~ALWAYS A WORK IN PROGRESS~
Most of my characters are either pretty much the same in a different universe
Spoiler: Apocalypse 101
Name: Ravenna Willows
Age: 17
Gender: Female
Sexual Orientation: Pansexual
Personality: Usually the quite girl, Rave spends her time reading books and listen to music. She's not much of a talker unless she's comfortable voicing her opinion around people, so most times she keeps to herself. Ravenna is more likely to talk if someone is annoying her though she tries to be as nice as possible sometimes she can lose her patience with people making her just walk away rather than lash out then feel bad about it later. Upon meeting people she likes to give people the benefit of the doubt until the person proves to be untrustworthy or a waste of her time which she would do her best to put it lightly though it might not always come out that way. With Rave, once she warms up to people she becomes easily protective of them. Naturally she is very kind and takes other people into consideration which is why she tends to hold back a bit caring a little too much of what others think of her even though most people wouldn't figure that with her indifferent attitude towards most people.
Appearance:
Bio: Known to the quiet, smart, and well rounded girl in both school and several other activities. She usually is reading, studying quietly, or staring into space during class. Most people don't think she pays much attention, but she's rather good at multitasking so she can drift in and out of focus and still remain aware of her surroundings. Her teachers always think they are keeping Raven on her toes by randomly asking her questions and to get her to speak more often to get her somewhat interested in something, but since her parents got divorced the only one she cares for her younger sister, Delilah.
Etc: She has a crescent moon and star tattoo on her left wrist. Rave also wears a special flora spoon ring and matching bracelet that belonged to her grandmother that passed away and miss so much. Her sister wears the matching locket as a memento as well.
Spoiler: University of St. Lorelei
Rated M for possible mature content including romance and sexuality, violence, language, graphic situations, and drug use.
University of St. Lorelei. (Monster High School RP brought to you by Siks and March
Get ready for a frighteningly good year
Story: For centuries monsters and humans have been at odds. Many times it ended in war and whole families being wiped out. The toll on both sides was enormous, as much as the two sides hated each other they knew the fighting wouldn't stop until one of them was wiped from the face of the earth. To save the world from that level of carnage, the Treaty of Trenn was signed by the Monster King and the Grand Slayer of the human races best group of hunters. In this Treaty which still hangs on the wall of King Tor's castle all hostilities on designated ground are ceased and two institutions were established to train and prepare young Slayers and Monsters for the world and teach them the proper way to deal with each other.
The University of St. Lorelei(named after the King's most valiant General that gave her life defending him) is where the Monster are trained and the Silver Academy is where young Slayers are trained how to combat the monsters that break the Treaty or those that might potentially break the Treaty. Lost in the words of the Treaty though is a clause very few have knowledge of. As a part of training spies are placed in each school to learn the ways of the enemy and eventually kill one of the students. For the Monsters this isn't until after graduation, but for the Slayers their time is before graduation. Many who know about this think it's a cruel lesson to learn but others see it's validity. Every year since the signing of the treaty the massive war has been going on only there is no great battles, no oceans of blood, just a simple death caused by a knife in the night.
Now coming upon the Bi-Centennial of the Treaty another school year has begun and the Monster students are making ready for their first day and the Slayer students are working on their cover stories and getting last minute advice from their mentors. From the dawn of 7th grade to the dusk of 12th grade, youngsters from all over the world will converge on University of St. Lorelei and hopefully live to see the end of the school year.
Spoiler: Info for the masses
Yes friends, another RP from the wild mind of Siks with my good friend March's help. But before you start sharpening your swords and readying your Fireball spells this RP will not be like my others. There will be no massive exploration, no history altering treasure, no epic battle of good and evil, there won't even be an alien invasion. No this RP will be far scarier and far more dangerous, I am sending us all to High School.
But don't worry this will be a fun high school and in modern times, here you will be able to play monsters, wizards, and mythological creatures like Vampires, Werewolves, Ice Fae the list is really long. Now there will be no big epic battle or training for a massive war with humans. No I've been wanting to make a more small-scale RP where the people simply live day to day and with any luck we can build more on character building and interactions. Don't worry there will be an end goal, in this case it will be prom and Graduation at the end of the year.
We will be playing either a Monster Student, Monster Teacher, and/or a Slayer spy. The ages for the students and spies will be from 13 to 19 and the grades go from 7th to 12th. Teachers aren't held to any real limits in age just no one older than a couple hundred and no one younger than 20.
Monster Students can be of any race that isn't OP or a Hybrid of some kind and no Celestial Beings or Deities. They are all also young and mostly inexperienced even if they're seniors. Each student will need to pass their classes, deal with fellow students and identify and defend themselves from the Slayers if necessary.
Slayers must be humans but they also must be magical humans so they can fit into a monster school without raising too much suspicion. They'll be just as young an inexperienced as the monsters though. Like the Monsters the Slayers will also need to pass classes and deal with fellow students, but they will need to also learn about the Monsters and choose one as their one required kill to graduate from the Silver Academy. They don't get a kill every year but that's part of the Treaty, the Headmistress must keep allowing them to try both for the sake of staving off full war and for the sake of her own students so they can learn to defend themselves.
Teachers know about this Treaty but are sworn to not interfere with most interactions between the two groups but are also sworn to patrol the halls for trouble and report the offenders to the Headmistress or Senior Master for punishment. This will keep the Slayers and the young Monsters on their toes at all times and find a way to quickly resolve an issue. Teachers can also be of any race that isn't a Hybrid or Deity just like the students.
Classes are both normal High School classes and more monster specific classes.
Normal classes
Math, History, English, World Languages, Science, Gym, Art, Music.
St. Lorelei's specific
Power Control, Mythic History, Combat Training(Both normal and magical), Magic Classes, Human Education and Interaction, Potions, and Artefacts and Runes.
We would like a Teacher for each class but will have nothing against doubling up classes.
Monsters have Racial Abilities but you are limited to 4 of those and 3 learned abilities.
Slayers don't really have Racial Abilities but they are allowed to know four spells and 3 additional abilities. They are also allowed 2 bits of simple gear to help them survive St. Lorelei's.
Teachers will have a separate sheet with limits on abilities upping to 5 racial and 4 learned.
All abilities need to be racial and age appropriate for your char and nothing OP.
Once the school day is done the students can return to dorms or go into the nearby town with human disguises in place, and a Teacher knowing where they are going.
Spoiler: In-depth class run-downs
Class starts at 8 AM everyday and doesn't let out until 3:15 PM everyday, because of the distance between some classe the students have 5 minutes to get from class to class.
Lunch is an hour and students stay on campus for lunch there are two lunch rooms on either side of the gymnasium. One on the right is 7th-10 Grades' lunch room, and the one of the left is for Juniors and Seniors. The food is good, healthy, and cooked on site by professional Monster Cooks who know what some races can eat and what other's can't.
Spoiler: Headmistress Aionios's Power Control class, all gradesPower Understanding and Control: With the cosmic force of all the universe's stars at her command, Aurorous is perhaps the creature best suited to teaching a class where students learn to understand and control their abilities and powers. Students should expect this class to be strict and well regulated with ample homework about what they can and should due during an incident where they or someone else has lost control of their abilities. In this class, Aurorous will push her students to the breaking point and force them to experience what it is like to lose control of their powers so they know what to do outside of a controlled environment.
Required materials: None
Prerequisite: None
Spoiler: Ms. Mirrath's Potion classes, all gradesSide note: Potions, antidotes, and elixirs all fall under the Potions category.
Potioncraft 101: - A beginner's class to the world of potions. For the first semester, the classes are mainly text based, learning about the history and the origins of potion making as well as ancient myths about them. The students will engage in learning about the potion ingredients and get to know the types of potions. The second semester is loosely learning how to craft the most basic types of potions, such as the healing potion or the stink potion.
Required Material(s): Introduction to Potioncraft Vol. 1: Origins and Myths, Introduction to Potioncraft Vol. 2: Basic Craft
Prerequisite: N/A as this is a beginner course
Intermediate Potioncraft - An intermediate class to the world of potions. There is less of text based learning, and more of experimenting with ingredients. Both semesters will mostly be composed of creating common to uncommon types of potions, such as the ecstatic potion or the anti-paralysis potion. Basic antidotes and elixirs will be introduced in this class.
Required Material(s): Intermediate Level to Potioncraft Vol. 1: Potions, Introduction to Potioncraft Vol. 3: Antidotes and Elixirs
Prerequisite: Potioncraft 101 [Passing grade 80 or above] (Introduction class can be skipped if the teacher and the headmaster agrees that the student is already well educated with the sources.)
Advanced Potioncraft I: An advanced class to the world of potions. This class has little no text reading except for ingredients and instructions. The class will continue to create common and uncommon potions as well as learn to craft rare potions, such as the invisibility potion, and they will also continue to create basic antidotes and elixirs and learn to craft more difficult antidotes and elixirs.
Required Material(s): Advanced Level to Potioncraft Vol. 1 Part 1: Potions, Intermediate Level to Potioncraft Vol. 2: Antidotes and Elixirs
Prerequisite: Potioncraft 101 [Passing grade 80 or above], Intermediate Potioncraft [Passing grade 85 or above]
Advanced Potioncraft II: An advanced class to the world of potions, continuing from where Advanced Potioncraft I left off. It is highly recommended that students only take this class if they had received a grade of 90 or above in Advanced Potioncraft I as this class requires the use of dangerous and lethal chemicals and ingredients. It is important that the students are well educated with their studies. This class will continue to create common, uncommon, and rare potions as well as learn to craft epic potions, such as the ageing potion. They will also learn to create very advanced antidotes and elixirs. Forbidden potions will be introduced in this class.
Required Material(s): Advanced Level to Potioncraft Vol. 1 Part 2: Potions, Advanced Level to Potioncraft Vol. 2: Antidotes and Elixirs, Introduction to Forbidden Creations Vol. 7: Black Potions
Prerequisite: Potioncraft 101 [Passing grade 80 or above], Intermediate Potioncraft [Passing grade 85 or above], Advanced Potioncraft I [Passing grade 85 or above, 90 recommended.]
Spoiler: Mr. Arkenea's Magic classes, grades 9-12Office Hours: 8-10, anytime after school. Any schedule conflicts will be listed upon his office door. Any news or updates will also be plastered upon his office door in a folder. If you are dropping off homework or any assignment and Ky'lon is not there, there is also a folder for that marked "Assignments", but to get credit the assignment must be time stamped by the receptionist and then placed in the folder to receive credit. All assignments have a due date by the end of that particular day.
