Let me start by saying: holy shit, I've been in a lot of RPs.
Here I will order all of the characters I've ever made, starting from my very first RP and adding on as I continue to RP. I will also include links to the RPs in the character spoilers. As I find more of my old characters, I'll add them in. Let's begin!
Spoiler: Eva Watcher from The Spoken (R)The RP
Character Name: Eva Watcher
Gender: Female
Age: 24
Race: Elf
Class: Messenger, previously high class
Power: Uses light energy. This allows her to glow blue at will, blind people temporarily, fire concentrated light (basically lasers) from any part of her body, can bend light around herself so that it doesn’t reflect back to people (invisibility), and can change into a male lion that is extremely bright and blue at any time at night between the waxing half-moon and the waning half-moon. This lion is a local legend. It is 6 feet tall on all four paws, twice that height on two paws. When she changes back into her elven self, though, she is naked, cold, weak, and emotional. As soon as she finishes crying (which she does every time after she changes into the lion), her clothes appear again on her, she is a normal temperature again, and she is just as strong as she was before. Her powers are rather limited at night however. She can still glow and fire very weak lasers at night that only hurt (not kill), but she can’t become the lion unless it is between the waxing half-moon and the waning half-moon, blind people, or turn invisible. Also, her emotions sometimes control the power. She has trained herself to use it as she wills, but if she is experiencing an extreme emotion, she will sometimes turn blue or shine.
Weapons and Abilities: Wields a dagger very well. Her dagger is about a foot long from the end of the hilt to the tip of its blade. The dagger is curved and elaborately marked.
Appearance:Spoiler: Appearance
Personality: She is very headstrong. If you insult her, she will either insult you back or hurt you. She feels like she can take care of herself. Once she knows you, however, she is very honest, kind, and has occasional emotional breakdowns in front of you. She has a short fuse, making her very easy to tick off.
History: With both of her elf parents being Watchers, who watch the story of the land unfold and then peer into the future and determine the best path (they are also the only kinds of Spoken ones that aren’t prosecuted by the elves, for their gifts are very useful), they expected her to become one like them. However, after they discovered that she didn’t have their powers, they basically ignored her. They fed her, they gave her shelter, but when she became 10 years old and finally showed her gift to them, they treated her like the daughter they never wanted and almost shunning her from their existence. This was the most terrible thing that they could do to her, and it is one of her biggest weaknesses. If you bring up this memory, she will freeze up and stare blankly into space for a time or fall down and weep for a long time. Because of this mistreatment, she became very bitter, which caused her to be bullied often at the academy. Of course, her parents never treated her wounds, so she learned to treat them herself, making her even more suited for being a Messenger. She left the house as soon as she could and became a Messenger after long training. She has also trained herself in secret how to use her power well, but sometimes she would change into the lion of light and destroy parts of the forest near her village. She does this to relinquish her anger at her parents, and this lion has become a legend of the village. The villagers do not know it is her, but some of them claim to have seen the lion at its work. They hear loud roars and see trees crashing to the ground from the village, but very rarely do they do anything about it. Occasionally, elven males will hunt for it, but then she will simply change back into herself and hide. Only her parents know of her power, and they will not tell because it would bring disgrace to their family if other elves found out. Ever since, she has been a Messenger between elven and human villages.
Spoiler: Rory Marshall from EvergloryThe RP
Name: Rory Marshall
Gender: Male
Age: 33
Personality(s): Rory is strong-willed, ready to do the best he can to do his job right. With a deep repect for others, Rory is very easy to approach, although his figure is rather intimidating. He rarely expresses his true emotions, staying calm and understanding all of the time. Humbled by much meditation, Rory will rarely brag or put himself in front of others. He would always take a bullet for anyone.
Race: Cyborg (right eye, right shoulder and arm, top right of chest and heart)
Talent: Assassin. Even though he has a rather large figure, Rory can move fast and quick with little to no noise, taking out a target as quietly as possible. His hand and part of his forearm can change into a small photon rifle. The rifle is silent and, because very few people know of photon rifles, no one can identify what caused the wound. This is usually his only weapon because it leaves no bullet. He doesn't normally use knives because then the wound can be traced to a certain kind of knife. Otherwise, he has refined hand to hand combat skills that he can use to take out any close-range personelle. Uses perception filter to navigate unnoticed.
Alignment: Everglory usually
Extra: Rory has a large, muscular build that people expect to belong to a Tank. He is completely bald and has a square-ish chin. One of his eyes is red because of his cyborg part and the other one is blue.
Spoiler: Judas Harc from ParamorphsThe RP
Name: Judas Harc
Age: 31
Gender: Male
Symbiont name: Siren
Paramorph Class and Appearance: Bio-Armor
Powers/Abilities:Spoiler: Paramorph Appearance
Flash- Judas can use this ability to vanish and reappear nearby in half of a second. This is great in combat because the enemy is unknown to where he will appear and cannot react in time, giving Judas the element of surprise.
Brain Wave- The yellow parts of Judas’s uniform glow as he sends a brain wave to all within a small radius, giving them massive headaches and forcing them to collapse. It does not cause permanent damage, only incredible pain for a small amount of time
Reap- The yellow parts of Judas’s uniform glow as he steals energy from sources and releases it into other places. This power allows him to drain the energy of someone, causing them to go unconscious, put out a light, absorb some electricity, and then release it either by touching someone, which then amplifies the force of his hit by a ton, or firing the energy in a beam of fire from his head or palms.
Appearance: Without the giant robot behind him: https://browse.deviantart.com/digital...set=24#/d7sl33
Affiliation: Order of Light
Brief Bio: Judas’s parents were with the Brotherhood, and he hated them. They implanted the Symbiont into him, hoping to raise him as Brotherhood. However, he disagreed. He escaped from them and lived a life of stealing food and training to fight the Brotherhood. He was accepted into the Order of Light later in his life, and he fights and would gladly die for them any day.
Other: Judas is silent and odd. He knows very good combat skills, using pressure points, speed, balance, agility, and leverage to achieve victory in combat.
Spoiler: Recques from End WarThe RP
Name: Recques (pronounced Rec-we-us)
Race: Angel (could I be an arch angel?)
Job:
Weapon: The Fires of the Heavens- Twin curved swords that are coated with light
Bio: Recques is a different angel. Unlike most angels that come down in a heavenly chorus and blinding light, Recques slips in unnoticed. His wings and halo, which are only made of light to others and cannot be touched even though he can use them, are only apparent when he wishes for them to be apparent. He slips into human's lives, pulling them out of sticky situations and helping them, then vanishing without a trace.
Appearance:https://browse.deviantart.com/digital...angel#/d1n6qhb
Spoiler: Eva Freema from Forest of DarknessThe RP
Name: Eva Freema
Age: 21
Gender: Female
Species: Gifted Human
Looks:https://colormewicked.deviantart.com/...set=0#/d2w9g4u
Personality: Smart and witty, short fuse, but kind hearted on the inside. feels like she can take care of herself. won't back down in a fight
Rank: Friend of Tiberius
Trade: Healer
Extra Power: Mind extension. Can read minds, use telekinesis, put visions in people's heads that aren't true, and can cause severe headaches to most people, causing them to collapse in pain
Skill: Eva can come up with elaborate plans in mere seconds. She can outwit almost anyone as well. She is one of the smartest people in the land. She is also handy with a dagger, and she can free run surprisingly well.
Weapon: Dagger
History: Eva grew up a normal life with her parents. She knew Tiberius since both of them were children. However, when Tiberius was adopted by the royal family, Eva felt a little jealous. When she was only six, Eva discovered a way to cure a terrible plague. Ever since, she has spent her life as a healer, itching to get out into the real world. She has secretly been training with a blade, just to be ready in case her powers fail her.
Pets: Eva considers all animals her pets.
Other: Eva enjoys going into the woods and connecting her mind with the trees, learning about them and what they know, and connecting her mind with the animals, learning how to move like they do with nimble quickness and flawless speed.
Spoiler: Georg Liefson from PlanetsideThe RP
Name: Georg Liefson
Age: 27 (well 68 in cryosleep but lets not count that)
Gender: Male
Occupation: UNCA Trooper, Scout for colony
Appearance:Spoiler: Armored
His armor is outfitted with a standard plasma rifle and a small plasma weapon on his right arm
Here is what he looks like without the armor:Spoiler: Georg appearance
Background: Georg grew up as a poor kid belonging to a poor family. His dad's business was failing, and his mom was dead. He never liked it on Earth, feeling bound away from the stars and space. As soon as he found out that the UNCA were sending a colony away, he signed up with the military, believing it was his only chance to leave the place. After training as hard as he possibly could and graduating at the top of his class, he was recommended for the trip. His dad, he later found out, could not come with him. Saying goodbye to his dad for good, Georg left to the stars. He became a scout for the UNCA military presence on the new planet, itching to see what things are out there.
Spoiler: Marshall Taylor from BioControlled (SlenderMan RPG) (M)The RP
Name: Marshall Taylor
Gender: Male
Age: 21
Appearance: Marshall has average-length brown hair, an average face, and a swimmer's body. The only thing unique about him is his eyes. When he was eight, they changed from brown to an odd purple, due to a certain event.
Personality: Marshall is rather quiet and mature. He focuses on his studies and his swim team. He can sometimes be a little awkward with conversation, occasionally saying something really lame, halting the convo in its tracks. The friends that he does have are his closest. He was a really odd child, resulting in massive bullying that humbled him in so many ways.
Bio: Ever since Marshall could talk, he always told his parents of an imaginary friend he had called "Mr. Nice." "Mr. Nice" was who he talked to every night after something bad happened. Mr. Nice would then wrap all of his arms around him, for Marshall thought he had many, speaking to him in his mind and soul, but not through his ears. He never saw Mr. Nice's face because it was always hidden by darkness, but he could hear his voice in his head, calming him and saying, every time, "the branches aren't ready, Marshall." On his 8th birthday party, Marshall was delighted to see that Mr. Nice had attended. It was in the summer, on his front lawn. As he sat down at the end of the picnic table to blow out the candles on his cake, his mom was on one side of his chair, his dad on his other side, and Mr. Nice directly behind him. Mom and dad didn't think he was real, and they didn't see him for some reason, but Marshall saw him and smiled. Mr. Nice was always there for him.
As soon as he blew out the candles, everything went completely dark. Marshall shivered, frightened by the darkness, and he shouted out for his mom and dad. There was no answer. He shouted for Mr. Nice, and he stepped through the darkness to him. He spoke in his mind, soothing him as always. But this time at the end, Mr. Nice said "the branches are ready, Marshall. Come to the branches." Then he disappeared, and the darkness left. Milo was standing in a misty forest at dusk. He started to cry, wondering how to get out, when Mr. Nice appeared again. This time, Mr. Nice was scary. He was about ten feet tall, impossibly slender with really long legs and really long arms, and tentacles coming out of his back. As Marshall looked up, Mr. Nice's face was revealed. But there was nothing, only a terrifying, bald, featureless head. He silently stepped toward Marshall, looked down, and just stared. Marshall screamed, felt his eyes burn as Mr. Nice touched them with his long, spiderlike fingers, and then Mr. Nice was gone, and Marshall was back at the picnic table of his party.
Mr. Nice was no longer behind him, but the situation was exactly the same. Marshall screamed and wailed for the rest of the day, and the party ended. The next time he looked in the mirror, his eyes were oddly purple. Ever since, in the corner of his eye, Marshall thought he saw the scary Mr. Nice, but nothing was there every time he whipped his head around. Other than that, he has never seen Mr. Nice again.
Spoiler: Acheron Malice from Saint BeastsThe RP
Name: Acheron Malice
Age: Unknown
Apperance:Spoiler: Beast Version
Personality:Spoiler: Human Version (wings are retractable)
Bio: Acheron was imprisoned long ago by the Saint Beasts, but now he is returning.
Powers: He can change between his natural beast version and his human version whenever he wishes. He can retract the wings (which he can fly with) of his human version and his human version can melt into shadows whenever he wishes. His human version can manipulate flame and darkness at will. As his beast version, which is incredibly huge, he immediately catches on fire. He can spew fire from his mouth, shake the earth, and destroy anything with his massive claws.
Weapon: His beast version has no weapons, but his human version has a longsword and two shortswords hidden in the sleeves.
Spoiler: Markus Smithson and Ka'Nilihelm from Dragon Riders Unite!The RP
Human
Name: Marcus Smithson
Age: 25
Race: Safirian
Apperance: https://media.photobucket.com/image/b...agon-rider.jpg
Weapon: Dragon-tooth dagger from dying dragon (explained in bio) that has razor-sharp edges and incredible durability:
https://www.elfwood.com/~bitterashes2...h.2572579.html
short double-edged sword forged with his dragon's dragonfire:
https://www.elfwood.com/~bitterashes2...d.2572577.html
Persona: Occasionally overreacts, hardened by experience. Usually very understanding
Bio: He was originally meant to be a smith like his dad. He was trained in the smithing industry with potential to become even greater than his father, who was a fine smith. When he was 13, while he was forging tools on his own, though, he heard a dying cry from a dragon. He ran to it and tended its wounds the best he could. He was the only one with it as the dragon died, treating it with love and care as it passed on. Afterwards, he was constantly distracted from his smithing, always thinking about dragons and gaining a dragon tattoo on the right side of his body. He saw dragons fly above him as he fell to his knees and begged for the skies. The skies granted him with his wish, but not without a price. Two years after the event with the dragon, raiders attacked his village, burning the smithy to the ground with his parents and brother inside. Marcus ran until he could run no longer, eventually coming upon the bones of the dragon that he stayed with as it died. He sobbed and cried for hours there, curled up in the ribcage of the dragon's skeleton. He became angry, begging the dragons for a blessing and growling for revenge as he took the dragon skeleton's biggest tooth and sharpened it into a dagger. As he spent months at the dragon's skeleton sharpening his combat skills, he noticed that his dagger's edges never wore down, and the dagger could neither bend nor break. One night while he was camping there, he meditated, deciding that he should bury the dragon's bones, leaving his past behind him. As soon as he finished with the last bone, a massive red dragon landed near him with quite an impact. This dragon roared in Marcus's face and tried to attack him. Marcus was able to escape, barely, but was ecstatic! He had encountered a dragon! As soon as he thought the dragon was asleep, he crept up to it and examined it. Noticing a large cut along the dragon's flank, Marcus tended to it as the dragon slept. He had to use his knife a couple of times, almost awakening the dragon again, and cut himself a few times. Marcus's blood and the dragon's blood mixed as Marcus healed it to the best of his ability, and the dragon has never attempted to harm Marcus ever since. The dragon actually became his companion, acting as Marcus's mentor, guide, father, and brother. For the past ten years, the dragon and Marcus have shared a special psychic connection, caring for each other like no other.
Dragon
Name: Ka'Nilihelm
Apperance:Spoiler: Dragon
Age: 45
Weapon/Powers: Can spit more fire than most dragons, can withstand very extreme heat, roar can be loud enough to shatter buildings
Persona: Very wise, fatherlike
Bio: He used to have a mate that was killed by a human. That was the mate that Marcus stayed with as it died. He could not trace scent of mate until he noticed the scent of its decaying bones as Marcus buried it. His type of dragon thought the soul should be free to the sky, not bound to the underground. Infuriated, he attacked. Unfortunately, he had fought with another dragon a few days ago, sustaining an injury on his flank. This was infected when he attacked Marcus. Because of this, Marcus could escape and heal Ka'Nilihelm. As their blood mixed, Ka'Nilihelm gained an insight into Marcus's mind, and Marcus into Ka's. They understood each other, Ka realizing that it was a sign of respect and that Marcus meant no harm burying his mate. He realized that Marcus actually made the last moments of his mate's life relaxing. He saw Marcus's past, seeing that he had nothing. They spoke to each other through their minds, and Ka stayed with Marcus as his dragon.
Spoiler: Darcius Heclon and Jossan Septifer from Saint BeastsThe RP
Human Tamers:
Name: Darcius Heclon
Age: 24
Apperance: (image removed per artist's request - see Anne Bonny for details)
Personality: During the day, Darcius is a comical, brave, charming young man. At night, however, he becomes cold, full of malice, and deadly
Bio: Darcius grew up to no family. He was a bastard child, one whose father had a night of too much wine and a very persistent lady. His mother raised him to 6 years old and then she vanished. He never found out where she went. Starting again at the streets of the city, he saw both the wonderful and the terrible things that humanity can produce. This changed him in so many ways. It could have affected his shifting of personas between night and day. He learned how to be humble, polite, intimidating, demanding, and other personas. He also learned how to fight well, wrestling with other bastards and getting in frequent fights. The city taught him how to treat uneven ground as a simple plane to run on. He can now get from one side of the city to the other without slowing his pace, from jumping and swinging from rooftop to rooftop. At the age of 14, he accidentally broke a kid’s arm in a wrestling match, who was also his age. Darcius immediately helped him, assisting him in recovery, and he became close friends with the boy. Two years later, Darcius discovered his newly gained powers. He questioned his about this, and as soon as the boy changed into the legendary Tiger, Darcius knew that he had been chosen. Ever since, the boy has acted as the brother and family that Darcius never had, understanding him and helping him.
Powers: Changing personas between night and day, can jump extremely high and run extremely fast, can manipulate the air to do whatever he pleases
Weapon:Spoiler: Dual Blades
Saint Beasts sheet:
Name: Jossan Septifer
Apperance:Spoiler: Beast
Spoiler: Human
Age: 26
Personality: Jossan is very quick witted, a joker, yet very understanding. He likes to avoid fights, but he will hurt someone if he has to. He can normally keep his head down and relax. Although he has some good looks, he likes to stick with Darcius and tends to try to avoid getting in a relationship with a girl most of the time. He is a brother to Darcius.
Bio: Jossan hatched at the top of an incredibly high mountain. It took him years to get down the mountain, about ten years after he hatched. This experience humbled him a lot, and he grew up in the city for six more years until Darcius broke his arm. As he recovered with Darcius, they gained a special brotherly love that none could replace. Binding himself to Darcius’s side, he felt no shame when he showed Darcius who he actually was. The two have stayed together ever since.
Powers: Same as Darcius, except more extreme, like can jump higher and further, run faster, etc. Is incredibly strong. His roar can break the sound barrier when he wants it to, causing a sonic boom directed wherever he pleases. When he becomes his true form at night, his skin becomes black with white stripes rather than the contrary, and he is much more efficient at destroying and hurting in his beast form. However, the change does not affect his personality as it does with Darcius.
Weapons:Spoiler: Sword
Spoiler: Cadmus "Cad" Lakonen from Zoids: CataclysmThe RP
Name: Cadmus “Cad” Lakonen
Race: Genezoid
Age: 17
Gender: Male
Appearance: Cadmus is about 5’8”, weighs 130 pounds with a lean body type (slightly muscular, but still skinny). He has light brown, slightly long hair that spikes out like in the picture. He usually wears a crimson t shirt with slim black pants, black shoes, and a white button-down jacket that goes down to his waist and fits him nicely. His eyes can easily shift from fierce to friendly.
Zoid: Murasame liger named Rigon (I had to go liger )
Zoid weapons and abilities: Murasame sword, dual sword cannon, triple-barreled shock cannon, strike laser claw, and tail blade
Personality: Cadmus is very likeable. He is very friendly, yet very strong willed. He can be stubborn, for he is a fighter. He isn't afraid to voice his opinion and take action about what is right or wrong.
Morals/Beliefs: Cadmus believes that zoids are always meant to be seen as companions, not tools of war or pets. He also thinks that genezoids, humans, and zoids are all equal. He has some slight prejudice against humans because he thinks they caused the war, but that is only because he grew up learning to be wary around them. He isn't afraid to be friends with them, but he still thinks they are to blame for the war. However, due exposure to them, his slight prejudice has been worn down, and although he has his views about the previous war, he doesn't let them affect his judgement of others. If someone is being persecuted, attacked, or abused, Cadmus feels like it is his responsibility to help them in any way possible.
Bio: Cad was born to a nice genezoid household in a rural town. His father was a retired mercenary who served as a protector for their town while his mother was a school teacher. He was an only child. School was a necessity in their town, and Cad had gone to the one-room schoolhouse for as long as he could remember with his mom as the teacher. This was where Cad learned to see humans as the cause of the war. His dream, however, was to become a zoid pilot
When Cad became old enough, he became apprenticed under a zoid engineer, which is where he learned his knowledge about zoids. He would always love to bond with zoids that were recently healed or improved in the shop, fusing with the zoid and sharing knowledge with it. After many years, Cad learned the many ways to interact with a zoid, like how to treat it with respect and how to know when the zoid impresses their will upon yours. He learned the different movements of the zoid and how a fused genezoid’s thoughts may influence the movements.
On his 15th birthday, Cad’s town was attacked by bandits. His mother was killed in the raid, and his father and his zoid simply vanished. He was torn between feeling sympathy for his father if he was captured and anger at him if he ran away. He ran from his town as far as he could, running out of fear, loneliness, grief, heartache, and most of all, vengeance. Vengeance for his family, his family that had just crumbled in his hands. It was his birthday as well. What kind of birthday present was that?
Collapsing from exhaustion in the middle of the desert that surrounded part of his village, he lost consciousness. When he awoke, he heard a roar and a crash from nearby. In front of him was a wild Murasame Liger with a large gash between its eyes that curved down to the right side of its mouth, sparking with energy. There was another wound on the zoid’s side, a deep cut that curved from the left flank to the underbelly of the zoid. Several other wounds were apparent on the liger, but they were not as major as the wounds on its face and left side. Obviously feisty and angered, the Murasame Liger was crouched low and growling at Cad. He noted the massive blade on the liger’s back, which was revolving to its left side to guard the injury. Trying to show the beast that he would cause no harm, Cad relaxed his body and put his hands up for the zoid to see. The liger flinched as Cad raised his hands, and then it pounced on him, trapping him under the its paw. The zoid roared at Cad, pressing his paw a bit harder on him. Attempting to calm the beast, Cad touched its mind.
I don’t want to hurt you, I want to help you! I would-
YOU ARE A GENEZOID. GENEZOIDS HURT. GENEZOIDS DAMAGE. GENEZOIDS KILL.
Is that who did that to you? A group of genezoids?
YES. GENEZOIDS ABUSED ME EVER SINCE ME CREATION. THEY TORTURED ME, TRIED TO KILL ME. YOU ARE A GENEZOID. YOU WANT TO HURT ME.
No, no! My name is Cadmus Lakonen, I want to help you! I would never want to abuse a zoid, never! Let me heal your wounds, I swear I can help. I know a great deal about zoids!
CADMUS LAKONEN, YOU ARE A GENEZOID. YOU LIE. GENEZOIDS LIE.
No, I’m not lying to you! Please, let me go and I can help you! I can nourish you back to health! Please trust me, not all genezoids are like the ones you encountered. We want to work with zoids, be their companions. Let me please try to heal you. If I cause you any more pain, then you can kill me right on the spot. Just trust me in this.
……….NO MORE PAIN. I GIVE YOU MY TRUST. CADMUS LAKONEN, DO NOT LIE.
I won’t.
With that, he fused with the zoid. He examined the damage from his place in the zoid core. The gash on the liger’s side was deep, but not deep enough to damage the core. That could be healed. Cad used some of his energy to close the wound (the equivalent of a scab for humans). He withdrew the zoid’s subconscious attention from the wound, causing it to no longer hurt the zoid. Focusing on the zoid’s head, he did the same. By that time, he was too exhausted to treat the minor wounds. Withdrawing from the zoid, Cad emerged as a ball of energy and then landed on the ground in front of the liger, forming into his body once again and kneeling from exhaustion.
CADMUS LAKONEN. YOU HAVE….helped me. Thank you for healing me.
See what I mean? Not all genezoids want to hurt you.
