Aboard the Deimos transport ship,
The Drift, Present Day
The Deimos plods along steadily through
The Drift. A transport ship through and through, she bears cargo as well as travelers from all walks of life. Most of the ship houses the various shared cabins the passengers use of assorted sizes and groupings. Most are the standard 4-person variety, with a small table in the middle and a lavatory to share, and 4 separate bunks with safe-storage lockers built in for personal items. The lower budget options of more confined sleep pods are also prevalent near the cargo holds that transport different types of goods for businesses at either end of the journey, or belonging to some of the passengers themselves.
The crew have much the same accommodations as those in the multi-bunk cabins, though many are lucky enough to have their cabins not fully occupied. They maintain the ship’s systems, as well as the limited services like food and medical assistance provided, though with fewer common areas to tend than might be found on some pricier alternative transport vessels. Indeed, the Deimos is, for the most part, a no-frills affair. She’s made for fast and efficient transport, and the economic design and services available reflect that. Even the lighter amount of crew currently assigned to the vessel are able to easily keep up with the demands of the ship, with rotating 8-hour work shifts, which allows for each group to have an 8-hour block meant for self-care and rest, and one for free time and leisure.
-----------------------------------------------------------------
Deimos Crew Cabin 12, bunk F
Zolena’s single occupied bunk in the space made for at least 5 additional crew makes the unused area seem a vast emptiness (especially considering the unused bunks are slid neatly into the wall as they are not in use). The light is dimmed in the deepening evening, though the rooms lights are controlled only from the panel instead of some ship-wide timed system. From beyond the cabin door, the chatter of the rather friendly crew bantering (as those who have worked for a length of time in close proximity do) is clearly audible. While newer to the ship based out of Absalom station, Zolena is at least familiar with the ebb and flow of the crew’s patterns and behaviors, though being in a room on her own, there is still a note of separation in her presence aboard the vessel.
-----------------------------------------------------------------
Deimos, common areas
After witnessing the shift from normal space to
The Drift, Emriko is able to complete the exploratory wandering throughout the areas of the ship she is authorized to occupy. While few in number, the common areas are well equipped to entertain most passengers for even lengthier trips. The small viewing areas with different popular programs on display where users can tune their comm units to receive the audio from the particular show they wish to view offers a nice variety with a consciousness of space in mind. The exercise and recreational areas provide the spaces to have fun or at least stay active during the journeys that passengers might otherwise use as an excuse to stay dormant. There is even a small but well-kept arcade-style area with a variety of titles that both children and adults could enjoy the use of (quite surprising for a vessel this small). Most of the rest of the ship is made up of essential facilities, crew quarters, and other maintenance corridors and various rooms to house systems Emriko would be familiar enough with given her time spent on the Constella, along with the cargo holds held by most ships.
Bookmarks