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Thread: WH40K General Discussion

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    Skull 'Ead Kaptain Panty's Avatar
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    Quote Originally Posted by Jarms48 View Post
    I made rules for taking Militarum Tempestus in an Inquisition detachment. Regiment units in a Tau detachment and regiment units in a CSM detachment.

    https://docs.google.com/document/d/1...OS1zRub8E/edit

    I tried to keep it as simple as possible and explain what exactly changes when taking them in each detachment. The Chaos one looks like a lot, but really it’s just that they have so many different sub-factions.

    Basically it works pretty similar to Brood Brothers, swap around a few keywords. Suddenly you can now have a Chaos Lord running around with his Traitor Guardsmen, whilst the Traitor Company Commander barks orders and keeps them organised. Instead of being purely degenerate Cultists.
    You've technically got the lost and the damned forgeworld rules. They, however, just suck. And may also have been invalidated by 9th edition.

  2. #1542
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    Quote Originally Posted by Kaptain Panty View Post
    You've technically got the lost and the damned forgeworld rules. They, however, just suck. And may also have been invalidated by 9th edition.
    Forge World Renegades and Heretics were axed. Same with the Elysians.

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    I’ve just claimed this thread as my own. I should start a series with playing with keywords. I added a way to add Guard into an Imperial Knight list as well.

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    Quote Originally Posted by Jarms48 View Post
    I’ve just claimed this thread as my own. I should start a series with playing with keywords. I added a way to add Guard into an Imperial Knight list as well.

    How much have they messed with keywords? I know they've done stuff to try curb things like Imperial soup, but that info is fairly old.

  5. #1545
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    Man, I hope the codex for Imperial Knights actually makes them a viable solo faction again. I've got literally 13 giant robots sitting in a cubboard waiting to be relevant again

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    Quote Originally Posted by dakkagor View Post
    Man, I hope the codex for Imperial Knights actually makes them a viable solo faction again. I've got literally 13 giant robots sitting in a cubboard waiting to be relevant again
    Apparently Imperial Knights have been doing okay recently.

    - War for the Wooden Spoon GT: Chaos Knights came second place.
    - Dakka Kon 2021: Imperial Knights came third place.
    - War In The Burg GT: Came first.

    Apparently for Imperial Knights the Magaera is really good right now. Apparently the new Ad-Mech codex has rules to support taking at least 1 Knight with Ad-Mech.

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    Depends how much they've edited VP gain. It seems 9th is very VP focused and doesn't favour armies that have a lot of one type of unit to capitalise VP on. I think knights have gone out of vogue since they're 'easy' victory points, and if you spam them, well, you're giving your opponent a no-brainer secondary objective.

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    Quote Originally Posted by Kaptain Panty View Post
    Depends how much they've edited VP gain. It seems 9th is very VP focused and doesn't favour armies that have a lot of one type of unit to capitalise VP on. I think knights have gone out of vogue since they're 'easy' victory points, and if you spam them, well, you're giving your opponent a no-brainer secondary objective.
    There’s a cap on secondaries. The best secondary against Knights is Titan Slayer. Gives 5 VP for every titanic vehicle you kill. So very easy to get 15 out of a possible 45 secondary points.

    As for other secondaries you’re better off getting board control focused ones. The worst part about Knights right now is their lack of objective holding/action performing units. Knights themselves can still kill and tank hits just fine.

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    BLOOD FOR THE BLOOD GOD.
    SKULLS FOR THE SKULL THRONE
    GLORY BE TO KHORNE.
    DEATH TO THE FALSE EMPEROR.
    Last edited by omgLYNX; 07-05-2022 at 04:35 AM.

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    Chaos Space Marine Start Collecting Box


    A trio of my terminators.

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