As a Piscan woman Scyl is just at 6 feet tall and weighs a pleasant 145lbs of swimmer's muscle. While her skin is blue most of the time her people have a natural camouflage ability that allows it to change as she wishes it. Her hair changes color as well.
Usually dressed as above when on her homeworld of Piscia. She does done more protective clothing when out in space. Usually pants and a bomber jacket reminiscent of old Terra Prime movies with a breathing adapter around her neck to keep herself from drying out and dying.
Race: Piscan Job: Interstellar Mariner
Racial Skills and Abilities(limit of 4)
Enhanced Physicality: With a combination of intense physical training, heavy manual labor, and a naturally powerful body from swimming and living under massive gravitational pressures under the waves of his homeworld. Scyl is three times as strong as most races though not as strong as the Sharterrans she shares her homeworld with.
Her speed both in and out of the water is impressive, she can jog at relaxed pace of 15 miles per hour and sprint at nearly forty. And is capable of Olympic gymnast levels of agility both on land and under the sea.
Waterbreathing and adaptation: This goes without saying, she can breath underwater and quickly adjust to intense changes in atmospheric pressure and temperature. She can swim up to 90 MPH and dive up to 7 miles down.
Natural Camouflage: Being the smaller of the two main species on Piscia (despite being the original species) means that much of the Piscan's early history was spent as prey for the Sharterran people. As such they developed the ability of nigh perfect camouflage which allows her to change every color on her to blend in with her surroundings even outside of the water.
Keen Senses: Scyl has very keen eyesight, hearing, and sense of smell able to function perfectly at any depths and in any level of light.
Normal Skills and Abilities(limit of 5)
Navigator: Her primary job on any vessels she's been on was the Navigator. She can chart even complex galaxy hopping routes in her head. Part of the reason she even went into space is to explore places.
Pilot: No Navigator would be worth her scales if she also couldn't also pilot vessels. While not her primary job, she can be the in a pinch back up should the pilot be unable to do so.
Gunslinger: The universe is a dangerous place, and if you can't defend yourself you're good as dead. Scyl has focused on being one of the best at single handed firearms like pistols.
Springy: Building on her natural agility, Scyl has trained herself to be able to twist and contort herself out of most forms of close quarters trouble.
Spear adept: An odd skill for a spacer for sure. But she grew up spear fishing for food, and it just so happens stabbing a fish with a big pointy stick is pretty comparable to stabbing other things with a big pointy stick.
Weapons(Limit of 4 weapons):
Piscan Spear: Made of a naturally tough metal from Piscia, this has been her longest owned weapon and has saved her life a few times.
Shattershot Pistols: The bastard offspring of a pistol and a shotgun. The Shattershots are her go-to weapons for when trouble comes knocking. They can punch through thin metal and make nice big holes in fleshy targets.
Armor(one sensible suit of armor): Her natural scales and clothing offer some protection, but she mostly relies on a shield belt for her protection.
Equipment: Batteries, a galactic compass, her breathing apparatus, dried fish, holographic map shards, spare clothes, and charging cables for her shield belt.
Augs(Limit of 3): N/A
Personality: Scyl is a girl full of wanderlust. Never been one to sit still when there's an adventure about. Be it diving deeper into the murky waters of Piscia looking for the Great One or blasting off into space in search of fame and fortune no challenge is too big for this plucky Piscan girl to not face head-on.
Likes: Males, fish(fresh and dried), exploring, space, old Terran Sea shanties, and the sun.
Dislikes: The desert, pirates, being stuck in one place, bureaucracy, snow, and gambling with money.
Background: Scylla is the youngest of a twelve member brood. Perfectly average by Piscan standards, but what wasn't average was the line she was born into. Both her father's rookery and her mother's were long time adventurers. Among the first to hop ships into space, even before their Sharterran neighbors, the wanderer's heart has always been strong in her family.
Her father Osmis was a commando for the Galactic Alliance serving on the front lines of many conflicts including the latest scuffle with the Skorne Empire. The war stalemated both sides, but her father came back alive with all his limbs and digits so that was a win in his book. Her mother Frenclla was a freelance cartographer, famous for her ability to chart even the most wild of quadrants. It's a skill she passed down to most of her spawn, but young Scylla got the biggest dose of it. Spending much of her time making up treasure maps to things she stashed around the family bungalow even taking her siblings and parents things to play her games. And as luck would have it...she never lost the treasure. These games carried on well into her adolescence and young adulthood. In fact on her eighteenth birthday her parents surprised her with an internship aboard a vessel heading to the neighboring solar system for some real life treasure hunting in the form of scavenging derelict ships from both the Alliance and the Confederation. Legitimate work, but not the safest in the galaxy, still they trusted the Captain of the vessel and sent the boisterous girl off with their best wishes and blessings.
All went well, but by the time she got back to Piscia the wanderer bug had sunken itself well into her heart. She was barely home a month before she got another contract to shoot off into space this time a complete quadrant hop away. Once more her parents gave their blessing and sent her off. And so has been her life for seven years, she loves it, but like all Piscan women she's feeling the call of the sea to find a mate. Her people don't live as long as humans and Sharterrans, so most settle down by the time they are in their thirties. Scyl has a few years left to beat that deadline, but can she trade planet hopping and endless excitement for living the slow paced, but fulfilling life of motherhood?
