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Thread: Thelonewanderer's army of fighters

  1. #1
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    Default Thelonewanderer's army of fighters

    So, you want to see my army? well, you've come to the right place. Fighters will be posted as Ideas come about, and their status(Active or Retired) will be above the profile.

    A little note about my fighters: They all have what I call a Last Ditch Effort ability. This does some minor healing, allows them to keep fighting for a little while, about one or two posts, maybe three. These abilities will be bolded, underlined, and italicized

    Current Status: ACTIVE
    The Lone Spartan
    General Information:
    Name: Scott-135
    Age: 28
    Gender: Male
    Race: Human

    Appearance:

    Build:
    Height:7'
    Body Type: unable to tell with armor. Well toned torso, as that’s all he has natural

    Hair: short, buzz cut style raven colored hair
    Eyes: dark blue

    Distinctive Features: Both arms and legs are prosthetic limbs.

    Clothes / Armour: Scott wears the MLONJR Mk-V, RECON variant. The armor acts as one would expect of a powered armor system. The armor is a pitch black color, and the visor is the same. This to try and intimidate opponents, and to help with camouflage. Due to an accident a few years back, the armor's legs and arms act as Scott's replacement for those limbs.

    Fighting Style:
    Weapons:

    Shroud: A short sword that can shift into a sickle like shape, connected to Scott's arm by a rope with the strength of titanium. The sheath, located on Scott's back, can act as a cleaver like blade, allowing for duel-wielding his swords, or to use as a counter against closer attacks of the sickle is not in hand

    SAW: an LMG type gun, the SAW is what one thinks when the term 'suppressing fire' is used. A high ammo count per clip, 250 to be exact, the SAW has moderate firepower, and almost no accuracy. Its the pinnacle of spray and pray firing. Scott uses this only in Heavy mode, as the kick back is pretty extreme. Scott carries three clips for the SAW.

    Abilities:

    Armor modes:
    Heavy: Standard form of the armor, it is as one would guess, quite heavy, and slows movement speed down considerably for what power armor could do. However, the protection makes up for it, as the armor is a lot harder to bring down in Heavy mode. When critical damage is reached, Scott switched it over to light mode...

    Light: Using the Nano-forge, Scott is able to in one move, go from a towering juggernaut of death, to a swift demon of chaos. A lot of the heavy armor plating is removed by the forge,only leaving the main plates, and even they are reduced in defensive ability, but it allows for increase in movement speed, at the cost of protection and strength. This mode is a last ditch effort, as the spare metal from the switch is able to do a slight healing, repairing minor damages, but any major components breached will not heal. (can only be used once a fight, and healing is minor at best. Able to be blocked if Nano-forge unit is disabled)

    Nano-forge: A unit on Scott's lower back, it allows for minor healing, but only once per battle. The unit is also exposed, and able to be put out of commission in two hits from any sort of low power attack. high powered attacks will trash it in one go.

    SPARTAN Time: A state Scott can trigger that increase Adrenalin production in his body to an extreme level, increasing Scott's perception to the point where things seem to slow down, allowing for better control of Shroud. Lasts one post, and takes two to recharge.

    Multi-Visor: Helmet visor is able to switch between X-Ray, Thermal, and Normal vision types. Switching takes up a reaction section for a post. lasts until Scott deactivates, takes one post to recharge.

    Attributes:

    SARTAN-II: Scott was put under intense training during his childhood, making him into a lean, mean, killing machine. It also gave him a disciplined mind, and a broken humanity.

    You can have it any color, as long as its black: Armor color helps to blend in with dark environments. Visual only, can be see in any other spectrum of sight

    Robotic Power: Due to his robotic limbs, Scott is, much stronger than a normal human. This allows for strong swings with his blades, and cancels recoil on guns and the like

    Nature hates me: elemental attacks, mainly lightening based ones, seems to deal more damage to Scott's armor.

    EMP!: EMPs will disable Scott entirely. These types of attacks are fatal in a fight for Scott, so he tries to avoid them.

    Biography:
    Personality: Honorable, able to be a team player, but prefers going at it alone, is quite, but when speaks, its normally something important, or snakry, pending on who he's speaking to.

    Background: Scott was picked at the age of 5 for the SPARTAN-II program, in order to combat Insurrectionists from waging a war in the outer colonies of the UNSC. Scott was taken, and out of through 14 years of hell, to come out a machine of war for the UNSC to use. Scott survived augmentation, and fought against the Covenant till the bitter end.

