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  1. #31
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    You guys are the bane of my free time, but I'll see what I can do.
    Spoiler: My RP links 

    PM me for novelised versions of any of my RPs, or ones that I have participated in. Set by the awesome Karma.


  2. #32
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    BUSINESS IS WAR

    As per the requests on the previous page, I have put together a few thoughts on the very first RP I ran on this site, detailing some of its major NPCs. I haven't got round to editing the IC posts of Business into a readable novel yet (to my shame) but the original story thread can be found here.

    I should probably take a moment to explain the central theme of my story, as a lot of the NPC characterisation grows from it. Business was a very dark RP, characterised more by slivers of hope than true happy endings. With such a pessimistic RP, what would be left to root for? I chose the value of human life, and a blog entry on my thought process can be found here.

    I took a very conscious approach to this theme by humanising every character I could, including the villains, and especially the regular guards and mooks who would normally be just shot and forgotten about by the players. I didn't want any death to seem trivial, and even those of the worst characters would have to struggle for justification. Of course, I didn't tell the players this until I began writing their first fight scene. Thus, I started the players off with a blank slate to commit mayhem, and then rammed the actual consequences down their throats (even during the initial phase of the story where their characters were essentially under mind control - I hoped that this would create a suitable sense of horror and resentment).

    This approach of guilting my players ala Spec Ops: The Line might not have been particularly fair, but it did occasionally have surprising consequences. One player, for example, complained "Oh great, now my character has to kill a woman." I was pleased to see such discussion being generated, although I did feel compelled to ask him why he thought killing an innocent woman was any more or less heinous than killing an innocent man. Meanwhile, the illustrious PaintSerf (who has been a solid contributor to almost all of my RPs) told me later that he made a complete U-turn in his character, changing his planned arc from that of an ice-cold psychopath into one of the most sympathetic characters in the story.

    In the end I was very pleased with how the players responded to my intended moral, with several running with it to produce great character studies, and one completely disregarding it to create one of the scariest antagonists I have ever seen.

    Spoiler: Chief Executive Marco Xenakis 


    Spoiler: Executive Alex Starikov and Jr Executive Vladimir Dobrynin 


    Spoiler: Researcher Lisa Asari 


    Spoiler: Executive Britta Engel 
    Last edited by Azazeal849; 02-01-2018 at 06:05 PM.
    Spoiler: My RP links 

    PM me for novelised versions of any of my RPs, or ones that I have participated in. Set by the awesome Karma.


  3. #33
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    I loved the characters and NPCs for Business is war. its clear you worked hard to make each one fit into a point on the moral scale between Black and White, with Xenakis being the worst by far. Its always good when you hate your villains, but its better when you can get your players to hate your villains. Xenakis's death was well deserved.

    So, question on PC/NPC progression. Some PC's have alluded to it in Prophet in Silver. . .but do you think Marc would make a good Inquisitor? And if he did make the rank, what would be his style?

  4. #34
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    It's interesting that you should ask that, because it's something I thought about and decided to explore in Prophet. Essentially, the essay from the intro sums it up:

    Quote Originally Posted by Interrogator Alia Machairi
    Anyone can apply logic abstractly. Ask if it is right to let one man die when it is the only way to save ten, and any logical person will tell you that yes, it is. But what do they say when that one man is standing right in front of them? What do they do when they hear his children plead for their father's life? What if this one man is someone they know - a friend, a brother, a lover? Suddenly the arithmetic doesn't look so simple.

    That is why most men will never be inquisitors.
    Marc is loyal to people rather than to principles. People like Kelly, Kally and Vincent are his motivation and his moral compass. While he can be ruthless, he lacks the ability to be objective and impartial enough with that ruthlessness. Is this a strength, or a weakness, or both? I will hopefully get the chance to show you in Prophet and Penitence.
    Spoiler: My RP links 

    PM me for novelised versions of any of my RPs, or ones that I have participated in. Set by the awesome Karma.


  5. #35
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    I've been wanting to get this guy's inner workings down on paper for a while now...

    MAGUS GAIUS OCTAVIUS

    "I'll find out who did this to you. cousin. And I will make them scream."



    Featured in: Eternum: Of Gods and Demons, Eternum: Blood of the Gods, Eternum: Rise of Kronos

    Gaius is my study in self-destructive obsession. To punish the people who murdered his cousin and her children, he goes to more and more extreme lengths as the world conspires against him. While countless books and films will tell you that revenge is a great motivator, comparatively fewer will tell you how it eventually burns people up inside and damages both themselves and the people around them. It is clear, however, that it is a flaw that turns up over and over again in real life. The reasons for it are always unique and complicated, and so I knew from the start that I couldn't preach a clear-cut answer on the subject.

    As such, I've deliberately tried to write Gaius as a character who can be interpreted sympathetically and unsympathetically - on the one hand, you might decide he does what he does because he fears his wife and son could be next, and note that he recognises the threat of a demon army and puts it before his own desires. On the other hand, you could say that the way he repeatedly abandons his family shows that they're just his self-deluding excuse for his actions rather than his reason, and point out that he ignores the suffering of both Southerners and his own people at various points in the story. Either way, the one thing that I wanted to make clear was that his pursuit of revenge only ever made things worse. In my experience, this is pretty much the truism regardless of how sympathetic one's reasons are.

