Fighting Style:
Krav Maga, informally trained with the skills of a Brown Belt
Powers:
None
Theme Song:
Remedy - Seether
Personality:
Cyst is what many consider to be an enigma. Because of her inability to speak, she very rarely expresses her intentions or feelings to anyone outside of her fighting. To what little people actually do know her on a personal level, she is curious and rather shameless, not caring about social standards or attempts at fitting in. She wants to know the world around her as well as she knows herself, and is willing to go to great lengths to do so. She can come of as a bit brusque, and that's because she is. Even with her little quirks, she really does try to be friendly. Nothing excites her like meeting new people, with the possible exception of fighting new people.
Spoiler: The Story so Far Show
Background:
Cyst didn't live in luxury. In fact, she was poor. Her family was incredibly poor before she was born, and her coming along didn't change that. When it was discovered his wife was pregnant, her father almost immediately stole all his wife's money and fled to america. Cyst lived most of her life without a name. She was unregistered, hidden from the government to keep rent cheaper. Shortly after her mother turned to alcoholism, she was named Cyst because that's what she was, to her mother. A cancer.
She lived on meager scraps and small amounts of water, never leaving the house for fear of punishment. One day, her mother finally snapped. She set fire to the house and trapped Cyst inside. The girl was eventually able to make her way outside, breaking open a window and falling into the cold snow. But unfortunately, her lungs were heavily damaged as a result, making her unable to speak. She was eventually able to mostly recover, but her voice never returned to her.
She soon found treatment. A free clinic that helped her to live through the smoke inhalation. She had problems keeping her stamina up at first, but soon learned to work through it. She lived in the streets with the rest of the unwanted children, figuring out how to survive off of nothing but her wit and her intuition. She was discovered by an aging ex-soldier who took her under his wing. He taught her how to fight off those who wished to harm her, giving her the basis for the Krav Maga she would learn to master.
After that she earned her money by participating in illegal fight clubs, perfecting her fighting skills and her natural speed. It also helped her with her stamina, as the exercises she had to do to participate in these fights were great physical therapy. Soon she was well known enough that the Fight School was contacting her about attending their school on an outreach program. She took the offer, of course, but wanted to say goodbye to the man who originally taught her to fight, first.
She left Russia with her last memory being his corpse slumped over in an alleyway, dead from the cold that claimed so many others. Another faceless victim. She didn't cry for him. She knew it would happen, some day. What she had to focus on was what was in front of her. Now, attending this school, she didn't only have the weight of her future on her shoulders. She had the weight of his spirit.
Distinctive Features: Surgical scars along the spine up to the base of the neck
Clothes / Armour: Shortened military jacket, fingerless gloves
Fighting Style: Improvised
Weapons: Angus Trim Tactical Camp Knife, Ballester Molinder (.45 semi-automatic pistol), "Breakout" (the Breaker's limiter releasing drug)
Abilities:
Spoiler: Without Breakout
Can react .002% faster than an average human, can take slightly more punishment than the average human, can shoot a ten bullet grouping within the size of a dime with a handgun, (provided she has a proper grip, footwork, and concentration) from 100 ft. away
Spoiler: With breakout
All of the above abilities, including the following.
Overclock: Stops all time from Francesca's perspective, allowing her to assess her situation. Can last for up to two posts before she is forced to resume, lest she risk frying her mind.
Pilebunker: A targeted two-punch combo. The first punch releases a concentrated spear of nano-machines from her knuckles that eat any non-organic material within ten thousand feet, allowing for a second punch which shatters the weakened armor by releasing a wider spread of nano-machines that wedge themselves between the molecules of the armor and releases a small energy wave, forcing the weakened material apart.
Abraçada Perforació de Suïcidi: Translating from Catalan as "Suicides Piercing Embrace", this state is what happens when one overdoses on Breakout. A breaker overdosing on Breakout is nothing less than a god on the battlefield, able to punch through armor using injected nanite explosives, crush skulls by activating cybernetics in the arms to enhance muscle ability, and take tank rounds by projecting self-replicating nanites to essentially eat the explosion and deflect the energy away. However, this will only last for half a post and the Breaker will literally dissolve into ash as they come off this massive combat high.
