Traits:
- Sure footed: From training and experience in battle Severus is harder to knock over and move when in battle.
- Beacon of Strength: When in battle, allies near Severus have increased moral, thus allowing for a longer battle against harder foes.
-Open
-Open
-Open
-Open
-Racial: Being human wasn't always a good thing. In Lux, being human means you rank below the remaining four races, making it harder for him to negotiate with other races, but making it easier when dealing with fellow humans.
-Taught: From working with the town guard in Dawnswatch, Severus knows the techniques needed to withstand a charge or cavalry stampede.
Pro's: Natural born leader, Man of peace, Good awareness, Fair towards all.
Con's: Arrogant, Prideful, little to no grasp on magic, Light Alcoholic, No ranged attack what so ever.
Extra: None yet.
Sebastian Kroll - dooming803 [ACTIVE]
Spoiler: Sebastian Kroll CS
Name: Sebastian Kroll
Age: 23
Gender: Male
Race: Wood Elf (I hope this is okay?)
Class:rogue-mage (This too? i was sort of thinking like a rogue-mage hybrid, not a vigilante)
Deity: i will ask.
Appearance (Picture is Optional):
Spoiler: me
Magical Powers (Optional):
Hometown (See Map): Valeria
Traits:
-dream-foresight (When he dreams he will sometimes see glimpses of danger ahead, though he can't control this)
-excellent tracker.
-Open
-Open
-Open
-Open
Weapons of choice (Three Allowed): a dagger set: one made for throwing and one made like a sturdy miniature sword. a bow and quiver.
Armor/Gear: medicine kit, along with a notebook he carries around when he finds new tracks or herbs he can write them down.
Special Skills (Racial or taught, two allowed): can speak to animals. ( this?)
Titus's equipment has magic runes marked on them which enhance his physical prowess.
Hometown: Dawnswatch
traits:(Racial):His body photosynthesizes under the sun which increases his strength, he also gains some strength from the moon because it reflects the suns light.
trait:Power cells:Titus's body absorbs heat and can withstand a high amount in his body.He releases this energy by transferring it physically. He uses this ability to stay warm and to drain others.
weapon:Titus wears two enchanted gauntlets which increase his strength and boots which increase his speed.
Armor:Studded leather armor and a helmet.
pro:Titus is strong and he does not argue.
Con:Titus talks in third person and he does not like people telling him what to do;however, he will express his anger by smashing the biggest rock or tree.
Lucia Francesco - Chizakura [ACTIVE]
Spoiler: Lucia Francesco CS
Name: Lucia Francesco
Age: 18
Gender: Female
Race: Human
Class: Hunter/Assassin (Known as L). See "extra" for full information.
Deity: None.
Appearance (Picture is Optional):
Spoiler: On the Streets
Spoiler: Hunting/Killing
Magical Powers (Optional): None.
Hometown (See Map): Valeria
Traits:
-Double Personalities - Lucia can switch from being an assassin to a quiet, kind-spirited girl
-Judgment - Lucia is able judge for a moment good to kill.
-Open
-Open
-Open
-Open
Weapons of choice (Three Allowed):
Primary: Katana
Secondary: Two Knives (strapped on her waist)
Armor/Gear: Assassin: black, flexible clothes, a mask, katana, knives
On the streets: light clothing, a hood, a bag (with assassin gear), katana
Special Skills (Racial or taught, two allowed):
Taught: Silence - A lot of practice has made Lucia able to move swiftly and silently, unheard by most.
Pro's: She is able to kill wild animals easily and with precision and knows the streets of her hometown and the nearby forest well. Her outer personality is likable to most.
Con's: Since her clothes are light, if she is easily injured if caught. She is slightly delusional about killing if the topic is presented.
Extra (Any extra info you want to include):
She initially was a hunter, hunting in the nearby forests, an incredibly poor orphan, trying to get food. While hunting, she flips into her "assassin-mode" (she MUST change, in her perspective, when killing) and imagines her prey as human. She hasn't actually killed anyone before, but the thought excites her. Nobody has ever heard of L. It's just a nickname she thought of herself, imagining herself killing the rich and taking their money for herself.
On the streets, Lucia is often seen carrying a bag and her katana. People are wary of what is in the bag and why she brings the katana around with her everywhere, but Lucia's kind and free attitude brings them to dismiss what might be in it.
Lyudmila AKA Mila Everild - Chaosweaver [ACTIVE]
Spoiler: Lyudmila CS
Name: Lyudmila Aka Mila Everild
Age: 27
Gender: Female
Race: Aasimar
Class: Purifier (Oracle)
Deity: Ayailla: Demigoddess of light, celestial radiance, and good creatures of the sky.
Appearance: Photograph
Magical Powers: Exorcism: Mila’s melee attack will sometimes blast a single creature with divine light disrupting any magic controlling it. Stunned, the target will have to start from the beginning of casting that spell or a different one.
Holy affliction: A radiant light emerges from Mila casting a random effect of the following: deafness, blindness, or crippling. Holy affliction may work on multiple foes but only if the target(s) are looking at Mila. An ill effect only lasts for a short duration.
Hometown:
Traits:
- Skilled: Aasimar's are naturally skilled in diplomacy. Her persuasion to gather information, resolve conflict, and have others agree with her is more compelling than average.
- Truespeaker: Can speak, read, and decipher multiple languages.
- Open
- Open
- Open
- Open
Weapons of choice:
- “Guardian of Trinity” Pole-arm
Armor/Gear:
Onyx medium armor set called “Rayless Divinity” passed down from her celestial great grandmother, which include the following:
Special Skills:
- Elusive Seraph: Can fly short distances for a very short amount of time, however, her medium armor gives her poor maneuverability. This skill is used for a last resort escape or to carry an unconscious or severely hurt alley from harm’s way.
