Page 1 of 2 12 LastLast
Results 1 to 10 of 12

Thread: RPA Tribune - September 22nd Edition!

  1. #1
    Member
    Tune's Avatar
    Join Date
    Nov 2010
    Location
    Georgia
    Favourite Roleplay Genres
    Fantasy, Mature, Sci Fi, Romance. Mystery
    Age
    27
    Posts
    4,658
    Mentioned
    0 Post(s)
    Rep Power
    325

    Default RPA Tribune - September 22nd Edition!


    Disclaimer: That's supposed to be a leaf

    Welcome ladies and gents to Autumn's Greatest Achievement ever! Okay, I might need to take that back. I don't need the Admins snipping me for downplaying the 2013 RPA Awards this year. Sad to say, the Nominations are over, and all the votes are being tallied. Can I tell you when the Winners will be announced? Nooooo. Why? Because I value my life.

    Speaking of life, this Tribune has collected dust on the desk of Tune this month. Along with tears drops. If pages could talk, it would be a personal diary for the world to read. What, might you ask, that made Tune neglect everything? Well, it's a very sad and encouraging story.


    What makes a Hero?


    he-ro

    noun

    1.
    a person, typically a man, who is admired or idealized for courage, outstanding achievements, or noble qualities.
    "a war hero"
    synonyms: brave person, brave man/woman, man/woman of courage, man/woman of the hour, lionheart, warrior, knight
    I cannot fully agree with that definition, but it sounds similar.

    A hero to me is someone that never gives up.
    A hero is willing to stand up for what they believe in, even if they're wrong.
    A hero will walk through fire to save someone in need.
    A hero would rather save the life of another, than protect his own.
    A hero is made of sacrifices.
    A hero is not a person that's made of steel.
    A hero is not someone that was born with more confidence than a lion.
    A hero, no matter what their profession or standing in life, will suck up their fears and face things head on.

    A true hero is one that admits fear.
    That beneath their rough exterior, is the heart of a true human being.
    A human being, that no matter whether or not they disagree with you, would go to arms to protect you.
    A true hero is caring and compassionate, putting the needs of others before their own.
    Average Hero is anything but Average in my book.

    He is a survivor of a major car accident, of open heart surgeries.
    He is the reason his friends did not give up on him.
    No matter the opinions of others, Average Hero proved to me, that it doesn't matter whether his Marine status is retired, or that he's hundreds of miles away, he's a Hero to me - to everyone that truly knows him. And so is anyone able to stand by his side and call themselves a true friend. Whether he'll ever admit it or not, friends, family and loved ones can help a person pull through major tragedies.

    The Human will is amazing and thanks to Average Hero, I believe everyone who stood beside him, hanging off every critical update on his well being, will benefit knowing that he overcame some of the toughest injuries his body has ever faced with a "Fuck yeah" attitude.





    Recruting Roleplay(s)

    The Spirit of the Sun

    || * * * * ||

    The land of Genrod is a world of magic and spirits, governed by the Beast Gods. It had always been a peaceful place. However, the sun has dimmed, the days grow shorter, and demons have started to terrorize the land. Where is the Great Beast God, Ryuden, Spirit of the Sun? Has he abandoned his beloved Genrod? The Beast Gods have gathered their Protectors, who are their servants, their priests and priestess, and their guardians, to seek out the Spirit of the Sun. They must restore the land and find the Great Beast God before the sun is extinguished.

    Deruna: A World of Magic
    Mafia 3.0 Disney
    <img src=https://i63.tinypic.com/ea1l6h.png border=0 alt= />
    Set by Ru
    .:Lion Heart:.