Introduction to Magic, Myth and Lore – Mostly a text based course, with hands on experience interlaced, this course is designed to introduce the student to magic, the myths behind magic and certain lore revolving around magic. It gives a brief look into the history of magic as well as an introduction to different types of magic, and how to perform certain introductory spells.
Required Material(s): Introduction to Magic, Myth and Lore Vol. 1, 2 and 3.
Prerequisite: N/A, this is a beginner course
Intermediate Magic – A very hands on course dealing with various types of magic, be it summoning, elemental magic, healing magic, etc. This course is designed to teach the student the intermediate level of magic use, and how to perform said magic. Because it is hands on, it will be commenced under the guide ship of a teacher at all times. Homework will be text based.
Required Material(s): Grimoire, Intermediate Level Magic Vol. 1, and Introduction to Realm Walking & Summoning Vol. 2.
Prerequisite: Introduction to Magic, Myth and Lore (passing grade of 80 or above)
Advanced Magic I – This course is completely hands on. It will be based on what you learn and how you utilize what you learned. It includes using combat magic, dueling, summoning mythical creatures, how to protect, how to stay the hands of death, etc. This course is only available to juniors and seniors because of its advanced levels, a parent’s permission is required.
Required Material(s): Grimoire, Advanced Level Magic Vol. 2, and Sacred Summoning Vol. 2.
Prerequisite: Introduction to Magic, Myth and Lore (passing grade of 75 or above) & Intermediate Magic (passing grade of 80 or above).
Advanced Magic II – This course continues where Advanced Magic I left off. Continuation with the advanced level of magic use, and gives insight to the backstory and history behind legendary magic users. This course will feature trips to various “magical” places to allow the student a chance at molding their magical knowledge. This course also delves into the dark side of magic, but it doesn’t go too in depth. It gives a brief glimpse at the forbidden arts and why they are forbidden. This is the final course in the magic classes and as such is required to graduate. A passing grade of 90 is required to pass the course. A final exam will be given with knowledge from all previous courses up to Advanced Magic II.
Required Material(s): Grimoire, Advanced Level Magic Vol. 3, Sacred Summoning Vol. 3, and Introduction to the Forbidden Arts Vol. 1.
Prerequisite: Introduction to Magic, Myth and Lore (passing grade of 75 or above) & Intermediate Magic (passing grade of 80 or above) & Advanced Magic I (passing grade of 85 of above).
Tutoring: If for some reason a student can't quite grasp the lesson, Ky'lon will stay up late in order to assist the student in tutoring. He is available to tutor whenever he doesn't have a class to teach.
Spoiler: Mr. Maxwell's Music classes, all gradesIntroduction to Music as Media - Introductory level class, equal parts lecture and performance-based class. Archer walks the students through the history of music, introducing them to a wide variety of instruments, giving them the opportunity to choose what instrument best fits them. This class is one semester and is usually taken at a Freshman level, though students can test out of it.
Required Material(s): None in the beginning
Prerequisites: None
Chorus- A class focused around the use of ones voice for music, ranging from opera to more contemporary lyrical music. In this class, Archer will help students find their range, pitch, and put an emphasis on performance and presence as well as music. There is a minor lecture component to this class, but it is mostly performance based.
Required Materials: Sheet music will be provided.
Prerequisites: Introduction to Music as Media
Orchestra - An exploration of classical orchestra, predominantly strings and brass. This class focuses on making a large cohesive musical machine, each student a vital cog. One of his more difficult classes, as Archer is based and rooted heavily in classical music and grates this class the hardest. This class is split up between lecture and performance. The lectures have to do mostly with the history and appreciation of classical music. After midterms, this class becomes majority performance based.
Required Material(s): Each student must have one of the following: violin, cello, harp, piano, trumpet, trombone. Sheet music will be provided
Large instruments like the harp and piano can be stored in his studio.
Prerequisites: Introduction to Music
Band - A study of more contemporary music with both acoustic and electric instruments. This class is split between lecture and performance for the first half of the class, the lectures centralizing around the rise of contemporary music with blues and jazz all the way up to punk rock and 80's rock and roll. After midterms, this class becomes majority performance based.
Required Material(s): Each student must have one of the following: Guitar(acoustic, electric, bass), drums, violin.
Prerequisites: Introduction to Music
Tutorial - Archer will often times stay in his office until the wee hours of the morning for his students. Should they require help with his class, he will provide tutoring. If they need advise or support, he will give it. Want to come by and just chat or need a calm place to cram on an assignment last minute without getting judged? Come on by. He may even play some music to help his studying students concentrate. His office is also open to fellow faculty. Open during Lunch on weekdays, as well as 10pm-1:00 PM on weekdays. If he has a schedule conflict, he will list it on his door.
Spoiler: Misster Neptune's Artifact and Rune classes, all gradesIntroduction to Ancient Magic: This class the basis for all classes focused on artifacts. This class is all lecture which focus on old magical artifacts, who made them, their potential powers and how to tap into the energies (in theory, no actual physical practices are done this class). This class is used to teach the importance of history: more specifically the history of magical imbued items and bestow a respect for them rather than seeing them as a gateway to power. From time to time Misster Neptune will display an artifact while it’s being lectured on, but will not allow students to touch it.
Required Material(s): None
Perquisites: None
Connection to Artifacts (I & II): The previous class was purely academic, this one dives deep into actual magical practice. Many of the artifacts that Misster Neptune discussed would be now brought back for students to touch, and magically interact with. Their discoveries of the artifacts other magical qualities, the sensations they experience and how it fluctuates their own magical power must be recorded after. In this class Misster Neptune is adept at teaching because ze knows beforehand what artifacts will produce ill effects for students due to hirs precognition. In such cases ze does not allow specific students to interact with that artifact and will provided a substitute. There is no wiggle room with this policy and must be something students agree with before joining the class. This class is magic intensive and is a year long.
Required Material(s): None
Perquisites: The passing of Ky’lon’s first level and second level of magic practice classes, passing of Introduction to Ancient Magic.
Introduction to Runes: This class starts off the class tree for Rune working. Each symbol is explained in detail: their histories, powers and potentials, and importance with the other runes. This class interlaces a lot with basic magic introduction because runes ARE magic. At the start of the term a student intuitively picks one rune and over the course of the class must bond with it, meditate with it and discover its secrets and powers. A final report and demonstration of magical activation is needed to pass.
Required Material(s): None, a single rune stone is provided once student picks rune.
Prerequisites: Passing of Ky’lon’s introduction to magic class, and Misster Neptune’s personal approval.
Runeworking (I & II): In this class students will be given a set of generic runes (the very set their first rune was taken from) to use in class. Here they will try to activate each one, study their powers from first hand experiences, record down what they experience and by the end of the class must be able to activate each rune on a basic level and also write a report on which runes hold the most personal meaning. This is a year long class.
Required Material(s): The rune handed to the student from last class (losing it is grounds for immediate failure.)
Prerequisites: The passing of Ky’lon’s first level and second level of magic practice classes, passing of Introduction to Runes and the personal approval of both Ky’lon and Misster Neptune.
Counselling: Misster Neptune uses hirs intuitive abilities and personal experience being outside the box to help students with whatever issues they may wish to speak about one on one. Ze will take as long as it is needed after school to ensure the student has all their answers and is completely open to talk about any subject without discomfort. An appointment must be set up beforehand.
Wednesdays, Thursdays: 3:00 – whenever the student is content PM (One session during these days)
Saturdays: From Noon to 6pm (each session is scheduled for a max of an hour and a half, if needed, they’ll continue ASAP *if it’s dire* or Wednesday )
Spoiler: Dr. Disney's English classes, all gradesThere is English X (7-10) then there are choices to branch from.
AP Literature Studies: Delve deeper into famous literary works and analyze them. This is a heavy report based class and has more intensive tests.
Required Material(s): A lot of paper and pencils.
Perquisites: Passing of at least English 9 and Dr. Disney’s personal approval.
Fictional Writing 101: This class helps students learn how to express themselves creatively through short stories and poems. There are peer reviewed for two drafts before graded by the teacher. Dr. Disney will then do one on ones reviews with each student on the work. Only a term long.
Required Material(s): A lot of paper and pencils.
Perquisites: Passing of English 10
Fictional Writing 102: The demands of the class becomes harder but much of the process is the same. Projects are shared with the entire class as they read out loud. Only a term long.
Required Material(s): A lot of paper and pencils.
Perquisites: Passing of English 10 & Fictional Writing 101
Fictional Writing 103: Character development is expanded on in learning. The use for plot in long term stories is also taught and spoken about. In this class students must actually write an entire novel, at least two chapters per class. These chapters are peer reviewed by a partner who the student will stay with from the beginning of the class to the end. The best novels are kept by Dr. Disney and he has them printed and bound as a single book for personal reading or for future students to enjoy/use as helping material. A yearlong class.
Required Material(s): A lot of paper and pencils.
Perquisites: Passing of English 10, Fictional Writing 101 & Fictional Writing 102.
Tutoring: Dr. Disney is always willing tutor students that need it. All you need do is ask.
Special
The Leprechaun hides ten gold coins throughout the school. If a student in his class finds all ten and hands them to him, their grade is bumped up to an A instantly. Only five students have been able to do this in his decades of being at the University. Each location has a literary clue about it.
Spoiler: Ms. Lexicon's Mythic History classes, all gradesWorld History 1-2: This is a class that focuses on general history. Here, Ragna will teach the students how to write, create maps, and explain to them the wonderful creations of history. Please expect a lot of writing in this class! She would not accept any less than tremendous effort on everyone's work. Before Mythical Studies or Mythic History, world history is a prerequisite. This class is structured to present the political aspect on the world. Ragna's goal is to make History a stepping block for success.
Required Material(s): #2 pencils, college ruled paper, the three ring binder and pens.
Prerequisites: None
World History 1-2 (Honors):This is an honors course! Given that this is an honors version, much more research will be expected. Ragna will be administering the same aspects just like her regular history class. They occasionally throw costume parties for extra credit and for actual grades. Expository writing, extensive note taking, unannounced quizzes, hour-long tests and strenuous studying shouldn't be a problem for those who qualify. For those considering taking this honor course, take this as an honor and with a grain of salt. However, please do not shy away if she shows off guns and such! In this class, students will receive a hands on experience. Unfortunately, only students who are recommended prior to entering Saint Lorelei's are eligible for any placement in the classroom. Since behaviour is first priority, no silliness will be tolerated! Miss Lexicon expects no less from everyone else!!