- Heaven's Mystery: As an oracle Mila draws upon the divine mystery of her Deity to grant spells and powers. Mila has ties to the heavens and will be able to utilize its power in due time.
Pro's: Great at ranged attacks, supporter, fiercely loyal to those who have proven themselves.
Con's: Does not get along with Tieflings or other races with demonic ancestry. She refuses to associate herself with those that practice dark arts but will aid them if necessary but only to save their life.
Can be a bit preachy about her beliefs but also hypocritical as she is not a saint but tries to act like one and will judge others quite harshly at times.
Extra:
-Her set does not hold any magical properties that she knows of as of yet.
-Her pole arm is enchanted and serves as a sort of conductor for her divine magic, and with time will grow to become more efficient.
Edwin Sunchild - Cfavano [ACTIVE]
Spoiler: Edwin Sunchild CS
Name: Edwin Sunchild
Age: 35
Gender: Male
Race: Human
Class: Cleric
Deity: Pelor
Appearance (Picture is Optional): Edwin is deeply tanned, with golden hair that turns blue at the roots. His eyes are blue with specks of gold, giving him a fey-like appearance. His face is slender, with high cheekbones, and a well-formed nose. Around his left eye is tattooed the image of a sunburst. On his lithe, and tightly-muscled body, religious iconography of Pelor is tattooed over most of it, and the images seem to move and shift as if they are magical. He has many scars all over his body, showing that he has seen much battle. Around his neck he wears a holy symbol of Pelor.
Magical Powers (Optional): he has access to Divine Magic
Spells:
Level 0:
All
Level 1:
-Bless
-Cure Light Wounds
-Bless Water
-Enhance Water
-Sun metal
-Detect undead
-Detect Evil
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Level 9:
Hometown (See Map): Dawnswatch
Traits:
-Slayer of Undeath - Any damage that he does to an 'undead' (Ghosts, liches, zombies, ghouls, etc) is doubled, and he ignores any damage resistances they have
-Physician - No malady or affliction is beyond him. Given enough time and the right tools, he can cure/heal any injury or disease.
-Open
-Open
-Open
-Open
Weapons of choice (Three Allowed): His main weapon is a blessed maul inscribed with the symbol of Pelor on he striking faces of the head, and a spiked sunburst on the pommel. He also carries with him a Katzbalger, and a Blessed Holy Symbol
Armor/Gear: Edwin wears a suit of Platemail with a sallet. Over that he has a white cotton Surcoat. He also has with him a Covered Wagon pulled by a pair of horses that he carries medical supplies with and uses as a mobile clinic/shrine.
Special Skills (Racial or taught, two allowed):
Charismatic - Working as a priest for his life has taught him the power of words. Words can be used just as effectively, or even more so that other weapons, and he has the ability hat when he speaks, people listen. He could talk someone down out of a fight, incite guilt for wrongdoings, ignite passion, and so on.
Steadfast - His devotion to protecting the needy and and downtrodden has incited in him a courage that is above and beyond what normal people could feel. Effectively, he is fearless. He's not stupid fearless, but if he knows that the only thing standing between someone and something evil is him, he will not back down.
Pro's: Scion of Virtue, Inspiring presence, Disciplined Warrior, Paragon of Kindness
Con's: He can come off as...too kind and can be overly generous. He can be considered overly merciful, and will quite often put his life at risk for little benefit to himself to save others.
Extra (Any extra info you want to include): His soul shines brightly as a beacon through the darkness. This alerts evil beings to his presence as a threat, and gives comfort to good beings to his presence as an ally. These doubly affects outsiders.
Magical Powers (Optional): Eldritch Blast and Summon Imp.
Hometown (See Map): Dead Marsh
Traits:
- Fear Aura: Lestill always holds a fearsome aura about her.
- Stop Hitting Yourself: Lestill can increase the power of her magic at the cost of damaging herself.
-Open
-Open
-Open
-Open
Weapons of choice (Three Allowed): A gnarled branch that stand at the height of five feet. It is enchanted by various demons and fiendish creatures, giving her a boost of magic.
Armor/Gear: Lestill wears fairly simple black cloth robes and leather gloves. She also carries a few spell books that she carries around in backpack.
Special Skills (Racial or taught, two allowed):
Infernal Pact: Lestill is able to cast powerful spells from making pacts with devils.
Knowledge: Lestill has gained much knowledge about the nine hells and devils from various dealings with them.
Pro's:
Fairly Charismatic
Intelligent
Strong knowledge of devils and hell
Powerful Magic
Strong eyes
Con's:
Injures herself for more powerful
Arrogant
Weak at close-combat
Addicted to powerful magic
Constantly makes pacts with powerful entities at occasional high cost.
Extra (Any extra info you want to include):
Lestill had sold her soul to the devil Glasya in exchange for power.
Linebeth Asingir - Veloci [ACTIVE]
Spoiler: Linebeth Asingir CS
Name: Linebeth Asingir
Age: 98 (Equivalent to 20 human years)
Gender: Female
Race: Silis
Class: Arcane Archer
Deity: Aznir, God of Endings
Spoiler: Appearance
Magical Powers (Optional): Has access to various kinds of Arcane Magic, and can imbue her arrows with special qualities using Arcane Magic.
Hometown (See Map): Silithus
Traits:
-Childlike - Being a Silis, Linebeth looks like a young girl, and she has learned to make people trust her and think her as being guileless by acting like a foolish little girl.