I understand. Cadmus Lakonen, you are a kind genezoid. Where do you belong?
I need to get back to my town. I can’t continue my journey like this.
Very well. Fuse with me again, and I shall accompany you back to your town.
Once again fusing with the liger, Cad relaxed as the liger read his thoughts, recognized the location of his town, and began to journey back. When he got back to the town, Cad left the zoid. He touched the zoid’s thoughts again.
Thank you for taking me back. You are a kind zoid as well.
Your town is unsafe, Cadmus Lakonen, and I am still wounded. I will gladly protect your town if you continue to heal my wounds.
I would love that! Only, I don’t have your name.
I have no such thing.
You have to have a name! Fine I will call you Rigon. It’s what my dad always called his zoid.
I am Rigon, then.
Rigon and Cad grew closer and closer over the years. Rigon protected the town from further bandit raids, and even after Cad had healed Rigon, the zoid stayed with him.
Cad eventually let go his grudge against the bandits and became a mercenary like his father (after finding another person to defend the town). Althought he still grieved for his family, Rigon was there for him. At age 17, he and Rigon were able to work together very well. They are currently working to drive out a bandit group near a sizable tribe in the plains.
Spoiler: Aelia Auburn from Zoids: CataclysmThe RP
Name: Aelia Auburn
Race: Genezoid
Age: 19
Gender: Female
Appearance:Spoiler: Aelia Auburn
Her blue hair goes almost to her elbows. She usually wears the same clothing that is in this picture, which usually does turn some heads. Her eyes are an almost glowing purple that really stand out.
Zoid: Zaber Fang named Varien
Zoid weapons and abilities: Killer Sabre (2), Strike Claws (4) Small-Bore Anti-Zoid Laser Machinegun, Anti-Zoid Three-Barrelled Shock Cannon, Anti-Zoid 30 mm Double-Barrelled Beam Cannon, Composite Sensor Unit, Infra-Red Laser Searcher.
Personality: Aelia is a naive lass. However, that does not mean that she is a "dumb blonde." She is very smart, but sometimes she doesn't understand social situations. She is friendly and outgoing, but she is also very timid at most times. She loves zoids very much, and she treats them as if they were small peaceful animals. When she pilots her zoid, however, it is as if the spark of her personality erupted into a wild flame.
Morals/Beliefs: Aelia believes that zoids are companions, for she is a genezoid herself. She values each and every zoid's life, so she will do her very best to never kill a zoid. She doesn't have any opinions about the human and genezoid war, but she wished it had never happen because so many lives were lost, and so many zoids were killed.
Bio: Aelia was not always Aelia Auburn. The blue-haired baby was found on a young couple's doorstep with an armband for a grown woman that had "Aelia" etched into it in elegant writing. After a lengthy discussion, the couple decided to bring Aelia into their household because firstly, they were very kind-hearted, and secondly, the woman was infertile and they had wanted a child. The couple was called the Auburns, so they took her into the family. Therefore, she became Aelia Auburn.
She was a very energetic girl, and her parents smiled every time that they saw her because they felt that she was a blessing upon them. They treated her very well, raising her as a girl should be raised. She did chores around the house, and when she was finished then she was free to do as she pleased.
What she loved the most was being around the zoids. The energy that radiated from them made her happy, and even though her parents wished that she wouldn't stay so near the zoids, she did it anyway.
As she grew older, she grew closer and closer to the zoids, physically, mentally, and spiritually. At the age of 13, she accidentally fused with one zoid that she was particularly fond of, a Command Wolf that was named Azuroth. This is how she and her parents discovered that she was actually a genezoid. Her parents, who were human, felt that it was only natural of her to be so fond of zoids due to the fact that she was a genezoid, so they allowed her to pilot with them.
She became incredibly close to Azuroth, and as time wore on, she learned about zoids more and more. She never learned the mechanical and technical things about them, but she did learn how to heal them and how zoids think, among other things. Azuroth was an old yet joyful Command Wolf, and their personalities collided beautifully: A young, innocent girl that wanted to learn about the world and an old, educated zoid who gladly taught her everything he knew.
When she was 16, after returning from an adventure with Azuroth, Aelia was ambushed by bandits who wanted her zoid, her money, and her body. She had learned much from Azuroth about zoid combat, however, and she fought brilliantly. They were too much, however, and eventually the bandits knocked the Command Wolf into a system freeze. She tumbled out of the cockpit as the Wolf fell on its side, and the Heldigunners that the bandits were piloting began to tear into the fallen zoid. Aelia screamed at the top of her lungs as they ravaged it, and limitless tears flowed down her face while the zoids sent metal scraps all over the place. As they finished, they then cornered Aelia. The bandits hopped out, grabbed her, and were preparing to violate her in many ways when a black-and-gold blur tackled one of the vacant Heldigunners to the ground, tearing the zoid to pieces.
The bandits turned away from the tear-stained girl to see a Zaber Fang ravaging the rest of the Heldigunners. They shouted in fear, and one of the bandits put a knife to Aelia's neck, threatening to kill her if the pilot continued. The zoid stopped, the cockpit opened, and a hooded figure stepped out. He began to walk towards the group, and as one of the bandits shot at him, he easily dodged and broke the shooter's wrist. He took out each bandit one-by-one, and the bandit with the knife to Aelia's neck was paralyzed with fear. As the hooded man walked towards him, he pressed the knife to her neck, and she cried out as a single drop of blood from her fell on the blade.
The hooded figure nodded, grumbled something, and dropped something on the ground. Before Aelia or the bandit could process what it was, it exploded with smoke, and in the heat of the moment, Aelia was able to break loose of the bandit and escape from the smoke as she saw the hooded man run into it. There were several grunts of pain, and as the smoke cleared, she saw that the last bandit had fallen to the ground, dead. The hooded man stood in front of him...with the hilt of the knife sticking out of his chest.
Aelia ran to him, but before she could reach him, the Zaber Fang stepped in front of her, growling as it lowered its head and opened its cockpit...to her. Looking around the head, she saw that the body of the hooded man had turned to ash and was blowing away in the breeze. Confused and hurt, she ran to the body of Azuroth. The zoid was dead, and there was nothing that she could do about it. Crying, she climbed into the Zaber Fang's cockpit.
The zoid took her back to where she lived as if it already knew. When she got there, her tears had dried up. She stayed locked in her room for three days before she finally confronted her "parents." She spoke with them and told them that she had to leave. She had to figure out where she came from and discover her mysterious past, for nothing that had happened three days ago made any sense. They reluctantly accepted, but before she left, they gave her the golden band that had her name, Aelia, etched into it. Slipping it onto her upper arm, it felt welcome. She left that day, and she finally fused with the Zaber Fang, which had stayed next to her home while she locked herself in her room. She needed answers, but the zoid only told her this.
Aelia, my previous pilot called me Varien, and that is what I go by. I am incredibly sorry for your loss, but I do not have answers for you. My master told me what I had to do, so I am doing it. I am honored to serve you.
Varien was very respectful to her, and the two of them grew closer as the years wore on. Now, at age 19, she and Varien are as close as she was with Azuroth, and they continue to search for answers to Aelia's past.
Spoiler: Cadmus "Cad" Perry from Oni-Kaiju HighschoolThe RP
Username: TheDoctor
Character name: Cadmus "Cad" Perry
Age: 228 (Appears to be 17)
Gender: Boy
Sexual Orientation: Girls
Dorm number: 134
Appearance:Spoiler: Cadmus Image
He has brown hair that is messy, yet handsome. His eyes are a deep sapphire blue that sometimes seem to sparkle or faintly glow. He stands at about 5'10" and he weighs about 130, proving a lean body with muscle build. With his charming face, he has a smile that can make other people smile, and he loves to show it. He usually wears v-necks, and he also bears a bracer on his right arm with a deep blue sapphire in the middle.
Body of water you used to inhabit: A cave in the Pacific Ocean, near Hawaii. It is now currently protected by his brother.
Personality: Cad is one of the friendliest, kindest, and most reliable guy that you could ever meet. He always believes that people have a good side to them, it just depends on the things that have happened in their past that explain their personality. Cad hardly ever holds grudges, and he always gives people a second chance. Natural to his species, he is very in touch with human emotion and is very understanding. He loves to laugh, and he also loves to make people laugh, which he is very good at.
History: Cad's family consisted of a younger sister, an older brother, a caring mother, and a loving father. They were a tightly-knit family, and they also had many neighboring Undines who were close to them as well. Together, they were a very happy community. The whole community would help the water flow, care for the seaweed, and keep the waves consistent. Every time that there was a storm, everyone would return to the cave and listen to the storm wash above them. The Undines were reluctant to go outside of the caves during storms because the storm would cause a powerful natural current that was not caused by the Undines. Although the fully grown ones were able to resist the current, younger Undines who did not understand the movement of water fully yet were not able resist it.
One night, during a storm, Cad's sister, only a mere 40 years old, didn't get back to the cave in time. His mother instantly left before they knew what was happening, and his father went after them, ordering him and his brother to stay. He was only 102 at the time, his brother only 221. Both were still not old enough to resist the waves.
None of them returned
Several of the other Undines who went to search for his mother and sister reported that the two had been beached. His father was going ashore to search for them and bring them back.
That was the last time that Cad or his brother ever heard about the rest of their family.
Their neighbors helped to take care of the two until Cad's brother was old enough to take care of him, coming of age at 250. They were able to get over their losses, becoming just as happy and thoughtful as before while still thinking of their missing family.
As soon as Cad became 225, he was invited to enroll in Oni-Kaiju High School. Although the Undines had education of their own, Cad had far surpassed it academically. He went to his brother and told him that he was going to go to the school, but his brother asked him to wait 3 more years before he went in order for his brother to work out affairs of taking care of the water without the rest of his family. Cad accepted because 3 years for Undines seems like hardly anything. Before he knew it, Cad had clamped on his brace, walked on land in a human body, and was on his way to Oni-Kaiju High School.
Owner adds: n/a
Extra: None
Spoiler: Cadmus "Cad" Lakonnen from Halo, The Tales of Mammoth SquadThe RP
Name: Cadmus "Cad" Lakonnen
Age: 26
Appearance: He has short black hair along his head except for two 2-inch thick scars that are 3 inches apart that run from his forehead, over his head, and then down his neck, ending between his shoulder blades. Those scars have no hair on them. He stands at about 5'10" and he has a lean, flexible, and muscular build. Tattooed on his right shoulder is the skull of an elite, and on his left is tattooed the skull of a brute. His body is covered with scars from when he was tortured.
Weapons: Battle rifle and a specialized UNSC blade that has a foot long hilt and a two foot long blade. It is like a short katana but it is made out of incredibly strong metal and it is a bit heavier.
Specialty: Stealth, Assassination, Recon, Close combat
Bio: Cadmus had no family that he knew of, for he was raised as a foster child, going from household to household. He had wanted to join the UNSC for as long as he could remember, and he began training himself at the art of stealth and combat, along with flexibility, endurance, and strength training. As soon as he turned 18, he went to the UNSC. He wanted to fight.
After his training, in which Cadmus was very successful, he was placed as a Marine on the UNSC ship Resonance of Hope. They were on a mission to remove Covenant presence from a human-controlled solar system. It was only supposed to be a small operation, only one cruiser to take out.
The operation ended in complete disaster.
After the UNSC ship arrived and targeted the ship, three other Covenant cruises revealed themselves using stealth technology. They fired, incapacitating the ship. The Covenant party boarded, killing some and taking others prisoner. Although the crew fought valiantly, they could not stop the Covenant. Cad was taken hostage on one of the cruisers. On that cruiser, he was punished, tortured, and beaten for information. Every moment on that cruiser was hell. He watched the rest of his squad slowly die in brutal, terrible ways. When Cad was the last one left, he broke out, using all of his stealth and combat skills to evade and assassinate elites and brutes. He went to the hangar, and he was able to hijack a Phantom. As the Phantom was lifting off, an elite snuck behind him, grabbed the front of his head, and ran his two claws down his head, pulling his claw over the top of his head and cutting him all the way to between his shoulder blades. He then threw Cad in front of the closing doors of the Phantom. Then, in a significant stroke of luck, the elite ran at Cad, and Cad used the elite's forward momentum to place his feet against the elite (who was going down on him to choke him), cushion the impact, and then throw the elite out of the Phantom through the closing doors. Escaping on the Phantom, which he had an incredibly hard time pilot, and losing serious blood, he was able to crash land on the human planet nearby.
UNSC was able to find his wreakage quickly, and they rescued him. After being nursed back to health, Cad was given a medal, and the opportunity to become an ODST. He initially declined, for he had seen what war was truly like, and he never wanted to see it again. After much time to think it over, he decided that he never wanted a soldier to go through what him and his squad did. That motivated him to accept the offer, and he became an ODST. It still motivates him to fight, and he has been an ODST for 2 years.
Spoiler: Aelos Faleon from Avatar: The Rise of Dual-BendingThe RP
Name: Aelos Faleon
Age: 18
Gender: Male
Place of Birth: Republic City
Element(s)/Weapon: Fire, Air
Appearance:Spoiler: Aelos Faleon
Personality: Aelos is somewhat reserved. He doesn't feel the need to be friendly with most people. However, he can be very friendly with people that he likes and doesn't mind. He likes getting straight to the point, no sugar-coating it or dodging the question. He is also very perseverant, and he will stop at nothing to get to his goal.
Bio: His mother was a prostitute, and according to his mother, his father was a soldier. His mother quit her lifestyle after she became pregnant with him, and she got a job that consisted of manual labor. When he was six, however, his mother died from an illness, leaving him to stay at an orphanage. When she died, Aelos literally exploded from rage. He figured that his father must've been a firebender because of this. The explosion, however, killed several people and instantly incinerated his mother's body. The explosion also cause him to gain a jagged scar down his spine. This scar caught on fire during his rage, and his bending was very powerful, even though he had just found it. Afterwards, the flames on the scar extinguished, and Aelos passed out. When he woke up and tried bending, he wasn't able to do it for a full day. He made the choice to never let his rage get the best of him again, so he had to find another place to fuel his bending from. He found this through street fighting.
Aelos always loved a good fight. There was nothing like the occasional spar that could get his adrenaline pumping, and he loved the feeling of it. He used this to control and increase the power of his bending, and this was also where he learned to fight. By the time he was twelve, he could easily stay completely calm during a fight, defeating some opponents without even breaking a sweat. He hardly ever lost his temper during a fight by that time, for he was very concentrated on being in the moment. He knew that allowing emotions to control him during a fight could lead to either a mistake that could cost him the fight or another explosion.
He was accepted into the Siang Wang Academy after an official noted his exceptional skill with firebending in one of his street fights when he was twelve. When he demonstrated his bending abilities, he was recommended to train for airbending and firebending. Confused, Aelos went along with it. Within a month, he knew how to do basic airbending. Today, at the age of 18, he is very proficient with his firebending, and he has been very successful with integrating airbending into his fighting.
Spoiler: Kaldon Donohue from Sins of our Ancestors: The ResistanceThe RP
Name: Kaldon Donohue
Age: 23
Gender: Male
Birthtime: Midnight
Personality: Arrogant, somewhat cocky, yet determined. He treats his twin brother as if he were older than him because he was born first. Although Kaldon does pick on his brother, he loves him a lot, and he makes sure that his twin knows that. When he sets his mind to doing something, he always goes all the way. He will rarely back down from a challenge.
Appearance: This dude including the gun, tattoos, and clothes. 5'9" and very muscular. Black hair, black eyes. He has a rough look to him instead of his brother's handsome looks.
Power: Shadow blending. He can merge into any shadow and emerge again from any other area connected by the same shadow. He also has the dark beast power, enabling him to turn into something like this. More on that later.
Weaknesses: His shadow blending is limited to other shadows if he doesn't want to hurt himself (in other words, if he blends with his own shadow, it hurts him because he is in the light. He can blend with another person's shadow for a short time, but he can blend with an inanimate object's shadow indefinetly). Focused light injures him badly. Also, every time that he kills someone (undead or human), he feels somewhat nauseous.
Bio: He had a rough childhood. Him, his twin brother Soul, and his parents were constantly trying to keep themselves safe from the Undead hordes. A lack of sleep and food during his growing stages hit him, so he is not as tall as he could've been. When his family was attacked by the Undead, his parents were killed, but a group of survivors fortunately arrived and saved him and his brother. The two were then trained by the group how to use their powers.
While Soul was trained in survival tactics, Kaldon found that he was very handy in the art of combat. The death of his parents inspired him to work as hard as he could to fight off the Undead. In some ways it was revenge. In others he was fighting so that no one else would have to deal with what has had to deal with: the death of parents. He was trained with a rifle, a sword and his hands. Although he isn't perfect with any of them, he is rather proficient with all of them.
When Soul left, Kaldon stayed with the group of survivors. He felt that he had an obligation to stay with the group because they had kept him and his brother safe for ten years. He stayed with them for two more years, but then after a massive attack by the Undead, their colony was overwhelmed. While Kaldon did his best to fight off the Undead, he had to escape. Because it was night, he was able to escape from them fairly easily. Afterwards, he was able to locate Soul again, who had met Elaki. His job is to protect them and keep watch for stray Undead.
Starting place: Elaki's safe house
Other: His twin brother is Soul Donohue, XxSoulReaper's character. Also, the tattoos on his arms glow with a faint blue in the moonlight and flash brightly immediately before he blends into shadows.
Spoiler: Odysseus "The Demigod" Halion from CoimhthíochThe RP
Names: Odysseus "The Demigod" Halion.
Nationality: Greek by origin, but he moved to America when he was 15.
Age: 27
Description: Odysseus is about 5'8", which is somewhat small for his profession. He makes up for that height with his muscle, though. He has a very cut body that consists of layers and layers of muscle. His hair is black, medium length, and slightly spiked, and his eyes have a glowing orange color. He usually wears white T shirts, fitting jeans, and sneakers.
Personality: Odysseus is short and to the point. He keeps to himself, and it is very, very difficult to break him out of his shell. He isn't afraid to be completely honest, though. His philosophy is that while the truth may hurt, it helps you evolve to become a better person.
History: Odysseus grew up in Greece with a mother that worked as an event planner and a father, who was previously a boxer, that was a boss for part of a company in the industrial branch. His life was not easy, but neither was it too bad. He learned to be happy with what he had, and he lived happily off of three meals a day. His dad even started Odysseus in self defense training and the sport of boxing, and he enjoyed it a lot. That was, until his dad became involved in...illegal affairs.
His dad wanted to advance his position further in the company in order to provide for his wife and Odysseus. He did this through eliminating the competition through an assortment of ways, like hiring hitmen and such. He borrowed money from an group that participates in similar illegal affairs to pay for the hitmen, promising the group that he would pay them back after his advancement in the company. However, the group charged a high interest rate, and his dad wasn't able to pay them back in time. Three members of the group broke into their house with the intent of killing all three members of the family, but his father was able to kill the three men first, for he had been trained in several arts of self-defense. Afterwards, he sent Odysseus and his mother on a flight to America, promising them that he would join them as soon as he could.
That was the last time that Odysseus saw his dad.
His mother started working full-time, and Odysseus was sent to school. When he wasn't working at school, he was working a job in a grocery store. When he wasn't working his job, he was boxing. His growth spurt hit him very late, so he was a small kid who was picked on often. He realized that without his dad to help him, he had to take care of himself and his mother and take his dad's place. This motivated him to train as hard as he could. He used the money from his job to pay for advanced boxing lessons, but he wasn't very good due to his size. That was, until he hit his growth spurt.
After his growth spurt, all of his previous training finally came into play. He could finally executed certain moves, and he eventually shifted from boxing into martial arts. He was never as good at martial arts as he was at boxing, though. His reinforced boxing techniques lapsed into these different martial arts styles, and he eventually developed his own fighting technique that was a mix of boxing and other martial arts. He dodged like a martial arts fighter, but he hit like a boxer.
The years went by, and Odysseus slowly made his way to the top. He had established himself as a well known boxer due to his unique style and many wins, but not without lots of hard-work. Due to his name, Odysseus, the audience gave him the title of "The Demigod." To this day, he is known by many people all around the world.
Powers: None yet
Skills:
1) Fighting- He has quite the punch. Also, he can take a fair amount of hits without collapsing
2) Fitness- He can fight or run for quite a long time, for he has high endurance.
3) Strength- His muscular build enables him to carry quite a large amount.
Interests: He was always interested in boxing in the old world, and he enjoys solidarity. That is what he enjoys about the island: the opportunity to be alone. He also has an unknown love for certain branches of music (for the heck of it)
Flaws: He has a complete lack of sympathy and empathy. His life was very difficult, and he got what he worked for, so he does not feel bad for anyone. He isn't really smart, but he does have a solid level of intelligence. He also keeps to himself, so he doesn't have many friends. Other weaknesses will be evident in the RP.
Other: None right now!
Spoiler: Ryuu from KH: New GenerationThe RP
Name: Ryuu
Gender: Male
Appearence: https://s862.photobucket.com/albums/a...afilter=images
Weapon status: Keyblade
Personality: Ryuu is a very focused boy. If he has a task, he will finish it. He is usually very serious, and he doesn't smile often. He takes his responsibilities very seriously. Although he does value friendship, he doesn't have a lot of friends. His emotions are usually under control, but sometimes he will lash out in anger.
Abilities: He is extremely quick in combat, and he will be very proficient in fire and aero magic when he is trained to use it. He is also a very good leader.
Extra: Dark group key wielder? :3
Spoiler: Jaxson Brayden from School of Alchemy and the Steampunk Era.The RP
Name:
Jaxson BraydenAge:
18Appearance:
Personality:Spoiler: Jaxson Appearance
He is 5'11", although he claims that he is 6'0". He has a slender frame consisting of lean muscle.
Jaxson is the definition of a cocky and hot-headed SOB. His confidence is incredibly high, and he will either blow off criticism or work as hard as possible to make sure that he never receives it again. He is stubborn as all hell, and he will and frequently has taken physical punishment over admitting defeat, apologizing, or confessing that he is wrong. He is also quick to judge, and despises his family. Be careful, though, because he thinks quick on his feet, and his tongue is sharper than a steel blade.Bio:
Jaxson is the second child in the Brayden family, son of the great businessman Cameron Brayden and celebrity superstar Josephine Brayden, and younger brother to Flynn Brayden, who was born three years before him. The family was incredibly privileged because of Mr. Brayden's business, so Jaxson grew up in a life of luxury. Yet as he grew older, he found himself disgusted by the wealth. Why did they have all of that money when there were people hardly surviving on the streets? And so Jaxson developed a quiet, subtle hatred of his family's status and symbol as the "ideal family."Year:
As Flynn grew up, however, he became increasingly attached to this image and his parents. He did everything he was told in school, earned fantastic grades, participated in many activities, and then joined as a worker in his father's company after receiving a higher education. He had inherited his father's intelligence and his mother's good looks and social capabilities, leading him to become a businessman almost as successful as his father.
Jaxson, however, saw that he was being left nothing. His parents fawned over Flynn, and Jaxson only had his semi decent grades (only semi decent because he continuously skipped school to participate in gambling and fights, which brought him a considerable sum of money), a snarky and cocky attitude, and a head full of logic, statistics, strategies, and inventions. Although Flynn had inherited his mother's social capabilities, Jaxson learned to interact on his own, establishing himself as a man that could humiliate anyone with nothing but words.
5Sect:
SteampunkWeapons/Magic:
Gauntlets on each hand that allow him to manipulate electricity and static in the airBattles:
Hell yeah!Sexuality:
HeterosexualRelationship:
Single, not entirely interestedOther?
Nope!
Spoiler: Valul de Apă from The ChosenThe RP
Name: Valul de Apă (Tide of the water in Romanian )
Age: Unknown. He is one of the oldest beings in the universe, and he has existed since the creation of it.
