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    Default [M] Entangled

    Rated M for violence, foul language, death, sexual situations and gore.



    Still Accepting Characters~




    Second installment to the unfinished Grim Tales universe.


    When will you see,
    This little lie of mine,
    Twisting and turning,
    Oh this sweet little lie of mine.

    A century ago, the Cursed walked the ground of Idaryia. They possessed strong and unusual powers; many people fought against the Cursed, sealing their fate with the cold steel of a blade, but the curse was never lifted. Religious leaders from all over prayed to their deity, Akala, to rid the world of the curse forced upon them. No matter what walk of life a person hailed from - even a royal - suffered from the curse. Those that did not fall prey to the superstitious hysteria that stretched from coast to coast understood the 'curse' as the gift of magic.




    What are the Cursed?

    The Cursed were believed to be anyone who possessed Magic. The believers of A Prayer for Wings and the Inquisition were strict believers that Akala – and her angels – were the only ones gifted with the blessing of Magic. The Cursed were unable to control their powers and due to unstable emotions, being shunned, many people fell into the darkest place the human mind could find – hatred and abandonment.

    There were Cursed uprisings that threatened to squash all those who opposed them. It wasn’t until Oleander Garrick found the Soul Stones and gave magic users the ability to control their powers that others were able to stand up against those who threatened their way of life.

    Haelaria still bears the scars and ill memories of the Cursed, leaving many people to question whether or not Magic is a Gift from Akala or still a curse from Deux, God of the Underworld.





    Despite the classification of Magic, it did not change the world's view. Anyone suspected of practicing Magic were shunned, often disowned from their families, and as rare as it was - killed by rioters. It wasn't until a fisherman stepped forth with his young wife, holding a glowing gem stone. He issued a challenge to all those in the crowd. "Redeem yourself! Reveal your curse to be the gift Akala bestowed upon you!" No matter how many times he was ignored, he never gave up. To all those whom were shunned for their gifts, a single stone was given and in secret, his wife, Eleanor showed them how to use their gift of Magic by the power of the Stone.

    In a matter of months, fisherman Oleander Garrick went from a small one bedroom shack to a mansion in the hills. Sapphirian Stones were sold all around the continent - starting with the Kingdom of Haelaria. He was offered a meeting with the Haelarian Royal family, demonstrating the power of the Stones, and earned the title of Earl. With the introduction of Sapphirian Stones into the economy, many people aspired to strike it rich, just as the Garrick family had. Three other families found more Stones, some in Beryl Bay - others in cemeteries buried beneath the ground. The Garrick family's wealth never faltered, nor did the death threats, the robberies and the attempts on his family's life.

    Four children and two decades later, tragedy struck the Garrick family, leaving Oleander a Widower - his wife and two murdered in the cold blood within the walls of his own home. Broken and distraught, bitterness and rage filled him. Expeditions later, his revenge was finally in reach. He struck down a member of the opposing family with the very Stones they robbed from him. A life for a life - that's how the Stone business continued for the next two generations.

    With Oleander Garrick, the Haelarian Kingdom entered a new age. The industrial age of Stone-driven technology; mechanical carriages drawn by power of Solar Stones to weapons harnessing the power of Flare Stones, even to the torches that burned in street lights. You would think exposing the world to a way to control and maintain a person's Magic would be a blessing in disguise, but many Magic users embodied the 'Cursed' savagery that Garrick tried to eradicate with his discovery. Every day, new inventions were created. New ways to use the Stones were created. No longer were people forced to carry around their Stones. Grafting Stones into the user's very skin was soon to become a norm for anyone who could afford such a costly procedure.

    What will happen, when the lies become the truth? Unwilling to accept, the secrets that were hidden. Will you understand your place in the world, when lies are better than the truth?





    Rules


    Everything comes with a set of rules, yes?

    Imp is my Co-GM, whether he likes it or not. If you have any questions and I'm not around, he's your go-to guy.

    1. All RPA rules apply; GM’s word is Law.
    2. No Godmoding, Metagaming, Powergaming.
    3. Two Paragraph Minimum per Post.
    4. Character max is dependent on how many characters you can handle. If a character falls too far behind, it risks getting killed off.
    5. Character Death and Character Magic Nullification highly possible.
    6. All Rules are Subject to change.
    7. If you are unable to post, please inform me in the OOC of your absence. Prolonged absences just slow down the roleplay, so if you cannot be active (work and school life is understandable), don't bother applying.
    8. Semi-Lit, to Literate writing abilities. You don't have to be the next William Shakespeare, just understandable and creative.
    9. Creativity is a must. Unless specified, please take the roleplay in whatever direction you feel your character would go, without taking complete control of the storyline.