Last edited by Dawscombine; 10-30-2016 at 04:32 AM.
Abilities:
Teleportation, The ability to instinctively sense the weak points of her enemies, Immortality, Limited Invincibility (Can take damage and, if she suffers a blow that would normally kill her, she enters a deathlike coma. In this coma, she cannot be harmed in any way), The latent abilities of her other forms
Personality:
Vindictive is nothing compared to what Sarah is. She takes an almost sexual pleasure in the pain of others, relishing every moment like it was a religious experience. She doesn't really care about killing as much as causing suffering, but her fight or flight reflexes are strong enough that she will murder her victim if they are fighting back. At times, in the height of the chaos of battle, she has been known to consume the flesh of her enemies.
Backstory:
The Coleman family was doomed to fail from the very start. Jack Coleman, a reknown neurosurgeon, sired Sarah with a stripper he met one night while drunk with some of his friends. Even if they somehow found love and lived together, Jack's reputation still would have taken the absolute beating it did. Nobody wanted him as their doctor, leading to him getting fired and resorting to alcohol to fill the gap.
For the early part of Sarah's life, he was entirely non-existent. Her mother was forced to resort to prostitution as well as stripping to make ends meet, and even then still didn't make enough to feed both of them, some nights. When she was eight, however, her father mysteriously returned. However, a happy family reunion this was not. He opened the door to their home, shot Sarah's mother, and kidnapped Sarah.
For the next two years he put Sarah under the knife, cutting out and replacing parts of her brain until she was essentially a Frankenstein's Monster of various supernatural creatures, all of which he had been studying for quite some time. Jack Coleman was in the pursuit of immortality, and he needed the closest genetic match to him as possible. Eventually, he was able to cobble together the DNA of enough creatures that Sarah had spent fifteen years locked in the body of a 10 year old child. His success was not to last.
Sarah was no longer the child she once was. All the amalgamations of different supernatural beings whispering their dying thoughts in her ears as she was rebuilt changed her. She was someone else, now. She killed her father with the very knife he built her with before stumbling her way back to civilization. She walked for months on end before finding civilization, as her father's lab was situated on the Hoverla mountain peak in the Ukraine.
Several hundred years later, she would find her footing in the craft of her father. She kidnapped people from the streets under the guise of a homeless child and experimented on them, giving them supernatural powers and forcing them to work for her. Once she got what she believed to be enough "Generals", she declared an open challenge to the gods themselves. One answered. A Goddess of Dragons who had taken an interest in Sarah and her proceedings. She agreed to fight Sarah on the condition that, if the girl lost, she would be subjected to the Goddess' own mutation process. The child accepted.
After not even a single minute, Sarah's army was obliterated and she was forced to once again endure the pain of modification, though this time it was much worse. Years, decades, millennia passed before she was completed. Once she was, she had become, in a sense, the perfect mistake. She suffered serious disassociative identity disorder, schizophrenia, and other such mental disorders. However, her different forms came with different abilities, and she has come to master each of them. Since then she has razed kingdoms and sired religions based around her, all for the sheer hell of it. She has but one aim in life, and that is to be aimless.
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Name: Wrath
Weapons:
Metallic claws
Abilities:
Emits a black smoke from her body at all times that obscures enemy vision, Has the strength and speed to rival gods, Can tank god-level attacks with very little trouble, Grants Sarah's base form a tiny fraction of her strength, speed, and durability
Personality:
Wrath exists to kill. To take life from anything she can find. She refuses to waver from this purpose for any reason whatsoever. She is not motivated by intelligence or morals. She is a beast of pure uncontrollable instinct. This form is a pure "last resort", in terms of a full release. If she is ever let loose, she will never be stopped until she is put into a coma or she eliminates everything in her sight.
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Name: Intelligence
Abilities:
Constant awareness of her surroundings, Superior analytical ability
Personality:
Intelligence is not actually a form Sarah can take. She is a voice in Sarah's head that guides her through combat, letting her get the edge in intellect. She is completely calm and calculated, yet still shares the sadism all the forms have.
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Name: Shadow
Weapons:
The darkness itself
Abilities:
Can control darkness and shadow, allowing it to take physical form to both absorb and deal damage to her enemies; Grants Sarah's base form the ability to craft a brittle shield of darkness that can take one hit for her before dissolving.
