I have ... way more character designs than what I originally thought I ever did, so I figured it be best to place them all into an easy place to find, along with just making it easier to see the many varied design of each of them.
I do have plans to add more from different races at some point, along with using this as a way to finish different people as I come across them. So not all of them will be fully flushed out.
To be fair, if inspiration ever strikes me to finish them off, I will come back to them, so there is that~
"You basically got a wizard who uses scribbles to fight, a horny tattooed man who crawled out of a hole in the ground, a literal Viking that has no concept for sublty, a girl who's only qualification being a plot twist from a shamalan movie, female Mowgli and a 13 year old boy."
"Don't forget Connor."
"And then there's that fuck!"
"You forgot the werewolf and Yakuza assassin."
"Oh you mean the Eastern Scooby Doo and the video game mafia remake? Lord knows how those two haven't killed each other yet."
"Hey, they get the missions done."
"That's the worst part! Your team is one flamboyant clown away from a Saturday morning cartoon, and yet you work! How!"
"Magic"
Given by Rho Aias
"I have this inkling of a feeling that writing with you would be similar to turning into a poptart and running across space while shooting rainbows out backwards."
Zimpie:
"You just killed logic"
Name-Azaco Whaylen Title- The lone Mage Age-2148; appears to be 21 years of age Alligenment- Chaotic neutral Gender-male Race-spirital (a brief description shall be given before the appearance of the character) Height- 6 ft, or 1.8288 m
Spirital descript- Spiritals are a race who have become one with the earth and technology. Spiritals do not have the ability to facial hair. They usualy live to be about 8,000 to 10,000 at their oldest, but their planet move at a faster rate than the human’s planet. They have 4 different settlements, with one large city in the center of two entwining lakes. They have a slightly higher hearing than humans (about 1.5 times higher than humans). Most spiritals have blue or brown eyes, due to hereditary traits.
Appearance- Azaco is abnormal for one of his age. His hair is pure silver and his eyes are emerald green. His hair comes to about his shoulders and is in a clean dissary. He has a slight tan to his body, with his feet having sandal lines on them. He has the same muscle composition as a 14 year old male. His hands are slightly calloused, but are slightly longer than normal human hands by about 1.2 inches. His knees are double jointed, and a small purple scar rests just below his left knee cap. His feet are a size 9.5 and have no nails on the feet. A white mark the length of his right forearm, where a tree branch had sliced it open. His ears are just barely pointed at the tip, and a silver earring hands from the right lob. His face is rough while smooth at the same time. His cheeks are smooth, but not chubby. His chin is prominent, but not pointed, giving it a heavy set to it, without offthrowing his look. His face has a slight rigidisity to it, coupled with a smooth overlay to it. A light blue orb can be seen floating nearby his left shoulder. This is Timesro, a soul of a weapons master and martial artist. Timesro- He is a soul of an aged weapons master who had decided to live on without a body, hoping to find one that suited his needs well. He had forgotten that it could take years to find a proper host, and had been living in the forest alone, when the Spirital Azaco came. Timesro met and bonded with the spirital, understanding Azaco’s want to clear his name. He soon joined inside Azaco and began to share his thoughts and insight when he realized that Azaco was a mage. Timesro was miffed abouit this, but learned that if he abandoned the body, his soul would die instantly. So he stuck with Azaco, giving the young man insight years beyond himself.
Attire- A specialized suit covers his body from the neck down. It is completely transparent and very thin. It is made of a specific combination of materials to lock in the body heat while pulling away sweat from the skin. The suit is also made to conform to the bodies’ every last detail. The suit also detaches at the waist. He wears a pair of wooden sandals that has leather straps that wrap around his toes and his ankles. He also interchanges them with a pair of high top leather boots. He wears a pair of normal brown pants with two side pockets and no back pockets. They are held up with a braided leather belt with a simple stainless steel belt buckle. He wears a simple black shirt with a blue rose on the left shoulder. It has his insignia on the back, a simple emerald leaf, for his nickname. He wears a red trench coat made of various materials. It has 4 outer pockets for various stuff found on his travels to be placed later inside his book, or of unknown origins. The coat has 2 inside pockets, the one on the right side large enough to hold his book while open. This allows him to be able to grasp items from it while it is hidden from the coat, giving the illusion of an infinite pocket. A ring adorns his left hand on the ring finger (see items for description)
Personality- Overall, Azaco is a curious minded man. He questions just about everything he finds interesting to learn as much about it as he can. He is a god judge of character, and easily befriends people that he deems worthy. He acts violently to those who hurts the ones that he cares for dearly (i.e., mother, daughter, lover best friend), or hurt innocents for the fun of it He is a good person to be around, with a contagious happy attitude. He is rarely upset, and is cool headed in tough situations. He usually finds himself something to do, like reading, or inventing, when alone, or trying to waste time. His friends would usually count him in for a good time and a laugh once and again. He is forgiving most of the time, and has learned to ignore most people trying to insult him, due ot the fact that he doesn’t care much of what people think of him. He personally hates people who slaughter innocents for no reason, and finds himself hunting down people who kill for fun or some sort of profit. He avoids killing people in defense, finding some way to incapacitate them without permanantly harming them.
First Impression-Most would see him as a lazy, carefree man. Most others think of him as a book worm, for he seen with a book most of the time. A lot think he is weird, with the trench coat and the silver hair.
Strength- In this category, Azaco is very weak. He can barely wield a sword for more than a few minutes, and can be beaten by most with a novice training. He can just barely lift 45 lbs, due to the accumulation of minor strength over the years. He is barely able to do damage to other people in close hand to hand combat. In a test of strength against another person, if said person had 500 hit points, Azaco would be able to do 2 point of damage with his right hand, and 3 points of damage with his left hand. The difference in damage is due to the ring on his left hand, which rarely comes off.
Speed- This is one of his 3 highest abilities, next to reflex and magic. Azaco is able to sprint at a total of 26 mph for about 2 hours before becoming winded. He is able to easily side step with relative ease, as he is always aware of the area around him. His attacks are relatively fast, from the weak ones able to cover 2 miles five minutes, to the largest ones being able to cover that distance in double that time.
Endurance- Azaco has a very high stamina, due to his constant need for motion. He is able to run for an hour straight before becoming winded, and 10 minutes after that before needing to rest. He has no real wear from normal walking, as he has spent many years traveling the earth. He cant take many hits, but is able to use short spells to recover and hiding tactics to recover his energy as well.
Reflexes- This is his second highest category of skill. Due to his tactile learning style, he has learned how to move his own body in weird ways, and notice certain movements in other people’s body. He can easily dodge most medium to low speed spells. He can easily dodge beginner level skills with relative ease. He can react to being attacked within 6 seconds of surprise attack occuring. This is dependent on people’s types of attack; stealth, or full out frontal attack.
Fighting style- Azaco has very little interest in fighting, and rarely fights to kill. He starts out by using weak spells with exermly low level energy, bordering on null, or the iwate to study the opponent while keeping them at bay. He watches for inconspicuous opening and weaknesses and immunities to certain elements. After studying his opponent, he switches up to more moderate to powerful level spells, focusing on their weaknesses. He uses his speed and reflex speed to gain the upper hand in the fight, and to end it quickly. He keeps cool headed and calculative during the most of the fight, only showing emotion when the fight is over or already claimed. Depending on the opponent he is fighting also effects the way he fights. He uses stealth and speed when fighting against a swordsman or archer. While fighting a mage, he fights face to face, wanting to see their skills upfront.
Weapons- Dragon’s maw- this is his foci staff. It is a total of 6.3ft in height and 2 inches in diameter. It is made of deep treated mahogany wood that has a lacquered feel to it. It has a golden dragon image etched into it, cycling the entire staff, the tail just touching the cap at the bottom, and the maw of the dragon forming the top of the dragon. The dragons head is made steal, coated in gold. The eyes of the dragon are made of small dark rubies set deep into the stone, and have an anti theft charm placed on them. The head of the dragon is made of a combo of gold and steel, allowing for more strength, and some flare. The dragon is of Chinese styling, and edged with deep emerald green coloring. The dragon’s maw is wide open, with a light blue sapphire settled into the mouth. This staff is used to focus spells during a fight, and is not normally carried around. The staff has spells placed on it to avoid wood rot, fire damage, and all forms of water damage. There are also deeply placed anti theft spells using an eternity code styled spell to prevet it being broken. The first spell is a locator on it, to find it if it is ever stolen, and a second spell to cause pain to a person holding it if it is not the owner.
Items- Iwatte ring- https://alchemistfox.deviantart.com/art/Iwate-133012867 A ring that sits on his left hand ring finger. It has a silver band wrought with a crisscross design in the center. A small green jewel is surrounded by a thick silver bezel cup to keep it in place. The jewel is an emerald green gem speckled with lighter green inside it. It weighs about 2.3 ounces and is 21.21mm in diameter. The first effect changes the wearers hand to diamond of the same color of the ring. The diamond is near unbreakable and can be used to deflect most bladed attacks. The diamond also can be fired in sharpened shards of about 4 inches in length and 2 inches in diameter. They can also be turned dull to cause blunt damage without piercing the skin. The ring is able to last for 1 hour of usage, and is able to split and cover both hands for half an hour. The diamond hand is also used in correspondence to the synapse destruct to stop the . Secondary effect- : Byusou: This ring can be used as a focal point and be used to channel magic through it. When magic is channeled through it, it will boost the magic being used; depending on the spell used; double the drain. While using the ring, the damage will range from moderate to insane, but drain will cost moderate to heavy. The ring can also be used to store other sources of energy for later use, mainly in a blanket. The ring only boosts the spell to half of its total strenght. I.e. if a spell were used to 50% of its full strenght, the ring could add another 25% to the spell. This adds 27% to the drain, depending on the drain of the spell being used.
Devoid ring- This ring was made through research done with the void energy and others along with it. This ring has the same style with the silver band and criss cross design, but has a sapphire blue stone in the center, with a diamond shaped bezel cup around it. It weights 2.2 ounces and is roughly 21.21m in diameter. This ring is meant as a diluder for the viod energy. It is activated by thought, creating a bubble of around 3 ft, or .91 meters around him. This is used to remove the violent nature of the void, leaving the repulsory effect of the energy. Almanac- A leather bound book. It is 9 inches in length, 7 inches in width, and an inch deep. The leather is brown with gold embroidery around the edges. The words Almanac are printed in large fancy letters in the center of the book with gold trim. The leather has a worn look to it, but it is in perfect condition, as though handled roughly. A simple lock sits on the left side, locking the book shut. The lock has no key hole, and is made of ridged gold. The lock only opens when it registers the correct print. The lock reads the finger print, energy signature, blood type, of the person trying to open the book. All 3 must be must be met before the book will allow the input of the incantation word. The word is randomized every week and the word appears on the inside of the front cover for 10 seconds before fading. The book is mentally linked to Azaco’s subconscious through deep spells. The book will also pull on Azaco’s magic to protect itself from physical and low-moderate energy based attacks aimed at the book. The book cannot be burned or ruined by liquids through heavy protection spells.
The workings of the book are broken into 5 segments. Only one segment is readable to prying eyes. The other parts require certain words to activate them and make them readable. Segment one- This is the only part able to be read by other mortals. This spans 1 page, both front and back. The word Inventory is stamped across the top of the pages and a complete inventory of all of Azaco’s possessions fill the page. The words are magical links to said items, kept in an alternate dimension for person access. When the item is needed, Azaco can double tap the word, and a portal will open to the correct size needed to pull the item out, allowing him easy access to money, potions, and the likes. Other people can be allowed to do this with direct consent from Azaco, and the item itself with pop out of the portal and hover there. The portal is relative to the size of the object, and the object must be able to be moved with no external means (i.e. a house cannot be moved from the portal) Segment two- This part requires an incantation to open it. It spans to pages, the back of one and the front of the other. The word Index appears on the top of the pages and the pages shimmers. This book allows Azaco to pull up his own history and view it from his own perspective. This allows him to review events of his distant past or current past, allowing him to fully understand an event or place. If words are spoken by people, the book shows them at the bottom of the page, and the name is next to them. These scenes can be paused and rewound, played in slow motion, and viewed at a different angle. The book can only detail the scene as much as is known by azaco, and is unable to fill in info unknown to him.
Segment three- This spans 3 different pages, and requires a word to activate the pages. The word Spells appears above each 3 pages, and is completely filled with his list of spells. This is mainly used to review and possibly tweak spells, or remember old spells he hasn’t used in a while. To show the spell, Azaco must double tap the spell while saying the activation spell, filling the current page with a small screen that shows the spell, including incantation, movement, and effect upon desired target.
Segment four- These pages also require an incantation to activate the page. The first page allows him to store memoires that are too painful or confusing at the moment to look at. They can be used at later time for review or for a reminder. The second page stores thoughts that occur at random times, which allows Azaco to review them at any given time and see if they are good, or can be dumped. This is the only page that allows him to delete the contents at will, and when they are done, they will fade from Azaco’s personal memory as well. This causes a slight headache when they are removed.
Segment five- This covers the back of the final page, and the inside of the back cover. It is a deep purple that links him to a separate dimension where his ware house, botanical garden, and science lab is located. This page requires a spell to activate, and allows Azaco to step into the portal, bringing the book along with. The book creates a small puff of air and a faint popping noise when vanishing, and leaves an impression of an emerald leaf on the ground. This impression cannot be moved, as it is the exit point from the dimension, and is only removed upon Azaco’s reentry into the current dimension. The impression is pressed into the groud, so if one were to try to remove it, it would appear in the bottom of the hole that wes dug there. The impression will appear if a piece of paper is over the spot where he entered the portal. Others can be brought in as well, but must enter before Azaco does, for the book slams shut a split second after Azaco completely vanishes, which takes about 2.5 seconds to completely vanish.
Armor- None
Abilities- Ensight- This is an ability that requires a certain type of DNA for it to work correctly, making it a racial trait to the spiritials. This allows him to see the energy and the strength of it. This can be seen as a change in eye color, from the emerald green to a deep purple with white pupils. This is detailed by the thickness and the density. The thickness dictates the rough amount of energy they have. The density of it dictates how fast it can be used or moves. The denser it is, the slower moving the energy, and vice versa. The thicker it is, the more of it they have, and vice versa. This causes minor strain on the eyes over extended use, possibly leading to blindness when used too much. Instant cast- He is able to cast spells of a weak nature without a second thought, due to the years he spent with different mages and his own personal history. The spells are cast mentally, and result in very little damage.
Magic- Azaco is well versed in magic, as he is horrid in fighting. He has learned many different styles of magic, and has gained various forms of magic form various mages and wizards. (NOTE: these spells do not take into account normal human means of counteraction, as in throwing a bucket of water onto a fire ball, or placing shades or shielding your eyes from high light spells) Magic regeneration- Azaco regenerates magic at a high level, being able to fully recover within 10 minutes of complete rest. His body has been trained to basically be a huge pool of energy, and refills at a fast rate. His body has also been trained to constantly adapt to energy usage, to make training easier. This only works to help cut down slightly on the load time, and settle into a more permanent energy usage. It is possible for him to regenerate magic while moving, but his regeneration time is cut by a third. The faster he moves, the slower the regeneration. He can regain energy faster by eating food that is essential to the body. His spells become more destructive after having indulged himself in large amounts of harmful liquids and food to the body, but the drop is double the previous drain and takes twice as long to recover. This is caused by the fact that there is less of a barrier between the energy. Absorption He can recover energy from external energy and force it out another hand towards a target. This only works if the source is accessible and has no limiter on it. If the energy is violent, another means of moving it are required. He can also use this to recharge his energy to use again, but there is a down side. The energy leaks, so it cannot be a complete refill. It drains at a constant rate of 5% per every 10 seconds, so that it will drain completely after 3 minutes and 20 seconds without usage. Redirect If it is unknown, yet still low, he can coat his hand in his energy and redirect it with his hand. The contact point will turn pink from the spell, but no other visible damage will be done. This tactic is mainly used with lightning, for it refuses most types of energy. The lightning only shows as a small spark from the contact point. This allows him to “bat” spells away from him, making it easier to avoid confrontations.
