Act 1:
The Alisdarian Arc.
The Ailisdarian empire, known for their strong powers and the land of enchanted. Magic is common in most parts and the land is as one should be. Ran by the citizens at best and controlled by a forgiven King. Across the south is a mix of broken island clusters, swampy marsh waters, and a sailors dream to see what the sea can hold. Western is the land of Magnia cut off by Ailisdar's own SnowFrost forest. Bordering the land only by a large river that runs down from the Glacial Spires. North is a baron land of snow, scarce trees, a freezing cold, and a few scattered villages. The mid to east of Ailidar, is greenlands as far as one could see, a few mountain ranges, lakes, and rivers flow through the beautiful sight.
In Ailisdar, you are an adventurer looking for work. Be it to gain money for the family at home, or for yourself as you search for greed. Each of you have your own life. Brought together by a letter recieved by courier. Offering you 200 platinum for a cave dwell in the Glacial peaks. Requesting an item of rare origin locked in a chest within a forgotten and lost city.
You are told to travel to Flasendire to meet a Gnome who will provide more details. The rest, is unknown.
Arriving in the town of Flasendire, you all gather in Sleeping Yeti Inn where you were told to meet Grimwork the Gnome. It was him who placed the letter for you, gathering you by greed, or maybe the idea of adventure. The season is Moonlass(Winter) and just outside is a blowing blizzard breathing snow through the cracks of the door. The inn, is much warmer then the outside where not one but two stone fireplaces are lit and burning wildly against the far center wall. Beside them, You see a fire genasi who is keeping the flames going large and hot for the Inn. To the right is a bartop with a half elven lady who is currently passing two men their drinks before going back to reading. In total there is roughly ten or so people in the tavern and an arrangement of about twenty tables. To the left of the bar keep is a set of stairs leading up two floors where one could assume the lodging it set. Directly to the left of you, is a young Tabaxi playing a flute trying to set a soft mood for the room.
What do you as the Adventures do first?
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