Name: Riggs Elmsherst of Greyhold or just Grey Age: 34 Gender: Male
Appearance(pic and description)
Spoiler: Grey
Despite the grey on his head and beard Riggs is a man well seasoned by battle and life on the road. Only 5'8, but weighing a bulky 195 pounds of stout muscle. His skin despite being on the road for many months has retained it's paleness from his youth in the mountains of Eisignol. His eyes are cheerful most of the time and a warm brown
Race: Human Job: Sellsword
Racial Skills and Abilities(limit of 4) N/A
Normal Skills and Abilities(limit of 5)
Blunt Weapon: While many in his field prefer the flash and slash of swords or the range and power of bows Grey has always found the feel of crushing his foes under the heft of a war-hammer or the solid crack of a mace one his favorite in the whole world. And within that he prefers single-handed weapons.
Power: Born from his preferred weapons Grey is an extremely strong man despite not being the tallest one around.
Adaptable: You don't live long in his business if you can't think on your feet and weasel out a few extra seconds of luck before winning the day. Grey has turned this into an art form.
Explorer: Like being adaptable, you don't get a good pay day unless you know your way around the world. Grey has been to all points on the compass even hopping a boat of the many Island nations around Eisignol and Biesignol.
Gambler: Every man needs his vice to be a balanced human. For Grey it's gambling, be it with money, horses, or sometimes his life the sellsword gets quite the rush from this vice and when jobs are dry he can pay his rent with it.
Weapons(Limit of 4 weapons):
Mace: The weapon in the picture. Made of fine steel and hard oak it's a simple Pilgrim's weapon he was told once, but it's effectiveness lies in it's simplicity in his eyes.
Dirk: For times he needs speed and stealth on his side he has a keen double-edged dirk that's about a foot long made of fine steel like his mace.
Utility knife: A last resort weapon, but mostly used as just a tool. While made of steel it's a more utilitarian quality and single-edged.
Armor(one sensible suit of armor): Treated and study leather body armor and equally sturdy gauntlets are all he has really ever needed.
Equipment: Fire making tools, a waterproof tent, camp supplies, whetstone, spare clothes, dried food, a heavy cloak, waterskin, and a small flute he plays when he has downtime.
Augs(Limit of 3): N/A
Personality: Grey is a gruff and self-sufficient man. Preferring his own company or the company of Irana to most other things. But while many think him mean or distances this isn't true. He just doesn't like dealing with a lot of new people and in his eyes Irana is the only other person he needs and trusts enough to watch his back out in the wilds. To her he is a kind and considerate man often fussing over her, much to the woman's annoyance. But to others he is usually cordial and to the point.
Likes: Traveling, nature, money, Irana, working, being alone.
Dislikes: Being stuck in one place, losing a job, liars.
Spoiler: Background
Born in the backroom of his ancestral family manor Riggs Elmherst of Greyhold was born a gentleman without a penny to his name. His family has been warriors for centuries and there were even some old records that claimed them to be descended from an long Iaegr line from the ancient fort of Fellstar starting with a Wardrun by the name of Kenway the Wild-Fire and a woman named Aria Hardig.
His father often joked those records could put one of them on the Throne of the Human Dominion someday. But such grandeur was never appealing to Rigg's family, they earned their coin honestly. But luck has a habit of turning her back on you at the most inopportune time. A series of bad business deals and leans harvest years had reduced the men and women of Greyhold to paupers. And soon after Rigg's first birthday they were nomads, but when many would cringe and gnash their teeth the Elmhersts were a warrior's stock on the road was where many of them earned their fortune.
So moving from campsite to campsite Riggs was raised around many different races learning many different things. One thing he always taught though was stand on your own two feet, trust your own courage and strength before others. With this manta always playing through his mind he grew strong and grew smart. Around his thirteenth birthday he took his first job as a sellsword and the travelbug hit him hard and never backed down.
