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Thread: Exalted: Fall of Creation - OOC

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    Default Exalted: Fall of Creation - OOC




    Check out our IC THREAD as well!

    "If you are ever at the mercy of another, pray to whatever deity you believe in, that he is a bad person. A bad person will want to take it slowly, enjoy his power over you, which would give you at least a chance for comeback. A good person will simply kill you without any mercy. Because he would not enjoy what he is about to do, he will do it as quickly as possible." - Unknown

    Please click below if you encounter any terms you are unfamiliar with in the RP Information.
    Spoiler: Exalted Lexicon/Reference 


    Many years ago, the woman who would become Scarlet Empress united the entire world of Creation under her banner. The incursion of the Fair Folk and the threat of the Contagion were as nothing before the might of the Realm Defense Grid, a weapon array of unparalleled destructive power. With such a weapon at her command, she was hailed as a hero to all the land, and declared the master of the fledgling Dragon-Blooded empire. For nearly eight centuries, few dared to oppose her, for fear of the Realm Defense Grid.

    Eventually, things began to settle and the Realm went on as normal. However, soon after the relative peace had begun, there were rumors that the Empress was missing or dead... and power struggles erupted between the various regions. Merchant Princes turned Warlords, Tribal Chiefs turned Conquerers, Slavers turned Politicians. The world was on its way to ruin. That is, until the return of the Scarlet Empress.

    A mighty demon known as the Ebon Dragon had kidnapped her and twisted her very soul to fit his malicious ends. At the head of a mighty army, the Empress returned to the world... seemingly bent on destroying all that she had fought for so long ago. But this was not the worst of things. Seeing the realm's weakness and the return of the Empress causing such disarray, the undead monstrosities known as the Deathlords mounted a coordinated assault on Creation. At the head of their armies was the mighty Juggernaut, an ancient creature that was slain by the Deathlord known as Mask of Winters and now controlled through immensely powerful necromantic magic.

    Lastly, the realm turned to its once mortal enemy for assistance. The Fair Folk. Creatures of the ever-changing Wyld Lands, they were offered all the lands of Creation outside the Blessed Isle if they were to fight the Empress, Yozis, and Deathlords. All too happy to accept, it was they who finally turned the tide. Fighting alongside the Solar, Lunar, Sidereal, and Dragon-Blooded Exalted, the war was finally on more even terms... but that just meant more destruction and chaos for those less fortunate.

    The tales of the ensuing war vary wildly and grow more outlandish with each telling. All that is known for sure is that the Scarlet Empress, her Yozi allies, AND the Deathlords were all defeated... but at immense cost. All the armies of Creation, from former Realm legions to ragtag militias... all were devastated. It is said by lore-keepers and scholars that nearly ninety percent of people in Creation were slain by the time all the fighting had stopped. Those who remained had saved the world, but how much of that world was left?

    That was only a scant fifteen years ago. Since that time, very few Exalted have come to being. Most think the strain of the war on their normally-immortal souls was too much, and their essences literally unraveled. Those few who remain or do become Exalted, are in positions of power or quickly elevated to them. However at last count, there are only twenty Exalted left on the Blessed Isle. Four Solars, four Lunars, three Sidereals, and nine Dragon-Blooded. Among them are the late Empress' daughter, Mnemon. Now Empress herself, Mnemon is defended by her another Dragon-Blooded Exalt: her son, Asaio.

    Unfortunately, the last bastion of Creation is now under threat once more. The Fair Folk now covet the Blessed Isle above all else, as it is the only thing they haven't returned to the Wyld. Fishing vessels in the oceans that surround the isle have reported sightings of mutated creatures and semi-human beastmen attacking their fellows... a sure sign that the Wyld taint is beginning to approach the isle. While this goes against the Scarlet War Concordat, the few remaining Exalted can do little against the near-limitless forces of the Faerie.

    This is the end of times... but the Blessed Isle will not go quietly.


    For the Cartographer in all of us!

    Spoiler: Map of the Blessed Isle 


    All about the Money!

