RPA and its double posting mechanic...
ok i'm starting to get it but what would be realistic for my char
I'll leave this here in case you have room for another.
[x] Name. M'aiq
[x] You are a Khajiit from Elsweyr, a proud feline of the harsh sands. Hidden claws make unarmed combat dangerous for your opponents, your keen eyes allow you to see in the dark and your lithe form makes you extremely agile. Only other bestial races enjoy your company.
[x] You do not believe in birthsigns. Rather, you believe in… the Night Mother.
[x] You are something that I can't foresee... a member of the family that is the Dark Brotherhood.
[x] You begin your Quest at Falkreath. Well, just a bit outside of it actually.
[x] You would consider yourself an evil person.
Last edited by Nazgul; 09-17-2015 at 04:53 AM.
I just took all the most popular rolls and random'd the name from the race pool (Of which there were two). Because of all the other interesting characters I'll be having them show up as custom-mades here and there. One might even be an... important person.
[x] You are an Argonian from Black Marsh, child of the Hist. Poisons & diseases will nary afflict you, you can breathe underwater and wounds melt away when you call upon the power of the Hist. Most human races don't look kindly on you.
Argonian (-10 to all social rolls with races that aren't bestial, recover from wounds twice as fast, immune to crippling wounds, poisons and diseases, can breathe underwater.): Argonians aren't a particularly loved or well-understood race, especially with their strange natural skills. Being able to breathe underwater is something no other race can do and you find yourself swimming through lakes and rivers for fun.
[x] You were born under The Serpent.
Born Under The Serpent (-25% hitpoints, +10 to exploration actions, ???): Those born under The Serpent are both the most blessed and the most cursed.
[x] You are a sellsword. You've been fighting ever since you could walk and making enough to move from town to town just so you can survive and keep sane. Your skill with a sword isn't lacking, but your common sense might be…
Sellsword (+10 to martial actions, +5 to martial learning rolls, -20 to non-martial learning rolls, -5 to non-martial actions, -10 to all social rolls assuming they know you're a sellsword.): You are a sword for hire, nothing more. You've never thought of being much more, either. You don't think much at all.
Become an adventurer: People don't look kindly on sellswords, really. Maybe it's time you started making money on your own? Rewards: Loss of Sellsword trait, +5 Destiny Points, plus Adventurer trait.
[x] You would consider yourself a Neutral person.
Neutral (+5 to all rolls.): You don't swing one way or the other, but one day you will have to...
Become Evil: Thinking only about oneself will eventually lead to evil acts, right? Rewards: Loss of Neutral trait, +5 Destiny Points, plus Evil trait.
Become Good: You've helped people before, why not now? Rewards: Loss of Neutral trait, +5 Destiny Points, plus Good trait.
Let's get this started!
Maybe some sellsword business to get this adventure going.
[x] Try and find someone with some work for a sellsword. The steward usually does stuff like that, right?
Last edited by Liono; 09-18-2015 at 12:25 AM.
Thanks to Clear
[x] Go and buy yourself some better gear.
[x] Other: you give in to your previous desire and take off your boots.
See, there was a rock in there!
...hopefully someone else's wins...
If the gold does not stay in this world,
then I will chase it till I find my home