Required Materials: #2 pencils, college ruled paper, the three ring binder and pens. Also bring your common sense! No smoking in the classroom!!
Prerequisites: A teacher's recommendation and a high potential to take this challenge is strongly recommended!
Mythic History 3-4: This class specializes in a specific field of history. Unlike world history, this class will delve more into black magic, the supernatural, and the uncovering of myths explained in legends and other fictional content. This class will also challenge the credibility of the following literature: the bible, international mythology, and common old wives' tales. Students will get a hands-on experience just like Honors World History, but they will also break down controversial material, including Patrick Lafcadio Hearn's Kwaidan: Stories and Studies of Strange Things. Hearn's literature is a two month-long unit. In the honors version, students will also read international myths and challenge their credibility to real life.
Required Material(s): #2 pencils, college ruled paper, the three ring binder and pens. Also bring your common sense! No smoking in the classroom!! Patrick Lafcadio Hearn's Kwaidan: Stories and Studies of Strange Things and a textbook for this class will be provided. Students are also advised to bring their own gloves
Prerequisites: World History (B or better), or Honors World History (lower than an A, but no lower than a C)
Mythic History 3-4 (Honors): In this class, Mythic History is taken to another level. Not only will the students learn stories in studies of strange things, but they will also research different kinds of monsters and myths. As with HonorsWorld history, please be prepared for extra work. This work is meant to prepare students for college. As with any honors class, NO LATE WORK WILL BE ACCEPTED HERE! Amateur archaeology and a few dissections are to be expected in this class. Should this sound too sensitive for you, please reconsider taking this class! We will also study about different religions and international culture. At the end of each semester, students must be able to write five papers. Two of them will be expository writing, in the other three are research papers. Individual and group projects are possible. Even though there's a lot of writing, Ragna believes this will be a fun class!
Required Material(s): #2 pencils, college ruled paper, the three ring binder and pens. Also bring your common sense! No smoking in the classroom!! Patrick Lafcadio Hearn's Kwaidan: Stories and Studies of Strange Things and a textbook for this class will be provided. Students are also advised to bring their own gloves
Prerequisites: Honors World History (lower than an A, but no lower than a C) OR World History (An A on both semesters)
Mystic Origins~ For those who do not qualify for Mystical Studies, this class becomes your alternative avenue. Mystical origins will use elements to Patrick Hearn's literature, as well as a logical, in depth analysis of the Bible and other ancient writings of literature. More writing is to be expected!
Required Material(s): #2 pencils, college ruled paper, the three ring binder and pens. Also bring your common sense! No smoking in the classroom!! The Bible, Mythology Books, and a textbook for this class will be provided. Students are also advised to bring their own gloves
Prerequisites: Honors Mythic History (C or lower; teacher's recommendation) OR Mythic History (B or Better)
AP Mystic Studies~ and mystical studies, Ragna will explain how everyone uses their powers. This is an advanced placement class! Students are expected to study well with little or no help from the teacher herself! This class will utilize elements from Patrick Hearn/Koizumi Yakumo's literature and mythological stories. Anything described in world history will be brought back to life! Students are allowed to get into civil debates and share their work responsibly. Unlike Honors Mythic History, the work is based on individual effort. Please be prepared for long lectures, extreme essay writing, demon dissection/archaeology, group and individual projects, reading circles and educational field trips! Remember, only those who qualify are allowed to get into this class!
Prerequisites: Honors Mythic History (B or better; teacher's recommendation)
Tutoring Sessions: Ragna is there in her office from 11:00 to 11:55 each an every day. If anyone needs help on Hearn's studies, please let her know! Also let her know if you want to get the Power Points, or any of the notes/assignments missed. If anyone needs help proofreading their writing, she's here to riddle t with bullets! Ragna will also be around the room to see your work.
Spoiler: Clubs and extra curricular activities
Spoiler: Magic Duelling Club- hosted my Mr. Arkenea
Magic Duelling Club: A club for students to relax and enjoy the company of other magic users. It's also a safe place to practice spells on each other, as long as there are no forbidden arts used. This club has a President and Vice President. The Duelling Club meets every Monday, Wednesday and Friday after school. To be in this club you must maintain a 80 in all of your classes. Failure to uphold the grade will result in loss of privilege. It is to be noted that the Duelling Club also partakes in weight lifting, and various other activities, including visiting/hosting Magic Duelling Tournaments, and major events.
Monday, Wednesday, and Friday: 3:30-5:30 PM
Spoiler: Music for theater and music in film-hosted by Mr. Maxwell
Music for Theater - Archer stays in his studio long after hours to host a series of extracurricular activities. After the end of the school day, Archer hosts Music for Theater. It is not a graded class rather an extra credit opportunity for his students as well as additional practice. In this segment, he introduces his students to famous musical numbers from various Broadway shows. He also makes an emphasis on performance and presence on stage.
Weekdays: 3:30-7:00 PM
Music in Film - Essentially a film club, Archer chaperones movie nights once a week to let his students decompress and socialize with a movie. The movies will usually feature either exceptional or atrocious film scores.
Fridays: 7:00-10:00 PM
Spoiler: Yoga, Pride, and Cosmetology-hosted by Misster Neptune
Yoga: Every morning Misster Neptune hosts yoga sessions for both hirself and students if they wish to come. These help energize everyone for the day, keep the body in shape, flexible and healthy. It is also a healthy way to relive stress and find clarity for the following day. It’s an open door policy, students may join or leave the morning sessions as they wish, but they may not join in the middle of a session…such disturbances ruin the flow of the session.
Every day of the week: 5:00-6:30 AM
Pride: Misster Neptune hosts the combined efforts of GLBT clubs and racial (both of color and magical race) into one. During this club sexuality, gender, and racial issues are talked about in order to help students understand the importance of the need to have a healthy self-confidence for all of them. Once a year is ‘Drag Day’ where students are encouraged to dress in the gender expression they wish, Misster Neptune even helps the students dress up for it! Students are educated on safe sex regardless of gender combination and the possible incompatibilities or risks involved between magical races or between Humans. Here is an area where people can socialize in a loving space on their personal issues and have a support group.
Tuesdays: 3:30-6:00 PM
Cosmetology: On Sundays Misster Neptune will give free haircuts, facials, or waxings (in school appropriate areas with parent’s consent), and will teach anyone who to do things such as: tie ties, walk in heels, do hair and makeup, how to properly trim and maintain clean cut facial hair. Music will be playing and it is a social time with students who are hanging out or getting beautified.
Sunday: All day 7 AM until it’s lights out for students.
Spoiler: Love of Nature and Wilderness Survival-hosted by Senior Master Romax
Love of Nature: Every day during lunch Romax takes a hike around the school grounds. He welcomes anyone(Students and Teachers) to come with him to appreciate nature and learn a little about it. You can bring your lunch with you and he'll take you to a picnic grove where you can eat while he shows some demonstrations of survival techniques.
Mondays- Fridays: The hour during lunch.
Camping/Survival School: Every weekend unless weather or something stops him. Senior Master Romax takes anyone(Students and Teachers) willing on a weekend long camping trip to Sallias's Grove. It's a restricted camping grounds(only for this school and a few military groups) where Romax's friend the Forest Dragon Sallias offers safe but challenging activities and clean camp grounds for those willing and able to rough it for three days. The announcement will be made a few days before Friday night so everyone wishing to go can pack their bags and arrange things that will need arranging.
Friday
4:00-5:00 PM: Safety briefing, itinerary, and travel to the Grove.
5:30-7:00 PM: Camp set up and dinner.
8:00-10:00 PM: Downtime(hanging out, telling stories, asking questions, etc), lights out.
Saturday
5:00-6:00 AM: Wake-up, prepare for the day, and breakfast.
6:30 AM-12:00 PM: Hiking along a five mile trail to a picnic grounds for lunch. All along the trail Romax will teach various survival techniques in a fair but challenging environment and offer lots of hands-on time for the skills. Once they reach the picnic grounds, stations will be set up for the students to be tested( for fun and experience not a grade) on the skills before a fine wilderness lunch will be provided.
12:30-2:00 PM: Another hike to a large lake half-way up the mountain where more survival skills are taught with an equal amount of hands-on time.
2:30-4:00 PM: Another test on learning then the people are released to relax in the sun, swim, fish, practice skills, whatever as long as someone knows where they are and what they are doing.
4:30-7:00 PM: Hike back to base camp with some dusk/nighttime skills taught and tested, then dinner.
7:30-10:00 PM: Downtime, relaxation, then lights out.
Sunday
5:00-6:00 AM: Wake up, prepare for the day, and breakfast.
7:00 AM-12:00 PM: A survival skill competition for bragging rights and the chance to teach a class for extra credit on the next camping trip.
12:30-2:00 PM: Break down of camp check of gear, and possible search and rescue of some pieces of gear.
2:00-4:00 PM: Party/barbecue grills are brought in and various kinds of barbecue food is brought over and cooked as well as sodas and such.
4:30-5:00 PM: Clean up of the campsite and travel back to school.
Start, Friday afternoon: 4:00 PM
End, Sunday night: 5:00 PM
Spoiler: Astronomy Club- hosted by Headmistress Aionios
Identify and track: Using textbooks and charts the Headmistress guides students through the wonders of the cosmos and stars. She tells them the stories of stars and how they got their names. In this class the students will be expected to create a star chat throughout the year and pass a test on the stories. If you pass you get extra credit towards graduating.
Monday-Sunday: 8 PM-Midnight.
Spoiler: Model United Nations-hosted by Ms. Lexicon
World Politics: Students act like delegate members from different countries. There are seven positions available. Each member has to write a resolution that they think will solve the political issue. Delegate members can then work on amending their resolutions and open debates. Everyone is welcome! Model United Nations is an hour-long session with delegates debating in Ms. Lexicon's classroom.
Tuesdays and Thursdays: 3:30 to 4:30 PM
Spoiler: Dorms and sleeping ArrangementsThe Dorms are a second building off the main campus across the commons courtyard, any unclaimed Teachers or teachers living on campus will be patrolling the halls after hours to make sure no shenanigans will be going on. Lights out will be 10 each other and any caught out after those hours without a good reason and someone to corroborate the story will be punished. In the end though it's up to the Teacher's discretion.
