Name: Jenny Hanes
Age: 15
Gender: Female
Personality:Shy and solitary, she loves the outdoors and takes any opportunity to go outside for a walk. She's a good student but she just doesn't hang around and do extra school things. She may be shy but if you get her on the subject of anything outdoorsy she'll talk your ear off.
Sexuality: Straight
Beast/Guardian
((Human))
Spoiler: Jenny
Last edited by SikstaSlathalin; 07-03-2017 at 06:07 PM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
My name is Uriah Amadeus Key. However, if they ever decided to give me credit for what I do they would call me Solider.
I've been alive for about thirty-three years. I'm a man my preference is women
I guess my motive for killing or the reason I do is. I was trained to do nothing else.
My victims are anyone who pisses me off.
My tactic on killing them is whatever the opportunity presents.
So my life was boring until I joined the French Foreign Army, I was trained as a Combat Specialist and went on so many tours I've lost count. All I see is Allies and Enemies, if you cut me off in traffic, sneak up on me, even look at me wrong and you're dead.
I turned to killing after I was discharged for Disorderly conduct, it’s laughable after all the stuff I did after all the people I destroyed I get caught and thrown out for walking off with a bayonet. My Shrink said I have PTSD of course that was before he tried to walked up on me in the street and wound up stuffed in a trash can filled with his own blood.
I would also like to add I can kill with anything at anytime.
Last edited by SikstaSlathalin; 07-03-2017 at 06:08 PM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Name: Rourke Winterblade
Age: 27
Race: Nord
Gender: Male
Birthsign: Warrior
Class: Highlander specializes in mountain terrain and combat
Major Skills: Blunt, Blade, Hand to Hand, Athletics, Acrobatics, Armorer, Block, and Restoration.
Minor Skills: Mercantile, Sneak, Marksman, Security, Alchemy.
Appearance:
Spoiler: Rourke
Personality: Rourke is an honorable hero but a silent one as well, He only talks when it's needed and his eyes are always watching and scanning for a threat.
Bio: He was born in a remote part of Skyrim to Zaust the Commander of the Skyrim Army and his mother Brunhilde who died in childbirth. Zaust was away with the Army most of the time so all the young man had was his Grandparents. Throughout his childhood Rourke was put to bed with tales of his ancestor and namesake Rourke Winterblade the Divine Avenger. The last Champion of Cyrodiil and possibly one of the greatest heroes in Tamriel's history his name alone used to be a household word but now the only remnant of the man is an old worn statue in Bruma and of course in this household. Even the Knights of the Nine and the Blades seemed to have forgotten the great warrior. Needless to say young Rourke had a lot to live up to, so like his father he joined the Army in hopes of bringing honor to the name but on a mission in the Gnoll Mountains to kill the Wulvish his Troop was all killed in a botched recon mission. Normally he'd morn then move on but it was his fault he messed up the coordinates and led them right to the center of the tribe. He barely got out with his life his only saving grace was his healing skills. He was soon discharged from service and left Skyrim for good until he got a letter from his Grandma telling of his Grandfa's health.
Weapons: His ancestor's strange purple bladed longsword.
Appearance: Rourke is your average sized Nord only he has more muscle thanks to his class and his hair is more brown than blonde and he keeps it short he wears the Dragon Armor of his Ancestor and an enchanted Ebony shield.
Other: He's home only because of his Grandfa's health.
Last edited by SikstaSlathalin; 07-03-2017 at 06:09 PM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Name:Marzarex Nickname:Watcher of the Void. Age:100,003 years old but looks to be in his late 20s could be Immortal but no one can confirm if a Space Dragon really dies of old age since they so rarely are seen on earth. Gender:Male Race:Space Dragon Ethnicity:Looks Caucasian Origin: The outer Stratosphere Appearance Description: After his heavy physical training with High Elder Galez (Human form)Standing 7'5, weighing 336 with white hair that goes to his shoulders, black eyes, silvery skin and dressed as above, (Half-form) 15 feet high from head to toe, weighing 785 lbs, skin has silver scales his claw and teeth grow and shine like steel, tail is about 4 feet long with long spikes going down to the tip. The small gray scimitar shaped horns go back over his head wings are 34 feet long and 10 feet wide. (Dragon form) 20ft high from claw to top of head. 35 feet long from nose to tail, weighing 3,500 pounds, wings are 50 feet long and 26 feet wide. Long silver body with black and purple markings, lean yet firm build, black eyes, three gray scimitar like horns, rounded snout. Voice is deep and hollow sounding in all forms.
Transformed Appearances:
Spoiler: Ancient Mystic Rex
the same size as his normal dragon form just purple.
Spoiler: Super Mystic Rex
Once over his normal dragon form minus the wings.
Spoiler: Ultimate Mystic Rex
Minus his wings and nearly double his normal dragon form in size.
Spoiler: Master Mystic Rex
In this form Rex is more ethereal than solid being nearly pure sound able to move without moving and be without being.
Deafen: Just as it sounds can deafen anyone he wishes but is hard to aim so he might deafen his own comrades.
Dome of Silence: Can stop any sound from entering or exiting the dome once he casts it.
Concussive wave: With a wave of his hand he launched out a blast traveling at the speed of sound, it can shatter eardrums as well as anything in it's path.
Cricket's call: Can send decoy sounds out to distract or trick anyone who can hear it.
Muffle: A far less powerful version of Deafen but can be targeted to lessen the hearing capability of anyone he wishes.
Perfect sonic control: Any sound in the world can be controlled by him and reused can now use multiple sounds at once and combines his other sound mystic powers into one fluid control.
Feedback: Uses an enemy's own voice against them can be used to drive them insane if he wants.