Other: Piscans mate for life, but do believe in testing the waters as it were for finding that life long mate, as such they have the ability to choose when they get pregnant. Scylla has tested with a few males before, but has yet to find her true mate and allow herself to be bred by him.
Last edited by SikstaSlathalin; 04-23-2021 at 01:42 AM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Name: Olivander Hunter Age: 20 Gender(M or F): Male
Appearance(pic and/or description):
Spoiler: Son of Mors
Olivander, a.k.a Oliver is tall and thin. Tipping the scales at 6 foot even and weighing only 145lbs. Having spent much of his life in training though he is much stronger than he looks and just as quick. His skin is perpetually pale no matter how much time he spends in the sun and his eyes reflect that paleness in how dark brown they are. At a distance they’ve been said to even look outright black. His hair is always short and is a light brown color. His clothing sacrifices comfort and style for practicality. Form fitting outfits made to let him move and react quickly without worry about something getting caught.
Lineage: Son of Mors the Goddess of Death and a mortal man named Edgar
Divine Skills and Abilities (limit of 3):
Eyes of Death: An ability he’s had since birth, but one he fears above all else. With a simple touch he can see exactly when that person will die and exactly how they’ll meet their end. And once he’s seen it he can never forget it nor can he do anything to stop it. Everyone’s death is set in stone and short of killing the Fates and Death herself no one can stop it.
Shadowstrider: Being the grandchild of Nox, the Goddess of Night and Scotus, the God of Darkness, Oliver is at home in darkness. He can easily become one with them by stepping through them. Able to use it for staying hidden or to travel quickly through the world and striking his target quickly and invisibly it also gives him powerful night vision.
Hypnosis: Being the favorite nephew of the God of Sleep, Somnus. Oliver was given a boon by his uncle at birth that allows him to put others to sleep with the use of a heavy gold coin. Though not as powerful as Somnus, it can knock someone out for around an hour.
Normal/Racial Skills and Abilities(limit of 4):
Skirmisher: While skilled and able to engage in a pitted fight. Oliver much prefers hit and run tactics to an all out brawl. Hitting first and hitting hard so he needn’t hit again.
Ranged Combatant: Specializing in killing at a distance, Oliver has taken it upon himself to learn the proper care and use of things like firearms. But his first and foremost training has always been in archery be it longbow, crossbow, or hunting bow he is highly skilled at them.
Sapper: The best assassins make the environment do the killing for them. From setting traps to guiding his target into a proper kill zone. Given enough time Oliver can get a kill while 1,000 miles away.
Opportunistic: Despite being most skilled with ranged weapons and quick attacks Oliver is also a trained Opportunist. He can make a weapon out of most anything and figure his way out of a hairy situation.
Weapons(Limit of 2 weapons):
Bow of Night: A gift from his grandmother, Oliver’s main weapon is a bow of supple blackwood that shoots as silent as a whisper and as precisely as a shadow. The arrows, while finely made of the same black wood, have no special enchantments.
The Sleeper’s Coin: The gift from his uncle. Made of heavy highly polished gold and his tool for putting people to sleep. Can also be slipped into a sling or small bag and be used as a weapon itself. Enchanted to always return to him should he lose it.
Armor(one sensible suit of armor): He’s wearing armor reminiscent of Roman Legionaries. Layered breastplate made of celestial bronze complete with greaves, full hand and arm gauntlets, a helmet, and tower shield. Though due to his style of fighting he usually foregoes the shield and helmet.
Personality: Like one would expect from a child of Death, Oliver is reserved and quiet. Focusing only on what he needs to focus on at any given moment. Be it awaiting orders to go after a target or completing homework so he could spend a few precious hours not training and enjoy a movie or going out with friends. One thing is always on his mind though, never touch those around him.
Likes: Daylight, his family, training at Camp Cynthus, literature, and art. Dislikes: Touching people, arrogant people, loud noises or people, and the ocean.
Background: Born on the East Coast of the United States, Oliver lived most of his life never knowing his loving mother was in fact the Goddess of Death. She'd always had a...grimness about her at least when dealing with others. But for him and his father she was what a mother and wife should be.
It wasn't until he was about seven when he had his first instance of the Eyes of Death activating that he was told. He had just touched the hand of his paternal grandfather and saw the man dying horribly in a car crash six months down the road. It traumatized him and when he went to his mother about it...she told him everything. He was the son of Death and this first showing of power was a cue of sorts. She spent the better part of the following year coaxing the boy out of his trauma, and when his grandfather died it was the start of a while new life for him.
Once his linieage was known he would be trained in his powers first at Camp Bronze Eagle and later at home by his mother and her family of the night. Like them he was blessed with various powers centered around darkness and the nighttime, this made him an assassin. And while he's never killed humans, he has ended his fair share of monsters hiding in human form who are trying to hurt real humans. Those have been his targets, and even with this looming competition at Camp Cynthus on the horizon he is still tasked with fighting monsters.
Last edited by SikstaSlathalin; 04-23-2021 at 01:46 AM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
While Frost Giants never dip below nine feet tall, Hilda is a scant 7'5. Huge by human standards, but minuscule among her kin. That aside she is a robust and attractive woman, her skin is an icy blue and covered with numerous scars, tattoos, and even flecks of glistening ice.
Usually dressed as above her existence of constant fighting requires her to always be in armor, but for the sake of speed and agility(the only advantages she has over Frost Giants) it's not as wholly protective as she would truly require. Metal scales mixed with leather and hide make up her Barbarian garb.
