7'8, weighing an impressive 450lbs, his body is covered in a fine black fur and his eyes are the bright yellow of preserved gold. His outfit never changes from above unless he shapeshifts into something else.
Race: Jackalman Occupation: Avenger
Racial Skills and Abilities (limit of 4)
Superior Physical capabilities: Being a divine warrior, Am-Rai has supernatural strength, durability, speed, and agility.
Enhanced Senses: He has a dog's sense of hearing and smell, and a cat's eyes.
Aura Tracker: When he is awoken he is given the ability to track the aura of those he is set to hunt down and punish.
Claws and teeth: His claws and teeth are sharp and able to rend flesh with ease.
Normal Skills and Abilities(limit of 5)
Pole-Arm expert: With the Claw of Anubis being his primary weapon Am-Rai is an expert with it and other such pole-arms in combat.
Swordsmen: Much like pole-arms he is skilled with swords particularly the sometimes hard to use sickle-sword.
Archer: No warrior of Egypt can call himself a warrior without being a skilled archer. Am-Rai is no different, he can use a bow from any position and from great range.
Vicious Fighter: When his weapons aren't being used Am-Rai will fight like a beast using his teeth and claws to tear any part of his enemy away that he can.
Shapeshifter: Not born with this ability, but due to his magical origins and the nature of his duty he can shift into anything he needs to complete his mission.
Mage: Am-Rai can use magic to either attack(like creating magical arrows of energy) or defend(by forming magical shields around him or using sand and wind to do it).
Weapons(Limit of 4 weapons)
Claw of Anubis: The sickle staff in the pic. It is unbreakable and very sharp.
The Avenger's Wrath: A Khopesh sickle-sword made of enchanted metal.
Jackal Bow: A large blessed wood bow that can shoot energy arrows.
Dagger of Justice: A simple blessed bronze dagger that he uses to finish off all those he has been sent to kill.
Armor(one sensible suit of armor): He needs no armor
Equipment: None
Personality: Am-Rai is a creature of singular purpose, but with sentient intelligence and intuition. He is only ever awakened when the Temples of the Old Gods are threatened or robbed from and he can only return to his sleep once the perpetrators are dealt with. Since not every defiler stays close to the Temples he must search for them, and for such purposes he can be very courteous and personable when it comes to asking around for information.
Likes: Completing his job, resting, and making those against him fear the old Gods again. Dislikes: Taking too long in his jobs, losing, and defilers.
Background: The sworn protector of the sacred dead, Am-Rai is an Avenger of the Old Gods. His purpose is one ordained by highest seat of Divine Power among them. Destroy all who trespass on sacred ground, seek them to the ends of the earth, and punish them for their transgressions.
His memory is perfect, he remembers every face he has struck down and each deed that had damned them. Created from the fur and magical aura of Anubis, back when the Gods were still building the world. Am-Rai and his siblings were created shortly after the last grain of sand was in place. They have existed for centuries in one form or another and their jobs have always been protecting the Temples of their Patrons.
Other: He only has his siblings and whatever allies he needs for complete his duty.
Last edited by SikstaSlathalin; 07-04-2017 at 01:42 AM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
A woman of average stature being only 5'7 and light weight at 120lbs. She has short blond hair and blue eyes pure as her soul. Her skin is pale and her body is fit but loses none of it's female curves. When not dressed for combat she can be found in a simple white sleeved dress that goes down to her knees and sensible shoes.
Race: Human Occupation: Paladin
Racial Skills and Abilities (limit of 4)
Divine Blessing: Being a Paladin and Priestess of the warrior Goddess Sallia has given Luna a blessing that will allow her extra physical abilities and the ability to resist evil magic.
Normal Skills and Abilities(limit of 5)
The Blessed Swordswoman: Luna is a trained sword fighter and backed by the blessing of her goddess to strike true and swiftly.
Holy Knight: Luna is very comfortable in the heavy armor of the Paladin and embraces the training that teaches her to face challenges head-on.
Divine Wrath: She is skilled in the use of Holy Magic and Light Magic and uses it to hunt down and defeat the denizens of the night.
Priestess: Luna is a fully capable Priestess and can act out the duties expected of a follower of the Goddess Sallia.
Dark Tracker: She can track evil things by using bother her Goddess's blessing and her magic.
Weapons(Limit of 4 weapons)
The Will of the Goddess: The sword in her pic, it's made of silver and steel, and blessed by the High Priestess of her Order. It's effective against normal enemies, but perfect for fighting things of the dark.
The Love of the Goddess: The small shield in her pic, but it grows to roughly the size of her body at will and can defend against most kinds of dark attacks.
Armor(one sensible suit of armor): The blessed Mithril armor in the pic.
Equipment: Food, water, weapon maintenance kit, fire starting kit, spare change of clothes, the doctrines of her Goddess, a compass, and a rope.
Personality: Pius, pure, and dutiful. These three words describe Luna well, it comes with her job and is built through her training. Her voice is soft and respectful, even if she is facing a crude person or one of the natural enemies of her Faith and Goddess. Her actions are less so though, she acts quickly and precisely during each instance when she must use her skills.
Likes: Her Goddess, her sisters in Faith, dutiful believers and followers of her Faith, praying, and training. Dislikes: Enemies of the Goddess, those out to insult and defy the Doctrines of the Goddess, and evil.
