May contain, but is not limited to, violence, gore, language, sexual content, alcohol, and drugs.
The three Kingdoms: Elysium of the humans, Selaria of the elves, and Volgert of the dwarves; the three continents of this disconcerting world, with the rulings of their proper race, separated by the oceans. Underneath those waters holds an underwater paradise, mysterious and secretive, its entirety practically unknown to the world. Slavery corrupts the three Kingdoms, unfortunately. In a world of lush lands, of beautiful oceans with vast creatures in its depths, of magic and life, of heart and soul; in a world by the name Falderon, comes a time of grim tales upon the unearthly realm, where twelve individuals must come together in order to solve an unseemly mystery. The state of Falderon is falling ill, as the last Dragon disappears, not a sign to tell of its whereabouts, and with its disappearance, magic begins slowly fading from the world.
Where you begin
"Nefnu corloa f˙ powsű frie milinu görlo aft busiu gūy wuppro alucid, fekas gūy darso wilesa yu mili, aft itri gūy eferlosoku lanterno. Turo frie ukitsę aft duvo gūy Karko f˙ facusis berú intri gūy deftus f˙ Hellu; ryo menli gūy lasu drakkon fuls, turé resideni trie milinu," spoke the One of the Old Tongue, with calm and gentle eyes in a fog of darkness, before the voice disappeared into nothingness.
You’ve had a strange dream this night, a dream which you did not understand. It was mostly nonsense, but even though it didn’t even sound like a real language you could hear by the tone of the voice, that it spoke of grave things… good thing it was only a dream though. Makes it easier not to worry about, hopefully.
Rumors have spread through the country, about people falling ill. It is not a normal disease though. It doesn’t make people die or give them warm temperatures. People who have been infected start off with a cough, and small fails in their magic, but afterwards the rumor tells they will turn pale and fall asleep an entire day before they lose their magic abilities. No one knows the cure, and there is no one who knows what cause the disease. A rumor that often follows is the one about all the new Royal Mage Apprentices. It is most uncommon to have this many mages, normally it’s only one or two, but this time it is twelve youngsters who are going to take the spot as the protectors of the king and his family, until the day they die and their successor will take their place. And most people take this as a bad omen. If the Twins have sent so many Royal Mages, it must mean dark times are about to come. Luckily, it’s a simple rumors, so it’s probably not true and not worth to pay any kind of notice to.
Your story begins in a late summer morning, with birds chirping and machines roaring throughout the city, and sunshine piercing through the castle windows.
It appears like you are in luck, since Dulin Stark (your teacher and the current Royal Mage) has called today’s lessons off, due to business with the king. You and the rest of the apprentices have therefore the rest of the day to yourselves, before your training will continue in the morning. How you spent it is entirely up to you. You are free to roam anywhere inside of Elysium’s walls, whether you choose to go to the local inn or study in the library or train swordplay is entirely up to you.
Even though you have been in the castle of Elysium for many years, it can still be a bit confusing to find around in the vast building, so to help you locate everything, here are some minor directions:
Beside of the square main building you will find a building with a round roof. This is the Chapel where prayers for the twins will be heard and prayed.
Beneath the castle you will find the dungeons.
On the first floor of the square main building you will find: the Great Hall, The Minstrel’s Gallery, the Kitchen, the Storeroom and the Throne Room.
On the second floor of the square main building you will find: the lords and ladies chambers, the solar, the wardrobe, the bower, and the Library.
On the third floor, where the roof starts to be round, the mages’ quarters start. On the third floor, you will find: the mages classrooms and libraries and a small chapel, in case they are too busy with studies to attend the prayers with the king and the other people in the castle.
On the fourth floor, you will find: the male and female chambers.
And on the last floor, the Royal Mage has his star gazing laboratory, which only he has access to.
Most of these rooms should pretty much explain themselves, but if you don’t remember and would like to be reminded about what the purposes of the room, you need to attend to are, you are always free to ask the servants.
Also, if you need take a leave for the city, you may find information about where to go for what or directions for all the interesting places, by asking the Butler, Stuart
Some places that are highly recommended, for people who wants to go out and enjoy the city, should check out either Jenkin’s Local Pub or the Local Market
ElizabethStark and Chihana are the GMs of this RP, and also the creators.
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