Sex: Male
Appearance:Spoiler: Powers Sealed
Spoiler: Powers Released
Element: Water
Personality: Valul is a rather tranquil god, like his element. He almost always takes his time to think through his actions, and he rarely loses his temper. His personality is very mature, like that of a wise man. This attitude has advantages and disadvantages. While some of the other gods look up to him and ask him for advice, others find his attitude annoying, as if he thinks that he is better than them. He also participates in daily meditation.
Although water is a very peaceful element, it is very violent if it is tested. When Valul does lose his temper, it is a violent fury that cannot be tamed. His released form is incredibly powerful, and few can withstand its power.
Spoiler: Damian Kerrich from (M) S-Cry-ED: War of the AltersThe RP
Username: Doctor or Doc
Name of Character: Damian Kerrich (pronounced care-ick)
Age: 30
Gender: Male
Appearance of Character:Spoiler: Damian Kerrich appearance
Damian has the build of warrior, a man who has trained hard and endured pain in his years. That build, however, has caused him permenant damage to some of his joints and bones. His back and shoulders are always bothering him in particular. He is a very diligent man and rather hard to please. When he sees hard work and dedication from others, however, he is content.
Alter Type: Evolutionary- based on Independent (So his Independent Alter has evolved)
Description of Alter:Spoiler: Appearance of Alter
It is about 7-8 feet tall. Its upper body is that of a very muscular humanoid (although slightly larger), but its lower body is simply a verticle cloud of darkness with which it drifts. Its arms are crossed usually. Its power is immense due to the time that Damian has been able to train with it, and it uses the power of darkness through an assortment of ways. It is called Kurai.
Weaknesses of Alter: Kurai has to constantly endure all of the pain that Damian endures from his body aches due to the fact that it is an Independent Alter. Also, although they are usually one in mind, sometimes Kurai has conflicting ideas with Damian on what will be best for the aging Alter User, causing hesitation and a change in tactics in a fight.
Bio: Damian was born in America to a very normal family. His mother and father both had full day jobs, so he learned to depend upon himself very quickly. had no siblings, but he did have a husky named Kurai. This dog was his companion, and they were incredibly close.
Due to the fact that both of his parents were working well-paying jobs, the household was wealthier than the neighboring houses. Kids saw him as the "rich kid" who thought he was better than everyone else, which he didn't. He was a small boy through most of high school, though, and he had few to no friends because he was so quiet. Therefore, he was usually picked on due to his small size and lack of support. His daily routine consisted of swirlies, locker vandalism, a shove to the ground, maybe even a couple punches thrown at him. However, he endured the pain and humiliation, stomaching his anger that continued to build up inside of him.
One time, one gang decided to take more extreme measures and break into his house and vandalize it. When they did break in, Kurai began to bark like mad, attacking the trespassers. This warned Damian, and he ran to the conflict in the house, attempting to assist Kurai by trying to fight them with him. They tried to fight off the dog, but Kurai was able to bite them multiple times, causing bleeding wounds. One of the members was able to take out a pistol, however, and he shot Kurai. The dog continued attack, and he was shot several more times before pain and blood lost caused him to fall to the ground. The gang escaped, and Damian went to the dog, wheeping at the idea of losing his only friend.
Kurai died within the next couple of minutes, and Damian was with him the whole time. After he felt the dog's pulse stop, he began to shake, feeling his built-up anger come out from within. He screamed at the top of his lungs, and suddenly he began glowing with an aura of colors. His dog's body vanished, leaving a slight crater in the ground as if something had scooped the earth out. The matter of his dog's body reconstructed itself into a dark figure behind Damian that was about 4 feet tall. He quickly realized what he had just discovered: his Alter Power. The figure whispered a name into his mind...
Kurai
Damian felt that this new being was a reincarnation of his dog, for it felt very protective of him. With vengeance on his mind, he tracked down the gang, bringing his Alter with him.
He arrived at the gang's meeting place. When he approached them, they pointed their gun at him, demanding that he leaves. Then, Kurai quickly swooped in, clawing at the members and blasting them with darkness. At that point, Kurai was not very powerful, but all of the members were petrified with fear, so there wasn't much of a fight.
The gang was dead within a minute. Without even considering what he had just commited, Damian left the place, completely expressionless as Kurai vanished.
He spent that night on the street, sleeping while Kurai guarded him. The Alter woke him in the middle of the night, for H.O.L.D. was coming for him. Damian ran as fast as he could, and he had a lucky break, for they weren't able to catch him. He ran into the wilderness, and H.O.L.D. couldn't find him.
For 8 years, Damian lived on his own in the wilderness, training on his own with Kurai. Not only did he train his body, but he trained his Alter. Fortunately, he hit his growth spurt as he trained, so he grew taller and gained a muscular structure. Kurai also grew taller and bigger.
Eventually, after running for a long time, H.O.L.D. captured him, even though he put up a brilliant fight. He was imprisoned for 10 years, enduring tests, manual labor, and other forms of torture and punishment. This is where Damian gained his aching body, but Kurai grew even stronger. At this point, the Alter was 6-7 feet tall, and it was larger and had wider shoulders than Damian did. Because Kurai was an Evolutionary Alter, H.O.L.D.'s restraints were eventually outdated for the Alter, and the two of them devised a plan to escape.
Their escape was successful, although Damian collapsed a few times, and they were able to find a place on an unknown island to hide.
Mentor: Himself
Spoiler: Vaylen Rorrick and Ilos from The Legacy of Creath: Return of the VordomThe RP
Name: Vaylen Rorrick
Age: 17
Gender: Male
Clan: Daerta
Appearance:Spoiler: Vaylen
Vaylen stands at a modest height of 5'9". His body is somewhat on the skinny side, but the rest of him is lean muscle. He wears what is in the picture, including the scarf, but not the gloves (and his nails aren't black).
Personality: Vaylen is an overall kind soul, but he does not usually show this. This is due to the fact that he is rather reserved. Vaylen usually keeps to himself because approaching people that he doesn't know makes him uncomfortable. If one person comes over and talks to HIM, however, he is much more comfortable because they went out of their way to do it rather than him forcing his way into a conversation. This nervousness with other people, however, is not evident when Vaylen plays.
Dragon Name: Ilos
Dragon Type: Daerta
Dragon Appearance:Spoiler: Ilos
When all four legs are on the ground, an average sized man's head would come up to Ilos' shoulder. The dragon has green eyes, and sometimes at night, a symmetrical green pattern will glow upon his face, sides, wings, and tail. If he wishes, however, he can stay his usual midnight black color.
Dragon Personality: Ilos can be as foolish as a puppy or as protective and aggressive as a mother bear. It all depends upon his first impulses that come from sensing the person. With Vaylen, Ilos is kind of goofy, but not because he is stupid or trying to show off or make people laugh. He is simply excited. However, around threatening strangers, Ilos becomes very protective, narrowing his eyes and growling until they go away.
Bio: Vaylen was fortunate enough to have both his mother and his father alive and well when he grew up. He was supposed to have a younger brother, but he was stillborn. His parents treated him with loving care, and in return, he helped them keep the household running ever since he was able to fully function. At the age of six, he was helping his mother do the laundry. At eight, he was learning to cook. At ten, he was helping his father on the farm. At thirteen, he was splitting logs for their fireplace. At sixteen, he was rebuilding a shed that they had lost to a storm. All in all, Vaylen had quite the work ethic. The family was not wealthy, but they made enough to get all of the things they needed, so they were happy.
If there was one thing that Vaylen loved, though, it was music. He always loved to sing, and for his tenth birthday, his parents spent a big amount of their savings on a lute for him. He treasured this lute like it was his inheritance (it probably was), and he spent every minute of his free time playing this lute. As he became mature, his voice changed from childish to beautiful, and he began to play at the local tavern when he became 14. He had the entire building laughing, weeping, and singing along (sometimes all at the same time) every night that he played there, and he was able to bring in a considerable amount of silver coins. He gave this to his parents every night, for he still had to pay them back for giving him this great gift.
One day when he was 15, he went to play in the woods a mile away from his home. Sitting on a rock, he brought out his lute and began to sing some of his tunes. While some of them were old folk songs, others were his original compositions. As he played, he watched a massive shadow emerge from the trees and look at him. My god...that's a dragon. Vaylen didn't stop playing, though, for he didn't want to disrupt the dragon further. As he continued, the dragon sat down, watching him like a wolf. When he realized that he had to go back home, he ended his song and looked at the dragon. After an split second of eye contact with the green-eyed dragon, it let out a grunt and quickly escaped.
Vaylen was fascinated by the dragon, and every day after that, he came to the forest to play for it (which meant that he had to work even harder to finish his chores in time). He was never disappointed, for the dragon always came, and every day it inched closer. Every time that he would stop playing, the dragon would scamper off as if it had something important to do.
One day, as Vaylen was singing an old folk song in the Ancient Script, he went into a trance-like state where the music enveloped him. He didn't even notice it because it happened almost every time that he went into the forest to play. Finally, he realized that as he was singing it, he was singing every part of it in his head.
And someone else was providing a harmony.
He continued the song, and when he finished, surprise and shock hit him. Firstly, there was another voice that wasn't his own that was in his head. Secondly, the dragon was so close that Vaylen could reach out and touch it. Which was what he tried to do, his heart full of hope that finally this dragon would trust him.
Suddenly, the dragon growled, snapped at his hand, and ran away again, using its tail to knock Vaylen off of his rock. He wasn't injured by the dragon, for it had missed his hand, and the tail didn't hurt that much. However, he was very let down. Disheartened and disappointed he went home.
He didn't go to the forest the next day, for he had a lot of work to do. Also, he felt...ashamed for what had tried to do the previous day. What was I thinking...that dragon wasn't going to trust me. It doesn't even know me. Sighing, he went up on the roof of the house, for he had some holes to patch. Half an hour later, he stretched his aching back and lost his balance, causing him to fall backwards. He panicked, feeling his heart jump as he fell. Suddenly, a black blur grabbed him out of the air and tumbled gracefully on the ground. The same voice from before appeared in his head.
I have you, Drayhul Vishta.
Looking his savior in awe, Vaylen saw that it was the dragon from the woods. As the dragon released him, they both stood up. Vaylen at his tallest came up to the dragon's shoulder. I...I don't know what to say. Thank you, great Drayhul Alcov. I am in your debt He bowed to the dragon out of respect.
My pleasure, Vishta. I never showed my appreciation for the times that I heard your sweet voice and sweet lute sing. The dragon bowed in return. Suddenly, Vaylen saw how close the two of them were to each other. Once again, he could reach out and touch the dragon. This time, he raised his hand hesitantly and slowly moved it towards the dragon's nose. The dragon locked its eyes on him, and time seemed to stand still as Vaylen got closer and closer. Then, the dragon closed its eyes and moved forward so that Vaylen's hand was touching its nose. Vaylen opened his eyes and gasped. He could feel the vibrations of the dragon's breathing. It felt simply surreal. Then, the dragon moved forward again, shoving its head underneath Vaylen's arm.
I am Vaylen of the Rorrick bloodline. What should I call you, great Drayhul?
Ilos, my friend.
As Vaylen heard those three words echo in his head, he was in awe. A dragon, my friend? As he questioned his own consciousness if he was dreaming, Ilos nuzzled closer to his chest, knocking Vaylen playfully to the ground as the dragon snuggled its head into Vaylen's chest. He laughed, for the dragon had fallen to the ground itself and was rolling around on its back. It looked quite silly, but it probably looked terrifying to his parents who had just stepped out of the house in the commotion.
They were staring at the dragon in shock, so Vaylen quickly stood up, went to them, and explained everything. He told them of the visits to the forest, how Ilos saved him, and the fact that he was a dragon whisperer. After some negotiations, they allowed him to stay as a companion to Ilos.
Two years later, Vaylen became 17. He and Ilos had become closer than two peas in a pod, and the two of them had learned how to fly with one another. Vaylen even created a saddle for the high-speed flights so that he could stay on (they learned that after a particularly close call). They often went for flights at night, and their speeds were faster than any of the dragons from the other clans (thus is the nature of a Daertish dragon). Vaylen played at the tavern more than he had before, and eventually he had brought in a considerable sum of silver. After discussing it with his parents, he decided that him and Ilos were going to travel to the capital city of Daerta, among other side trips, in order for Vaylen to pursue his musical studies. They finally have enough money to make the trip.
Spoiler: Hrodrick Wandernmann from CapturedThe RP
Name: Hrodrick Wandernmann
Age: 23
Spoiler: Appearance
Abilities: Medical experience, higher education, few combat skills
Weaknesses: His own mind, lack of empathy
Personality: Hrodrick is rather arrogant, cocky, and unappreciative. The man is not humble but not proud, and he is not afraid of much. He doesn't seem to care about anything but his research, which his top priority. Even though he isn't obsessive over his research, he doesn't really have anything else to live for. The only reason he continues it is because he feels the need to see it to the end. He isn't afraid of death or pain, but he is afraid going insane, which is ironically steadily driving him off the edge, bit by bit.
Bio: Hrodrick's life as a child consisted of one thing: guilt. His father consciously and unconsciously blamed him for his wife's death, for she died when Hrodrick was born. He was the headmaster of a well-known German university, so he was even harder on Hrodrick. Perfection was not something to strive for, it was an expectation. In turn, Hrodrick worked as hard as he could in school in order to gain his father's approval.
He advanced into his father's university, graduating at the top of his class in his academic studies and in several sports. His father had stubborn pride, and he refused to congratulate Hrodrick's accomplishments or even acknowledge them. In Hrodrick's eyes, it was worse than being lectured by a parent or being verbally or physically abused by them. Instead, it was simply silence. It was almost as if his father was trying to ignore the fact that Hrodrick even existed.
When Hrodrick graduated, he used his education in the medical branch, becoming a doctor rather high up in the industry within a few years. He continued his hard work, for even though his father refused his accomplishments, he refused to give up. When the war started, however, the Nazis recruited Hrodrick forcefully. At first, he was very much against the idea and thought about leaving Germany.
Then, he realized that he didn't even care.
He didn't need his father's approval. He didn't even need anyone's approval but his own. And the only way for him to gain his own approval was to continue his medical studies with the Nazis. He would pursue his own studies with or without the Nazis' approval, and nothing would stop him from discovering something that would even allow him to be proud of himself.
Spoiler: Jesse Fitts from The 100th Annual Hunger Games: 4th Quarter QuellThe RP
Name: Jesse Fitts
Age: 18
District: 4
Personality: His emotions are so far within himself that no one can read them, and he doesn't talk much not out of nervousness, but because he doesn't feel the need to. A conversation with him would not go far at all unless you were able to crack him open, which is rather unlikely. When he is on his own, though, his emotions sometimes open up and flood out.
Brief History: Jesse's parents died in an accident when he was six, so he doesn't remember much about them. He learned to take care of himself and his younger sister rather quickly, and he got a job at the docks as soon as he could, as did his sister. She died when he was twelve, though, and he withdrew into a shell because he had literally nothing to live for.
Then he met Fiona.
Their relationship started off rocky, for Jesse would not open up to her, and when he did, he treated himself like he was the only one with tragedies. Fiona had a similar situation, although she did have an older brother who helped to take care of her. She helped him back to his old self, and they fell in love with each other. Jesse got out of his depression, and he was actually able to experience an emotion that he had never felt before: happiness.
Then he was picked for the Hunger Games.
Spoiler: Jesse Fitts
Other: Nope!
Spoiler: Meerin from (PG 13) Kingdom Hearts: Darkness RebornThe RP
Name: Meerin
Gender: Male
Age: 19
Spoiler: Meerin's appearanceHe usually wears a hooded long winter coat of furs that goes down to his ankles, black boots, black gloves, black pants, and a sleeveless black vest with black leather straps. As you can see, he loves black
Spoiler: Meerin's Keyblade
Personality: Meerin is not a talkative guy, and he doesn't show a lot of emotion either. He thinks that action speaks louder than words ever could, which is why he isn't afraid to take action when it is necessary. When he has to speak, he will, but not any more than is required. He isn't shy, but he is reserved. He won't open up to you. EVER.
Spoiler: Current World/Place- A snowy world called Waning Winter
History: Meerin had grown up with the cold, for his world, Waning Winter, was never anything BUT cold. It matched his personality well, and after living in it for many years, he learned to accept the harsh lands. Eventually, he even began to enjoy it.
He doesn't remember a lot of his childhood. He only remembers looking into a pair of orange eyes when he was very little. The rest of his memories took place on the icy streets of Frostborn, a city in Waning Winter. He found a group of friends: Koshi, Reese, and Fiona. Koshi could've been Meerin's twin, for they were so much alike. Koshi even took Meerin into his household when Meerin was 8 because he didn't have much of a home. They now live on their own in that house because Koshi's parents had to live in another town for business reasons.
He knows now that Waning Winter is his home, and although it is a harsh land, he knows that he was made to live there.
Extra: He likes to spar with Koshi using icicles (cuz at Waning Winter, the ice is very strong!)
Spoiler: Damian Kerrigor and Dave Strider from Welcome to the Show.The RP
Name: Damian Kerrigor
Age: 17
Personality: Damian is nuts. Completely insane. Off the edge. Fucking crazy. He is what you would call a "schizo." He doesn't say anything (unless you start talking with Naimad. I'll talk about that later.) or even attempt to make any forms of communication. Why would he anyway? He can talk to the voices in his head! Everything seems to make him jump, and all he needs a slight push to make him lose it.
Spoiler: Damian Appearance
Other: Sometimes Damian will randomly say "knock knock." This is a reference to his split personality, which is constantly "knocking" on Damian's conscious. His other side is named Naimad. Naimad can be considered as crazy, but it is a different kind of crazy. He likes to laugh a lot, and he is not afraid to make long, lengthy speeches to people. Unfortunately, there are only a few points in Damian's life where he has changed to Naimad. After many research projects conducted on Damian, no one knows where this disorder came from, what it specifically does, or what it is called.
~~~~~
Name: Dave Strider
Age: 18
Personality: Dave's a bro. Like, BRO. He's the bro-iest bro there could ever be, bro. He's the kind of guy that makes you laugh, but at the same time he is kind of intimidating because he is so awesome. He almost seems like a walking stereotype of an awesome dude, but that is just because he is being ironic, bro. Like, that's so ironic that it's awesome. He's, like, the freshest dude alive. Bro, he's like the coolest dude ever.
Spoiler: Dave Appearance
Spoiler: Cadmus "Cad" Lakonen from (PG 13) Zoids: Cataclysm (Part II)The RP
Name: Cadmus "Cad" Lakonen
Race: Genezoid
Age: 19
Gender: Male
Spoiler: Cadmus Appearance
Cadmus has grown a lot in the past year or so. He is now 6'0" and about 170 lbs. Almost all of the meat on Cadmus' bones is muscle, although it is mostly lean. Usually he wears a black sleeveless shirt, slim black pants, black boots, and a black leather jacket with a faded Paladins' crest on the back.
Spoiler: Zoid: Energy Liger MKII named Krios
Zoid weapons and abilities:
~ Energy Claw (4)
~ AZ X Blade
~ Semi-Automatic Charger Cannon (2)
~ Energy Charger (reduced to a smaller side to fit underneath the armor)
~ Max speed of 700 km/hr (very fast)
~ Agility enhanced by reducing load out
~ Laser Saber (2) (Added on)
Personality: Cadmus is pessimistic, stubborn, and grim. He looks at life in a negative way, driven only by vengeance and anger. He isn't someone that you want to piss off, and he will never give up a fight once it has started. Sometimes he starts a fight only to forget why it happened in the first place, for he holds grudges foolishly. He sometimes doesn't think about his actions before he does them, which is problematic in many cases.
Morals/Beliefs: Cadmus believes that zoids are always meant to be seen as companions, not tools of war or pets. He also thinks that genezoids, humans, and zoids are all equal. He has some very slight prejudice against humans because he thinks they caused the last war, but that is only because he grew up learning to be wary around them. However, due exposure to them, his slight prejudice has been worn down, and although he has his views about the previous war, he doesn't let them affect his judgement of others. If someone is being persecuted, attacked, or abused, Cadmus will stick up for them, but he doesn't want that person's gratitude. He only wants justice.
Bio: Cad was born to a nice genezoid household in a rural town. His father was a retired mercenary who served as a protector for their town while his mother was a school teacher. He was an only child. School was a necessity in their town, and Cad had gone to the one-room schoolhouse for as long as he could remember with his mom as the teacher. This was where Cad learned to see humans as the cause of the war. His dream, however, was to become a zoid pilot
When Cad became old enough, he became apprenticed under a zoid engineer, which is where he learned his knowledge about zoids. He would always love to bond with zoids that were recently healed or improved in the shop, fusing with the zoid and sharing knowledge with it. After many years, Cad learned the many ways to interact with a zoid, like how to treat it with respect and how to know when the zoid impresses their will upon yours. He learned the different movements of the zoid and how a fused genezoid’s thoughts may influence the movements.
On his 15th birthday, Cad’s town was attacked by bandits. His mother was killed in the raid, and his father and his zoid simply vanished. He was torn between feeling sympathy for his father if he was captured and anger at him if he ran away. He ran from his town as far as he could, running out of fear, loneliness, grief, heartache, and most of all, vengeance. Vengeance for his family, his family that had just crumbled in his hands. It was his birthday as well. What kind of birthday present was that?
Collapsing from exhaustion in the middle of the desert that surrounded part of his village, he lost consciousness. When he awoke, he heard a roar and a crash from nearby. In front of him was a wild Murasame Liger with a large gash between its eyes that curved down to the right side of its mouth, sparking with energy. There was another wound on the zoid’s side, a deep cut that curved from the left flank to the underbelly of the zoid. Several other wounds were apparent on the liger, but they were not as major as the wounds on its face and left side. Obviously feisty and angered, the Murasame Liger was crouched low and growling at Cad. He noted the massive blade on the liger’s back, which was revolving to its left side to guard the injury. Trying to show the beast that he would cause no harm, Cad relaxed his body and put his hands up for the zoid to see. The liger flinched as Cad raised his hands, and then it pounced on him, trapping him under the its paw. The zoid roared at Cad, pressing his paw a bit harder on him. Attempting to calm the beast, Cad touched its mind.
I don’t want to hurt you, I want to help you! I would-
YOU ARE A GENEZOID. GENEZOIDS HURT. GENEZOIDS DAMAGE. GENEZOIDS KILL.
Is that who did that to you? A group of genezoids?
YES. GENEZOIDS ABUSED ME EVER SINCE ME CREATION. THEY TORTURED ME, TRIED TO KILL ME. YOU ARE A GENEZOID. YOU WANT TO HURT ME.
No, no! My name is Cadmus Lakonen, I want to help you! I would never want to abuse a zoid, never! Let me heal your wounds, I swear I can help. I know a great deal about zoids!
CADMUS LAKONEN, YOU ARE A GENEZOID. YOU LIE. GENEZOIDS LIE.
No, I’m not lying to you! Please, let me go and I can help you! I can nourish you back to health! Please trust me, not all genezoids are like the ones you encountered. We want to work with zoids, be their companions. Let me please try to heal you. If I cause you any more pain, then you can kill me right on the spot. Just trust me in this.
……….NO MORE PAIN. I GIVE YOU MY TRUST. CADMUS LAKONEN, DO NOT LIE.
I won’t.
With that, he fused with the zoid. He examined the damage from his place in the zoid core. The gash on the liger’s side was deep, but not deep enough to damage the core. That could be healed. Cad used some of his energy to close the wound (the equivalent of a scab for humans). He withdrew the zoid’s subconscious attention from the wound, causing it to no longer hurt the zoid. Focusing on the zoid’s head, he did the same. By that time, he was too exhausted to treat the minor wounds. Withdrawing from the zoid, Cad emerged as a ball of energy and then landed on the ground in front of the liger, forming into his body once again and kneeling from exhaustion.