    It is definitely worth noting that almost every decision Gaius makes in the story turns out to be a mistake, and the reader often has the information at that point in the story to be aware of it. This generates some considerable dramatic irony, but the really telling mistakes are the ones Gaius makes consciously - going down the same route as a fallen predecessor, when that predecessor's mistake resulted in dozens of deaths. The chance of reaching his goal matters more to him than the potential consequences. This is where the "multiple interpretations" philosophy got difficult, as it was something of a battle trying to keep Gaius on the right side of sympathetic for the majority of the story (grounding his obsession in a desire to protect his son, for example, and almost immediately feeling sorry after having an unwarranted go at his wife). I'd be quite interested in finding out if and when other readers stopped rooting for him.

    In retrospect, I have to say that Gaius' character study didn't work out as well as I had hoped. The main reason for this was the late curveballs that got thrown into his storyline (or rather, how quickly they followed each other). His overconfident repetition of his predecessor's mistakes in the first book played out relatively well, as did his unholy alliance with the demon-using queen of the South. The latter also introduced an unexpected sub-plot; a friendship with one of the queen's demon servants that challenged his perception of demons in general, and added a bit more depth to his otherwise one-track storyline. Shortly after, however, he was required to screw over his allies by sacrificing a pair of the queen's children to an unknown (but guessable) fate. This most likely destroyed his sympathy for some of the readers (or at least, did so a bit earlier than I had intended), as well as wasting the friendship subplot (and the accompanying dynamite revelation that said demon friend had - willingly or not - stolen his memories and used them to screw over his home empire). Aware of this, I tried to shift focus onto his ruthless and self-hating side. But shortly after that, it was revealed that the Satan of the setting had been manipulating him all along and was responsible for all the obstacles that drove him to his current fate. While suitably tragic, I couldn't help but feel that it undermined his original arc, as well as forcing me to switch his focus yet again to a broken and fatalistic outlook. While I would like to hear your views on how the story as written stands up under its own merits (and extra scenes in the final novel may yet improve it) I'm still not quite sure where I'm going to take his story from here.

    Trivia: If I were to pick a song that captures Gaius' story throughout Eternum perfectly, it would definitely be Danse Macabre by The Agonist. One more reason to love those guys!

    Spoiler: Gaius' profile 
    Last edited by Azazeal849; 02-01-2018 at 06:07 PM.
    Spoiler: My RP links 

    PM me for novelised versions of any of my RPs, or ones that I have participated in. Set by the awesome Karma.


  6. #36
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    I'm writing this one in anticipation of an old RP that's about to be revamped!

    TRIBUTE REAP CORTES

    "Don't look 'em in the eye, darlin'."



    Featured in: Death of Korzan's Hunger Games - original, revamp (pending)

    As an engineer, I love building things. RPs which offer "create-your-own" construction options therefore tend to catch my eye. I was very disappointed that Falling Skies folded before I could submit my idea for an AEWAC mobile suit, even though I usually have no interest in mecha stories. Perhaps it was a similar "create-your-own" skills template that drew me towards another franchise that I had never particularly thought about: The Hunger Games. This one was actually a double-whammy, as I don't often join explicitly player vs player RPs either - they can get VERY messy and argumentative - but in this case I knew the GM and trusted him to be able to pull it off (and a skill set to arbitrate the PVP element seemed like a promising start).

    I had a pretty clear idea of the sort of character I wanted to create for this one. Having attempted a few "grey" characters who always seemed to diffuse towards the nicer end of the scale (they were never dicks to random strangers, for example) I wanted to create a character who was genuinely a bit of an abrasive jerk. Of course, I wanted to keep this within the bounds of relatability; someone whose motives would still make sense to the reader. I envisioned someone a bit selfish, relentlessly practical and determined to do what it takes to survive - the sort of person that the hard world of the Hunger Games universe might create, and someone who might realistically stand a chance if thrown into a fight-to-the-death scenario. The minutiae of his personality - his stubborn pride, his wariness of strangers, his hatred of defeatism and his ugly smile - fell into place with surprising ease after that. I also had a clear idea of what I wanted his skill-set to be: a bow seemed like a good investment when most people would be limited to hand-to-hand, so most of his points went into unlocking this weapon and giving him enough speed to keep people at range, with the rest scattered around general survival skills. A bit of poacher backstory to justify his skill-set, and a name that fitted District 11's running agricultural theme, and Reap was good to go. (It was only some time after I made the character that I realised that my abrasive, survivalist, bow-armed poacher bore an embarrassing resemblance to the original Katniss. Hopefully my explanation above gives me something resembling a get-out clause.)