    Spoiler: Money in Creation 


    Rules


    1. Don't be a jerk. A bit of arguing is alright, as is friendly debate. But if things start getting heated, take it to PMs.

    2. Don't argue with GMs too much. If you disagree with a ruling, say so and say why. I will re-evaluate my opinion and may reconsider my stance. If I say something is final, however... do not continue to debate it.

    3. This is not a place for short posters. The accepted MINIMUM is two paragraphs per post, with three to five paragraphs being the expected normal. If something is particularly tough to respond to... let people know in the OOC that you need something more to reply to.

    4. Godmodding. Do it, and I swear to God your character will die the next time I post. “Autokilling” or “Autohitting” of PCs defines Godmodding without prior agreement with the player, as does making up attacks on the fly, dodging every attack even when it is not realistic, nuking cities in one shot, and being Superman.

    5. Please try to remain active. Give notice if you'll be gone. Extended periods of absence will result in characters being moved along and/or killed off. If you can not make a post within ten ( 10 ) days of a GM post, please alert me as to why. I am willing to work with my players if they cannot get something up in the IC thread, but I won't stall indefinitely.

    5b: This rule is far more lax on or around holidays such as Christmas/New Year, Memorial Day, Thanksgiving, and so on. Please enjoy your holidays and your time with friends and family.

    6. Collabs are encouraged. They're fun. :3 Don't know what a collab is or how to do one? Just ask.

    7. No OOC chatting in the IC Thread. That is why THIS thread is here.

    8. Have fun. Don't spam GIFs. No Lemon Party. Thor is best Avenger.

    9. This RP WILL involve characters dying. If you do not want to risk a character dying, don't join.

    10. Put "I will not bow" at the end of your CS so I know you read the rules.

    11. There will be mature themes in this RP. That said, any intimate situations must either fade-to-black or be taken to PMs. Blood, gore, violence, blasphemy, torture, and other unsavory subjects will come up in this RP as well, so if you are easily triggered or quick to report people... this may not be the RP for you.

    11b. In accordance with United States Law, no characters listed under the age of 18 may be depicted engaging in explicit sexual acts. Failure to abide by this rule will result in an immediate and non-negotiable ban.

    12. For those familiar with Exalted: We will be starting the RP as Heroic Mortals, not Exalts. The potential for Exaltation later in the RP does exist, however. ... for those not familiar with Exalted: We're just normal people caught up in extraordinary circumstances. Down the road we might become a lot more awesome and powerful, but not for a while.

    Spoiler: Character Sheet Template 




    Arc 1: Where are your Gods?

    They call them the "Imperial Ruins". They act like the city is gone. The people in the capital city of Lord's Crossing prefer to ignore the ghosts of the past and act like nothing is wrong. However, those not blinding themselves to the truth know that the 'ruins' of the Imperial City still house a large number of people. Nearly fifty-thousand call the damaged city their home, rebuilding what was lost in the war and trying to salvage their way of life. They are a strong people, united by adversity and a strong sense of community. However... that is all about to change.

    They fey are growing tired of the Blessed Isle. They were given all the rest of creation, and some of them feel as though they should simply take what is left. Occasional raiding groups attack fishing vessels and coastal villages... but they are not the only threat. A resurgence of Lintha pirates signals the rise of something far darker: The Yozis. Still others claim that the dead have begun to walk once more within the few wilderness areas remaining on the Blessed Isle. If this is true, then a Deathlord likely survived the Scarlet War as well.

    As a mortal human living in the Imperial Ruins, you hear the dark whispers and rumors... you listen to the murmurs and fearful stories of those who claim to have seen this and that and the other thing... you might even tell others a personal accounting of one of these tales. All that you know for sure is that people are scared. Do you share their fear? Are you made of sterner stuff? Do you not care either way? Do you embrace the end like others who have become doomsayers? This is where your tale begins... only you will determine how it ends.