While his family still lives and travels the same roads as him Grey has been living on his own name since he was seventeen. While not world famous like some mercs he's earned his name as a reliable and efficient mace for hire. And while still largely a lone wolf him and Irana have become quite the good team. Even settling down in a little cabin in the Burning Woods in the northwestern part of the Dominion.
Other: While they aren't official he has a female travel companion named Irana he is very close with and even lives with between their contracts.
Last edited by SikstaSlathalin; 04-29-2020 at 02:08 PM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Ziz Form: Massive in size able to block out the sun by simply flying in front of it.
Race: Ziz, Air Elemental Job: Storm Bringer
Racial Skills and Abilities(limit of 4)
Wind Control: Wilful mastery over the Air Element. I.E. making winds gusts, creating storms, etc
Ziz: The beast within, a form that can either be unlocked willingly or under duress which turns her into a huge awe-inspiring winged beast called a Ziz. All her powers and abilities are unleashed to their maximum potential.
Physically superior: In both human and beast form Azimiel is superhuman in durability, speed, and agility.
Senses: Akin to that of birds of prey, Azi has superior eyesight, sense of smell, and an ability to sense auras and power.
Normal Skills and Abilities(limit of 5)
Huntress: Having a sneering disdain for guns, Azi has trained herself in the primitive ways of hunting. Highly skilled with bows and arrows, slings, spears, and traps.
Tracker: Going hand in hand with her primitive ways Azi is a remarkable tracker from both the air and the ground.
Savage: While Air Elementals aren't made for long pitched brawls, they are quick enough and able enough to fight extremely dirty.
Close and personal: Always looking for the advantage Azi is skilled at fighting with knives and other melee weapon.
Sky Dancer: As she is one with the Air, Azi is a very graceful and skilled dancer.
Weapons(Limit of 4 weapons):
Sky Archer Bow: A finely made bow crafted from the wood of Blackthorn Tree. Light and matched perfect with her speedy style of fighting.
Hunting Knife: Obsidian Knife that was made by her grandmother and passed down to her.
Stone Axe: A simple axe, made with exquisite skill and care. Perfect for throwing or using in melee combat.
Armor(one sensible suit of armor): She uses her own speed and agility to make armor somewhat pointless but can quickly use the wind to protect her.
Equipment: Fire making tools, water skin, arrow making and stone working tools.
Personality: Azi is a sultry free spirited woman. Ziz's are usually even-tempered and peaceful. Being the balance between the unbridled rage of the Behemoths and the scathing callousness of the Leviathans this is needed.
Likes: Freedom, the sky, rain, men, mountains, and the sea.
Dislikes: Being grounded, confrontation, snow storms, mudslides, and death.
Background: Like all Ziz's Azi's family has ruled the skies above America for many millennia. They've seen the rise and the fall of countless peoples and creatures, they've averted disasters many times. And have been dedicating themselves to keeping the Behemoths and Leviathans as far away from each other as possible.
Luckily the skirmishes have been few and far between. And Azi herself hasn't had to play mediator yet. Which suits her just fine, she's of a softer disposition and personally hates confrontation. Her parents tried to get her focused on her duties and training, and while she was always honored to be part of the traditions, she wanted to simply stop the fighting all together instead of just keeping the people apart on the off chance they try to destroy the world.
But like all things in the universe it's easier to change a diamond into a snow ball than stop people from being stupid and warring. But she's gonna live forever, so she might as well keep trying.
Other: Azi is unmarried, and while willing to date and have sex whenever the mood strikes most men can't keep up with her.
Last edited by SikstaSlathalin; 04-06-2019 at 05:16 AM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Tall and proud, Kol-Bar or just Kol is 7'6 and weighs a powerful 400 pounds of muscle and fur. On the larger side all and all, but when most of your life is spent in heavy armor and wielding weapons nearly as tall as yourself being big helps.