CADMUS LAKONEN. YOU HAVE….helped me. Thank you for healing me.
See what I mean? Not all genezoids want to hurt you.
I understand. Cadmus Lakonen, you are a kind genezoid. Where do you belong?
I need to get back to my town. I can’t continue my journey like this.
Very well. Fuse with me again, and I shall accompany you back to your town.
Once again fusing with the liger, Cad relaxed as the liger read his thoughts, recognized the location of his town, and began to journey back. When he got back to the town, Cad left the zoid. He touched the zoid’s thoughts again.
Thank you for taking me back. You are a kind zoid as well.
Your town is unsafe, Cadmus Lakonen, and I am still wounded. I will gladly protect your town if you continue to heal my wounds.
I would love that! Only, I don’t have your name.
I have no such thing.
You have to have a name! Fine I will call you Rigon. It’s what my dad always called his zoid.
I am Rigon, then.
Rigon and Cad grew closer and closer over the years. Rigon protected the town from further bandit raids, and even after Cad had healed Rigon, the zoid stayed with him. Cad eventually let go his grudge against the bandits and became a mercenary like his father (after finding another person to defend the town). Althought he still grieved for his family, Rigon was there for him.
Then the Zoid Prime took him away. Killed him.
Driven by rage and fury, Cadmus utilized a power that he had used against the Zoid Prime: by using his ability to fly into zoids, he was able to slam into the Dark Spiner, knocking it away during the fight. During his time alone wandering the wastelands of Zi, Cadmus has trained himself with this power, using it to battle other zoids on his own. Although it exhausts him to use it, it has become very useful. He has also trained himself physically, and as he hit another growth spurt, muscles started to layer onto his body. And as his body grew bigger, he learned how to fight. He is now a very proficient fighter, battling with very little defense but very toned offense (much like his style when battling zoids).
In his time alone, though, he has battled both military and bandits who got in his way. This has earned him a reputation, and although no one really knows his name, he became known as the "Blue Devil." Now he is hunting the Zealots underneath Zoid Prime.
He is currently wandering around Zi, approaching a small town called Dust Town...
Spoiler: Orran and Yama from We are the ChosenThe RP
Name: Orran
Age: 16
Trigger: His best friend, Yama, triggers it somehow. He motivates Orran to succeed, inspiring him to do better. But to be honest, he doesn't really know what emotion triggers him. Excessive nervousness? Rage? Excitement? Sorrow? Occasionally, he will gain the power randomly around Yama, but when he tries to replicate the emotion that triggered it, he usually fails.
Type of Chosen/Power: Earth
Appearance:
Spoiler: Orran Appearance
He is only about 5'4" and somewhat skinny.
Personality: Orran is timid and shy. He's a pushover, someone who gets stepped on easily. He is nervous in bad situations, panicking until Yama can set him straight. However, he can overcome that nervousness occasionally if things are really bad. When he is with Yama, Orran is mostly cheerful and happy.
History: Orran used to have a nice family. He lived in a house with his mother and father in a large town. Not a city, not by far. Just a town. Nice and quite. Fairly predictable. He lived there until he was 10. Then one day when he was outside playing, a completely unexpected earthquake struck the town. He hid away underneath a fallen tree, and he watched as his house collapsed.
His parents had been inside.
He ran away from the town, knowing his parents were already dead. He couldn't face it, and he was only 10. He didn't even know what to do. So he ran, escaping from the town as fast as he could.
Then he ran into Yama. This man was...different. He didn't sympathize for Orran. He treated him normally, acting as if the incident with Orran's parents never happened. Yama apparently liked Orran, for he established Orran as his companion, saying that they were brothers even though he barely even knew Orran.
5 years later, they are best pals. They are orphans, doing what they need to survive, whether it is working for others or scrounging for things that people throw away. They aren't upset with their situation, though. Orran knows that the situation could be much worse, and they have it better than others.
Other: N/A
Name: Yama
Age: 19
Trigger: The eagerness to fight. Kind of like a kick of adrenaline. Whatever gets him excited for a battle. Willpower to win every battle he fights or die trying. He also feels the need to inspire Orran, which has occasionally triggered it.
Type of Chosen/Power: Earth
Appearance:
Spoiler: Yama Appearance
Yama is about 6'0", and he has a built body type. Not necessarily bulky, but obviously muscled.
Personality: A bit cocky, but mostly motivational. NOTHING can get this dude down. His attitude is like a roaring flame, which is why he was confused why he was Chosen for Earth instead of Fire. His upbeat, never-give-up attitude isn't foolish, simply motivated by...something.
History: There isn't much to say about Yama. He had no known parents, so he learned to take care of himself, slowly yet steadily being hardened by the street life. The days without food and the occasional beatings he received did not weaken him, though. It made him want to be strong, which is what he became.
When he found Orran, he instantly liked him. He wanted to help the kid, for he knew that this kid had some sort of inner...fire? Like himself? It mattered not to him. He helped Orran out and taught him the ways of the streets.
Other: N/A
Spoiler: Vaylen Bloodthorn from (M) The Celestial Ascension (Doc and Setsa)The RP
Name: Vaylen Bloodthorn
Species: Human
Age: 25
Spoiler: Vaylen Appearance
Personality: One could describe Vaylen as carefree. He doesn't pay attention to some of the Starbreaker's strict rules, which has earned him several whippings, the scars of which reside on his back. He pays no regard to titles either, which has also earned him many beatings. He's very to-the-point about things, avoiding the tedious and redundant social games that others may play in normal conversation. Therefore, he occasionally offends people by being very blunt with them.
Occupation: Miner (and, secretly, an entrepreneur)
Brief History: Vaylen was always destined to be a miner. He was born in the town of Hazak, a town made up of miners and steelworkers. Ever since he was old enough to work in the mines he had been trained to wield a pickaxe. As he grew taller and stronger, though, he became a true veteran of the mines. Muscle began to layer upon his bones, and soon enough, he had become a man.
Sometime during that period, however, he gained an interest in machinery and innovation. Although they didn't have a lift down to the mind (they had to use stairs. King Valos' orders.), he had found a blueprint for it in an old text. The complexity of it fascinated him, and soon enough, he was stealing metals from the forges to create small mechanical devices. Initially, he used the blueprint of the lift to create small pieces of it, but eventually he began to make his own devices.
His friends tell him that he will be caught and killed, but he ignores them. Creating machines was what he was meant to do, not mining in that hellhole for the rest of his life. And not even the Starbreaker could stop him from doing this. He has a goal of eventually creating mining devices that would mine for the people of Hazak, hiding themselves within the mines if a Keeper, or worse, a Clockwork, ever decided to investigate.
Spoiler: Sockrates from The Sock RP
Spoiler: Kazuma Toro from The Seventh SanctumThe RP
Name: Kazuma Toro
Age: 19
Gender: Male
Rank: S
Trainee: None atm. Position is open!
Spoiler: Kazuma appearance
Personality: Kazuma is calm and usually approachable. No matter how badly a mission is going, he always stays calm. Very few people have ever seen Kazuma break his personality. He is sometimes a bit odd when speaking with others.
Weapon of choice: He uses a handgun and a katana, but his best weapon is his mind.
History: Kazuma was born into the Toros, a rather wealthy family. He had grown up in a life of luxury, sheltered from the outside world. He was tall and lanky, and he had little fat or muscle on his body. Although he did play several sports at the private academy that his family sponsored, he was never a big fan of them. He didn't like the bluntness of athletics. He was always a fan of strategy.
When it came to chess, Kazuma was a child prodigy. He was able to beat his father at a very early age, and by the age of twelve, he was able to beat professional chess champions. His tactics were nearly invisible until he made his move, and once his plans gained momentum, it seemed that nothing would stop them.
Unfortunately, twelve was also the age that Kazuma's father made him kill a man.
The Toros, it turned out, had been working with the Sanctum for quite a time, which explained the Toros' high role in society and how they were able to retain that. They had made a deal with Kazuma's father when they saw Kazuma's potential. In exchange for a certain position desired by Kazuma's father, he would give Kazuma to the Sanctum as an Eraser.
That was why Kazuma was forced to kill the man. It was justified according to Kazuma's father; the man had apparently killed his ex-wife's children in rage. The man had a bag over his head while the execution happened, and he was on his knees with his hands bound behind his back. As twelve year-old Kazuma pressed the pistol against the man's head, hands shaking, he heard the man sobbing, begging for mercy. Yet still, Kazuma killed him.
He vomited afterwards, locking himself in his room for several months with the tortured memories of that moment. He played countless games of chess against himself, receiving meals from the door and then returning to the chessboard. The sobs of the man haunted Kazuma's sleep, the bagged head pleading for mercy. He never got to see the man's face. Heck, he never even knew if the man was guilty of the crimes or not. But nonetheless, he had killed him to please his father. And his father was pleased indeed.
Then he was inducted as an Eraser. After a year of physical training, which enabled him to gain some muscles, Kazuma started killing regularly for the Sanctum, and each kill was easier than the last. He soon discovered that games of chess helped him deal with the grief of murder.
He quickly rose through the ranks, eventually achieving A rank at the age of 16. One night, he placed on a particularly difficult mission with a team of other Erasers. His commanding officer, however, was killed, and the other Erasers didn't know what to do.
But Kazuma made the connection. The operation was like a game of chess. He only had to play his pieces right, predicting the enemy's moves. So he took charge of them. Waiting on the back lines, he placed each of his Erasers according to his improvised plan. When the time came to strike on the target, however, Kazuma made the kill himself. A king should always lead into battle, after all.
When they were escaping, an explosion hit Kazuma from behind. His entire back on fire, he was sent flying, and his back slammed into a wall. The other Erasers were able to recover him and took him back to base. When he regained consciousness two days later, he discovered that any kind of movement from his legs caused him unbearable pain in his lower back. He couldn't even sit up, let alone stand or walk. He would have to be euthanized. The only way out of being an Eraser, after all, is to be erased yourself.
Kazuma's father, however, forbade it. Because of his wealth, he was able to hire the very best surgeons to give him a physical spine adaptation. When Kazuma awoke after the operation, he discovered that small plates of metal ran down his spine. He could stand, walk, and run with the spine implant. Kazuma's father, however, apparently decided not to fix the scars from the flames. Kazuma didn't mind. He thought it looked pretty cool.
What he couldn't do, however, were the acrobatic feats that even low-level Erasers could do. His father had apparently thought of that as well, however, and he developed a special suit for Kazuma to wear in the field (more in the Other section below) that allowed him to do his usual feats. Kazuma thought it was pretty bad ass as well.
The previously grim situation continued to get better. The Sanctum elevated him to S rank because of his actions in the mission that cost him his organic spine. They were impressed with his instantaneous tactics. Kazuma was elated at the idea of S rank, for it meant that he could spend more time commanding the troops--his forte--than actually working in the field. It was the ultimate game of chess for him.
Kazuma is now 19 and still S rank. He continues to work as a tactician for the Erasers. And after every completed contract, he still plays his game of chess.
Other: Because he is a rather skinny person and he had major injuries, he has received a spine adaptation (so there are small mechanical plates that run down his spine). This enables him to function normally. When in the field, however, he has to use this kind of suit, which is all black. It allows him to have the same agility, endurance, speed, and flexibility of a normal assassin.
Spoiler: Korzai Elidere from Return to SkyrimThe RP
Name: Korzai Elidere
Nickname:
Race: Breton
Gender: Male
Age: 33
Sign: Wizard
Job: Training other mages, investigating ancient ruins as a bodyguard
Imperial/Thalmor/ Neutral: Imperial
Guild/Rank: Veteran of the Mage's Guild
Weapons: None
Magic: General destruction with specialization in fire, basic wards
Summon: Fire Atronach
Bio: Korzai was born into an Imperial family under High King Corvis's rule, and his entire family was fiercely loyal to the king. Because his father owned the Blackwood Trading Company, Korzai was educated formally. At the age of 10, he cast his first spell, Flames, simply out of curiosity. From that point on, he knew that he wanted to be a mage. When he became 18, he was admitted into the College of Winterhold.
Studying as an apprentice underneath the Destruction Master, Korzai learned the foundations of magic. He accelerated through his studies surprisingly quickly, even for a Breton. Fire was his specialty, and he always found that his fire spells were stronger. Despite the fact that he was studying Destruction, Korzai managed to teach himself how to summon a Fire Atronach at age 26. He doubled his Destruction studies with some studies of wards as well.
At the age of 30, Korzai began to teach the novices and apprentices in the College in the art of Destruction magic. Other scholars also began to pay him to travel with them within ancient ruins to act as protection against whatever ancient magic resided within. Now, at age 33, Korzai continues to do so.
Appearance: Korzai has long black hair past his ears and a closely-shaved black beard. His eyes are fierce with an orange color to the irises, his face rough and masculine. He stands about 5' 10", and he weighs about 175 pounds. His body is lean yet muscular. He usually wears the Mage's Guild armor.
Spoiler: Kurai from Kingdom Hearts: Death By AwakeningThe RP
Name: Kurai
Keyblade/Weapon: Requiem is an odd keyblade. The red orb at the end of it pulses occasionally.
Age: 17
Gender: Male
Good/Evil: Evil
Spoiler: KuraiHe also wears and Organization XIII cloak
Bio: When the darkness came to Kurai when he was young, it did not steal his heart: he gave it up willingly. He accepted the darkness, opening his heart with silent curiosity. The strange nature of the darkness fascinated him. Why did the others curse the darkness when light can only exist with a balance of darkness?
Therefore, he embraced the darkness fully. Kurai figured that because the light was overwhelming the amount of darkness, he would have to be the one to "take one for the team" and embrace the darkness to set the balance back. His logic and philosophy over light and darkness became strong and flawless, as did he. When the darkness flooded into his heart, it manifested as a keyblade for him and enhanced his abilities. With the darkness on his side, Kurai could never lose.
Spoiler: Suzaku Shinjo from The Faded History Of An AvatarThe RP
Name: Suzaku Shinjo
Age: 17
Gender: Male
Spoiler: Suzaku Appearance
Suzaku is rather tall and somewhat slender while still pretty muscled. His hair is black, his eyes green (contrary to the picture). He usually wears a long hooded cloak.
Ability: Airbender
Skills: Nimble and quick, a good free-runner. He also a carries the bladeless hilt of a katana that has a small slot where the blade used to be. Through this slot he bends air, which acts as an improvised sword. An air sword!
Personality: Suzaku is very relaxed and level-headed, as is the standard for an Airbender monk. He is easy to talk to, but he doesn't truly open up to others and show his true emotions until they earn his trust. Gender has no affect over whether he is nervous or not.
Brief Bio: Suzaku was born to the Western Air Temple. He grew up learning the ways of the airbending monks, following their teachings as best as he could. He learned about chakras, chi, bending, and other things. The monks taught him their airbending techniques and how to properly meditate, and he absorbed it all like a sponge.
Eventually, Suzaku found himself becoming unsatisfied with his lifestyle. It felt wrong to allow the world to turn in front of him without making his own impression upon it. This was especially after he discovered the oncoming threat of the chi blockers. After meditating over the matter, he addressed the head monks over the issue. They reluctantly sent him on his way, for they agreed that if the issue disturbed him, then he should confront it. Suzaku promised that he would return to the temple one day.
Now, many years later, Suzaku continues to travel across the world, looking for a way to stop the chi blockers at all costs.
Spoiler: Cecil Terra from The Spiral War (Gurren Lagann RP) (PG 13)The RP
Name: Cecil Terra
Age: 22
Gender: Male
Spoiler: Cecil Appearance
About 6'0". Slender, but well-built. Violet eyes (the whites of his eyes are spiraled as well, just like every Spiral Warrior). Wears same clothes as the ones in the picture
Personality: Cecil is a fighter. He is always itching to get out in the battlefield if others are fighting there. He can be a bit rude at some times because he is rather blunt. He is relatively casual, but he snaps to attention the moment that the situation needs him.
Spoiler: Gunman- named Rikuro
Combination of Lagann-type at the head and normal gunman for the rest of the body, although the head doesn't usually come off. Has twin blades on its back. Mainly uses its blades and fists, which can be replaced with drills with sufficient Spiral power. Shoulder blades can open outwards, allowing for levitation and flying.
Bio: Cecil was born to be a gunman pilot. He always carried a strange fascination for the machines and a deep hatred for the Ant-Spiral. He found Rikuro (at that time only a head), and he learned (with the help of the older Spiral Warriors) how to combine with gunmen. Initially, he needed someone else to pilot the body while he piloted the head, but eventually his Spiral power was enough to pilot the entire thing on his own.
He became a Spiral Warrior as he grew, learning the ways of the Spiral and taking them to heart. When he joined the ranks of the Spiral Warriors, he selected a permanent body for Rikuro. Now, he is on the "Dance of Infinity" with other Spiral Warriors, defending against Anti-Spiral Dreadnoughts.
Spoiler: Holland Lilith and Fenrir from (M) The War of Tellin (Doc and MarchingThunder)The RP
Human-
Name: Holland Lilith
Age: 19
Sex: Male
Height: 6'1"
Weight: About 170 pounds
Spoiler: Holland Appearance
He's a bit on the slender side, but still built rather well.Spoiler: Holland's Uniform
Personality: Holland is a rather happy man who is fascinated with the world in so many ways. He is a bit of a reject in his town and school, but he doesn't mind all that much. It gives him time to look at the world and fantasize about the possibilities. Honestly, he isn't really a quiet person. He just doesn't have very many people to talk to. However, if something makes him really angry, he will frequently charge headfirst into the situation, even though he very may well be thrashed.
Likes:
-Machines
-Fantasizing
-Running
Dislikes:
-Bullies
-Social games
-Fame & glory (thinks that people should be more humble)
Quirks:
-Stands up for others, but not himself
-Humble (mostly)
-Sometimes says things that make people think he's weird
Skills:
-Great mechanic
-Good runner
-Knows how to punch someone...that's about it
Tellian-
Name: Fenrir
Type: Atronarch
Gender: Male-equivalent of a Tellian
Size: Sixty-five feet tall
Spoiler: Fenrir Appearance
Weapons:
Light Repeaters - One within each forearm. Eight revolving chambers emerge from each forearm, firing like a minigun. Compact bullets of light are unleashed rapid-fire at the enemy. Light bullets fly at incredibly high speeds from the chambers. Requires a momentary cool down.
Tri-Beam - Energy chargers on shoulders and forehead can be used to release three powerful beams of light from the blue emitters. Requires energy to be charged beforehand by sunlight or artificial energy, for it does not run off of the Fenrir's core. Charges faster in sunlight.
Energy Shredder - Powerful, short-range single-shot bursts of energy can be blasted from each palm of the Fenrir, causing large amounts of damage. Requires a rather short recharge period per palm fired. Recharge time is almost nonexistent in sunlight
Defenses:
- Light armor that provides great speed and agility
- EMP that is regularly deployed to negate moderate-strength energy-type projectiles
Quirks: Fenrir is an eager Tellian, one that always seems energized by the concept of a fight. However, it is rather mysterious, and it usually acts before explaining why. Although he can be seen as "young and immature" in the eyes of the other Atronarchs, he is respected as a powerful Tellian indeed.
Abilities:
Mobile Shield - These compact energy fields form as kite-shaped screens of glowing blue light that can shield most of one side of the Fenrir. The Fenrir has one of these screens on each forearm, and it must be deployed and held in order for it to deflect projectiles and melee weapons. It drains the Fenrir's energy as it is held. Can be held much longer in sunlight.
Cloaking Armor - Plates on the Fenrir allow it to enter states of momentary cloaking, rendering it invisible to the naked eye and the radar for a period of time. Requires a several minute long recharge after use. Recharges faster in sunlight.
Float Unit - blue wings of energy that provide great speed and mobility to the Fenrir when airborne.
Spoiler: Galius Trin from Academy of Supernatural ArtsThe RP
Name: Galius Trin (At least, that's the name given to him for the time being. His identity with the Vardens is more like a feeling than a verbal queue)
Age: 32 standard cycles (Crison time), which is about 58 standard years for humanity. However, the Vardens consider that young in their standards, like an 18 year-old in human society
Race: Varden from the planet Crison
Spoiler: Galius Human Appearance
Galius's human appearance is simply his bound appearance. In his bound form, he retains all features that any normal human would have. His unbound appearance is like the rest of the Vardens' appearances: About 7-8 feet tall. Like a humanoid figure that has been elongated vertically. Limbs are quite slender. Skin is a moderate tone of grey. Head is void of any features, hair, or wrinkles. It is nothing but smooth skin. It can be quite unnerving to see, but it is simply the appearance of Galius's species. When he is on Crison, all of the Vardens look generally like him.
The Varden use certain tokens to retain human forms because of the difference of gravity than on Crison (which explains their height). For Galius, it is his earrings. When he removes his earrings, he changes back into his true appearance, something that he doesn't do often in front of other humans (partially because prolonged exposure in his Varden form would kill him, especially because of gravity).
Strengths: His power is much, much stronger in his unbound Varden form. When focusing on casting, he is able to retreat into his Varden mind to apply it to his human form, so the thought of his true species is what gives him real strength.
Weaknesses: Overwhelming stimuli of any sort. Because of the Vardens' methods of detecting stimuli, way too much light, warmth, energy, etc. can be quite overwhelming. This is very well negated in his Varden form, although his Varden form can only be used temporarily due to gravity difference.
Personality: Galius has had many years on Earth to absorb and replicate human social patterns. He has developed a somewhat cocky personality, but not completely arrogant. He is very eager to learn new things, and he is very confident in himself. Insults and such can't really "get to him" because he doesn't entirely know how to react to them (well, besides laughing). Not really the "nice guy," but not a bad one either.
Likes: Galius enjoys socializing with humans, but he doesn't really go entirely out of his way to talk to them. Learning new things is always a treat for Galius, and philosophy is one of his favorite subjects. He also enjoys physical activity very much. To him, it's interesting to feel the Earth's gravity as opposed to Crison's, and one activity in particular that he enjoys is swimming/swim team. He is also a big fan of electronic music. The vibes it gives him are quite pleasurable.
Dislikes: Galius dislikes very few things, but he can be annoyed by arrogance, ignorance, and moping. For the two former, he sees them as forms of close-mindedness that spawn from a lack of education. For the latter, he believes that those who aren't able to get over their sorrows are simply begging for sympathy, and although he tolerates it to a point, those who are constantly upset have no excuse in his opinion. He doesn't enjoy the taste of tomatos, and he despises spiders. Those damn critters...
Personal Belongings: His two earrings, and that's more or less it
Casting Style: Galius's casting style involves him "speaking" certain phrases in the Varden form of communication through his mind. All he must do is close his eyes and invision the area in front of him (to simulate what his Varden form does), and as his mind probes the situation, he twists it in the way that he desires.
In his Varden form, however, it comes as naturally as existing. His Varden form allows his mind to flow freely and manipulate his environment as if it were an unconscious action.
Ability: Pulse - A lot of the Vardens' casting involves manipulating their plane of reality because they are quite in touch with the fabric of the universe, and this is what Galius does as well. He can twist, pull, push, and shock their plane of reality, causing pulses of distortion from his body. These pulses can be used to move things, deflect them, tear objects apart at the level of a speck of sand, or reconstruct them. He is limited in his ability of manipulation, but it all depends upon the strength of his mental connection with the environment.
This is his only ability, but it can do many things. His specialty is in the reconstruction of matter. When in his unbound Varden form, his manipulation of the environment through pulse is extremely more powerful.