Teachers: Can either stay in their own rooms on campus or have an apartment/hotel in the nearby city of Runbur
Students: All grades will have dorms on campus and each dorm will have 2 roommates and no co-ed dorms. Boys stay with boys and girls stay with girls each on separate floors of the dorm building.
There will be common rooms for the dorms. Each floor will have a smaller common room and there will be one big one for everyone on one the lower girl's floor, teachers will take turns patrolling both areas. And these rooms can be where the bulk of after school interactions can be. Everyone still needs to be in bed or in their dorm's common room by 10 every night.
Spoiler: Character Sheets
Spoiler: MonsterName:
Nickname:
Age/Grade:
Gender:
Race:
Racial Abilities (limit of 4):
Additional Abilities/skills (limit of 3):
Familiar(optional):
Appearance(Pic or Description):
History(At least a paragraph):
Personality:
Sexual Orientation:
Personal items:
Likes:
Dislikes:
Other:
Spoiler: SlayerName:
Nickname:
Age/Grade:
Gender:
Spells (limit of 4):
Additional Abilities/skills( limit of 3):
Gear(Pic or description limit of 2):
Pet(Optional):
Appearance(Pic or Description):
History(At least a paragraph):
Personality:
Sexual Orientation:
Personal Items:
Likes:
Dislikes:
Other:
Spoiler: TeacherName:
Age:
Gender:
Class/Grade Taught:
Race:
Racial Abilities (limit of 5):
Additional Abilities/skills (limit of 4):
Familiar(optional):
Appearance(Pic or Description):
History(At least a paragraph):
Personality:
Other:
Spoiler: Class Sheet for StudentsHR:
1st:
2nd:
3rd:
Lunch
5th:
6th:
7th:
Final:
Spoiler: Rules
All RPA Rules and Mature Section rules apply.
We made this a mature RP for the reason of creative freedom, anything goes for the most part as long as none of the rules are broken
March and I are the GMs and as such we have the last say in issues.
Any issues between players deal with in PMs.
If the problem persists send myself or March both sides and we'll see if we can help.
If we help and it continues ask a mod or get out.
Be active and post at least a paragraph a post.
Ignorance of the rules won't save you if you break them.
Be smart, have fun, and no modding or powerplaying.
Any new RP ideas are welcome just run them by myself or March and we'll see about working them out.
Inactivity will be punished by the death of your char.
The GMs are the only judge of inactivity, when the RP is going well it's a week unless you send us word of your inactivity then we'll pull you along but after two weeks your character will be on the chopping block unless you have a good reason for not being around. And after three weeks they die no matter what.
No Hybrids or Celestial Beings allowed amongst players every other not OP race is allowed though.
Monsters have Racial Abilities but you are limited to 4 of those and 3 learned abilities.
Slayers don't really have Racial Abilities but they are allowed to know four spells and 3 additional abilities. They are also allowed 2 bits of simple gear to help them survive St. Lorelei's.
Teachers will have a separate sheet with limits on abilities upping to 5 racial and 4 learned.
All abilities need to be racial and age appropriate for your char and nothing OP.
Slayers must be humans but they also must be magical humans so they can fit into a monster school without raising too much suspicion.
Ages are 13-19 for Students.
No on younger than 20 nor older than a couple hundred for the Teachers.
There will be no killing on either side amongst players. Fighting yes, killing no.
Teachers will be more secondary characters that the GM will control if need be, but not until it's needed.
You can reserve a spot but it will only be held for a week. Then you lose it.
Two char limit for everyone.
If you've read down this far and you're playing a student, put their schedule in the Other Section of the sheet. If you're playing a Teacher put their mode of transport in the Other Section.
Spoiler: CharactersSpoiler: Wilhelmina Harker the Vampire
Name: Wilhelmina Harker
Nickname: Mina
Age/Grade: 17/ Junior
Gender: Female
Race: Vampire
Racial Abilities:
~ Transformation into a bat or just fly around with wings at will
~ Slightly enhanced senses since she's still young
~ Speed
~ Self Healing which happens slowly without drinking blood
Additional Abilities/skills:
~ Creating Illusions
~ Telekinesis, moving things with her mind that are in close range of her eyes. The hard for her to see the harder for her to move it and still learning how to move heavier objects.
~ Able to sense others emotions sometimes if they are somewhat obvious
Familiar: Fruit Bat named DimitriSpoiler: The BatSpoiler: Real LifeSpoiler: Anime
Appearance:Spoiler: LooksSpoiler: Real Life
Everything is fine but her hair is totally purple and her eyes are also purpleSpoiler: Anime
History: Wilhelmina was named after her ancestor, Wilhelmina Murray, the reincarnation of Dracula love that was damned for committing suicide because of she though he love had died in battle. She was born in a dark castle in Europe but they moved and raised her in the bustling city of New York City where her family can live peaceful going unnoticed since there are so many people that live in the city even though their family drinks the blood of animals only. So other human don't notice Wilhelmina's strange looks and youthful looks for her age which is why she was home schooled until they heard of a school they could send their child. They worry that their daughter with be antisocial and wouldn't get along well with human.
Personality: Wilhelmina is more of the silent type that observers and judges the situations before her. She is always has a cool, calm, and collected demeanor. Mina can be a little blunt sometimes though she means well. Know to be the quite bookworm, her actions spoke louder than words. She prefers not to harm people unless she must to, but it bothers her to harm people unless they do harm to others.
Sexual Orientation: Pansexual
Personal items: A necklace and a pair of earrings that allows her to walk in sunlight. She also has her cell phone with a bat case, iPod, some slightly worn books, and a sketchbook with her other art tools.
Spoiler: Jewelry
The earrings are studs and look like the pedant
Likes:
~ Music
~ Art and Literature
~ Most sports
~ Almost all kinds of food
~ Dark, quiet places
Dislikes:
~ Spicy food or stuff with garlic makes her feel sick
~ Sunlight/ Bright lights
~ Swimming/ Large amounts of water
~ Human blood, she drinks blood from animals
Other:
Spoiler: Class Schedule
HR: History
1st Art
2nd English
3rd Human Education and Interaction
Lunch
5th Math
6th Science
7th Combat Training
Final: Music
Spoiler: Crystal Silvershore the Mermaid
Name: Crystal Silvershore
Nickname: Cris, Chrissy
Age/Grade: 16/ Sophomore
Gender: Female
Race: Mermaid
Racial Abilities:
~ Fast swimmer
~ Enhanced senses
~ Able to talk to animals, works best with aquatic creatures
~ Able to heal quickly
Additional Abilities/skills:
~ Hydrokinesis is the ability to bend water to her will
~ Hydro-Cryokinesis is the ability to freeze water
~ Singing that can lure people to her at times
Familiar: N/A
Appearance:Spoiler: LooksSpoiler: Real LifeSpoiler: HumanSpoiler: Mermaid
History: Originally born on the surface, but her early year were spent with her parents under the sea where they taught her how to be a merperson becoming one of the best swimmers around and loved for her gentle nature towards all but still keeping her huntress like instincts when needed though she prefers befriending animals. Once her parents felt she was old enough they sent her to school with humans, but most times she was made fun of for her strange looks as a child so Crystal doesn't trust humans very much. One day Chrissy and her family returned to the sea to stay for awhile so Crystal can learn her new abilities passed down from her parents. Later, Crystal's parents learned of a school where their daughter can meet people more like herself and hope she'll one day accept humans one day.
Personality: Crystal is sweet, caring, and optimistic. She is a smart supportive girl that likes helping others and spending time swimming. To her friends and family think she is dependable, fun, and kind because she'll always be there for the ones she loves by cheering people up with her bubbly personality. She would do anything for her the ones she loves as long as it is in her power to help. Chrissy is an easy going social butterfly preferring to spend her time helping people, animals, and cooking. She is a pretty laid back, but when something requires her be she can be serious. Crystal isn't much of a fighter because she rather not hurt others.
Sexual Orientation: Pansexual
Personal items: A matching bracelet and necklace to prevent her from transforming unless she is submerged in water that look like crystallized water with pearls. She also has her cell phone with a dolphin case, mp3 player, and a small hand towel with seashells on it.
Spoiler: JewelryThe necklace
The bracelet
Likes:
~ Animals
~ Swimming
~ Singing
~ Sweet things
Dislikes:
~ Being splashed to force her to transform
~ Bitter food
~ Studying
~ Seeing people hurt or sad
Other:
Spoiler: Class Schedule
HR: Art
1st Science
2nd English
3rd Mythic History
Lunch
5th Human Education and Interaction
6th Power Control
7th Gym
Final: Music
Spoiler: The Chronicles of Narnia
Name: Ravenna Willows
Nicknames: Rave or Raven
Gender: Female
Age: 18
Birthplace: Louisiana
Preferred fighting weapon: A staff and short sword
Personality: Usually the quite girl, Rave spends her time reading books of mystical fantasy and ghost stories. She's not much of a talker unless she's comfortable voicing her opinion around people, so most times she keeps to herself. Ravenna is more likely to talk if someone is annoying her though she tries to be as nice as possible sometimes she can lose her patience with people making her just walk away and listen to music rather than lash out then feel bad about it later. Upon meeting people she likes to give people the benefit of the doubt until the person proves to be untrustworthy or a waste of her time which she would do her best to put it lightly though it might not always come out that way. Ravenna is a believer of impossible things growing up around voodoo and witchcraft in the French Quarter of New Orleans making her accustom to seeing strange things. With Rave, once she warms up to people she becomes easily protective of them. Naturally she is very kind and takes other people into consideration which is why she tends to hold back a bit caring a little too much of what others think of her even though most people wouldn't figure that with her indifferent attitude towards most people.
Appearance:
Biography: Born in the mystical city of New Orleans as an only child to Samuel and Lilith Willows. Her parents made a lot of money trading while her grandparents ran a popular restraint in the French Quarter making their family pretty well off living in a large mansion with her family. It wasn't until her grandmother fell gravely ill when her family began to fall apart at the seams. Ravenna started looking into her ancestry to learn magic and spells to help her grandmother get better faster, but she failed to do so which lead to Rave's grandmother from passing leaving behind a special ring and matching bracelet for Ravenna taking her it help the spirit of the women from the Willows family. Her family wasn't the same after that, her grandmother became very reclusive and didn't talk or eat much after the woman he loved so much passed away. Meanwhile her parents where overwhelmed with the stresses of two failing businesses due to the war and her grandfather's failing health which lead them to go through several arguments about debt. One day an old friend of her parents said that would help settle their debut as well as watch over Ravenna while they salvage what they can from their businesses by then name of Mr. H. R. Wells from South Carolina. Her parents agreed knowing that this man would take good care of her since they really couldn't at the moment which broke their hearts. Naturally Raven did as her parents said packing up what she had left to embark on a adventure to unfamiliar place with promises that they would return for her once things got better.