-Sneaky Sneaks - Linebeth can hide in most any terrain, and knows all the tricks to trying to find someone and hiding from someone.
-Open
-Open
-Open
-Open
Weapons of choice (Three Allowed):
Large Recurve Bows.
Various varieties of Dagger.
Swords.
Armor/Gear: Her garments can shift to match the backgrounds, allowing Linebeth to seemingly disappear into the background. She also has a cloak that is made out of the same kind of material, which she can draw up over head to actually disappear into the background.
Special Skills (Racial or taught, two allowed):
Unobtrusivness - Due to many years of training, Linebeth is adept at hiding and trailing people, this is very similar to the abilities of rangers in the rangers apprentice book series.
Bowmanship - All Silisian's are very adept with bows of all varieties, and it is instinctual from birth to shoot with unerring accuracy. This is further built upon with a large amount of training with bows.
Pro's:
Intelligent
Cute
Fast
Con's:
Hates being center of attention
Nosy and curious
Frequently pops out of nowhere scaring everybody because no one saw her.
Extra (Any extra info you want to include): My Character is inspired by the Rangers from the Ranger's Apprentice book series... Just in case you wanted to know.
Veles - Clyde [ACTIVE]
Spoiler: Veles CS
Name: Veles [Vel-Es] a.k.a The Ox with a Dragon Heart or The Dragon Hearted Ox
Age: 81, appears in his late twenties
Gender: Male
Race: Tiefling
Class: Death Knight; I feel like there needs to be common explanation of this considering in both WOW and Diablo I think have some very different views of a Death Knight than I do. I am more considering them like the Reaver class in Dragon Age more or less. They essentially gain power and strength from the deaths of their dying enemies. They syphon souls to heal minor wounds, etc.
Deity: NA
Appearance:
The first time I met the young man known as the Ox with a Dragon heart, the man I raised he was just a boy. The day I met him again as a man, my had he grown strong. He had short blond hair, and he was lean muscular seemed to be enjoying himself relaxing. As he wore an open shirted vest,that showed off his well built body. He had a tattoo on his right shoulder and wore a long, thick, leather hide kilt over his pants. With a pair leather mail boots. His eyes were yellow, his skin gray in color. The mask was all a bit of fun for him, a leather mask with fabric sewn together to look like teeth. But of intimidation. He stood at 5'5"
Exactly like image-There is a mild exception, the bangs of his hair are longer like in the second photo. It is the same character, you just have to take close look and pay attention to the details.
Spoiler: This is His Casual Outfit, Something he wears at camp
The second time I met him as a man, he had allowed his hair to grow out and he was surrounded by the energies. He was prepared for battle, prepared to lay waste a field of bones around him. He exposed parts of his flesh as if to tease his enemies to hit him. He wore a similar outfit to his relaxed wear, his armor was flexible and movable, not like the heavy stuff I was use to.
Exactly like image
Spoiler: Preparing for Battle
Magical Powers:
Death Syphon- An ability of the Death Knight that steadily grows. Each tier gives a different ability for the Death Knight and each tier is accessed through years of training. Death Syphon absorbs the energies of the dead, killed by the death knight, giving them power.
Tier 1- Deep Reserves- The more enemies that fall before him the easier it is for him to catch his breath. Allows him to recover his stamina quicker.
Hometown: Territories of Banshee Rest
Traits:
-Wild Cook
Is able to take even the most wildest of herbs and game and make the most out of a meal
-Resistance to Natural Poison
Due to years in the wild, and expoure to poisonous stuff inedible and non edible, has made him resistant to most natural poisons.
-Open
-Open
-Open
-Open
Weapons of choice:
War Pick- See picture 1
Greatsword- See picture 2
Chain with a Spear Point, think Scorpion
Armor/Gear: Wears medium armor, a full armored gauntlet, a gauntlet, hide boots with metal shinguards, a rough hide leather kilt, with a metal waist belt, a metal mask, and a cloth undershirt
Special Skills:
Fiendish Resistance: Environmental 5 resistance to heat and cold. Elemental resistance 5 of electricity.
Soul Seer: Is able to see the condition of someone's soul. Whether they are alive, injured, near death, dead, or undead.
Pro's:
Despite all appearances Veles is actually extremely level headed, despite sometimes have a short temper. He is realistic and logical, respecting that life and death can often times be bitter and sweet. He is loyal and has noble qualities like any valiant night should. He accepts what he is, probably with more experience than he did when he was younger. He is a strong, stubborn willed, and exerts a lot of willpower. He can be a loyal friend if his loyalty is earned. If he puts his trust in you, know that you are getting someone who honors and respects the trust of others. He also likes poetry.
Con's:
He can be ruthless. He doesn't have a thing for weakness, though he cannot respect those who are cowards and who do not accept their own condition. Often in battle, he can be an aggressive fighter, and he doesn't always fight side by side with his teammates. He can be quick to anger and sometimes his own short tempered can betray his level headed thinking and realistic practical view points. He lives by a code, and if the code is broken he often makes the person who broke that code pay for what they did.
History:
Theme Song:
Death Note Ost- Low of Solipism
The hymn depicts a battlefield of bones and a lone knight covered in blood. The blood of his enemies gives him strength, their deaths make him stronger. He revels in battle and chaos.
Main Theme Song
When alone the man depicted above, seems all to fade. He is graceful, even for a lack of kind mannerism. He seems deeply involved in the world, alone he seems to understand the spirit of things not understood by others. He appreciates the harmony of life and death. Though there is a cruel and dark side of him, a side that is bitter. He himself seems to celebrate how bitter sweet life can be. He seems remorseful in these quiet moments.