Ears of the Whale: Can heighten one's hearing to extremely high levels.
Voice of the World: Can work as an amplifier to anyone's voice.
Ethereal Sonic form: He can shift into a form of pure sound.
Shatter: A more offensive version of perfect sonic control. His voice can destroy buildings, break bones, and explode heads.
Deflect: Using his own voice and the voice of his allies he can form shields around himself, his allies, and buildings that deflect attacks.
Sonic Vortex: His most powerful and most risky sound based attack, in times of great mental distress he can use his own voice to create a spinning cyclone of pure sound that will rip through everyone and everything near him exploding heads and throwing anything up to 200 feet away. But once it's unleashed he has no control of it.
Spoiler: Rex's Gem of power
Name: Screaming Void.
Appearance:
Spoiler: Screaming Void
Abilities: By taking a portion of his power Rex can create a monster of pure sound and unleash it with destructive potential on foes. It becomes it's own sentient being much like Kana's Sir Blackstone.
Racial Abilities:
Spoiler: Space Dragon Powers
Great knowledge of spells, charms and lore.
Vast knowledge and experience.
Enhanced strength
Enhanced senses.
Amazing speed and agility.
Claws and teeth are extremely strong and sharp.
Obvious dragon flight even in human form just has to summon his wings.
Being from space he has the ability to survive the most harsh of climates and conditions. And can use his magic to not need to breath.
Perfect focus: Knowing the err of his last defeat Rex dedicated himself to balancing his various powers and regaining the masterful focus he's been proud of for years.
Death sentence: This is a restriction placed on all Space Dragons by the Dragon King Roanoke himself. Because of their immense power any Space Dragon that abuses his power will be struck dead by the Will of Draco himself.
Skills: Being old and observant he has knowledge of all of Earth martial art but has only taken an interest to really learn Kickboxing, and what he's called Opportunity but is really just street fighting using the world around him to fight.
He is skilled in the use of anything as a weapon and his arcane knowledge is deep and powerful but due to the Death Sentence he rarely gets to use his full power.
He is skilled in most conventional weapons both primitive and new as well as knowledge of more arcane artifacts.
Spoiler: Savage Dragon skills
With the lose of his wings he was forced to learn the fighting style of the Drake, the wingless followers of the Dark One of the same name. Their natural magic was stolen from them by Draco when he defeated the Dark One. Because of this they had to learn to fight like Battle Dragons only much more viciously and suicidal.
Claws: Hardened by many hours of claws to claw fighting with High Elder Galez and scraping them along the diamond like surface of the black planet. Can slash through the toughest of metals and hide.
Fangs: Hardened by trying to rip the High Elder's scaly hide he can now chomp through the strongest metals and still have the power and teeth left to eat a steak.
Might: Double his physical strength, speed, durability, agility, and ferocity.
Controlled Rage: Thanks to his new level of focus Rex can control the anger and ferocity of the Drake letting it build up and coil up for when he would need it. Once he lets the rage free it triples his physical powers for however long he was building the anger up for.
Personality: Wise and distant he has rarely bothered with the lives of those that lived on the planet below him. He only guided from time to time taking on the form of guardian angels and all that but because of the Death Curse hasn't been able to really do any good so he usually doesn't care. But when you break past his lack of social contact he's quite the reliable guy and willing to teach anyone anything since he knows most anything. His recent training has made him more primal, more distant, and above all more violent. As the last battle draws near Rex has learned to control his savage side and has gained wisdom beyond even his years.
Brief History: Born as every Space Dragon is on an asteroid and raised by his parents. His chick days were filled with learning the ways of the Dragon and the power and magic of his race in particular. He's killed alien invaders as well as eaten them for that is the Space Dragon's purpose. Defending the plant from the threats of the cosmos. But this new threat was behind him on the planet he felt it and despite his duty he dropped to the planet and began searching for the source of this feeling
During the 10 months skip: With their wounds healed and High Elder Galez's words ringing true once more. Master Marzarex and Master Fria with the help of Mother Nature began rebuilding and retraining the Mystics that were left in the Amazon Base. But as always Rex was planning ahead for the upcoming battles calling up more allies and support for their battle of good vs evil. With some clearance from the Elders Rex took the Valkyrie as his mate. The Will of Draco is still in full effect only now the Space Dragon is teetering closer to the edge of abusing his power now that he has someone to abuse it for.
The year weighed heavy on each inch of Rex's mind and body Fria was called back to Asgard and relinquished her Metal Mystic powers by order of Odin hung the heaviest, next was the virtual destruction of the Mystic nearly everyone fleeing to the Nobility's side only Kana, and Rathma remained but one bright side coming from a usually dark side was the former Nobility General, former Saviors general, present Grand Wraith of the Fearstalker army, Draxer Ripinger joining the last shreds of the Mystics. Now as the sole leader of the Mystics and coalition partner of the Nobility he's hoping for an ending of things one way or another.
Other: Doesn't much care for TV or anything but if you want to learn something he'll be there teaching is one of his favorite past times.
Last edited by SikstaSlathalin; 07-03-2017 at 06:16 PM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Name:Kana MacCloud Nickname:Lassie Black Stone. Age:17 Gender: Female Race:Rock Fae Ethnicity: Caucasian, Scottish Origin:Stirling, Scotland Appearance Description: 5'8, 145lbs. Long black hair and soft gray eyes, dresses in accordance to the weather out but her style is simple and practical. As is her nickname she always keeps a smooth black stone charm necklace that her Fae parents gave her.
Transformed Appearances:
Spoiler: Transformed looks
Only her armor and skin and hair are the color of the terrain around her. Her armor is more rocky looking than metal. Grows 7 feet tall and weighs 800lbs when transformed.