His fur is shaggy and black naturally, but being part of Sunfist Order of Paladins he must keep his appearance clean and aside from his mane, beard, and chops he lives up to this and all other ideals of the Order. Before he undertook the Rituals of Light his eyes were the dark earthy brown of all his people, but like his brothers they changed to a powerful orange color and turn full white when he uses his powers.
In the rare times when he isn't in armor Kol prefers to wears the short hooded monk's robes he was issued upon joining the Sunfists. A white sleeveless jerkin with the symbol of the Order on the back, wide-legged pants, simple steel vambraces, and because of his hooves he wears white bandages around his legs.
Bull's might: Like all Minotaurs, Kol-Bar is five times stronger than a well-built human male.
Endurance: While not very fast Kol can fight for many long hours.
Keen Senses: Always on the look out for trouble Kol has keen ears and sense of smell, but his natural eyes are a little under average.
Tough Hide: On par with good leather Kol's natural skin can withstand the sting of mundane swords and spears.
Normal Skills and Abilities(limit of 5)
Crusader: Kol is very comfortable in the heavy armor of the paladin and embraces the training that teaches him to face challenges head-on.
Divine Wrath: He is skilled in the use of Holy and Light Magic and uses it to hunt down and defeat the foes of decency.
Spellsword: Skilled in using his main sword along side the powerful magic of his Order in tandem with each other.
Guardian: Like with his magic Kol is skilled in using the sword and shield to control the flow of any battle he finds himself in.
Pure Soul: Another power gifted him by the Sunfist, Kol is extremely resistant to Dark Magic and corruption.
Weapons(Limit of 4 weapons):
Blade of the Sun: The sword in the image, built like a Bearing Sword, but blessed to be light in his hand and burn like silver fire when used against evil.
Sunfist Tower Shield: A powerful weapon built to cover his entire body and act like a personal barricade and battering ram.
Tribal Cleaver: The only item he brought with him from his early life, it's made of heavy black steel and more a sentimental reminder of his family than a weapon. But in a pinch it can be just as deadly as his horns and functions quite well as a utility knife.
Armor(one sensible suit of armor): The armor in his image, heavy breastplate, pauldrons, vambraces, and shinguards. Enchanted to give added resistance against dark magic and enchanted weapons. All atop the long robes of his order.
Equipment: Fire making tools, a durable copy of the Order's tenants, waterskin, whet stone, his traveling robes, a heavy waterproof cloak, and an amulet of his order.
Personality: Kol-Bar a refined warrior, well-educated, well-read, and perfectly capable of carrying on conversations with Lords and Ladies. But like many of his breed, the niceties and elegance wear on his sensibilities and patience, so he usually elects for a direct approach when dealing with people. While still polite he rarely minces words, and while on mission he's extremely focused.
Likes: His Order, his brothers-in-arms, hot tea, training, fighting evil.
Dislikes: Evil and those who follow it.
Background: Kol was not born into the Order like many of his peers. No he was given to them as a young calf. It was unclear why he was given to them, neither of his parents nor his herd were gone. He's even seen them in his travels, though he never got any answers to his questions.
At most he was told the sun and moon aligned in a direction that said he was needed somewhere other than the Herd. It was his parents' decision to give him to the Order, the Alpha Bull suggested he be sent to the Taurus Mercenary Company. Many of the Herd served among the battlers of the Taurus, but in recent years they have fallen far from their noble predecessors and Kol-Bar's parents saw a light within the young bull that would be swallowed up and destroyed by the blackguards that fill the Company's ranks.
The Order of the Sunfist were the best and most noble warriors roaming the boreal forests around the Herd lands in Western Ebonrock. They readily accepted non-humans, and offered education and training that could rival that of the Elvin Universities. But they were dedicated to fighting evil like the Order of the Mountain Father in the Human Dominion. Not many organized groups like them ran around Eisignol so they were always looking for new recruits.