Rage Theme- Chaotic Battle them
Naruto OST- Orochimaru's Theme Song
When you awaken the rage, when you awaken the chaos, you get the demon that had been hiding all this time.
Voice:
Blood.
Gore.
Violence.
Mild Sexual Themes.
Profanity.
JOIN AT YOUR OWN DISCRETION.
RULES
General rules of the site applies.
No racial or sexist remarks OOC.
No OOC fights.
Sexual content is to fade to black.
Minimum 2 paragraphs per post.
Literacy, Grammar and Spelling are a must.
No perfect characters.
No killing other characters, without permission.
No Meta-playing.
Power-playing is allowed to a certain extent.
THE WORLD
There is a land of magical wonders, of great accomplishments built by the beings that live upon it such as the Elves, the Dwarves, Orcs and even the Humans.
The name of this land, is Lux.
Every decade the country gets a new king from one of the four races, and each decade, a new race takes the throne and continues the tradition of their forefathers.
The country is famous for quite a few things, it's trade, it's mountains, it's unity and power, but none of these match up to the wonders Lux have brought upon the folk in small individual handfuls.
Legends and tales of mighty warriors and wizards are found everywhere in Lux, of brave tails and cunning stories of champions over throwing evil in many ways, it's heroes, Lux was famous for.
Spoiler: Map of Lux
THE PLOT
A new danger has risen, an enemy that is powerful, fast, and more evil than ever faced. An evil that not even the army of the four races can defeat, leaving the fate of Lux to fall in the hands of a small group of unusual heroes. This is their story, about their losses and victories, their morals and deeds, and their dangerous journey on the King's Road. Will they succeed in saving the people of Lux?
CHARACTER CREATION
When creating a character for The Kings Road a few limitations are to be kept in mind. A character should not be too powerful in the beginning, as their powers will improve as they learn new skills and powers through the RP. There are many races to choose between, anything from human, to elf, to orc, dwarf, tengu, tiefling, gnome, and many many more. If you have any questions about what other races are available let me know.
To make the RP flow easier, each character should be unique, there should be magic uses, rogue-types, warriors and alchemists, although this is not a requirement for the role play itself.
Each character will be given six traits, where only the two first traits are given in the beginning, leaving the remaining four open for new traits to be learned and obtained. A character might even have a belief, a deity they follow which will give bonuses, speak to me in PM about your deity and what bonuses they give.
Other than that, keep your character realistic, and most of all, be creative and have fun. In the odd circumstance that your character does die in the RP, a new character of the same level of skill is allowed, although it can't be the same character.
Special Skills (Racial or taught, two allowed):
Pro's:
Con's:
Extra (Any extra info you want to include):
TRAIT SYSTEM
When learning new traits, I'll be telling which character will learn one, and give the player a few days to think up a trait they will add, which they will have to present to me in PM before I approve.
Magical weaponry and upgraded armor will also be found through the role play, and given when I feel that the characters need it for their next encounter.
Traits:
- Sure footed: From training and experience in battle Severus is harder to knock over and move when in battle.
- Beacon of Strength: When in battle, allies near Severus have increased moral, thus allowing for a longer battle against harder foes.
-Open
-Open
-Open
-Open
-Racial: Being human wasn't always a good thing. In Lux, being human means you rank below the remaining four races, making it harder for him to negotiate with other races, but making it easier when dealing with fellow humans.
-Taught: From working with the town guard in Dawnswatch, Severus knows the techniques needed to withstand a charge or cavalry stampede.
Pro's: Natural born leader, Man of peace, Good awareness, Fair towards all.
Con's: Arrogant, Prideful, little to no grasp on magic, Light Alcoholic, No ranged attack what so ever.
Class:rogue-mage (This too? i was sort of thinking like a rogue-mage hybrid, not a vigilante)
Deity: i will ask.
Appearance (Picture is Optional):
Spoiler: me
Magical Powers (Optional):
Hometown (See Map): Valeria
Traits:
-dream-foresight (When he dreams he will sometimes see glimpses of danger ahead, though he can't control this)
-excellent tracker.
-Open
-Open
-Open
-Open
Weapons of choice (Three Allowed): a dagger set: one made for throwing and one made like a sturdy miniature sword. a bow and quiver.
Armor/Gear: medicine kit, along with a notebook he carries around when he finds new tracks or herbs he can write them down.
Special Skills (Racial or taught, two allowed): can speak to animals. ( this?)
I would rather have a russet coated Captain who knows what he fights for and loves what he knows, than he who calls himself a gentleman and is but little else
-Oliver Cromwell
War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling which thinks that nothing is worth war is much worse.
-John Stuart Mill
There is no instance of a nation benefiting from prolonged warfare.
-Sun Tzu
Ten soldiers wisely led will beat a hundred without a head.
-Euripides
It seems like such a terrible shame that innocent civilians have to get hurt in wars, otherwise combat would be such a wonderfully healthy way to rid the human race of unneeded trash.
-Fred Woodworth
It is our duty still to endeavor to avoid war; but if it shall actually take place, no matter by whom brought on, we must defend ourselves. If our house be on fire, without inquiring whether it was fired from within or without, we must try to extinguish it.
-Thomas Jefferson
If a man dedicates his life to good deeds and the welfare of others, he will die unthanked and unremembered. If he exercises his genius bringing misery and death to billions, his name will echo down through the millennia for a hundred lifetimes. Infamy is always more preferable to ignominy.
-Fabius Bile
Spoiler: Thoughts of the day
A broad mind lacks focus.
A questioning servant is more dangerous than an ignorant heretic
A small mind is easily filled with faith.
A warrior's faith in his commander is his best armour and his strongest weapon.