Other: She has a crescent moon and star tattoo on her left wrist that she got on her sixteenth birthday. Rave also wears a special flora spoon ring and matching bracelet that belonged to her grandmother. She's also a decent singer though she doesn't like to sing much in front of people unless they were family, it was also a way to cheer her grandfather up since she reminded him of his deceased wife.
Spoiler: X-Men: A New Breed
Name: Ravenna Willows
Nickname: Rave or Raven
Age: 18
Looks:Spoiler: Appearance
History: As a young girl she was very sweet, friendly, and warm until someone made the mistake of bullying her for spending so much time around plants rather than people. One day she had be helping out in the school's garden when her bully decided to destroy some of the flowers she just planted. After they left a tears fell softly on the soil helping them grow again to her surprise, and they were also more beautiful a stronger only making her desire to be around plants grow as well as the bullying. With the bullying growing worse Ravenna just snapped and out of anger she was able to produce whips made of her energy flow from her hands. She brought her bully to their knees and made them beg for her forgiveness. After that day she was feared by her classmates who did what they could to stay out of her way.
Personality: Usually rather quiet and shy so she rather spend her time around her plants rather than people that judge her. She is very sweet and gentle with most people until agitated by someone making her either run away to a safer place where she can use abilities then she will fight back instinctively. Ravenna is more like to talk to those that she sees are kind to plants making her more friendly.
Powers: Ravenna has two powers: Plant Manipulation and Energy Whip Construction. She can manipulate plants to do her bidding usually using vines or roots of plants as long as plants can be grown in the area. Then she can also create a whip out of energy that can cut though objects if she focuses, which takes a lot of energy, or simply wrap it around her desired target to throw it as far as she can but without enough energy her whips would do little to no damage.
Other: My favorite X-Men are Storm, Rogue, Shadowcat, and Nightcrawler.
Spoiler: Disney: Damnation
Spoiler: Kairi from Kingdom Hearts
Name: Kairi
Gender: Female
Hero/Villain: Hero
Hometown: Destiny Islands
Appearance:Spoiler: Looks
Personality: Kairi is caring, kindhearted and brave. She is determined and courageous when someone she cares about is in danger, as she always puts herself in harm's way to help Sora when he's in trouble despite the dangers. Kairi's heart is said to be filled only with pure light and goodness, despite darkness and evil residing in almost every heart. She's also very charismatic, cheerful, and upbeat.
Spoiler: Tifa from Kingdom Hearts
Name: Tifa
Gender: Female
Hero/Villain: Hero
Hometown: Destinys Island
Appearance:Spoiler: Looks
Personality: Tifa is portrayed as kind and strong, but reserved. She is shown to be unflinchingly loyal and persevering, as demonstrated by her continued quest to help Cloud, despite setbacks. She is brave and confident of her abilities.
Spoiler: Yuffie from Kingdom Hearts
Name: Yuffie
Gender: Female
Hero/Villain: Hero
Hometown: Destinys Island
Appearance:Spoiler: Looks
Personality: Yuffie is hyperactive, but tries out easily due to her high energy and quick movement. She is hard-working and determined. Yuffie is usually friendly, cheerful and mischievous.
Spoiler: Cornelia from W.I.T.C.H.
Name: Cornelia Hale
Gender: Female
Hero/Villain: Hero
Hometown: Disney Town
Appearance:Spoiler: Looks
Personality: Cornelia is somewhat a materialistic person, who cares a lot about her looks and fashion. Cornelia is also overconfident and thinks she can do just about anything by herself. Still, she is deep down a considerate person who can be very romantic. She is not always the most positive person, but manages to get through obstacles with an attitude. She is also very firm and stubborn, but is calm and normally friendly.
Spoiler: Fruits Basket: The Curse Returns
Name: Mina Sohma
Age: 16
Gender: Female
Personality: Some times hyper, but always loving and playful with people. She can be really protective of other Sohma's from the opposite sex.
Position: The Dog
Relationship: Single until someone catches her eye.
Appearance:Spoiler: Human Looks
Spoiler: Dog Looks
Other: Loves sweets and is rarely serious, but there are time when she can be like when danger is afoot. Her parents are still around though things are difficult with her Dad since he can't even hug her, but she doesn't mind turning into a dog to hug her Dad. Mina lives with her older brother since she doesn't like being stuck a Sohma house.
~*~*~*~*~*~*~*~*~*~*~
Name: Mayu Amakura
Age: 17
Gender: Female
Personality: Usually she is quiet and shy in class, but outside of class she is rather outgoing and fun. Mayu can also be a bit of a worry wart and a bit overly cautious.
Position: The Finder
Relationship: Single, mostly because she doesn't really talk to many guys.
Appearance:Spoiler: Looks
Mayu has long hair and Mio has short hair
Other: Loves to cook and be surrounded by her friends having a good time, but she isn't much of a risk taker since when ever she does it gets her into some strange situations. Her parents are divorced, so she usually lives with her father and twin sister, Mio, since her mother is usually busy with work and doesn't seem to care to see either of her kids. It's almost as if she's gone since she moved on with her life and forgot about her own children.
Spoiler: Escaping Raccoon City
Rating M for blood, gore, violence, and other mature themes.
~The Plot~
Several people are left trapped in the town filled with Umbrella's deadly experiments. It will start the day before the outbreak going about normal life whether your a Civilian, Spec Ops Agents sent by the government, a member of Umbrella Biohazard Countermeasure Service sent in by Umbrella like the USS but were pretty much a band of mercenaries (UBCS), Raccoon City Police Officer (RPD), or Umbrella Security Service sent on special missions to get virus samples out of the city and dispose of evidence as well as articular people that are a threat to Umbrella(USS), a member of the Special Tactics And Rescue Squad unit that were disassembled after their last mission (STARS). No matter who you are you are eventually left for dead and have to find your own way out of Raccoon City before it the government is forced to nuke the city. Survivors must band together in hopes of finding a way out of the city or die at the hands of the creatures within the city along with those who had a hand in making them.
Spoiler: My Character
Spoiler: Spec Ops Agent
Name: Mina Ravenwood
Alias: Fox
Age: 28
Gender: Female
Job: Spec Ops - Medic and Team Leader
Description:Spoiler: Photo
Personality: Mina is an easy going fun girl. She is a pretty laid back, but when the agency requires her help with jobs she is serious, determined, and competitive with other field agents. Mina can seem to be a cold and calculating person when she is on the job though she prefers to do her job with few casualties unless she feels someone is threatening her and her ability to finish the job.
Skills: Knowledge of medicine, hand-to-hand combat, and knife training.
Weapons: Browning Hi-Power Handgun, M4 Carbine Machine Gun, and a Combat Knife.
Background: She's always been a carefree girl trying to have as much fun as she can. Her mother being a nurse is what peaked her interest in medicine, especially since her mother came up with a lot of health home remedies to help people get better. While her father being a police officer mad her want to protect her community and make it a better play though it didn't have too much crime. As a teen she began learning about medicine from her mother along with the many books she read. Soon she was in college to major in the medical field where she excesses quickly while doing defensive training. Mina's dedication is what peaked the interest of the government in her. When she finished college they quickly offered her a job as a medic for a Spec Ops team which not too long after she became its team leader.
Other: She used to smoke quite a bit in college, but now she just chews gum or sunflower seeds instead before the smoking had a really bad effect on her body.
Spoiler: Civilian
Name: Emily Silvermist
Age: 34
Gender: Female
Job: Civilian - Reporter
Description:Spoiler: Photo
Personality: Emily always has a cool, calm, and collected demeanor. He can sometimes be a little blunt though he means well. Know to be the quite cocky at times but his actions speak louder than his words so he is personified as: a protector, independent, lone wolf type unless someone is in need of his help especially if the are young and innocent.
Skills: Great memory, stealth, agility
Weapons: Kitchen Knife and two Glock 17 Handguns
Background: She lived in Raccoon City all her life, but she wanted to shine brighter than her hometown. Emily had dreams of becoming a television star which were quickly cut short with her need to be at home to watch over her aging parents with her other sibling be too busy to be there often. However, she became weather woman on the local news channel and also has a column in the Raccoon City Newspaper. Though her dream weren't what they turned out to be still is a little cocky with her in-town fame for being on TV.
Other: Always carries a camera, tape recorder, notepad, and pencil like any good reporter would do.
Spoiler: USS Agent
Name: Violet Parker
Alias: Viper
Age: 21
Gender: Female
Job: USS - Field Scientist and Viral Expert
Description:Spoiler: Photo and Outfit~Viper~
~Her USS Outfit~
Personality: Violet is more of the silent type that observers and judges the situations before her. She's not one to talk in large groups, but when she is one-on-one with people she has a voice like silk and a cat like smile of a seductress. She gets annoyed when she is unable to sway a person though she likes a challenge, she also hates it when people try to shorten her name. Violet a vengeful, emotionless, and relentless woman whose bite is worse than her bark.
Skills: She can program infected host to do her bidding, great marks woman, and knowledge of virology.
Weapons: Remington M870 Shotgun, MP5 Sub-machine Gun, Beretta 92/FS Handgun, Pheromone Grenades to attract zombies to those with that scent, and her special Hypo Gun to take samples from infected hosts or infect people.
Background: Viper has been dedicated to science since she was a child. As a result, she is detached from normal human emotions, seeing people merely as breeding grounds for her singular love: virology. This particular branch of science is the sole reason that she is part of the U.S.S. Her motivation is that this is the best place for her not only to study some of the deadliest outbreaks in the world, but to experiment with some of Umbrella's own cutting edge viral breakthroughs.
Other: N/A
Spoiler: Locations in Raccoon City
Spoiler: The Raccoon City Police Department
The Raccoon City Police Department (R.P.D. for short), was the main law enforcement entity for the former midwestern town of Raccoon City and the surrounding areas such as the nearby Arklay Mountains. The Raccoon SWAT was part of this organization, with the S.T.A.R.S. teams being an associated agency.