  2. #2
    Member
    Tune's Avatar
    Join Date
    Nov 2010
    Location
    Georgia
    Favourite Roleplay Genres
    Fantasy, Mature, Sci Fi, Romance. Mystery
    Age
    27
    Posts
    4,658
    Mentioned
    0 Post(s)
    Rep Power
    325

    Default

    Roleplay Spotlight
    by G

    Though the roleplay I've decided to spotlight for this issue is still in its budding stages, it's clear to me that the brilliantly contructed, uniquely interesting Entangled is destined to blossom. With a cast of characters ranging from a half-deranged heiress to a genetically altered ex-knight, this newest enstallment to the Grim Tales series promises to be full of surprises, as you can tell from the IC; two posts in, and things are already heating up;

    Quote Originally Posted by Mr. Rope View Post
    “EXCUSE ME, GENTLEMEN.”
    Erik Aurelio was not known for keeping to himself – least of all when a ruckus was being caused that was disturbing the peace in one way or another. The quality suit he wore wouldn’t suggest it, though. In fact, he looked, at a glance, to be someone who might be reluctant to step outside, lest the bottoms of his shoes become dirty. Nevertheless, he was creating trouble now, or rather, finding trouble, and directing it at himself. His shout, incidentally, had been directed at a group of five young men causing a significant amount of public disturbance. Gradually, their antics slowed to a halt as they turned to face Erik, gathering around him in a wide semicircle.
    As none of them chose to speak up, Erik continued, tipping his hat in greeting. “I couldn’t help but notice you’re all out rather late. Won’t your parents be cross with you when they find out you aren’t in bed?”

    “That would imply they own a bed. Five gutter rats such as these can only envy those with barely anything. They own less than nothing, worth less than nothing.” Out from the alley, Rixam waltzed into view, the moonlight reflecting off of his silver hair imitated a glow. With his arms crossed, and the way he looked at the gang members, his stance screamed 'contempt.' Even now, with his head tilted slightly upwards and to the side, Rixam only offered one eye to them, his face warped into a scowl. “And here's the kicker. You're all these things for one reason, and one reason only: you're worth nothing more.”
    The five youths exchanged confused looks with one another before focusing their attention back onto Rixam and Erik, apparently too bewildered to react just yet. Some were gripping tightly to sticks and other tools they’d previously been using to smash things apart.

    Erik tilted his head in Rixam’s direction, though kept his gaze focused on the group. “Still, they have to sleep SOMEWHERE, don’t they? A cot, perhaps. Or a hay bale.”

    “Or a mouse hole. Or a stable. Or...” The scowl twists into a grin as he pounds his gauntlets together. The sound of his own fists acted like a drug for Rixam, his eyes narrowed, and the grin continued to widen. His face was that of a lunatic standing in front of his favorite pastime. Beating.
    “...Right here would do just fine, wouldn't it, trash?”

    “We can’t just leave trash lying about in the street, Rixam. That’s littering.” Rolling his eyes, Erik flicked his wrist, causing the sword at his hip to draw from its sheath and hover in the air, several feet in front of him. “We have to dispose of it properly.” The weapon leveled itself at the youth in the center of the group, swaying gently from side to side.
    While one or two of those in the group appeared uneasy, they all prepared themselves for a fight regardless, raising whatever weapons they might have and closing in on Erik and Rixam.

    “Compromise: Bury the trash, and it's not littering.” Rolling his neck, Rixam released magic into his gauntlets as he pounded them together once more, causing them to glow a dull, yet very vivid orange hue in the darkness.
    “Plan A?”

    Erik offered Rixam a faint grin – something quite rare to catch sight of on him. “Plan A.”
    This latest dark fantasy from GM's Tune and Imp has already attracted the attention of some of RPA's veterans with its twisted brand of magic, revered by some and forsaken by others. Much of this stories' grim history is yet to be revealed; what is the truth about magic, and the mysterious Soul Stones used to help control it, that have become such a vital part of life and technology in Idaryia? So if you haven't spotted it already, make sure you at least take a look!









    Well guys, you knew it was coming! Or maybe you didn't. Okay, being honest here, nobody saw this coming – but it's happening anyways! That's right, it's time for a member interview... Kure style! In case you don't know what that means, here's a little run down. There's a fifty percent chance that it's going to be a disaster, fifty percent chance it's going to be spectacular, and it's absolutely guaranteed to be both horrifying and intriguing at the same time. So, without further ado let's get started with the interview shall we? The victim this time is... Jacogos!






    Spoiler: Le Interview 







    And that was the end of that. Well, the interview anyways. Negotiations were made, but that was all off camera and I've sworn the cameraman to secrecy. Nobody but the three of us will know what happened afterward.