Adamantium walls and plasteel bulkheads may seem formidable, but an unshakable faith in the Immortal Emperor of Man can overcome any barriers.
An Empty Mind Is A Loyal Mind
An open mind is like a fortress with its gate unbarred and unguarded.
Better crippled in body than corrupt in mind.
Consider the Predator. Let your soul be armoured with Faith, driven on the tracks of Obedience which overcome all obstacles, and armed with the three great guns of Zeal, Duty and Purity.
Facts are chains that bind perception and fetter truth. For a man can remake the world if he has a dream and no facts to cloud his mind.
Faith without deeds is worthless.
Happiness is a delusion of the weak
Forgiveness is a sign of weakness.
He who lives for nothing is nothing. He who dies for the Emperor is a hero.
If a man dies that another should live, that man's spirit shall eat at the Emperor's table
Innocence proves nothing
It is better to die for the Emperor than to live for yourself.
Leniency is a sign of weakness!
Mercy is a sign of weakness.
No man that died in the Emperor's service died in vain.
Nobody is innocent, there are merely varying levels of guilt.
Only in death does duty end.
Only the insane have strength enough to prosper. Only those who prosper may truly judge what is sane.
Pain is an illusion of the senses, despair an illusion of the mind
Purge those who are unclean.
Sometimes the good must perish so that the rest survive. The lot of courage is to be sacrificed upon the altar of battle.
Survival is no birthright, but a prize wrested from an uncaring galaxy by forgotten heroes.
The common man is like a worm in the gut of a corpse, trapped inside a prison of cold flesh, helpless and uncaring, unaware even of the inevitability of its own doom.
The Emperor will not judge you by your medals and diplomas but by your scars.
Though silver in your palms weighs light
Compared to death by blast and sword,
Do not shy the hopeless fight,
For endeavour is its own reward.
Titus's equipment has magic runes marked on them which enhance his physical prowess.
Hometown: Dawnswatch
traits:(Racial):His body photosynthesizes under the sun which increases his strength, he also gains some strength from the moon because it reflects the suns light.
trait:Power cells:Titus's body absorbs heat and can withstand a high amount in his body.He releases this energy by transferring it physically. He uses this ability to stay warm and to drain others.
weapon:Titus wears two enchanted gauntlets which increase his strength and boots which increase his speed.
Armor:Studded leather armor and a helmet.
pro:Titus is strong and he does not argue.
Con:Titus talks in third person and he does not like people telling him what to do;however, he will express his anger by smashing the biggest rock or tree.
Alright! Looks fun. Just tell me if there's anything wrong with my CS~
Name: Lucia Francesco
Age: 18
Gender: Female
Race: Human
Class: Hunter/Assassin (Known as L). See "extra" for full information.
Deity: None.
Appearance (Picture is Optional):
Spoiler: On the Streets
Spoiler: Hunting/Killing
Magical Powers (Optional): None.
Hometown (See Map): Valeria
Traits:
-Double Personalities - Lucia can switch from being an assassin to a quiet, kind-spirited girl
-Judgment - Lucia is able judge for a moment good to kill.
-Open
-Open
-Open
-Open
Weapons of choice (Three Allowed):
Primary: Katana
Secondary: Two Knives (strapped on her waist)
Armor/Gear: Assassin: black, flexible clothes, a mask, katana, knives
On the streets: light clothing, a hood, a bag (with assassin gear), katana
Special Skills (Racial or taught, two allowed):
Taught: Silence - A lot of practice has made Lucia able to move swiftly and silently, unheard by most.
Pro's: She is able to kill wild animals easily and with precision and knows the streets of her hometown and the nearby forest well. Her outer personality is likable to most.
Con's: Since her clothes are light, if she is easily injured if caught. She is slightly delusional about killing if the topic is presented.
Extra (Any extra info you want to include):
She initially was a hunter, hunting in the nearby forests, an incredibly poor orphan, trying to get food. While hunting, she flips into her "assassin-mode" (she MUST change, in her perspective, when killing) and imagines her prey as human. She hasn't actually killed anyone before, but the thought excites her. Nobody has ever heard of L. It's just a nickname she thought of herself, imagining herself killing the rich and taking their money for herself.
On the streets, Lucia is often seen carrying a bag and her katana. People are wary of what is in the bag and why she brings the katana around with her everywhere, but Lucia's kind and free attitude brings them to dismiss what might be in it.
Spoiler: My RP's
Spoiler: Alive n Kickin~
Spoiler: Kosmik Gis - Kirza
OCIC Name: Kirza Filliano Race: Human Class/profession: Post-farmer. Currently trying to earn money by selling herbs to people Age: 19 Height: 5'4" Weight: 132 Eye And Hair Color: Black Hair, Hazel Eyes
Spoiler: Basic Appearance:
See Thread
Spoiler: Pet:
See thread
Spoiler: Abilities
Spoiler: Identify
Is able to identify most herbs as either helpful or poisonous.
Spoiler: Throw
Has pretty good accuracy in throwing knives, as she wants the death to be as quick and painless as possible
Spoiler: Accessories and Weapons:
1)Knapsack - a small leather, hand-made bag usually filled with herbs that cure stomachaches, headaches, and reduces swelling. It also has a built in hidden compartment, which she usually keeps a picture of her family in.
2)Flask of water - leather made, able to hold water.
3)Hunting knives - Set of two, one long (similar to a dagger) and one shorter (used for throwing). Used when there are animals in the forest while she is gathering herbs.