Spoiler: Almanac Spells
-Spells every spell will use this ‘style’ hence the explanation. -Name: This will be changed out with the name of the spell |-Element: This will display the element it is primary associated with |-Target: This explains what the target may be, be it a single person, or a tree. Or up to an “area of effect” (aka; AOE). For “Passive” skills, as they are activated (on self) they will remain active for a period. ToO stands for target or object, SoO stands for self or object. |-Manna drain: This is the basic mana drain, all from none at all, to severe. Mana drain levels: None, slight, low, moderate, high, severe, insane. After insane, he is normally not able to cast another spell until more energy is gained, often results in unconsciousness. If the spell has a varying level, it will be displayed as a “Min – Max” system. |-Casting Procedure: the way the spell is cast. |-Visual effects: This is what an enemy, or other character, can/might see and use to recognize the spell as it is being cast. |-Explanation: This will explain what the spell does, and how it might affect things. |-Counteraction: This will explain the best way to counter, or nullify the spell. If there is none, the word “none” will be displayed, and one will have to physically evade the spell, or the AOE. ToO stands for target or object, SoT stands for self or target |-Warp: For the spells where this applies, it can be used to alter the effects of spells in different ways. This is mainly used in non offensive spells. (As created by Red Fox, couldn’t be bothered with making my own, and thought that this looked really good). The spells will be annotated if usable in the dual possession form, and a second spell area shall be made for Timesro’s spells.
Elements- Fire, water, lightning, forest, earth, wind, holy, shadow, space, time, pure, khaos (NOT A TYPO), void Name-
-Name-Synapse break -Element-time -Target- Self -Drain- none-moderate -Casting Procedure- It is cast mentally -Visual effects- A hazy white outline is seen around the body and the body seem to become more transparent. -Explanation- This spell allows him to transfer weight from his feet to his hands, and lightens his entire body. This spell only completely activates when contact is made with intended target object. Contact needs to be made within a 10 second period, or the spells effect fades. This spells allows him to make copious punches in a very small time. The maximum amount of hits is 1000, and rarely ever reaches that on a human. These punches are made in silent rapid fire successions -Counteraction- none
-Synapse destruct -Element- none -Target- Self -Drain- moderate-high -Casting procedure- This spell is cast mentally. -Visual effect- the body of the caster is surrounded in a hazy black outline -Explanation- This spell combines the total plausible number of hits into one large up front attack. This does massive damage to the hands, and the hands need some form of regeneration to stop the hands from turning to complete mush on the inside. This can also be countered with some way to make the hand stronger and less resistance to breaking. This spell has a grace period of 15 seconds, but will activate if the fist makes contact with any object that creates resistance. -Counteraction- Throw a large rock in the way at the last second, or dodge it
-[______] ball -Element- any -Target- ToO -Drain- slight – moderate -Casting procedure- Forms the energy into a ball in his hand by saying the element name along with the word ball. The element can be said mentally, but runs a risk of distraction and spell misfire -Visual effect- This creates a ball of energy in Azaco’s palm, and varies from the size of a tennis ball to the size of a soccer ball. -Explanation- This is the most basic attack of any mage, and can vary in size and drain, depending on the energy used. This spell can follow in an arc, but can also follow in a straight path towards the target, dependant on thought. NOTE: using void for this energy is the most violent due to the fact that it rejects most elements. -Counterattack- Simple barrier, reflect, redirect, or dodge it
-[______] bullet -Element –any -Target- ToO -Drain- slight-moderate -Casting procedure-makes a gun shape with is left or right hand. The element can be said mentally, but runs a risk of distraction and spell misfire -Visual effect-creates a small orb that sits on the front of Azaco’s pointer finger -Explanation- this makes a concentrated ball that is faster that the ball, but not as destructive. This spell follows in a straight path, unaffected by gravity. NOTE: using void for this energy is the most violent due to the fact that it rejects most elements. -Counteraction-dodge, reflect, redirect
-[_______] shotgun -Element-any -Target-ToO -Drain-low-moderate -Casting procedure- closes fist and places opposite hand on the upper side of the wrist. The element can be said mentally, but runs a risk of distraction and spell misfire -Visual effects-the hand glows the same color as the energy -Explanation- Sends a burst of 6 bullets towards the target. It requires the same action as a normal shotgun, mainly the pull back and the kick back, which is not strong enoguh to hurt. The bullets travel in a straight path towards the target. NOTE: using void for this energy is the most violent due to the fact that it rejects most elements. -Counteractions- dodge, reflect, redirect
-[_________] disrupt (NOTE: this will not be used against a PC without proper approval) -Element-any (void unable to be used) -Target- Self -Drain-slight-moderate -Casting Procedure-focuses on hand and places stress on the energy flowing through it. -Visual effect- slight visible energy. Energy appears violent. -Explanation- creates a coat of forced energy that is violent in nature and rejects its own energy. This causes it to explode upon contact with the opponents’ energy; causing slight damage to the hand used, but is only shown as a scratch mark. If this were to make contact with the opponent, it causes magic damage and a slight pink mark on the skin. NOTE: this will only work on low level spells. -Counteraction-none -Warp- Works as a source of a shield to handle sensitive material, or grasp objects of the same nature, lighting to grab a live wire, fire to grab a burning log
-Coat -Element- void -Target-self -Drain-low-moderate -Casting procedure- places hand in front of him -Visual effect- none visible until energy contact is made -Explanation- An invisible barrier is created from the hand to block spells of same level cast. When the spell makes contact, a slight purplish glass object can be seen. The energy is filtered through the ring. -Counteraction-none, due to the fact that it fades after 1-2 spells hitting it.
-Barrier -Element-earth -Target- AoE -Drain-slight-moderate -Casting procedure- a stomp of the foot; including word. The word can be said mentally, but runs a risk of distraction and spell misfire -Visual effect- barrier of rock is made varying size. -Explanation- creates a wall of rock to stop most projectiles and long ranged weapons from contact. The type of rock material made in the wall, it can make the wall denser or thinner. This also changes what the rock wall can block. -Counteraction-break the rock wall
-Increase -Element-gravity -Target-ToO -Drain- slight -Casting procedure- the word “down” pointing at the object or person (effect if allowed by opponent rp) -Visual effect-the hand -Explanation- increase the gravity on and object, making it weight more than it looks. I.e. -making a penny weigh the same as a boulder. This might also increase the attack strength of the opponent, by making their attacks heavier. The max limit of the gravity increase is about 230 lbs or 104.3 kg -Counteraction- dispel or avoid object
-Decrease -Element-gravity -Target-ToO -Drain- slight -Casting procedure- the word “up” and pointing at the target/object -Visual effect- possible hovering object -Explanation- decreases the gravity around a person to cause weightlessness. The person will not hover off the planet, but is harder to stay in place and can been sent flying a lot easier. This can also cause a boost in the skills of the opponent, by allowing them to move a lot more freely. This can negate about 100 lbs. -Counteraction-dispel or avoid object. -Warp- Can create a weightless environment to place objects in and work on them. This area is about 2 ft in diameter, and can only hod up to about 60 pounds.
-Shift -Element-none -Target-none living object -Drain-slight-moderate -Casting procedure- it is cast mentally -Visual effect-none -Explanation- allows him to gain control of the gravity around an object, and allows him to move it. He can move about 250 lbs at the highest. Things on wheels are easier to move. The drain is relevant to the weight of the object. -Counteraction- dispel or avoid object -Warp- Can use it to lock and unlock normally locked objects.
-Phoenix wall -Element-fire -Target-AoE -Drain-low-moderate -Casting procedure-pounding both fists together -Visual effects- the hands glow a slight red color -Explanation- Creates a 6ft tall wall of flame that starts an inch away from the shoulders and spreads outwards, becoming lighter until it disperses at 5 feet out, fading out after 6 total feet. The fire sticks to any human and organic material, burning through most nonorganic material. The fire loses the magical properties once it stickes to human flesh, becoming normal fire. -Counteraction-none, or high fire immunity.
-Ice dragon -Element-water -Target-ToO -Drain-low-moderate -Casting procedure- pulls hand away from ground and pushes outwards, towards the opponent -Visual effect- the movement -Explanation- creates a dragons image made out of solid ice to attack the opponent. The dragon has the power to push out ice shards and can freeze objects solid. This dragon usually lasts around 3-4 minutes. The size of the dragon depends on the water in the area. -Counteraction- a fire based spell or destroy it with a heavy melee attack.
-Current -Element-lightning/fire/water/wind -Target-SoO -Drain-slight-low -Casting procedure- physical touch with object. Speaks the word current -Visual effect- a charge running through the object -Explanation- This runs a current through and over the self, or an object, to enhance its -powers, or attack a person through a connecting object. -Counteraction- avoid the object or dispel it. -Warp- Allows caster to repair damages done to items close to the object, like electronic chips, and resodder metal.
-Gale -Element-wind -Target- AoE -Drain- slight-moderate -Casting procedure- mentally with a wave of the hand -Visual effect- hand gesture -Explanation- creates a large gust of wind towards an opponent or other object to either push them back or drive the object off course. This doesn’t work on spells. -Counteraction- regard it as a normal gust of wind.
-Haste -Element-time -Target-Self -Drain-slight -Casting procedure- mental -Visual effect- none -Explanation- This doubles the speed rate of the person. This can be cast multiple times to enhance the speed of the person. This spell increases the movement and reaction rate of the caster, and makes everything else seem to slow down. This spell runs out in 5 “real time minutes” -Counteraction- none, or wait for the spell to run out. -Warp- While using warp, the effect of the spell is reversed. The caster is slowed down to a third off the normal speed. This causes objects that are thrown by the caster to enter terminal velocity after leaving 6ft from the caster. The object appears to speed up to 4 times the speed, but it is only entering double the speed from normal speed. This spell can be damaging to the body if forcefully taken out, the heart has a 75% of going spastic and causing cardiac arrest and possible death. This can only be used once on an object, due the adverse side effect.
-Petal blade -Element-forest -Target- ToO -Drain-low-moderate -Casting procedure-holds hand open towards opened. -Visual effect- floating green leaves. -Explanation- this makes leaves and petals nearby sharpen and follow the direction of your hand, turning them into tiny blades. They do not have enough strength to cause major damage, just enough to leave small shallow cuts. This cannot be used in areas with no plant life. -Counteraction- fire or shield
-Downpour -Element-water -Target-AoE -Drain- moderate-high -Casting procedure-holds hand open palm above head. -Visual effect- sky becomes darker as the clouds form. -Explanation- creates a rain cloud to divulge a large amount of rain in a 12ft diameter. This spell takes 25 seconds to charge and activate.-Counteraction-dodge it like a normal rain storm, or dispel.
-Bolt -Element-lightning -Target- ToO -Drain-low-moderate -Casting procedure- focuses energy into two fingers and fires at opponent in a short bolt, or a longer stream -Visual effect-two fingers pointed at target. -Explanation- Fires a bolt of lightning at an opponent for either a short burst of electricity to the opponent, or a held out bolt. This is the same as being struck by an actual bolt of lightning. -Counteraction- dodge or block.
-Dragon rage -Element-fire -Drain-moderate -Target- AoE -Casting procedure- holds hand to mouth in a circle. -Visual effects- hand movement -Explanation- creates a spreading burst of fire that reaches out to 10 ft. it is 5ft at the widest point, at the end. -Counteraction- high water barrier, or dodge it, or high fire immunity
-Shadow step (NOTE: this will not be used in every rp, for the fact that it is too much powerplaying in some rps) -Element-shadow -Drain-moderate-high -Target-self -Casting procedure- this spell is cast mentally and requires a step to complete the spell. -Visual effect- none -Explanation- This spell allows him to step into the ground and change into a shadow the size of a man hole. This allows him to avoid dangers, but he cannot cast spells after this for 10 minutes. After leaving the shadows, there is a 5 second delay from being able to move. He can travel up to a mile away from the site of the spell cast. This does not allow him to go through solid objects. -Counteraction- follow the shadow, or high force light spell.
-Blind -Element-holy -Drain-slight -Target- AoE -Casting procedure- holds hand towards opponent -Visual effect- glowing white palm -Explanation- Creates sudden bursts of light around the opponent to temporarily cause loss of sight. The blindness lasts for about 4-5 seconds. -Counteraction-none, or human reactions, IE thick sunglasses, closing your eyes a second before the flash, or covering your eyes.
-Patch -Element- holy -Target- SoT -Drain- slight-low -Casting procedure- places hand over wound -Visual effect- glowing white hand -Explanation- heals cuts from shallow to deep, raw patches, and everything but disease, broken bones, or amputation.
-Mend -Element-holy -Target- SoT -Drain moderate-high -Casting procedure- places hand over broken bone, or over amputated area. -Visual effect- white glowing hand -Explanation- used to heal large damage done to the body. This does not remove the pain or the physical stress. For amputation, the area reattached cannot be used for 4 days. For broken bones, it just speeds up the healing rate to 4 times the normal human rate
-Purge -Element-holy, shadow. -Target- SoT -Drain- slight –low -Casting procedure- this spell is cast mentally. -Visual effect- none -Explanation- this spell is used to purge human made poisons from meals and drinks. The only drawback is that you must know the types of poison, or have knowledge of each and every poison. This spell was creates with the usage of the Ensight, due to the fact that most touches leave a slight magical trace on it. -Counteraction-none
-In strike -Element- enenrgy -Target-ToO -Drain-slight-low -Casting procedure- waves hand from hip to shoulder, or from shoulder to hip -Visual effect- a single wave of energy. -Explanation- creates a slice of pure energy towards the opponent. The slice travels at 6 ft per minute. The slice does not cause outer damage to the body, but causes inner damage. This creates the feeling of internal damage, and can cause possible internal bleeding. -Counteraction- high shielding, avoiding,
-Illusion -Element-holy, shadow, fire, wind -Drain-slight-high -Target- AoE -Casting procedure- this is cast mentally with a certain hand gesture. -Visual effect- a shimmer in the air where said illusion is taking place -Explanation- creates an illusion of an object to confuse the opponent or people. The illusions can range from a simple door to a fire breathing dragon. The illusions do not cause actual damage. The illusions last for 20 minutes “real time”. The Illusions can create sound using wind -Counter- dispel the illusion, or wait for it to fall.
-Light -Element-holy -Target-AoE -Drain- slight. -Casting procedure- this is cast mentally. -Visual effect- none -Explanation-this creates a ball of light for that purpose. -Counteraction- dispel the light -Warp- This allows him to gather the light in a room and make it vanish, causing the room to become pitch black. This can also be used to focus the light onto a single object.
-Spark -Element-fire -Target-self -Drain-none -Casting procedure- a snap of the finger -Visual effect- the finger snap. -Explanation-this spell allows him to create a small flame on the tip of his thumb. This is only useful for lighting wicks and cigarettes. -Counteraction-none, or human reactions
Magnavon arts (NOTE: due to the strenght of these spells, I shall not be using them unless given consent by all in the rp. If they are allowed, time will be given between the fleeing of comrades and the casting of a spell. NOTE: you must also have 13 different elements inside your body to be able to use this spell effectively.)
-Magnavon art: bomb (NOTE: due to the strength of this spell, I shall not be using it unless given consent by all in the rp. If it is allowed, time will be given between the fleeing of comrades and the casting of the spell. Note; you must also have 13 different elements inside your body to be able to use this spell effectively.) -Element- all -Target- AoE -Drain- insane -Casting procedure- a 35 second chanting procedure while holding both hands near each -other in the image of grasping a ball between both hands. An orange ball the size of a tennis ball is formed. -Visual effect- the orange tennis sized ball, including the chanting -Explanation- This spell creates a ball of 4 ft filled with all usable elements inside the casters body. The spell takes a 35 second charge time, with continual chanting. The spell shrinks from 4 feet in diameter during the chanting procedure. The orb keeps all the energy inside and separate, until contact is made with an object. Upon contact, the 12 energy’s collide together and create a forceful explosion, roughly the size of 4/5s of Texas. This spell emits an ear drum shattering high pitch whistle 3 seconds before the actual explosion. The only energy not inside is the void energy, which creates a barrier around the caster, causing any physical objects hurled forcefully at the opponent to either slow down, or disintegrate. This barrier activates upon the comand of the devoid ring, which requires a certain word during casting. It covers a 2 ft diameter around the caster. -Counteraction-disrupt the chanting, or distract the caster
-Magnavon art: Giant -Element-all -Target AoE -Drain- severe -Casting procedure- 36 chanting time while having the casting hand places on the ground. -Visual effect- the chanting plus the body position -Explanation- This creates a 16ft giant made of the different energy’s. The giant has 4 arms, well muscled, and has no facial feature, other than the black eye sockets. The giant will only obey the caster, and wields 4 different swords. Each sword is as followed, holy, shadow, pure, khaos. This is made so that if the two swords of opposing forces, a large explosion is send outwards, away from the giant and the swords are 7.5 ft in length. The giant has a weight of 3 tons, and has no true limit to its strenght. No barrier is erected around the caster, and no high pitch whistle is emitted from the giant. The giant can last for up to 15 minutes “real time” and requires heavy amount of concentration from the caster to avoid the giant from just exploding. -Counteraction- stop the chanting, distract the caster before or during the spell, or avoid the giant for the allotted time frame.