    Notable Figures/Non-Player Characters

    Spoiler: Marah Garrick 

    Spoiler: Harper Wayland 

    Spoiler: Oleander Garrick 






    Accepted Characters

    Erik Aurelio - Male - Twenty-four - Mind Magic; Mr. Rope
    Raine Montanari - Male - Twenty-four - Mind Magic; Juicesir
    Rixam Cogere - Male - Twenty - Elemental; Mr. Scarlet
    Kassidy "RC" Roux - Female - Eighteen - Fire Elemental; Tune
    Diedre "D" Duvall - Female - Nineteen - Water Elemental; G
    Amelia "Amy" Roux - Female - Twenty-two; Bella Chose
    Clyde Aums - Male - Thirty-four - Physical & Mental; Imp
    Beau Rynn Duvall - Female - Twenty-one - Mind; Ru
    Aither Rosenthal "Spirit" - Male - Eighteen - Air Elemental;
    Krzysztofr Kazimierz - Male - Thirty; NinjaOnTheRoof





    Character Skeleton


    Any questions about your character sheet, please feel free to ask. I will happily help you anyway I can. For the first four sections of the character sheet (character image excluded), you do not have to add something like "Name", just have your character's name in place.

    Character Sheets are to be PM'd to me or Imp for review.

    Do not, and I repeat, do not create a Character Sheet without reading all the information first.

    Once you've read everything and submit your character sheet to me for review, you must include a list of Three Questions at the top of your CS.

    Question One: Name at least One city.
    Question Two: Name the Three main Soul Stones.
    Question Three: What Two Families were present from the previous roleplay, Grim Tales: The Dirge for Shades (Yes, you can find the answer for this question, too), that reoccur in this one?

    PHP Code:
    [CENTER][IMG]Character Image[/IMG
    [
    I][SIZE=2]Character nameincluding any form of nickname.[/SIZE][/I
    [
    I][SIZE=2]Character GenderUnspecified Character Gender for questioning individuals.[/SIZE][/I
    [
    I][SIZE=2]Character AgeAlphabetical spelling no numbersThis is a fantasy roleplay involving magicthat doesn't include immortality or super-old characters, even with magic.[/SIZE][/I] 
    [I][SIZE=2]Magic Type: this is where you classify your magic. Be it Elemental, Mind, Physical or otherwise. N/A if non-magical.[/SIZE][/I][/CENTER] 
    [INDENT][B]Magic Explained:[/B] Not every magic type is written in stone. While you may have Mind Magic - Telekinesis, you may have a certain preference on the distance you can use your power or the weight/number of objects you can pick up.[/INDENT]
    [INDENT][B]Stone(s) Type/Classes:[/B] remember - the higher the class, the more expensive. The larger the stone, the more expensive, and the stronger it is. If you use a Drainer/Battery, your character better experience all the drawbacks of using such stones. Placement/Grafted, Size, Color, Class and Type included.[/INDENT]
    [INDENT][B]Advanced Character Description:[/B] whether or not you include a character picture, your character'
    s unique appearance belongs hereTwo paragraph minimum you may include clothing and reference links if needed. If you like to spice up your stones into your clothing or your skinhave fun with itSo long as the stone comes in contact with your skinI don't care where it's placedso long as it makes sense to your magic and is useful.[/INDENT]
    [
    INDENT][B]Personality:[/Bmake sense of your character's personality. No patchwork dummies or Mary Sue'sOne thing I dislikeis perfect characters or too fatally flawed characters.[/INDENT]
    [
    INDENT][B]Background:[/Bthis includes your average backgroundhow old you were when you learned your powersimportant family historywhere you got your stonesPretty muchhow your character became the person they are todayAlways leave your background open to advancementYou know don't set it in stone entirely.[/INDENT] 
    Last edited by Tune; 10-08-2013 at 12:18 AM.
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  2. #2
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    The World of Idaryia

    Spoiler: The World Map - city locations not available 






    Our Locations


    The city of Aristene is home to the major trade centers for magic Stones. Here in this Stone-Industrialized city, lie the mansions of some of the most prominent importers of Sapphirian Stones and the like. The people in Aristene are governed by the Council of Seven, the original seven businessman and women who make up the whole aristocracy of Haelaria outside of the Royal family.