    Hope that sated your hunger for an interview. Keep your eyes peeled next edition for another one!






    The Balance of Magic
    by Tolvo

    Magic, the concept of mystical powers which are beyond human comprehension and explanation. Often used in fantasy the concept of magic adds plainly a fantastic element to a story which allows for situations to be created which we will never see in the real world. Someone controlling storms with their mind or raising the dead, Magic can manifest in various sorts of wild and imaginative powers but within each world there will be those without such abilities which shape everything by their very existence. It should always be kept in mind how to ensure that players can choose to play as non-magical characters and still be viable. Just as people wouldn't like to be forced to make a certain type of character some might not wish to go down arcane paths instead hoping to make a pure fighter, or maybe some sort of rogue-like figure. There needs to be ways for these characters to make a difference and have just as much of an effect on the world and people, otherwise they'll feel like they're just second fiddle to the far more important paladins and clerics. Possibly the most common approach is to have a character with a powerful mind be weak in body and it is indeed a great option. It would be unfair to a fighter that is good in melee to go up against a mage that can hold their own with a sword and heal their own body on top of that. At the same time magicians should not end up feeling useless, it is important to keep balance in mind meaning neither side should truly be favored with both being in equal standing. Measuring what has what pros and what cons is no simple task and likely it will be impossible to get perfect symmetry or asymmetry. Through perseverance, evaluation of the world, and even the plugging of holes in the system we can continue working at it until we reach a level we are happy with. We don't want to see one player simply destroying waves of enemies while the archer is stuck just taking out one at a time, nor do we wish to see a medic trying to do CPR on a dying soldier only to be pushed aside and showed up by a priest reviving others from death like it's nothing. Below I will be going over options and starting points to build upon in the creation and setting up of a proper method and ways that can lead to a well balanced world in regards to mythic powers.

    Magical Immunity or Resistance

    So let's say that a character's level of magical potency have become an issue when balancing things around a group or just in general. Due to their power they can breeze through most situations and encounters. This will often make other players feel a lot less useful since they obviously are having less control over the outcome of battles. A simple way to counter it is to introduce foes with some sort of magic resistance or even immunity. The tricky part is in setting up enough to make a difference without making there be so many that a magical character would feel gimped or useless. It might be a good idea as well to designed enemies that are weak to magic but one must always be wary of railroading. People don't like to feel like they have to attack a certain enemy because it will seem like things are very simple. Each battle would be Fighter go kill those two guys, mage go kill those other two guys. Changing it up often, and creating imbalanced encounters that favor the mage or others on and off help keep things feeling more fresh. Do be very careful with using immunity to magic though, it should be done very sparingly. Not only could it make magic feel useless but should the mage end up being without a team mate or helper, they'll be incapable of winning. With resistance while it would be more difficult its still possible to use one's powers against their foe. Another way to handle it is putting weak points, opening on maybe mithril armor that blocks magic, meaning that well placed attacks could still end up winning a fight. For players magic resistance or immunity is also a nice way to try and even things out. Physical characters have to generally get up and close with their foes to hit them and with waves of electrical energy or beams of light that can be a really hard matter. Shields or even armor which resist or protect against such types of damage can help give the edge to a player that they need. It is also a nice way to balance things for player versus player but generally you don't want to give immunity to one person that will render another player useless against them. It's not fun feeling like you have no control over how a fight turns out. Different types of magical resistance are a common way to also settle the issue. Defense against lightning, fire, light, dark, etc, magic so that a person can be more well prepared. Just try not to make it too complicated in what they have to keep track of in regards to who they are fighting. A player might not want to keep track of ten different types of magic during a fight which they have to keep in mind in regards to what they are resistant against and what they are not.