Summons: -Mana- the grey brown spider monkey -Drain-moderate -Casting procedure- a small blood offering and using that blood to make the image of a spiral. -Explanation- This summons Azaco’s companion, mana; a female spider monkey. She has grey hair on her back with brown fur on the chest. Her tail is 30 inches in length. She weight 16 lbs total, and has the ability of human speech. She can climb most objects, since her nails have small barbs. She is mainly meant for spy missions, and retrieval of sensitive material, due to the training given to her by Azaco. She can carry up to 16 lbs with just her tail alone. She can scale up to 30 ft on a building before becoming slightly winded. She also has a mental link with Azaco that ranges to 10 ft before becoming fuzzy, with a total range of 25 ft before connection is lost. She has the relative human intellect of a 12 year old human
-Ulric- a 4ft tall white wolf -Drain- moderate-high -Casting procedure- a medium blood offering while making the image of a paw. -Explanation- This summons Azaco’s companion, Ulric, a male white wolf. Ulric has a black blaze starting from the snout and curing outwards to end at the back of the ears. Ulric weight about 300 lbs. Ulric stops at a large 4 ft tall and 7ft in length from snout to the tail. His claws and teeth are longer than that of a normal wolf. He has mental link with Azaco that ranges to 20ft before his own instincts take over. He is able to reach up to 68 mph. He is also able to fire short concentrated bursts of wind from his jaw, mainly used to shove the target backwards. Ulric is unable of human speech. He summon length is 6 hours, but rarely stays for that long. Ulric is the only summon of Azaco’s that can decide whether or not to come when the summon, and can leave at his own will.
Timesro’s spell list (only usable during dual possession)
-Dual possession -Drain-80% of total amount of magic -Casting procedure- this is cast by special incantations by both parties. The incantation depends on the type of souls that are bonding together. -Visual effects- the body fills out, but the muscles do not change by that much. Also, the floating light blue orb disappears into the body. -Explanation- This creates the perfect balanced body for fighting. It increases the body’s strength, defense, and stamina. This requires two souls to use, due to the fact that the form requires complete focus from the caster to guarantee that the magic doesn’t just burn through the body and rip the muscles to shreds. The second soul is needed to control the body’s movements and the fights. The skills in the fighting are dependent on the skills of the second soul. The other 20% is used by the secondary souls possible magic spells. This can also be reversed to reduce the body’s muscle mass to increase the mana pool, but can cause serious muscle deterioration. The nature of the spell allows body to house both spells with relative ease, but causes possible blending of the two souls. When the spell is used to many times, one of the souls will end up vanishing. The soul that is the least adequate to the body will vanish, but will take away 25% of the total energy of the other soul, and leave a void inside the person. This can lead to mental instability in the caster. This 25% is not able to be gained back. This also causes massive stress upon the body, and requires a full 12 hours of sleep before the energy is at 80%. The other 20% returns slowly due to the fact that it was used by a slightly foreign soul. -Counteraction-reject one of the souls from the body, or dodge the opponent
-Slip stream -Element-fire -Target-self -Drain-low -Casting procedure- a 5 second charge time -Visual effect- the palms of Azaco’s hands turn white, while placing the hands behind him. -Explanation- this creates a burst of condensed fire energy that allows him to jettison himself about 10 ft forward. This is mainly used to close the gap between enemies. -Counteraction- none
-Weapon morph -Element- any -Drain-moderate -Target- self -Casting procedure- this spell is cast mentally, and has a 3 second delay to when it can be used as an actual weapon. -Visual effect- a weapon made of Azaco’s staff -Explanation- This morphs the staff into a weapon for better use in the dual possession and for taking down enemies. The weapon loses the protections of the staff, but it cannot break while in this form. The caster has to know the details of weapon that he/she is changing it to. This does not apply to long ranged weapons such as bows, cross bows, and the like. -Counteraction-cancel or attack.
-Harden -Element-earth -Drain- low -Target-self -Casting procedure- this spell is cast mentally. -Visual effect- a high sheen to the body -Explanation- this spell increases the density of the body to lessen blunt attacks and make it harder for bladed weapons to damange the skin -Counteraction- none
-Ice blade -Element-water -Drain-low -Target-self -Casting procedure- tapping the heels of the feet or shoes. -Visual effect- the change in body posture -Explanation-this spell is used to make ice skates for conjuction with the slip stream fire spell. These blades won’t chip or leave marks on the ground, but cannot be used in extremely hot areas. The blades will not break if hit, or throw off the skater. The blades do not need to be on a smooth surface to be efective, but are highly recommended against in very rugged terrain -Counteraction- fire spell aimed at the blades or dodge the skater
-Final burst -Element-none -Drain-severe -Target-self -Casting procedure- this is cast mentally -Visual effect- a hazy wave of heat given off from the body -Explanation- This spell triples every enhancement from the body max spell. It boosts all aspects of the body, but causes immense strain when done, usually requiring a full 30 hours of sleep. This spell allows for complete control over the body, but can cause muscle tearing and broken bones from magical stress of the spell. The spell can last un to 10 minutes, in game time, but will cause irreverable damage after 6 minutes, leading to death at 10 minutes. -Counteraction- none
Forms (NOTE: due to the effect of the form, it will not be used unless approved by the RP leader)
-Bloodren -Drain- 99% of total energy -Casting procedure- heavy anger or want for revenge. The change can be insentatious, or a build up of 3 minutes before complete release. -Visual change- The skin becomes more taunt and pale. The entire blood system stands out as the blood inside the body turns completely black, making them stick out from the pale backdrop. The eyes of the spirital turn completely black, showing no pupil or any sense of direction. The body also seems to become just barely transparent, showing bruises and any other scars from fighting. -Explanation- The rage allows spiritals to activate something called bloodren. This forcefully turns the blood black and allows for usage of the blood. This blood can be used to stop most blunt object and allows for rapid recovery from light wounds. The body ignores any physical limitations and disregards all magical ability. The strenght of the person borders on super human. The body can last in like this for about 10 minutes before the body begins to deteriorate from the blood. After 12 minutes, the process is irreverible, and the body can last for 3 more minutes before completely stopping all functions. If the process is stopped before the 10 minute border, the person will be left unconcious for a week straight at max, and 3 hours if minimun. When wounded beyond instant regeneration, spiritals can use that blood as a weapon, hardening it into sharp needles. The needles are strong enough to penetrate human flesh, but cannot penetrate most types of metal, but cause heavy dents. If the blood gets left into another human, it doesn’t allow the spirital to control it, but it can allow the humans to use the blood to enhance their own abilities for short amounts of time, but can cause fits of insanity, and with too much use, can lead to complete mental break down, and allow the black blood complete control with no resistance. The blood uses any magical energy inside the body to refuel it. Once the blood runs through the body, it will cause the death of the body, with one final burst of insanity and viciousness. -Counteraction- relax the spirital, or knock him out.
Other skills- He is able to tune almost every type of instrument there is. This is due to the fact that he has seen and played almost every type of instrument known to man. His most favorites are the flute, drum, and trumpet.
History- Azaco lived a very secluded childhood. He was teased a lot due to his hair and eyes being so vastly different than any one else’s, and avoided due to his power. He grew up reading books mostly, due to the fact that he had seldom friends, and found comfort in the words of his past. In school, he was shunned for being physically weak, and for being to intelligent. The magic teachers enjoyed him for his skills in magic, and the physical teachers were annoyed by his entire lack of strength. He was always left in the shadow of his older brother, who was perfectly balanced in both fields. He soon met someone who was impressed by his magical abilities. Her name was Serenity Avero. She was unrivalled in the field of martial arts and weapon play. She was bad in magical abilities though, and was why she was drawn to Azaco. She soon started hanging out with him, enjoying his skills in magic, and his own quirks. He becan courting Serenity, and soon they were going out with each other. They would meet in a secluded forest until the night she was captured and taken away from him. He flew into a rage and destroyed half the forest, until he was subdued by the council members. He began to experiment with his 10 elements and found it impossible. When he was finally able to force them into one large ball, it exploded on him, destroying over half of his house. The last thing he saw was a dark figure fleeing the explosion before passing out. He woke up in the hospital, severly wounded and hospitalized for 5 months. He was banned from using magic for 5 years, and was forced to help rebuild that section of the house. He began to be blamed for stuff that he had no idea had happened, and soon found out why. A man, looking exactly like him. He began to hunt him down, where he met timesro, a spirit who had decided to stay around to help. Through much pleading, Azaco was able to befriend him and help him take down this man and prove his innocence. Timesro found the body lacking, and taught Azaco about the dual possession spell, which they spent time working on. By the time they mastered the spell, they found the dark self, the man ruining azaco’s life. The man revealed himself to be Ocaza, the dark half wanting to be whole and in control. They began to fight in the 5th city, the one build around their religion of the earth and time. Azaco found that his magic had very little effect on him, and Ocaza was stronger than him. Timesro reminded him of the dual possession, and he used it. They began to fight, Azaco ignoring the surroundings and Ocaza enjoying the destruction. Both sides were evenly matched, and caused massive damage, and ending in a tie. Ocaza then fled the spirital world to cause more destruction and find a way to take back full control of both bodies. Azaco fled into the forest to avoid the retributal, knowing that some one found out about both of them. He met a shady jeweler and made the iwatte, to give him an edge over ocaza. He then went to the library, and made is almanac, to remember the place he couldn’t return to until he captured Ocaza. Azaco soon began to recover his strenght, took a simple boat and headed out of the spirital ocean, to go to the human world He left at the age of 19 (human) to explore the other world and to search for many things. Upon leaving, the first thing he noticed was the shift in his powers. He felt a little more, unsettled in the new world, and shrugged it off. He headed out, searching down his love, his enemy, and the needed power. He soon found a new element, pure, from a wizard in the Middle East. He trained under this person, gaining control of the element before leaving. He tried his Magnavon art once again with this new element, but soon learned that it blended to well with the other elements, causing them to detonate even quicker. He learned though, a way to focus his mental powers into this element, and make a bomb out of it. HE reveled in the spell, but was still unhappy with the result. He left the man when he died, thanking him for the spells, and the knowledge.
During his travels, he met another mage, this one stronger than the last. He went by the name of Alumar Loren. They began to spar, each others skills equaling out the others. Azaco followed after the man, after the fight came to a tie. He followed the man back to his base, and begged to be trained by him, to further his skills in order to take down the man who had cost him his home. Alumar agreed, after much persuasion. Azaco worked tirelessly in order to study under alumar, but was annoyed with how little acknowledgment he gained from the mage, even when doing things right. He learned very little, and left some 12 years later, with much “thank you’s” and some very well chosen words. He went out again in search of Serenity and Ocaza, the energy being the least thing in his mind.
He soon ran into the man he had been looking for, Ocaza. Ocaza had changed, had learned to manipulate Khaos energy, which resulted in another large fight, ending with neither side killing the other. Azaco, during this fight, was thrown into the pits of hell, where he was hunted for the mistaken identity. He soon met up with the man who had taught Ocaza, and with much bribery, learned the element for himself. Azaco knew that he would be unable to create the magnavon arts with just 12 spells, as the khaos would oppose the pure energy. He learned thought, to use this same energy with his thought bomb spell, and used this disastrous new spell to his advantage. He continued his hunt for the man, annoyed with the once again last minute escape. He started heading west, searching for the man, and woman.
He ended up upon a temple ruins, unkempt and starving, in unknown lands. He went into the ruins, curiosity aroused. He found that the ruins seemed to be in a state of permanent ruin, never able to fully crumble, and attempts to repair it seems to have been for naught. He soon found himself in the central hall, with a large gate way in the dead center of it. He headed towards is, truly interested in it, sensing some foreboding power leaking from it. He pushed on the gate doors, and was sucked into what he could only describe as a black void. The further he looked in, the darker it got, looking just like the temple, but darker. He soon learned that no time seemed to move in the void, but seemed to move at the same time. Upon entering, he was surrounded by a purplish mist that seemed to fill into his body, but avoid his body at the same time. He soon met beasts that inhabited the void, and learned that he could not use his own energy, only the void energy. He began to notice the absolute emptiness of the energy, and found that he had found the element he was looking for. After delving further into the area, he began to regain back his own energy, and was able to use his own energy at full strength after what felt like a millennium. Upon regaining his other elements, he began to mix them with the void energy, and soon learned that the void element did not mix with any, and repelled, them. He soon blended them to create the magnavon arts, which he mastered after spending the rest of the time in the void. Azaco soon met the goddess of the void, Voidriana. She was a cruel mistress, selfcentered and egocentric. She wouldn’t allow him to escape, and turn him into her slave. He challenged her with a trcik designed to make it so that she would win, and lose at the same time. Upon her lose, he was granted three requests. His first request was the ability to return to the void upon whim, which is how he gained the portal in the back of his book. The second request was for the ability to house and use the void element. He was once again surrounded by the same mist, and it sunk deeper into the skin. He could feel the energy moving inside him and smiled. He left then, keeping the final request for an emergency.
He left the void to find that he was still in the same time zone as when he left. He also realized that his magnavon arts were back to basic level, completely unmastered. He swore outloud and began to retrain his magnavon arts. He traveled again, meeting many people and spending time reworking the outer ring of the void to his own personal image. He met Ocaza again, and another fight ensued, which neither side won. Azaco left the scarred area, now known as the grand canyon. Azaco is still searching for Serenity and for Ocaza, and working on again mastering all 13 magnavon arts.
Last edited by Koti~; 03-03-2021 at 01:18 AM.
"Even Dreams, can be a nightmare"
Spoiler: Click it, I dare ya!
"this is your crack team of operatives?!"
"Yes"
"Seriously?"
"Yes, why do you ask?"
"You basically got a wizard who uses scribbles to fight, a horny tattooed man who crawled out of a hole in the ground, a literal Viking that has no concept for sublty, a girl who's only qualification being a plot twist from a shamalan movie, female Mowgli and a 13 year old boy."
"Don't forget Connor."
"And then there's that fuck!"
"You forgot the werewolf and Yakuza assassin."
"Oh you mean the Eastern Scooby Doo and the video game mafia remake? Lord knows how those two haven't killed each other yet."
"Hey, they get the missions done."
"That's the worst part! Your team is one flamboyant clown away from a Saturday morning cartoon, and yet you work! How!"
"Magic"
Given by Rho Aias
"I have this inkling of a feeling that writing with you would be similar to turning into a poptart and running across space while shooting rainbows out backwards."