Biography/background story:
Although not directly affected by the war, Kirza has been brought up drilled by her parents that magic, in all forms, is evil. All the members of her village community, in Horeign, constantly remind her, telling her of the great evils magic users have done, telling her that had there been no mages, many innocents would not have to die. They whisper behind houses or in the woods that the old king was controlled by a magic user. Rumor after rumor, these words were repeated so many times that Kirza decided that it was right. Magic killed many.
Now a teen, almost an adult, Kirza has decided to move out from her 'peaceful' farming village. Choosing to find another place that is a strictly no-magic town, she moved near the Queen's castle. There, she makes a living by selling herbs in local forests, and growing her own in her garden. Although her business is profitable, she is aware that many soldiers have begun to be suspicious of her going in and out of the town.
OOC things:
-Kirza hates magic users, long and painful deaths, and other races (non-humans)
-She really likes leather
Spoiler: Light as a Feather - TBD
OCIC
What's going to happen in this RP? Find out soon! It's not your typical RP either~
Res usually keeps her hair in two pigtails, and wants to keep it mid-back length. She likes wearing the combinations of knee-height socks, skirts, a sweater, and two ribbons on her hair.
Personality: To most that she meets, Res is a quiet, composed girl, who never speaks out of turn. She is diligent in what she does, always getting things done on time. However, they also know that if they anger her in any way, bad things will happen to them. She can quickly snap and become cruel to someone if she feels fit. Often thinking that those people are not worthy of living peacefully, Res often plays tricks on them, enjoying their misery. After a while, however, she remembers the pranks she and Kirk had done (see background), and stops. Res feels lonely very frequently, but is afraid of becoming close to others, in fear that they, too, will leave her. Without any attachments, she lacks any pity or self-restraint when it comes to people who annoy her.
Spoiler: Weapon: Minor magic
- is able to control the Mist for a short duration (usually used to give hallucinations to people who she is irritated by, or conjure a small weapon, usually a dagger, for protection)
- is able to hide her location from weak monsters (although she must concentrate for a period of time before it ends up happening)
- is able to levitate objects (ex. a book) and bring it to herself (usually used when she is feeling lazy to walk and pick it up)
Strengths/Weaknesses: Res' strength is that she is able to control the Mist for her allies and conjure weapons with ease. These can be used by herself or others. Her weakness is that like her mother, Res is easily angered when she is ignored and treated without respect. Her "superiority complex", as most call it, often drives her to play magic tricks on them.
Fatal Flaw: Res' fatal flaw comes out when she opens up to another person. She will trust that person with her life and will do whatever they want to her do, from crimes to good deeds. If that trust is broken or that person dies, Res breaks down and loses control of her magic, causing a catastrophe of levitating most objects around her, creating small blue fires erupting randomly, and conjuring large, deadly weapons. What makes her really mad is that she can't do any of these unless she breaks down.
Background/History:
Res has a kind and caring father whom she cares for. She has never known her mother, only to know that she left before she was even born. Not thinking much of it as a child, Res is closer to her father than most people.
Initially, Res found out about her godly mother when she was made fun of at school. Without meaning to, she had gotten a few small pebbles to levitate and hit the boy, Kirk, in the head. When her father got called to the school, with Kirk insisting that she made the stone "fly", both children were excused from the accident. However, her father, upon driving the two children home, told Res the truth of her mother and powers. Asking Kirk not to speak of this to anyone, Res began her magic journey, learning to control it with his constant presence, under her father's watch. After many hours of concentration, she learned how to levitate small objects. Sending her to Camp Half-Blood for the summer each year taught her another trick: controlling the Mist. Granting Kirk the sight to see through the Mist, the two children often play tricks together on their classmates. Gradually, Res would always turn to Kirk for any help, and gave him her ultimate trust.
While she never got attacked from monsters, Res didn't feel the need to practice hiding her 'scent' from them. As she grew older, what she didn't know was that her scent was getting stronger. One day, while she was practicing upstairs, she heard a yell from below, and saw a monster attack Kirk and her father. Panicking, she picked up the nearest object to her - a chair, and tossed it at it. Clearly doing nothing, the monster saw her began to move towards her. In efforts to save Res, Kirk jumped on the monster, but was easily thrown off and was injured. Angered, Res conjured a dagger and stabbed the monster killing it. Kirk has no memory of this event, Res felt that had she not been so careless, none of it would have happened, and thus told her father to permanently keep her in Camp Half-Blood.
Reason for leaving Camp Half Blood: She wishes to prove herself to her mother, yet be unlike any of her other half-siblings. The only way to do so is to leave the camp. She is divided about seeing Kirk and her father again, hoping that she will see them, but afraid to show her face.
Class: Hunter/Assassin (Known as L). See "extra" for full information.
Deity: None.
Appearance (Picture is Optional):
Spoiler: On the Streets
see thread
Spoiler: Hunting/Killing
see thread
Magical Powers (Optional): None.
Hometown (See Map): Valeria
Traits:
-Double Personalities - Lucia can switch from being an assassin to a quiet, kind-spirited girl
-Judgment - Lucia is able judge for a moment good to kill.
-Open
-Open
-Open
-Open
Weapons of choice (Three Allowed):
Primary: Katana
Secondary: Two Knives (strapped on her waist)
Armor/Gear: Assassin: black, flexible clothes, a mask, katana, knives
On the streets: light clothing, a hood, a bag (with assassin gear), katana
Special Skills (Racial or taught, two allowed):
Taught: Silence - A lot of practice has made Lucia able to move swiftly and silently, unheard by most.
Pro's: She is able to kill wild animals easily and with precision and knows the streets of her hometown and the nearby forest well. Her outer personality is likable to most.
Con's: Since her clothes are light, if she is easily injured if caught. She is slightly delusional about killing if the topic is presented.