Spoiler: Sir Vaylen Bloodthorn from (M) Blind Ambition (Koti and Doc)The RP
Name: Sir Vaylen Bloodthorn
Species: Human
Gender: Male
Age: 24
Appearance: Vaylen stands at about 5'9" with a rather muscled stature. With a somewhat barreled chest, broad shoulders, thick biceps, and bulging thighs and calves, he makes up for anything he loses in height with body mass. His tanned skin, leathery and scarred by previous wounds, is stretched tight over his limbs and chest. His face is rough and hardened with a strong jaw and slightly crooked nose that had been broken in the past. Black whiskers pepper his jaw, and long black hair runs past his ears, an inch or two above his shoulders. His eyes are fierce and hardened, and they are a curious blue with small golden flecks splintered in the irises.
When he's in battle, he wears standard steel plate armor (although he really doesn't like it. It's too restrictive in his opinion, not to mention hot as hell). When he's not battling, however, he wears a loose thin white long-sleeved cotton shirt that's tucked into black leather pants that are belted around the waist. He wears a green leather vest that's buckled in three different places, and he wears black riding boots most of the time.
Parents: Richard Brachen
Emily Brachen
Siblings: None
Strengths: Physical, mostly, although because of he is shorter than most knights, he must make up for it with quick thinking and agility.
Weaknesses: Not very fast (running-wise). He has pretty decent endurance, and he is pretty agile, but he isn't a very good sprinter. He isn't really the smartest person you will meet due to a lack of proper education, but he is pretty clever
Likes:
-Exercise
-Exploration
-Open-mindedness
-Food. Any kind.
-Singing (when he's alone)
Dislikes:
-Close-mindedness and bigotry
-His armor. It's so heavy...
-Tight spaces
-The upper-class
Personality: One could describe Vaylen as carefree. He doesn't pay attention to many social patterns or rules, so he is sometimes looked at strangely. He pays no regard to titles either, which has also earned him many beatings as a child. He's very to-the-point about things, avoiding the tedious and redundant social games that others may play in normal conversation. Therefore, he occasionally offends people by being very blunt with them.
History: Vaylen was born to a rather wealthy family that owned many acres of land. His father, Lord Richard Brachen, was steadily ascending the social ladder, but Vaylen didn't find the "family business" appealing. Instead, he decided to train as a squire under a knight. Evolving from boy to man in many years under the knight's watchful eye, he was crafted and sculpted into something rather formidable. When the knight had decided that he was ready, Vaylen was placed in his first dueling tournament. In the final battle, Vaylen's sword was broken by his opponent's boot. However, with innovation and creativity, he used the now half-blade to deliver a winning blow upon his opponent. Because of this victory, he was given the nickname "Bloodthorn," in reference to his shortened blade that he had still achieved victory with.
Replacing his true family name, Brachen, with Bloodthorn, Vaylen was knighted. Now, he is seen as a youngster amongst the other knights, and many of them look down upon him.
Skills: Vaylen knows how to wield sword, dagger, ax, and mace with considerable skill. He can use any of them one handed, with a shield, or dual wielded. He is also well-versed with hand-to-hand combat. He's also a decent singer, although nothing incredible
Powers/Abilities: None...yet
Usage Style: Once again, none...yet
Spoiler: Raymond Nathaniel Seymore from Being Perfect v2The RP
Raymond Nathaniel SeymoreThe Jock
❝Pain is weakness leaving the body.❞▬❋ ██████████████████████ ❋ ▬
▬ B a s i c x I n f o r m a t i o n ▬
▬ Name: Raymond Nathaniel Seymore
▬ Nickname: Ray, Seymore (on the sports teams)
▬ Age: Sixteen
▬ Birthday: July 17th
▬ Height: 6'2"
▬ Weight: 205 lbs
▬ Year: One
▬ M o r e x I n f o r m a t i o n ▬
▬ Personality: Raymond is extremely laid-back when it comes to school and social issues. He's late to many classes (but enough that he isn't thrown off the sports team), which leads to not-so satisfying grades. In class and in social groups, Raymond knows how to make people laugh, and he does so quite frequently. This has helped him earn the respect of many of the Year Two athletes (along with his rather large body size). He's quite possibly the definition of nonchalant, with the exception being in physical competition. When it comes to competitions involving physical capability, Raymond is focused and attentive, prepared to defeat his opponent(s) in any way possible. Although he isn't really a bully, if someone gets on his nerves then he will not stand down. Sometimes his jokes, however, can seem like some sort of verbal bullying.
▬ History: Raymond was born to the Seymore household sixteen years ago. His father was a boxer who had made the Olympics in his sport (only to be defeated in the early rounds by a Russian), and his mother was a painter with some of her best paintings in a couple famous galleries. This has allowed Raymond to grow up in two rather well-off homes. Why two, you may ask? Raymond's parents had a divorce when he was only eight years old. Their reasoning was that they were simply "drifting apart."
Because of this, Raymond had two major spheres of influence imposing over him constantly. One side, his father, wanted him to become a boxer just like him and get to the Olympics (but this time to beat the Russians). The other side, his mother, wanted him to see the art of painting for what it was so that the two of them could paint together. Needless to say, Raymond ended up leaning more towards his father. He couldn't understand the appeal of painting or staring at paintings in the art gallery. It just didn't speak to him the way that punching someone in the face did. His father acted as his personal trainer, and boy, was he tough.
Both in and out of the ring, Raymond's father was a hard man. Raymond knew that his father loved him, but his father didn't express it often. His father lived by the philosophy that pain made the body and mind stronger, and he pounded that life lesson into his son's head. His mother, on the other side, was compassionate and caring towards him, occasionally to the point where it made Raymond sick. But he appreciated both sides, absorbing them fully when he would travel to his parents' different houses.
Raymond's life was ultimately dominated by boxing. That is, until Raymond started playing basketball when he was ten. He tried the sport because boxing had started to bore him, and he instantly fell in love with it. When he hit his first growth spurt, he realized that he could actually go somewhere with the sport. Basketball and boxing dominated Raymond's life constantly until, to his father's dismay, he started to drift away from boxing and more towards basketball. Raymond still stayed loyal to his father, boxing to keep him happy, but when his father realized that Raymond didn't share a love for the sport, he accepted it and moved on, helping Raymond hone his skills at basketball to the best of his abilities.
At this point, Raymond is a basketball star, still boxing and playing football for his school on the side. When he heard that he made the list of "Perfects," he was initially a bit confused. After someone explained the concept to him, however, he honestly wasn't too surprised. I mean, he was a sophomore on the varsity basketball team and a very fine boxer and football player, so of course he would be known as the Jock.
▬ E x t r a x I n f o r m a t i o n ▬
▬ Likes: He loves physical activity of any kind. Competitive sports like basketball, boxing, football, and pickup frisbee (heck, even a bit of soccer) are his favorites. Running and swimming not as much, but he still loves it if it makes him work up a sweat. He also likes hanging out with his teammates and friends a lot and going out to parties. Lastly, he's a big fan of electronic music/EDM.
▬ Dislikes: Raymond hates schoolwork, that much is obvious. He avoids classes and class work at any opportunity he gets (as long as he can stay in basketball, of course). Socially, Raymond doesn't necessarily "hate" any social group because none of them have done him wrong, but he does find some of the "scene" kids and the outcasts as kids just trying to get attention. Instead of calling them out, he'll usually just grumble something under his breath and move on. He also can't stand it when people complain. His philosophy is that if you don't like something, then either change it or deal with it.
▬❋ ██████████████████████ ❋ ▬
TheDoctor
Spoiler: Jaxson Brayden from (M) Threads of Time (Doc and MarchingThunder)The RP
Name: Jaxson Brayden
Species: Human
Gender: Male
Age: 23
Spoiler: Jaxson Appearance
Parents: Cameron Brayden and Josephine Brayden
Siblings: Flynn Brayden
Strengths: Quite smart, very quick thinker, rather agile, and confident
Weaknesses: Not very physically strong, stubborn
Likes: Adventures, running the circus, telling people what to do, and, of course, winning
Dislikes: Admitting he's wrong, rich businessmen (thinks they're all corrupt), other cocky people, and cute animals and kids. He hates kids.
Personality: Ironically enough, Jaxson is the definition of cocky. As the leader of his circus, he believes that he can pull and push at the audience's emotions like a puppet master because the majority of society consists of mindless slaves to the system and fools who want to blend in with the crowd. He sees himself as their redemption, the leader that will take them back into individuality, which has elevated his self esteem and confidence significantly. He is stubborn as all hell, and he will and frequently has taken physical punishment over admitting defeat, apologizing, or confessing that he is wrong.
History: Jaxson is the second child in the Brayden family, son of the great CEO Cameron Brayden and celebrity superstar Josephine Brayden, and younger brother to Flynn Brayden, who was born three years before him. The family was incredibly privileged because of Mr. Brayden's business, so Jaxson grew up in a life of luxury. Yet as he grew older, he found himself disgusted by the wealth. Why did they have all of that money when there were people hardly surviving on the streets? And so Jaxson developed a quiet, subtle hatred of his family's status and symbol as the "ideal family."
As Flynn grew up, however, he became increasingly attached to this image and his parents. He did everything he was told in school, earned fantastic grades, participated in many sports, and then joined as a worker in his father's company after receiving a higher education. He had inherited his father's intelligence and his mother's good looks and social capabilities, leading him to become an entrepreneur and businessman almost as successful as his father.
Jaxson, however, saw that he was being left nothing. His parents fawned over Flynn, and Jaxson only had his semi decent grades (only semi decent because he continuously skipped school to gamble, which brought him a considerable sum of money), a snarky and cocky attitude, and a head full of logic, statistics, and strategies. Although Flynn had inherited his mother's social capabilities, Jaxson learned to interact on his own, establishing himself as a man that could humiliate anyone with nothing but words.
Jaxson also had something that Flynn did not. He learned of a special power that very few were known to have: the power of Tracing. He could see the gentle flow of time through their instance in the universe, and he could touch it and move it. Initially he could only delay time for a millisecond, which was quite hard to notice for him, but as he grew older, he learned to freeze time around ordinary people for an average of three seconds and manipulate certain objects by nudging them with the flow of time. This was instrumental to his success, but not entirely the cause of it.
While Flynn was ascending in the world of business, technology, and industry, Jaxson decided to go his own way. He stumbled upon a circus called The Rising Raven in the nearest city, Vi Kerris, that was on the edge of bankruptcy, and in spite of his family, Jaxson decided to revive it because hell, why not? And so he did. Manipulating the circus from within using his Tracing and climbing his way to the top, Jaxson resurrected the Raven from it's near-death state. Eventually, the members of the Raven abandoned the old owner of the circus and chose Jaxson to lead them, and Jaxson happily complied. The Rising Raven is now known as one of the most successful circuses in the country.
Skills:
~Strategist: He can read another person's argument like a book and take it apart with little effort. Using this, he can manipulate people even in basic conversation. This also helps him in gambling, card games, chess, and other activities involving strategy.
~Agile: Jaxson had to start at the bottom in The Rising Raven, so he did have some physical participation in their tricks. He is physically fit, but certainly nothing out of the ordinary.
Powers/Abilities:
~Tracing: Provides him with basic time manipulation of 3 seconds, and he can move smaller objects by nudging the flow of time. He is still developing this power
Usage Style: Jaxson operates his Tracing with his mind and usually little else, although he has noticed that when he uses his eyes to guide his power or even his hands, it is even stronger. He usually only uses it in showy displays in his circus, so he has to use only his mind to hide his power.
Spoiler: Vaylen Rorrick and Ilos from The Legacy of Creath: Return of the Vordom (Remake)The RP
Name: Vaylen Rorrick
Age: 17
Gender: Male
Clan: Daerta
Appearance:Spoiler: Vaylen
Vaylen stands at a modest height of 5'6". His body is rather skinny, but the rest of him is lean muscle. He wears what is in the picture, and his eyes are a dark emerald green.
Strengths/Talents: Vaylen is a very talented musician with nimble fingers and a soothing voice. He knows the ebb and flow of the emotions of drunken men in a tavern, so he can control the crowd with music that fits the mood. He has also grown quite competent at flying with his dragon.
Personality: Vaylen is a quiet and mysterious soul that has a hard time enaging in conversation. He usually keeps to himself because approaching people that he doesn't know makes him uncomfortable. If one person comes over and talks to HIM, however, he is much more comfortable because they went out of their way to do it rather than him forcing his way into a conversation. Nonetheless, he will rarely open up and speak truthfully with others because he feels the desire to be independent. This nervousness with other people is not at all evident when Vaylen plays.
Dragon Name: Ilos
Dragon Type: Daerta
Dragon Appearance:Spoiler: Ilos
When all four legs are on the ground, an average sized man's head would come up to Ilos' shoulder. The dragon has red eyes, and sometimes at night, a symmetrical red pattern will glow upon his face, sides, wings, and tail, forming an elegant and complex trimming. If he wishes, however, he can stay his usual midnight black color.
Dragon Personality: Ilos is a very protective and rather aggressive dragon. He will not hesitate to snap at strangers who wander too close to him or Vaylen that look mildly threatening, and only with Vaylen at his side will Ilos settle himself and remain calm for the boy. His patience is easily tested, and when challenged, he will instantly step up to the plate.
Bio: Vaylen was fortunate enough to have both his mother and his father alive and well when he grew up. He was supposed to have a younger brother, but he was stillborn. His parents treated him with loving care, and in return, he helped them keep the household running ever since he was able to fully function. At the age of six, he was helping his mother do the laundry. At eight, he was learning to cook. At ten, he was helping his father on the farm. At thirteen, he was splitting logs for their fireplace. At sixteen, he was rebuilding a shed that they had lost to a storm. All in all, Vaylen had quite the work ethic. The family was not wealthy, but they made enough to get all of the things they needed, so they were happy.
If there was one thing that Vaylen loved, though, it was music. He always loved to sing, and for his tenth birthday, his parents spent a big amount of their savings on a lute for him. He treasured this lute like it was his inheritance (it probably was), and he spent every minute of his free time playing this lute. As he became mature, his voice changed from childish to beautiful, and he began to play at the local tavern when he became 14. He had the entire building laughing, weeping, and singing along (sometimes all at the same time) every night that he played there, and he was able to bring in a considerable amount of silver coins. He gave this to his parents every night, for he still had to pay them back for giving him this great gift.
One day when he was 15, he went to play in the woods a mile away from his home. Sitting on a rock, he brought out his lute and began to sing some of his tunes. While some of them were old folk songs, others were his original compositions. As he played, he watched a massive shadow emerge from the trees and look at him. My god...that's a dragon. Vaylen didn't stop playing, though, for he didn't want to disrupt the dragon further. As he continued, the dragon sat down, watching him like a wolf. When he realized that he had to go back home, he ended his song and looked at the dragon. After an split second of eye contact with the red-eyed dragon, it let out a grunt and quickly escaped.
Vaylen was fascinated by the dragon, and every day after that, he came to the forest to play for it (which meant that he had to work even harder to finish his chores in time). He was never disappointed, for the dragon always came, and every day it inched closer. Every time that he would stop playing, the dragon would scamper off as if it had something important to do.
One day, as Vaylen was singing an old folk song in the Ancient Script, he went into a trance-like state where the music enveloped him. He didn't even notice it because it happened almost every time that he went into the forest to play. Finally, he realized that as he was singing it, he was singing every part of it in his head.
And someone else was providing a harmony.
He continued the song, and when he finished, surprise and shock hit him. Firstly, there was another voice that wasn't his own that was in his head. Secondly, the dragon was so close that Vaylen could reach out and touch it. Which was what he tried to do, his heart full of hope that finally this dragon would trust him.
Suddenly, the dragon growled, snapped at his hand, and ran away again, using its tail to knock Vaylen off of his rock. He wasn't injured by the dragon, for it had missed his hand, and the tail didn't hurt that much. However, he was very let down. Disheartened and disappointed, he went home.
Vaylen didn't go to the forest the next day, for he had a lot of work to do. Also, he felt...ashamed for what had tried to do the previous day. What was I thinking...that dragon wasn't going to trust me. It doesn't even know me. Sighing, he went up on the roof of the house, for he had some holes to patch. Half an hour later, he stretched his aching back and lost his balance, causing him to fall backwards. He panicked, feeling his heart jump as he fell. Suddenly, a black blur grabbed him out of the air and tumbled gracefully on the ground. The same voice from before appeared in his head.
I have you, Drayhul Vishta.
Looking his savior in awe, Vaylen saw that it was the dragon from the woods. As the dragon released him, they both stood up. Vaylen at his tallest came up to the dragon's shoulder. I...I don't know what to say. Thank you, great Drayhul Alcov. I am in your debt He bowed to the dragon out of respect.
My pleasure, Vishta. I never showed my appreciation for the times that I heard your sweet voice and sweet lute sing. The dragon bowed in return. Suddenly, Vaylen saw how close the two of them were to each other. Once again, he could reach out and touch the dragon. This time, he raised his hand hesitantly and slowly moved it towards the dragon's nose. The dragon locked its eyes on him, and time seemed to stand still as Vaylen got closer and closer. Then, the dragon closed its eyes and moved forward so that Vaylen's hand was touching its nose. Vaylen opened his eyes and gasped. He could feel the vibrations of the dragon's breathing. It felt simply surreal. Then, the dragon moved forward again, shoving its head underneath Vaylen's arm.
I am Vaylen of the Rorrick bloodline. What should I call you, great Drayhul?
Ilos, my friend.
As Vaylen heard those three words echo in his head, he was in awe. A dragon, my friend? As he questioned his own consciousness if he was dreaming, Ilos nuzzled closer to his chest, knocking Vaylen playfully to the ground as the dragon snuggled its head into Vaylen's chest. He grinned, for the dragon had fallen to the ground itself and was rolling around on its back. It looked quite silly, but it probably looked terrifying to his parents who had just stepped out of the house in the commotion.
They were staring at the dragon in shock, so Vaylen quickly stood up, went to them, and explained everything. He told them of the visits to the forest, how Ilos saved him, and the fact that he was a dragon whisperer. After some negotiations, they allowed him to stay as a companion to Ilos.
Two years later, Vaylen became 17. He and Ilos had become closer than two peas in a pod, and the two of them had learned how to fly with one another. Vaylen even created a saddle for the high-speed flights so that he could stay on (they learned that after a particularly close call). They often went for flights at night, and their speeds were faster than any of the dragons from the other clans (thus is the nature of a Daertish dragon). Vaylen played at the tavern more than he had before, and eventually he had brought in a considerable sum of silver. After discussing it with his parents, he decided that him and Ilos were going to travel to the capital city of Daerta, among other side trips, in order for Vaylen to pursue his musical studies. They finally have enough money to make the trip.
Spoiler: Ashton "Ash" Wilt from Rethlen, Realm of the ColossiThe RP
Name: Ashton "Ash" Wilt
Age: 19
Gender: Male
Spoiler: Ash Appearance
Ashton stands at about 5'5" with a rather slender build. His body doesn't have a ton of strength to it, but it is quite agile, which helps him in combat. His eyes are a deep, dark crimson.
Personality: In a nutshell, Ash is nothing short of a nervous wreck. Social interactions with him are sparse, and when such phenomena happen to occur, they are always, always embarrassing for both him and the unfortunate soul whom he chooses to interact with. When he speaks, he always seems to say the one thing that people don't want to hear, leaving him with a bruised ego and, occasionally, a bruised body. Nonetheless, his willpower and loyalty is strong, and despite his small stature, he will fight until his dying breath when motivated to do so.
Have you ever seen a Gigas before? Yes, but he doesn't remember it (so basically, same factor of shock when he sees his first one)
History: Ashton was born to the Wilt family on a farm several miles off the base of the mountain where Custodia Meridies resided. He had four other older siblings: Dylan (17), Trisha (15), Lillianne (10), and Renette (6). Dylan was the oldest, and Ashton bonded with him instantly as if the brother were his father. After all, the rest of their siblings were girls who wanted nothing but to make their lives miserable. What else was Ashton to do?
As the family ran their farm, Dylan and Ashton did all of their jobs together, bonded by blood. Dylan eventually started to call Ashton "Ash," a name that Ashton took proudly. The name caught on with the rest of the family, and before Ashton knew it, three letters had vanished from his title.
Years passed, and Ashton grew to the age of 13. He wasn't as well-built as the rest of the family, and both Trisha and Dylan had moved off the farm to start families of their own. It was disappointing for Ashton, for both Lillianne and Renette were able to do more work than he was. He knew that once his other two sisters had moved off, he would be stuck on the farm, taking care of his parents as they became enveloped by the inevitable tides of age. Never in his life would he move away and start a life of his own, and it tore at his insides.
One day, Dylan and Trisha visited the Wilt farm with their families for a nice family reunion. Ashton felt excluded: everybody was at least six years older than him, and they all had more experience than he did. Dylan's children were so young that Ashton was very much annoyed by them, and Trisha was still pregnant with her first kid. So, meek and quiet as he usually was, Ashton slipped out of the farmhouse and went to the edge of the property to gaze at Custodia Meridies.
Minutes later, Ashton sat in a tree, staring at Custodia Meridies with wide eyes. Dozens of thoughts went through his head: the wish to be in that city, the desire to run away and escape to that city. It shined in the depths of his mind, an opportunity to make a life for himself.
That was when he heard the great footsteps.
A massive Gigas Prime stomped towards the mountainside, enticed by the city. The terrifying creature bore the chest of a human, the head of a vulture, and an abdomen fusing into the massive clawed legs of a great lizard. And in Ashton's state of frozen fear, he watched as the foot descended upon the only place he knew: the Wilt household.
The house exploded into splinters and collapsed. Ashton screamed as the Gigas tried to jump up the mountain and reach towards the city, but its efforts were fruitless. Suddenly, Ashton's voice vanished, and he found himself running towards the mountain side. During the next three hours, the boy ascended the mountain step by step as the Gigas thundered upon the mountainside beside him. His eyes were dead and emotionless, holding nothing in their depths. His feet and hands bled and were impaled by countless twigs and pebbles, yet the boy seemed to feel no pain whatsoever. He simply continued to climb.
After those three hours, the Gigas left the city alone, realizing that it could not reach Custodia Meridies. Yet Ashton continued to climb, seemingly not noticing the behemoth's absence. Hours later, he reached the gates of Custodia Meridies and collapsed from exhaustion. He was taken into the city and nourished back to health by a glassblower named Reen Schuldin who volunteered to take him in.
When Ashton awoke, all memory of the Gigas was erased. All that he knew was that his family was dead, and he was in Custodia Meridies.
Ashton spent six years in the city as an apprentice to Reen, gradually gaining his life back. When the Aegis of Aquilo started recruiting, he decided that he would join their ranks as a potential climber. He had heard of the Gigas hunters, but he didn't join out of revenge for his fallen family. He joined because of a sense of loyalty towards the city that accepted him and brought him back to life. He believed that if he couldn't do his part to help keep the city safe, then he would never be able to sleep again at night.
Class: Climber
Standard Equipment: One short sword sheathed on his back, a dagger strapped to his leg, a barbed-tip grappling hook, and spike grips
Trivia: Ashton isn't comfortable with the thought of blood and violence, but he grits his teeth and confronts it anyway
Spoiler: Cecil Herrod Ragnar from Sins And Virtues: The Rhapsody Inferno AcademyThe RP
Full Name: Cecil Herrod Ragnar
Sexual Orientation: Heterosexual
Date of Birth: February 22, 2211
Gender: Male
Age: 22
Species: Cursed Human
Former Appearance: Cecil is a slender man (no, not Slender Man, just A slender man.) with lean muscle over his limbs. He is not a body builder or athlete in any way, shape, or form, yet he is considered a healthy man. His midnight hair flows just past his ears, and it has many layers. His eyes are hazel, and they always seem to have a sly demeanor to them. Although he is somewhat handsome, his disapproving and calculating eyes are rather intimidating. His attire usually consists of a black button-down coat with white trimming and a popped collar, a white collared shirt underneath with the first two buttons undone, and black slender pants of a similar material to the coat. After all, a man who owns the world must look the part, correct?
