So, you want to see my army? well, you've come to the right place. Fighters will be posted as Ideas come about, and their status(Active or Retired) will be above the profile.
A little note about my fighters: They all have what I call a Last Ditch Effort ability. This does some minor healing, allows them to keep fighting for a little while, about one or two posts, maybe three. These abilities will be bolded, underlined, and italicized
Current Status: ACTIVE
The Lone Spartan
General Information:
Name: Scott-135
Age: 28
Gender: Male
Race: Human
Appearance:
Build:
Height:7'
Body Type: unable to tell with armor. Well toned torso, as that’s all he has natural
Hair: short, buzz cut style raven colored hair
Eyes: dark blue
Distinctive Features: Both arms and legs are prosthetic limbs.
Clothes / Armour: Scott wears the MLONJR Mk-V, RECON variant. The armor acts as one would expect of a powered armor system. The armor is a pitch black color, and the visor is the same. This to try and intimidate opponents, and to help with camouflage. Due to an accident a few years back, the armor's legs and arms act as Scott's replacement for those limbs.
Fighting Style:
Weapons:
Shroud: A short sword that can shift into a sickle like shape, connected to Scott's arm by a rope with the strength of titanium. The sheath, located on Scott's back, can act as a cleaver like blade, allowing for duel-wielding his swords, or to use as a counter against closer attacks of the sickle is not in hand
SAW: an LMG type gun, the SAW is what one thinks when the term 'suppressing fire' is used. A high ammo count per clip, 250 to be exact, the SAW has moderate firepower, and almost no accuracy. Its the pinnacle of spray and pray firing. Scott uses this only in Heavy mode, as the kick back is pretty extreme. Scott carries three clips for the SAW.
Abilities:
Armor modes:
Heavy: Standard form of the armor, it is as one would guess, quite heavy, and slows movement speed down considerably for what power armor could do. However, the protection makes up for it, as the armor is a lot harder to bring down in Heavy mode. When critical damage is reached, Scott switched it over to light mode...
Light: Using the Nano-forge, Scott is able to in one move, go from a towering juggernaut of death, to a swift demon of chaos. A lot of the heavy armor plating is removed by the forge,only leaving the main plates, and even they are reduced in defensive ability, but it allows for increase in movement speed, at the cost of protection and strength. This mode is a last ditch effort, as the spare metal from the switch is able to do a slight healing, repairing minor damages, but any major components breached will not heal. (can only be used once a fight, and healing is minor at best. Able to be blocked if Nano-forge unit is disabled)
Nano-forge: A unit on Scott's lower back, it allows for minor healing, but only once per battle. The unit is also exposed, and able to be put out of commission in two hits from any sort of low power attack. high powered attacks will trash it in one go.
SPARTAN Time: A state Scott can trigger that increase Adrenalin production in his body to an extreme level, increasing Scott's perception to the point where things seem to slow down, allowing for better control of Shroud. Lasts one post, and takes two to recharge.
Multi-Visor: Helmet visor is able to switch between X-Ray, Thermal, and Normal vision types. Switching takes up a reaction section for a post. lasts until Scott deactivates, takes one post to recharge.
Attributes:
SARTAN-II: Scott was put under intense training during his childhood, making him into a lean, mean, killing machine. It also gave him a disciplined mind, and a broken humanity.
You can have it any color, as long as its black: Armor color helps to blend in with dark environments. Visual only, can be see in any other spectrum of sight
Robotic Power: Due to his robotic limbs, Scott is, much stronger than a normal human. This allows for strong swings with his blades, and cancels recoil on guns and the like
Nature hates me: elemental attacks, mainly lightening based ones, seems to deal more damage to Scott's armor.
EMP!: EMPs will disable Scott entirely. These types of attacks are fatal in a fight for Scott, so he tries to avoid them.
Biography:
Personality: Honorable, able to be a team player, but prefers going at it alone, is quite, but when speaks, its normally something important, or snakry, pending on who he's speaking to.
Background: Scott was picked at the age of 5 for the SPARTAN-II program, in order to combat Insurrectionists from waging a war in the outer colonies of the UNSC. Scott was taken, and out of through 14 years of hell, to come out a machine of war for the UNSC to use. Scott survived augmentation, and fought against the Covenant till the bitter end.
During a routine Op to sabotage a Covenant production plant, Scott was ambushed, and the last thing he saw was a blinding green light, and then he woke up somewhere unknown, to him, with his arms and legs replaced by his MLONJR suit. He took to wandering, and found the Battle arenas to be a calling of sort, to fill the void of a target that was the Covenant.
Arena History: In a battle in a separate diminsion, Scott battled Tristina, the Witch of fate, wining by a close call. Battle recorded here
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