Zimpie:
"You just killed logic"
Name- Atoreya Whaylen Age- Human age- 32 Spirital age- 2031 Title- guardian of the core Occupation- protecting the main core Height- 6’ 4” Weight- 145 lbs Gender- male Race- spirital (human if need be) Family- Mother- Amesha Sokate Whaylen Father- Togero Whaylen Brothers- Azaco and Cozaa Whaylen Sister- Alumera Whaylen Appearance- He is tall and majestic looking. He has long silver hair which is tied back in a ponytail to keep it out of his eyes. He has emerald green irises and the rest of his eyes are really light blue. His face is smooth and taunt, like oiled drum skin. He has a prominent cheek bone and a strong chin. His face is devoid of any hair, leaving that smooth feature. His ears are always perked and alert for any sounds. His chest is toned and tan due to his job. He also has a white blanched scar mark running along his back that is the only off setting mark. His hands are rough from sword work and spell use, although he has very elegant hand writing. His legs are devoid of any fat, leaving only rock hard legs in their place. The bottoms of his feet are worn and rough from his daily training. HE has 4 tattos on his body which are covered by skin patches. The two on his hands show the yin yang symbol and the other two are on his shoulders. The right one is a pointed X with two swords going through it. The vertical sword has a black blade and has a point sticking out of the blade. The horizontal one has a part missing where the other on would go and is white. Is the tattoo of the spiritals. The one on the left is the 4 realm tattoo. It has a fire going around it and two swords pointing the same way, the sheaths are laid over top and connect it, to form a W shape pattern. He wears a regular style kimono with a red top and green legging. He wears a pair of black gloves that have a special feature on them (discussed in weapons). He has light leather boots to cover his feet and allow for maximum running ability. Underneath the kimono is a specially made suit out of silk and dragon scales ( all having fallen off naturally). The suit protects him from harsh weather, like frigid cold, to boiling hot. This suit is also very durable, even though its very light. First impression- One would get the sense of a caring man who defends all. He responds to all in kind, and only losses his temper when angry. He will help any who need it, and fight when there is a need. When he losses his temper, he becomes very hostile and lashes out at all, but he has learned to control this through meditation. Personality- He is caring and noble, being the oldest sibling of the Whaylen clan. HE has a good sense of humor, and is relaxed and easy going. He holds respect for those who can wield power correctly, or he will do everything to stop him. He doesn’t judge until he gets to know people, and has a good sense of right and wrong. Weapons- He has three weapons, his bow, the gloves and his sword. Inhibitor gloves- These were specially made gloves for his training. These gloves work to inhibit the use of his magic, which has allowed him to continually work with magic and increase it. The only time the takes these off is if the situation requires it. If he does this, his energy level will multiply by 2. Zetro mekra (Guardian blade) - This blade was made 10,000 years ago, making it the oldest artifact to the Spiritals. This blade was forged from the space mineral crystalline ore, giving it its hardened surface and almost impossibility to destroy. They laid enchantments on it so that it would never rust and gore would never stick. The blade is like a scale, flashes rainbow when angled right, but looks like metallic silver normally. Teyra Nagoti (Bow of the winds) This long bow is made from yew and inlaid with rubber tree, to make the load bear less, but not diminish its strength. The arrows are made of the same tree, which has the properties to hold onto spells for quite some time. It cannot be disrupted by a gust of wind, unless it’s a huge blast. The arrows are fletched with swan feathers. But he can fire about any arrow. Magic- Each spell drain is cut in half when the gloves are off. All spells are dodging able Fire- Fire ball- Cost- little Cast- Holds up his hand and the just pops up. Effect- Creates a fire ball to attack opponent. Can cause sever burns in hot environment Counter- Water shield Fire blast- Cost- little Cast- create fire ball, then holds up hand, palm facing outwards. Effect-shoots fire at the opponent. Counter- water shield Fire shield- Cost- little Cast- holds right hand in upper left corner of his body, then swipes diagonally. Effect- creates a shield of fire Counter- fire or ice attack Fire song- Cost- medium Cast- forces his magic into his voice, changing it to match the molecules vibrations, which then vibrate at high speeds to create the fire Effect- causes foes within a 10 meter radius to catch fire from hearing his song Counter- Water shield, distraction, or get out of range of effect. Fire blade- Cost- little, but constant drain Cast- holding his hand o the blade he lights it on fire. Effect- coats his blade in fire, allowing his attacks to do more damage than regular sword attacks. Counter- ice attack on the blade, or high gust of wind Lightning- Lightning current- Cost- little Cast- Places hand n the desired object to send the current trough Effect, sends high volts of electricity towards the opponent or electrifies an object. Counter- nullify the lighting, with ground. Lightning bolt- Cost- little Cast- conjures up a tennis size ball of lightning which is surrounded by a ring of lightning Effect- creates a ball of lightning to hurl at opponent, possibly causing nerve damage. Counter, divert the spell into the ground, or block it with an earth spell. Lightning spike field- Cost- medium Cast- gathers the magic, and then rams his hands onto the ground, sending out a pulse about 25 meters in radius. Effect- creates a field of lightning that lasts about 1 minute of drain. The damage is equal to the lightning bolt Lightning spike dance Cost- high Cast- gathers the energy, and then holds it above his head. Effect- the lightning jumps from his hand to attack nearby enemies like a cage, extending outwards of 30 meters. Counter- Strong earth barrier Lightning rope Cost- medium and low constant drain afterwards. Cast- collects the lightning and extends it on one finger, which then lengthens to about 20 25 meters Effect- allows Atoreya to use it as another weapon, which can cause damage to the nervous system if the opponent is held long enough Counter, replace the object before the rope grabs you, or distract Atoreya. Water Mist blanket- Cost- high Cast- holds his hands above his head, and then pulls them down, brining the mist with him. Effect-, creates loss of sight for the opponent Counter- Fire blasts or very bright light Ice Spike- Cost- little Cast- holds up his hand, gathers the water into the solid ice form Effect- Used to create spikes from ice. Counter- fast moving fire spell Ice mirror dissuade Cost- low, but constant Cast- holds up his hand to create a dense mirror of ice Effect- Allows him to look through objects like ground to see heat signatures of creature or se through illusions Counter- high heat to melt the ice Ice dome- Cost- medium Cast- places both hands on the ground parallel to each other. Pulls the water from the ground to create a dome of ice around him Effect- makes a dome of ice to protect from heavy spells. The ice is highly compact, leaving little room for movement. Counter- Constant high fire spell, or 5 heavy attacks. Wind- Wind slice Cost- little Cast-conforms the wind around either the sword or arrow Effect- makes the sword hit harder and the arrow move faster and hit stronger. Counter- Block or distract Atoreya during the creation, which takes about five seconds. Pinpoint- Cost- little Cast, focuses on a part of his body, they harden the air around that spot. Effect- creates small pin point location to protect from blade strikes. Counter- this spell can only be used if opponent is very slow or deliberate, doesn’t work on fast attacks or complicated moves. Earth Arrow pull Cost, medium Cast, slams his foot onto the ground, which causes an arrow to shoot up from the ground, made out of earth. Effect- allows Atoreya to use his energy to supply him with arrows. Counter- dodge the arrows Earthen dome- Cost- medium but drains Cast- sits down in meditative pose, the barrier rises instantly within 5 seconds. Effect- create a dome to protect Atoreya from heavy spells Counter- Shatter the dome with heavy earth spells or explosions. Strengths- He is agile and very strong. Due to his job, he has been trained very well in controlling magic and strength. He dedicated to his job and will never allow a job to fall through, even if it causes great harm. He has great reflexes and good speed, topping out at 60 mph. He has great skills with his sword and bow, since these are his prime weapons. Weaknesses- He has about half the energy of Azaco with his gloves on and half the sword skill as Cozaa. His dedication could prove to be great weakness, because he will fight even if he dies. He is honor bound to fight if a challenge is issued, even if he knows that he will lose. History- he is the eldest son of Amesha Sokate Whaylen and Togero Whaylen. He was born with a perfect balance of sword skills and magic. He had been born with the Spirital tattoo on his arm, which meant that he was the next core guardian. He was then trained in the top school to learn all he could about swordplay and magic. He trained there until he was 10, which he then underwent the core ceremony. The ceremony was the infusement of his blood onto the orb (it was one back then) to bind him to the core. The ceremony involved 2 steps. Step one- He first had to pour a drop of blood onto the orb. This would bind him to the orb with body, spirit and magic. This would make it so that he could draw energy from it. This only worked while he was still bound to the orb. Step two- He had to fight the old core guardian. This would prove his dedication to his job. The old guardian was named Setrome (meaning weapons guru) the fight lasted for hours, neither side giving an inch. It wasn’t until 5 hours in that the old guardian started to give. Little by little Atoreya was able to whittle away at the old man until the old man made a foolish move. Setrome lunged a little too slowly, allowing Atoreya to flick aside the sword. He was able to bring the tip of his sword up to the neck point. The two stood there panting, sword still at point. It wasn’t until they heard the people clapping that he realized that they were people still there. After that, Atoreya went to train with Setrome. The training was long and arduous. It was long and grueling, never letting up or ceasing. HE was trained to fight for long hours without rest or break. He was given the gloves at the beginning to make the training even harder. After 3 years of training, he was given the suit that was normal for all guardians had to wear. He trained long and hard, overcoming obstacles and trials that would cripple normal people. At the end of the 10 year training, he was gifted with Zetro mekra, the crystalline blade of the guardians. The old guardian retired, leaving Atoreya to train on his own. He practiced daily, since very little came to challenge the core guardian. 5 years later, the position was given up to Azaco. Due to the bizarre circumstances, no fight was needed. Atoreya took this chance to leave his homeland to search for more training. He never learned of the destruction of hi home land. Atoreya was able to find a new master to teach him in the ways of the forest. How to move without making a noise and how to use a bow were the primary targets of his training. He spent five years training with the bow, making his shots as accurate as possible. He then learned the spell of earth arrow, which came in handy. He never learned the second part of his training very well. His training was also hindered when a group of bandits took over the forest and killed his master. They had snuck up on him and killed him wile he was getting his bow ready. Atoreya found him while he was hanging onto life. These were his last words: “I bequeath to you Teyra Nagoti in hopes that it will bring you safety.” This was the first time that Atoreya took off his gloves to fight. He found their base near the edge of the woods. They had killed animals and were cooking it over a slow growing fire. He attacked with all his furry, his magic coming with great ease and ferocity. The power came so easily, that is own strength scared him greatly. After finishing off the people, he return to his masters house. He buried the old man, gathers what meager supplies he could find, then went off in search of a new home.
Last edited by Koti~; 03-03-2021 at 01:20 AM.
"Even Dreams, can be a nightmare"
Spoiler: Click it, I dare ya!
"this is your crack team of operatives?!"
"Yes"
"Seriously?"
"Yes, why do you ask?"
"You basically got a wizard who uses scribbles to fight, a horny tattooed man who crawled out of a hole in the ground, a literal Viking that has no concept for sublty, a girl who's only qualification being a plot twist from a shamalan movie, female Mowgli and a 13 year old boy."
"Don't forget Connor."
"And then there's that fuck!"
"You forgot the werewolf and Yakuza assassin."
"Oh you mean the Eastern Scooby Doo and the video game mafia remake? Lord knows how those two haven't killed each other yet."
"Hey, they get the missions done."
"That's the worst part! Your team is one flamboyant clown away from a Saturday morning cartoon, and yet you work! How!"
"Magic"
Given by Rho Aias
"I have this inkling of a feeling that writing with you would be similar to turning into a poptart and running across space while shooting rainbows out backwards."
Zimpie:
"You just killed logic"
Name- Alumera Whaylen Title- The Black Rose Occupation- Thief, becoming a ninja Age- human 18 Spirital- 2018 Height- 5’ 6” Weight- 120 lbs Race- elf Gender- female Family- Mother- Amesha Sokate Whaylen Father- Togero Whaylen Brothers- Azaco, Cozaa, and Atoreya Whaylen
Appearance- She has emerald green eyes that seem to pierce through ones soul. They belay a depth of madness and cunning. She has flaming red hair, which she lets go loosely. Her features are smooth and curved, allowing for her high speeds. Her hands are delicate and smooth, and her arms and legs are bound by black tape. Her ears are tapered but, are small and curved, no point. She has a small button nose and thin eye brows. Her feet are rough due to the running and working out. Her knuckles are bruised from her fighting, and she has a scar on her right hand from it getting sliced open. She has a tattoo of the shadow realm tattooed on her back. It is a cross with a diamond in it with a snake curling around it. On the right side of her neck is a tattoo of a black rose head. She wears a light tan coat with a hood on it. She has a thigh length skirt which is black and blue jeans underneath it.
Under it she wears a skin tight sleeveless black skinatard. She also has a black bandana to keep her hair from sticking straight up. She also wears her black belt. She has two other belts that are crisscrossed across her waist, so the black belt acts as a divider. On it she holds her normal pact of shurrikan on the left, and kunai on the right. The skinatard has no back portion, which lets her show off the black tape around her stomach and waist. She has two belts on each thigh to hold her dagger. A small pact is on her left arm, which is where she stores poison tipped needles that only she has an antidote to. She usually has a pack of her special cigarettes on her body most of the time and a digital wrist watch on her body.
Personality- She can come across as an arrogant punk who laughs at futile efforts. She is hardly ever impressed and rarely shows compassion. She loves to steal stuff and cause people to go crazy. The only time she shows anything other than amusement is when some one can actually catch her or see her. She loves to cause mayhem and chaos in any organization, and will joke at even the most dire situations. She can also be confused with having a large ego, but will take offence to that.
First impression- She seems like someone who needs to be protected from bad guys. This is how she gets most guys to fall for her and women to care for her. When she does this, she will rob you blind before you have the chance to do anything against it. After this, she will sow mayhem and chaos into the people’s lives before they can recuperate. Then she will leave with her famous quote. “The black rose lives on!!”
Weapons- She has a complete set of shuriken and kunai. She also carries a pact of poison tipped needles that are made from diamonds that she stole. She has a special dagger that holds the antidote to her poisons.
Nebre tokresu (Night shade) this dagger is a short serrated edge with a scary looking hilt on it. Where a usual jewel on the hilt would go, there is a cat shaped eye on it. The liquid from the eye is the cure to her poison, which she has taken in volatile amounts, making her immune to the poison. The poison itself won't kill would, but main you for a long time.
The poison can be laid on any fabric without dissipating. The poison will seep through the pores of a human and into their bloodstream. IT then travels up to the brain to mess with the synapses that control the senses. IT will make your vision go blurred, your feeling gets shot, you taste bile, and all you hear is a buzzing sound. This lasts for 5 minutes before it begins to fade. This gives her plenty of time to do what she needed to do.
She also has specially made cigarettes that she uses for her shadow art spells. This special cigarette is a special blend of green tea leaves, oak bark, and ginger. This cigarette helps calm her nerves and keeps her systems in check, since it is all antioxidants.
Magic-
Shadow rope- Cost- little but constant Cast- Holds out her hand Effect- black tendrils come from her hand to move and grasp objects. It extends about 30 meters from her hands. Counter- really bright light.
Phantomize Cost- little but constant Cast- Steps backwards, then seemingly falls into a pit. Effect- turns her into a shadow, blanketing all her life and energy readings Counter- really good reflexes or, extremely bright light
Shadow poison Cost- little Cast- presses her hand on the eye, and then pulls it away. Effect- Creates the deadly poison she uses. Counter- dodge it.
Shadow art Cost- little Cast, holds her hand out like grabbing hilt, smoke forms to her magic and makes weapon. Effect- makes melee weapons for use. The magic is placed in the smoke when it enters her body so she can manipulate it to any weapon form she wants, from daggers to long swords. Counter- block it like a normal weapon
Black rose Cost- next to none Cast- holds out her hand like she was holding a rose Effect- creates a rose to leave at the scene of a robbery, untraceable Counter- destroy the rose, since it has no effect otherwise.
Time-
Haste- Cost- little Cast- by thought Effect- increases her speed 2 times normal rate of her average speed at the moment Counter- a slow down spell or dispel it
Synapse break Cost- moderate Cast- by though, but it can be seen as her body seems to form this hazy white outline. Can only be used as long as she has a digital device on her body Effect- This spell only works if she can land the first punch. Her body moves at extremely high speeds, where she will rain hits upon the person until her arms and legs to spasm from the force of the movement. The pain from the blows comes 1 minute later, and it depends on the number of blows she landed. Counter- dodge the first blow and wait for the effect to take place.
Fire- Light- Cost- very little Cast- snaps her fingers to light her thumb, which she uses for lighting her cigarettes or other items. Effect- is a lighter Counter- water
Soul sacrifice- Cost- her life energy Cast- She says, the spell ,then her body falls, leaving her soul there to do the damage. Effect- increases her energy 10 fold for any spell Counter-Knock her out before she can use it. Side effect- she dies after using a spell
Strengths- she has great reflexes and is very agile. She can move without being detected on caught. She is also skilled with most one handed blades. She is very hard to catch, as she is double jointed. Her body is made of lean hard muscles, which confuse most enemies. She is an excellent con artist and easily works her way into people minds. She has learned many tricks with her shadow ropes, and Phantomize. She has also pulled over 1,000 heists since leaving her home land. She is also able to reach speeds of 50 mph without her coat on, and 30 with it on.
Weaknesses- She doesn’t have very much defense and can be very arrogant at times. She has almost bee caught after a heist about 5 times, mainly because she wanted to boast about her skills. Also, her synapse break causes her muscles in her arms and legs to spasm uncontrolablly after use of it.
History- She was born into the Whaylen clan, so a lot was expected of her. She went to the top school for weapons use, but she grew bored of it. She started to pull pranks with many people, until she was caught. She then found out that she was very hard to catch, due to her abilities. She then found out that she loved to steal stuff, since every thing was given to her due to her looks. She trained for a few years to learn more about magic, then ran away when she felt she had learned enough. She was 10 at this time
She joined a guild of thieves after settling down in a big city. She soon learned many tricks of the trade and stole many things, besides food and other priceless valuables. She soon rose through the ranks in a couple of years, honing her skills to near perfection. After 5 years of this, she took control of the organization and renamed it, calling it now, the Rose Bush, after her name. She soon grew infamous for her skills at being able to steal even the most prized possessions and gloat, without being caught. She got her nick name black rose, because every time she completed a robbery, she would throw this down after saying her quote. She then got the black rose tattooed onto her neck to show her leadership over the other people of her organization.
She is still learning to become a ninja, and is thinking of becoming an assassin
Last edited by Koti~; 03-03-2021 at 01:25 AM.
"Even Dreams, can be a nightmare"
Spoiler: Click it, I dare ya!
"this is your crack team of operatives?!"
"Yes"
"Seriously?"
"Yes, why do you ask?"
"You basically got a wizard who uses scribbles to fight, a horny tattooed man who crawled out of a hole in the ground, a literal Viking that has no concept for sublty, a girl who's only qualification being a plot twist from a shamalan movie, female Mowgli and a 13 year old boy."
"Don't forget Connor."
"And then there's that fuck!"
"You forgot the werewolf and Yakuza assassin."
"Oh you mean the Eastern Scooby Doo and the video game mafia remake? Lord knows how those two haven't killed each other yet."