Personality:
Shadow, as opposed to Sarah's other forms, hates the things she does. She is consumed by the guilt she harbors for her actions. She spends most of her time crying and immobile, letting her instinct defend her and attack her enemies with constructs of shadow. She usually only comes out after Wrath is done going on a rampage, lamenting the lost as well as she can, even if it's not that well....
Race: Au Ra (Humanoid warrior race with draconic looking elements. Not actually draconic)
Build: 5'8", Slim
Hair: Black
Eyes: Golden with red rings around the outside of the iris
Distinctive Features: Short, stubby horns on the sides of her head and armored scales covering parts of her body and face. A long, thin, reptilian tail.
Clothes / Armour: Natural scaled armor roughly as strong as a kevlar vest covering forearms, neck, cheeks, chin, outer thighs, back of the head, and spine. Armored longcoat and heavy pants, both modified to be lightweight to allow for manuverability.
Fighting Style: Tribal berserker combat mixed with improvised axe combat
Background: Uriel was, for most of her life, a pirate. She roamed the waters with her crewmates and took whatever she needed to survive, killing any and all who got in her way. It was a merry and blood soaked time, but at some point they ran into a passenger on a ship that surprised them. He challenged the entire pirate band to single combat, one after another. He said if they could fell him, everything on the ship would be theirs. Each of the pirates, each formidable in their own right, faced him. One by one the stranger's axe sent them do the dark abyss of death. Eventually it was Uriel's turn to take him on and to her he extended a proposition. If she gave up her way of life and tossed her axe over the side of the ship, he would let her live. She refused with a grin as wide as the ocean is blue. He smiled as well.
The two of them fought for ten seconds before Uriel was soundly defeated, her axe tossed from her hands with a single well timed parry. The strangers brute strength was unnatural. He made her, one of the best pirates on the sea, look like a fucking joke. It was as she thought this that he brought his axe down. She felt nothing.
When she awoke, the ship was in pieces. She had drifted to an island far removed from civilization and on the horizon were two slowly sinking vessels. Her hands were bloody and her head hurt, but it was still attached to her body. She never pieced together what exactly happened that day, but something inside her had changed. The anger she had felt at the moment of her defeat remained, and it never truly faded, either. She would struggle for this anger for years before she saw a familiar face.
The man who had defeated her had also survived, keeping his distance until he had judged the time was right. The day he approached her, he did so with a proposition. They would both survive this ordeal together and, at the end of it all, he would allow her a chance at revenge. She was about to refuse and try to kill him right there, but then he said something that made her freeze. "Do you want to learn how to tame the beast inside you?"
For the next year and a half the two of them trained and survived, Uriel mastering her anger and the stranger helping her, for he had the same beast within him. In the end, the two of them managed to build a raft and make their way to a small fishing village roughly 1000 miles away. The stranger then offered her her long desired rematch, but Uriel refused. She didn't like him, but he had saved her. As far as she was concerned, he had earned the right to live.
She never knew his name and never wanted to. Eventually she "acquired" a ship and a crew and became captain of her own merry band of pirates. Within one year she was the most wanted woman on the seas. Within two, she was the most feared person in the world. She was called "The Immortal Mistress of Fury", and has amassed a fortune. She's got enough gold to run a small country stashed away on the very island where she learned her art. Nobody has ever found it, though many people try.
Weapons: Enchanted Mythril Axe. Enchantment makes the weapon unbreakable and gives her strikes magical properties (Based on the D&D rule of certain weapons being able to damage creatures only vulnerable to magic)
Abilities: Inner Beast. As adrenaline courses through her veins, she becomes more and more excited. She can either channel this excitement towards taking less damage in exchange for doing less with her defiance stance, or doing more in exchange for taking more with her deliverance. After she has become excited enough, she can sacrifice all of this energy in one of two moves. "Bloodbath" allows her a single hit ignoring the damage penalty on defiance and allowing her to heal an amount equal to the damage she causes through magical means. "Fell Cleave" channels all of her power, supernatural or otherwise, into a single strike that forces it's way through even the toughest of steel armor with ease, but leaves Uriel exhausted.
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