    During a routine Op to sabotage a Covenant production plant, Scott was ambushed, and the last thing he saw was a blinding green light, and then he woke up somewhere unknown, to him, with his arms and legs replaced by his MLONJR suit. He took to wandering, and found the Battle arenas to be a calling of sort, to fill the void of a target that was the Covenant.


    Arena History: In a battle in a separate diminsion, Scott battled Tristina, the Witch of fate, wining by a close call. Battle recorded here
    Last edited by Thelonewanderer; 04-02-2015 at 09:38 PM.
    War...war never changes.
    A Wanderer always walks the lonesome road at some point. always
    You want to see my army? Come take a look....
    Hey look, I got a card!!
    Can you face the Gathering Storm?
    Spoiler: The Undead Pledge 

    Spoiler: The way of the Warrior 

  2. #2
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    Default The Reaper of Beacon

    Current Status: ACTIVE
    Green is calm and always flowing, bringing peaceful dreams
    General Information:
    Name: Jack Rose
    Age: 30
    Gender: Male
    Race: Human

    Appearance:
    Build: The build of a runner, with the strength of a boxer. Arms are slightly muscled, but have a lot more power behind them. Long legs give Jack a standing height of 6' even.

    Hair: Dark green, colored of course

    Eyes: Silver

    Distinctive Features: Jack's silver eyes and green cloak are some of his distinctive features

    Clothes / Armour:
    Jack wears a simple cloak, dark green in color, with black cargo pants and a simple green long sleeve shirt. Metal plates of titanium, graded for use on ships, are on his shins, upper arms, torso, and the hood of the cloak is infused with the metal. The armor plates are enchanted to be flexible, allowing for full movement with max protection. Jack's boots are also enchanted to give the wearer speed, making him even faster. The torso plate is a full wrap around, giving him protection from both front and back. The metal is able to be damaged by heat easily, as it will cause harm to Jack.

    Fighting Style:
    Weapons:

    Grimm Reaper: Jack's primary weapon is his Sniper-Scythe. The weapon is able to switch between a scythe, and a sniper rifle. The bladed portion of the scythe is enchanted to never dull, and is as sharp as pointed diamonds, able to cut through most weaker metals like they were paper. The sniper portion is used mainly as a force accelerator, as the recoil is the extreme. This allows for Jack to lunge at a target, then pull the trigger for x3 the damage. If Cross Clips are load, damage is multiplied by 6.

    AMMO COUNT:
    clips hold 5 rounds each
    Normal clips: 15 per match
    Cross Clips: 5 per match

    Back-Bitter: a dagger, measuring a foot in length for the blade, Back-bitter is Jack's back up weapon in case it hits the fan and he needs a weapon. Made with mystical metals, the blade will never dull, and can steal life energy, however it has to be a deep gash to drain energy. A simple nix of the blade won't do. Back-Bitter is located in the bottom of Grimm Reaper, allowing it to be used as a spear point, or to be launched out the bottom of GR at a target, or in front of Jack.


    Abilities:

    Semblance: an ability that comes from his Aura, Jack's semblance is speed to the point where it seems he is teleporting. Can only be used every other post. If his Aura is depleted he is unable to use his Semblance

    Warrior’s Call: An ability triggered when Jack is near dead, this heals minor wounds, closes any holes left from limbs that may have left the body, and gives Jack a bit of energy. Can't no longer heal any wounds with Aura, and his Semblance is out. this is a Last Ditch Effort move.

    Attributes:

    Aura: A physical manifestation of his soul, Jack's Aura acts as a shield against damage, and keeps him from dying completely. Heals minor wounds passively, but if too many are gathered in a short time, it can't keep up. Can be depleted, and this is where stronger attacks can cause a higher amount of damage. Takes 20-30 posts to deplete his Aura, and will be quicker or longer depending on use of his Semblance

    Huntsman's Blood: As a Huntsman, Jack it a very good tracker, able to see prints and trails other would miss.

    War, War never changes: Due to humanity have been on the brink back home, Jack is used to violence, and will not shy away from it.

    Red Like Roses: Due to his family line, anytime Jack uses his Semblance, it leaves a trail of rose petals, colored green.

    Traumatized History: Jack had to watch both his sisters fall into the grips of madness, and so mental attacks can be quite powerful against Jack if they can bring back the memories of those days.

    Personality: Easygoing, able to work well in a team, won't hurt//fight someone unarmed

    Background: Coming from the world of Remnant, where the creatures of Grimm look to wipe humanity of the face of the planet, people, some, not all, train o be Hunters. Hunters are humanity's first and last line against the Grimm.