Height: 5'9"
Spoiler: Cecil Appearance
Sin/Virtue: Greed
Psychic Abilities: Manipulation and manifestation of darkness and light. This enables him to generate objects, bursts, and waves of darkness and fire concentrated beams of light at others. The amount of each that he can use depends on his health and willpower, which is why he stays healthy. He uses a scepter (pictured below) that is made out of stardust, which enhances his power. It is called the Scepter of Aeons. It seems to shimmer in and out of existence and isn't necessarily a tangible item. He can summon it and cause it to vanish at will.
Spoiler:
Fighting Style: Cecil's fighting style consists of overwhelming the enemy with so much power that they cannot evade or block it. He is rather nimble and quick, and although he is lacking in hand-to-hand combat, he can dodge and evade out of the situation and then attack his enemy with his power.
Strengths: Cecil's most useful talent is his ability to improvise and think on his feet. This is beneficial to him in both combat and social situations, for he can come up with a battle plan quickly and develop witty and sly remarks against someone. This cleverness coupled with his intelligence makes him a remarkable foe. His agility also comes in handy when things get close quarters.
Interests: Everything. That's all that Cecil wants. Is it really too much to ask for?
Personality: Cecil's personality can be either annoying or fearful. His calm demeanor is never broken, even when things are looking grim. The air around him is one of nobility, for he sees all upon the Earth whether it be living or not, as his. It's not that he thinks he's better than the others, he simply knows that they belong to him. He is always cold and calculating, yet finding inner amusement in the squabbling of his subjects. Chuckles and quiet laughs are frequently uttered from his grinning lips, yet his eyes are emotionless the whole time.
Prior History: When Cecil grew up in the upper class of his city, he learned to see the world as a possession fought amongst by humanity's greatest. War after war was fought, the names of the victims lost to the tides of time. Some wars were fought over religion, some over money, some over a misunderstanding of cultures, some over borders. And yet Cecil saw only one motif between the cause of each war:
Power.
As he learned about the wars of the past, present, and potential future in school, he saw that the desire to control was a constant in each equation. The desire to oppress another religion, to cushion your nation's economic standard, to prove your country superior to the others. Wars could not happen without the desire for power, and, surprisingly, Cecil found the whole ordeal funny.
After all, why bother to fight for control of the world when he could snatch it out of their grimy little hands the moment he put his mind to it?
And so that's what Cecil did. He studied, learned, and grew to become a man that could hold the whole world in a single hand. Yet everywhere he went, he found dead ends. Nothing provided him with the satisfaction that only a king of kings could achieve. How was he to own the world when all odds were against him? How was he to be the ruler of all when his subjects were keeping him from his throne?
Simple: you push them aside and take your seat.
At the age of 17, Cecil performed an elaborate ceremony in his basement to summon the being that could offer him everything that he ever wanted. He was whisked away from reality and thrown into a place of pure darkness and silence. After an unknown period of time to Cecil, a tall figure cloaked in crimson and black appeared amongst a void of a similar shade of red. Fiery eyes glared at him from the shadows of the cloak, and a tall shining crown sat atop the beings head.
This was the Lord of Darkness: Lucifer.
Cecil explained his predicament to the Father of Demons, and after the lengthy explanation, the being let out a bellowing laugh, agreeing to Cecil's wishes. He tainted the boy with great amounts of knowledge, providing him with the tools to rule the world as a king would. This took several years of constant exposure to knowledge, a process that would obliterate any normal human's existence. But Cecil was no mere human. He had determination, the true unquenchable thirst for everything. And so he stayed in that void for years, absorbing this knowledge like a sponge.
Lucifer also provided Cecil with the ability to use and manipulate darkness at his command, but when the Lord stopped there, Cecil questioned him. Why only darkness? Why would he be given one, but not the other? Why not both? At that, Lucifer was quite amused, and he blessed the boy with the power to manipulate light as well. He also provided Cecil with the Scepter of Aeons, a great scepter of stardust that would provide Cecil with strength enough to manipulate both darkness and light. Satisfied, Cecil vowed that with these tools, the world would soon be his.
But before exiting the separate universe, the Lord of Darkness explained the bargain that Cecil had unconsciously signed his name to. The moment that every scrap of the Earth and the things upon it became his, Cecil's soul would be consumed by Lucifer to be in constant torment for all of eternity. If Cecil were to leave this void with his power, such would be his fate.
Cecil thought upon this. With such power that the Lord of Darkness had given him, he figured that he would be able to conquer more than simply the Earth itself. In fact, he figured that by the time he gained enough power to control the world, he would be able to retain the Scepter and conquer all of reality. After that, he would conquer the Lord of Darkness himself.
But Cecil did not voice any of this, and he agreed to Lucifer's terms with the promise of his return. He strode out of the void finding himself 21 years of age, having spent 4 full years in that pocket universe.
Cecil is now 22 years old, one year since the incident happened. And he is ready to start his conquest.
Spoiler: Dante Valentine from The Arcturus/Eiffel FilesThe RP
Name: Dante Valentine
Age: 27
Country of origin: Italy, but moved to America at a very young age (therefore, no accent)
Spoiler: Dante Appearance
Personality: In a nutshell, Dante is melodramatic, eccentric, and unpredictable. He speaks rather quickly with a high vocabulary, giving off the air of slight arrogance. However, this arrogance only serves to mask his social awkwardness. He refers to himself as "The Great Dante Valentine" when he discovers or does something brilliant, serving as a pat on the back, in a sense.
History: Dante's childhood was uneventful and somewhat rigorous. His mother was an American soldier who, unpredictably, fell in love with an Italian physicist while she was stationed there. They eventually ended up getting married and, in his mother's case, moving to Italy. A year after he was born, however, they decided to move to America.
Dante was raised with somewhat equal influence from both of his parents. His mother taught him how to properly fire a pistol and trained him in how to use it, and his father taught him of the ways of science. As he began to come of age, however, he leaned more towards the side of physics, much to his father's joy and his mother's dismay. By the time he was 18, Dante had published several papers regarding quantum principles and concepts, and many professors and scholars approved of his work.
While he was studying at college, one topic piqued his interest: alternative universes and their relevance to the one perceived. He dedicated many years to the topic, but he ran into dead ends everywhere he went.
Opinion on the experiment: Dante believes that by volunteering for this experiment, he can finally receive the answers he has been fruitlessly searching for. His father absolutely disapproves of the experiment, believing that it could cause a cataclysmic deconstruction of the fabric of space/time. This area, however, was Dante's forte, and he has much reason to believe that said outcome will not occur.
Spoiler: Paladin Commander Vance Longfall from (M) Metroid: RetrievalThe RP
Character Name: Vance Longfall
Gender: Male
Age: 31
Rank: Paladin Commander
Spoiler: Vance Appearance
Personality: Vance is gruff and strict man. He is an extremely disciplined soldier who knows when to be a humble follower and when to be a leader. Although he follows his orders, he will act on his instincts when there is an important decision to be made. He is a quick thinker who can develop a plan for sticky situations quite quickly, which has earned him the rank of Paladin Commander. Nonetheless, Vance is not a heartless man, and he will be comforting and considerate when necessary.
Abilities: Vance is extremely proficient in hand-to-hand combat, bladed combat, and shooting. He also knows the battlefield well, and is an exceptional strategist.
Spoiler: CRPS Appearance
CRPS Weapon systems: Plasma Beam (1), Missile Unit (1), Plasma Blades (2), Shoulder Cannons (2)
Bio: Vance Longfall was born to the colony of TP439, a planet ideal for human establishment. He grew as a normal boy, going to school and doing his chores. When he came of age, he decided to become a marine in the Galactic Federation, and after a lengthy discussion with his parents, they decided it was a good option for him. He joined the military academy at the age of 16.
When Vance grew to the age of 19, he graduated from the academy at the top of his class. He was quickly recruited and taken onto Starship Phoenix. Several years passed, and Vance became accepted into his comrades' ranks. They were sent across the galaxy on a variety of different missions, exposing Vance to many different situations of combat. There seemed to be a bright future ahead for Vance.
At the age of 23, Starship Phoenix received a distress call from TP439, Vance's home world. A Space Pirate fleet had warped into their orbit and was currently raiding the planet. Phoenix responded instantly, warping into TP439's orbit and landing as soon as they could. Vance was sent onto the surface with a team of other marines, and they found an absolute war zone. The Space Pirates were an overwhelming force, and Vance's squad was quickly cut off and isolated from the main force of Phoenix. Vance was the highest rank of his squad because the commanding officer was killed, so he took command, establishing the squad's position in an improvised bunker.
A couple of his comrades were killed, and the Space Pirate threat was like a wave surrounding them on all sides. Just when the situation was at its worst, however, a burst of energy came from a group of Space Pirates on Vance's right. Another burst of energy cut through the crowd of Pirates, and a tall, armored figure emerged from the hole. It was Samus Aran.
She cut through the Pirates with the greatest of ease, firing dozens and dozens of blasts of energy at the overwhelming enemy. Vance called to his men and ordered them to follow the path that the Hunter was creating through the Pirates, and little by little, they managed to escape the conflict and recollect with the main force of Phoenix. Phoenix was then able to work in unison with Samus to annihilate the threat, although the bounty hunter alone delivered many more blows to the Pirate force than Phoenix did.
Once the threat had been neutralized, Vance discovered that his parents had been killed in the conflict. His mind was stricken with grief, loneliness, and, of course, the desire for vengeance, but he managed to handle himself well enough. Eventually he managed to overcome his sorrow, inspired and awed by the great destruction that Samus had caused to the Space Pirate force. It was incredible what she could do, and he heard even more from the stories.
The Metroid Prime conflict with Phazon came and passed, and as the years passed with them, Vance found himself ascending the ranks of the marines. However, his dreams were always infected with the memory of the great bounty hunter. By the time he was 28, Samus had been declared an enemy of the Galactic Federation, and she needed to be detained. Vance, at that time a Captain and soon to be a Paladin Commander, was selected to command a team to search for and pursue the rogue bounty hunter. However, he searched for her not only to detain her, as were his orders.
Paladin Commander Longfall only wanted to witness her incredible feats once again so that his mind could finally find peace.
Extras: N/A
Spoiler: Cecil Terra from Zoids: Battalion TournamentThe RP
Name: Cecil Terra
Age: 30
Gender: Male
Race: Human
Spoiler: Cecil Appearance
Cecil is about 5'10" and rather well-built, a bit on the slender side. His hair is naturally gray, but not by age. It's simply his hair color. He bears facial hair on his chin and small sideburns
Battalion: Phoenix
Position: Initially a Fighter for Dragon Battalion, then a strategist and then manager. Then he became Phoenix Battalion owner and manager
Zoid: Used to pilot a Shield Liger, but he doesn't use it anymore
Zoid weapons and abilities: N/A
Personality: Cecil is a man with experience under his belt. He can be a bit on the cocky side, and he can be a bit headstrong, but with restriction. Although he is usually calm and patient, he CAN snap at someone if they really get on his nerves. He usually has a plan, and he almost always knows what he's doing.
Bio: Cecil was born to the Terra household, and his father, Edward Terra, was a champion Battalion Fighter. Edward was a member of the Griffon Battalion, and he carried the team all the way to the championship. Griffon Battalion was a brilliant team with Edward as one of their Fighters, and once he retired from a carrier as a Fighter, Edward became manager of the Dragon Battalion.
About the time that Edward began to manage Dragon Battalion, Cecil started his own carrier as a Fighter at the age of fifteen (this was before the Tournament Council decided to place an age restriction upon the tournament). The other members saw him as a pip-squeak, a nuisance, and a newbie, and, in many ways, he was. His father made no effort to force the Battalion to accept him, for he knew that Cecil had to be accepted on his own in order for the team's bonds to grow stronger. But after a year or two on the team, they finally saw him as their equal.
With the senior Terra as a manager and the junior Terra as a Fighter, Dragon Battalion slowly yet steadily improved, ascending from a IV division team to a I division team in only a few years. Because of Edward's notoriety as one of the greatest pilots in the tournament, Cecil was given considerable attention by the media as they watched him become exponentially greater in his piloting skills. Some of the reporters thought that he was as good as his father, and others thought that he was even better.
Cecil in turn established a great friendship with a certain pilot. His name was Jeremiah Veldt, a man who was about five years older than Cecil. With Jeremiah in his Zaber Fang attacking the enemy and Cecil in his Shield Liger protecting him, they became a deadly pair. After many years, they finally made their way to the Division I championship.
Towards the end of the match, only Cecil and Jeremiah remained. While defending Jeremiah, however, Cecil received a critical blow to his Shield Liger. It nearly killed Cecil, and it took him out of the final battle. Although Cecil was one of the most renowned pilots of his day, Jeremiah was the only one who could trump him. Single-handedly, Jeremiah gained them victory. After a year of recovery, Cecil’s father accepted Cecil back into the Dragon Battalion as a strategist. He knew that his days of piloting had reached their peak.
A couple years later, Cecil's father died from an unpredictable disease. Cecil was able to accept his father's death after a time, and he returned as the manager of the Dragon Battalion. They continued to reign as champions, but for Cecil, it wasn't the same without his father. After about five years, Cecil left Dragon Battalion.
Cecil then observed that Phoenix Battalion was doing terribly and was seeking new management. He took the job, eager to take the challenge and show his talent. He started Phoenix Battalion again and swept it clean, removing all of the previous members and recruiting from scratch. However, he is eager to start anew with brand new members. Jeremiah, on the other hand, now manages the Dragon Battalion, who are still tournament champions after many years.
Extra: N/A
Spoiler: Ryder Orion from Zoids: Battalion TournamentThe RP
Name: Ryder Orion
Age: 19
Gender: Male
Race: Genezoid
Spoiler: Ryder Appearance
Ryder is about 5’8”. He’s small for his age, but he can certainly pack a punch.
Personality: Ryder is headstrong and quick to act. He is not afraid to take on anything, and he refuses to back down from a challenge. It is extremely rare for him to decline a battle. Occasionally, he will ignore what's supposedly "logical" and do what his gut tells him to, a little thing that he calls a "pilot's intuition." This has earned him a rather certain notoriety (negative, may I add) and frequent beatings from others.
Battalion: Phoenix
Position: Fighter
Zoid: Inferno Wolf
Zoid weapons and equipment: Strike Fire Claw (4), Electron Bite Fang, 208mm Single Barrel Inferno Cannon, Electron Hyper Sub-Cannon (2), 3-nozzle Ion Booster
Bio: Ryder Orion was born to a humble town in the wastelands of Zi to Agera Orion, and from the day that he was born, he was in a zoid for as long as he could be. Every free moment he had that wasn't spent working was spent in a zoid. He worked as a mechanic, which did not improve his poor grades in school. Before Ryder knew it, he was eighteen, and he was already joining a Battalion as a Fighter piloting an Inferno Wolf.
The first Battalion he ever joined was Cerberus Battalion. They were a team of three wolves, which resembled the three-headed beast itself. He earned a name for himself there, for he was truly able to "feel" the zoid. He started to understand what it meant to be a pilot when he battled against Hydra Battalion, a battle where his two companions were knocked into Command System Freeze (CSF) and he was the only one left. He listened to his tactician, but when the tactician told him to retreat from Hydra and try to run the clock long enough to call a stalemate, he felt that the decision was wrong. Instead, his gut, which he called his "pilot's intuition," told him to face the three zoids of Hydra Battalion.
In the end, Ryder was able to defeat the Hydra Battalion. However, Cerberus's manager was forced to eject him from the team. He could not trust a Fighter who couldn't follow orders, despite the fact that Ryder won. Many years passed, and the same thing continued to happen. However, Ryder's name was spread across the media, and his "pilot's intuition" became a trademark of his. However, after being booted from his last Battalion even after receiving a warning not to go against the tactician, Ryder was rejected from other Battalions. They did not want to take the risk of Ryder going rogue.
That is, until he was recruited by Mr. Terra. Apparently, Mr. Terra saw him as a profit, and Ryder was nothing but elated that Phoenix Battalion was willing to accept him.
Extra: One thing that Ryder never experienced was having a father. His father was Cadmus Lakonen, a man who was corrupted by the plague of Cataclysm. He had united with Cataclysm and caused the deaths of many, a global threat that seemed impossible to recover from. However, King Knight of the Zoidian Empire killed him in an extremely intense battle. Ryder knows this, but there are very few others who know of Ryder’s identity. King Knight is one of the few who does.
Spoiler: Cecil Orion Kerrigan and Eve Luna Kerrigan from No. 45 - Slum of MechsThe RP
Name::
Cecil Orion KerriganFighting Name::
Jùrén ("Titan" in Chinese)Age::
20Gender::
MaleNative?::
YesPersonality::
Cecil is a fairly stoic and quiet man to all except for his adopted sister, Eve. He does not go out of his way to make conversation with others, and making conversation with him will result in curt, black-and-white responses. He doesn't hate others, he simply finds it exhausting to engage in extended conversation. In the arena, however, he is a man of honor who will always face his opponent head on. He refuses to rely on deception or cheap tricks to win his battles.Background::
Cecil was raised by a married couple named Franz and Lily Kerrigan. They adopted Cecil when he was only a few months old because his parents, one of Chinese decent and the other American, didn't want a child. He knows nothing of his parents, but he doesn't feel the desire to find out anything about him. They didn't even give him a name, something that the Kerrigans had bestowed upon him when they adopted him. He saw his parents as Franz and Lily, and that was what mattered.Appearance::
The Kerrigans also adopted another child named Eve. Cecil saw Eve as a little sister (for she was always 2 years behind him), and he grew an especially close bond with her. They were best friends and siblings at the same time, helping each other survive in a world that didn't want either of them. Together, the Kerrigan household was and still is everything that Cecil values in life.
As Cecil grew, his adopted father, Franz, earned them money through boxing matches. They usually paid very well (for someone living in Rez), and even if he lost he still earned a decent profit. However, fights do take their toll on the body and mind, and Franz knew that money had to come from somewhere else eventually. He began to teach Cecil his techniques, specializing the boy in the art of Muay Thai (a kind of fighting from Thailand that combines the use of fists, elbows, knees, shins, and feet. It's very similar to boxing in some ways.). Through these private lessons, Cecil grew strong and wise in the art of combat.
One day, however, Franz was knocked out during a fight and received severe head trauma. He fell into a coma for twenty-five days, but when he finally did awake, he had a moderate form of mental retardation and some memory loss. Cecil knew that his adopted father's days of fighting were over, and they needed a new way to make money for the household. Lily would have to watch to watch over Franz constantly just to help him through the day, so the budget was left up to Cecil and Eve.
One of Cecil's options was to join in the fights just like Franz. However, he knew that if he participated in those fights, then there was a chance of receiving the same fate as his adopted father, and the Kerrigan household didn't have the money nor the time to take care of two patients. No, the money had to come from somewhere else.
It was actually Eve who finally found him a solution: brawling. Cecil managed to find his first and only mech suit in a scrapyard. Because of the desire of brawlers to wear smaller and faster suits in the modern arena, there were only larger models available. Cecil, however, found this quite to his liking. He took one of the suits to a mechanic that he was (and still is) close friends with, Wes Lilith, and they fixed it up into fighting shape.
That was when Cecil was seventeen. Three years are now behind him, and he still sticks with the same mech suit.
Suit::Spoiler: Cecil
Suit Strengths::Spoiler: Mech Suit
The suit is medium-heavy, allowing him to take a decent amount of blows and deliver heavy hits. Along with that, the elbows, knees, and fists have extra armor to provide heavier hits.Suit Weakness::
The joints and waist are surprisingly flexible for a suit of such size because they are made out of a more malleable metal, allowing Cecil to still deliver kicks and knees like he does in Muay Thai. It is something he employs frequently to take his opponent off guard.
Although durable, the suit is slower than most models because of its medium-heavy build, which can make blows on fast models hard to land.Theme Song::
Also, because of the malleability of the joints and waist, they are weaker points on the suit, causing the metal to bend out of place and occasionally restrict Cecil's movement.
Relationship::
SingleOther::
The Matrix, Fight Club, Cowboy Bebop, Gurren Lagann
Name::
Eve Luna KerriganFighting Name::
BloodthornAge::
18Gender::
FemaleNative?::
YesPersonality::
Eve is a perky and joyful young lass who will gladly and frequently engage strangers in conversation with little to no warning. Although a smile isn't always on her face, frowns are extremely sparse. However, when she really puts her mind to something, there is absolutely no stopping her. She is quite the opposite of her adopted brother, Cecil.Background::
Like Cecil, Eve didn't remember what her parents were like. The Kerrigan household simply adopted her like they did with Cecil. Unlike her adopted brother, however, Eve was impossibly curious about who her parents really were. It bothered her to the point where she was reduced to tears of frustration, and only through looking up to Cecil and seeing how satisfied he was with not knowing who bore him into this world was she able to quell such emotions.Appearance::
When Franz began to teach Cecil Muay Thai, Eve insisted that she joined. Franz said that she was too young and didn't need to know, but, as is evident with her personality, Eve refused to be excluded. After all, if her older brother was doing it, why couldn't she?
Eventually, Eve began to adapt to her own style of combat instead of Muay Thai. The brunt art was not her cup of tea, and instead, she did her own thing. Her new style of fighting involved much more dodging and evading, and although the hits were lighter, she found that she was able to place more of them on Cecil than he was able to on hers when they sparred (despite his hits hurting a lot more).
When Franz received his head injury and left the family without a budget, Eve also became a brawler, much to Cecil's protest. While he was satisfied with the heavier models, she searched and searched in the junkyard until she found a suit that fit to her needs better. She also brought it to Wes Lilith to get it fixed up, despite the fact that he had had a crush on her since they were both little. Sure, it was always a bit awkward to get her mech suit fixed up by him, but she didn't have much of a choice, and he always did a damn fine job with it.
Suit::Spoiler: Eve
Suit Strengths::Spoiler: Mech Suit (minus the sword and sheath)
The suit is medium-light (more on the light side), which enables fast and nimble evasion.Suit Weakness::
Improvised hydraulics in the legs (courtesy of Wes) allow the suit to jump higher than a suit usually could, enabling greater evasive capabilities and the like.
Because of its light structure, the suit can easily be damaged, knocked down, or hit out of the air.Theme Song::
The hydraulic units in the legs can be easily damaged and can break during matches, causing the leg capabilities of the suit to be limited even further than it would with normal legs.
Relationship::Spoiler: Anamanaguchi - Helix Nebula
SingleOther::
Many people believe that they are fighting a guy when they battle her due to the appearance of her suit.
Also, for continuity's sake: The Matrix, Fight Club, Cowboy Bebop, Gurren Lagann
Spoiler: Vantas: God of the Void from The Throne of GodsThe RP
Name: Vantas
Gender: Male
Age: He stopped counting after one million, but he was never certain of when he truly started existing (explained in background)
Spoiler: Vantas Appearance
Vantas is a lean man in his (apparent) late 20s/early 30s who stands at a subtle 5'10". He bears distinguishable moderately short crimson hair and golden eyes. His attire usually consist of what is in the picture: black pants, black long-sleeved shirt, and a long black coat.
God/Goddess of: the Void
Faction: Chaos
Powers: Vantas has the ability to manipulate darkness in its purest form. This darkness can be used for physical manipulation, like conjuring walls, tendrils of pure darkness, etc., from an instance in space. However, it can also be used to whisper contradictions into a soul's heart, causing conflict and potential corruption in their conscious decisions. These contradictions question the person's moral or psychological boundaries and decisions, which Vantas sees not as manipulation but as opening the victim's mind.
Weapons: A lance
Personality: Vantas is a confident man who has complete and utter faith in his philosophies and abilities. This is evident in the grin that he frequently bears upon his face, keeping his calm even in the most dire situations. However, this confidence is not to be mistaken for arrogance. Vantas does not allow his confidence to cloud his judgement, believing in exactly what he knows and does and nothing more. Assumptions and ideals are nothing to him, for he instead views the universe from a realist standpoint.