"Hey, they get the missions done."
"That's the worst part! Your team is one flamboyant clown away from a Saturday morning cartoon, and yet you work! How!"
"Magic"
Given by Rho Aias
"I have this inkling of a feeling that writing with you would be similar to turning into a poptart and running across space while shooting rainbows out backwards."
Zimpie:
"You just killed logic"
Name-Cozaa Whaylen Title- Demon swordsman Occupation- Swords man Age- 19 Eyes-black outlining, red irises, and white pupils Height- 6’0” Weight-95 lbs Gender- Male Race-human entity Appearance-(eyes listed above). He has Jet black hair that comes down to his shoulders. He wears leather armor that has been finely treated to withstand most blunt blows, but can be cut with a strong pointed sword. He carries two small bags on his side. He has a light frame, but that don’t let that deceive you. His entire body has been stripped of any fat, leaving only lean muscles. He has been through intense training to increase his endurance to very high levels, higher than most people have. His face is tan and taunt, with no visible scarring on it. His body has three scars on it, one along the hip, another on his right forearm and the last one on his across his chest. His legs are also stripped of fat and are hard as steel. His hands are worn from repeated sword dueling, as he likes challenging any one who is interesting or good with swords. He has beat out many people with only one sword, but some have given him a challenge to use two. He also wears a cape. The cape is a very dark blue with gold lining on the back, leading to his family crest in the middle of the cape. Rough Appearance in a nutshell: Picture link First impression-When people first meet him, they get a cold shoulder vibe off of Cozaa. He doesn’t do well with new people, but gets along great with people he knows or has fought before. The first thing people will see however, are his eyes. Being as they are normally not this kind of color, people get scared off very easily, giving him the nick name, Demon swordsman. After getting to know him, he turns out to be a very good strategist and very dependent fighter. He doesn’t have much of a mood, but can act very well. Fighting personality- He becomes emotionless when fighting a person. The only time Cozaa shows emotion is when his opponent has no chance of winning. HE has studied many different styles of fighting and created two of his own. He can turn off two of his senses while fighting to add to his other senses. He turns off taste and feeling, being as sight hearing and smell are the most commonly used. In his two final stances however, he turns off all but seeing. Weapons- In the pouches he has on his sides are his kunai. He has about 10 kunai each, giving him a total of 20 kunai in all. He can use almost any type of sword that he has trained with, going from basic dagger to two handed broad swords. HE has three weapons of great importance as they are his most powerful. Kurahi Nakaga (dark fire blade) sword one This sword is his shortest and his most commonly used, it is also why he has been given his demon nickname. It is made to be very light and very fast, leading to his speed. He can strike many different places with this blade. This blade was given to him at the age of 10 after completing the sword mastery test, the youngest person to do so. He trains frequently with this sword in black surrounding, making it harder for him to see, so fighting in day light will be easier. This blade is one of his most important to all of his stances, even though he can use all three blades with almost all the stances. He uses this sword however when using his demigod stance as it is the lightest and he can move a lot faster with it. The sword sheath is located on his left hip and the sword is wielded with his right hand. This sword also has an ability that also gave Cozaa his nick name. using the energy charged in the blue diamond, he can coat the blade in black fire, fire so cold its burning hot. This cannot however be launched in a blast, but adds bite to the metal itself. The fire lasts about 2 hours before needing a full 30 minutes to recharge. While the blade is recharging the jewel on the hilt turns a more grayish blue Mochi Nakaga (full moon blade) sword 2 NOTE the blade is white, so the image above is just for form not the real color This blade is his longest blade he uses. He can move it through various forms, despite its length. This he uses when fighting with demons. The blade is reinforced with silver and is coated with holy water, which makes people call it the crying blade. He won this sword in a competition for the greatest swords man in his home plain. The sheath rests along his back and is also wielded with his right hand. This is his second strongest blade since he has not trained with it as long as he did the Kurahi. He only uses this sword when fighting demons, as it is very potent to them all, being coated with silver and holy water. The holy water is found in his sheath, letting him continually recoat if in a long fight. Hikura no ken (blade of twilight)sword 3 This is a giant broad sword that is made of pure black metal. This is his heaviest sword, but causes the most damage to an opponent’s body. He has to use both hands due to the immense size and weight of it. He still is overbalanced with this sword and can sometimes be knocked over with this sword, but he avoids that by keeping his opponent at bay with its destructive force. Most people who can get in its range are usually doomed to be hit by it eventually, since he can shift his weight to move the blade quicker. Skills- he is very good at close range fighting. He has very high endurance because of how much physical strain there is on him when using Hikura no ken. His body has also been formed to run at high speeds his top speed is 65 mph. and with everything on him, he can get up to 50 mph. He has learned to shut off his senses to increase his sight hearing and smell ,the most commonly used senses during fighting. He has also developed two very unique sword styles that are meant to counter almost all frontal attack Demigod stance- This is his first created stance, by leaving himself open to attacks he lures people into its deadly trap. He shuts down all of his senses except for his sight, to increase it greatly. Once a person is about to attack Cozaa’s open stance, he block and counter strikes right off the bat, leaving the opponent unable to counter or dodge. This form has yet to fail Demidragon stance-This form is for unarming the opponent. He leaves his body open like the last form, preparing to lure them into his trap. When they get close, Cozaa grips the end of their hilt, and forcibly kicks them square in the gut, pushing them away from their own blade and make them lose their weapons. Both these forms however have no use on a long range weapon or attack. Because of the damage caused by such high speed movement, he only uses this in a fight to end it quickly or finish it off. The arm muscles will rip after using one of these stances because of how much speed is required to use these move effectively Strengths- He is very fast, light, and very good with close range weapons. He can top out at 48 mph with weapons on, and tops out at 50 mph with out weapons. He has learned a various amount of sword fighting, from brute force to fencing. His armor allows him to move freely and without having to worry about blunt objects. He has very high endurance and can stand and fight even with three broken ribs and other injuries. Weaknesses- he has no magic to speak of and is very weak against long range weapons. He cannot use any long range since he has never been trained in them and prefers close combat, since that’s where his strength lies. History- He was born in the spiritual plain along with his brother Azaco and sister Zocaa (who will not be made). He was never allowed utensils with edges because they were like weapons in his hands until he was 5. After turning 5, he was sent to a school for weapons training, where he trained in swords from the start. He impressed all the teachers in his skills of sword play. Due to his skills in sword play, he was gifted with Kurahi Nakaga when he turned ten, graduating from the weapons school. After that, he left in search for 2 more blades to add to his collection. HE joined in a sword competition after 2 years and one hands down, taking out the first opponents with ease. The last man was his most challenging, causing him to use the Demigod stance at the last moment to win. He then gained Mochi Nakaga to add to his collection. After winning the sword and competition he continued searching for a final weapon to add to his collection. He spent 4 years looking for the perfect weapon, the Hikura no ken. This he had to work with for 3 years before his master died in a raid of the village. Cozaa, took the sword and used it to annihilate the attackers so none were left. After that, he buried his master the best way he could along with his best weapon. He went in search of the opponent who could give him another challenge. During his time with the master however, he created the Demi Dragón stance, an advancement from the demigod stance.
"Even Dreams, can be a nightmare"
Spoiler: Click it, I dare ya!
"this is your crack team of operatives?!"
"Yes"
"Seriously?"
"Yes, why do you ask?"
"You basically got a wizard who uses scribbles to fight, a horny tattooed man who crawled out of a hole in the ground, a literal Viking that has no concept for sublty, a girl who's only qualification being a plot twist from a shamalan movie, female Mowgli and a 13 year old boy."
"Don't forget Connor."
"And then there's that fuck!"
"You forgot the werewolf and Yakuza assassin."
"Oh you mean the Eastern Scooby Doo and the video game mafia remake? Lord knows how those two haven't killed each other yet."
"Hey, they get the missions done."
"That's the worst part! Your team is one flamboyant clown away from a Saturday morning cartoon, and yet you work! How!"
"Magic"
Given by Rho Aias
"I have this inkling of a feeling that writing with you would be similar to turning into a poptart and running across space while shooting rainbows out backwards."
Zimpie:
"You just killed logic"
Name: Serenity Avaro.
Gender: Female
Race: Spirital
Occupation: Traveling Weapons user, healer, Seal worker
Age: 28. Looks like she’s in 20
Eyes: Light blue
Hair: Blue
Appearance- Serenity looks nothing like her specialty describes. She wears a light brown kimono with a dark green top. She has a soft face with light blue eyes. Her hair is a blue coloring, the oddest feature about her. Her hair comes down to her the small of her back. Most of the time she has it tied in a braid to keep it out of her way. Her face has a slight tan to it, mostly from walking to different shrines and places looking for all new types of weapons. Under her kimono is what gives away her job type. She wears a leather body armour to protect her from swords and clubs. Her face gives her the appearance of a 15 year old child because it is completely smooth. Her nose is small and rounded and her eyebrows are soft and thin-ish. She weighs about 110 lbs and is 5’ 6” tall
She has leather boots that are very worn from travel but still has great protection. She also has a special pouch on her back that is used to carry Iteru shi to keep it off her back. She also has a pouch on her side to hold her book, seal pages, and inks. She uses these to write all the new weapons she sees; trying to fulfill her goal of seeing every weapon there is. Other than that, she looks like every normal person.
On her hands are black looking gloves with circles in the center of the palm and back of her hands. These are her Sen Ryu (read weapon bio). In her left hand she carries her Gengetsu tsue (read weapons bio) No one has ever taken this weapon from her. It is black with gold lining going up and down the length of the staff leading towards the center where a gold band is.
First Impression - at first glance she seems like someone that can be taken care of very easily. Most people who believe this and engage her usually end up in a hospital or dead. If she gets angry enough she will not hold back in a fight and go all out. Other than that, she has a care free and electrifying personality. She can make almost anyone happy with her smile. Her reply to others depends on how they start. If the person is aggressive, she will go defensive and greet them as such. If the person is Calm and kind when talking, she will talk in a relaxed manner. Other wise, she has a very feminine way of meeting people, She doesn't flirt, but she will respond according to gender very well.
Personality- She is very excitable when she sees a new weapon. She will pull out her book and start writing down every feature she can tell about it, including a very detailed picture of it. She is also very impressed by people with magic skills since she can’t do very much with them. She will travel with the person until she learns about every weapon that person has. She is into reading about warriors to learn about their weapons. Other wise she has a very calm demeanor due to all of her training to the Buddhist temples.
Fighting style-When fighting her keeps a level head to keep an advantage over her opponents, even when she started the fight. She takes in every factor there is to an area, including a rough guess of the opponents age, height and weight. Most of the time she will wait for her opponent to make the first move, mainly to catch a glimpse of their style. Other times she will strike when an opening is revealed to her.
Weapons- This is her strongest suit. She will do anything for a weapon of great beauty. There are 3 main weapons that she carries with her, and a normal hand and a half broad sword. They are Gengetsu tsue, her staff, Iteru shi, her ice shuriken, and Sen Ryu, her gauntlets.
Gengetsu tsue (crescent moon staff) - She gained this staff by training In the Buddhist temple near crescent lake. She spent 5 years training with this weapon to make it completely work with her. When she is fighting with this, she moves like liquid water. The special feature about this weapon is the golden band in the middle of the weapon, twisting them; she can separate the weapon, giving her two different sides to fight with. She has learned to coat the blades with small electrical currents to do damage to the nervous system. She uses this as her main weapon of attack and defense.
Iteru Shi ( Frozen death)- This is her ice shuriken that she spent 3 and a half years training to use it at another Buddhist temple high in the mountains. She can use this well but is not her best weapon. Serenity is more comfortable with close range weapons; she learned a long range to become more versatile. The shuriken has a special ability to it. The metal it’s made out of special material that remains at subzero temperatures. Any body part it hits will be covered in frost bite. Given how often she uses this, most people don’t die from that blade. It is shaped like a snowflake, which also got it the nickname snowflake hurricane. THe blades effect will spread through an open wound, but rapidly cool an area of heat by touching it. if the hurricane gets stuck in a human, the frostbite will spread more rapidly through the infected area. If stuck in an inanimate object, that object will become brittle and turn white around the area the hurricane was impaled. She can use this in conjunction with Sen ryu to more accurately control the flight, although the wires will become very cold. After 15 minutes of this, the wires will become stiff and stuck in that position they were in. The "melt" time for the wires is about 10 minutes, depending on the position of the wires.
Sen Nakago(wire blade) - This is a special gauntlet that she trained in a jungle monastery for three and a half years to master these. They might look like gloves, but on the outside are tiny little blades that have been sharpened beyond normal sharpness. The metal used on it is strong as titanium and liquid like water. On the center of the bottom circle is a little clasp that releases the wire from the bottom. The length of the wires is about 20 meters in length for each wire. She can attach the wires together to make it longer , but she only uses it with her shuriken. Five wires are left however to keep the circles attached to her hands so they do not fall off. She has learned to use these wires to disarm, trip up, or cut her opponents. She pushes a button on the top of the palm circle to release the wires, which. She uses her fingers to manipulate the wires to attack, wrap up or trip her opponent. She then pushes another button on the bottom to bring the wires back into normal position. She can also use theses in conjunction with her shuriken to control its flight pattern.
Magic- She has very few, She has learned how to coat the blades with water
- water coat-
- Running water in between the blades of gengetsu tuse to either protect or to give a slippery surface to guard against. When her fingers are together the water looks like a teardrop. After it has been placed, the color will vanish, just making the blade look puffier, but it reflects light at certain angles.
- very little cost, but she can only keep it going for 5=10 minutes.
- there is no real counter to the spell itself, but it can be blocked by a fire spell or barrier or by a jagged weapon
Other than that she has white heal spells, basic healing open wounds. She prays to gaia to use her powers of holy magic
Strengths- She is very light, making her faster than normal. She has trained to get to the speed that she has. She is also fluid and very devoted to weapon knowledge. She has great defense when using her staff and Sen Ryu.
Her muscles are very lean, adding to her spend. She can reach about 30 mph without her kimono on. With it on however, she can get up to 29 mph. If she were to go all out and not have anything on her, she can top out at 35 mph. She can hit almost anything with her staff. After her training she has very high stamina to keep running at the speed. She has been quoted to have the body of a dancer. When she gets angry, which is hard to do, she fights like a demon out of hell. She has left a few fighters alive to leave a false rumor about her.
She has a near photographic memory when it comes to weapons and magic names. She can recount any name and form from just looking at it once, maybe twice depending on the length or difficulty. Once she gets a form stuck in her head, there is no forgetting it.
Weaknesses- She has basically no magic. She could be taken out by a novice mage if she didn’t think about it. She can be very easily distracted by new weapons, completely ignoring the opponent. This has caused people to get in easy hits on her.
History- she was born in the second highest ranking village of the Spirital plain. Her father was the second highest member of the council of eight. Her mom was the top trainer of her village, called the weapons guru. When she was able to use utensils, her parents could tell that she would be very good with weapons. When she entered school, she chose a little mock replica of the shaolin staff. When asked why she chose that, she replied “It called to me.”
After learning how to use it, she was able to take out all for the other students and some of the teachers with that weapon. She then met Azaco. She fell in love with his abilities over magic, but didn’t like that he was so weak with weapons. She then went to learn seal work after Azaco had his magic restricted due to knowing the 12 forbidden spells. It took her about two years to learn the basics of seal work and the symbols for them. She then asked to be assigned to watch over Azaco, part for doing her job, part to be with him. She stayed with him and watched all the interesting things he could do with magic. But when she was to turn 11 and leave to the monastery, she was captured and taken away. The last thing she saw was Azaco going into the scariest form she had ever seen. She looked away with tears in her eyes.
She broke free from the demon that had kidnapped her and fled towards the nearest body of water. There she found and was taken in by a group of monks near a crescent lake. There she trained for 5 years learning everything she could about seal work and the shaolin staff. She raised trough the ranks greatly, but declined the higher roles because of her inability to protect the one she was placed in charge of. The monks then blessed her with their two highest honors, the Gengetsu tsue. The monks gave her this blessing because of the selflessness of her actions and putting others before her own needs. After this they sent her off to a sister monastery in a far off mountain.
She was mainly sent tell of the latest news from the other monastery. But upon going there, she asked if she could join to train and help out the neighboring villages. They took her in for 3 and half years where she trained with the shuriken and kept her promise to helping out the villages. Due again to her charitable deeds, they gifted her with Iteru shi and the seal work to protect her hands and body from the metals effects. They sent her off to another monastery deep in the jungle to receive more training.
She kept the promise she made to the monks of the jungle monastery. After 3 and a half years, the high monk said that she need not train more with them. They gave her their blessing and the Sen Ryu. She gratefully took these and promised to never forget her training or the people of the monastery.