    Nerfing Magic

    There are many simple ways to make magic less effective but it is always difficult to find the right way to do it in any world. Causing there to be a number of casts between rests, going with a mana based system acting like stamina for a normal person, there are ways to limit how much a person uses magic in general. A decent way to go about it would be to give a person simple magical spells they can use often with much more powerful variants that need to be done sparingly. Wands that shoot a single type of quick little bolt of power being usable as often as a sword could be swung. However if a person wishes to do something along the lines of throwing a massive explosive fireball perhaps they're limited to just one per battle. This allows for a player to always be doing something in combat and not end up in situations where they are left useless because they can no longer cast magic. There is a challenge indeed to managing a player's resources and there are those who enjoy it. Working with that the reduction of effectiveness while still having an ability, albeit a weak one, to use still allows for them to make a difference and feel like they are in control. Having both magic and non-magic being at similar levels of effectiveness will make things as even as can be though some will be bothered a bit by feeling less special because of it. Different measures work for different kinds of people so it is always a good idea to test the waters and see what method people will enjoy the most in regards to the role play.

    Buffing Everything Else

    The lesser road taken in a world of magic is to simply change everything else around it. Some people will be opposed to the use of magic or even magical enhancements to their character so in the natural order things can be shifted around. There is a limit to how much a human body can lift which is in the range of six hundred to one thousand pounds depending upon various factors. Playing with this if the world already has some sort of spiritual force to it there is no reason to hold back in regards to also making the physical fantastic. Allow humans to lift up to two thousand pounds, run at sixty miles per hour, or even be capable of surviving a hammer strike to the skull via rigorous training and practice. While a mage may be able to throw a fireball burning down a building perhaps a warrior can punch through solid oak letting them destroy the building like a wrecking ball. Often times this can be more enjoyable for the players since magic users won't feel like they are less powerful while barbarians and the likes get to feel their own sort of power. Straight up power is not also the only path since there are various ways to go about it adding utility in combat or other situations. Perhaps someone can have excellent sight that lets them see like a hawk at great distances, or another has super human hearing, senses are another great part of the human function to enhance. In some regards this also helps more clearly define the roles of characters and what they will be doing. Someone who casts ice magic will be using it to freeze others create slicks tripping foes up while the knight shatters them and impales those that have fallen. With Player versus Player as a consideration this also allows for a much more fair battle with both having options to defeat the other player. Deadly chaotic magic can be dodged by a human running faster than a horse or someone leaping twenty feet into the air. Do be aware though of how commonplace such physical prowess is though since if it is common for a human to be able to dead lift a car then the world would be incredibly different. Instead it is a better idea to make it restricted, in real life anyway few can actually lift six hundred pounds of weight. This also would make it highly viable for people to wear very heavy armor in combat with increased endurance and strength. So keep in mind that speed, strength, etc, the physical sorts of "powers" need to also be balanced with one another.

    Social Constraints

    Here is a way to restrain magic in a way that can often even be used as a means to drive the plot. The idea of having magic be illegal or heavily frowned upon to the point that there will be consequences for a player using such abilities in front of others. Generally the taboo approach is used since it still allows players a lot of freedom in who they can make. When using this approach it is always a good idea to not make it too overbearing because one could feel like they are basically being told to make a certain type of character. Play a certain way in regards to using their abilities out of sight and ear shot of those who would turn them in to others. Then of course there is the extreme, capital punishment for the use of mystic abilities in public. Making it illegal or simple frowned upon to the point of lynching should a player get too flashy with what they can do. Often this is idea is used in regards to necromancy but it can of course easily be applied to magic in general. There are easy ways to establish such an aspect of the world too since if magic is seen as arcane, unnatural powers that are rarely seen, people would fear them. Simply it is trading off raw power for social power. Perhaps a mage can easily kill a normal fighter in this world but a fighter would have an easier time getting friends. Thus the balance could be numbers versus single power.

    Magic versus Technology

    Consumable items make for excellent ways to give players a way to equal the effectiveness of spells without having to change how their character works too much. Spells that cast light, fireballs, floatation, these could be matched by flares, explosives, and climbing tools. While it isn't perfectly equal the options alone should be enough to make it viable for a person to go on without needing magic. It would be nice to have the warlock create a fire in some dark caves but if the barbarian is lost and on his own with a simple lantern he can make up for it. Something to keep in mind is that magical knowledge would try to be equaled by science. Think of it as magical advancements versus scientific ones. Resources would be kept in mind and likely shape how everything is done. Maybe teleportation is possible via some arcane device though fueling it requires so much energy airplanes and trains still end up being a necessity. It can even help to explain and drive an economy within the world showing that there are people working together to make things work as smoothly as possible while wasting as few resources as possible. Mixing the two together would also be a logical step to go in a world advanced enough.