    A mix of modern and traditional architecture can be seen throughout the city. Stone buildings with large, carved columns to stone buildings with metal accents in the industrial districts. Fountains, gardens, and small parks scatter the streets. Some of the largest buildings in Aristene are home to six of the seven families that make up the Council of Seven. Aside from the mansions, Conversation Hall (town hall) and the Royal Chateau are the second largest buildings that take up residence high in the Aristene skyline.

    On the outskirts of the metropolis, the village of Berville is home to thousands of traditionalists that live in basic homes without electricity. Farms land are quite common and there are always people herding animals or tending to crops. Traditionalists claim this town as their own and outsiders are often highly frowned upon or chased out of town due to fear of magic. The largest houses in Berville are only two stories high and ranging in five rooms for the more well-to-do families. No one said that living without magic would be easy, but it brings comfort to the older generations knowing that things are done the hard way, without taking shortcuts.

    The old Ainsworth Mansion still exists in Berville, but has long since been used as a “summer” home for the family, should they get tired of the city life. The Ainsworth Manor is considered off limits by those in town, for the Ainsworth family is considered a plague upon their town, due to their past and present reputation involving magic.

    Outside of Berville, high atop a hill is the Garrick Mansion. Rumor has it that the appearance of the mansion changes from day to night. During the day, the place is warm and welcoming, with gorgeous gardens filled with colorful flowers and neatly trimmed hedges. Upon the setting sun, the mansion takes upon an eerie demeanor. Hedges filled with thorns, howling winds making it hard to approach in fear of being knocked down - grotesque stone statues lining the walkway and perched upon the roof.

    People dare not visit during the night, not even during a storm. The streets of Berville are often empty whenever a black carriage is seen out on the streets at any time of day.[/INDENT]







    Types of Soul Stones


    Soul Stone – Sapphirian Soul Stones, basic. Comes Pre-filled by natural resources for Elementalists;
    - Pre-filled by other Magic Users (nice money market for those who would rather not use their Magic). Empty Soul Stones used to store a user’s own Magic.

    Class One: Basic Pre-filled or Empty Soul Stone. Smaller in size, weaker and contains less magic.

    Class Two: Upgraded Pre-filled or Empty Soul Stone. Medium size, stronger durability for human use. Moderate storage compacity.

    Class Three: Highest graded Pre-filled or Empty Soul Stone. Large in size, strongest durability, second only in strength to Industrial Soul Stones. Large storage capacity.

    Chargers/Batteries -

    General stones are called Sapphirian – named after the location where one of the largest deposits of magic bearing stones have been found; located somewhere in Sapphire Sea. More than likely, they'll just be called "Soul Stones."

    - Soul stones come in two different types.

    1. Empty Soul stones meant to be filled with a person’s magic and easier method of channeling.
    2. Pre-filled stones, capable of giving the person more energy, though depending on the person’s magical experience, may make it a bit harder to properly channel their energy through it.

    - Soul Stone Channeling

    1. Basic channeling – the use of holding or exposing the flesh to the chi stone in order to use the properties within the stone to direct the magic flow.
    2. Fusion/Grafting – infusing the body with the stones, I.e., directly embedded into the skin along a projected path of magical energy.

    - Placements of the Stones can determine the approximate amount of channeling or release of magical energy. Depending on the type of magic, the hands, forehead, arms and chest are among the most standard places for grafting.

    The legs, back, neck or feet are less common – if not unheard of with most magic types.

    Soul Stones in Judicial Matters

    1. Corporal punishment has used energy-draining/Drainer Soul Stones for the last fifty years. First discovered in a small quantity deep within the mountains, later generations of Life-Absorbing Stones were created through alternating the magic flow within the stones.

    The process of changing the physical stability of the stones is a craft reserved for specially trained and powerful magic users.

    - Quick Release Battery Stones are known for slowly absorbing energy from the user in order to give the user a quicker and stronger burst of energy without much use of their own magic or strength. It is not recommended because it slowly sucks the life from someone. These batteries are more so reserved for the use of mechanics, weapons or other inanimate objects to be used as a power source.

    How Soul Stones Work

    Spoiler:  






    Magic Types


    Magic is the embodiment of the spirit/soul in connection with nature or chi stones. When a person’s spirit meets the magical flow of energy inside a chi stone, it gives the user a magic stabilizer to exert their magic externally.