Spoiler: Ancient Earth Mystic
Her eyes, hair,skin, armor and wings are still the same color as the ground around her. Her armor and skin are all pure rock and she can summon a rocky shell to cover her exposed body parts but she can remove the rocky shell of her skin if she wants to. In this form she's 8 feet tall and weighs 850lbs.
Spoiler: Super Earth Mystic
As in her other forms her eyes, skin, wings, and hair are the same color as the terrain around her but now her armor while still pure rock is a mix of blue and red blending and shifting but not forming purple. She still has the power of creating a rock shell around her exposed body parts. In this form she's 8.5 feet tall and weighs an even 900 lbs this is the biggest she'll get in her forms.
Spoiler: Ultimate Earth Mystic
She remains physically the same in this form aside from the change in armor style and it's now made of Rubies and Sapphires. And her eyes, hair, skin and wings still change colors with the terrain, but the big change is in her voice and demeanor her voice can rumble with feminine power as she draws closer to Mother Earth and the way she carries herself reflects this she looks everyone square in the eyes and holds it until they break it. Same size as her super form.
Spoiler: Master Earth Mystic
Her armor is now made of pure diamonds the greatest power in Mother Earth's domain.The blue and red now shift and dance with the sunlight. Her eyes, hair skin and wings are all the same as in her human form now though and like in ultimate form her voice rumbles with Mother's Earth power only she can't control it every word seems to start a mini earthquake. And now she stares with a mother's worried yet caring gaze.
Spoiler: Sir Blackstone's looks.
Spoiler: In Kana's normal Mystic and human forms.
Usually same color as terrain and slightly taller and heavier than Kana.
Spoiler: In Kana's Ancient Mystic form.
Same specs as above.
Spoiler: In Kana's Super Mystic form.
Same color as the rocks but now 9 feet tall and weighs 1,000 pounds.
Spoiler: In Kana's Ultimate Mystic form.
Matches Kana's armor color and is now 11 feet tall and weighs 1,200 pounds.
Spoiler: In Kana's Master Mystic form.
Body is pure black with spikes tipped in diamonds is now a full 12 feet tall and 1,500 pounds in weight.
Rock Call: With a whisper of her voice she can summon the rock from the ground around her to form weapons, armor, housing etc, but quality of the items depends on quality of the stone.
Ground shake: A weak earthquake that could bring down enemies and knock over small things.
Fissure: A medium strength earthquake that'll bring down small houses and make the ground cave in or split.
Earth shatter: A high strength earthquake that'll bring down large buildings and can cause a mine subsidence chain reaction.
Doom Quake: Her most powerful earthquake unstoppable when unleashed and can bring down skyscrapers, but has a knack for causing more harm than good.
Rock control: Any stone or boulders she can rip up from the ground and hurl at her enemies.
Earth Sense: She can feel movement in the ground anywhere on the planet from her current position.
Geo Influence: When on specific terrain and areas can influence certain natural disasters i.e. Tidal Wave, Volcanic Eruption etc but needs a Mystic of that element to help her.
Ridge Surge: Depending on how hard she hits the ground can create a small spiky wave of rock to hurt enemies.
Golem summon: Her more magically oriented training the last part of this year has given her the ability to create up to four golems from stones she carries on her person at all times Granite, Shale, Slate, and Sandstone they aren't as strong or smart as Sir Blackstone but still offer enough of a threat to be reckoned with.
Rock a friend: Able to summon rock armor and rock weapons for her friends if they ask for them.
Mountain Warrior: She can combine her four new golem and make a larger golem that's stronger and more durable than Sir Blackstone but still not as smart.
Mountain King: She can now combine all five of her golems into one massive creature with above human level intellect and some earth powers of it's own. It's forty feet tall and weighs thirty tons.
In the Hall/Tomb of the Mountain King: Kana can summon up huge diamonds around herself and others to protect and trap, she can only use one at a time though. When she's protecting others Gia's Love heals wounds, but she's using the tomb those inside are pummeled by razor sharp diamonds, and crushed under huge weights.
Spoiler: Kana's gem of power
Name: Gia's Love Appearance:
Spoiler: Gia's Love
Abilities: A cure-all for injuries and illnesses but doesn't work as well on magical wounds.
Racial Abilities:
Spoiler: Rock Fae Powers
Enhanced physical capabilities: Being of the physically strongest race of Sidhe despite her size, Kana has great strength, endurance, durability and hardiness compared to other Fae but she's not the fastest or most agile of the Fae.
Geo augmentation: She's at her strongest when near the earth and in a rocky area. But as long as there is earth beneath her feet she can still be a great asset.
Digging prowess: Much like a mole if she really wants to escape she'll disappear into the ground and dig her way to safety.
Language of the Stone: As silly as it sounds every kind of rock has a different voice and very much like a Forest Fae can tap into the voices of the tree around them, a Rock Fae can do the same with rock, though it takes longer, speed is just not a rocks way.
General control of Earth: Because Fae are more caretakers of nature than generals, when she's not transformed Kana's power over rocks and earth is limited. She can still attack with them and use them to help her, but not as much or as powerfully.
Environmental Adaptation: Depending on the land around her her body naturally changes to adapt to the climate.
Daughter Earth's command: With a word she can command small to medium creatures of the Earth to her bidding.
A Daughter's Virtue: Being more trained in Fae magic has given Kana a slight power of seduction and manipulation. Her recent magic oriented training has given her greater control of this power working on young men and women from 15 to 30 but only on non-magical people.
Glimmer: She can cast illusions around her body to fool someone into thinking what they see is actually there right now she can hide from all non-magical people and some magical with sufficient focus.