    I've had a bit of fun bouncing Reap off DoK's colourful NPCs (including my attempt at interpreting the canon characters Chaff and Seeder), but Reap's main interactions so far have been with his chatty, sensitive fellow tribute Thames. I don't know if the GM crafted her before or after I submitted Reap, but happy coincidence or not, writing her scenes with Reap is both difficult and awesome. Awesome because they are such great contrasts. Difficult because Thames is so relentlessly sweet, and I have to consciously suppress my own reactions to her in favour of Reap's. Watching him brush her off when she's obviously looking to him for support is like watching someone kicking a puppy. On the other hand, given that I'm trying to write Reap as practical and stranger-wary rather than an outright dick, he has moments of empathy for her and so chances are high that he'll thaw out at some point. Without wanting to metagame, it would certainly be in his interests so do so because she's probably the game's best potential medic.

    At present, like most normal human beings, Reap doesn't feel like he has it in him to kill anybody. No doubt, if he lives long enough, he will find out how shockingly easy it actually is. I am going to leave it up to future events to decide how he reacts to that, as I suspect that a lot of it will depend on the circumstances and the allies (if any) he has around him at the time.

    Trivia: My original thought for the character's name was "Reaper", but I shortened it to stop him from sounding implausibly badass. Not that Reap himself won't probably take advantage of the similarity to garner some fan support.

    Spoiler: Reap's profile 
    Last edited by Azazeal849; 10-28-2016 at 05:41 PM.
    Spoiler: My RP links 

    PM me for novelised versions of any of my RPs, or ones that I have participated in. Set by the awesome Karma.


  7. #37
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    Dropped off the front page? I must try harder. By the way, if anyone has specific requests just let me know.

    LORD ABHINAV KOL

    "I think I may have a solution, lord governor..."



    Featured in: The Hands We're Dealt

    As I mentioned above, I do love the odd construction-based RP, and Jarms' Civilisation-style game Hands captured my interest, particularly after learning that we would have to scheme and negotiate to agree on the way forward. Now I (and apparently most of the other players too) realised fairly quickly that meta-gaming to an agreement with the best possible options would be efficient but not particularly interesting, and so I created Kol with this in mind. The "disdainful of military types and does not understand warfare" part of his personality was designed specifically to generate conflict with one of the other characters, but after this proved relatively unproductive (a war hasn't turned up...yet) I decided to focus instead on his motivation for power as the scion of an established trader house. Thus Kol the competent but specialised agri minister began to morph into Kol the self-serving opportunist, which hopefully makes sense IC for a politician steadily growing more cocksure and ambitious as his influence in the government grows.

    I decided to be a dick and have Kol as often as possible suggest sound and logical plans, but at every turn drive home in the supplementary text that he was doing so mainly for his own gain, or to protect his own image. The fact that I had decided earlier on to play Kol with an unfailingly polite, affable attitude (of questionable veracity) dovetailed with this nicely, turning him into the quintessential smiling assassin. I hoped that this would cause some characters to either shy away from the soundest plans (making the choices of the game harder or more interesting) or else generate resentment at playing into Kol's hands (which might lead to interesting conflict later on).

    On the other hand, one or two of the more realpolitik-minded characters actually saw Kol as a useful ally, albeit an unsavoury one. This was probably because I didn't want to play Kol as an overt bastard, and so I was careful to make sure that he followed through with his promises and supported his ally's goals - provided he could gain something by doing so. Kol could be quite despicable enough as a ruthless businessman without being a backstabbing stock villain. In this he probably falls somewhere between two of my other shady characters: the reliable if self-interested senator Agrippa (from Eternum), and the completely ruthless prick Xenakis (from Business Is War).

    I do take an interest in real-world politics (which have come up several times in the Hands OOC, in fact), and although Kol embodies a lot of the things I hate about the business - blatant spindoctoring, undue corporate influence - I can't deny that he has been fun to write.

    Trivia: He is, of course, named after the Kol class battleship from Sins of a Solar Empire. See how many other Sins references you can find in my RPs - particularly The Lesser Evil and Dakkagor's Wreckage.

    Spoiler: Abhinav's profile 


    Spoiler: Abhinav's retinue 


    Spoiler: The Hands We're Dealt: Epilogue 
    Last edited by Azazeal849; 08-22-2019 at 09:37 PM.
    Spoiler: My RP links 

    PM me for novelised versions of any of my RPs, or ones that I have participated in. Set by the awesome Karma.


  8. #38
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    Man, I was gutted when Falling skies folded. I was going full Macross and the thing just died without going anywhere.

    How has the Hands we're dealt been going? For a game in the Sci-fi forum it seems like its going to go the distance!

  9. #39
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    Quote Originally Posted by dakkagor View Post
    Man, I was gutted when Falling skies folded. I was going full Macross and the thing just died without going anywhere.
    Start your own, I still have that AEWAC template! And while I'm making unreasonable demands, reboot Wreckage (in the Mature section) as well. :P

    Quote Originally Posted by dakkagor View Post
    How has the Hands we're dealt been going? For a game in the Sci-fi forum it seems like its going to go the distance!
    It's going alright for now, but there's a real chance that Orks will roll into the system in a couple of turns and end everything very quickly.
    Spoiler: My RP links 

    PM me for novelised versions of any of my RPs, or ones that I have participated in. Set by the awesome Karma.


  10. #40
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    Azazeal, your characters are so realistic... how do you do it?


    ~ There's always a shoulder to cry on ~

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