    Magic types are among one of the hardest things to group together. With the many different aptitudes, styles and techniques, magic grouping more of a basic fundamental classification than it is set in stone.

    Elemental Magic – those with a keen connection to the elements, whether it be just one, duo or a mix, magic users with the power to manipulate the elements are said to be more abundant than the other classes/types of magic.

    Among the hardest elements to master is air and fire. Beginner Torches can produce fire – it takes skill, concentration and observation to maintain a steady flow of fire, albeit a stream of fire or a ball of fire.

    Torch/Torches – term for a fire elementalists.
    Drizzler/Sprinkler – derogatory term for a water elementalists. Aqua Mage is a common name.
    Zephyr – a mild derogatory term for an air elementalists.
    Boulder Brains – derogatory term for land/rock elementalists. Other names would be Pebbles, Brick Head, etc.

    Spoiler: Fire Magic 

    Spoiler: Water Magic 

    Spoiler: Land/Stone Magic 

    Spoiler: Air Magic 


    Despite what mages might say, when it comes to the elements, they are all equal and each one can overpower the other based on the strength, concentration and amount of effort and magic energy put into it. The bottom line is, magic energy on reserve coupled with practice can make or break an Elemental’s strength.

    Mind Magic – this includes telekinetic, illusion, memory, gravity, concealment, and nullification magic to name a few. Mind or Mental Magic, relies on channeling magic to the brain in order to externally alter, control, hide or block other types of magic, people, animals or items.

    When it comes to the mind, nothing is clear cut. Mind Mages are rather rare, more so if they can control their Magic without it deteriorating their mental capacity. With every magic type, specializing in one part of the Magic branch is always going to happen. A person may be able to experience different powers within their Magic class, but it does not mean they can control it or that it is their strongest ability.

    Full Physical Attribute Amplification

    by Imp


    To begin assisting Knights in their gruesome battles where strength was dominant and magic was nihil, priests began an experimental process where class 2 Soul Stones are fused to select parts of the body. These Soul Stones contain an equal mix of Air and Earth elements. With this combination, the subject could move faster, strike harder and have double the stamina over a regular physically fit knight. However, the state of fitness before this procedure does affect the outcome.

    Steps in Grafting and Finalizing:
    1. Fitness was not an issue as was discovered since several test subjects of varying body types were grafted. However, it is highly ideal to be physically fit to attain the full power offered by the stones.
    2. Equal energy output and heavy grafting caused great pain as once a stone was placed in the correct location, the Air and Earth elements begin to channel through that body part and reshape the chemical makeup slightly.
    3. After the process is complete, the subject is to begin slowly training to best focus the energy surging through them. Carelessness has resulted in death before. Subjects B, D and D-2 all suffered heart failure due to the force put on the body.

    Placement of Soul Stones on the body:
    Back of head: This helps the nervous system. Subjects before this were unable to gather beneficial results without this addition. It reconstructs your nervous system completelya bnd better links all soul Stones.

    Sternum: This stops the surge of energy from crushing the heart. The primary use for this location is stamina and endurance.

    Soles and Palms: A Soul Stone is fused into the bottom of both feet and palms of the hands to help spread the energy into the ligaments. This supports all of the physical attributes and must be done properly or else chances of internal injury is high.

    Using Chargers:

    While Chargers have been proven to effectively work in nearly doubling that of the subject’s strength, it also cripples the body much faster in comparison to chargers being used by others. Being over average in physical fitness, Subject A could be depleted of energy and still manage well enough while Subject C(thin) could barely move.

    Subjects A and C were given frequent charges and out of the two, Subject C lasted only half as long as Subject A. It is by those means and several other similar tests that to counter the tremendous stress of charging, it is best that you are at an average/above in fitness.

    Added Elemental Soul Stones:
    Subjects in Line 3 were all tasked with being able to bear the current state of energy alogn with casting elemental attacks. This resulted in immediate failure for Line 3 and in addition, Line 4 and 5 subjects. All either died from internal injuries or were completely unable to manage both. Fatigue set in for all rather quickly. Adding these types has ceased int he experiment.

    Added Mind Soul Stones:
    Unlike the results of Elemental Soul Stones, Subject Line 6 and 7 all managed(to varying degrees) stability with both. Results have shown that one should already have great mental prowess if not even bearing mental magic.