After she was honorably let to go and explore the world, she bought the pouch and other stuff to keep track of every weapon she could find and see. Her goal right now is to find Azaco and apologize for not keeping her promise to him. She has been looking for him for 3 years now, but has had no luck.
Seal spells.
She knows seals for all ten elements fire, lightning, water, wind, forest, space, time, sacred, shadow, and earth. the elements of nature.
THese are made from seal paper that she carries around in her pouch, about 15 total. The element seals are used to block low level spells, giving her a chance to survive. They all have a medium drain on her energy, which is why she uses about 3-6 seals total.
"Even Dreams, can be a nightmare"
Spoiler: Click it, I dare ya!
"this is your crack team of operatives?!"
"Yes"
"Seriously?"
"Yes, why do you ask?"
"You basically got a wizard who uses scribbles to fight, a horny tattooed man who crawled out of a hole in the ground, a literal Viking that has no concept for sublty, a girl who's only qualification being a plot twist from a shamalan movie, female Mowgli and a 13 year old boy."
"Don't forget Connor."
"And then there's that fuck!"
"You forgot the werewolf and Yakuza assassin."
"Oh you mean the Eastern Scooby Doo and the video game mafia remake? Lord knows how those two haven't killed each other yet."
"Hey, they get the missions done."
"That's the worst part! Your team is one flamboyant clown away from a Saturday morning cartoon, and yet you work! How!"
"Magic"
Given by Rho Aias
"I have this inkling of a feeling that writing with you would be similar to turning into a poptart and running across space while shooting rainbows out backwards."
Zimpie:
"You just killed logic"
Appearance-She is as cute as she is powerful. She has wide eyes pink irises, and rosy cheeks. She has slightly curved ears that point backwards. Her hands are small and nimble. She has a lithe frame and isn’t built, but she doesn’t have any body fat on her. She is perfectly healthy for her age, and is very energetic, which is seen in her smile. She has a birth mark on the back of her neck in the shape of and open lotus. She is double jointed and very light skinned. She has slightly puffy cheeks and pink rosy lips. Her hair is bleach white blonde and is tied back in a pony tail that reaches the small of her back. Her wings are pink and are 8’ 9” long, due to her training. They are feathered and soft.She also has a tail that ends in a 5 tipped feather, to make it fan like. Her nose is small, and slightly button shaped. Her feet are smooth, if a bit worn from speed training.
Appearance in a nutshell-
Attire- She normally wears a light blue skirt with a green top. She wears black light shoes on her feet when not speed training. She wears a pink scrunches to hold her hair in the pony tail shape. She has blue gloves with out fingers which she wears during weapons training. She has a blue belt to show her rank in martial arts. Her hair is held back sometimes in a green head band while training. She has the iwate ring on her left hand, an inheritance from her father. She can manipulate the rings abilities even more to allow for two Kurahi bursts and have the iwate cover her body for about 15 minutes. This is why most of the time she doesn’t use shields or armor, although no armor will fit her.
Armor- none, since she is so young, the armor most spiritals would wear don’t fit her.
Personality- She is the pure essence of Spiritals, care fee and fun loving. She can be easily swayed to different emotions, whoever, if one where to tick her off. Other than that, she is happy to meet new people, as long as they don’t stare at her weird. She is most of the time energetic, and is obedient to most of the people she knows. She is very well behaved and responds well to adults. When tired, she virtually shows it, even though she can go on for another few minutes before falling asleep. She doesn’t respond well to unnecessary violence unless it is needed. She will harm, but not kill, as this makes her sick.
First impression- She can be seen as hyper active and very off the wall. She greets most people with a smile unless she can tell the aura off them is good or bad. She will respond in kind to what there energy gives off.
Strength- She is not that strong, she can lift up to 30 lbs due to her training with her uncle Atoreya. She is not a hard hitter, but can land successive blows to a target. This will result in more, less damaging blows to the opponent.
Speed- She has spent more time training on speed than on strength, as it will come with age. She can run up to 15 mph with out any spells. When flying, she can reach up to 30 mph without effort. If she put herself to the task, she could reach 40 mph for short amount of time. She can fly for up to 3-4 hours, and run for 2-3 hours in one shot. Her lithe form has allowed her to easily move through gusts, but is also a downside if she is caught in an updraft.
Reflex- Being double jointed, she can move into many different forms that most couldn’t. She can dodge some complex blows and most basic attacks. She can reach high areas for her with much more ease than most people. She can dodge about 4-5 arrows at one time, but cannot under heavy fire. She can move through basic and moderate forms of warm ups, which she does every morning.
Endurance- She doesn’t have that much endurance. She can take a few hits without showing the damage, but will start showing signs pain after a while. She can survive a fall from about 10 feet up in the air, but will be damaged greatly. She can fight for about 2 hours to before fatigue sets in. She can’t do sieges, so she likes to end fights quickly.
Fighting style- She can use some basic taijutsu and some more advance level taijutsu. She uses these mainly for self defense and more or less relies on her energy and sword to survive. She is a fierce fighter if she has a reason to fight. Other wise, she will not fully give it her all. Some times she will act really hyper and random during a fight, not caring about how people will think of her. She is god with hand to hand, close combat, and long range.
Weapons- She is not all that great with close combat since she has yet to complete her training, although she has more skill than most people she knows. She has two weapons that she uses the most.
Iwate ring- this was inherited from her Father Azaco when he died when she was 5. She wore the ring ever since he died. She has worked with the ring to extend its potential. She can now use it to cover her entire body with diamond for about 15 minutes. But this drains her energy when she uses this. She can also use the Kurahi blast twice in one day, although it won’t be able to use after the two blasts for two days since it needs to recharge.
Sakura no ken- A katana with a special ability. IT is a normal katana, with an ivy leaf design on the blade on the blunt side. The cross guard is a lotus, and the hilt seems to be coated in vines as well, giving this blade a very earthy look to it. The blade is about 3 lbs and a two handed sword. The blade is a normal steel color, and is lighter than most normal sword. This sword has a special ability. It’s used to channel her lotus fire, which is pink in itself, to wield and use. The sword gets coated in the pink fire and can cause burn marks to people. She can control this most of the time, but other times, it randomly sparks and starts to burn. The vine engravings on the blade shine with a deeper pink than the fire.
Spoiler: Spell Tome
Magic- She has a wide range of magic, and a huge store of it. She can control it most of the time, but some times it bursts out at random moments. She can use the balls, blasts, and shields of the different elements with little effort
Time
Time paradox portal-
Cost- Can only be used twice. Total, no recharge
Cast- waves her hand over the area; it shimmers and forms the portal
Effect- the portal is a one way ticket back to her home time.
Counter- Since she doesn’t use it in battle, there is none really. I suppose one could jump through it, which would seal off the portal for good.
Haste-
Cost- little
Cast- Cast more by thought than motion
Effect- boosts her flying and land speed by twice her normal rate
Counter- Distraction or a simple counter spell
Time distort
Cost- low moderate
Cast- waves her hand over the area, causing the place to be thrown asunder.
Effect- switches around various moments in time, to confuse the enemy
Counter- There is a pattern to be seen, but it’s very hard to find, break the pattern, and the spell losses all power, or knock her out.
Synapse break
Cost- little
Cast, her out line glows a hazy white
Effect- she moves at a faster rate then normal, if she can land the first hit, she will start landing multiple hits over a certain area. The pain comes a few seconds later
Counter- dodge the first hit.
Hunger
Cost- little
Cast- holds up her hand, which glows light blue
Effect- speeds up the metabolism in the opponent’s body to burn through their energy faster
Counter- throw something in your path
Fatigue
Cost- low moderate
Cast, holds hand over the target
Effect- makes a person feel tired and lethargic
Counter- throw something in its path
Time blade
Cost- low
Cast, blade glows light blue in color
Effect- when swung the beam will head towards the target, aging it at a fast rate
Counter- throw a large earth shield, as the aging process is rapid
Fire
Phoenix fire
Cost- high
Cast, holds her hand to her mouth in an open style,
Effect- creates flames from the mouth that is as hot as a phoenix fire.
Counter- high level water spell
Dragons breath
Cost- moderate
Cast- holds hand to mouth, then inhales
Effect- Creates a fire from her mouth equal to that of a dragons
Counter- high level water spell
Lotus fire
Cost- little
Cast, this is cast by thought or emotion
Effect- creates her signature pink fire to attack
Counter- High level water,
Fire lance
Cost- little
Cast- hold her hand back,
Effect- creates a spear of fire to be hurled at the opponent
Fire coat
Cost- little
Cast- places hand on intended target
Effect- coats the target in fire to add burning effect
Counter- water spell
Fire dragon
Cost- moderate-high
Cast, places her hands together, then pulls fire up around her
Effect- creates a dragon of fire to attack the opponent
Counter- high level water spell
Forest
Lotus dance
Cost- little
Cast- starts dancing, lotus flower s pop out of the ground
Effect- shields from spells of high level
Counter- multiple fire spells
Cherry blossom
Cost- little
Cast- cast by mind
Effect- makes small cherry blossoms fly at the opponent to distract
Counter-fire
Forest animation
Cost- moderate
Cast- her eyes grow emerald.
Effect- makes the forest objects around her, come to life for 5 minutes
Counter- fire spells
Vine snare
Cost- low-moderate
Cast, holds out her hands, then points at the opponent
Effect- has vines ensnare the opponent in vines
Counter- fire spell
Leaf Blade
Cost- little-moderate
Cast- holds out her hand.
Effect- uses leafs to attack the opponent
Counter- simple-moderate fire spell
Scattering leaves
Cost- low
Cast- swipes her hand in front of her
Effect- uses leaves to hide her life signature to escape.
Counter- fast fire spell
Wind
Hurricane toss
Cost- little-moderate
Cast- seemingly pushes her hands at the opponent
Effect- Uses a huge gust of wind to send the person flying backwards.
Counter- earth spell
Wind dragon
Cost-moderate to high
Cast- raises her hands above her head
Effect- Makes a dragon out of wind, used to rip through a person and cause massive damage
Counter- High earth spell
Wind knot
Cost- low, but needs concentration
Cast- looks at the spot
Effect- makes a knot of harden air to protect against blunt strikes
Counter- use a sharp pointed weapon
Pin point blast
Cost- low-moderate
Cast, focuses on spot
Effect-makes a knot of air, then explodes it to make a distraction
Counter- don’t fall for it
Wind strike
Cost-low-moderate
Cast- makes a slashing movement with a weapon or tail
Effect- makes a blast of harden air to strike the opponent
Counter- earth spell
Sonic boom-
Cost- low moderate
Cast- claps her hands together, or focuses air around her
Effect, create a sonic boom to hurt the opponent and throw off their balance
Counter- earth
Earth
Rock slide
Cost- low
Cast-raises her hands up, and then shove them at the opponent
Effect- pulls up rocks of various sizes to hit the opponent at high speeds
Counter- Earth shield
Earth dragon
Cost- moderate-high
Cast-pulls her hands upwards
Effect- makes a dragon out of earth
Counter- high defense spell
Roll out
Cost- little
Cast- moves her hands in a wave motion
Effect- makes a wave of earth to be sent to the opponent
Counter- jump above it
Fissure
Cost- low
Cast-pulls her hands apart
Effect- opens a hole below the opponent
Counter- move out of the way
Bubble
Cost-low
Cast- pulls her hands upwards
Effect- pulls a mound of earth the size of a boulder out of the ground to be hurled at the opponent
Counter- use wind to slice it in half or move out of the way.
Sure foot
Cost- low
Cast- twists her feet
Effect- gives her a more sure footing in high wind areas
Counter- knock her into the air
Shadow
Phantomize
Cost- low, but has constant drain
Cast- cast by thought
Effect- blankets all her signatures and to slip through cracks
Counter- very bright light
Shadow ropes
Cost- little
Cast- by thought
Effect- makes ropes of shadows about 15 meters long
Counter- bright light
Shadow arts
Cost-moderate
Cast- holds her hand out like grasping a weapon
Effect- creates a blade out of smoke. They have no weight and are grey. They cannot cut through flesh, but they can block other weapons, and hurt.
Counter- dodge, or use weapon to block
Shadow dragon
Cost- moderate to high
Cast- holds her hands out slightly at her sides
Effect- makes a dragon of shadows to attack and possibly blind the opponent
Counter- strong light spell
Shadow lance
Cost-low
Cast- holds her arm back to throw the spear
Effect- creates a spear of shadow to be thrown at the opponent
Counter- dodge the spear, or bright light
Shadow choke
Cost- moderate
Cast- holds up hand, then closes it around while looking at the opponent
Effect-closes shadow around you to blanket the senses
Counter- strong fire or light
Lightning
Lightning coat
Cost- low, but constant
Cast- places hand on item
Effect- coats item in electrical charge
Counter- earth
Lightning spike
Cost-moderate
Cast- places hand on ground
Effect- sends spikes of electricity through the ground about 25 ft outwards
Counter- ground the spikes
Lightning lance
Cost- low
Cast- holds hand like going to throw spear
Effect- creates a lance of lightning to be hurled at opponent
Counter- earth shield
Lightning dragon
Cost- high
Cast- holds head and hands up to the sky
Effect- Brings down a bolt of lightning in the shape of a dragon to attack opponent
Counter- high earth shield
Lightning bolt
Cost- low-moderate
Cast- holds her hand up to the sky.
Effect- brings a bolt of lightning to attack opponent
Counter-earth shield or block it
Spark
Cost-little
Cast- by thought
Effect- sends a jolt of electricity through her body to ward off close combat people
Counter- use long range attacks
Water
Water bubble-
Cost- little
Cast- holds up her hands
Effect- makes bubbles to distract the opponent
Counter- pop them
Drizzle
Cost- little
Cast- pushes her hands downwards
Effect- makes it rain slightly
Counter- none
Water coffin
Cost- low, but drains
Cast, holds her hand up to the opponent, then starts to close it
Effect- put the opponent in a coffin of water, then closes it around them
Counter- lightning spell, or break her concentration
Ice shurrikan
Cost- low-moderate
Cast, holds her hand behind her back
Effect- makes a shurrikan of ice to hurl at the opponent
Counter- fire spell
Ice dragon
Cost- moderate-high
Cast, holds her hands above her head.
Effect- makes a dragon of ice to attack the opponent and do massive damage
Counter- high fire spell
Ice shard
Cost- low
Cast, holds her hand outwards to her opponent
Effect- shoots shards of ice at the opponent
Space
Dimension rift
Cost- low
Cast, makes a slashing movement with her hand
Effect- opens a portal to places she has been before
Counter- throw something through the portal
Star flight
Cost- low
Cast- holds her hands to the opponent
Effect- makes shafts of light head towards the opponent to distract them
Counter- dodge it
Moonlight
Cost- little
Cast- looks up towards the sky and holds her arms out
Effect- heals bruises and small cuts
Counter- distract
Star bullet
Cost- low
Cast- holds her and out towards the opponent
Effect- shoots a star shaped bullet at the opponent
Counter- earth shield or dodge it
Gravity decrease
Cost- little
Cast- by thought
Effect- lowers pressure of gravity around her, making it easier to move
Counter- increase, or try to ground her
Gravity increase
Cost- little
Cast- pushes her hands down
Effect- increases gravity around the opponent
Counter- break her concentration
Sacred
Holy protection
Cost-low-moderate
Cast- pushes her hands together, then pulls apart
Effect- makes a ball of light to deflect attacks
Counter- multiple shots at once
Light bars
Cost- moderate
Cast- holds her hands out towards the opponents
Effect- brings bars of light to momentarily stop the attack
Counter- dodge it
Light spark
Cost- little
Cast- blinks
Effect- makes a short high burst of light to temporarily blind the opponent
Counter- close your eyes before she uses the spell
Shaft fire
Cost- low-moderate
Cast- holds her hand
Effect- makes a blinding light for her to escape under
Sunlight
Cost- low
Cast- holds hands to the sky
Effect- brightens the sun
Counter- none really
Light copy
Cost- moderate
Cast- holds hands together, then pulls apart
Effect- makes a copy of Elissa to confuse the opponents into thinking there are two of them
Counter- find the right one
Other skills- She is a good dancer and good at cooking. She is also a good reader, enjoying books to some people company. She can sway almost any ones heart to hat she wants. She is also very stubborn and hard headed. She is also working on her art skill, as having found a calming sensation in that work. Ashe also has two deadly modes that can only come in extreme states of emotion.
Berserk mode- She can only enter this state after high emotion states. Like anger or determination. Her eyes turn completely pink and all the tan in her skin goes away. Her entire being spikes to high levels. She can last in this state for 2 hours, before completely blacking out. She grows a separate pair of wings along her back, which are slightly smaller than the normal size wings. She can see what happens in this form, but she cannot control what her body does.