Spoiler: Raccoon General Hospital
Raccoon General Hospital was a medical practice in the midwestern town of Raccoon City, located in the northern side, close to the St. Michael Clock Tower and Raccoon Park. While not the only hospital in the area, it was certainly the city's main practice.
Spoiler: Raccoon City Hall
Spoiler: Raccoon Park
Raccoon Park was an attraction within the former midwestern mountain community of Raccoon City. It was located adjacent to the Raccoon General Hospital and Saint Michael Clock Tower on one side and Umbrella's Incineration Disposal Plant P-12A.[1]
The park, while small, had a number of features. The path leading to the Umbrella facility went over a large pond and a garden, while the other went to a water fountain and the city's cemetery.
During the Raccoon City Destruction Incident in September 1998, Umbrella used a cabin in the cemetery as a temporary radio station where orders could be received to monitor agents from Umbrella HQ. A group of escaped Hunter γs resided in the pond no later than October 1, which was when the city was destroyed. This wasn't before a Grave Digger destroyed the cemetery, though.
Spoiler: The S.T.A.R.S Office
The S.T.A.R.S office is the main headquarters of the S.T.A.R.S tactical team. This is were the S.T.A.R.S. members gathered, finished paperwork, sent radio signals, and stored items & weapons.
The office contains the following searchable items:
Personal desks of S.T.A.R.S. members
Portrait of the S.T.A.R.S. team
Weapon cabinet
Trophy shelf
Radio control center
Faxing machine
Medical bag
Spoiler: Saint Michael Clock Tower
A location in the north of Raccoon City that was close to the Raccoon Park and Hospital, visited by Jill Valentine and Carlos Oliveira during the events of Resident Evil 3: Nemesis after their commandeered tramcar crashed through the courtyard wall following an attack by "the pursuer".
Prior to the outbreak, this ornate gothic clock tower was a popular tourist attraction featuring in postcards of the city. During the outbreak however, the clock tower was assigned as an extraction point for the UBCS but was heavily damaged when the extraction helicopter crashed into the tower following an attack by a rocket launcher fired by Nemesis.
The base of the tower was lavishly furnished and presumably occupied at one point, as it included a small chapel, library, living room and a bedroom besides the more functional mechanical rooms in the tower itself. The tower was secured with several locks and puzzles featuring a timekeeping theme.
This area consists of the next rooms and places (13 overall):
Crash Site
Tower Drawing Room
Tower Study
1F Tower Lobby
Tower Dining Room
Piano Room
Tower Chapel
Tower Gardens
2F Tower Lobby
2F Tower Balcony
3F Machinery Room
Cobweb Corridor
Clock Gallery
Spoiler: Kendo Gun Shop
Kendo Gun Shop is an area that was explored in the beginning of Resident Evil 2. It was Raccoon City's famous family run Gun Shop famous for its Samurai Edge series of handguns. The handguns were custom made for S.T.A.R.S. officers by owner Robert Kendo.
Spoiler: Bar Black Jack & J's Bar
Bar Black Jack was a local tavern in Raccoon City's Uptown district. On September 28, 1998, Jill Valentine met up with her S.T.A.R.S. comrade Brad Vickers, where he warned her of "the pursuer"'s presence in the city. Brad wents away from the bar by opening closed from within door.
J's Bar, also known as Jack's Bar, was a bar built in Raccoon City that had seen successful operation until September 1998. The bar was owned by a man named Jack and had several employees. The only known employees were Cindy Lennox and her friend, Will.
Spoiler: Warehouse
A Warehouse which was located in Uptown Raccoon City. It was used for shelter by Dario Rosso. Jill found herself in this warehouse just after escaping from her apartment. She later left the warehouse on her own after Dario insisted he would not leave. This is apparently because he had just witnessed the death of his daughter.
Spoiler: Grill 13
Grill 13 was a restaurant in Raccoon City. The kitchen had several propane tanks leaking gas and the basement is flooded due to a ruptured pipe. According to Marvin's Report, this restaurant was owned by a 42-year-old man. His name was not revealed. During the outbreak, the owner took shelter in the R.P.D. in the morning but was shot to death minutes later after showing signs of t-Virus infection.
Spoiler: Raccoon Press Office
Spoiler: Central Street Station
The Central Street station was a trolley car station in Raccoon City. It was located on Central Street just north of the Raccoon City Police Department and adjacent to the Raccoon City Hall, and was part of the Central-Raccoon Line. After the Umbrella Biohazard Countermeasure Service's mission to Raccoon City turned into disaster on September 26, surviving mercenaries Cpt. Mikhail Victor; Sgt. Nikolai Zinoviev and Cpl. Carlos Oliveira resided in a damaged car. Jill Valentine, a surviving S.T.A.R.S. police officer, found the team during Carlos' search for replacement parts and assisted them. Jill; Carlos and Mikhail used the car to take them to the Saint Michael Clock Tower next to Raccoon Station, but the car was destroyed after contact with wreckage caused it to dismount. The Raccoon City tram network that ran throughout Raccoon City. It was present in the city as early as the 1960s, with future-mayor Michael Warren working on them. It had stops at Raccoon Zoo, Raccoon City University, Saint Michael Clock Tower, Central Station, and Stone Ville.
Spoiler: People in Raccoon City
Leon Scott Kennedy a police officer with the Raccoon City Police Department (R.P.D.) for a single day.
Claire Redfield is the younger sister of BSAA operative and former S.T.A.R.S. member Chris Redfield who she is searching for.
Ada Wong is the pseudonym of an otherwise-unnamed red-clad, secret agent of Chinese heritage. Initially a private agent, Ada was drawn into the intrigue and treachery that is the corporate world.
Jill Valentine
Carlos Oliveira was a mercenary hired by the Umbrella Biohazard Countermeasure Service (U.B.C.S.). He was a member of the Alpha Squad within Delta Platoon and was the team's Heavy Weapons specialist, and also charged with rear security.
Mikhail Victor was a member of the Umbrella Biohazard Countermeasure Service (U.B.C.S.), who accompanied Carlos Oliveira and Nikolai Zinoviev to Raccoon City in 1998 to deal with the t-virus outbreak.
Nikolai Zinoviev codenamed "Silver Wolf", was a ruthless UBCS operative and Monitor agent in the Umbrella Corporation. He and the USS commando, HUNK were considered to be "rivals".
Brad Vickers was in charge of chemical protection and served as the S.T.A.R.S. Alpha Team's helicopter pilot. Brad wasn't much of a fighter; he was known to get nervous and run away at the first sign of danger.
Sherry Birkin
William Birkin was a Chief Executive for the Umbrella Corporation and the virologist responsible for the discovery of the G-virus and development of the G-virus project.[4] He was also the husband of Annette Birkin and the father of Sherry Birkin. His involvement in the G-virus project served as a catalyst for the events of the Raccoon City Destruction Incident.
Annette Birkin was a scientist and wife of Umbrella Corporation Chief Scientist William Birkin, and the mother of his child - Sherry Birkin.
Brian Irons was Raccoon City's corrupt Chief of Police of the city's local precinct.
HUNK is the codename of a Special Agent of the Umbrella Security Service, who was the leader of the ill-fated Alpha Team in the employment of Umbrella. Cold, silent, and devoid of emotion, he is a ruthless operative. He and the UBCS Sergeant, Nikolai Zinoviev were considered to be "rivals".
Marvin Branagh was an officer of the Raccoon City Police Department.
Ben Bertolucci was a reporter in Raccoon City prior to its destruction. He was quite interested in the less laudable dealings of the RPD management. He was familiar with fellow reporter, Alyssa Ashcroft.
Robert Kendo was the Japanese-American owner of the Kendo Gun Shop in Raccoon City. He was a close friend of Special Tactics And Rescue Service member Barry Burton, and helped to create custom guns for Barry and the other S.T.A.R.S. members.
Spoiler: Creatures in Raccoon City
Spoiler: Zombie
A zombie, refers to most humans that have succumbed to the Tyrant virus (either through contaminated water supply or via bites and scratches from a virus carrier).
The researchers at Umbrella, called them "zombies" due to their slow pace, mindless nature, similarity to the modern-day concept of a zombie in 20th century cinema, and the fact that they are walking dead corpses. Like their horror film counterparts, zombies spread the virus through biting and are walking corpses, due to the fact that individuals die before turning into zombies.
Spoiler: Spiders
Large Spider is a blanket-term used for any spider that has been infected due to the t-Virus in an unplanned manner - an "irregular mutant". They are different from the Web Spinner in the sense that the Web Spinner B.O.W.s were experimented from the start, while the wild spiders simply mutated on contact. The Large spiders, like other t-Virus-infected spiders, produce "little spiders", which live on their mother's back. If the back of Large Spider wasn't blasted by powerful weapons, Little Spiders won't appear.
The Large Spiders frequented in the sewers of Raccoon City, where they were infected during the Raccoon City Destruction Incident when the t-Virus was leaked into the sewers. In a similar manner, Large Spiders populated the sewers of Sheena Island two months later during its own viral outbreak, when t-Virus -laced chemicals mixed into the sewage.
Spoiler: Zombie Dogs
Zombie Dog is a term referring to domesticated canines infected with the t-Virus through its Secondary method, namely the ingestion of infected food or organisms. It should be remembered that they are separate from the Cerberus; the latter was created specifically as a Bio Organic Weapon, while zombie dogs are unintended side-effects of t-virus dispersal and are thus classified as irregular mutants.
Like their B.O.W. relatives, the zombie dogs retain much of their former agility, with a noticeable increase in durability and aggression. In most cases, potential prey should listen for the sound of padding paws as a clue to their presence, with a growling warning that it has become aware of the player and is preparing to attack. They will let out a pained yelp when killed.
Spoiler: Hunters
The Hunter series is a form of genetically-engineered B.O.W. created with the mutagenic effects of the t-Virus, based on foreign DNA being introduced to human embryos.
Spoiler: Nemesis
The Nemesis-T Type (also known as the "Pursuer") was an experimental form of intelligent Tyrant created by the Umbrella Europe Sixth Laboratory in France under the direct administration of Umbrella Headquarters. Its purpose was to prove that a Tyrant virus infected creature could retain most of its intelligence. It was named after Nemesis, the Ancient Greek goddess of divine vengeance.