    Precaution: This procedure is still in experimental phase. It is highly suggested to not attempt to abuse this power without continuous treatment with a priest or apothecary. It is also highly advised to rarely if never use Chargers. Results may vary but there is a high chance early crippling. Subject A-2 and C-3 are greatly crippled in their limbs due to overuse.

    Religion & the downfall of the Inquisition


    In all of Idayria, one thing has remained unchanged over the centuries of constant change. That would be one of the founding religions. Extending as far back as recorded history, the religion of Akala and her siblings creating the world has been a foundation in cultures around the world.

    Idayria was said to have been created by Akala, who created the world, the stars, the moon and the Heavens – Arcadia. Her sister, Eiri, created the plants, the animals and the landforms. Their brother, Deux, created the humans and Hell – Infernus.

    Legend has it, that though Deux created the humans, he watched them grow and become self-aware. It wasn’t until they turned their backs to the Gods that they became sinful, committing blasphemous acts against humanity and the animals of Idayria. Eiri and Deux turned their backs on humanity, and fearing for their safety, Akala left Arcadia and took the form of a human.

    It was said that while on Idayria, Akala began to spread their word of the Gods, undergoing several grueling tasks to prove the Gods’ existence in the world. Though beaten and battered for her beliefs, Akala strove on. It wasn’t until two humans sacrificed their lives for hers that she shed her brief-humanity in order to breathe life into them again. These two humans became the first non-deities to become Heavenly beings known as Arcadians. They were known by the human names Darda’i and Nuri.

    After the fall of the Inquisition that reigned during the Grimheim Kingdom, many people shifted their allegiance with the church. A small, reclusive covenant following closely with the belief of Arcadians, began to open their doors and spread the word of the Prayer for Wings. Like the original Arcadians, they believe following the original commandments would make them the Chosen, the new Arcadans, blessed with wings to ascend them to Arcadia.

    A member of the Prayer for Wings doctrine are pacifists by nature, and the zealous Chaplins/Preachers/Pastors eagerly attempt to spread their beliefs.


    The true reason for the Inquisition's fall is still murky. Many stories have surfaced about corruption, greed and destruction of the church, but the only certain thing is, Grimheim fell, and so did the peoples' opinion of the Inquisition. Now, harbored safely away in the new Haelarian capitol of Lobell, where the new Vu'dohn family conducts their business. One thing can be said about the Inquisition - they are good with their weapons. The Church still exists, however it has considerably lost most of its following.

    The Inquisitorial Judges that once populated the halls of all Inquisition buildings, have since lost a great deal of their authority. Most of the old Judges' families have drifted off into different paths of life, wandering away from the Church. Those that have kept the Inquisition in their family, received mixed views. In the Church, they are generally considered of higher authority than the rest, though never greater than the Grand Minister. The Inquisitorial Judges are nothing more than over-payed bodyguards to the Royal Family, in the eyes of the people.





    Influential People


    The Council of Seven - Haelarian Aristocracy
    Spoiler: Oleander Garrick - Garrick Soul Stones/Soul Stone Inc. 

    Spoiler: Theodore Marsh - Marsh Inc/Marsh Mechanics 

    Spoiler: Alvin Restic - Soul Stone Blacksmith to the Royals 

    Spoiler: Matilda Ainsworth - Ainsworth Grafting Company 

    Spoiler: Raymond Rosenthal - Rosenthal Grafts 

    Spoiler: James Belser - Belser Mines 

    Spoiler: Bill Duvall & Nate Boyd - Duvall Mines; Duvall Jewelry 



    Last edited by Tune; 09-21-2013 at 01:43 AM.
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  3. #3
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    Helpful Hints

    What is any good roleplay, without character history's with each other?

    Every good roleplay, does not always have to include characters being strangers. In fact, in this roleplay, for the most part, I don't want that to happen. Talk to the other players, talk to me, if you have any ideas on how to incorporate your character deeper into the story. Because, you know, a loner won't have as much fun if they don't have something to keep them on edge.

    If you want your character to be related to one of the rich people in the story, go for it! Talk to me about it, first. I am all for giving ideas and working people into the story, though I will not tear it apart just to include one person.

    Do not make your character too OP. If you do, I'll have too much fun tossing things at your character to make it impossible for them to win. Just sayin'. I have a plan, so your characters, should they control magic, will not be weaklings forever.

    I'll do my best to give everyone something to work from when the IC starts. Don't worry about that.