Her one mark of pride is her dark brown hair, kept long in the traditions of her mother's people and well maintained through frequent baths and brushing. Her eyes are also quite piercing being a cloudy blue like the clouds of an overcast sky.
Powerful: Even if she but a Half-Breed she has ever ounce of strength that pure blood Ice Giants enjoy. Able to shatter a building with a single punch or uproot a large tree and hurl it across the battlefield.
Thick-skinned: Be it from physical abuse or verbal Hilda has very thick skin and can absorb blows from even the Eldest of the Ice Giants.
Cold Immunity: An obvious ability, but one worth noting none the less. As expected, no amount of cold can bother this Giantess.
Quick footed: The one plus her human heritage has given her. Despite being such a large warrior Hilda is quick for her size able to outrun even the finest Destriers.
Normal Skills and Abilities(limit of 5): hammer fighting style.
Barbarian: Specializing in hit-and-run tactics as well inducing fear and unease in her enemies. Her sheer power and durability allowing her to rush headlong into a fight and bash her way to victory.
Hammer Maiden: A skill taught her by her mother. Focusing on the mighty war hammer it trains the user to become a force of nature on any battlefield. Not as quick or clean as would a sword, but its heavy dragonbone head combined with her own mighty physique make most fights one hit and done.
Shatterfist: The same principle as her skill with the hammer. Hilda's able to throw massively powerful punches and kicks on the rare occasions she is without her main weapon.
Battler: A skill more forced onto her for survival than one she willingly learned. She must always be ready to fight for her life. As such she has learned to temper her energies and conserve herself for whatever fight is inevitability coming her way.
Weapons(Limit of 4 weapons):
Dragonsrend: Her one and only weapon, the mighty hammer in the image. Made of dragon bone and ancient hardwood.
Armor(one sensible suit of armor): The armor in the image.
Equipment: Hunting tools, water, and fire makings tools(for cooking).
Personality: Sullen and tired bordering on exhausted. Brunhilda has lived her entire life at war, rarely knowing peace. Even outside the lands of the Frost Giants, but it had turned her into someone beyond temptation or stagnation. And while she doesn't go looking for fights they always seem to find her and she has never lost one yet.
Likes: Fighting, surviving, a gentle snowfall, mead, sleeping. Dislikes: Fighting, her own kind, being wounded, never being good enough.
Background: Frost Giants have never been accused of being kind or welcoming, even among the best and most pure of blood. But from birth Brunhilda wasn’t even that lucky, her mother Gunnhilda had fallen in love with a male not of her species, a human man named Egil. And the young Half-Breed was the unfortunate product of their one time union. They kept her secret for as long as they could. But all good must come to an end, Hilda was born on the first day of winter. And on the second day her father was killed before her and her mother.
It was only her age and Gunnhilda’s place as daughter of the clan chief that saved them from joining her father in death. But many say lifelong exile before you even know your own name is a far crueler fate. But it was her life, never knowing her father and forever on the run to avoid being killed by other Frost Giants. But she had her mother and her skills as a warrior that had been all she could give her daughter to prepare for the hellish life before her. The one way to earn her freedom was to prove she are better than all before her. Brunhilda must bite and claw her way to the top of the pile the young woman were never meant to see. All because she is a Half-Breed, but she was ready for it. She had her father’s hammer and her mother’s knowledge to live and if need be... die by.
Youth flew her by, most of it was a blur of blood and long days. Always fighting, always training, always trying to stay one step ahead of those who would come for her head. She broke an enemy’s back before she reached adolescence, she then killed seven people before she was an adult. And after her mother died in the last of he teen years Hilda began the life long battle she had been preparing for.
For fifty-five years Brunhilda has been fighting...for fifty-five years she's been trying to prove her worthiness. Killing men, women, elders, youngsters, each notch in Dragonrend was another hope at being accepted by the people she has never known. But she never seemed to get any closer and whenever she killed one, two more pop up. Hilda honestly thought she would wind up killing the whole Frost Giant people before she would see the end of it all. But with each day she feels more tired and she sees the light at the end of the tunnel shrinking. No peace, no rest, only war.
Other: She has never found time to take a lover. There is no time for sweet embraces in the night when death is always knocking at your door.
Last edited by SikstaSlathalin; 05-05-2021 at 12:56 AM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
A young man of proud size and weight. An even 6 foot tall and a solid 185 pounds. While muscular he isn’t what you’d expect a knight to look like. His muscles lie under a smooth layer of royal fat that actually streamlines his appearance more. Shoulder length brown hair that rests in curly waves, and what he would call a roguish stubble growing as he has let it as well as his hair grow out to try and hide himself better among the uncut masses. His eyes are an unremarkable brown, but behind them is a keen intelligence and sense of self preservation.
Despite his love for his princely suit of armor he now runs around in simple leather armor consisting of a chest piece, gauntlets, shin guards and greaves. Still made of fine leather as he had stolen it from the guard barracks of his family’s castle, but far less noticeable than his mail.
Race: Human Job: Runaway prince/ newly cloaked Ranger
Normal Skills and Abilities(limit of 5): Many of Constaintine’s skill are built around courtlife, as such his more practical skills leave much to be desired. Not one for survival, hunting, or woodcraft if push came to shove. And much of his experience is based upon theory more than practice. He’s never used his sword fighting skills in open conflict, just self defense in duels. Same goes for his skills in archery.