    Notable NPCs
    Spoiler: Cackling Harlot's Retribution 



    Active Character Roster

    Castin Taylor, played by Kortaga
    David Louis Emory, played by Salroka
    Yonah Masif, played by Dawscombine
    Axley Crawford, played by Iwazuma
    Rusty Rudderson, played by Breggo13

    Last edited by Salroka; 04-15-2019 at 04:24 AM.
    Spoiler: Neat Stuff Within 

  2. #2
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    https://www.google.com/url?sa=i&sour...53256357060544
    Name: Cassie Phandelver
    Age: 23
    Gender: Female
    Equipment/Possessions: A shortsword, two daggers with intricately inlaid handles, a bag of scrip and other trinkets, including a few interesting rocks, a few rings and bracelets, a couple small bottles, a candle, and a mask

    Personality: Cassie like to have fun. She is lighthearted and joking, with a spirit for adventure and a mind full of wit. She is a bit of a jack of all trades, master of none, but she still relies heavily on her main skills, which are pick-pocketing, hiding, and swordsmanship, (though she uses a shortsword). She keeps her weapons hidden, so as not to draw unwanted attention. She is usually unserious, but can prove to be a dangerous force.

    Backstory/History:
    Cassie was born to Bruce and Annie Phandelver, in a semi-rich part of town in Dimshore. Her parents were not rich, but they were by no means poor. She had a dangerous life, constantly running from the war, until her father was killed. When he passed away, her mother grew dispondant and cold. She treated Cassie like shit, and in turn, turned Cassie away from her. So she ran. She ran from home, and ended up in the streets of a large fishing town. She can't remember the name of the town.

    She learned the tools of the trade there, learning to steal and fight. She lived in the streets until she was 16, when she procured a job at spinner's named Calypso. Her quick fingers and attention to detail served her well there, and soon, made enough to get out of her alleyway. Calypso was cold and judgmental, but payed good. Her street tricks haven't been used in a while, but they're still there. Like riding a bike, they never really went away.

    She lived working under Calypso until she grew restless, longing for other things. She quit her job, and completely moved to another part of the Isle. She makes coin by doing odd jobs, and her current home is a small tent made in a back alley of the Ruins. She's heard the rumors of undead and demons, and she's grown uneasy, as they remind her of her home in Dimshore, during the Scarlet War. Horrible nightmares plague her, images of burrning homes, mangled corpses, blackened skies and the cries of the innocent. Horrible, really.

    Other: She's pansexual.

    I will not bow. (Sorry, I forgot.)
    Last edited by Yggdrasil_Hugger; 03-26-2019 at 12:20 PM.

  3. #3
    Little ball of fire
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    ~ Rusty Rudderson ~


    Name: Rusty Rudderson

    Age: 19 years old

    Gender: Male

    Equipment/Possessions: Let's be real - what can a young kid from a tiny fishing village have? All of Rusty's possessions can be summed up in the following list:
    • The clothes on his back (a rough white shirt - or what used to be white - with drawstrings at his chest, dark and worn breeches made from course wool, a pair of sturdy boots that have seen better days, a tunic that he had found on one of his 'treasure hunts', taken off a skeleton)
    • A knife that he inherited from his father before he left home. It's more dull than sharp with the handle wiggling and steel that had adopted quite an artistic layer of rust. This knife had been in the family for a few years and was used mostly to skin and slice fish - something Rusty is truly good at.
    • A battered, weathered sea-salt crusted bag that Rusty never departs from. It contains most of the relics and trinkets that he finds and later on sells to passing merchants on their way to the capital and other places more suited to life. The kid wears it with the strap across his chest.
    • A few basic things to survive - more specifically a coil of rope, some flint stones, a fishing line and some hooks, a scarf for cooler weather and a pair of dark leather gloves. When he is scavenging for a few days away from his current dwelling, he has a couple blankets and a kettle.
    • A ring with some black stone - the one thing he ever kept out of all the pretty, shinny trinkets. He's not really sure why but he is attached to the way the light plays on the stone and it fit perfectly onto his pinkie finger. So....if it fits, it sits?


