clothes, a spare pair of gloves, watch cap, and six pairs of socks, each inside a ziploc bag). Wears a survival necklace with a small compass, flint & steel, a short hacksaw blade wrapped in tape.
Bio: Parents were archaeologists who did a lot of digs for the British Museum. When Dayna was six, during a dig, she became infatuated with the Mr. Men and Little Miss series (especially Little Miss Trouble and Mr. Nonsense), had to collect all the books.
She was ten when her father accepted a job at an administrator at an American museum. It quickly became apparent that they were not what others expected when it was discovered they were British, especially when Dayna went to classes at an American elementary school.
Her mother and a few others went missing at the museum when Dayna was twelve. Following her mother's assistant, she got captured by some cultists operating out of a storage room in the lower sub-level basement. They claimed one of the artifacts in the museum's collection held an ancient imprisoned creature, a chimaera - and the only way to free it was by human sacrifice. Her mother had died on their altar (another artifact), and they intended to sacrifice her as well. However, when they touched the blade of their sacrificial dagger (another artifact) to her birthmark, things got hazy. There was voices, a lot of loud noises, and she blacked out.
When she woke up, the cultists were all gone, just their robes crumpled around the room full of dust. Dayna tried to tell her father and the police what happened. Bullet holes were found in the walls of the room as well as blood matching the blood types of the victims were found on the dagger and altar, but the chimaera's prison was never found or that anything (more) unusual had taken place. Concerned about her bizarre story led to her father taking her to a psychiatrist, who listened very gravely to her, then told her father she was clearly delusional and should spend some time in a mental hospital for treatment.
On her second day in the psych ward, one of the other patients, Rose, attacked her, gouging her cheek and neck with her long nails. While they dressed the wound, she became infected and confused. It took the staff a few days to realize something was wrong and to get her infection treatment. Dayna later told her doctor and her father that one of the night orderlies was molesting her at night, but her complaint was dismissed as a part of her illness. (She also begged her father for socks, as they wouldn't let her wear shoes and her feet were cold). Several days later, the orderly disappeared while on shift, his keys were found dangling from her lock. Police searched and questioned the staff and the other patients, but no sign of him was ever found. She told them "The chimaera got him" and dismissed as crazy.
A year later, a much thinner Dayna was declared "cured" and released (the secret was to say it was a dream and agree with the doctors that it never happened, or more likely the insurance company took her statements as a reason to stop paying for her stay). It was then her father decided to introduce her to her new step-mother - Rebecca (Becky) his assistance, who'd been so helpful during his grief and with her younger brother, Ian. He had also decided that their family were going to become American citizens (one of Becky's ideas), although she later learned that Becky was pregnant. So she wound up with a half-sister, Susan.
Dayna needed a distraction, and buried herself in her mother's textbooks and journals, even pestering her father for details about their digs when she was younger. Becky would later claim that Dayna's hatred of her and constant reminders about her dead mother to her father drove a wedge into her relationship. Not that she cared all that much about Becky (the smegging cow), she was heading off to college to become an archaeologist.
It was not long afterward that her father met Pepper, who later became his third wife, and soon afterward a new half-sister, Carole.
Dayna graduated near the top of her class - and received, along with her degree, a draft notice, as women were no longer excused from it. The draft board were not impressed by her degree, and she wound up going to Army boot camp as a grunt. High marks for intelligence got her flagged, so she got shuffled off to intelligence school, where she was told it was very unlikely she'd ever see the front line. Instead, she'd be gathering up reports for the officers to analyze and keeping the coffee flowing.
The night she arrived at the warzone, she was handed a weapon and told with the other intelligence specialists that their battle headquarters had been overrun, and they were now infantry. In the ensuing firefight, one of the officers noticed her as she directed the others and took the attack to the enemy, giving her a battlefield commission to 2nd Lieutenant, pending approval by HQ (if they ever caught up to it).
One of the causalities of the second battle was her friend from intelligence school, Scott, who died in her arms.
In the third battle, she got separated from her unit and managed to kill the enemy unit's company commander before being captured. She got transferred battered and bruised to a POW camp, where the commandant decided to keep her in isolation (no belt, boots, or socks) for interrogation. He refused to believe she knew nothing. This lasted for months before she managed to escape her cold cell, killing one of the guards (the smeghead), and get out of the camp. Finally a use for that abbreviated escape and evasion training from boot camp. A $14,000 bounty was put on her, but in a week the war was over. (And HQ decided they didn't like short jumped-up archaeologist grunts who get captured in their third battle to become 2nd. Lieutenants).
As there was not a lot of openings for archeologists, she decided to try for one of the openings for Master Trigg's exploratory team. At the very least, she might get a few possible dig sites out of it.
Last edited by Enigma; 02-07-2022 at 04:24 PM.
Spoiler: ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ √Ăłł Єѵïł ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
@Enigma; I like the character, it is interesting, and I am impressed. I will be glad to see this character in the roleplay.
@Sabes; I am glad to be helpful, and hopefully it is enough for your character contribution here.
@SUKONE-P; I wait yet to hear back from you. You had started something interesting and I think you might still work with it, with clarity included.
@HaelKatrin; sorry to know you won't be with us at the start of this but I will try to leave room for you to join us later if you can.
I am admittedly not well right now. I hope to have this stuff going in the IC thread soon still.
Hope you feel better soon.
Spoiler: ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ √Ăłł Єѵïł ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
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