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Thread: Spells

  1. #1
    The Froggiest
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    Default Spells

    Spell List


    First Year:
    Level One
    Incantation Effect
    Alohomora Alohomora This charm will cause a locked door to open. Success is dependent
    on the type of lock, the level of the lock, and the student's familiarity of
    the spell.
    Blue Bells Flames Lacarnum Inflamarae This spell conjures a small blue flame from the end of a wand. The
    flame can be captured and stored in a jar to provide light.
    Leg-Locker Curse Locomotor Mortis Locks the legs of the victim together, making him unable to walk.
    Levitation Charm Wingardium Leviosa Causes an object to levitate.
    Lumos Lumos Causes a small beam of light to shine from the end of the casters' wand.
    Nox Nox Turns off the light from a "Lumos" spell.

    Second Year;
    Level Two
    Incantation Effect
    Arania Exumai Arania Exumai Knocks over or throws back spiders.
    Everte Statum Everte Statum Duelling spell used to send the opponent flying.
    Disarming Spell Expelliarmus Causes opponent's weapon to fly out of his or her hand.
    Fera Verto Fera Verto The spell transforms an animal into a cup or goblet.
    Freezing Charm Immobulus Freezes objects where they are.
    Full Body Bind Petrificus Totalus Turns the entire body of the victim rigid.
    Tickling Charm Rictusempra Causes a person to laugh uncontrollably.
    The Tadpole-Vomiting Charm Ranunculus Erecto Causes the target to vomit tadpoles.
    Serpensortia Serpensortia Causes a large serpent to burst from the end of the caster's wand.
    Tarantallegra Tarantallegra Forces the victim's legs to do a crazy dance.

    Third Year;
    Level Three
    Incantation Effect
    Bombarda Bombarda Spell which can blast open a door.
    Cheering Charm - A charm that cheers a person up, makes them happy.
    The Leg-Taker Charm Cruris Expungo Turns the targets leg-bones into jelly. Painless, but prevents use of legs. Wears off after about 2 hours.
    Impervius Impervius Makes something waterproof or water repellant.
    Repairo Repairo Undoes damage to an object.
    Boggart Banishing Spell Riddikulus A simple charm requiring force of mind, this spell requires the caster to visualize his or her worst fear in an amusing form while reciting the incantation. When performed correctly, this forces the boggart to take on an appearance which will inspire the laughter that forms an effective defense against the creature.
    Waddiwasi Waddiwasi Shoots a wad of gum out of a keyhole.

    Fourth Year;
    Level Four
    Incantation Effect
    Summoning Charm Accio Causes an object to fly to the caster, even over quite some distance; the target object is said to have been Summoned. It would seem that the caster must know at least the general location of the object summoned.
    Ascendio Ascendio Causes the spellcaster to ascend rapidly.
    Depulso Depulso Sends an object away from the caster
    Bat-Bogey Hex - Engorges an opponent's 'bogies' to bat-size, gives them wings, and sets them to attacking his or her face.
    Defensive Charge - No incantation needed; automatic response - A charge like that of electricity runs through the body of a wizard with this automatic defensive spell.
    Densaugeo Densaugeo Curse which causes the victim's teeth to enlarge grotesquely.
    Furnunculus Furnunculus Curse that causes boils to break out all over the victim.
    Impedimenta Impedimenta Stops an object or slows it down.
    Periculum None needed Sends red sparks into the air.
    Shield Charm Protego Creates a magical barrier which will deflect hexes.
    Reducto Reducto Blasts solid objects out of the casters' path.

    Fifth Year;
    Level Five
    Incantation Effect
    Aparecium Aparecium Makes invisible ink become visible.
    Colloportus Colloportus Seals a door.
    Diffindo Diffindo Spell that cuts something open.
    Engorgement Charm Engorgio Spell which causes a target to swell in size.
    Vanishing Spell Evanesco Makes something vanish (not just turn invisible, but disappear completely.)
    Finite Incantatem Finite Incantatem Stops currently operating spell effects.
    Flagrate Flagrate Creates a burning, fiery line in the air which can be "drawn" with the wand into specific shapes. The shape lingers for some time.
    Reducio Reducio Causes an engorged object to return to its original size.
    Silencing Charm Silencio Magically silences the target of the spell.

    Sixth Year;
    Level Six
    Incantation Effect
    Aguamenti Aguamenti Charm that conjures a fountain or jet of clear water from the caster's wand.
    Confundus Charm Confundo Causes confusion. A person who is affected by this Charm is said to be Confunded.
    Episkey Episkey Heals/repairs damage that has been inflicted on the target.
    Patronus Charm Expecto Patronus Conjures a Patronus, a silvery phantom shape, usually that of an animal, which is the embodiment of the positive thoughts of the caster. A Patronus will drive away Dementors.
    Incarcerous Incarcerous Sends thick ropes out of thin air to wrap around someone or something.
    Oppugno Oppugno Causes conjured creatures under the control of the caster to attack the target.
    Langlock Langlock A jinx that glues the targets' tongue to the roof of his or her mouth.
    Levicorpus Levicorpus Dangles a person upside-down by the ankle in mid-air.
    Liberacorpus Liberacorpus Counter-jinx to 'Levicorpus.'
    Muffliato Muffliato Fills the ears of target persons near the caster with an unidentifiable buzzing, so that the caster can hold lengthy conversations without being overheard.
    Specialis Revelio Specialis Revelio Used to identify the ingredients of the target potion.
    Tergeo Tergo Cleans up the target object or person.

    Seventh Year;
    Level Seven
    Incantation Effect
    Alarte Ascendare Alarte Ascendare Spell which causes something to shoot up in the air.
    Anapneo Anapneo Spell that clears a targets airway, if blocked.
    Arresto Momentum Arresto Momentum Slows the descent of a falling object.
    Avis Avis Conjures a flock of small, twittering birds.
    Bone-Healer Spell Ossisum Sanentur Repairs damage to bones; may go wrong without an intimate knowledge of skeletal structure (ie: Medical Training)
    Bubble-head charm - Encloses the head of the caster with a bubble of breathable air.
    Conjunctivitis Curse - A spell that affects the eyes and vision of the target
    Cushioning Charm - The Cushioning Charm creates an invisible "pillow" above a hard surface. Used by some on broomsticks to make flying more comfortable.
    Deletrius Deletrius Erases the ghost images of spells revealed by the Priori Incantatem spell. Possibly can be used to remove other spell effects as well.
    Ennervate Ennervate Spell used to revive a person who has been hit by a Stunner.
    Fidelius Charm Fidelius An immensely complex spell involving the magical concealment of a secret inside a single, living soul. The information is hidden inside the chosen person, or
    Secret-Keeper, and is henceforth impossible to find — unless, of course, the Secret-Keeper chooses to divulge it.
    Finite Finite Stops a currently operating spell effect.
    Imperturbable Charm - Creates a magical barrier on an object, such as a door, to prevent eavesdropping.
    Incendio Incendio Starts a fire.
    Infatuation Hex Adorante Causes feelings of deep infatuation to two people within ten feet of one another - may be cast at a lower level by those with rosewood wands.
    Memory Charm Obliviate Modifies or erases portions of a persons' memory.
    Ligament-Snapping Curse Ligatatum Perdairdum Causes the victim to feel as though all their ligaments have been snapped, with no actual physical damage.
    Portkey Charm Portus Turns the object into a portkey.
    Reverse Spell Effect Prior Incantato Can be cast as a spell, ("Prior Incantato"), in which case it forces a wand to emit a ghost image of the last spell it cast. The images can be dispelled using the Deletrius spell.
    Quietus Quietus Reverses the effect of the Sonorus spell, making the caster's voice normal in volume.
    Scourgify Scourgify Cleans things.
    Sonorus Sonorus Magically amplifie the casters' voice.
    Stunning Spell Stupefy Renders the target of the spell unconscious; this spell hurls a bolt of red light.


  2. #2
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