    By combining elements from each method it is possible to create a setting in which one can feel powerful casting their spells without making those without a form of magic being left in the dust. No one path will likely work for every setting and it is always best to mess around with a few before figuring out what works best for you. Even when dealing with a pre-existing world one can tweak things a bit to work more in the setting of a role play. Canon is highly important but so is making it feel good to play in a world and interact with enemies, other players, and the environment itself. These are generally to be used as places to build off of without adhering too strictly to what I have mentioned above. Rather it is better to take ideas and build your own systems to be put in place.

    As always, I hope this helps.
    Last edited by Tune; 09-17-2013 at 05:44 PM.
    <img src=https://i63.tinypic.com/ea1l6h.png border=0 alt= />
    Set by Ru
    .:Lion Heart:.

  3. #3
    Member
    Tune's Avatar
    Join Date
    Nov 2010
    Location
    Georgia
    Favourite Roleplay Genres
    Fantasy, Mature, Sci Fi, Romance. Mystery
    Age
    27
    Posts
    4,658
    Mentioned
    0 Post(s)
    Rep Power
    325

    Default

    Skeptic Review
    by Tune

    Be warned, spoilers will exist!

    Where did Nazgul go?!

    Well funny story behind that..

    You see, Naz hasn't been himself lately. By that, I mean with him going on Strike about the Tribune, since his name wasn't all over the Newspaper, Kris and I took matters into our own hands. He's currently locked away in her basement, being forced to watch old episodes of Dawson's Creek and 90210.

    It's not cruel and unusual punishment! Disobedience must be met with a firm hand. Spoil the pet, soil your sheets.

    .. Something like that.

    But this brings me back to the whole point of this Skeptic Review.

    Kimi wa Petto and Koizora Japanese romance movies are up for a review. That means if you don't want to read about love, then I suggest skipping to another article .

    It has been known by few that I, Tune, have been caught up watching Japanese romance dramas lately. I can tell you, I have found a closer understanding to love in a foreign country's cultural movies, than I have all the sappy romance movies the United States have crammed down our throats. Don't get me wrong; I do enjoy some American-made love stories, but come on, who wants to watch the same old thing, over and over again? Just with little twists and turns?

    Man loves Woman, Woman loves Man. Both are afraid to love each other. Blah blah, sex binges, blah blah. Finally gets together at the end of the movie.

    Okay, no. Even I know love isn't like that.

    In most romance movies, you see love as this beautiful and twisted emotion that forms between two unlikely people - think of Noah and Allie from The Notebook - and their love grows, but there is always going to be bumps along the way. We all know that couples go through rough patches, some worse than others. In movies at times, it is downgraded a whole lot, because realistically speaking, who wants to see the mental and physical effects of a miscarriage in a "romance" movie? I know a lot of Americans probably wouldn't. I'll be honest here; I love romance movies, but when it comes to the same stereotypical plot lines, characters and 'happy ending', I really get tired of the repetitiveness. There probably are romance movies - don't get me started with romantic comedies - that follow a different storyline all together, but let's face it, how many movies can you name in the recent years that have the same idea behind it?

    In the Japanese movie, Koizora or Sky of Love, the romance tale isn't what you'd expected, especially if you watch it passed the first ten minutes. Of course, it does start out like every other typical young love story. Two people fall in love, but how they meet and fall in love is always different. This story gave me the idea based on online dating; how many times have you heard of people falling in love online, meeting in reality and being completely surprised about who you fell in love with. From what I've personally learned, you never know who your "type" truly is. Sure, they might physically fit your personal preference, but there has to be something deeper than good looks that can hold your attraction to them, right?