    Jack finished his training at 25, a normal age as most Combat schools for Hunters-in-Training last about 5 years. After four years of Hunting, it all hit the fan. Space travel had been discovered, and people left quickly. The planet was abandoned, and Hunter were no longer needed. Many of them put up their skills as mercenaries, while others couldn't handle it. Jack's sisters were among the ones unable to handle mercenary work. It was sad to watch both of them spiral into madness, red and yellow falling together.

    After that, Jack moved on, burying the memory as best as possible.


    Spoiler: Arena History 
    Last edited by Thelonewanderer; 04-27-2014 at 08:00 PM.
    War...war never changes.
    A Wanderer always walks the lonesome road at some point. always
    You want to see my army? Come take a look....
    Hey look, I got a card!!
    Can you face the Gathering Storm?
    Spoiler: The Undead Pledge 

    Spoiler: The way of the Warrior 

  3. #3
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    Default Woman of War

    Current Status:ACTIVE
    Our Blades will light the way
    General Information:
    Name: T'kam Ar'lok
    Age: 37
    Gender: Female
    Race: Sangheili
    Intel On Sangheili: The Sangheili race, more commonly referred to as Elites by the marines of the UNSC for their prowess on the battle field, are a hardy race and the main portion of the Covenant Empire’s military in all forms. A normal Sangheili stands anywhere from 7'4” feet to 8'6” feet. Skin color is normally gray, brown or black. Average weight is 390 lbs. To 540 lbs, and almost all of it is muscle. They have four hinged mandibles with shark like teeth, earning the monikers 'Split Lips' and 'Hinge Heads' from UNSC marines. Further Intel is found here on this log.

    Appearance:
    Build: stands at at normal 6'3" for a female sangheili, with muscle easy to see. her skin is scaly and rough.
    Hair: Sangheili don't have hair, but something akin to scales. They seem thinker on the head for females, and T'kam's are a red rust color.
    Eyes: a burning yellow color
    Distinctive Features: a scar running over her armor, starting from the top of her right shoulder, and runs diagonally to her left hip.

    Clothes / Armour: Wears the armor designated of the Ultra rank in the Covenant army. Her armor is along the lines of MLONJR in terms of damage resistance, and is much lighter, allowing for increased movement. MLONJR armor is the armor of the SPARTAN-II program. The armor has been rated for EVA situations, making it airtight. It has also been rated as able to withstand damage from tank shots. the user might not live, but the armor would be fine. The armor is a silver color, with a metallic gloss to it. No energy shields, as the equipment piece was broken long ago.

    Fighting Style:
    Weapons:

    Energy Sword: A sword made of superheated plasma held in an magnetic envelope. Is shaped like two curved prongs, with about 1½ inch of distance between the prongs. Is able to be turned on and off, allowing for easy storage and access. This version has been modified so that it does not run out of energy. Has two of them. Simple modifications allow the blades to glow crimson, making them seem like blades of glowing hellfire.

    Energy daggers: same concept as the sword, expect these are place on the top of T'kam's wrists. Daggers extend to a foot past her hands

    Abilities:

    Active Camouflage: Due to the technological advantage the Covenant Empire had, all Sangheili troops above the rank of Spec-Ops were outfitted with cloaking units, making them invisible to the naked eye. Thermal and other viewing types however will see the camouflaged person. lasts for three posts if used to full, and must wait three posts to recharge. if stopped early, that number of posts is cut down equivalent to how early it was stopped. (is used one post, has to wait one post to use, use two posts, wait two.)

    Plasma thrower: Due to extreme amounts of radiation and just a tab bit of magic, T'kam is now able to generate and throw balls of plasma. Damage is moderate, and takes one post to use. Can charge up over over multiple, and the number posts acts as the damage modifier. Has to one post after the use. (Uses, wait, use)

    Blaze of Glory: Used as a last ditch, T'kam very quickly charges up her Plasma Thrower ability, letting it exploded in a fiery ball of plasma, going around about 10 meters in diameter. Using this leaves T'kam drained, and she only uses this when he has no other option. takes a post to charge, and leaves T'kam defenseless after use, however deals extreme amounts of damage. This is a last ditch effort move.

    Attributes:

    Sangheili Might: The Sangheili are natural stronger than a human, so T'kam has the strength and speed of her race, able to crush a human's skull just by gripping ones head.

    We go together: Will not stop fighting, and if she knows she is going to die, will try to bring down her enemy with her.

    Swordwomen: Due to years of training in the art of the blade, T'kam is able to wield them with deadly skill. She is also able to wield two of them, one of the few Sangheili to do so.