Extra (Any extra info you want to include):
She initially was a hunter, hunting in the nearby forests, an incredibly poor orphan, trying to get food. While hunting, she flips into her "assassin-mode" (she MUST change, in her perspective, when killing) and imagines her prey as human. She hasn't actually killed anyone before, but the thought excites her. Nobody has ever heard of L. It's just a nickname she thought of herself, imagining herself killing the rich and taking their money for herself.
On the streets, Lucia is often seen carrying a bag and her katana. People are wary of what is in the bag and why she brings the katana around with her everywhere, but Lucia's kind and free attitude brings them to dismiss what might be in it.
Spoiler: Dead
Spoiler: Shards of Light - Fehl
OC / IC
Name: Felicity Skye (prefers to be called Fehl)
Age: 17
Gender: Female
Shard form: A dark green ribbon (literally a long silk one that you tie) usually tied to hold her hair up.
Any other weapons: A katana she carries around either by her waist or on her back.
Shard Focus: Fear. She takes her ribbon out of her hair and it winds on her left arm. Once her ribbon is used, it can stretch out to any length. Once the other end is tied around someone (or something), it projects fear into it. The closer it is tied to the heart, the more effective the fear is. If the link between either party is broken, the fear will dissolve. It cannot be cut anywhere besides 10 cm on each end. Therefore, if you’re caught with the end wrapped inside the other layers of ribbon, you’re done.
Appearance: Felicity is 5’2”, with her purple-tinted black hair tied into a single ponytail that runs to the middle of her back. Her pale face seems to make her sky blue eyes even more apparent. With a Japanese father and English mother, her hair and eyes give more than a strange look. It emits a certain amount of elegance… as well as something that makes people feel like they are out of place. Despite her lady-like features, she enjoys wearing her kendo uniform and often forgets that she hasn’t changed. When forced out of it, she chooses to wear a white blouse and dark green skirt reaching to her knees. With black socks covering to mid-calf and flats, she is often seen as nothing more than a normal school-girl when out in public.
Personality: Felicity may seem like a cool-headed girl with an obsession over kendo, but in reality, she fears other people (this is explained below). Because of this, she often distances herself from others, only offering sharp short remarks when asked of her input.
As a child, Felicity was loved by all; A social butterfly with plenty of friends, a family who loves her, and is well off in the world. Her mother was a nurturing one, always with her throughout her pains and joys. She loved her mother, but the person who she cared for most was her father.
She already had a passion for kendo, being taught it since she was little by her father. Every day, she would wait expectantly for her father to come home to their small two bedroom apartment. With learning new skills, she works towards being the “best kendo player in the world”. She worked so hard and slowly made it to nationals. With her father watching in the audience, she made it to the finals. Feeling she had nothing to lose, she gave her last battle her all… and lost. Fehl was devastated. She looked to her father, eyes brimming with tears, and saw him smile. He explained to her that the world had their downfalls. With a ribbon in his hand, he gently tied her hair into a ponytail, saying that she will always have his love. With this, Felicity felt an anger she never felt before. How could he, the father who knew her so well, be satisfied with her? Did he not understand her feelings and devotion she spent trying to win? She became possessed with the thoughts that she would run mad if she didn’t get first place. She worked vigorously, detaching herself from the world, but rather plunging herself into the world of kendo. A year later, she went to nationals again. Again, she reached the final round, facing the same opponent. Just at that moment, before the battle began, the alarm rang. Gunshots resonated on the walls as she realized that terrorists had attacked. Rather than be afraid, Fehl was angered. The final battle to prove herself had been interrupted. Bravely, but also idiotically, she raised her katana against one of the people with a gun. Before she knew, a gunshot rang out, and a body fell to the ground in front of her. Her father. Visibly, Fehl began to shake, as she realized what her brash actions had caused. She fell to the ground, and she felt her ribbon loosen. As it fell, she gripped it, hard, and fear flooded into her, into the ribbon, into the air. She felt nothing but this fear. All she heard was screaming, as she felt it last for eons before it stopped. Opening her eyes, she saw everyone lying on the ground, her ribbon still in hand, her being the only survivor.
People question her as to what happened. She only said one sentence to answer all the questions “It was fear, and I didn’t know what I did.” But she knew, and she kept the power of her ribbon a secret to all. Felicity still fears that she might hurt another person or that they might hurt her. She still continues to work at kendo. Her life resumed as normal, but she was alone, alone, alone, and that fear makes her weak – or the strength enough to kill.
Spoiler: Loot of the New Island - Nami
OC / IC
Name: Nami Skye
Age: 19
Gender: Female
Rank on ship: Crew
Bio: Nami has been a duelist ever since she could remember. Her father, a Japanese merchant, often brought her on sea voyages, teaching her how to wield the sword in the cabins. One year, her father left her with her maid and never returned. Supposedly lost at sea, Nami vows to find him… and the easiest way to get around in the sea is to become a pirate. She doesn’t care for a pirate’s “strange attire”, and prefers her kimono. If someone asks her to change, they better be prepared to have a sword pointed at their necks.
Spoiler: Appearance:
see thread
Weapon: rapier, traditional katana
One strength or skill: Looks can be deceiving… she great at hurting people when they least expect it
One weakness or fear: Complete darkness
Spoiler: Second Chace - Shania
OC / IC
Resurrected Name: Shania Fallenhart
Number of Sins: 2
Side you are on: Resurrected
Past life Name: Cecilia Kirkland
Past life Bio: At the age of 16, Cecilia was the model of a rich, beautiful, elegant girl. Only, that is, if you never met her face to face. She is the kind of person who isn’t afraid to use her wealth against others, making her feel superior. Being cold-hearted and cruel, she feels that people are just tools to achieve her goal and wants. Her family was no help in changing this attitude of hers. They, too, were people who felt that others were useless. Once, and only once, did someone go against the Kirkland family. He disappeared without a trace. The public did not know where he went, and when Cecilia’s family told them not to worry about it, nobody bothered with the missing man.