    Personality: Rusty has always been extremely mature for his age - blame that on being the eldest of nine children and witnessing two of them die before they were two. Another one - the eldest girl in the family - passed when he was seven. He has witnessed death and thus loves life. He hates being stuck inside and prefers to be outdoors in all weather, regardless if it's stormy or boiling hot. If he's indoors for too long, he gets cabin fever.

    Hailing from a small town, Rusty is sometimes a little too trusting and with his love of live, can get into situations where others can - through subtle means - take advantage of him. He doesn't stand for insults about his upbringing or lack of literate education. Instead of reading non-sense, he prefers to listen to ballads and tales of bards, travelers and the elder people who survived the war.

    Having been too young to remember much aside from his parents constantly keeping him indoors, out of sight and on a tight leash, he looks at the stories in a bit of a romantic way, thinking of those who survived and moved to the Blessed Isle as heroes. Not that he ever wants to be one, not when there are enough of his own problems. Like finding a way to help his family now that the fishing industry is in a bit of a bind.

    Backstory/History: Rusty's family has lived by the ocean for the past 4 generations, starting with his great-great grandfather Rudy. Rudeous Rudderson tended to be a rather good fisherman and earned enough to build a rather decent house for his wife and their offspring. Out of the 14 kids that the couple had, a few left to become soldiers, a few married into different parts of the Mainland and only three remained nearby, working off the boats as old man Rudy did.

    Quintus Rudderson - the fifth son - continued his father's craft, meeting another fisherman's daughter and falling in love. They were married three months later. He continued to thrive with his family and grow the family business. Known in their small part of Creation as some of the best seamen, the Rudderson fortune grew and grew. Quintus and his wife, Rosalinna, had 5 children.

    Rusty's father Cem (pronounced Gem) was the youngest child that Quintus and Rosalinna had, born when the couple thought that they hit infertility. Thus, Cem was always treated very differently, more of a grandson than a son - perhaps it was the reason why Quintus did not allow his youngest son to join the war that had, at the end of the day, claimed almost all of the family aside from Cem's older sister Freya. Packing up all that they could into the last of their small fishing vessels, the family made it to the Blessed Isle, weathered, beaten and lost. Using most of their money, they started rebuilding the Rudderson dynasty in the little village of Phlem.

    Rusty was about 4 when his family - stuck on the tiny fishing boat named "Sweet Caroline" - made its way to their new home. His first real memories were of the stuffiness of the boat, the constant crying of his siblings and cousins, the stench of people, sweat and fear. It was only when he snuck out onto the deck that he was able to truly breathe. His mother, not being a fisherman's daughter but rather the baker's niece, nearly had a heart attack when she saw her four year old son happily leaning over the edge of the boat, reaching out to touch a dolphin. Perhaps that scandal was the only highlight of the Rudderson's trip to the Isle - realizing that the youngest generation still had seawater in their blood.

    As his family established itself on the shores of their new home, Rusty was stuck at home watching his younger siblings. When his brother Samuel was finally old enough to take over, Rusty spent all his time by the water, following his father, uncle and grandfather, helping with small tasks and constantly trying to get on a boat and go fishing. While his father was away, he often fished to provide his mother with fresh fish and clams for dinner. With many people trying to rebuild, the poorest often went hungry. The rare pirate raids caused a few nearby villages to starve and disappear.

    When Rusty was ten years old, he was finally allowed to sail his own fishing boat to check on lobster and clam traps, keeping to the shorelines. This was his first taste of the ocean alone and he loved every moment of it. As he proved himself, he was allowed more and more, slowly taking out his own fishing boat by the time he was sixteen. Rusty always remembered that day fondly - it was cloudy, thunder rumbling in the background, the dark clouds low and menancing - there was no fish to be caught and the few birds that flew practically on the water's surface. The youth, however, felt in his own element.