Swordsman: A skill every prince of the Dobuell Dynasty must learn. Most skilled with the Arming sword, but he has learned to use the two-handed flamberge quite well since running away from his estates.
History:Like swordsmanship, history is very big in his family. He was steeped in not only the history of the lands his family owns,Dravsdyre, but all their neighbors and their neighbors. All of Esterra was beaten into his head.
Horsemanship: The pride of his family’s lands. They are a horse people as such riding is as essential as breathing for them.
Music: Every Prince worth his salt plays at least one instrument, Constantine plays the pan pipe.
Archer: More for sport than a need to hunt, Constantine is an adequate archer.
Weapons(Limit of 4 weapons):
Flamberge sword: Having fled quickly he wasn’t able to grab the weapon he was most used to, but he soon found the large wave like blade sitting unguarded on a blacksmith’s bench so he grabbed it and quickly adapted the sword fighting he already knew to the heavier blade. Armor(one sensible suit of armor):
Forgoing the hand-made suit of fine plate armor he had he managed to steal a suit of leather armor and a heavy green cloak allowing him to pass as a simple traveler.
Equipment: Water skin, fire making tools, a hand axe, and his pan pipe.
Personality: Grimshaw even as a runaway was raised to be a gentleman. He’s fair minded and kind when he needs to be, but can easily become hard and vengeful if his ire is raised enough. Still he does his best to keep his cool and much prefers planning ahead than rushing into trouble.
Likes:
Sex related: Women, fit bodies, breasts, curvy girls, being on top, getting oral sex, giving vagnal sex, making a mess of his partner.
Normal: Adventuring, playing music, horses, the sun, the moon, and mead.
Dislikes:
Sex related: Anything too gross or gory, men, unfit bodies, being tortured, torturing, reciving anal, animals, mutliple partners.
Normal: Unnecessary fighting, losing, the snow, milk, cruel people, most nobles.
Spoiler: Background:
Constantine’s life has been decided for him since the start. Born in the middle of many decades long feud between the Southern Kingdom of Dravsdyre and the Northern Kingdom of Zesna. The Dravos and Zesners were once a single people way back in history and even today they share similar cultural and religious beliefs. But where one side focused on honor in battle and becoming warfighters of the highest caliber, the other focused on monetary growth and becoming smarter in how they fight wars.
While full fledged war has been kept at bay for most of his young life, the tensions were quickly growing to the boiling point. Both sides knew full war would devastate them no matter who won, so the only prince of Dravedyre would be betrothed to the middle child of the North. a rambunctious young girl named Selma. Close enough in age to be eligible for marriage at the same time before all hell broke loose. They were set to be wed when they both turned thirteen, but were allowed to meet before then. The youngsters became fast friends, Selma was more like a boy than most boys in the South so they spent most of their time playing adventurer. Slaying bandits together both of them riding the girl’s Highland Ox, Tiny into battle against an evil wizard and his army of ten thousand skeletons with just sticks and rocks.
Things were looking up for the two kingdoms, until their tenth birthdays. It was the yearly meeting of the powers to talk things over concerning the futures of their children and kingdoms. But fate would have a cruel trick in mind this day.
Communication had always been a sticking point for the two families. While both spoke the common tongue, the Southerners used larger words and their quick speech could be missed if you aren’t paying attention. And that was exactly the case, Queen Angara misheard Queen Lilina say the word subversive when talking about teaching Selma the finer points of courtlife. Instead she heard the word “submissive” and the idea of her daughter being turned into some mousy little waif that bows to her husbands every whim caused her to call the other Queen out inadvertently accusing the other woman of being weak. King Rex heard this and tried to correct it, but Rune had also heard the word submissive being tossed around feeling the same way as his wife did about it. Tempers flared and the meeting ended with declarations of war in everyone’s minds. That was also the last time the two friends would ever see each other again.
Ten years rumbled by talk of war and small pockets of fighting broke out all along the borders. But neither side moved to openly declaring war, they bided their times. While both warriors neither king nor his queen were a fool. Selma had a younger sister named Elsa who was coming of age soon and unlike her sister she had a more subtle one could even say submissive personality. While the idea of their warrior daughter becoming weak wouldn’t pass their minds, the young sister could fill that role without the kingdom losing such a promising warrior. And since Elsa was the only other daughter the Northerners had that was of marrying age it was decided she would be their second and last attempt at peace with the South. But upon meeting the girl something about her deeply unsettled the prince. She was no doubt beautiful, possibly even more so than Selma.
She was also softer than her sister, more meek you could say, but still she possessed a fit curvy body. But something about her eyes just filled him with a deep dread, like he was looking into the eyes of a poisonous snake getting ready to strike. He played along for a few weeks, but as soon as word that the King and Queen of the North had gone missing he was like a shadow. Fleeing the castle, now under the guise of Grimshaw Greenhood he’s been roaming incognito for the last few months looking for ways to get through the border and away from the brewing war.
Other: While not inexperienced he’s not the callous manwhore most princes are.
Last edited by SikstaSlathalin; 06-05-2021 at 04:09 AM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Tall and lithe of build, Dani is a woman of the world. Born on the road and trained from youth to be a Blade Maiden. Though she is young she has maintained a body both fit and feminine. She sports few scars as anyone who does what she does will no matter their skill level.
When on the road looking for work she is dressed as above, enough armor to keep her alive, but not enough to impede her greatest assets...speed and agility. The sensuality of her outfit also an easy way to distract her targets.