This began Kol-Bar's life as a warrior of light. His only possession a cleaver adorned with totems and carvings of his Herd and the clothes on his back. Though that quickly changed he kept the cleaver as a reminder of his origins. Magic was harder to learn, but he quickly picked up the ways of Heavy Armor and became a master in the use of the sword and shield.
In his 50th year though he earned the rank of Paladin and has been serving as a veteran commander and trainer ever since. His fur has yet to turn white, but Minotaurs usually only live to about 120 and he's beginning to feel the strain of age and a lifetime of fighting. But he knows no other life, so what he'll be doing next is unknown. Still though he'll fight for the Order until he can no longer lift his shield to defend the weak.
Other: A requisite of his Order requires he be celibate for as long as he is part of the Sunfists.
Last edited by SikstaSlathalin; 04-26-2019 at 03:11 AM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
A wildcat of a woman, limber fit build, medium-length golden copper hair. Being a recipient of Nynia’s Gift, she sports one emerald green eye and a bright gold one. Born in the wild glens of the Isle of Mist. A trained warrior like all Aelgir, but she specialized in Dueling. Quick precise movements.
Despite being a Glenstrider her skin is paler than normal, lightly scarred from her training, but over all her body is immaculately taken care of and built for endurance. Usually dressed as above, but does strap on armor when she needs it.
Race: Aelgir (Glenstrider) Job: Duelist
Racial Skills and Abilities(limit of 4)
Magni: A hint of magic runs deep in her veins, her gift is one of a hyperkinetic ability to react with nearly inhuman speed.
Tough: Born from the blood of Iaegr raiders seeking new lands. Her people are called the Steel Race for a reason.
Quick Wit: Possibly a side-effect of her Magni ability Syka is a keenly smart woman and thinks well on her feet.
Normal Skills and Abilities(limit of 5)
Duelist: An uncommon skill among her sword and axe swinging countryman, Syka is highly skilled in using a sword and parring dagger to thwart her enemy's strikes and punish them for their screw-ups.
Acrobat: Tied in with being a duelist Syka is a flexible fighter and uses it to compliment her Magni skill.
Adventurer: Always happiest on the road and away from other people(her brother aside) Syka knows how to survive in the wilds and travel quickly.
Farmer: Like all Glenstriders she knows how to farm and garden in nearly all kinds of soil.
Singer: A skill reserved for privacy Syka has a very rich singing voice though not a perfectly trained one.
Weapons(Limit of 4 weapons) The two blades in the pic.
Armor(one sensible suit of armor) Usually none, but when needed she pulls on studded leather armor and gauntlets.
Equipment: Water skin, fire making tools, warmer clothes, whet stone, sleeping mat and a tent.
Personality: Syka is nearly the opposite of her brother he's reserved and cool-headed where she is outgoing and flirty. She loves playing games both on the dueling field and off, a good drink, a good fuck, and good food and she's the happiest woman in the world. But when it comes to her brother who has always been an outcast because of his somber demeanor she's very much the big sister caring and protecting him.
Likes: Her brother, men, dueling, drinking, the outdoors, and being free.
Dislikes: People who are mean to her brother, being bored, being trapped inside or stuck in one place.
Background: Clan MacDere, a common, but noble enough family of reliable warriors and stubborn farmers. They've owned and inhabited the Green River valley for generations, but being more of Aelgir blood than original Iaegr they have never been very high in the Isle of Mist Hierarchy.
But if there's one thing the MacDere people are known for, it's staying complacent. Always moving and growing, they started as simple potato farmers then expanded to barley, wheat, and soon began thinking up plans for a meadary. But that's easier said than done when you don't have a Lord in your family tree. Either way it was all a pipe dream as far as Syka and her brother were concerned they were more removed from the Chief and his wife who were hatching the idea. Their parents, Iona and Calimere worked a small farm on the very fringes of the MacDere ancestral lands. Syka and Sykes were raised close they were their only friends most days even being two years apart in age. They trained and were educated together, but what they specialized in is where their paths diverged.