Spoiler: The Grave Digger
The Grave Digger is an irregular mutant resulting from a millipede exposed to massive doses of the mutagenic t-Virus.
Spoiler: Crows
Crows are a genus of highly-intelligent birds with populations spanning from Eurasia to the Americas infected by the T-Virus but eating infected flesh.
Spoiler: Tyrant
T-00 was the batch-number of a specific T-103 sent to obtain the G-virus sample. One of six in its group, it was air dropped by a helicopter in Raccoon City on September 29, 1998. Unlike the other Ts being transported, T-00 was air-dropped into the Raccoon City Police Department, where it confronted survivors Leon Scott Kennedy and Claire Redfield a number of times. The remaining five T's were dropped off at the "Incineration Disposal Plant P-12A", and were to kill the US military troops that had broken into the building.
Spoiler: Licker
The Licker is one such mutation experienced by zombies as part of the V-ACT process, depending on the variant of the t-Virus they were infected with. The mutations transform them into more deadly and agile hunters.
Spoiler: Plant 43
Plant 43 (unofficially named as "Ivy") is the result of Umbrella's experiments to create a more sophisticated counterpart to Plant 42, which it was based on. As such, the "43" is a reference to its predecessor's number, "42", which instead referred to its location within the Arklay Laboratory (Point 42) as opposed to being a batch number.
Spoiler: G
A "G" is the product of the G-virus which, when compatible with a host's DNA, uses humans as carriers for its offspring. Incompatible hosts will instead reject the seed, which will grow in its own way.
Spoiler: Useful Items
~ Ammunition
~ Lockpick
~ Lighter
~ Keys (for all kinds of doors)
~ Vaccine
~ Crowbar
~ Card Keys
~ Green Herbs
~ Red Herbs
~ Blue Herbs
~ First Aid Spray
~ And much more... (like weapons)
Spoiler: Jobs
~The SPEC OPS FIELD UNIT is a Special Forces unit of the United States Army, under the direct control of the U.S. Federal Government. These troops were sent into Raccoon City during the infamous t-virus outbreak and were given three mission objectives:
1. The rescue of individuals deemed important;
2. The collection of evidence instigating Umbrella's involvement in the outbreak;
3. The annihilation of Umbrella Security Service forces upon sight.
The Umbrella Biohazard Countermeasure Service (UBCS) was a special forces branch owned by the Umbrella Corporation, specializing in rescue operations during biohazard outbreaks.
The Umbrella Security Service (abbreviated "U.S.S.") was an Umbrella elite special forces taskforce. As opposed to the Umbrella Biohazard Countermeasure Service, who were mainly used for "Cleanup" work, the U.S.S. were a specially trained "black ops" unit dispatched by Umbrella.
The Raccoon City Police Department (R.P.D. for short), was the main law enforcement entity for the former midwestern town of Raccoon City and the surrounding areas such as the nearby Arklay Mountains. The Raccoon SWAT was part of this organization, with the S.T.A.R.S. teams being an associated agency.
The Special Tactics and Rescue Service (S.T.A.R.S.) was an elite special forces division under the jurisdiction of the Raccoon City Police Department. It employed ex-military personnel and academic civilians for appropriate positions within the police department. The overall idea was to form a team combining tactically-sound soldiers with scientists, allowing the team to operate in both anti-terrorism and increasingly-potent urban crime.
Spoiler: No More Room in Hell
Username: CrimsonLady180
Name: Ravenna Silverwood
Alias: Elektra
Age: 21
Gender: Female
Sexual Oreintation: Pansexual
Personality: Ravenna is known for being an protective, optimistic, friendly, and nurturing woman. She has a soft spot for children and animals, so she very protective of the innocent. Ravenna has a strong belief in doing what's right even when it's difficult and can be too trusting because she likes to give people the benefit of the doubt thought it can get her into trouble. To those who know her they think she is dependable, helpful, prepared, and well skilled woman with a sword. She would do anything for her the ones she loves as long as it is in her power to help. Ravenna prefers to spend her time helping people, training, and cooking. She is a pretty relaxed person, but when something requires her be she can be serious.
Biography: Ravenna is the child of a scientist at special facility, her father, and a pharmacist, her mother. They were grooming their child to be in the medical profession, perhaps a nurse or a doctor. Her family was really close though everyone was busy with work and school so everyone would get together at least once a month while Ravenna was away at college.
One day she was at her dorm when she got a rather alarming call from her mother saying that her father is missing and hasn't been home in a few days which was strange. Even at work he'd call her and her mother every once in awhile to let them know he was okay and to check in on them when he had to stay at work for a day or two. With such strange circumstances Ravenna quickly left her campus and returned home to find no trace of her mother either. She had no choice but to grab what she could that would be useful around the house and make her way to find her father at the last place he could of been, his workplace. Ravenna figured her mother went on ahead since she was worried, so it was time she headed there herself.
Primary Weapon: A katana with a black handle and a fiery design
Secondary Weapon: A crossbow with a sight.
Gear: A crowbar, chains, flashlight, and three extra sets of arrows.
Motive: She's looking for her parents as well as other survivors, supplies, and the truth about how the virus started as well as a possible cure.
Personal Belongings: A hiking backpack filled with medical supplies, food for a few days, two bottles water, cigarets, and a lighter.
Other: She likes to wear red which is why she got the name Elektra, like the female warrior in red.
Spoiler: Queen of Hearts
Username: CrimsonLady180
Name: Rose Ravenwood
Age: 22
Gender: Female
Sexual Orientation: Homosexual
Personality: Rose is known for being sweet, quiet, friendly, and gentle woman. Sometimes she can be too trusting because she likes to give people the benefit of the doubt. To her friends and family think she is dependable, helpful, and kind because she'll always be there for the ones she loves by cheering them up with her generous personality. Rose prefers to spend her time helping people, making clothes, and cooking. She is a pretty relaxed person, but when something requires her to be she can be serious. Rose isn't much of a fighter because she rather not hurt others but would put her life on the line for the people she cares about. She also had a great sense of curiosity which can land her into trouble.
Biography: Rose comes from a family of five with her mother, father, sister, brother and herself. Together they run the town clinic raised to be medic men and women. The Ravenwoods all specialize in medicine and have done so for many years and it has be tradition to carry from generation to generation. Rose being the youngest daughter is still learning many things, but she's best at treating cuts and burns so far. She is the only one willing to treat or go near travelers due to her curiosity and kindness. Besides she thinks it best to give people the benefit of the doubt before thinking the to be the one kidnapping the people from the town when they made it without losing their minds, it is a bizarre thing indeed to her but maybe it will help her solve mysteries of the disappearing townspeople before she's next or someone else she loves. Rose looks for clues in her free time hoping to come across a traveler to answer some questions.
Motive: She's a citizen of Crowhaven and is working as a healer in the town clinic.
Appearance:Spoiler: Looks
Other: None
Spoiler: Dreaming of You
Rating M for sensual situations, violence, language, and other mature themes.
The plot: It's about a guy who doesn't have the best love life so he dreams up a dream girl that fills if dreams with excitement, romance, and adventure. Little does he know that his dream girl is very real and is some how connected to his dreams. This girl is actual in a coma stuck in the realm of dreams unable to get back to her body. So this guy has a choice to make when he finds out about the girl in a coma either figure out how to return the girl to her body though she may have to memory of him, keep living like they are, and stay in the dream world with her forever.
~*~*~*~*~*~*~*The Dream Girl*~*~*~*~*~*~*~
Name: Amelia Rhodes
Age: 21
Gender: Female
Description:Spoiler: Photo
Personality: Amelia loves laugh, have fun, and being bubbly. She is known to be sweet, caring, and likes to help others as best as she can if they will allow her as well as being well mannered. Amelia is typically shy at first, so she is pretty quite unless she is with her friends then she's very outgoing. She is an honest, loyal, protective, and dependable friend but can hold her own too. Amelia feels her purpose is best served by helping others rather than focusing on herself.
Background: Amelia is a girl born to a loving family with her mother, father, and older brother. Her mother is a teacher, her father is doctor, and her brother is finishing college like herself. While in college Amelia worked as a cashier in an ice cream shop where she was known for her singing as she worked. She lives alone in a lovely apartment filled with instruments dreaming of being a singer some day. One day on her way home from work when Amelia say a kitten wander into the street incoming traffic. Amelia quickly saved the kitten at the expense of putting herself in harms way, thus putting her into a comatose state. Unable to bear what happened her family has hope that she may come out of her coma soon.
Theme Song:Spoiler: Amelia's Song
Other: She can play the piano, violin, and can sing really well. She loves animals and nature which is where she spends her time in the dream world living near a snowy village. Her home is just outside it with everything she could possibly ever need.
Spoiler: Survival Islands
Name: Alissa Westcraven
Age: 28
Gender: Female
Appearance:Spoiler: Looks
Personality: Alissa is known for being an protective, optimistic, friendly, and quiet. She has a soft spot for children and animals. Alissa can be too trusting of people because she likes to give people the benefit of the doubt but sometimes it can get her hurt or into trouble. To her friends and family she is dependable, reassuring, and kind because she'll always be there for the ones she loves. She would do anything for her the ones she loves as long as it is in her power to help.
Items: a small first aid kit that fits in her purse, a lighter that she plays with when she's nervous, and snacks for the plane ride.
Clothing:Spoiler: ClothesAlissa's Main Outfit:
Black leggings and a pink plaid dress are the extra clothes she found.
Bio: She's a hard working graduate from nursing school still hoping to continue her education so she can become a pediatrician since she likes taking care of children.
Other: Alissa has a tattoo on her left shoulder which she got when she was eighteen.
Spoiler: Tattoo
Spoiler: You only go to high school once
Spoiler: Alissa Valentine
Name: Alissa Valentine
Age: 15
Gender: Female
Appearance:Spoiler: Photo
Bio: Ali lives with her parent and younger siblings that are a boy and girl set of twins. She's the oldest so she babysits a lot for her busy parents, mostly on weekends.
ten classes of choice: [Advanced English 10, Biology, Algebra 2] happens once each day {Cooking, World History, Ceramics, Fashion and Design, PE, Astronomy}
Sports: Tennis
Club: Hiking Club
House: Dire Wolf
Other: Loves to read and to be outdoors. She prefers to always keep busy, so she lives life to the fullest. Also, she always wear her star locket necklace.