    Blades of Hellfire: T'kam's energy swords glow an eerie crimson, instilling fear into the heart of the weak-willed. It also acts as a light in dark caves and what not.

    Biography:
    Personality
    : Hot tempered, yet calm as well. Humorous, for an elite. Honorable as always, and doesn't like doctors.

    Background: A Search and Destroy mission gone wrong is what led to T'kam being an Arena fighter. Her unit was ordered to attack a human supply base on a plant the Covenant had found and landed on. leading the assault, T'kam and her unit razed the depot to the ground, however, the humans had set up a bomb, and one of the Demons, a SPARTAN, had a denotater in his hands. One of the grunts using a Fuel Rod Cannon fired and blasted the Demon, but not before it activated the bomb, and that's as far as T'kam can remember.

    What happened after the bomb went off, she wasn't sure, just that it was most likely a Slipspace bomb. She had heard the Humans had used one when the Covenant had found Reach. Still, with nothing left to her but her armor and her sword, T'kam took to wondering, and found out about her ability to generate plasma from her hands, and that blew out her shielding unit, but it was worth it.

    Shortly afterward, she had her swords enchanted by a mage she had ran into during her travles, lettign her swords stay forever ready, and was told of a Battle Arena. With nothing left to lose, T'kam signed up, and has been a fighter since then.

    Spoiler: Arena History 
    Last edited by Thelonewanderer; 02-23-2014 at 10:36 PM.
    War...war never changes.
    A Wanderer always walks the lonesome road at some point. always
    You want to see my army? Come take a look....
    Hey look, I got a card!!
    Can you face the Gathering Storm?
    Spoiler: The Undead Pledge 

    Spoiler: The way of the Warrior 

  4. #4
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    Default Beacon's Gunslinger

    Current Status: ACTIVE
    The Gunslinger
    General Information:
    Name: Wei Raynkin
    Age: 17
    Gender: female
    Race: Human

    Appearance:
    Build: built like an athlete, Wei stands at 5'9” and is muscled, just doesn't show it. Is very pale, with just the smallest hints at a tan

    Hair: Short pixie cut with blonde hair and black highlights

    Eyes: Storm Gray

    Distinctive Features: when using her Semblance, she is covered in a gray outline. She also has a scar that runs from her left eye to the bottom of her jaw on the right side.


    Clothes / Armour:
    From the top to bottom, Wei wears a gray cowboy hat, with a pair of aviator sunglasses as well. the shirt is a leather vest, colored gray, with a black shirt underneath it. She wears cargo pants the fade to gray as you go up, so it starts out gray at her hips and goes to black at her ankles, which is covered by her boots, a black leather. On her hips are two holsters for Mercy and Redemption, and pouches on her belt for lots of ammo.

    Fighting Style:
    Weapons:

    The Collapsible Sword Revolvers(CSRs) are what the name says. The grip doubles as the handle, and leans back a bit more when in Sword mode. The blade is hollow, and folds downward, till it surrounds the barrel, allowing for heavy caliber ammo to be used. The hilt collapses in to show the revolver portion, and to form the hammer as well. The CSRs in revolver form can fire normal magnum rounds, all the way up to .50 Cal. rounds., as long as the ammo cylinder is swapped out. Wei has two, one black, one white. The black one is Redemption, the White one Mercy.

    AMMO COUNT:
    20 spins of .357 Magnum(10 for Mercy, 10 for Redemption)
    10 spins of .44 Magnum(5 for Mercy, 5 for Redemption)

    Abilities:

    Deadeye: Wei's Semblance increases her adrenaline flow, which boosts her perception, making the world seem slow around her. This lets her pull off accurate shots with Mercy and Redemption, giving it the name 'Dead Eye'. Can be used every other post.

    SUDDEN DEATH: When Wei reaches critical conditions, she will enter what she calls 'Sudden Death', where she is healed a small bit, and then rampages. She will use a combo of sword and revolver. Once triggered, Wei has three post to win, or go out with a bang.


    Attributes:

    Ranger's Blood: Is an excellent tracker, able to notice the finer details a Hunter might have missed

    Gunslinger: Due to large time of use with Mercy and Redemption, Wei is able to fan her hammers, with her thumbs, allowing her to let the bullets fly. Is also a good shot at the hip

    Only Human: Is just like any other person, as her Aura isn't of the defensive kind. Stab her she bleeds, shot her in the head she dies, things like that.