Sykes chose the path of the Broadsword while Syka went down the Duelist's path. She loved the grace and precision of the combat style. With the fighting style came an attitude, one where she viewed the world a steps and counters. A beautiful dance of right and wrong where the only goal is keep ahead of your opponent's blade. She grew into an adventurers and dragged Sykes along for the fun, and together they became mercenaries and treasure hunters. Daring, calculated, and sharp as a whip crack. This was Syka growing up, and this is her nowadays.
Other: Expedience but not promiscuous, a man needs to earn her respect before she'd let him into her bed.
Last edited by SikstaSlathalin; 06-12-2019 at 02:43 AM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
A tall, grim-faced man born in war and raised in cruelty. 6'1 weighing a powerful 185lbs of wrought iron muscle. Scars adorn his body both from battle and from his life among the Raider Band called the Valstaggs.
Cold and steady blue eyes glare out from under a long, thin, mop of dirty blond hair. His skin, despite spending much of his life outside is still quite pale. He earned the name "Gjenganger" early on in his life at war, he was a War Ghost a Revenant. Risen from the grave of the father or grandfather he never knew to wreak havoc and wrath upon his foes.
Race: Human Job: Guard at the Inn of the Crossroads
Racial Skills and Abilities(limit of 4)
Northman: While he knows nothing of his heritage, he has the sheer physical power and cold resilience of all Sons of the North.
Endurance: Whether it's fighting or running Mordred has great stamina.
Focus: Born out of survival, if you lose focus among the Valstaggs you die. As such Mordred has a knack for keeping his eyes on the prize and can dedicate himself to accomplishing his goal.
Normal Skills and Abilities(limit of 5)
Raider: Specializing in quick duel-wielding strikes and guerrilla warfare. Mordred is quite the terror on the battlefield.
Survivor: Expected to live anywhere for any amount of time. Mordred can live many dark cold nights upon the frozen tundra as well as among the lush forests of the South.
Swordsmen: The most basic but at the same time useful skill he owns Morded is a very dogged sword fighter, albeit more primitive in his moves than some fancy duelists.
Axemen: Like his sword skills he can normally be found fighting with a large one handed axe in his left hand and a sword in his right. But he can easily switch up the weapons and wield them with equal skill.
Archery: While not his best or favorite skill it's a fact of life that a bow and arrow are better hunting tools than a sword or axe.
Weapons(Limit of 4 weapons)
Arms of the Raider: The sword and axe in the picture. Both made of high grade steel and kept sharp and in good care.
Hunting knife: Also in the above pic, always a handy back-up weapon. Made of the same good steel as his axe and sword.
Yew bow and arrows: Not in the pic, but kept in his room at the inn for when he needs them.
Armor(one sensible suit of armor): The armor in the above pic, consisting of chainmail, gambeson, and treated leather and fur. Primitive, but warm and functional.
Equipment: Clean water, fire starting tools, sharpening stone, arrow crafting tools, a heavy bear cloak and a bed roll made out of wolf fur.
Personality: Mordred was raised in cruelty and cut his teeth on surviving the harshness of the life of a raider. While he has left that life behind he maintains a gruff jaded outlook on life and his stoic scarred face rarely smiles. But since he was pulled from the jaws of death by the kindly Brewmaster of Frostmoor, he has softened some and has been able to relax on occasion.
Likes: Women, peace, mead, the cold, Frostmoor, Bondor, and his new job as a guard.
Dislikes: The heat, thinking or talking about his old life, laziness, fools.
Background: Whether he was stolen from or sold off by his birth parents he has no clue. His earliest memory was staring up at Bolog, the sword master of the Valstaggs and the world going black as the grizzled old bastard stuck him in the head with a training staff.