    His ideallic (to him) live ended about a year ago when his grandfather died. A few weeks later, his uncle lost his arm in a freak accident. With the Lintha pirates now making it dangerous to remain solely dependent on fishing, Rusty left for the Imperial Ruins in hopes of making some sort of income to help his family. He has taken to scavanging for treasures and "pretty shinny garbage" that others hold as memoribilia or whatnot. That is where he is now - living in the ruins and missing the ocean's breeze.

    Other: He has a soft spot for animals that have any relation to the see (fish exempted). Rusty will go out of his way to free a wild sea animal and has done that in the past. For a while, he had a very tentative friendship with one of the ospreys that lived near his house, rescuing the bird from an old net. While out on the water, he cut loose a few dolphins from the fishing nets.

    ~ I will not bow - I am the wind and I am the sea. I gain power from the night and the fury of the sky makes me alive. ~
    Last edited by Breggo13; 03-24-2019 at 03:22 AM.

  4. #4
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    Name: Yonah Masif

    Age: 16

    Gender: Female

    Equipment/Possessions: Hunting bow, 15 arrows, shortsword, flint and steel, 30ft coiled rope, game bag

    Personality: Yonah is, at her heart, young. She never learned the ways of the world like some did and it never bothered her. Her lifelong need to provide for herself makes accepting help hard for her, as she is used to relying on nobody but herself.

    Backstory/History: Nobody is sure exactly where Yonah came from, not even her. The hunter who took care of her when she was a child said he found her in the woods, wrapped in a the bloody pelt of a wolf skinned not two feet away. He couldnt find any tracks to trace back. Not so much as a rustled leaf.

    Her early years were spent learning archery and some minor swordsmanship skills. She took to it all quickly and efficiently, killing her first deer at age 9 and countless small game before that. Her caretaker passed away when she was 11, leaving her to learn the rest of yer skills alone.

    She spent five years carving out her niche as a hunter, selling what meat she doesn't keep and hide she doesnt use to the markets for scrip. Scrip that is usually spent on new arrows or repairs to her sword and bow. Now she lives in her caretaker's old home, a small place with just enough land to support her.

    Other: She cannot read or write and isnt actually totally sure what an Exalt or a Fair Folk is

    I will not bow
    Last edited by Dawscombine; 03-21-2019 at 04:30 PM.

  5. #5
    Antivan Crow
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    Alrighty. First review goes to SaltyIrishman.

    First thing... you didn't read the rules. There is something missing from your CS.

    Next up, the backstory. It meets the bare bones criteria, sure. But it looks (at least to me) like you barely read any of the information and instead just went with the knowledge that it is a typical fantasy setting. I mean, it works on a very basic level... but I like to push my players to do their best work. For example, her "bag of coin" could instead note the actual currency used on the Blessed Isle. Or, seeing as she is 23, she could have been born on the mainland during the Scarlet War and have memories of her childhood there. Stuff like that, you know?

    Use the setting and established information, my guy. It can add a lot of depth to a character. Feel free to message me on Discord if you need help.
    Spoiler: Neat Stuff Within 

  6. #6
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    1.) Yep, I understand. I just put it up there.
    2.) Okie Doke. I'll make the other changes accordingly.

  7. #7
    Antivan Crow
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    You don't have to make the exact changes I listed, Salty. I am giving suggestions. I just want to push you to make the best character you can for the setting, is all. Use the information at hand to make something passable into something spectacular.
    Spoiler: Neat Stuff Within 

  8. #8
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    Yup.

  9. #9
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    Right. A few things, Mr. Salty.

    One, you know the Blessed Isle is the size of the United States, right? Saying "the streets of the isle" is like saying "the streets of the USA". Its hardly spesific.

    Two, you mention the War in one sentence and allude to bad memories, but never say what those bad memories are. That seems like a very important detail that's being almost ignored.

    Three, who was the Spinner? How did they treat Cassie? Were they nice, or otherwise? All good questions, none really answered.

    Thats my hot take. Improving those things would really improve the sheet in general and make play easier, as you have more of a root in the world already.

  10. #10
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    Okay. Makes sense. I was a little fuzzy as to the size of the Isle, thanks for clearing that up.

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