When not working, she wears a short tartan of red and black along with short black boots. Her hair while now white was once the color of the setting sun in winter. And her eyes sparkle with violet magic.
Race: Human Job: Sword Dancer
Racial Skills and Abilities(limit of 4):
Psychic Link: The skill that makes a Sword Dancer, while it starts in the blood it must be nourished. This ability allows her to control her blades without the use of her hands, able to sling them at foes or use them to deflect blows as well as deliver them. But this skill is taxing so she only uses it when necessary.
Enhanced Agility: While not quite superhuman levels, Dani has agility at the very peak of human capabilities.
Phantom Blades: Alongside her two physical weapons she can summon two more "phantom blades" to give her a total of four weapons, but she can only maintain the two extra swords for a few minutes before she exhausts herself.
Limited Blade Sentience: As her blades are imbued with primitive spirits of nature each has it's own level of limited sentience able to act on it's own to attack or defend. But only with three feet of Dannsair herself.
Normal Skills and Abilities(limit of 5):
Mentally Sound: An odd skill, but one crucial to being a Sword Dancer. She must maintain the clearest focus and calmness while practicing her abilities particularly the Psychic Link and Phantom Blades otherwise the spirits in her swords could act out and hurt her or her allies.
Physical Fitness: Her class is as physically taxing as it is mental. As such she must maintain a very high level of physical fitness focusing on endurance and speed above all else.
Sword Expert: While not old enough to truly be a Master at her craft, Dannsair is still very skilled at sword fighting. While preferring one-handed blades she can manage just as well at two handed ones.
Duel-Wielding: Among the first skills a Sword Dancer learns, Dani can use two blades at a time quite skillfully.
Dancer: Right there in her class title, she is a skilled dancer. Able to dance with the grace of a ballerina or the sensuality of an exotic dancer.
Weapons(Limit of 4 weapons):
Dancer's Blades: Two identical swords like the one in her image. They are light and sharp perfect for her quick precise striking fighting style.
Armor(one sensible suit of armor): Just the outfit in her image, offers some protection while not hindering her speed and agility.
Equipment: Water skins, fire making tools, weapon maintenance tools, spare clothes, utility knife, rope, a warm cloak.
Personality: Young and eager, Dani is a girl of purpose and spirit. A perfectionist in every aspect of her life. But she is still just human so errors and mistakes get made, and while each one hits her harder than it should she never gives up on perfecting what ever she is setting her mind to.
Likes: Men, the sun and summer, dancing, her swords, learning, and fighting.
Dislikes: Making mistakes, losing, dull blades, drinking, smoking, the rain.
Background: Dannsair is the only daughter of a Sword Dancer and a traveling black smith. As is the nature of being a Sword Dancer they go through a great many swords until they reach the skill required to attain their first Physic Link. Each woman has a unique mind and a unique soul and they require a similarly unique type of sword. Too weak and the blade will shatter upon the first attempt at connecting, and too strong and the link will be unable to latch onto the metal. So a good an patient blacksmith is truly a blessing unto a Sword Dancer.
For her mother, the saber was her Link. For Dani it was the talwar, it hit harder but also required more focus. As such it took her til age sixteen to be able to bond to her first sword, even then she could never allow her focus to falter. She destroyed many blades by accidentally bashing them off rocks or getting them so stuck in trees they needed to be broken to get back. It caused a great many long nights for her poor father, but he loved her and always looked at the tasks as simply sharpening his own smithing skills.
And when she finally made her first solid connection it was time for her true partner blades to be made. It took her father a full year to make them and they would be the last things he made unfortunately. He didn't die, but an accident with the forge struck him fully blind unable to wield his hammer or work the fires safely. As such Dani's blades were started by her father and finished by her mother with her father's guidance. They weren't perfect, but they were made with love and care so to her they were perfect.
So at seventeen she began the hardest aspects of her training. Doing everything while connected to her swords using them as extensions of herself. And now at twenty-two, she is ready for the final test. Going out into the world and slaying a great foe with her blades and bathing them in it's blood. Now what that great foe is will remain unknown until the time comes to fight it. Could be a Dragon, Kraken, some malevolent Giant or even a human tyrant looking to destroy the world. As such she must journey far and wide looking for this foe and doing what deeds she could do to build up wealth and renown.
Other: Dannsair is currently a virgin, but she is open to fixing that.
Last edited by SikstaSlathalin; 05-31-2021 at 01:29 AM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
While only partially existing Wisp is generally the size of a large rabbit with antlers. His fur is grayish black and his eyes are pupiless and pure white.
Race: Spirit of Intelligence Job: Librarian
Racial Skills and Abilities(limit of 4)
Ethereal: Wisp exists and doesn't exist in the same space and plane.
Perfect Memory: As a Spirit of Intelligence, Wisp is the very embodiment of memory.
Spirit Rabbit: All the abilities of a real life rabbit mixed with being ethereal.
Telepathy: Having no vocal cords, Wisp talks to others with his mind.
Normal Skills and Abilities(limit of 5):
Knowledge: Wisp has existed for eons, and the entire time he has been learning or perfecting his knowledge in every field imaginable. Be it arcane, martial, or academic Wisp knows how to do much.