    Mika was surprised to find out the Hiro, a scary looking guy with blond hair, was the guy she had been talking to for months, telling all her deepest secrets too. She really didn't expect Mr. Scary to be the person she'd fall in love with. Honestly, I believe that's a good thing. Even in Kimi wa Petto where successful businesswoman Sumire always looked for someone tall with a great career, a large income and a high education level, she never expected that she could find a part of herself by befriending and living with a young, carefree contemporary male dancer named Takeshi. I'll be the first to tell you their relationship was "pet" and "master". Not in any sexual way, but he allowed himself to be treated like an animal with no human rights for the sake of being the support and friend Sumire desperately needed. She was able to show the true side of herself that she had never shown anyone before.

    Don't get me wrong - in both shows, there were aspects of love and their views on relationships that really rubbed me the wrong way. In Koizora, you had Saki, Hiro's ex, that considered Hiro more or less a possession and not as a human being. The fact that Mika told her why Hiro would never love her, enraged Saki so much that she pushed Mika down a flight of stairs and caused her to have a miscarriage. Her losing the baby, in the show, seemed to be the one thing that really pushed Hiro over the edge. Of course, if you dropped out of school and got a job to take care of your pregnant girlfriend at age sixteen or seventeen, such a blow would be too much to handle wouldn't it? You'd honestly think that's why after they comforted each other for a month or so, that he couldn't take the loss of their child - their daughter - and broke off their relationship.

    As far as any teenager is concerned, when you fall in love with someone then have your heart ripped out of your chest, that it is the end of the world. That's exactly how Mika took it for over a year. She constantly begged for him to take her back, receiving refusal after refusal till her text messages and calls were no longer going through to his phone. It wasn't the reason he ended things, however. As selfish as it was considered, Hiro left her because he wanted her to be happy and not by his bedside while cancer started eating away at his body. He wanted to spare her feelings, but in the end, he not only hurt her, but he really hurt himself, too.

    Sumire, for the most part wasn't like that. Instead she pretended to be the woman her boyfriend wanted her to be, afraid that if he knew her secret, that he'd never care for her again. She was right, in the end. Her constant lying drove him away, but it was not so much as the fact that she had a young boy living with her as a pet as it was the fact that this kid was the only person she could be herself around. She was selfish and conceited, but also had a very tough time when it came to relationships because no matter how successful she seemed, she wasn't happy with herself. She lost the man of her dreams, the marriage he offered her - and at the end of all of it, I don't think she truly understood that Takeshi is truly a human being and honestly just wanted her to care for him more.

    For the most part, I haven't seen many romance movies that not only explore love, but explores everything that can break apart even the "strongest" relationship. I think there are many morals that can be found when watching movies from other countries; countries that aren't so obsessed with making fortunes and having their names up in lights, as they are for their work to truly mean something for the audience. I believe a good romance, whether it be a book, movie, comic or even television series, needs to give the audience something meaningful to take home with them.

    Not all love and romance will be perfect, blissful and exciting. It's not about that. As Kimi wa Petto and Koizora have taught me, love is a very fragile thing that should be treasured, polished and above all, you need to find the person that can love you for who you are

    The Tribune Wordsearch - Members of RPA #2
    The first three members to correctly complete the puzzle will receive rep! Answers may be PM'd to G or Tune.



    ace of hearts
    Aki Shinome
    Amodeus
    Arcus
    Artemis
    Biophysicist
    Bleeding Rose
    Charvi Mehra
    Chip
    Cleopatra
    Drakkonas
    Eldora
    Epostle
    Fox Xalian
    Gamer KM
    HaruHaru
    Imp
    iWillEatzYuh
    Jeremor
    Juicesir
    Kaiosuke
    katiebug
    Kiwi Panda
    Ladie Luck
    Lady Celeste
    lain
    Leon G
    Lithiora
    Marching Thunder
    Mariposa
    Mary Sue
    Mfable
    Miru
    Miss Skizzy
    Missed the Marx
    Naraness
    Nytstalker
    Old Gregg
    Phoenix
    Pink Bandit
    Potatrobot
    Pusheen
    Rayne
    Reaper
    RedMoon
    Rhomeo
    Setsa
    SikstaSlathalin
    Simple
    Sky
    Storm
    Summersrise
    Tolvo
    whoaWhitney
    by G

    Spoiler: Worsearch #1 Winners/Solution 



    Whose Sig?
    How well do you know the members of RPA? Then tell us - to whose signatures do these images belong?
    The first three members to answer correctly will receive some shiny rep. Answers may be PM'd to G or Tune.