Berserk mode: Lotus form- This is a more advanced state of energy for her. Her body goes pink and her eyes grow a darker pink. Everything about her goes pink, including her hair. Everything spikes again, but it does more damage to her body. When this form activates, she doesn’t even know what she is doing. This can only happen if her berserk mode gets even more infuriated, or cannot complete what it set out to do.
Weaknesses- She can’t completely control her energy. It will misfire or just fizz out. Also, she is not able to perform some of her moms more complex moves. She is still only 10, so she is still moveable to emotion. She also gets knocked out any time the berserk modes are activated. She is knocked out for a day for the first mode, and knocked out for 5 days for the Lotus form. She also losses some of her memory when she goes into the berserk mode: lotus form.
Her defenses are also low, since she doesn’t wear armor, and her spell can flicker out randomly. Due to her light form, she’s not one for extensive fighting or magic use. She can be knocked out fairly easy, since she is still young. She is sway to emotions since she is young, and has some nightmares of her parent’s deaths.
History-She was born in the city of elements after Serenity an Azaco reunited. At the age of one, her birth mark showed up; the lotus flower. Her parents knew she was gifted when she was born, but took this as even greater news. They could tell at birth that she would have a hard time controlling her energy, since it would go off at random times. Some of the older kids were afraid of her due to her power levels, but she didn’t was too young to notice this. Her child hood was normal, with a few hiccups here or there. It wasn’t until she turned 5 that things went awry.
Ocaza had found some way back into the city, his energy giving off the coldest aura they had ever seen. He had some how found the man who knew the apocalypse energy, and Ocaza had mastered it. Using it, he found some way back into the city, and started destroying things until Azaco was forced to show up. He confronted Ocaza in the main square, and they battled. They were evenly matched, battling back and forth, neither gaining land. Ocaza in the end gained land, using his underhanded tactics. Azaco, seeing that he could not win at that level, as Ocaza could some how regain energy at a fast level. Azaco had no choice but to use the soul sacrifice to end both his and Ocaza’s life. Ocaza was using the apocalypse thought bomb, and Azaco had to use Spirital thought bomb overload. The two powers cancelled each other out, and they both ended up dying in the burn up. Elissa was given the ring after Azaco’s death, and was very sad about it. She was saddened for the next two weeks after losing her father.
She was able to regain some hope when she went to school. There she learned more how to control here energy, but wasn’t able to completely control it. She found out that the students were afraid of her power levels, so she grew very alone. This is where she gained her love of books, and how to blanket her energy levels as well. After doing this, she was able to gain lots of friends. She was making great headway until the second event happened. Her mother was assassinated.
She was 9 then. A strange man had come to their door. He looked completely normal, but Elissa felt a strange energy coming off him. It wasn’t until Serenity saw the charged ball of energy that she grew uneasy. The man attacked and Serenity did every thing she could to defend his real target: her. She was about to dodge a spell, when the man redirected it towards her. Serenity moved to block it, and was it straight on. She died instantly. Elissa became enraged instantly at this man when she saw what he did. She slipped into the berserker mode and killed the man instantly with no hesitation. She blacked out for a day after that.
She woke up in her uncle Atoreya’s house, where she stayed until she was ten. It was then that she learned that an organization had been set on killing her, and that was the mans job. She grew angry instantly that her mother had died for her. So she ran off, heading into the woods. She hoped she could walk away unnoticed, but she was caught by her aunt. She explained to her aunt that she was planning on taking on the organization who started all this. Her aunt, seeing that she would be able to handle herself, decided to let her go. However, her aunt didn’t know what she really had planned. She went to the middle of the woods and used the spell her father had given her for an emergency, the time paradox spell to take her back in time. She launched herself into it, not even looking back.
So she set off, looking for the man who taught Ocaza the apocalypse energy and the man who started the organization. She had one use of the paradox spell left, and she planned on using it when her mission was complete.
"Even Dreams, can be a nightmare"
Spoiler: Click it, I dare ya!
"this is your crack team of operatives?!"
"Yes"
"Seriously?"
"Yes, why do you ask?"
"You basically got a wizard who uses scribbles to fight, a horny tattooed man who crawled out of a hole in the ground, a literal Viking that has no concept for sublty, a girl who's only qualification being a plot twist from a shamalan movie, female Mowgli and a 13 year old boy."
"Don't forget Connor."
"And then there's that fuck!"
"You forgot the werewolf and Yakuza assassin."
"Oh you mean the Eastern Scooby Doo and the video game mafia remake? Lord knows how those two haven't killed each other yet."
"Hey, they get the missions done."
"That's the worst part! Your team is one flamboyant clown away from a Saturday morning cartoon, and yet you work! How!"
"Magic"
Given by Rho Aias
"I have this inkling of a feeling that writing with you would be similar to turning into a poptart and running across space while shooting rainbows out backwards."
Zimpie:
"You just killed logic"
Name Zocaa Wheylan Title: Demon Archer Age 17 Gender: Female Height: 1.69m Weight 125 Lbs
Apperance: She has blonde hair that reaches down to the small of her back, with a brown band to hold it back. She has black eyes except for her irises, which are pure white and seem to blend into the black at the edges. She has a small nose, which is often referred to a button nose. Her ears are slightly pointed and face upwards, which is used to hold back her hair most of the time. Her teeth are mostly white, yet her incisors are about 1.5 times longer than human incisors. Most of her body strength is set into her legs and arms, causing for a lithe, yet firm build of both. Zocaa’s body is somewhat busty in the chest area, and is has no real blemishes. She has a few freckles over the bridge of her nose. Attire: She wears a simple white tank top with a green vest over it. She has a simple brown leather strap going over her left shoulder to her right hip to hold her quiver, which is also made of leather. She wears a light brown cotton skirt that reaches down to her knees, which is held by a braided leather belt, which holds her hunting knife. She usually wears sandals that tie together at the knees, and are made of braided worn leather.
Personality-She has a mischievous nature to her. She enjoys to cause mischief and pain when possible, as well as carnage. She tends to have a wild side as well as a calm nature head, which causes her to throw people off balance. She is never trustful of people, but has learned to work with others when the need arises. First impression- A flirtatious woman who enjoys to cause problems. Weapons: Bane Shot- A compact yew bow is held in her quiver alongside the oak arrows. The bow was crafted to reduce the strain of draw. In the front of the bow is two small steel blades hidden inside the bow, with enough sticking out to slice opponents. The bow is also made with high magical resistance, as well as wear and tear resistance. Arrows- Zocaa has two types of arrows, normal one and explosive tipped arrows. The normal ones are made of simple oak with steel arrow heads fletched with swan feathers. She carried 35 of these in her quiver all the time, due to her quivers ability. The explosive tipped arrows are the same as the other type of arrows, except for the fact that the arrow heads are made with explosive minerals that explode when they come in contact with another object. Hunting knife- A simple 3.5 in knife made from steel that has a wooden handle and scabbard. The end of the scabbard has a leather cord out it, just wide enough to hold on her wrist.
Items- Quiver of despair- This quiver is an ancient artifact founded by her descendants. The quiver has an old enchantment on it that allows it to reform her arrows if only one arrow remains in her quiver. She has to wait a full 24 hours before her quiver is full.
Magic- She has ample amounts of magic, yet very little use of it. Most of her magic is used through her bow and arrows. Guided missile- This spell is used to coat her arrows in magic and auto target her opponents. Her magic acts as a homing beacon, giving the arrows to change in air until their target is hit, or, they small into another object. Heart stopper- This magic is used for long range shots, as well as to increase accuracy. The spell is activated by the draw of her bow, as well as taking in a breath. Her heart rate slows down to one beat per 6 seconds, causing her body to become extremely still, increasing her aim and accuracy. Shield- This spell is cast on her dagger when in use. This causes the dagger to spin at high speeds to deflect most weapons and some magical attack. The spell is activated by spinning the dagger in her hand.
History- she was born in the depths of a forest, surrounded by magical barriers. At the age of seven, she was trained in the ways of archery, as well as stealth. She excelled at the top of her class and graduated two years earlier than her class mates. The day after, she stole the quiver entrusted to her family, and massacred her entire village, to hide her background and origins. After words, she traversed the lands, causing chaos and mischief wherever she went.
"Even Dreams, can be a nightmare"
Spoiler: Click it, I dare ya!
"this is your crack team of operatives?!"
"Yes"
"Seriously?"
"Yes, why do you ask?"
"You basically got a wizard who uses scribbles to fight, a horny tattooed man who crawled out of a hole in the ground, a literal Viking that has no concept for sublty, a girl who's only qualification being a plot twist from a shamalan movie, female Mowgli and a 13 year old boy."
"Don't forget Connor."
"And then there's that fuck!"
"You forgot the werewolf and Yakuza assassin."
"Oh you mean the Eastern Scooby Doo and the video game mafia remake? Lord knows how those two haven't killed each other yet."
"Hey, they get the missions done."
"That's the worst part! Your team is one flamboyant clown away from a Saturday morning cartoon, and yet you work! How!"
"Magic"
Given by Rho Aias
"I have this inkling of a feeling that writing with you would be similar to turning into a poptart and running across space while shooting rainbows out backwards."
Zimpie:
"You just killed logic"
Name-Ocaza Wheylan Title- dark prince of Chaos (self appointed) Occupation- Black mage, interrogator of a sorts. Gender-Male Race- Elf Age- 16 Height-5'9" Weight- 135 lbs. Apperance- Ocaza has a sort of evil beauty about him, like a poisoned rose. His face is an ebony color, with a white scar over his right eye. His chin is very prominent and his cheeks are smooth. His eyes are purple around the outside, with blood red irises and ice blue pupils. The reason the outside of his eyes are purple is a failed attempt at enseeing. He can see only the energy level of people. Huis hair is blood red and drawn to keep it out of his face. His armor is ebony black with poisonous green trim. The shoulder pads are spiked and come out into points. A cape of pure black hangs from his shoulders, held together by a broach of the chaos hand, an organization he once led. A tattoo of the same symbol resides on him neck. First Impression- He radiates evil like an ice cube radiates cold air. Most people will run from him, or shudder as he passes by. He always responds in a n evil, insulting some one whenever he can. he has never had a friend, as he thinks he is superior to every one. He will kill any one who gets in his way, or looks at him wrong. He will work for people if they pay him enough money to do so, and even then he's still an ass to his employees. He will respect some one who has more power or wields with an iron fist, until he decides to usurp them. He prays to the god of chaos, the only god he actually likes. Most people think that this is some one you wouldn't want to met in broad day light. Personality- Evil self centered cocky bastard. He will kill people who look funny at him, or he is bored. He has a superior complex, thinking that he is better than every one and should be his slave. He loves to mess with peoples mind, sow chaos, mayhem, and discord into every place he thinks is to nice. He gets enjoyment out of crushing peoples hopes, or their body, to him it doesn't matter. But he does get enjoyment out of seeing people squirm. Magic- He has learned spells using pure Darkness and Chaos. He has three categories of spells, torture, vampiric, and offensive. Enseeing- Casting- His eyes gets the purple coloring around the outside and he can see the persons energy level Cost- Small constant drain, as he keeps it on all the time Effect- Allows Ocaza to see the level of magic in a person. This is due to a failed attempt to use the real enseeing, which Azaco is the only one who can really use it. Counter- very good masking of your energy. Spells- Ocaza has three different sects for spell. All three use Chaos and Darkness energy. Torture( Chaos only) Khaos mental break down. Cost- drains his energy at a constant rate, but he can keep it going for about 10 minutes. Casting- Ocaza's left hand gets covered in ebony color, then is placed onto the opponents head when they have no defense Effect-It invades the opponents mind and fills it with thoughts meant to break down the persons will. Use in conjunction with other torture spell. The hand does not stay because the person will be suffering mentally, as the spell does not require having the hand on there at all times. Counter-The only counters to date is to be very strong minded or to not let him grab ahold of your head. which is how the spell takes effect. The rest of the spells only work in the mental break down state Mental extract- Cost- this spell only lasts about a minute, and the spell strength relies on the mental strength of the opponent. This spell has a moderate to low energy drain Casting- Places hand onto the opponent and slowly pulls away Effect- this spell draws on the evil thoughts of the opponent and makes them stand out more in his mind. Counter- Don't get caught in the Mental break down or have strong will Mental stab- Cost- The spell only lasts about a minute and the spell drain pertains to the will left to the opponent. Casting- makes a small jabbing motion onto the opponents head Effect- This spells makes the opponent think that there are needles being pushed into different sections of their mind, causing extreme irritation and discomfort. Counter- Don't get caught in the mental break down, or have a very strong will Mental pulse- Cost- The spell only last one minute and has little drain. casting-pushes down upon the opponents head Effect- this spell makes a head ache appear on the opponent and makes it grow until the mind feels like its going to burst open. Counter- DON'T GET CAUGHT IN THE MENTAL BREAK DOWN, or have a very strong will Vampiric (combines both Khaos and Darkness) Soul feed Cost- it takes about half of Ocazas energy. Casting- Ocaza coats his hand in a black ebony combo, then grabs onto the opponents neck Effect-coating his hands in ebony light, it steals physical and mental energy from the opponent to heal Ocaza's body of physical damage, but it only works when the opponent and the fight is over. Counter- This spell has the withdrawal that Ocaza has to be holding the person by the neck, so counter is very easy to see. Nightmare illusion- Cost- This spell costs about half of Ocaza's energy and lasts about 10 minutes to work Casting- Ocaza hand glows the ebony black combo, then places the hand onto the opponent Effect- His hand is once again coated in ebony color. HE then grabs the opponents forehead and lets the spell run from there. This spell draws out the worst fears for the opponent and makes the person see vivid images of said night mare. The person most likely die within 10 minutes from pure fear of this. After the spell takes ahold of the person, it will start feeding off the persons energy, making the spell last from the persons energy. This will leave the person magically drained. The spell will automatically cancel if the opponent fears nothing. Counter- Same, and if the person is strong willed, they will be able to break out, or last the 10 minutes of the spell if they have enough energy. Strongest (There is only one) Khaos thought bomb- Cost- all of ocazas energy casting- 1 minute charge time, focuses all energy into a tennis size ball, the forcibly explodes it Effect- Ocaza focuses all of his rage and energy into a small tennis size ball of energy. When the spell is launched, the ball grows violent, seeming to spark. The ball then explodes out in a 100 meter radius, wiping out all organic material in the 100 m, and destroys all buildings in a 25 meter radius. Counter-Very powerful inorganic shield. Or distract Ocaza during the 1 minute charge time. Moderate The Darkness spells take less energy the more shadows that are around. His hands glow a different color when using a different spell. Black for Darkness, and Ebony for Khaos. Darkness suffocate- Cost- moderate to low energy Casting- collects ebony color ball into his hand Effect- pulls darkness around the opponent to chokes their supply of air through fear. Their hair turns white and their eyes roll when the spell is complete Counter- A light shield, strength depending on time of day, or dodge it. Or a moderate light source, like a large fire, will disrupt it if close enough to the fire Subzero- Cost- Moderate Casting- collects darkness around his hand, then drags the coldness towards the person Effect- Surrounding the opponent with darkness, the heat from the person feels absolute cold. This spell only lasts about 3 minutes and is used with the darkness suffocate to kill them. This spell also causes a huge shock to the system due to the instant drop of temperature, going from whatever the temp is to absolute zero degrees kelvin Counter- A fire spell or distract Ocaza Khaos reign- Cosyt- moderate Casting- Collects a ball of Khaos in his hand, then shoots it directly at the persons head. Effect- This spell fills the opponent with random distracting thoughts, causing them to lose focus and become very distracted in a fight Counter- A mind block spell or, have very good focusing skills. Dark blanket- Cost- Very little Casting-draws darkness around the opponent Effect- This puts a dome of darkness around the opponent, veiling all the senses like hearing, smell, sight, and touch. This spell focuses despairing thoughts into the opponents. This spell lasts about 5 minutes total. The dome itself itself is about 5 meters in diameter, locking the body in a state of fear. Counter- A light shield or fire attack close by, to drive the shadows away. Khaos distort- Cost- Moderate Casting- Collects a ball of khaos energy, then fires it at the opponent when very close, too close to dodge Effect-This is a short blast that jumbles up the opponents thought and nerves system, causing them to become very disorientated. The nerve thing only lasts about 5 minutes. Counter- A block from a physcial weapon, since Ocaza has to get close for it to take affect. Low Khaos ball- Cost- very little Casting- collects together Khaos energy into Ocaza's hand Effect- Shoots a concentrated ball of Khaos energy towards the opponent causing physical damage, it also has the chance of causing mental dizziness. Counter- A fire or light shield, or dodge it. Khaos blast- Cost- little Casting- Collects the Khaos energy, then fires it off like a beam Effect- fires a beam of Khaos energy at the opponent. Has a higher chance of causing dizziness. Counter- A slightly stronger shield than the Khaos ball required. or dodge it Khaos shield- Cost- little, but drains the longer its up Casting- Focuses the khaos energy into his hand then stretches it out into a wall. takes 5 to 10 seconds for a full shield Effect- concentrates Khaos energy into a shield to protect from spells of moderate to low spells. The shield is as large as Ocaza's body, and can be doubled using double the energy Counter- Distraction Darkness Ball- Cost- very little Casting- Focuses the darkness into a ball in his hand Effect- Shoots a ball of concentrated darkness at the opponent. Will leave them with a feeling of dread and despair Counter- A fire shield to chase away the shadows, or a light barrier to negate it, or dodge it. Darkness blast- Cost- little Casting- focuses the darkness into a ball, then launches it like a beam Effect- makes a blast of energy to hit the opponent. Has a higher chance of causing the dread and despair effect. Counter- A higher level shield of fire or light to stop it. or dodge it Darkness barrier- Cost- little drain, continues the longer its held. Casting- Focuses the darkness into a ball, then stretches it into a barrier of darkness. Takes about 5 to ten seconds for the shield to form Effect- Creates a solid wall of black around Ocaza, shielding him from spells of moderate to low spells. The shield is as large as Ocaza's body or can be doubled if he uses double the energy Counter- Distraction or high level spell. Weapons- He wields a giant broad sword which is connected to his side. The sword is large and spiked along the outside, making it jagged enough to rip through people like a set of teeth. He can wield this sword one handed. The weapon itself is about a two hand blade length, and curves slightly. On the end is another smaller blade meant to protect his and to help rip through the persons body. It is made of ebony metal and looks very deadly. The hilt is also poison green and deadly looking. Fighting style- He loves to drag fights out, just to have "fun". HE will sue under hand tactics and insults, to tick people off. He kills depending on how much "Fun" he has had. If he can be entertained, he will kill you quick and painless. If he is not entertained, he will kill you slowly until death comes as a sweet relief. He will use his torture spell, which will kill a weak minded man in a short amount of time, but is feels like an eternity. Strengths-Ocaza is very skilled in the art of torture and both his fields of magic. He will do work as an interrogator, breaking down almost every one, the chance increases the weaker the opponent is, or if they are distracted. After that, he kills the person with his first vampiric spell nightmare illusion. Ocaza also has incredibly high endurance. He will intentionally let people to hit him, to see how far he can push his body. He will laugh manically at some one who is unable to damage him at all. He then uses his second vampiric spell, soul feed to regenerate his body. He also will stoop to under hand tactics to win him a fight, not caring about pride or honor. Weaknesses- Ocaza has a large weakness that he is ashamed of having. his weakness is...happy talk. This stuff is like food poisoning, causing him to be sick to his stomach if he hears it to much. He also have virtually no defense whatsoever. He is also weak to holy and light magic, kind of like a zombie. He also can be very over confident and underestimate people he fights. History- He was "born" from a failed experiment of Azaco's. Fro the start Azaco knew that he was evil, and tried to kill him, but Ocaza used an under hand trick and was able to get away, the scar his only momentum of that day. He was devoid of a conscience and happy emotions. When ocaza left the spirital plain, he destroyed the 5th city, the holiest city there. They still have yet to recover from his attack. A few years later he joined an interesting organization, whose job it was to sow Chaotic order upon the world. They called themselves the Khaos hand. Ocaza worked his way up the chain of command very quickly. HE did this by ratting people out, using dirty tactics, and assassinating them off. In 2 years, he had become the leader of the organization, ruling with an iron fist. All of his minions followed ihs commands out of fear of death by torture, and respect of his skills. After a year though, he got bored and started leting things slip sligthy, just to see what people would do. A young man tried to over throw him, and out of sheer boredom, he let the young man rule for his two short days. After that, ocaza left, burning down he building and the people inside it. He now is the last living member of of the Khaos hand. He went on, killing people and listening to random rumors, until he heard one that really interested him. A man calling himself "the person" Had mastered chaos energy. Ocaza, searching for more power, went in search of this man, and found him in a small city in the middle of no where, Ocaza conned Him into teaching him all the Chaos spells he knew. Ocaza mastered "the person's" spells in 10 years, which scared "the person". "The person" had taken 20 years just to get the basics down, so he decided to try and kill Ocaza. This is the last conversation they had: "Do you know why i have summoned you Ocaza?" "Because my powers scare you" "Yes and for that, you must be killed. Just remember that you were the best student I have ever taught." At this point the Person threw a khaos energy ball at Ocaza, which exploded around him. "Was that all?! Let me show you true power." Ocaza held up his hand, which a tennis size ball of energy sat, rotating in the palm of his hand. " Khaos Thought Bomb!" Ocaza shouted. The ball of energy grew violent then exploded, creating a ebony black dome where they were. Once the dome and smoke had cleared, Ocaza stood in the epicenter dust swirling around the now completely barren land space, laughing his head off. A year later he started searching for a new man, a man rumored to have the ability to use apocalypse energy.