Geothermal: Now being one with the Earth, Kana can never tire or weaken as long as she has earth either under her or near her.
Spoiler: Equinox Knight Abilities.
More enhanced physical prowess: Twice her normal Fae strength, durability, and endurance. And greatly faster and more agile.
Perfect control of Earth: Effectively combines her Rock Call, Rock Control, and Rock Ridge powers and forms them into one fluid Earth Control becoming completely second nature can do many of her earth skills without thinking.
Lesser Fae Summon: Being in all sense of the word general of the two primary Fae Courts of Summer and Winter, Kana was given the power to summon lower ranking Fae from the Never to help her Brownies, Pixies etc. But while she can summon them if they don't want to help they can leave her company and return to the Never.
Greater Fae Summon: Like the lower level she can summon a stronger Fae from the Never to help her Trolls, Tricksters etc. But these Fae are stronger and can directly ignore her summons or even fight against Kana if they want to.
Skill of the Courts: Kana can borrow skills from the other elements of the Courts for a short time i.e. water breathing from the Water Fae, fire resistance from the Fire Fae etc. But being a pureblood Earth Fae these powers are limited and only good for a short time. Because of her training with the Winter Mother she can now use this power for longer and more strongly.
Fae Trained Warrior: Being trained in the Never by one of the Never's greatest Blademasters her mother, Kana is highly skilled in weaponry and combat.
Fae Trained Mage: While still no master she can use non-Earth Fae magic easier.
Element Grenades: With aid from Fae of that element(except the Earth Orb) Kana can create and utilize magical glass orbs and hurl them at enemies unleashing the fury of the element.
Light Orb: Fills the area with light equal to that of a nuclear bomb and blinds her enemies.
Dark Orb: Creates portals around the area where it landed and sucks enemies into them making them reappear at random points on the globe.
Fire Orb: Creates a massive explosion decimating anything in the area of impact.
Water Orb: Heals those in the area of impact.
Wind Orb: Creates a vortex that sucks in enemies before throwing them up to fifty feet away.
Earth Orb: When it impacts the ground opens up and swallows the enemy trapping them deep under the earth.
Skills: Kana is young still in middle school for goodness sake but her caretakers have taught her various useful skill she'd need in life, cooking, sewing, medicinal skills, and self-defense. She's a bright student getting A's in all her classes.
After the 10 month skip Kana's training brought deeper into the pool of Fae lore and magic. All the Ways are like a road map to her. She has taken a keen interest in the Fae magic of glimmer and mind altering dust. While not the level of magical know-how as Master Rex, Kana is quite skilled in various levels of Fae magic. Fae politics are a scary place but being the Knight of two Courts has thrust her neck deep in them and she's taking to it quickly.
This past year has been a never ending training session for young Kana from working with her mother to be the best Fae Warrior in the Realm to subjecting herself to the Winter Mother's awesome magical power to be a more well-rounded Equinox Knight. All she hopes for is an end to this war and a stop to Lady Azrel's campaign of power hunger.
Personality: Kana is introverted and loves nature she's always felt best when outside walking the stony roads of Scotland or rock climbing with her adopted father and mother. She's usually happy and quiet and sticks closer to strong men like her father. Her life as a Mystic and Fae General has turned the hopeful wide-eyed young Scotsgirl into a stone cold warrior jaded beyond her years.
Brief History: Until recently it was unknown to young Kana that both of her parents were Fae of the Stone as they were called in Scotland. She was actually born besides a mountain in the Never that has been the Rock Fae's homeland since the Realm was created. But as is the weakness of all Fae they loved making deals with mortals as they called everyone who wasn't of the Fair People, it was actually one such deal with a family of Vampires that resulted in Kana being trapped in the mortal realm as a young baby.
The deal was that her parents Amyareya and Haskin, they were asked to give the Vampires an impenetrable base made of stone in exchange for all their servants which numbered over one hundred. They agreed and set to work on the rock but as her parents backs were turned she was stolen from her crib while she was playing with her black stone charm necklace that her parents had given her. The Vampires planned to drink all the young child's magic blood in hopes of gaining the power of a Fae. They had managed to actually steal her out of the Never and into the mortal realm but the pendant was designed to be an alarm to her parents if something had happened to her. They rushed to her crib but she was gone and once a baby Fae is stolen from the Never they can never return unless the Queen allows it enraged her parents collapsed the fortress on top of the Vampires that were still inside and slaughtered those caught out of the rocky tomb. With their hearts broken at never having their daughter home again they left her in the care of two mortals with an enchanted parchment stating her powerful origin and a warning that they will always be watching over her and a very painful death will come to anyone who dared harm her. With that curse hanging over their heads they did their very best for the girl teaching her skills to protect herself and aim her toward greatness.
During the 10 month skip: Once Kana and her mother Amyareya were healed they went into seclusion to mourn Haskin, Dut, Illia, and the rest of their little squad. Returning to the Never to hone and improve upon the young girl's powers and bring the abilities granted by the mantle of the Equinox Knight to full fruition. Every day the young lass became the warrior her mother and late father had always knew her to be and with Dut's essence absorbing sword now renamed "Wrath of the Never" she is becoming the Never's greatest warrior. And because of this training and the horror of watching her father die young Kana has become more reserved and hard when she speaks it has the hollow sound of other Fae's voice with just a hint of cold dangerous power.
It is terrifying to think in so little a time as this war has gone on young Kana MacCloud has gone from a teenage girl worrying about boys, school, and fashion. To the most powerful warrior in the NeverRealm and leader of the whole race of Fae against the forces of Naja and his mother she has forgotten the name of her school and many of her friends. The Realm has become her home and her duty, she will die defending it and chances are good she just might but one good thing from this war she now doesn't even know fear and faces any and every challenge with fury and cold intellect.