Weapons(Limit of 4 weapons): None
Armor(one sensible suit of armor): None
Equipment: None
Personality: Wisp is best described as a grumpy old man. He's lived for so long that nothing really surprises him and he's seen so much he's loved and lost turning to dust all around him that not much excites him. But he remains respectful unless someone does something stupid around him.
Likes: Learning, Magic, Books, being alone.
Dislikes: Fire, fools, and folly.
Background: Like all spiritual creatures, Wisp was created within the Ether as an idea made sentient. For him it was intelligence made sentient, and for most of his conscious existence he simply was. It wasn't until he was summoned and bound by a wizard named Alegast the Green-Eyes that he found a sense of self most sentient life enjoys.
For over five hundred mortal years he lived and worked with Alegast. He learned much with the Elvin mage and when the man died he was locked into the mortal plane as the Elf didn't have the chance to release him before he died. And for many more centuries he lived and worked alone in the Grand Library of Alegast. He lived in the isolation until the Rogue's Gallery came to town and he found a friend in the Undead girl named Vel. He joined her group's mission looking forward to actually interacting with other sentient lifeforms.
Last edited by SikstaSlathalin; 05-30-2021 at 09:04 PM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Name : An-Yah Race: Wilderbeast-Painteno Occupation: Hapless Huntress Orientation: Bi-curious, though she only wants to fully mate with a chosen male. That aside she's curious to what pleasures the body can hold.
Likes: Men, women, people smaller than her, the outdoors, meat, being safe.
Dislikes: Aggressive people, taller people, being caged, being treated like a dumb animal.
Favorite Mode of Attack:
Pointy Stick: Her only true weapon, the primitive spear that was given to her for her tenth birthday. While best used for hunting if she can keep herself from being afraid it has a sharp rock on the end and long reach. Though she uses it more erratically than she should. More likely to flail about with it screaming "go away!" "go away!" "GO AWAY!"
Get back I bite!: Only used when her spear is gone. She has sharp teeth and a very strong bite force, able to break bones. But it's a last resort move.
Spoiler: An-Yah
Height: 5'0 Build : The build of a born huntress, athletically curvy, but soft. Description : An-Yah is built for endurance, lean muscular body, long slender limbs, and claws that don't retract so she can get better grip when running be it on two legs or all four. She is also covered in a very soft coat of short silky fur. It's coloring 100% unique for each Painteno, superstition says the patterns tell what kind of hunter the pup will be. But seeing as An-Yah was raised by Gnolls, who have no such beliefs...she has no clue what her pattern means. Still even living in the wild she took care in keeping her coat clean and silky. She has large expressive blue eyes and just as large and expressive ears which usually foretells her mood before anything else does. On her pert firm backside is a fluffy tail that is personally her pride and joy. Being from a tribal culture she only has the above hide clothing to wear and only one set of it.
Personality : Having been raised among Gnolls you'd think An-Yah would be like them. All gruff and confident, but no, An-Yah is very soft spoken and nervous. She's also easily scared, especially of big things, but usually she only gets scared once before she learns to face it. Still the poor puppers goes out of her way to not be confrontational. She'll fight if she has to, but her first option will always be to try and run away. And because she was kicked out of the only Clan she has ever known she is alone and looking for a male to start her own pack with or at the least someone to protect her from being eaten by some monster.
Story : An-Yah's story doesn't have a very happy beginning. Her earliest memory was crying in the arms of her adopted mother Sim-Za with a thunderstorm going on overhead. And her next earliest being attached to the Gnoll mother's lactating teat and having her first full meal along side her Gnoll brother Ba-Tou. After that though things were happy...or as happy as they could be for a strange girl living in a tribe of wild Hyena people.
Though despite all the bad things going on about her people, the Gnolls are actually very loving parents and supportive siblings. Ba-Tou watched out for the perpetually smaller little Wilderbeast. Saving her from getting run over or stolen by enemy Gnoll tribes. Worshipping of ancient dark lords is still very prevalent, but hey...what family is perfect? Her clan in particular worships a lust demon that demanded orgies every third week of a month. An-Yah was always kept out of those because size is everything among Gnolls. The biggest get the best, and she was by far the smallest so she was excluded from the wild mating rituals. On the plus side though she didn't have to worry about raising a litter of pups before she even learned how to hunt! She focused on becoming a huntress with the hope she'd get skilled enough to make up for her size and find a strong mate to start a family with. Sadly as the years rolled on An-Yah learned there was another thing keeping her from being a desirable mate...she was quicker to run than fight. The males dislike a scared female almost as much as they don't like a small female. She was a hopeless case, but when she turned eighteen her parents begged the clan Chieftain to let An-Yah go on a person hunt with Bo-Tou and his mate Ye-Jal. It would be the first hunt for all of them, but if An-Yah could prove herself a good person hunter it would make up for her smallness and meek attitude all these years!
Sadly that didn't turn out either. A human man punched two of her teeth out then she was knocked unconscious by a pink Elf girl. And when she woke up a few hours later with only her spear, a cloak, and Bo-Tou's stone knife along with a note written crudely by her brother in the dirt. "Sorzy Sissa, we alla fail. You take knife, cape, go town. Finna new home. Luv Brotta." With no other option the scared little Painteno did just that, starting out on an adventure she never wanted, and would likely end with her being killed and eaten by something.
Last edited by SikstaSlathalin; 06-21-2021 at 06:44 PM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
The Drunken Fist: A state of being as much as a mode of attack. While inebriated Yokun throws a strong series of punches at his foes. Strong, but inaccurate while able to knock a full grown Orc on his ass tends to miss 2 out of 4 times.