Sin: She paid off people not to tell of a murder committed by another family member, while she too, was the accomplice. Making sure no one could testify against the family name, the case was closed.
Spoiler: Aegis Online - Ivy
OC / IC
Aegis Online Character Name: Ivy
Character Name If they could go Off-Line: Viola Spier
Aegis Online Character Class: Mage (specializes in Water and Air)
Aegis Online Character Age: 15
Character Age Off-Line: 16
Spoiler: Aegis Online Appearance
see thread
Spoiler: Aegis Online Offline Appearance:
see thread
Aegis Online Character History: This is the first time Viola has found a game like Aegis Online, and she’s loving it. Each day after school, she runs to go back into the world, slowly beginning to hate reality, and immerse herself into Aegis Online.
Aegis Online Character Personality: Ivy is an optimistic person who always sees the goodness in others. Being highly energetic, she often brings the crowd to her, and being the centre of attention, she strives to ‘talk to everyone, anytime, anywhere’.
Off-Line Character Personality: At school, Viola is more of a background person. She doesn’t like to get involved, and often sees others as a pain. Sometimes, however, she feels a strong pang of loneliness, and wants to fit in. Being the naturally silent girl she was, she never really thought that she would fit in with others. No matter how much she wanted to be in a group, Viola would always find herself out of the loop. Desperate for attention, she found Aegis Online, and created “Ivy”, her would-be-self.
Occupation Off-Line: High School Student
Aegis Online Character Class Fighting Skills:
Spoiler: Knock
Ivy hits the enemy with her staff dealing little damage(offensive)
Aegis Online Character Magic Spells:
Spoiler: Fire
Spoiler: Small Flame
A small flame burns enemies (offensive)
Spoiler: Air
Spoiler: Bend
Ivy bends the air around enemies, suffocating them (offensive).
Spoiler: Hurricane
A small tornado forms around the enemy, stopping their movement for a short period of time (offense)
Spoiler: Wind Wall
Ivy summons the winds to block the next attack, whether to herself or to a member of her party (passive)
Spoiler: Water
Spoiler: Bubble
Ivy summons a bubble of moisture, either do drown her opponents (offense) or heal people in her party (passive)
Spoiler: Intake
Ivy draws forth all moisture, whether in the air, her surroundings, or her opponents, drying them and gains health and additional magic power for a short period of time (passive)
Spoiler: Cannon
Ivy summons a cannon of water to burst at her enemies (offensive)
Spoiler: Earth
Spoiler: Grid
Ivy draws forth rock from the earth, trapping enemies in a cocoon of rocks
Spoiler: Final Spell
These spells, once used, cause Ivy do become unable to use other spells in the battle.
Spoiler: Illusion
Ivy creates an illusion, whether as decoy, or for offensive purposes.
Spoiler: Read
Ivy 'reads' her enemies thoughts, knowing what their next moves will be
Aegis Online Non-Combatant Skill: Cooking (high)
Spoiler: NYS
Spoiler: School of Good and Evil - Yuki
OC
Name: Yuki Scalora
Race: Spirit
Gender: Female
Age: 16
Ever (School of Good) or Never (School of Evil): NEVER
Personality: Yuki is a cold-hearted girl. Seeing nothing but disgust at others, she often scorns them, making them feel inferior to herself. She works hard to become the strongest, most powerful spirit in all the land. Keeping with her heritage, she uses her snow-powers to enchant unsuspecting people, either trapping them for all eternity, or ending their lives. Perhaps if you show the slightest bit of kindness, or remind her of her father, she may ‘cool’ down to you, and open up to you. Be proven that you are nothing but useless and she will toss you away like a doll.
Back-story: When Yuki was a child, she never used her powers for evil. Despite her mother’s pushing, she would refuse every request. This may have been because of her father’s influence. As part of the ancestry of the infamous ‘Snow Queen’, all of the children, no matter how many generations, were female, and could only be born with a human father. Always born as a spirit, each child was an only child. No siblings could be born, no matter how hard they tried. Not that Yuki minded. Her father was generous, kind, the best father any child would ask for. He taught her that her powers should only be used for good. Though she loved her mother, her father was really the parent who she was close to. Since her mother was a fully grown spirit, a title given to a spirit who reached 16, the weather was nearly always cold, and thus food was scarce. Her father had taken up the past-time of hunting, teaching her how to make traps, even far-distance killing. Her favorite weapon was archery. She enjoyed making a bow of ice, with arrows to come with it.
One day in the woods, however, she came upon a trap that she had never seen before. Neither she nor her father had made it. Being the curious girl she was, she poked at it. Big mistake. She became trapped in the net. Her father, hearing her acclamations, came by to cut the rope with his knife. Just then, the hunters who had set the trap, seeing only something in the net and a man trying to cut at it, shot at the man with arrows. One, two, three, Yuki saw in horror as her father fell to his knees. They must have thought that her father was going to take their animal – their next meal. But she knew that it was no animal. It was her. Anger flowed through her like nothing before. Her mother’s coaxing finally made sense, as one by one, Yuki killed the men, shooting them down, one by one.
As she escaped from the net, with great difficulty, Yuki coolly walked to her mother. Shocked, yet well pleased with the change, she enrolled her to the school of Never, feeling that she will be able to channel her powers more potently, not just using a simple bow and arrow.
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