Other: She loves watching Animal Planet.
Last edited by SikstaSlathalin; 07-03-2017 at 07:55 PM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Name: Draxer Ripinger Appearance: He stands a towering 10'5 feet tall which even by Stalker standards is tall, he weighs a stacked 568 lbs all muscle, his skin is a black green in color and his spikes are short and curved another unique trait by Stalker standards.
He is dressed in the raiment of a Grand Wraith, the high general of the Fearstalker army. A badge of office made of platinum with three long scratches on the front and his cloak is black with red fringe with the same symbol as his badge on the back. Pitch black armor covers his shins, legs, torso and arms with the emblems of his king on them, blood red eyes inside a purple outlined triangle. He forgoes a helmet not liking how it limits his vision and hearing. He carries a pair of long curved swords very much like cutlasses across his back. The claws on his hands and feet are bare giving him free range of motion to attack.
Age: 1,203 years old
Abilities:Enhanced strength, speed, agility, amazing stealth and senses ability to turn invisible, resistant to disease and poison, natural night vision. Side: Mystic Remnants.
Skills: Master of Warfare and Psychology.
Highly skilled in Mind and Dark Magic that helps to aid him in his hunting for the Nobility.
Master of unarmed and melee combat. Trained from birth in it by his father the last Wraith.
Spoiler: Grand Wraith Drax
Spoiler: Grand Wraith armor
The power of the Grand Wraith allows him to create armor from pure shadows and form it around himself it acts like normal clothes but defends from all but the strongest of spells.
Outside of combat he'll look the exact same as he does now only pure living shadows will replace any damaged or severed limbs and his eyes are now totally black.
Spoiler: Grand Wraith Powers
Double his usual physical powers( Strength, speed, agility, senses, etc): his magical powers are also doubled now ranked as a Delta Class on the scale. While he can't improve his combat knowledge he now knows spells that allow him to be a force of nature in combat.
Perfect Soul Call: Able to summon the Shades of any dead Stalkers to fight for him in battle even past Kings and Queens
Fear: Anyone faced against him that isn't highly skilled in defending their mind will be turned into a jibbering wreck at Drax's will, unable to fight and giving any nearby Stalkers a power boost.
Voice of the Abyss: His voice can freeze weak to high strength enemies in their tracks long enough for him to kill with his own claws.
Wrath of Azzarox: Calling upon the creator of Fearstalkers, darkness is his to control. It also allows him to create weapons, creatures of darkness, and augment the body and heal injuries of his own and his underlings.
Zarous's Speed: Calling upon the Stalker God of Speed and Shadows he can move between somewhat distant points in the blink of an eye using any nearby shadows even small ones.
Immunity: The sun can no longer kill him.
Vers di Shurkear (Power of Night): At night Drax can pull the shadows into his body and throw them out to empower himself and his Stalkers.
Mind and Soul Snare: He can trap the minds and souls of all but the most powerful and enthrall them.
Barskt's Snares: Calling upon the Stalker Goddess of the Hunt, he can set shadow traps to capture and kill all but the mightiest of enemies.
Grand Wraith's Blessing: This skill lets him use shadows to heal his non-stalker allies if he so wishes.
Absolution: His mental defense/offense and focus is equal to Naja's and only powerful celestial beings can break them.
Totality: His brain has perfect recall of everything that's ever happened in the long life of Stalkerkind even back when Lord Azzarox first formed at the beginning of times.
Shadow Clone: Using the shadows he can create fully functioning and powerful clones of himself.
Personality: Rough but cordial when it's needed he doesn't trust anyone in the Nobility, not from the dumbest grunt to the warlock himself but he keeps his distrust to himself most of the time. He knows they all felt the same way about him and that's the way he likes it, he needed them to work together though so he puts on a face of general respect. He has a twisted sense of honor another thing his father taught him, respect every enemy no matter how small and never attack the unarmed. The war has changed the vicious master of darkness in something of a Black Knight he doesn't do harm to those who don't deserve it and while he still needs to feed on fear he only takes enough from humans to keep himself in full working order.
During the 10 month skip: After the battle of New York Drax retreated to Australia with Trinity and their new ally Renshi. Seeing the boy is more a loose cannon than what they need to keep alive in this war Drax took it upon himself to further Renshi's training putting focus on stealth and being the silent spark that starts a devastating forest fire rather than the campfire left unattended that works quick but is beaten just as quickly. At first it was a struggle to get the young man to take it seriously but Drax didn't get to Wraith by rewarding insolence. And near the end of the 10 months he began to respect the Mystic's raw power and drive but never said it just kept training him hard.
A year in this damn dimension a year of battle, death, revelation, and more defeat than he was used to in all his long years of life. He's suffered losses of his men, his home, and an unexpected relationship with Lady Trinity the Fallen Angel of Tragedy. She was killed in her fight with the Nefertiti of the Ancient Five, her death stung him far more than he expected even more than his banishment from the Dark Kingdom for the remainder of this war and maybe forever if this is his last battle before reaching the Dark Abyss and commanding Azzarox's army at the end of times. But until that time he has taken the Mystic's side of the coalition he still didn't like the fact that the Nobility was full of untrusting creatures and despite himself being a defender of humanity has made him feel a purpose again now that he is the only Stalker on Earth.
Last edited by SikstaSlathalin; 07-03-2017 at 07:57 PM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Name: Polly
Age: 3 yrs
Gender: male
Personality: Fiery and ornery always speaks his mind and doesn't care who knows.