Background: The Lord of the Void never really knew when, why, or how he began. All that he knows is where he was created: in the Void, a consistent state of nonexistence that is everywhere and nowhere all at once. It is the infinitely small spaces between every piece of the universe in every moment of time, but it is far from tangible. It is, and it isn't.
Vantas believed that his consciousness spawned from the Void, but he also believed that his consciousness was in there since the beginning of time. Nonetheless, he existed at some point in time and found himself in Carcari under the hand of Baldramort. He found himself somewhat different from the other gods united with the Prince of Chaos, for while they desired pain, suffering, and death, Vantas desired something entirely different.
Freedom. Pure, unfiltered freedom. The other gods were bound by their meager desires and bloodshed while Vantas asked for something essentially unobtainable. Even he was bound by his desire, and the only way to free himself of it was to achieve it. He desired the Void to become reality, for only in the Void, in a state of nonexistence and omniscience at the same time, could one truly obtain freedom.
They were also bound by another being: the King of Gods. But while the other gods in Carcari saw it as bondage by the entity, Vantas saw it as bondage from the throne itself. The concept of a ruler amongst the gods was a principle that had to be disposed of. The Five Monarchs, and even the Prince of Chaos himself, simply had to go in Vantas's eyes. It was essential in order for the Void to be achieved.
And so when the King of Gods fell, Vantas saw it as another step closer to the Void. With the King fallen and the other gods established as humans like himself, he could climb to the throne and destroy it. Once the idea of a ruler was gone, the Void could be renewed, and true freedom could be found.
Spoiler: Urzai Greav from Mystics: OriginsThe RP
Name: Urzai Greav
Nickname: Zai
Age: 25
Gender: Male
Race: Golem
Spoiler: Urzai Appearance
Urzai stays in his human form most of the time, which physically restrains his golem structure within the metal bones of his male body. Despite Urzai's age, he looks as if he is naught but 15. He stands at only five feet even with a small build, carries shoulder-length white hair, and bears fiery red/orange eyes. His skin is of fair complexion between tan and pale, and his face frequently bears a serious frown.
Spoiler: Golem Form
Urzai's golem form stands at over ten feet tall with legs and arms consistent of pure metal ore with Diitan steel armor (Diitan steel is explained in the history). Its construct is branded and etched with white faintly-glowing runes of assorted meaning. His life essence is stored within the "chest" and "head" of his golem form, and both need to be destroyed (or his soul's connection to the stones need to be otherwise severed) in order for him to lose his life. He can recreate his limbs, but it requires pure metal and a long time. This Golem state, however, cannot be retained outside of the lands of Diita for more than a few days.
Orientation: Heterosexual (yes, Golems have sexes)
Side: Council
Element: Metal
Abilities: Manipulation of metal, physically or mentally. He can mold it like clay in his hands or in the air with his mind. This can come in the form of a suit of armor around him while in human form, as weapons he pulls out of the ground, or small pieces of metal that he shoots as projectiles.
One particular ability that he is a fan of is his Particle Blast, an ability where he pulls thousands of tiny particles of metal out of the ground and focuses their acceleration upon a target, essentially shredding it.
These abilities are especially enhanced in his golem form.
Skills: Urzai is very proficient in forging metal, of course. He's also very skilled in hand-to-hand combat and moderately skilled at bladed combat. Despite his metal roots, he is particularly mobile and agile (in human form, of course. Golem form can get bulky).
Weapon: Commonly uses armored fists. Will sometimes extend metals blades from the forearms of his armor or use a sword.
Personality: Urzai emits a cold personality with sturdy and sound confidence. He cuts straight to the point, rolling his eyes at idle chit-chat. Although he is not a very verbal person, he is not afraid to do or say things that may cause a scene. In his mind, any who cannot match his skill are not worth his time, and any that stand up to him will fall to his hand in the next opportunity he receives. He believes in his strength and abilities to their fullest extent, and modesty is certainly not one of those strengths. Despite knowing when to stay out of trouble and keep his head down, Urzai will occasionally allow his pride to get the best of him, resulting in something most likely costly to him. Lastly, he is known to keep grudges (but only ones worth his time) for a long while.
Brief History: The Golems used to be a thriving, yet solitary species upon Earth. Their land, the nation of Diita, was dotted with cities and civilizations, but for the longest time the Golems were bound to Diita. Any Golem that stayed outside of the land's borders would lose its life's connection to the metal ore that was its body, and it would collapse into a pile of lifeless metal chunks in several days. The Golems, however, thrived in both science and the arcane, and both fields were able to collaborate to create a solution in a mere decade. By the end of the age, every Golem was given at birth the ability to compress their metal bodies into humanoid skeletons, which were then clad in arcane flesh. The Golems had gained the ability to venture from their lands for as long as they pleased, clothed in the bodies of humans.
The folk of Diita were masters of the forge and only exporters of the strongest steel known to the world: Diitan Steel. Only the Golems knew of how to forge this steel, but despite having a monopoly on the steel, they exported it to other nations at a fair price to encourage trade with other species. The capital city of Diita, Vttiril, became known worldwide as the City of Steel, for its wealth had grown to great proportions.
This is where Urzai was born and raised in. This particular Golem attended the academy like other Golems of his kind, learned of both the arcane and the sciences, and became well-versed with the sacred arts of the Golems like the others of his species. He was always known as a runt in the city because of his minuscule size compared to other Golems. Even when he was fully grown, he was a mere ten feet tall. The standard size of a Golem was between twenty and twenty-five feet high, and fifteen feet was considered "short." This resulted in many human forms growing to nearly seven feet tall, making Golems easily recognizable in the outside world. Urzai doesn't understand why his growth was so stunted, but it does explain why his human form is trapped in that of a boy's.
Urzai, however, had an ability that the other Golems did not. While the Golems were restricted to folding and molding metal with their hands, he was able to manipulate it without even touching it. Sure, it felt more natural to use his hands, but it provided him with considerable talent to make up for his size.
When Mahvalli's conquest began, Urzai had been in the mines extracting more metal for Vttiril's use. Suddenly, the mountain which he was under shook with an incredible force, and there was a cave-in. Urzai had lost consciousness for many days, and when he awoke, he began to pull his way out from under the mountain. It was nearly a week before he finally reached the surface, and when he finally felt air upon his body, he saw that night had fallen.
No, night had not fallen. Smoke had obscured the sun, smoke from the massive crater that had previously been the City of Steel.
After searching the space that was previously Vttiril, Urzai found no Golem left alive. In fact, nothing was left. Every part of Vttiril had been completely obliterated. He quickly escaped from the ruin and traveled for the next city, but he discovered that the smoke blocking the sun was not only from the City of Steel. Then he ran for the border, reverting to his human self and finding the closest civilization. He discovered from word passed around that Mahvalli's army had seen the Golems as his first target because of their extraordinary advancements in technology and the arcane and had thus started his conquest with Diita. The land had been destroyed in a single week with every Golem hunted down and killed. Because of their noticeably large human stature, they had been easy to find in neighboring cities. The invasion had been so swift and forceful that the Council hadn't had proper time to react to it and prevent the genocide.
At that moment, Urzai knew that he could very well be the last Golem in existence. Only because he was so deep in the mines had he survived the invasion, and because of his stunted human state, he wasn't a noticeable target. He felt anger; anger at Mahvalli for the rape of his lands, anger at the Council for not preventing this from happening, anger at himself for surviving because of his damn stunted body.
But he had survived the genocide, and he had to get away from Diita fast.
That was years ago. Urzai now resides in a city far from the destroyed lands of Diita, living as a "mercenary-in-training." Despite being able to handle the job on his own, he has to live with the disguise of a boy.
Other: Umm...Doctor Who. Duh. I'm also keeping up with Kill La Kill and Space Dandy
Spoiler: Miraa Crite (M) The Tide of Thorns (OOC)The RP
Name: Miraa Crite
Age: 19
Gender: Female
Appearance:Spoiler: Miraa Appearance
Miraa stands roughly at 5’7” and has a strong yet quite womanly physique. She covers this with a white button-down shirt, a collared zip-up navy jacket, a black scarf, black tight pants, and boots. Her eyes glimmer with a clear shade of emerald, and her hair, which descends past her jawline and has long bangs that sometimes cover up her left eye, is midnight black.
Personality: Miraa is a roguish woman, pursuing her own ambitions rather than that of the greater good for others. She is quite cocky and headstrong, believing that her own talents can surpass others in almost every way. This causes her to frequently loudmouth and taunt others. The exception to this is when she is taunted in return, to which she will usually respond with violence. Her fuse is short, and she is very much hot-headed.
Shard Implant: Thorn- Provides toughness and strength. Allows her to take many more blows than usual and deliver more powerful hits
Skills: Hand-to-hand combat, pickpocketing, very physically fit
Weapon: N/A
Allegiance: Neutral, but leans more towards the Fractures
Bio: Nobody taught Miraa how to properly behave while she grew up as an orphan in the city of Ailith. The caretakers of the orphanage were simply running the business for the benefits that the Empire provided, so the children of the orphanage ran rampant. Miraa eventually ran away at age eleven and joined a band of thieves who taught her the many things she didn’t learn from the orphanage, from reading and writing for forgery purposes to proper technique for rooftop running to—her personal favorite—fighting.
One night, however, on a major raid while Miraa was fifteen, the band of thieves used her as bait without her awareness, and before she knew it she was cornered by a pair of guards. They came very near to sexually assaulting her before a young man leaped in and helped her escape—a man with a Splinter.
Miraa came to know the Splintered man as Darmid. He took her under his wing after she initially resisted (before realizing that she had no home and this man meant her no harm) and let her stay with a group of misfits he lived with just outside of the city of Ailith. After an initial hostility, she fit in surprisingly well after a time and established a close connection to Darmid. He taught her how to protect herself against attackers and various other skills in miscellaneous combat. After a year, Miraa found herself falling in love with her mentor.
At the age of seventeen, Miraa willingly lost her virginity to Darmid. Their love seemed almost surreal to her, and she was happy with her choice. This was the first person who she had ever loved in her life, so it seemed only right in her eyes. One day, however, Darmid revealed that the band of misfits who they lived with were members of the Fractures of Justice…and he was a member as well. This was quite upsetting to Miraa, who had been lied to about the whole situation from the start. However, she eventually found it in her heart to forgive him.
Unfortunately, she never had the chance to tell him.
Darmid was captured when him and a group of Fractures attempted to hijack a Thorn being transported into Gaios, and the next day held his public execution. An execution that Miraa witnessed. She instantly fled from the Fractures of Justice back into the city of Ailith. She harbors a hatred of the Fractures for including Darmid in the first place, but she holds an even stronger hatred in her heart of Princess Iria and the Empire of Varenn.
Now she is nineteen and without a Splinter or (for now) Thorn to protect herself. Although she has moved on, she still has not forgiven those who have wronged her.
Spoiler: Eris Yvette from (M) The Tide of Thorns (OOC)The RP
Name: Eris Yvette
Age: 21
Gender: Male
Appearance:Spoiler: Eris Appearance
Eris has a tall, muscled and slender physique, standing at about six feet tall. His blonde hair is a bit on the longer side while still not descending past his ears, and his eyes are a golden-brown. He wears what is shown in the picture: a long black coat with gold trimming and the sleeves rolled up, black pants with a similar golden trimming, and black fingerless gloves and boots. He also has a long two-handed double edged sword with a Sharded pommel in a sheath upon his back. It is his uniform as Princess Iria’s Sword.
Personality: Eris is a solid man who has confidence in his abilities and loyalty and nothing more. This is not to be mistaken for arrogance or cockiness but simply a faith in himself and his senses. He is loyal to Princess Iria and none other, and he is willing to even break protocol if it means serving the Princess further. He is disciplined and follows the laws that he knows best, that is, the word of Princess Iria. However, he is known to crack a joke or two, despite his rather serious demeanor.
Shard Implant: Splinter of higher Shard concentration- Provides acceleration of swordsmanship. Enhances his senses and reactions, providing quicker and more accurate attacks and evades.
Skills: Swordplay
Weapon: Two-handed double edged sword powered by a cluster of Shards at the pommel. The energy from the Shards enhances the blade’s competence, making it stronger than standard metals and allowing it to cut through almost all materials
Allegiance: Empire of Varenn, directly to Princess Iria
Bio: As a child, Eris was raised to become a man of the Empire. He lived in the province of Gaios with his family upon a farm nearby a popular town just short of a city. His family was sustained by the town, growing various crops like corn and wheat and selling it at the local markets. Many considered the Yvette style of living to be old-fashioned and out of place, but the plot of land they held still provided crop every year, and so they continued without any heed to the technology available to them.
One day while Eris was fourteen and his family was selling their goods in the town, it was attacked by the Fractures of Justice in a raid for supplies against the Empire. His entire family was killed in the attack when a building collapsed upon them, an accident that Eris took personally as an act of active murder by the Fractures. He attacked one of the men in a blind rage, and the panicked man shot him in the stomach.
Fortunately, a patrol of soldiers of the Empire were near the town, and they flooded in just in time. Princess Iria, nineteen at the time, had been on patrol with them, an act that she insisted upon doing until she came of age. She ran in front of Eris before the Fracture could shoot him again, taking a bullet to the side of her thigh. Thankfully injury was not deep due to her armor, and she killed the man before he could cause further damage. When the Fractures were thrown back, Princess Iria personally saw to Eris's extraction and first aid from the site.
Eris was taken back to Ailith at the command of Princess Iria. When he finally recovered, he found himself consumed by the desire for vengeance against the Fractures for his family. The Princess, however, consulted him thoroughly, calming him down after many days and leading him back to sanity. Shortly afterwards, Eris found himself impossibly indebted to her and offered to be her Sword—to guard her and carry out any commands she saw fit for him. Princess Iria, although flattered, declined initially due to Eris's lack of physical ability or experience with any sort of combat.
Driven by willpower and his love for the Princess, Eris trained nonstop both physically and in the art of swordplay for three years. He chose the sword because he was raised with the bare essentials, for shooting a weapon did not feel natural to him. He concluded that the sword, primitive and simple, was the most effective and practical weapon he could possibly find. Finally, at the age of seventeen, he requested to be Princess Iria's Sword once again. The Princess, twenty-two at the time, accepted and bestowed Eris with his sword powered by Shards. She also offered him the opportunity of a Splinter, one with a much higher concentration of Shards rather than metal. She believed that his willpower could handle the increased ratio of Shards, for it would certainly prove its worth if he had the ability to wield it.
Eris embraced the Splinter, and it became one with his nervous and muscle systems. He continues to serve as Princess Iria's Sword and occasional advisor to date.
Spoiler: Ayame Mizuki from Fight SchoolThe RP
Name: Ayame Mizuki
I.D. Number: 8831369
Rank: B4
Year: 2nd Year
Nationality: Japanese
Age: 17
Sex/Gender: Female
Appearance:
Ayame stands at approximately 5'7" with a lustful, curvaceous figure. She is often admired for her beauty with shoulder-length velvet black hair that delicately frames her sapphire blue eyes and alluring lips. She frequently wears kimonos like the one pictured above (although a little less suggestively. Just a little.)
Fighting Style: Muay Thai. She is centered around being able to take/block blows and returning them tenfold. Known as "the art of eight limbs," Muay Thai utilizes fists, elbows, knees, shins, feet, and basically anything else that Ayame can use (along with clinches and takedowns). It requires serious physical and mental discipline to retain form during a fight, especially considering her smaller stature.
Power: Energy redistribution. This enables her to absorb energy that is delivered to her--usually through blows delivered by an enemy/enemies--and then store it and redistribute it into a physical blow. This has no cost to her physical state (with the exception being whatever damage the blow dealt to her does).
This energy redistribution also allows her to consolidate her own energy into a cluster and deliver it in any physical attack she pleases. This, however, does have a cost. She becomes much more tired if she delivers a single high-energy blow using her own energy, or multiple low-energy blows.
Because of this, she eats a bunch of food and sleeps a lot the day/half day before her important fights so that she'll have more energy to deal to opponents.
Personality: Despite the heavy mental discipline required for Muay Thai, Ayame is kind-hearted and frequently smiling. She isn't one to pester or necessarily approach others, but she always welcomes conversation with others. This can lead her to be somewhat flirty with men, but she sees it as being "friendly" instead. She isn't oblivious, for her comments and jokes in conversation are clever and witty. Getting on her bad side will result in quite a different personality. Her comments become deceitfully cold and laced with sarcasm, all with a smile on her face. This cold attitude is retained during her fights.
Background: Ayame was born in a very traditional yet wealthy Japanese family--the Mizukis. She was homeschooled most of her childhood by her parents, who taught her proper etiquette for a Japanese woman at a very early age along with scholarly subjects. Ayame, however, found no love for the lady life. Instead, she found her love in combat.
At the age of seven, Ayame's parents reluctantly placed her in a basic martial arts school where she gained fundamental strength and understanding of fighting. Under the instruction of several different teachers, she mastered the academy by the age of ten. It was around this time that her teachers were beginning to understand that she had something special...not just a natural talent for the art of combat, but a hidden ability as well.
Ayame had been introduced to many different forms of martial arts, Japanese and otherwise, but the ones which she thrived in the most were the more aggressive contact ones, like boxing, kickboxing, and, particularly, Muay Thai. After ascending to the height of the school,
she was recommended to a particular sensei in the area, Sensei Kume. Although Muay Thai was originally from Thailand, this sensei knew the art to the fullest degree.
Training under Sensei Kume was an entirely different experience than in the martial arts school. He worked her as hard as possible every day she attended his lessons, and she absorbed the material like a sponge. Her hidden ability, energy redistribution, began to flourish under the sensei's teachings, and he helped her include the power into her technique and strategy. He warned her not to depend upon it; power or not, the better fighter will always win.
As her skills and power developed under the sensei, Ayame found herself developing--physically and otherwise--into a woman. Before she knew it, she was sixteen years old and displaying proudly the curves provided to her. She had matured under her parents' guidance into a polite young woman, and her social skills had become quite exceptional.
At the age of sixteen, her sensei sent a recommendation to New Peaks Academy, and, after an acceptance letter and a lengthy talk with her parents, she decided to attend. Although traditional Muay Thai held no form of ranking, Sensei Kume saw her as fit for the challenge. He claimed that the only way for her to continue learning was through personal experience and exploration, and she should return to him when she felt she was ready. With a smile on her face and a couple of tears in her eyes, she said goodbye and boarded the train.
Her first year at New Peaks, or, as the students called it, Fight School, was another period of growth for her. She was placed in classes with other fighters of the same style, but they weren't able to soar like she could. Because of her size, on the smaller side for a Muay Thai fighter, many would underestimate her. After evading and trading a few blows, Ayame would utilize her ability to take down (and frequently knock out) her opponents. No matter what the masters threw against her, she would almost always come out victorious. She became a C1 rank by the end of the year.
This year, however, the masters will be pinning her against fighters of much different styles to test her ability to adjust. As a second year and now a B4, Ayame is ready to step in the ring once again.
First rule of fight school, don't, under any circumstances, fail fight school.
Spoiler: Ayame Fagan from Shade Empire: Children of RustThe RP
"Touch them and you die."
Username: TheDoctor
Name: Ayame Fagan
Age: 9
Gender: Female
Personal Reference: Ayame tends to act like the "older sister" of the other children of Hex. She is bossy and occasionally overbearing, which may not give her the most popular reputation amongst the youngsters. However, most of them still do what she says (outside of the standard troublemakers) because they respect her. Ayame is very, very vocal about her thoughts, and it is quite rare for her to withhold her honest opinion from something. Unsurprisingly, she rarely respects others' boundaries, and if a situation seems fishy to her, then she will nose her way into it. She is without a doubt hot-headed, and rather than taking the time to think of a strategy or game plan, she will charge in head first with little regard to safety.
Historical Reference: Ayame was an only child in Arcane when the incident happened. When she found herself alone and unharmed in the remnants of Arcane, now known as Hex, she became an emotionless husk. She did what she had to do to survive with little regard to the well-being of others and no expression upon her face, despite being only a child. Meeting Gorlen, however, changed that. A mysterious sense of responsibility for his safety came upon her, restoring her humanity and emotions once again. The two of them grew up together and grew closer and closer, and her sense of responsibility expanded to envelop a circle of children. When they joined the Hexagons, she felt that she was now responsible for all of the children in Hex.
Power: Reality Rend: Users can manipulate the fabric of space, causing ripples, shockwaves, or even spacial explosions at will. The ability also permits them to accelerate their movement through the spacial plane or shift their established position to another point almost instantaneously. Many aspects of this power are still undiscovered.
Other: N/A
Spoiler: Cerberus from Sword Art Online: Type-0The RP
Yui is a terrible, terrible character.
Screen Name: Cerberus
Real Name: Cecil Terra
Age: 19
Appearance: Cecil stands at about 5’6” tall with a fairly small build. His black hair is long and somewhat unruly, bound by the green headband shown in the picture. His eyes are also green.
Spoiler: Cecil Appearance
Spoiler: Weapon
Two-Handed Greatsword - Five feet long, eight inches wide. Extremely sturdy. Best for hacking, bashing, and slashing.
Spoiler: Armor
Armor is mostly leather with some light metal plates at the shoulders, forearms, knees, and shins. The vest, the chaps, and everything else is either cloth or leather. He also has a scarf that he likes as an accessory. The set is dyed light and forest green with dark grey trimming.
Skills: Two-handed Greatsword
Sprint
Greater Strength - the ability to weaken an enemy’s guard with a heavy attack, providing the user’s strength is proficient
Battle Cry - the ability to raise a party’s strength by a small percentage for a small period of time in combat, providing the user’s health is not below yellow status
Commander - the ability to use tactics to the party’s advantage through a better understanding of the battlefield
Personality: Cerberus is hotheaded and quick into battle. This doesn’t stop him from being friendly, but it certainly doesn’t stop him from being blunt. He can be a tad impulsive at times, sometimes proposing for the guild to charge headfirst into conflict. However, his charisma amongst the guild burns brighter than Aincrad’s sun, and despite his impulsiveness, he keeps the guild’s best interests at heart.
Bio: Cecil grew up on the east coast of America as the definition of an average kid. He went to school, did his homework, went to sports practices, rinse and repeat. When he had free time, he loved to play video games and learn about the code behind them. Although he took many coding classes in middle and high school, he learned most of his coding tricks just through playing with video games’ coding…and other programs.
Off the web, Cecil seemed normal to his school system. He was called the occasional name and bullied rarely, to which he always snapped back with something that earned him further humiliation. He earned decently high grades, and he had a small group of friends.
On the web, however, Cecil had developed an anonymous identity by the name of “Cerberus.” His programming provided websites with defenses to viruses, hackers, and even legal code. Cerberus became surprisingly well-known on the web as a guardian who chose his clients individually. Personally, Cecil saw himself as a vigilante on the internet, despite the fact that well over half of what he did was illegal. He took the name “Cerberus” as a symbol of the immense three-headed canine that guarded the Underworld, for he saw his programming as equally impenetrable.
After graduating from high school, Cecil moved to Japan with his family to pursue further education in computer science. His studies became distracted by the creation of the Nerve Gear, and he began to obsess over the potential coding of such a complicated system. Although he had no access to the Nerve Gear until it’s release, he still wondered over what could create such an impressive experience.
When the Nerve Gear was finally released, he dove headfirst into it before analyzing the code, believing that his analysis could wait until later. Little did he realize the grave mistake that he made.
Spoiler: Kerrigan "Blackbird" Squall from The Valkyries: Occult WarfareThe RP
Name: Kerrigan "Blackbird" Squall
Gender: Male
Race/Species: Human
Age: 22
Appearance: As a fellow fresh out of his youth (but reluctant to enter his older days), Kerrigan has a strong athletic stature with a solid amount of meat on his bones. Said meat is enough for standard military training for a man of his age, but he specializes in speed rather than strength. Therefore, his thickness is smaller in comparison to many of the others, but his height is fairly average at 5'9".