From then his life was full of such painful memories. Every day he and other children he called siblings were run into the mud and blood of the raider camp. And every night full of hearty, but largely tasteless food and dreamless sleep. This was life for the first twelve years of his life, more kids were brought in, but very few lived to see their own birthdays. Weak boys were weeded out and fed to the attack dogs, and weak girls were turned into servants or bed warmers though in the end nearly every girl was turned into a bed warmer. But the few who proved strong were allowed to join him and the other tough boys in the training rings. One such girl was a wild young girl who was captured with him, her name was Elsa.
And while she was beautiful enough to be a desirable bed warmer, her wildness refused to be bedded down. She fought harder than most of the boys in their group and grew more powerful and beautiful each day. For Morded though he only grew harder and more deadly, beauty was never a factor in his life. He survived his first raid on a small trade caravan, killed his first man with a well-placed hatchet throw, and found respect and a niche in the life as a Valstagg Raider. Moving quickly and silently, relying on his savage agility and endurance to keep out of direct combat. He was a hit-and-run warrior a ghost among the blood and fog. It was the first day of the rest of his life. He earned his place among the blood-thirsty raiders, and never felt the switch of a teacher again.
He lost track of his kills before too long and his mind became a blur of blood and death. Elsa was the only bright part he remembered clearly. They grew close, fought side-by-side, ate side-by-side, as close as two people could get without being attached. Then one night they joined as lovers and never has the young warrior been so..content with his lot in life. They stayed close until one day he woke up after a decisive victory against another raider band alone with only the smell of Elsa's body and a note to remind him of what he once had. He understood, many who survive this long in the Valstaggs find the means to leave once they have earned the reputation to be freed. Elsa had found that, and Mordred's chance wouldn't come for another three years. When his party was defeated assaulting Frostmoor and he was left to die by the men he once bleed with. He expected death to finally win, but the kindly bass voice of a Troll and a giant hand brought him from the brink. Thus was the end of "Gjenganger" of the Valstaggs and the beginning of Mordred Shattergale, guard of the Inn at the Crossroads.
Other: While currently single Mordred, like all raiders has had many lovers. But aside from Elsa Bulls-Bane, the girl he grew up with he has never felt any real love for the other women he's been with.
Last edited by SikstaSlathalin; 10-09-2019 at 10:13 PM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
ACTUAL NAME: Malissa Sander
YOUTUBE SCREEN NAME: Mally1478
AGE: 18
PERSONA: THE PHILOSOPHER
MODERN APPEARANCE: Malissa
PERSONA COSTUME: Lady Philosopher
OTHER INFO : A relaxed and thoughtful woman both on screen and off. Mally takes life one step at a time and is always happy to stop and have a discussion. Her channel is dedicated to talking about life's big esoteric problems and does her best to avoid politics.
COMPOSURE :: 7
FOCUS :: 5
MASTERY :: 6
STEALTH :: 4
GRACE :: 4
SPEED :: 4
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
ACTUAL NAME: Brandon Daniels
YOUTUBE SCREEN NAME: none
AGE: 24
PERSONA: THE GLADIATOR
MODERN APPEARANCE: Brandon
PERSONA COSTUME: Brando the Gladiator
OTHER INFO : A dedicated fitness buff and instructor, Brandon lives his life to the fullest. Taking risks, building himself stronger and stronger. He hopes to one day open his own gym, but cash is tight even being an instructor at the biggest gym in his home town.
COMPOSURE :: 7
FOCUS :: 6
MASTERY :: 3
STEALTH :: 2
GRACE :: 5
SPEED :: 7
Last edited by SikstaSlathalin; 10-09-2019 at 11:12 PM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
ACTUAL NAME: Eleanor Salazar
YOUTUBE SCREEN NAME: none
AGE: 30
PERSONA: THE MERCHANT
MODERN APPEARANCE: Eleanor
PERSONA COSTUME: Merchant Queen
OTHER INFO : Born into a low class family Eleanor learned young to pinch her pennies and make the most out of any situation. Good or bad, she got a job young, did her best in school. And as soon ass she was able to threw herself fully into their little family grocery store. Soon taking it over from her mother and father and building into something as lucrative as it was timeless.