Species: Parrot Dragon
Powers: Powerful flight, fire breathing, enhanced strength and durability, and very sharps claws and beak.
Mutations: A beak, wings, and feathers on a scaly body.
History: Polly can't even remember if he was an parrot crossed with an Iguana or an Iguana crossed with a parrot. But he remembered being in a cage most of his life until some man handed long green leaves to another man and he was taken outside. Then he went to sleep and woke up with scales four legs, wings and able to breath fire.
Looks: Looks like an iguana with a beak, feathered wings a shorter tail and various other feathered parts.
Other: He eats coal, burnt wood and raw meat.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Name: Dominique Luciano
Age: 28
Sex: female
Place of Origin: Palermo, Sicily
Appearance:
Spoiler: Dominique
Strong build but looks slender might call her build a dancer's build which makes sense since she's a dance coach when not working for the Mob. her work leaves her with scared knuckles, cuts, and other forms of body disfigurement. Usually she's dressed in loose fitting suits, black leather shows, and various harnesses to hold her tools.
Skills: Expert gunman, street fighter, knife fighter, good business sense, knows how to read people, one hell of a negotiator, and good at improvising when needed.
Equipment: Since she was nabbed going to a job all she has is Stiletto knife and a Walter P22 with three extra mags.
Personality: Tough and smart plain and simple, it's take a hell of a lot to get to where she is in the Mob and you can't get there being nice.
Brief Bio: Born in the mob Dominique will most likely die in the mob. Her father was an Enforcer and her mother was a Launderer. She was taught the way of both Blue-Collar and White collar crimes but found being White Collar gave her too much of a headache so she took to her father's bloody side of the family. Training her body and mind towards the skills a good leg breaker needs. Guns, fists, bombs, knives, and thinking on her feet. But despite all her efforts her mother insisted she get taught some of the more White Collar skills. She's smart, good with numbers, and knows how to deal with all kinds of people that don't involve threatening. She was actually on her way to a job when somehow her 6th sense for danger failed her and she was taken by the Watcher.
Last edited by SikstaSlathalin; 07-03-2017 at 08:13 PM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Insta-Bio: Miles is a calm man never does he raise his voice and rarely is there a look of anything relaxed eyes and a quiet smirk on his face. He's happy to help and always willing to stand up for someone.
Personal History: An orphan of the South, raised in a mixed Orphanage he had friends and he had enemies but what he's never had is an unwarranted outburst. He was calm from the cradle the Caretakers always said he never even cried as a baby. He stayed in the Orphanage until he was 18 then upon his release he took up wandering around the world. Though he wasn't looking for the role he's become something of a Vigilante in the world he even heard someone call him "The Lord of the Land of Shadows and Dreams." It was a cute little tagline but he thinks of himself as just a man being good.
- Base Emotions:Courage/Calm
Powers: Element- Earth
Combat Style: Offensive/Defensive. Focus Item: A small black stone caved in the shape of a shield. It was made by a skilled hand intricate designs of an Oak tree and two thunderbolts crossed at center.
Appearance:
Spoiler: Miles
He wears a long brown coat a wide brimmed hat, like a cowboy hat, tan boots, worn blue jeans, and white t-shirt.
Last edited by SikstaSlathalin; 07-03-2017 at 08:21 PM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Name: Gremmer Rockshole
Age: 225
Race: Dwarf
Class: Hero Paladin
Abilities: Dwarfish constitution and physical superiority to the other races. Keen senses from being underground knows Holy Magic along with Healing Magic even knows a few body augmentation spells.
Skills: Hardened veteran of many battles which he used all forms of melee and ranged attacks and is skill still in their uses but Mostly sticks with greatswords and crossbows keeping a hatchet on his belt and shield on his back. As all Dwarves he's a master smith and artisan. Knows tactics and good with Ambushes and hand-to-hand.
Heroic Skills: Rock Body ( increases physical capabilities to that of 10 Dwarfs making him stronger and tougher.) Steel fighter( when in need of an edge in hand-to-hand allows him to punch and kick harder when fully armored.)
Equipment/Gear: Ebony Steel Greatsword
Spoiler: sword
Gauntlet crossbow
Spoiler: crossbow
Dual steel shield
Spoiler: shield
Ebony steel axe
Spoiler: axe
Ebony steel armor
Spoiler: Armor
[Personality and Bio are completely optional. You can add them or let them be revealed in the story]
Appearance:
Spoiler: Gremmer
Spoiler: Master Smith Gremmer
Name: Gremmer Rockshole
Race: Dwarf
Gender: Male
Age: 2200
Appearance:
Spoiler: Gremmer
A sturdy Dwarf of 4'8 and weighing in with 260 pounds of raw muscle. Gremmer is a regal and dignified former Dwarf Chief. Hair as white as snow, and skin dark and husky. His eyes are like pale sapphires and never seem to shift. Always looking around him always seeing weakness and traitors. When not in his above battle gear he dressed in a heavy bearskin vest and shirt, black rabbit fur-lined trousers and boots.
Gear: The ax and breastplate above, both are made of of the fantastic metal Mithril, forged by his very own hands. The ax is runed with an Ice Rune that freezes things on contact and sends ice directly into the opening.
He also carries a fine steel war ax, crossbow gauntlet with Fire and Lightning Bolts made through Seal Magic by a professional Seal Mage and a Runic Shield which grants him a defense against Fire attacks.
The rest of his gear consists of his normal clothing, his weapon and armor repair kit, camping supplies i.e. tent, hatchet, water skins, fire kits, books on Botany and Animals round out his pack and an animal brush.