With a mop of thick dirty blonde hair with bangs falling past his brow and eyes of bright hazel, Kerrigan still holds the resemblance of a boy in his appearance. His facial structure is mildly young, although his jawline and cheekbones are jagged with age. The gentle stubble upon his cheeks is always kept close and clean, and his skin is both lightly tanned and lightly worn. His forearms and hands are covered with runes tattooed upon his skin.
His standard attire consists of slim-fit pants, brown shoes, and a v-neck T-shirt. While in combat, he wears a Kevlar vest and pants with combat boots, but his most notable article of clothing is his knee-length collared (and frequently open) black coat.
Personality: As one of the newest and youngest of the Valkyries, Kerrigan is hesitant and, in a sense, naïve to the Nevermore and the Black Arts. He is quiet and reserved, yet in a nervous sense rather than a stoic one. In times of combat, he may freeze up, hesitant to react due to his mind zipping all over the place to find a suitable solution. This is why he always looks to a leader, following orders to the very best of his ability. Outside of combat, he still remains quiet, speaking rarely when he isn't spoken too. More often than not, he believes, he prompts with the wrong approach.
However, he has an undying curiosity of that which he does not understand: The Secret World. Sometimes, this curiosity gets the best of him as he strives to figure out the unknown realm, and sometimes, it can be costly to him or others. Nonetheless, he continues to dive into and explore what the Nevermore hides from the real world, regardless of its potential harm to him and others.
But just how far does that thirst for discovery reach? Beyond the chain of command? Or even his very life?
Spoiler: Powers, Traits, and AbilitiesQuickdraw - Kerrigan can draw and empty the clips of his pistols with almost supernatural speed and accuracy. Mobility of either himself or his target is not much of a handicap to this skill's accuracy. Dropping empty clips and reloading is also accelerated. This is thanks to his young military training, training with a Vigil, and runes upon his pistols and hands.
Acceleration - Thanks to the runes tattooed around his forearms and hands, Kerrigan is able to accelerate his hand-to-hand skills greatly with Anima input. This serves as a replacement for the lesser strength behind his blows, enabling him to land more than the average military man.
Agility - Because Kerrigan is lighter and more mobile, he uses it to his advantage. Although no expert in parkour or free running, he can run, vault, and climb obstacles quicker than a standard soldier. This is thanks to both his endurance training and his lighter equipment.
Aeon Shroud - With varying Anima input, Kerrigan can increase his resistance to other Anima through his black coat. This allows him to, depending upon his input, protect himself from projectiles of Anima, pass through Anima barriers, resist mental interference, and push back against various other Anima attacks. Projectiles and physically harmful Anima generally requires less of an input, while mental resistance frequently requires the most.
Spoiler: Standard LoadoutDual Beretta M9s - Military-grade pistols outfitted for Valkyrie use which Kerrigan dual wields. They are engraved with runes along the inside of the barrels and trigger mechanisms to increase the rate at which he shoots, extend the effective range, and give the 9mm bullets more punch. 15 rounds per magazine. Worn under each armpit with shoulder rigs.
FN P90 - Designed to remain light while still providing ample firepower. Barrel is engraved with runes. 5.7x28mm rounds, 50 rounds per magazine. Outfitted with ring sights. Worn across back on sling
Combat Knife - Standard close-quarters weapon
Smoke grenades - Two, strapped to his belt
Flashbang grenades - Two, strapped to his belt
Black Shroud - The black coat that Kerrigan wears into combat. It serves as a foci for his Aeon Shroud, and sewn into it are runes of protection, resistance, and defense. Resistant to physical wear and tear.
Extra magazines - Four extra for his pistols, one extra for the P90
Spoiler: BackgroundNothing was very notable about Kerrigan's youth. He grew up in various foster homes because he never had parents he knew of. For all he knew, his life started at the age of five, when he could recall his earliest memories. Life was as normal as could be for the little Squall boy.
That is, with the exception of the ghoul.
Kerrigan's very first memories start when he was wandering by a trickling creek in the woods near his foster home. As usual, he explored the woods alone, for he had no other siblings or neighbors to play with. Around sunset, he noticed a hunched figure kneeling upon a rock and leaning over something in the water. As he came closer, he noted that the figure's back was not moving from breath. The only part of the figure that moved was its arms over the water. Step by step, the figure became clearer; dark green, almost black shriveled skin, grimy, thin hair coated in dirt, frayed and soiled rags of an unknown color draped over its torso and legs, and an unhealthily skinny figure with boney limbs. All other ambient sounds seemed to be muffled by an eerie echo of dry wind, which seemed to be coming from the figure.
Then Kerrigan stepped on a twig, and the figure looked over its shoulder.
Its eye sockets were empty, the cartilage from its nose long gone. Its jaw extended three times longer than it should've, leaving a long, empty maw for its mouth. Several decaying teeth were missing from its upper row, but he couldn't see the lower half. In its spidery hands it held a raggedy white cloth, which it was washing in the stream. The sound of the wind was clearly coming from the figure, and it seemed to stare at him with eyes that did not exist.
The ghoul-like apparition should've been terrifying for the five year old. But for some reason, it was just so comforting. It was sad to Kerrigan, lonely and empty rather than haunting. All he wanted to do was go up and talk to it. Perhaps he should've seen it the other way and ran.
Nonetheless, his foster mother called to him, and the moment that he turned away, the ghoul had disappeared. But every day that he returned at sunset, the ghoul was there. He spent so long just watching it clean that white cloth, and then when he'd turn away as the sun went down, it would vanish once again. After a while, he started to feel like it was communicating with him, and after he moved to a different foster home, he'd see it at other times and different water sources. He thought it to be a friend, some sort of guardian for him when he only had temporary parents.
When he entered the military at a young age, the ghoul vanished. Kerrigan never knew why, and even when he went back to the same spot he saw it in, he couldn't find it. Throughout his training, he could always tell something was a little...off about him. He wasn't as strong as the others. He didn't have the same passion for fighting for his country that the others did. And to him, he always felt like there was something more. He wanted to know where his childhood friend had gone. He wanted to know how if it even existed.
His proficiency with handguns was noted by higher-ups, and eventually, he started to climb the ranks. While researching the ghoul, he began to stumble upon the writings of Lovecraft, Poe, and other eldritch scholars, and he became obsessed with the concept of the supernatural. This other world intrigued him even further than the real one, and the potential of a separate universe existing parallel to their own filled him with both icy terror and a fiery passion. What could exist out there? Could it be related to the ghoul?
Kerrigan continued to investigate and proceed into the topic of the Secret World, and finally, he found himself in the hands of a Vigil. He was informed that he held a potentially high capacity for Anima that he himself had never known about, and in a matter of weeks, he found his target practice shift from human silhouettes to those of demons and supernatural beings. His military training was changed entirely to train not just his body and guns, but his mind and soul. He learned how to use his life force, and soon enough, he was using the Black Shroud with ease.
Finally, at the age of 22, Kerrigan was selected by the Valkyries to join their ranks. Whether it was for his talents or his passion for the Nevermore, he was unsure of. The day after he was accepted, he saw the ghoul again by a sewage grate.
Its empty gaze was not welcoming anymore.
Spoiler: RP SampleAs the final shells clinked to the concrete floor, the man lowered the barrels of the dual Barettas. He finally exhaled as he set the pistols upon the counter and ejected the magazines, and with a couple taps on the screen to his upper right, his paper target zipped towards him from its previous point at the fifty meter mark. The indoor shooting range was empty to the man's delight, for he wasn't much of a conversationalist. The concussive booms that normally filled the shooting range would've rendered such conversation near impossible, yet the man found that other shooters still tried.
Eying the holes in the target with a satisfied "humph," Kerrigan set to replacing it with a new one. Thirty separate impacts had shredded the inner targets to a pulp, and as a fresh target was stapled on instead, he reached for a box of 9mm rounds. The bullets were laid one-by-one in the magazine with ease, and a muffled click bounced down the range for each shell. Fifteen rounds per magazine, which certainly did not last as long as it should while in Kerrigan's hands. He burned through the ammunition almost as if it were automatic, and he smirked slightly at his tattooed hands as he began to load the second magazine. Each percussive click counted in his head, a rhythm he had grown used to long ago.
Five, six, seven... His eyes remained focused upon the magazine, upon the placement of each bullet. Perhaps I should start to reduce my spread in an effort to conserve ammo. That'd mean I could carry less magazines on my person, which would weigh me down even less once I--
The reverberated clicks had stopped, replaced by the sound of a breeze. Halting his process, Kerrigan's hazel eyes widened while still focused upon the magazine. It's him... He didn't look up, feeling the chilling sound raise goosebumps along his forearms. The sound didn't always give him such a feeling, he knew. It didn't always make him feel so uncomfortable, but ever since the Valkyries...
Blinking several times to regain his focus, the man grabbed his pistols, locking the magazines into the weapons once again. The wind vanished as quickly as it came, and Kerrigan tapped the screen once again to send the target back, this time 70 meters. There's no time for that. For him. Not now. Raising the pistols to eye level, he fired.
Spoiler: Jerris Greymir from Sanctuary: As Daylight DiesThe RP
Name: Jerris Greymir
Age: 25
Gender: Male
Sexual Orientation: Heterosexual
Class: Knight
Abilities: Hyperkinesis (specifically enhanced to its fullest capability, almost to the point of precognition. Other skills were inhibited. See History)
Spoiler: Appearance
Minus, of course, the robotic arm. He stands at around 5'9", is a little bulky but slim, and has ice blue eyes.
Equipment
Casual Clothing: White button-down, tan slim fit pants, casual black shoes, occasional dark navy cloak
Armor: white shirt, small and light leather breastplate overtop, navy collared jacket (see appearance), occasional dark navy cloak over the jacket. Black pants, brown boots.
Weapons: Twin blades
Personality: Jerris has, ultimately, no personality. He certainly isn't friendly, warm, or welcoming in any way, preferring the company of his own thoughts. On the flip side, Jerris is not needlessly hostile and hardly loses his temper. He cares not for trivial feuds and small arguments, carrying an almost haughty, superior and nonchalant air about him. His voice rarely raises from a dull, knowing murmur, and it only becomes louder when he must address a large crowd.
He wasn't always like this. In his youth he was still quiet, but in more of a shy, withdrawn sense. He would smile and stutter his words, gazing with big open eyes to the world about him. Whatever happened during his transformation into a Templar changed his attitude quite dramatically. At least, that's what they told him.
Now, his eyes are judgmental, uncaring, and almost lifeless, flaring with energy only in the heat of battle.
Spoiler: HistoryFrom his earliest memories, Jerris knew himself as an orphan, a street urchin. His life consisted of pickpocketing, stealing, robbing, and sleeping amongst the homeless. Food was a blessing; bed, a luxury. As he grew older, he worked closely with a band of local thieves, participating in heists and sleeping at their improvised shelters. It wasn't an easy life, but it, as the nobles called it, "put food on the table." Whether that food was legally obtained was irrelevant.
One day, his band of thieves were conducting a heist on a lavishly decorated noble home. All was according to plan until one of their new members panicked, was caught by the guards, and immediately ratted out the rest of the crew. Jerris and his band were forced to retreat, but in the confusion of the chase, Jerris was separated from them. While he made an improvised exit from one of the towers of the villa by climbing down the outside, his foot hit rotted rock, sending him plunging to the ground below. His body was broken, shattered, and within inches of death.
At least, that’s what the Church told him when he woke up many months later. They said that they took him to the infirmary immediately afterwards, stabilized his condition, and set to healing his body. Many of the priests claimed that he had lapsed into death, his heartbeat initially halted before he was "raised by gilded seraphs" back to life. He was breathing, his body was weaker than ever, and yet he was alive.
Then they told him he was a Templar.
Jerris didn't know how it had happened, and definitely not why. He didn't even remember anything about his life before, only what the members of the church told him. Was all they said actually true? Was his name even Jerris, or did they hand that down to him? He was essentially a blank slate, and the only thing for him to draw upon it was the Church's hospitality. After a year of recovery, even that was taken away as he launched straight into Templar training.
The Knight class had been bestowed upon him, but with a more specific set of skills. Instead of having three abilities like the other Templars, Jerris somehow only received the one of hyperkinesis. He never knew why, but at some point during the unknown process, he developed only one. Said power was pushed to its absolute limit at the expensive of the abilities of enhanced sight and advanced regeneration, but Jerris found that he never even needed those abilities in the first place. His hyperkinesis was so instantaneous that bodily wounds eventually became near impossible, and far sight was not necessary for what he was to become. Swordplay--dual swordplay in particular--became his specialty, along with excessive mobility and acrobatics.
His skill set was quite particular, and his quick-witted mind noticed that they were training him in a very particular way: to kill humans. Sure, those skills were eventually adapted to fend off the Scourge, but mankind always remained most vulnerable to him.
Six years of training passed. At the age of nineteen, Jerris graduated as a Templar, entering under various Inquisitors before settling under Inquisitor Caleb's hand. Senior Templar Hills stepped up to lead, and eventually, Jerris filled in as a sort of assistant for him. He sought to the squadron while Hills could not, keeping order and running private missions with the occasional advice to the Senior Templar when asked.
In the end, however, his loyalties lie with whatever will get him answers.
Spoiler: RP Sample"Some sorta freakish experiment, I hear. That's why he can't be touched."
The campfire blazed bright and strong in the deep night, illuminating a small trio of soldiers. One of them, a lean, boyish man with straw-like blonde hair and crusty leather armor, leaned forward on the log that served as his improvisatory stool. "That's why he ain't like the other Knights. Something happened when he became a Templar."
A womanly giggle came from the second figure, who was clad in heavy rusted iron armor. "Well duh. Everyone knows that something happened, we just don't know what." She leaned back against the rock sticking out of the ground, a muffled clink coming from the metal-on-stone contact. "He moves quicker than anything I've ever seen, and he barely even talks. Maybe he's a psychopath."
"He's too quiet to be a psychopath. I thought the crazy ones usually talk." The blonde man shrugged back to her. "If not a psycho, he's at least a freak. Rumor has it that he used to be an assassin, but King Mathias stayed his hand by himself and hurt him so bad, he begged to serve the King as good as he could."
"I heard something entirely different." The woman crossed her arms and pursed her lips. "I heard he used to be a girl, but he went through some freakish transformation. That's why when he became a Templar, he couldn't adopt the rest of the powers: because he was incomplete without his d--"
"You're both wrong."
Their eyes flashed to the third man, a heavy set black bearded man with thick steel armor from neck to toe. His gaze remained on the bastard sword he cleaned in his lap, which glimmered an angry red from the reflection of the fire. After a moment of quiet passed, he raised his stare to look at the two of them, hardened eyes peering through a heavy brow. "That's not at all what happened."
His sword flipped as he started to polish the other side, the frayed oily cloth brushing smoothly against the blade. "He was made of Scourge and woman. His poor mother was fucked by one of those savage Vampires out there and left to raise the beast of a child. He killed her on the way out and has been crawling across this earth ever since." His eyes returned to his blade with a snarl. "My uncle's neighbor works for Most Noble Latharos. He told me that instead of killing the monster, Latharos wanted to use it as a weapon and raised it to be a Templar."
The steel man spat to the side. "Filthy half breed, that's what he is."
"You're kidding?" Straw-head gaped at his fellow soldier. "So that's what he is? Jer--"
"Templar Greymir!"
Their heads whipped to the side at the woman's call, eyes wide with panic. At the edge of the light directly behind the steel-clad man stood a moderately sized figure in a dark navy cloak. His hair, a mop of white atop his head, perched slightly over his lifeless black eyes, which stared calmly at the three soldiers. They stood quickly and saluted, the steel man stammering for words. "Templar Greymir, I didn't know you...were..."
His words staggered to a halt as the Templar fixed his eyes upon him. His stare was as unsettling as any Scourge Beasts', feeling as if it stripped the target of cloth, skin, and flesh. It pried at the inner mind, questioning loyalty and dedication with every passing moment. It simply felt wrong.
After what felt like a minute of uncomfortable silence, Jerris Greymir turned his back to them and left the fire. "Return to your watch."
Spoiler: Cadmus Schoenberg from Season's SonataThe RP
Name: Cadmus Schoenberg
Gender: Male
Age: 18
Nationality: German-American
Spoiler: Appearance
Cadmus is a frequent gym-goer, staying in good shape through swimming and weightlifting. He is by no means a bodybuilder, but the muscle behind his 5'10" frame is certainly noticeable.
Personality: Cadmus is a boy who never seems to know where he socially belongs. When he was hurled from his standard unpopular status into the musical limelight at age sixteen, his personality split into several different facets. Managers, other artists, and certain upperclassmen experience a polite, nervous nineteen year-old boy. Friends, outsiders, and those whom he is comfortable with witness a mildly arrogant individual who doesn't recognize his own big-headedness. Yet only one person suffers his intolerable inner turmoil as a musician: himself.
When it comes to flirting, Cadmus is proficient...to a point. He can easily achieve surface-level attraction, but he is never able to really hook the person of interest in due to a reluctance to act on such a risky move. This is because Cadmus faces inner self-confidence issues that he can really only tolerate through others’ admiration of both his body and his mind. Therefore, he takes great care to keep his body physically appealing and his personality welcoming. This takes far too much time away from his true passion: music.
As a musician, Cadmus is constantly questioning everything he writes. He is obsessed with the idea of finding his "own sound," for he currently believes that everything he writes is mediocre and/or a ripoff of a better musician. Despite his young success, he doesn't feel like he deserves what praise people give to him because his music isn't "special." This leads to mental difficulties in accepting complements, regardless of whether they concern his music or otherwise.
Biography: Cadmus was destined to be a normal child. With a German father and an American mother, he learned both languages from an early age and speaks them fluently (although his German has gotten rusty over years of minimal use). He grew up with equal exposure to academia, sports fields, and the arts, aging and learning as any kid would. His mother put him in piano lessons starting from age 4, and his father put him on the swim team, neither of which he was exceptional at. From the day that he was born until the age of ten, Cadmus was just…Cadmus. Boring ol’ Cadmus.
One day, Cadmus stumbled upon his first electronic music. Although he initially resisted the urge to listen to it due to the stigma of it not being “real music,” he slowly found himself listening to more and more of it. He downloaded a few music making programs and online synthesizers and started to learn how to use them, a process which slowly enveloped his life for the next three years. Those three years, the dawn of the dreaded “teenage days,” were immensely influential in the development of his character. Because he spent more time on the computer making music than he did working on his classes, swimming in the pool, or being social, his other classmates started to seem him as a bit of a loser.
For some reason, it really got to him, and he became extremely concerned with what others thought of him. It triggered a transformation in his physical appearance as he started to go to swim more, accentuating his physicality. More importantly, it forced him to look at his music from a much more serious standpoint, and he started to lock himself away with his laptop for entire days at a time. At the age of 16, a song he published online finally received the exposure it needed, and labels and promoters shifted their eyes to him. Bloggers and critics were calling his work “ahead of the curve” and “creativity, in its finest form.” Within six months, his song was starting to climb the charts, and another one was already being signed.
Despite his accomplishments, Cadmus contributed his exponential success to one thing: luck. He didn’t believe that his music was good enough to climb any charts whatsoever, let alone get signed by a major label. He pumped out a few more songs that were signed, but he still didn’t feel satisfied as a musician. What did the professional producers and musicians think of him, this kid showing up at their doorstep with what he saw as mediocre compositions? Were the labels signing him for the “child prodigy” appeal? He wasn’t special—why were they treating him like he was? What was he compared to them?
Just some kid with a laptop.
After finishing another tour and becoming internally conflicted as both an artist and an individual, Cadmus decided to take a step away from the limelight and attend college. He believes that relaxing as a normal student at Red Cascades University will help him find his muse, resume his creative flow, and provide a new outlook for his musical mind.
Spoiler: Kirana Aldamar from Star Wars: Bonds of BloodThe RP
Name: Kirana Aldamar
Age: 10
Gender: Male
Race: Human
Appearance: As a somewhat malnourished boy living on the streets, Kirana has a small and skinny frame covered with clothes too big for him. A mop of messy, wavy black hair that clearly isn’t cut often enough sits atop his head with a rounded jawline that suggests the remnants of boyhood. His skin and eyes reflect that of his siblings'; delightfully khaki, exquisitely violet and almond-shaped.
Equipment: Boy - none
Powers: Boy - very rare use of Force Speed
Personality: Boy - Kirana is a boy who lacks the ability to function on his own, and yet strives so hard to do so. When the Aldamar siblings became orphans, Kirana found himself depending entirely upon his older brother and sister (undoubtedly to the point of annoyance). While he has managed to develop at least a slight sense of independence from them, everything he does is still to impress them. When his brother convinces him to act as a distraction for a newfound pickpocket victim, he does it to the very best of his abilities. When his sister teaches him the very basics of reading, he tries as hard as he could.
When they debated over how to properly raise him...well, that ticked him off. If there's one thing that Kirana hates, it's being the "kid." He wants to prove to them that he is no burden, that he can help. Although he constantly looks up to Kol and unconsciously imitates him, he is also annoyed very frequently by Kol's know-it-all attitude, which is often exploited to Kirana's utmost frustration (Kol does know better than him since he’s older, to Kirana’s further annoyance).
While Kirana is motivated to gain his siblings' praise, he is inspired further to climb past his siblings. Part of him wants to repay them for looking out for him. Another part wants to show them that he's better.
Backstory: No one remembers their birth. No one remembers their time as an infant. No one remembers the first steps they took or the first words they said, spoon-feeding, learning to tie their shoes, or their parents’ first embrace.
Kirana was no exception. He couldn’t even remember his parents; not how they looked, not how they spoke, not how their skin felt touching his. He most certainly didn’t know how—let alone why—they left.
Instead, his first memories started with his older siblings raising him on the streets of Coruscant. He cried a lot initially but had to accept his brother and sister as replacements for his mother and father. Tears turned to smiles as he gradually appreciated what little family he had left and learned to ignore the gnawing pang of hunger that seemed to constantly haunt him.
In his youth, Kirana fell ill, and Evana and Kol were unable to improve his condition. That was when Bel’mano, a Twi’lek who led a small crime cartel, promised to take them in and treat Kirana. Although Bel’mano stayed true to his word, he “suggested” that the children work under him to repay his “generosity.” Evana and Kol had little choice, and Kirana followed dutifully when he recovered.
By the age of ten, Kirana understood the dog-eat-dog rules of the metropolitan planet. He knew that in order to feed himself and his siblings, he had to take from others. It was simply how the world worked. One couldn’t look out for everyone, so you looked out for the ones you loved. Something about him could not fathom the opposing opinion of generosity for charity’s sake.
Due to his young age, the young Aldamar boy only completed menial tasks. The most dangerous jobs he ever completed were late night break-ins to factories and warehouses, during which he usually stood as a lookout. Bel'mano undoubtedly would give him more difficult tasks in the future; he had seen the tears upon his sister’s cheeks when she returned from some of her jobs, and he had heard the thundering punches upon the wall from his brother’s frustration and anger. One day Kirana would do the same.
That’s exactly what he hoped. He wanted to complete more difficult tasks not to repay Bel'mano, but to repay his brother and sister for the debt which he placed upon their heads for being such a burden to them before. Every time he heard their emotional releases, he knew it was his fault, and that made him angry at everyone—including himself. If he could take their places on Bel’mano’s more important jobs, perhaps they wouldn’t have to be so sad. If he could take their pain and frustration at their despicable situation, perhaps they wouldn’t have to be so mad.
Kirana knew he could handle it. He was stronger than them.
He would prove them all wrong.
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