Spoiler: Ocaza, the Fell Demon
Name: Ocaza Oradain Age: forsaken for the flesh of death Gender: Male Race: Fell demon
Fell demon Description: Fell demons are a breed of demon that have been corrupted by the souls of strong willed humans. In most cases, the demon grows weaker as the soul turns more human, rendering them mostly as inferior demons and mainly used as scrap food. Though, a uniqueness of a fell demon is that they are able to cross between the gates of hell and earth, allowing them to breed with other humans, resulting in most sociopaths and killers. Though, sometimes, when the human soul corrupts the demon, they retain both halves, drawing from both the demonic power and the human power.
Appearance: Ocaza stands at a rather lengthy 6’5” and barely weighs 100 lbs, which gives him a sickly look. Almost white skin and blood red lips, Ocaza is a strange sight to behold. His hair is charcoal black with flecks of gold in it, and just barely reaches his shoulders. Usually kept loose and well trimmed, Ocaza prides himself some on his appearance, though only for the sake of effect. Except for a few choice tattoo’s his body seems to be more chiseled out of marble than anything else. Well sculpted abs and taunt skin, thin black veins are viewable at close range. His eyes though are a strange mix, the right eye a deep blood red pupil with an electric blue iris surrounded by a black cornea. He uses a glamor over this eye to make it appear normal, so that he can blend into society. The left eye is a normal human color, a black pupil and with a regular blue iris and white iris. In total, his body has 5 tattoo’s, which each have an actual use.
Tattoo 1- “The Saints medallion”. A tattoo at the top of his sternum. This one, completely black, has two entwined crosses, making it look like three X’s. This tattoo was created to hold his armor.
Tattoo 2 - “The serpents Daughter”- A tattoo on his forehead, appearing as a 4 point star. This tattoo houses a special summons of his. It appears as the small form of a child, no older than 10, named Deseria. This girl, while linked to Ocaza through the same tattoo, is able to think and move on her own. This one is hidden by a glamour spell.
Tattoo 3 - “Gift of the fallen” - A tattoo on his right palm, appearing as three eyes. This tattoo allows him to open and close personal gates of hell within a 50 ft radius around him. The portals vary in size and strength when opened, depending on his mode and position of his hand. Though, most of the time they are not very well seen.
Tattoo 4 - “Urkodain” - A tattoo running the length of his left arm, in the shape of a snake. The snake’s head rests at the edge of his wrist and spirals up his arm, the tip of his tail at the base of his shoulder. This tattoo is his familiar, which he keeps held in his left arm unless he decides to release it. When released, he can use it to spy on his opponents, as the snake is equipped with his own spells. Though, he is not weakened if the snake is killed, since he views it as his slave.
Tattoo 5 - “Advent Caduceus” This seal runs the entire length of his back, and the tips of the wings come to the end of his shoulders, the left wing just touching the edge of the snakes tail. This seal, when released, allows him to shift into his demonic form.
Demonic Form: As a demon, Ocaza stands at 6’11” and is flesh and bone. His head is replaced away by a black Fox skull, slightly larger than normal. Two twisting black horns stretch from up and towards the back, creating a small flame between the two. His body, which is covered in a red fur that seems coarse and short, runs the entire length of his body. His change to those of a dragon, 4 serrated claws that extend 4 inches, and one claw to the back, flat and only 2 inches. Those are more for balance. His tail, thin and coming to a spade-like point, it is about 4ft long and almost constantly moving. This tail is meant for balance through a dual pair of wings, bat like and very dry, appearing tattered and worn. These wings though, shown for it, are capable of flight. On his forehead are the “Gift of the fallen” and a tattoo to return him to his human form.
Attire: Ocaza views himself as a man of class, and dresses to show. An expensive silk suit that is pepper black is usually worn over a pure white dress shirt. He wears a fingerless glove on his right hand, to hide what he calls an old scar, and he always has on a thin red tie, held to his shirt with a simple gold tie clip. Along with that, he wears a pair of Armani dress shoes, always polished and neatly tied. Along with that, he has a gold pocket watch that resides in his left jacket shirt. He has two silver cufflinks on his coat jacket, small diamond shaped and always there.
Armor: Ocaza owns an armor called “Fallen Requiem.” This armor is deep red and more molded to his body. This armor is twice as large as his body and covered in black runes all over the chest piece and legs. The seals on the gauntlets are designed to strengthen impact damage caused by them and to lessen the impact of physical damage. Other than those, he has seals to resist wear and tear, and damage. His chest piece has the same seals to resist denting, wear and tear, and to reduce impact damage to the chest. The legs are the same as well. The only seal that is highly seen around it are seals to lessen the physical weight on his body, allowing him to move regardless of the weight of the arm, which is at least 200 pounds of solid ruby and steel. Though, the most odd piece of his armor is his helm.
The helmet is a solid piece to match his armor, yet there are no places for eye holes or hearing. The helmet has a few seals inside to allow him to breath, but no other. This helmet was designed to allow him to completely mask his aura and magic. There are seals inside that allow him to respond to a person through their movement and through their magic output, along with detecting of intent. While robbed of his normal 4 senses, this allows his sense of feel and detecting to be forced to their maximum with no limit.
"You basically got a wizard who uses scribbles to fight, a horny tattooed man who crawled out of a hole in the ground, a literal Viking that has no concept for sublty, a girl who's only qualification being a plot twist from a shamalan movie, female Mowgli and a 13 year old boy."
"Don't forget Connor."
"And then there's that fuck!"
"You forgot the werewolf and Yakuza assassin."
"Oh you mean the Eastern Scooby Doo and the video game mafia remake? Lord knows how those two haven't killed each other yet."
"Hey, they get the missions done."
"That's the worst part! Your team is one flamboyant clown away from a Saturday morning cartoon, and yet you work! How!"
"Magic"
Given by Rho Aias
"I have this inkling of a feeling that writing with you would be similar to turning into a poptart and running across space while shooting rainbows out backwards."
Zimpie:
"You just killed logic"
Name: Aweso Whaylen Ruling Stat: intelligence Sex: Male ERA: 20 Home Town: Awetum
Weapons: A simple dagger with the central part missing. The hilt is simply black with a simply oval cross guard to separate the hilt and the blade. The blade is made of stainless steel and the sheath is simple brown worn leather. Magic: he has the elements wind and lightning.
--Wind bender Element-wind Target: AOE Drain: low but constant Casting procedure: Hand movements around area in front of self Visual Effects: A slight shimmer to the air Explanation: This spell allows Aweso to manipulate the wind around him. While doing this, he can use it for many different means, but is unable to use other magic while using this spell. Counter- Stop the hand movements, knock him out, or hve immunity to wind element
--Ayria's gifts Element: wind Target: AOE Drain: slight-moderate Casting Procedure: crossing both palms, pointing outwards with the right hand pointing towards the area. Visual effects: a slight smudge in the air. Explanation: The spell creates a wall of air that blocks an opponents attack. This causes the attack to either vanish, or to rebound. This spell can take many different forms, from a sphere, a dome, or a wall. Only one shield can be on the field at a time. When the shield takes a hit, it is broken, but releases an outward push of air Counter: destroy the shield, or go around it, or push apart the hands.
--Nerve shock Element: Lightning Target: opponent Drain: moderate-high Casting procedure: rubs both knuckles together, then presses them to a part of the person’s body, I.E leg, arm, or chest. Visual effect: A slight electric spark around his fists. Explanation: causes a nerve shock to the opponent, causing their body to go into momentary paralysis, depending on the area hit. If the attack lands on an arm or leg that body part cannot move for up to 18 seconds, while if the hit lands on the chest, the opponent cannot move for up to 25 seconds. Counter: Dodge the fists, or have an immunity to lightning based moves
--Frag Shot Element: Lightning Target: Opponent or area Drain: Moderate Casting procedure: holds palm open towards target and shouts “Frag shot” Visual effects: small fragments of lightning used to attack Explanation: Fires up to 25 shards of lightning at the opponent for small consecutive damage towards an opponent or target. It has a range of 10 feet, the further out the less the damage. Counter: Escape the 10 ft range of the attack, silence the attacker, or have immunity to it.
--Shatter Element: Lightning Target: object Drain: moderate Casting procedure: focusing energy into the hand and placing it on an object. Visual effect: A yellow vibrating aura around the hand. Explanation: This spell causes the molecules in most object to vibrate at a high frequency, causing them to separate at high velocity in random directions. This can be used to create shrapnel or to destroy basic weapons and shields. Counter: Distract him, or avoid him.
--Boltrang Element-lightning, wind Target: area around hand. Drain-high Casting procedure: uses both hands to channel both elements into the shape of a larger than normal boomerang Visual Effect: a boomerang shaped attack that is about 5 feet in length Explanation: This spell creates a lightning boomerang that he can control with his wind element. The boomerang will fade after time has passed, or explode when it makes contact with a large solid object or target. It will cause a momentary paralysis in the target, but leaves Aweso unable to attack for some time. Counter: Dodge the weapon, or attack Aweso before the attack can hit you.
Spark dance Element-lightning Drain-moderate and constant Target- self Casting procedure- snapping both fingers Visual effect- a barely audile humming Explanation- upon the casting of this spell, a barrier of invisible lightning to coat the entire body, destroying most projectiles. In further explanation, the energy can be channeled through something that is conductive to lightning, mainly metal. As well, the caster is able to fire off rapid shots of lightning in the form of needles. Counter- stop the caster from snapping his fingers, dodge, have high resistance, or avoid the magic.
Blind beast: This is an adaptation of his meditation ability. By calming his senses and relaxing his body, he is able to give over to his instinct fighting skills. This removes his intelligence boost but increases his reaction time by a small factor. His energy also becomes more stable and delayed by a small amount.
Teleportation: this is one of his own town abilities, allowing him to teleport a short distance from one area by focusing on another area and willing himself there.
Meditation: Another of his town ability, this allows him to increase his magical skills before a fight for a medium amount of time, as well as sharpening his reflexes.
Personality: Aweso is a carefree and relaxed guy, spending more time watching the clouds than doing actual work. When actually working, he is energetic and tries to find something enjoyable about the work, whether it is small or large.
Background: He has been on and off for the past two weeks or so, just testing out the game and learning skills that he enjoyed, and enjoying the scenery of the game.
Image: He stands at 5’7” and weights 146 lbs. His eyes are sky blue with flecks of green scattered around it. His hair is jet black and he has no facial hair what so ever. His face is smooth and slightly shallow, with a slightly prominent chin. His hair is worn in complete disarray and hangs to his eyes. His upper torso is of normal build while his legs are slightly more toned. He has a light tan all over, and somewhat white teeth.
He wears a simple white short sleeve shirt with a light blue short sleeve shirt button up shirt over it, open. He wears tan shorts that go to half way below his knees, with 2 pockets on each side and two back pockets. He wears simple black sandals with a ridged bottom on both of them.
"Even Dreams, can be a nightmare"
Spoiler: Click it, I dare ya!
"this is your crack team of operatives?!"
"Yes"
"Seriously?"
"Yes, why do you ask?"
"You basically got a wizard who uses scribbles to fight, a horny tattooed man who crawled out of a hole in the ground, a literal Viking that has no concept for sublty, a girl who's only qualification being a plot twist from a shamalan movie, female Mowgli and a 13 year old boy."
"Don't forget Connor."
"And then there's that fuck!"
"You forgot the werewolf and Yakuza assassin."
"Oh you mean the Eastern Scooby Doo and the video game mafia remake? Lord knows how those two haven't killed each other yet."
"Hey, they get the missions done."
"That's the worst part! Your team is one flamboyant clown away from a Saturday morning cartoon, and yet you work! How!"
"Magic"
Given by Rho Aias
"I have this inkling of a feeling that writing with you would be similar to turning into a poptart and running across space while shooting rainbows out backwards."
Zimpie:
"You just killed logic"
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