Powers and Abilities:
Spoiler: Magical Skills
Rune-Smithing: A skill known only to Dwarves, Gremmer is a master of this skill and it was how he made his living for most of his life. From the raw power and muscle it takes to forge them onto armor, to the delicacy and patience it takes to carve them into rings and clothing, Gremmer can do it all. At his age his repertoire of Rune covers all the Elements ( i.e. the Primes and Secondaries) all Physical Boosters,( i.e. making someone stronger or faster), and all Mana(i.e. gives weapons a non-elemental magical boost, or gives armor a non-elemental magical shield.)
Fire Element: A skill he picked up years ago from an even older Dwarven smith, his father. It's nothing spectacular, just enough to make his Forge burn hotter to make better metal or start a campfire.
Spoiler: Martial Skills
Heavy Warrior: Never one for light weaponry or armor. Gremmer put a lot of time and energy into becoming a wall of muscle and steel. While this carries over into his weapon preference it shines best when it comes to his defense. With or without his shield he knows how to outlast his enemies and take advantage of any opportunity he sees.
Weaponry: Skilled with many weapons should the need arise. One-Handed, Two-Handed, and Archery.
Crossbowman: With his custom made crossbow gauntlet he is phenomenally accurate up to 40 yards.
Wisdom: Being an old warrior has it's benefits, he's been in many conflict both above and below ground and it has given him the skill of planning and patience in battle.
Hand-to-hand: He's big, strong, and dirty. He'll beat the shite out of you, should you need it.
Strong: Like all Dwarves, he is stronger than people twice his size.
Hardy: Tough as stone and as resilient to most poison and damage as one too.
Spoiler: Misc. Skills
Blacksmith: Going hand in hand with Runesmithing and the birthright of all Dwarves. Gremmer is a master smith and artisan.
Falconry: Gremmer's love of animals stretches to even the birds in the sky. He had a family of Falcons on his land and trained them to hunt, attack, and carry messages for him.
Animal Lover: While not as deep as what Plains Elves can do. Gremmer has a way with beasts he can read and understand them. While not as quick or surefire as actually talking with them he can convince them to do things for him with enough time and bribery.
Fishing: Like every old man, he's a damn good fisherman. He loves animals but he's gotta eat too.
Tracker: He's no Ranger or great hunter, but he can follow and seek tracks to follow.
Well-Traveled: Many years dealing with people and trading have given him a fair amount of experience to bring forth when needed.
Personality: A warrior with the arrogance of a Lord and the stubbornness of a Dwarf. For reasons he and many of those he's dealt with know, Gremmer hates all when he first sees them, all he sees are weaklings and fools. He prefers to be left alone, but if someone earns his ire or if he's in a confrontational mood he'll tell them exactly what he thinks of them sparing no insult or slur. It is possible to lessen his hatred by being an honorable or useful individual, but still expect an insult even if he compliments you. If left alone when asked or if he needs to be he can be amicable and work with other races. Drinking or good fortune softens him up some, but only enough that he won't call you a twit for doing something stupid.
It's nothing personal you just got what you got. He much prefers animals to his fellow two-legged beings, living many years with them after his hard-earned above-ground land and beloved family were taken from him
Spoiler: Background
Born into the art of Smithing from his family in the Great Dwarven City of Grimhold. Gremmer spent half of his life underground. Mastering his art and training himself as one of his father's top warriors, for eleven-hundred years he was happy and content with this life. He even settled down and started a family, raising two strong and healthy sons and two beautiful, quick witted daughters. Caring not for the problems of the above grounders and only following their many wars and problems through the words of wanderers. On his elven-hundredth birthday he obtained the rank of expert in all forms of Blacksmith and Runesmithing. He had built upon the merchant empire of his father and added greatly to it with his skills, it grew large enough that his Clan found themselves at the receiving end of jealously and trouble.
Other blacksmiths were losing money and prominence with the Rockshole Clan's rise to the top of the market. Other clans wanted something to be done about it, fighting broke out for a few months before the Council of Clans came to agreement. The Rockshole's would be allowed to leave the city unmolested and with much of their house still intact, but they would be banished to the surface and never be allowed back into Grimhold or it's allied city-states again. Gremmer's father Julod, who was still Chief at the time agreed to the terms and the following week the entire Rockshole house left Grimhold. It was the last time many of them ever went underground again, aside from the select few who went to other Dwarven Cities for trade. Life on the surface was rough, Dwarves were not welcomed in Mittgott at this time. Despite their great smithing skill, most of the people didn't want the generally smelly and foul-tempered "Squats" in their cities.
They pushed on though, Gremmer's father was gifted with the unusual Dwarf trait of hope. He continued to inch his way into the marketplaces, paying enormous and unnecessary fines and getting "permits" to sell wares. The house slowly began to die out, racial attacks, long stretches of bad fortune with harvests and selling of goods.
Soon even the mighty Julod died, Gremmer said it was from a broken heart caused by watching his family slowly wither away. Three years after Julod's death and Gremmer's ascension to Chief, luck returned to the devastated house. With a large conflict settled which a number of the clan fought in, finally the nations of Mittgott opened their arms and coffers to his people and because of the Rockshole's placement on the map they became the go between for the Dwarves still under the mountains and the denizens of Mittgott. On their last legs the clan bounced back and much like Julod did in Grimhold, his son built an empire. Being one of the few above ground Dwarven Landholders, Gremmer placed himself perfectly in the crossroads of trade. Always being the Master Class of Blacksmiths and Runesmiths they treated the surface traders to "the best Dwarven Wares, minus the trip underground." It was a great selling point, people wanted Dwarven goods, but were still not keen on going where the Squats outnumbered them. The Rockshole Trading Post( as it grew to be called) saved them this trouble.