The Light of day: The opposite of The Drunken Fist, The Light of day is another series of punches, but while quick and accurate, don't do as much damage as the Drunken Fist. While not able to knock a full grown Orc on his ass, can make him see stars.
Spoiler: Yokun
Height : 5'10 Build : Swarthy and stout Description : Yokun is like so many others that have spent most of their lives outside. Dark skin, short dark hair, and scarred like he spent most his life losing fights to tigers in the jungle. Has a pleasantly formed fighter's build chiseled, but not overly buff good for speed and taking hits. Hairy like a bear, Yokun is the type of man you have a questionable one-night stand with, but look forward to the next time.
Personality : Drunk and disorderly describes Yokun best, but it's mostly the booze that makes him so. When he is sober, he's quite the pleasant man and if you can abide the smell of alcohol he's a great friend to have at your back and a powerful lover to have in your bed. Always quick to start and usually end a fight Yokun is forever on the hunt for his elixir of life(any booze he can afford)
Story : While many men can be called drunks, Yokun has taken the word and turned it into it's own species of man. Born in some lush alpine forests far away from Amberdale. Yokun was raised in the Temple of the Drunken Fist. A small and reclusive conclave of drunken old men who learned a long time ago the benefits of drinking alcohol and fighting while drunk.
Now it takes many years to learn just the right amount of booze to ingest so you feel less pain, but can still fight quick and precisely like a sober man. Unfortunately though Yokun is not one of these men, sure he learned how to fight real good and how to brew his own alcohol should he need, but the destruction of the temple some five years back cut him off from learning the "just enough booze" parts of his training. So now he simply drinks until he can't see straight then goes to see about winning the pot in some underground fight club so he can find a room for the night, a woman for a day, and more booze for later. Soon his drunken misadventures brought him to Amberdale after he swiped the bag of some young buck talking with a pair of twins on the road there. His drunk senses aimed him towards the best bar in town and there he was drinking himself to sleep when word of adventure and riches came to his ears. He could use the money some riches would provide.
Last edited by SikstaSlathalin; 06-24-2021 at 09:58 PM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Like all High Elves, Ila is a tall and graceful individual. 6'2 and a fit 145lbs of lithe martial artist muscle. The woman spends most of her day in training and as such her body is taut like a drum and her long time outside has turned her golden skin into a beautiful bronze making her almost look like a Wood Elf from a distance.
Though her medium length sandy blond hair usually gives her away should she not be wearing her hooded robes. Her golden green eyes are also a giveaway to her true heritage. But despite being the daughter of Queen Isalina Brightcloth she chooses to dress in the humble robes or travel garbs of the ancient temple of Khramira, the Goddess of Light and Magic and the Chief deity among the High Elves. A leftover from when the time of the Heartland Saga when High Elves and Wood Elves were the same race.
Race: High Elf Job: Monk
Racial Skills and Abilities(limit of 4):
Mageblood: While not a classically trained mage. Ila is like all Elves and is blessed with extremely long life and enhanced durability as well as resistance to magic spells.
Keen Eyes High Elves have exceptionally good eyesight.
Energy Manipulation: The only magic skill she bothered to learn. The manipulation and control of energy used to heal or enhance her base abilities.
Normal Skills and Abilities(limit of 5):
Light Fist: The name of the marital art taught in the Temple of Khramira. It teaches calm precise strikes over raw power. With emphasis on balance and agility.
Calm Mind: Another aspect of the Light Fist is the hours of meditation she dedicates to strengthen her mind and allow her an otherworldly ability to calm her mind and focus on whatever her task at hand is.
Endurance: Something most High Elves don't work on, but for Ila she put her people's dedication to arcane learning to pushing her body's limits beyond what they were the day before.
Staff Fighter: While it's against her Order's creedo to kill things, there is nothing against protecting yourself and sometimes you need more range than your own two fists. For this Ila carries a long wooden staff made of springy wood that works as a walking stick as well as a weapon.
Weapons(Limit of 4 weapons):
Yew Wood Staff: The only weapon she carries is her staff.
Armor(one sensible suit of armor): None
Equipment: Fire making tools, water skins, warm clothes, the Tenants of Khramira. Dried food, rope, water proof cloak.
Personality: Ila is the picture of the content Elvin Monk. Always smiling or singing a song. Ila is about as far from the usual hard eyed High Elf. Most of her people are cruel and spiteful, but not Ila she's more human in her personality. Makes her quite the pleasant Elf to be around.
Likes: Training, the Temple of Khramira, being outside, the sun, bird song, hot hint tea.
Dislikes: Killing thing, hurting things, alcohol, the royal courts of the lands of Eisignol.
Background: Ila is the fifth daughter of the High Elf Queen Isalina Brightcloth and her third husband Halsifad. Ila is the youngest, but also the one least likely to find a throne in her future. As such it led to her life being free from the cut throat world of Elvin politics.
She was also very close with her father. He was a former monk of the same order she would later join. In most Elf culture this is how life works and for the most part Ila was fine with it. She did the same schooling as her sisters, but while they were learning magic and etiquette Ila was being taught how to meditate and fist fight by Halsifad. It was a nice life, in fact one of the best a young Elf could have by most reckoning.