COMPOSURE :: 8
FOCUS :: 7
MASTERY :: 7
STEALTH :: 2
GRACE :: 3
SPEED :: 3
Last edited by SikstaSlathalin; 10-09-2019 at 11:29 PM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
ACTUAL NAME: James Baptiste
YOUTUBE SCREEN NAME: Baptiste Blacksmiths
AGE: 35
PERSONA: THE BLACKSMITH
MODERN APPEARANCE: James
PERSONA COSTUME: Janos the Blacksmith
OTHER INFO : James has been a Blacksmith since he was a teenager. And aside from his wife and kids, it is the most important thing in his life. He's loud, he's proud, and he lives his life to teach others the ancient and revered art of smithing.
COMPOSURE :: 6
FOCUS :: 8
MASTERY :: 6
STEALTH :: 3
GRACE :: 5
SPEED :: 2
Last edited by SikstaSlathalin; 10-09-2019 at 11:29 PM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Name: Joanie (Jo) Scarlet
Age: 14
Gender: Female
Sexuality: Straight
Description: Jo is taller than her brother and takes more after their mother Scarlet than their father John. Granted she doesn't always talk with Scarlet's accent, but has a similar mouthy way of speaking. Her eyes are a bright hazel green and she keeps her hair even more red than her mother's. She usually dresses practically with boots, cargo pants, a tank-top, and old green bomber jacket with holsters built into it for weapons.
Appearance:
Spoiler: Jo
Gift: Copycat keep
Abilities Within Gift: Like John, Jo's ability lies in stealing abilities. Unlike John though she gets the powers at full strength. And she can retain up to three of them to use as needed for up to a day. But she has no control over what powers she snags or loses. I.E. if she has the power of fire, healing, and ability to make blades out of her hands and touches someone with lightning power one of the others powers randomly vanishes and is replaced by the lightning power. Also after that day is done she loses those built up powers and needs to find three more and if she accidentally nabs a powerful Gift she isn't ready for it can burn out her own Gift for the full day.
Rank: Beta
Personality: As said before she is very much like her mother, Independent, tough, and cunning as a viper. But she had the benefit of having two parents raising her albeit very strange and rough parents. Still both John and Scarlet passed some lessons down to her and Joe. One being as even-headed and careful as John most of the time. And she's often had to be the mediator between Joe and her parents.
Likes: Boys, her family, staying alive, the Brooklyn Bandits, the rain.
Dislikes: The politics of her world, all sides of the three-pronged war, her family, uppity people.
Goals: Keep her family and way of life intact.
Faction: N/A
Brief History: Like her brother Joanie was born to Scarlet and John Jameson, though her mother always hated being called Scarlet Jameson. They never married, and Scarlet never had a last name growing up. So while Joe took their father's last name Joanie decided to take her mother's first name as her last. It amused Scarlet a great deal so it stuck.
Living in the aftermath of Warlock's destruction taught Jo to hit hard, run fast, and steal what she needs without being greedy. It was fun sometimes, other times it was hard, and other times it was damn near deadly. But like her parents she was scrappy and simply refused to lie down and die. She ducked, she weaved, she jumped into open sewers whatever was needed. It was around her fifth birthday when she discovered her powers. And this was only because she ran into a young Gifted boy she and Joe were playing with and stole his ability to fly. It nearly killed her, but with help from her parents she learned her power and soon began to master it.
Years later, she was running scams alongside her real brother Joe, and her preferred "brother" Whistler. The three of them were hellions growing up and that continued into adolescence. And now with radicals kicking up dust everywhere Jo is worried her broken little family will completely fall apart. But she'll die trying to keep them all together.
Last edited by SikstaSlathalin; 10-23-2019 at 05:10 AM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
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