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  4. #4
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    I'll get my character up in a bit Tune~

    set by hayabusa!


  5. #5
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    Alrighty ^^ Looking forward to seeing some character sheets.
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  6. #6
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    >_>
    Last edited by Juicesir; 08-26-2013 at 07:20 AM.

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    IGNORE ME
    The thrill in playing a game does not come from our chances of winning. It is the weight and pressure of losing that fuels our fascination. It is why people challenge, why they gamble and why they compete. The adrenaline that comes from defying defeat is what motivates us.


  8. #8
    My Son; My Sun.
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    Looks awesome, Tune! I really hope I find the time to join this...

    On indefinite hiatus. I remain purple only for technical support, please direct queries to Scottie or another staffer. Thank you RPA for being my second home for so many years, and every member who makes this the wonderful place it is.



    Click here daily to vote for RPA!

  9. #9
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    ^___^ You know I'd love to have you with us, G.

    And for those that have already submitted their character sheets, accepted. Go ahead and post them. I'll add 'em up.
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    Character name: Erik Aurelio
    Character Gender: Male
    Character Age: Twenty Four
    Magic Type: Mind - Telekinesis
    Magic Explained: Erik essentially uses his magical gifts to wield his sword with an invisible hand - The weapon will float through the air at his will, as if being wielded by some invisible swordsman of impressive speed and dexterity. In addition, he carries several, smaller swords to be used as pseudo-projectiles propelled by his telekenetics, if need be.
    Stone(s) Type/Classes: The back of each of Erik's hands has a purple, Class Two charger grafted into them.
    Advanced Character Description: Erik Aurelio is of average height, standing at 5'11", with a lean, muscular build, and shaggy, jet-black hair sitting atop his head. His facial features are sharp and angled, giving his neutral expression a rather stern, serious look, especially given his sharp, eagle-like eyes. Should he be wearing clothing that exposes his arms, Erik's left arm will be thoroughly bandaged from the midpoint of his forearm to his bicep - covering the nasty scarring left by one Rixam Cogere.
    In general, Erik wears fine clothes, owning more than one custom-tailored suit. On occasion, he may even be sporting a tophat, should his mood or the occasion call for it. This also serves as a convenient means of hiding the scars decorating his left arm, as long sleeves are a common feature in his clothing.
    Personality: Erik is a rather stoic, serious individual, with smiles being rare and jokes being limited to, aside from very special occasions, little more than particularly biting sarcasm. Skeptical and suspicious, he can often come off as unkind, should he be met in less-than-ideal circumstances. Stoicism aside, Erik is genuinely passionate about improving the state of the world, and cares deeply for his fellow man.
    Background: While not necessarily a complete slum, the neighborhood Erik Aurelio was born into was far from ideal. Despite the fact that a couple rather wealthy families lived in the area, riff-raff managed to make traveling alone at night an unnerving task, And many community buildings were falling apart from neglect. Aside from the occasional scrap, however, Erik's childhood was one he has fond memories of, and it was his parents who gave him the opportunity to refine his affinity for magic, giving him the gift of two Charger stones, which he elected to have grafted into his hands.
    Barely into his adult years, Erik set to work on improving the area he lived in - namely, he beat up the nasty crowds that created trouble and did what he could to raise awareness as to the general disrepair that the neighborhood had fallen into. Within a few years, crime had become almost nonexistent, and the landscape had been dramatically improved. Everyone was pleased, and most residents were satisfied. Erik Aurelio, however, was not, and it was this dissatisfaction that would lead to his meeting with Rixam.
    As he often did, Erik was diligently patrolling the streets of his home in hopes of discovering any undesirables that needed to be dealt with. Instead, what he found was a thuggish-looking individual, one he would later discover to be named Rixam Cogere. Rixam immediately struck Erik as suspicious, and he made the decision to investigate. Rudely. Somewhere along the lines, the heated conversation escalated into a physical confrontation - one that would leave Erik with several unsightly scars along his left arm.
    After things calmed down, however, Erik was pleased to discover Rixam to be much like himself, and the two became what could be described, scientifically, as bros for life, bonded by the mutual hatred of riff-raff, delinquents, criminals, wrongdoers, and all forms of nastiness. Upon discovering it, Erik was also more than happy to give Rixam a means of harnessing his natural affinity for magic, supplying him with Class One soul stones to aid him in replacing his crude knuckle dusters.

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