    <img src=https://i63.tinypic.com/ea1l6h.png border=0 alt= />
    Set by Ru
    .:Lion Heart:.

  4. #4
    Member
    Tune's Avatar
    Join Date
    Nov 2010
    Location
    Georgia
    Favourite Roleplay Genres
    Fantasy, Mature, Sci Fi, Romance. Mystery
    Age
    27
    Posts
    4,658
    Mentioned
    0 Post(s)
    Rep Power
    325

    Default

    Another issue up and running! <3
    <img src=https://i63.tinypic.com/ea1l6h.png border=0 alt= />
    Set by Ru
    .:Lion Heart:.

  5. #5
    An Apple Pie of Angry
    Jacogos's Avatar
    Join Date
    Dec 2010
    Location
    Wherever this is, it's MY land!!
    Favourite Roleplay Genres
    Fantasy, but I'm open to all! VM me!
    Age
    25
    Posts
    10,770
    Mentioned
    0 Post(s)
    Rep Power
    483

    Default

    Damn that interview feels outdated xD Gosh Kure, shoulda done it later ;P

    Thank you Hayabusa for the Sig and Avi.

    Alright everyone. Thank you for your time. This is a link to the thread explaining my departure from RPA. Stop by for the read if you have a chance. And catch you all on the flip side

  6. #6
    My Son; My Sun.
    G's Avatar
    Join Date
    Dec 2010
    Location
    On top of the world.
    Posts
    13,907
    Mentioned
    276 Post(s)
    Rep Power
    10

    Default

    Nice job, everyone! Entertaining as always


    Spoiler: Great New RP's looking for players! 
    Click here daily to vote for RPA!

  7. #7
    Member
    Alice's Avatar
    Join Date
    Jun 2010
    Location
    Room 101
    Posts
    6,040
    Mentioned
    0 Post(s)
    Rep Power
    428

    Default

    Looooooooove! Again. As always.

    And Jaco of course I'm secretive, for example about the fact that I've fooled you into thinking I'm a teenage girl.
    I'm actually an 88-year old man who posts pictures of his granddaughter pretending to be her.

    I mean.

    What?

  8. #8
    The black Cat
    Chat Noir's Avatar
    Join Date
    Sep 2012
    Posts
    14,834
    Mentioned
    104 Post(s)
    Rep Power
    1554

    Default

    Quote Originally Posted by Jacogos View Post
    Damn that interview feels outdated xD Gosh Kure, shoulda done it later ;P
    Hey, don't look at me! The issue was repeatedly postponed thanks to the hacking and all of the maintenance that went on!

    I was actually really close to not making the deadline! Talk about true journalism!

  9. #9
    Arch-angel of Epica
    Kris's Avatar
    Join Date
    Oct 2009
    Location
    Israel
    Posts
    37,692
    Mentioned
    265 Post(s)
    Rep Power
    10

    Default

    Great issue

  10. #10
    An Apple Pie of Angry
    Jacogos's Avatar
    Join Date
    Dec 2010
    Location
    Wherever this is, it's MY land!!
    Favourite Roleplay Genres
    Fantasy, but I'm open to all! VM me!
    Age
    25
    Posts
    10,770
    Mentioned
    0 Post(s)
    Rep Power
    483

    Default

    Quote Originally Posted by Eilíse View Post
    Looooooooove! Again. As always.

    And Jaco of course I'm secretive, for example about the fact that I've fooled you into thinking I'm a teenage girl.
    I'm actually an 88-year old man who posts pictures of his granddaughter pretending to be her.

    I mean.

    What?
    *laughs maniacally* my plan for you to reveal the truth has worked!!

    Thank you Hayabusa for the Sig and Avi.

    Alright everyone. Thank you for your time. This is a link to the thread explaining my departure from RPA. Stop by for the read if you have a chance. And catch you all on the flip side

Page 1 of 2 12 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •