All was once well in the land of Thorolas. The people thrived in advanced, diverse cities, food and water were plentiful, and the seasons were mild and pleasant. But what was once a sanctuary is now compromised. Crops are withering,the weather has become unpredictable, and, worst of all, physical manifestations of the distressed have come to life to terrorize the people. Thorolas is in danger, and Queen Ludmila has called for a militia of capable heroes to save the land in its time of need.
About the World: Thorolas is massively diverse. All sorts of people have settled here, from humans to brownies to minotaurs and so on. Many choose to live in communities of their own race, but the more urban the area, the more variety one finds.
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The capital city, where the queen lives, is called Morningstar and is the largest, most colorful city in the land. It is located in the center of the country, with many roads stretching out from it.
Several other important cities are:
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Radiance, a western beachside city governed and inhabited mostly by aquatic beings (merfolk, selkies, kappa, etc.)
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Hiemal, a northern mountain city governed and inhabited mostly by beings used to cold climates (dwarves, yuki-onna, dragons, etc.)
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Dusk, an eastern city suspended by trees governed and inhabited mostly by forest dwelling beings (elves, centaurs, fairies, etc.)
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Vernix, a southern, meadowed city governed and inhabited mostly by humans and small folk (brownies, pixies, gnomes, etc.).
There are numerous smaller towns and villages throughout Thorolas, as well as vast wilderness.
Spoiler: Character Sheet:
Name:
Age:
Race: (you can be ANY sentient race. As long as you are capable of speech and can walk/hover/move easily across land, go for it. Bear in mind I am a gigantic myth nerd and minored in Myth Studies so please keep with the myths as closely as you can, as in don't give your fairy iron immunity or have a vegan kelpie)
Class: (standard classes of Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, Wizard. LIMIT ONE CHARACTER PER CLASS. FIRST COME FIRST SERVE. NO RESERVATIONS.)
Alignment: (standard DnD alignments. Ask if you need advice)
Luck: 1d20 I can't get the forum dice roller to work but here's a site you can use (please be honest about the roll you get)
Brief History:
Extra Information: (anything you feel is important goes here: special weapons/skills, talents, hobbies,etc.)
I'm allowing a lot more freedom with skills and stuff here due to the enormous diversity of races, but we will still have dice rolling for chance encounters. How that will work is you pit your luck against the chance level to determine the outcome of the encounter. Luck is 1-20. Whatever you roll in the encounter is added to your luck score for a percent chance of winning the encounter. I hate math and I'm really bad at it due to dyscalculia (basically dyslexia but with numbers), so this is the only math we will be using. I'll be using a lot of calculators and the like to help me figure out results so there won't be a whole lot of chance encounters to worry about.
Spoiler: Accepted Characters
Xsuni, the Monk
Anya, the Druid
Talvon Kreene, the Warlock
Thistle, the Fighter
Tebryn "Valas" Baenre, the Rogue
Aiko, the Ranger
Taav Gnen, the Bard
Ziven Hatchet, the Sorcerer
(images are screenshots or concept art of LOTR, Dragon's Dogma, and Fable)
Brief History: Xsuni was born of an accident, a miscalculation on her father's part. Her mother was a human, and her father was Djinn. When she was born, her mother immediately got rid of her. She was given to a monastery, where she trained, meditated, and worked for her entire life. She recently was strucken by a powerul wanderlust, and left almost immediately. She left the monastery about two years ago, and has been roaming ever since.
Extra Information: Xsuni is a monk, so she can manipulate her ki. She is a whirlwind in combat, deadly with her hands. A slight wind always accompanies her, tousling her hair and riffling the pages of her books. Her moods are as changeable as the weather, going from calm to wild to violent with little warning, though these storm rarely last long. She can hold her breath indefinately, and her speed, reflexes, and jumping ability are greatly increased. She can even levitate for a while, though this drains her.
Brief History: Anya was abandoned when she was 12 years old by her parents. Her mother fought for her to stay but her father cast her out of their small village. Her...curse, was more than her father could bare. She roamed the countryside for many months until one day she met a witch in the woods who was kind and offered her some sweet bread and tea. She grew up with the kind witch as her mother figure and studied at a local school for practicing druids where she picked up magic and healing. She has battled herself her entire life.
Extra Information: Anya has many gifts. She also suffers from severe psychosis that may or may not be caused by evil possession. It can come on all on its own or be triggered.
Appearance:
Last edited by Bella Cullen; 08-29-2019 at 10:25 PM.
Brief History: The Kreenes are a small remainder of a great house that has fallen into ill repute. It had started when his great grand father had become infatuated with an elven maiden and began to court her much to both families and their courts chagrin. Though this did not dissuade them from forming a family and thus did the Kreenes fortunes begin to dwindle as support from both sides of the family began to dwindle. Though not enough that the name has lost its meaning the Kreenes not make due as traders and political allies, despite having much less significance in court these days.
Talvon having inherited his grandfathers sword began training early on to become and adventurer and reclaim his families honor and standing in the courts. However what he didn't know was that his grandfather wasn't quite who they had thought. It was only a year into training with the weapon that Talvon learned that it was a relic of an ancient kingdom within the blade dwelt a spirit of its own. Sensing the blood of its former master the swords spirit formed a pact with the young adventurer and set him on his path.
Extra Information: Talvons magic is based on a pact with his swords spirit because of this most of his spells require him to be holding or be near his sword. The sword spirit can tell who is holding the blade, in anothers hand it appears to be an ordinary longsword.
Brief History: Thistle has been wandering for some time as a bounty hunter. She claims to originate near Vernix, but no one can be sure of her true upbringing. Always the focused warrior, Thistle never relents in battle nor in pursuit of her bounties. She has trained for years to master her skills as a fighter, and prefers to leave nothing to chance.
Extra Information: Leather armor, wields twin obsidian blades. Thistle is incredibly fast and agile, and there seems to be more to her than she lets on...
Appearance:
Spoiler:
3' 4”, lithe, black sclera, almost feline nose. Occasionally has black war paint that surrounds her eyes and cheekbones like a mask, but usually only in cases she knows she is going into a serious fight
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