Though as she aged she found herself without a path in life. Her sisters were Heirs, back-up heirs, mage leaders, and ambassadors. And what would she be? Best case, the wife of some wizard outside of Avelar to try and gain some favor with an angsty faction. But her father had other plans, a member of Khramira's temple never really stops being a member. And it was only at the Queen's insistence that he even left them to be wed. But he'd been training Ila for taking his place among the ancient order, and when she got old enough she undertook the training and become one of Khramira's Champions. Loving the life and discipline it taught her and it's a life she has been living for the better part of two centuries.
Other: Ila, like most Monks in her order are celibate.
Last edited by SikstaSlathalin; 07-12-2021 at 02:43 AM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Average height and slightly undersized for a man of his age. Built like a scholar more than anything. But for the sake of practicality he has done his best to stay physically fit even if on the small side.
Pale skin and yellowish blond hair as well as bright blue eyes that glow with magic round out Abernathey's appearance. And he is usually seen wearing long blue robes and tall brown boots, will done the above outfit or his armor when out and about.
Race: Magical Human Job: Puppet Master Wizard and Alchemist
Racial Skills and Abilities(limit of 4):
Expert Puppet Master: As an expert in this rare school of magic. He can summon and bind elemental spirits to the bodies of puppets. Earth, Water, Fire, and Wind are those with which he is best at binding, but he is able to bind Elemental Spirits of Mind, Body, and Spirit as well though they can still prove difficult for him.
Magical Blood: Like all Mages, his magical blood gives him a longer than average lifespan as well as enhanced durability, intellect, and willpower.
Spirit Sight: Needed to interact with and control the elemental powers he works with as a puppet master. Also it allows him to spot magic traps from a decent distance away.
Normal Skills and Abilities(limit of 5):
General Wizard: While he specializes in Puppet Magic. He also has training in the other schools of magic. Destruction, Restoration, Illusion etc.
Alchemist/Plague Doctor: His livelihood and his most used skill besides his puppet magic. Ramsey is highly skilled in Herbology, Botany, potion brewing and medicine.
Light Blade fighter: Be it the foil gauntlet in his work uniform or the claw gauntlet in his normal appearance Abernathy has trained himself to use these weapons in conjunction with his magical powers.
Scholar: Always in pursuit of knowledge, Abernathy is constantly running experiments and learning new things. His naturally curious demeanor makes this more joy than work as well.
Weapons(Limit of 4 weapons):
Magic: The most obvious weapon for a mage. Abernathy can use various spells and buffers to defend himself.
Claw Gauntlet: The weapon in his main image. And only carried with him when he's outside of the city. Made of fine and razor sharp steel.
Foil Gauntlet: The weapons in his work uniform. Like the claws it is made of a sharp and well built steel blade and is what he brings with him whenever going on a house call.
Armor(one sensible suit of armor):
Spoiler: Doctor Ramsey
Equipment: Ink and quill, spare clothes, water skin, empty potion bottles, a travel alchemy kit, various potions.
Personality: Abernathy is a quizzical man. Run by his desire to find peace and quiet to conduct his research and spellcasting. Socially awkward when such situations are forced upon him, but he is smart enough to keep himself from floundering about in most cases.
Likes: His constructs, magic, puppet magic, studying, peace and quiet, the middle of the night, early dawn, the Mage's Guild.
Dislikes: Loud things, being disturbed, the Mage's Guild, Mage Hunters, being too hot, thing not going according to plan.
Background: Dr. Ramsey is the latest member of a long line of Puppet Masters originating with the Witch Xandra Merning. A very ancient and powerful magic user that by most recordings was the first to explore this discipline of calling upon and binding elemental spirits to man-made constructs, called puppets.
Despite its ancient roots it is still a very rare school of magic and often interconnected with the most shunned of magic schools Necromancy. Though any true practitioner will staunchly defend against such allegations by saying they only deal with elemental spirits that have never known physical life comparing it more closely to Conjuration than Necromancy.
But either way Abernathy has been practicing the skill his entire life being trained by his mother Abinal while his father Jesut taught him more traditional magical skills most notably Alchemy. Needless to say, Abernathy was destined for the life of a Scholar and Wizard.
He went through all training set to him and excelled. But like most Wizards not born into the aristocracy his social skills were very much lacking. He just never had the time or means to seek out love, not until he met Maria Winters. A Witch of the Destruction/Conjuration School he met while in school. Despite being from different schools of magic they were thick as thieves in those days. And stayed friends well into their lives as independent mages, but a year after they both graduated a terrible disease struck and blew apart their happy lives. Maria was struck low by the Sapphire fever and died within the year.
The young wizard was devastated and fell off the face of the earth for a few years. But he was not idle in his mourning. He dove headfirst into his work and by the time he returned to the public eye he was accompanied by a pair of Constructs named Jeremiah and Thalia and a desire to prevent anyone else from dying. Perfectly formed beings made of light weight metal and rubber. They were his first creations and among Puppet Masters the sign he was truly one of them. With their help and his new desire to heal Dr. Ramsey quickly became Visagot's most prominent Alchemist and Doctor. In the coming years three more constructs were made and his business soon grew into a Apothecary and medicine delivery service. Making friends with the rich and powerful while at the same time keeping the little people in mind healing any and all that come looking for aid.
Other: Abernathy has only ever had one love, a fellow mage named Maria he met early on in his career as a wizard, but disease and misfortune tore her from his life and he hasn't tried again since.
Last edited by SikstaSlathalin; 07-12-2021 at 10:44 PM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
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