    Tragic Past: Due to the fall of her homeworld, the loss of her friends and brother, Those events can trigger a rage mode in Wei if mentioned. She loses logic and goes for blood.

    Biography:

    Personality: Wei speaks when needed,and that about it. Is calm and collected, with things very rarely getting under her skin. Just, for the love of all that his holy, do not bring up her parents in an insulting way, or her old village.

    Background: Wei Raynkin, and her brother Dmitri where one of Remnant's best mercenary teams that weren't formal Huntsmen, going under the names Sudden Death and Hammer-Fall. The pair started out when their village was attacked and decimated by Grimm. With some Lien and their Aura's, the siblings made it to the Kingdom of Atlas, where they were able to get a few odd jobs, make some money, and then bought the weapons they use. This was when they were 12.

    five years later, and the names Sudden Death and Hammer-Fall were known throughout Remnant, and they both decided it would be best to become Hunters, as the jobs they did were similar to what Hunters did.

    After finishing their Hunter training, things on Remnant hit the fan. The Grimm started to over run the kingdoms. Resources went to getting people off planet, and Hunters were the last ones out. A lot of them didn't make it, Dmitri being one of them.

    So, with her home-world gone, and her brother dead, Wei joined up in the Arena, trying to drown her sorrow with fighting.


    Spoiler: Arena History 
    Last edited by Thelonewanderer; 04-27-2014 at 08:01 PM.
    War...war never changes.
    A Wanderer always walks the lonesome road at some point. always
    You want to see my army? Come take a look....
    Hey look, I got a card!!
    Can you face the Gathering Storm?
    Spoiler: The Undead Pledge 

    Spoiler: The way of the Warrior 

  5. #5
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    Default Space Ninja Murderhobo

    Wake up Tenno, there is much work to be done...
    Current Status: DISAVOWED, PENDING REWRITE DUE TO NEW INFORMATION ON TENNO
    General Information:
    Name: Excalibur-479
    Age: Unknown, assumed over 700
    Gender: Male
    Race: Tenno
    Intel on Tenno: The Tenno are a sub-race to humanity, however they are much more. A sub-race of warriors, uplifted and given technological advances by the Orokin race, the Tenno have been asleep for centuries. only awaking recently to an Origin system in chaos. Tenno are masters of both the sword and gun, and are have been known to be called ‘Space Ninjas’ or ‘Betrayers’ by the foes they fight.

    Appearance:
    Build: N/A
    Hair:N/A
    Eyes:N/A
    Distinctive Features: The horn like feature on his helmet
    Clothes / Armour: This is a much simpler way to get the idea across, really

    Fighting Style:
    Weapons:
    Paris Prime bow
    Lex Prime Hand Cannon
    Dragon Nikana sword

    Abilities:
    Starts the match with full energy(300), but does not regenerate said energy(E) during the match. No orb drops ethier. All abilities have a one post cool down between uses
    Slash Dash-dashes forward in a straight line, slashing whatever might be in said line. 25 E
    Radial Blind-blinds enemies nearby, lasts for a turn. 50 E
    Radial Javelin- launches 12 summoned javelins towards foes, impaling them to walls and causing high damage. 75 E
    Exalted Blade- Excalibur summons a blade of energy, with the blade launching energy waves up to 40m away. 25 E on initial cast, 5 E per turn, able to be toggled off

    Attributes:
    Tenno Way-Will not fight an enemy who isn't on equal footing (or at least alerted to his presence if not an equal in combat), or at the very least able to fight. Cares deeply about order and balance

    Unyielding- will keep fighting beyond what one would consider the point to retreat.

    Marksmen- Accurate shot with the Paris and Lex, even while moving

    Quick Draw- Is able to knock and draw the Paris Prime's arrows very quickly.

    Space Ninja-All Tenno have free-running and stealth skills. Excalibur tends to use the first part of that.

    Murderhobo- Tenno gather resources during missions, and live in their ships. As such, Excalibur is liable to grab something of use off an opponent, usually after the fight, cause bosses always drop something.

    Biography:
    Personality: off the battlefield 479 is a friendly person, able to make jokes with those he calls friend well enough. On the battlefield however, 479 is a cold and focused solely on the mission at hand, whatever it may be...

    Background: -REDACTED-
    Last edited by Thelonewanderer; 11-06-2017 at 11:09 PM.
    War...war never changes.
    A Wanderer always walks the lonesome road at some point. always
    You want to see my army? Come take a look....
    Hey look, I got a card!!
    Can you face the Gathering Storm?
    Spoiler: The Undead Pledge 

    Spoiler: The way of the Warrior 

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