Spoiler: Necklace
Spoiler: Whispers In The Darkness
Name: Mina Ravenwood
Age: 20
Occupation: Nurse
Appearance:Spoiler: Looks
Personality: Mina is known for being an protective, optimistic, friendly, and nurturing woman. She has a soft spot for children and animals, so she very protective of the young and the innocent. Mina has a strong belief in doing what's right even when it's difficult and can be too trusting because she likes to give people the benefit of the doubt. To her friends and family think she is dependable, fun, and kind because she'll always be there for the ones she loves by cheering them up with her bubbly personality. She would do anything for her the ones she loves as long as it is in her power to help. Mina is an easy going social butterfly preferring to spend her time helping people, animals, and cooking. She is a pretty laid back, but when something requires her be she can be serious. Mina isn't much of a fighter because she rather not hurt others but would put her life on the line for the people she cares about.
Skills: She's an amazing nurse with healing hands, she can at putting people at ease, and read body language really well. Mina also has some self defense skills, she is skilled in using knives, and a very good runner. She is more likely to evade people, defend herself, and others instead of starting a fight. The less confrontation the better for her.
Part of The Whispered Ones or The Dark Rouge: "The Whispered Ones"
Whispered Abilities: Mina use a white light she calls "Heavenly Light". She uses it to bend the light around her to make illusions, heal people, and sometimes shine the bright light at her attacker to help her get away. Mina can read people's auras to see their intent and what kind of person they are. She also uses telepathy that can help her sense and talk to those that are like her. Mina has another defensive power called, "Angelic Wind" that can blow debris in her attacker's path since it isn't strong enough to blow them away, and can help her glide for short periods of time.
Spoiler: Secretly in Love with You
Rated M for romance, violence, and other mature themes
Basic Plot Summary: A prince is coming of age to marry the woman his parents set up for him when they were children. Though the thought of his engagement bothers him he must go through with it for the sake of his parents and the kingdom even if he doesn't love the girl despite her advances toward him. However, he will unexpectedly find love with a servant girl that caught his eye not knowing how she feel toward him. Now he must keep his feelings a secret, but can he really marry someone he doesn't love?
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
Name: Shaun Carington
Gender: Male
Age: 21
Status: the Prince
Appearance:Spoiler: Looks
Name: Amelia Carington
Gender: Female
Age: 18
Status: the Princess
Appearance:Spoiler: Looks
Name: Katharina
Gender: Female
Age: 19
Status: the Princess
Appearance:Spoiler: Looks
Spoiler: New Life, Old Problem
Role Wanted: Girl 3 (Friend and House Mate)
Name: Alissa Rose Clearwater
Age: 22
Job: Model
Favorite Hobby: Horseback Riding and Cooking
Pets: Siberian Husky named Alice and an Albanian Horse named Butterscotch
Spoiler: Pets
Alice
Butterscotch
House Mate: Emry Moon
Biography: Alissa has lived in England all her life, but had the chance to travel a lot as a child. Wanting to make her own wealth like her parents she decided she would become an actor, but she need to take small steps to make herself known. With her parents support and her own hard work she became a decently known model in England which can pay for the life style she wanted but she didn't want to live alone. Once she found herself a dependable housemate they moved in a beautifully luxurious flat. It didn't take long for Alissa and Emry to become friends though they have demanding jobs the still are able to hang out for time to time and sometimes go horseback riding. Ali also has a love for cooking, so she loves to cook for Emry to test new dishes on her.
Looks:Spoiler: Alissa
Spoiler: The Triwizard Tournament
Rating M for possible romance, violence, and other mature themes.
~The Triwizard Tournament~
Each competing school is allowed one Champion to represent them during the Tournament. Students wishing to participate write their names and the school they attend on a piece of parchment, and enter it into the Goblet of Fire. The Goblet is an impartial judge, and selects what it considers to be the best student from each school. At the appointed time, the Goblet ejects the names, making each selected student the official Champion for their school. Each selected Champion is then bound by a magical contract to see the Tournament through to the end.
Each Tournament consists of three tasks designed to test the Champion's courage, intelligence, resourcefulness, and magical ability. These tasks are exceedingly dangerous and differ from year to year.
Champions receive marks in each of the tasks from a panel of judges, usually made up of the headmasters or headmistresses of the competing schools.
Each Champion is supposed to stand alone during the Tournament, receiving no outside help from anyone, including friends and teachers. Cheating is frowned upon, though it has been known to take place several times during the history of the Tournament, and some people believe it to be a traditional part of the event.
The Yule Ball, held on Christmas Day night, is a traditional part of the Tournament. The Ball usually includes a feast, and a formal dance where the Champions and their partners lead the host school in dancing. Students old enough to attend are allowed to bring a friend. Students that are too young to attend may attend if invited by a student old enough to attend the ball.
Spoiler: My Character
Name: Maricella Alonzo
Gender: Female
Age: 17
Appearance:Spoiler: Looks
Spoiler: Yule Ball Dress
School: Beauxbatons Academy of Magic
Bio: Maricella comes from a prestigious line of pure bloods that went to Beauxbatons for years. This young Spaniard lives in beautiful Barcelona, Spain. Her parents are very kind, humble, and generous raising her to be the same way. She is an only child which she is happy with though she wishes she had a few siblings in such a big house makes her feel a little lonely since most her friends live somewhere in France, so Maricella doesn't get too many visitors. People would say she is sweet, caring, smart, and optimistic. Her likes are helping others, caring for animals, flowers, cooking, music, and Quidditch.
Pets: She has a cat, Lily, and an owl named Dusk.
Spoiler: Pets
Extras: Her Patronus animal is a wolf. Her Boggart fear is a Banshee while her Amortentia Scent is lavender and roses. Some other special abilities is that she's good at flying, charms, playing classical instruments, and bonding with animals.
Spoiler: Helpful Harry Potter Info
List of Spells: https://harrypotter.wikia.com/wiki/List_of_spells
List of Potions: https://harrypotter.wikia.com/wiki/List_of_potions
List of Potion Ingredients: https://harrypotter.wikia.com/wiki/Li...on_ingredients
List of Magical Items: https://harrypotter.wikia.com/wiki/Category:Objects
List of Creatures: https://harrypotter.wikia.com/wiki/List_of_Creatures
List of Hogwarts Classes: https://harrypotter.wikia.com/wiki/Hogwarts_subjects
Spoiler: Guardians Among Us
Name: Mina Ravenwood
Age: 20
Nickname: Minnie, usually when she's working she wears bows like Minnie Mouse like when she was younger.
Birthdate: October 13th
Sexual Preference: Pansexual
Race: Human
Occupation: She works in a small, but popular cafe with a small bookstore attached to it. The place is a college hot spot to get work done and grab something to eat so she usually keeps busy.
Appearance:Spoiler: Looks
Personality: Mina is known for being an protective, optimistic, friendly, and nurturing woman. She has a soft spot for children and animals, so she very protective of the young and the innocent. Mina has a strong belief in doing what's right even when it's difficult and can be too trusting because she likes to give people the benefit of the doubt. To her friends and family think she is dependable, fun, and kind because she'll always be there for the ones she loves by cheering them up with her bubbly personality. She would do anything for her the ones she loves as long as it is in her power to help. Mina is an easy going social butterfly preferring to spend her time helping people, animals, and cooking. She is a pretty laid back, but when something requires her be she can be serious. Mina isn't much of a fighter because she rather not hurt others but would put her life on the line for the people she cares about.
Strength: Her strengths are being able to make those around her infectiously happy, being able to cook in difficult dishes, and being good at sports like tennis and track.
Weaknesses: Mina can fall in love easily and can be too trusting once she let's someone in. She feels the need to be protective of those who are younger than her or those who are really close to her making her willing to put herself in danger. Then sometimes her curiosity can get her into some trouble from time to time. Worst of all is her fear of vast amounts of water since she almost drowned as a child.
History: The Ravenwood family are a normal family of four in Belmont Bay. Mina's mother is a school teacher so she visits the kids on some of her days off. Her father own the cafe that Mina works at but she makes sure she doesn't get any special treatment while she works there. Then she has her older brother, Hayden, who works in law enforcement so she doesn't see him often unless he stops in the cafe on his breaks or during family events. After an incident when her and her brother were playing around their pool as children she slipped falling in almost drowning, so now she has a bad reaction to water when she gets to close to things like pools and the ocean. She does her best to conquer her fear, but still hasn't been able to shake it how she feels about water just yet, so she focuses her thoughts on opening up her own restaurant in town one day and to not let her fears get her down still hanging out with one of her closest friends, Penelope Greyson and Alexander James. Mina loves to get them to go out by dragging them to clubs from time to time thinking that Penelope and Alexander needs to have more fun in their lives.
Ability: Mina is good at putting people at ease, self defensive skills, cooking, some sports, artistic skills, and singing.
Other: She loves to wear ribbons in her hair and also wears a star locket that belonged to her mother's side of the family.
Spoiler: Star Locket
Spoiler: Wonderland Next Generation?
Name: Diamond Destiny
Age: 17
Appearance:Spoiler: Looks
Parent(s) : Her mother is the Queen of Diamonds and her father is the King of Hearts.
WonderID : 143 275
Madness Status: She was pretty sane when her father was still around. Since then she ran away from her mother to avoid the madness that plagues most of Wonderland, but it seems her sanity is slowly slipping away.
Personality: Destiny is normal a very lovely young lady raised to be like a princess in most aspects. While she is hoping to make friends on her journey she also tries to keep a low profile which makes her a little awkward at times. She has a very sweet, caring, and gentle spirit until she sees blood. Blood is her trigger to send her into madness, no one knows what would happen if she is near people when that happens.
Parental Traits: From her father she gets her kind heart and shyness. As for her mother she has a crazed maniacal laugh when she sees blood that makes her cry, it's like she is falling apart.
History: When the Queen of Diamonds took over she stole the King of Hearts as well. Once she was born the Queen adored her and raised her with the King's help, but she steadily got bored of him finding his timid ways to be annoying and that it will make Destiny weak. The Queen of Diamonds wanted to teach her a lesson in weakness, knowing her fondness for her will make her weak so she wanted to free her from just that. One night the Queen brought her daughter out to see the private execution of her father, she laughed manically as she chopped off his head. The madness slowly filled Destiny as her tears for the loss of her father keep falling she soon began laughing like a madwoman. With the fear of becoming her mother she ran away looking for refugee until the end of her mother's rein of madness.
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