For many years the Rockshole Clan was in a golden age of prosperity, his children met other surface Dwarves and brought allies to their father and mother's clan. Babies were born and more weddings were had then ever before, it was joyous. But as the world has shown time and again, prosperity walks hand in hand with disaster, and the Rocksholes would not be strong enough to survive the last disaster. Just like in Grimhold, Gremmer's Clan earned the disfavor of some very bad and powerful people who envied their success.
It was on the night of midsummer, the Rocksholes' had just celebrated a fantastic trading agreement with the Red Sun Caravan Company, now their goods could go worldwide. It was a night of much drinking, much feasting, and much joy, Gremmer was dressed in his best clothing. White stag vest with matching trousers and boots and a belt made from a band of pure gold. Watching his children, grandchildren, great grandchildren, and great great grandchildren celebrate with each other and his radiant wife Una, sitting patiently besides him like she always has. She was gussied up in a dress of the finest gold silk, with a tiara of rare gems adorning her silvershot hair. She hated dressing up and it made Gremmer laugh seeing her like that.
The family celebrated well into the night, the old Dwarf had been watching the full moon slowly dip into the horizon when his wife stirred him and talked him into going to bed, he was old and creaky tonight so she got no fight out of him. Bidding the few stalwart revelers good night he followed Una into their squat but luxurious home. He didn't even remember falling asleep, all he remembers is waking up to the smell of smoke, screaming, and a warm puddle of blood with the sneering face of a Human man looming over him with a serpentine dagger poised over the Dwarf's chest. A warrior's instinct took over and Gremmer smashed his meaty fist into the man's stomach before he rolled from his bed and speared the assassin in the stomach forcing him to drop the dagger and giving Gremmer the chance to drive it through the man's jaw.
Feeling the rush of battle he yanked his mithril ax off the wall and quickly pulled on his blue work pants followed by his black boots before rushing into the conflict. The house was trashed and the bodies of his family lay all about it, he quickly caught the arrow fired from a Wood Elf's bow in his shoulder, but his adrenaline was up and he was upon the Elf ripping the woman in half with the axe. She only managed to squeak out half a scream before he ended her, but that half a scream was enough to bring the other two killers clearing his house to him. A Hellion and a Plains Elf, the Hellion man was about to fire off a fireball but Gremmer was quicker he hurled the heavy ax at the Mage and buried it in his chest, following his ax-throw Gremmer jumped at the Elf and tackled the man to the ground pummeling him to death with his fists.
Red blinded the Dwarf for a few seconds before he felt the Elf cease his struggles. Chief Rockshole could still hear screams from outside, pulling the ax from the Hellion's chest he ran out. He was met with even more carnage his land was on fire, his livestock was slaughtered and the members of his family that had managed to fight were dead or dying. A scream from his left forced him to grab a crossbow his brother Uril had dropped and load a bolt, facing the scream it was cut short by the large blade of an Ice Elf. Gremmer watched the life flicker out of his five year old Great Granddaughter Dillia's eyes, before the barbaric Elf could fix her eyes on Gremmer she found a crossbow bolt entering her throat and cutting her down.
A sound behind him made the Dwarf spin and find a City Elf grinning like a fool as he tried to walk off with one of his finest war axes. The Thief found a bolt in his eye for his trouble, this wasn't the end of Gremmer's trouble though, as the City-Dweller fell a shrill warrior's thrilling rushed upon Gremmer's ears. He barely had time to grab his battle axe before he was plowed into the ground by the savage hammer of a Sand Elf. Gremmer had no armor on and could hear his ribs breaking from the impact. Tumbling back from the blow, the Nomad jumped to finish the old warrior off but landed on Gremmer's ax as he twisted it blade up and rammed it into the black chest of the Elf.
He snarled in the Savage's painted face before shoving him away and getting to his feet, he saw a figure in the firelight standing with his wife's severed head in her hand. He had never seen a live one before, but knew a Drow from a book he bought awhile back with an illustration of such a creature in it. He saw the dark skin and slightly jagged ears in the brilliance of the fires.
She was too far away from him to reach her, but she saw him and let out an evil smile before tossing Una's head into the burning chicken coup and turning and vanishing behind the walls of flame. With pain and sorrow overcoming him the old man fell to the cold ground axe still held tightly in his hand. Reliving the horror over and over in his sleep, morning brought a level of solace to the despair. He had gathered the bodies of his family and found his Great Great Grandson Julod wasn't among them, it was a dim ray of light in an endless night though. One by one he buried his family, and with each shovel of dirt he felt a burning anger grow in his chest and spread throughout his body. He could rebuild it all, but there was no point with his family gone. He was too old to take another wife or begin a family again, his empire would only fall into the hands of some Clerk with no desire to continue his work, just use his family's name for profit.
No there was nothing left but to gather what he could and leave, and he did just that. Most of his house and belongings were scorched, but he did have his mithril armor and Runic Shield left. Along with his battle axe and war axe, the crossbow had burnt up after Gremmer passed out last night. Gathering some gold and his Smithing tools which he had kept in a fireproof safe in the house Gremmer left his home for a second time, and at the age of fifteen-hundred he became the bitter wandering Smith and Warrior he is now. He became a roamer of the wilds befriending animals over people and finding them much better company. Taking to pets and always keeping at least two around him at all times Gremmer is happy with their unending loyalty and desire to do their Papa's bidding. He raises and trains each animal he finds himself with and they have yet to fail him.
Other: The Heartless Man Lives
Also as of now Gremmer has a large Mountain Ram named Vigor that he also uses as a mount and a wild cat named Swift as his pets and occasional battle companions.
Last edited by SikstaSlathalin; 07-03-2017 at 08:25 PM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Bookmarks