Background: Priestess and warrior of good, Luna is a Paladin. She fights with the power of light in her blade and the assurance of being forever on the brighter side of things, but she never turns a blind eye to the darker side. As is the way of her Priestesshood she is one whose duty and destiny it is to fight for the dying Light of her World and keep the grace of the Goddess in the minds and hearts of the people.
Chosen very nearly from birth for this duty she was at first resentful at her life being chosen for her, but as she opened her eyes and heart to the ways of the Goddess she found this life was pleasing and she grew glad to be a part of it. She embraced the training and devoured each line of the Goddess's Doctrines. She memorized them and continues to read them every chance she can get. Fighting evil whenever it crosses her path she walks forever in the Light.
Other: Her Holy Life makes finding a husband or having children impossible, but she has many friends and traveling companions both from inside her Order and from outside of it.
Last edited by SikstaSlathalin; 04-06-2019 at 06:26 AM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Ferria is larger than your average Elf. Around 7 foot even and weighing a shapely 200lbs. She keeps her body just fit enough to look dangerous, but not enough to ruin any facet of her femininity. Her skin is deeply tanned, her eyes are totally red with no visible pupil, and her hair is a fiery blond. When not in her armor she wear an elegant deep red robe with white pants, black boots, and a black blouse.
Race: Fey'ri Occupation: Sorceress
Racial Skills and Abilities (limit of 4)
Demonic Quickness: Ferria is a very quick and agile fighter.
Elvin Intelligence: She is as cunning as she is quick.
Keen Eyes: She has very sharp eyes and can see perfectly in darkness.
Shapeshift: She can assume any humanoid form and hold it indefinitely.
Normal Skills and Abilities(limit of 5)
Pyromancer: Her greatest ability is her control over fire. She is immune to it's effects and can manipulate it in any form.
Spear fighter: Seeing the utility of using a spear she has trained herself to be very skilled in the use of such weapons.
Charm: Being of Elven Blood she has an almost supernatural beauty and power of attraction and knows how to use it.
Magic Knowledge: While she doesn't use a wide range of spells she has a working knowledge of most kinds of magic, charms, and Lore.
Spear thrower: Coming with her spear fighting skill comes spear throwing skill. She can throw her spear with respectable accuracy up to 20 yards.
Weapons(Limit of 4 weapons)
The Blazing Spear: Her only physical weapon is the spear in her pic. It is also a way to channel her magic like a wizard's staff.
Armor(one sensible suit of armor): The armor in her pic made of charred red steel.
Equipment: Food, water, her spell book, various charms, spare clothes, and some potions that allow her to enhance her abilities to a point.
Personality: The regal bearing and etiquette of a Queen, but the tactical mind and killing instinct of a trained soldier. Ferria is the type of woman you do not want to cross. She doesn't have the sadistic drive to kill and corrupt that some of her kind do, but she still holds onto the pride and quick rage that comes with her mastery of fire. She fights to be best and number one in anything she does.
Likes: Fire, being the best, magic, winning, battle, being warm, darkness and traveling. Dislikes: Water, being less than the best, losing, being cold, light, and staying in one place for too long.
Background: With her magic focusing weapon her spellcraft is potent and her combat skills are respectable, Ferria is one of the primary Fire Sorceresses of her people. She fights for power, title, and the pride of being the very best. Her early life is mostly forgotten, but she does know of some long lost relatives that once told her she is descendent of an ancient royal line. And their desires have remained true to regaining their power.
The Bloodfires were Kings and Queens from the early days of her people. They ruled with their mastery of magic and their brutal ferocity. These were far more brutal times though, where sheer power and will could keep you on top, but as times changed and society advanced brutality didn't go as far as playing the political game and winning allies through favors and intelligence. So while they fell from power the Bloodfires didn't die out, they lived on as devilishly clever Lords and Court Mages. Over the years and through many Rulers they have slowly been building up their support base and amassing power and resources. Now Ferria is primed and ready to bring these ambitions to fruition and become the first Bloodfire Queen in Eons.
Other: She has no husband, but her Hedonist ways are the stuff of legend. Men, women, interracial, it's all about pleasure for her.
Last edited by SikstaSlathalin; 07-04-2017 at 01:44 AM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Rizar is a giant among his people. 8 foot even and 900 pounds of pure muscle. His fur is golden white and his one eye is an intense white blue. His body is littered with countless gold tattoos, scars and bare patches. Telling his life as a warrior and Chief of a Warrior people. He is usually dressed as above, but with a large amount of animals bones and rare hides worked into his outfit. These are Charms and Honors and they show how successful he was as a hunter. But he can also be found in a simple blue robe and black and gold plants.
Race: Kessen Occupation: Chief of the Goldeneyes
Racial Skills and Abilities (limit of 4)
Superior Physical Abilities: As a Kessen, Rizar is many times stronger, more durable, more agile, and faster than humans. And being a Chief of a Noble Pride he is at least twice as such over most other Kessens.
Enhanced Senses: The Chief's eyes, ears, nose, taste, and touch are to the level of near superhuman.
Resistance to disease and poison: Kessens are a hardy people and are resistant to many diseases and poisons.
Claws and teeth: His claws and teeth are strong and sharp and as deadly as their weapons.
Normal Skills and Abilities(limit of 5)
Warrior: Rizar is the best warrior in his tribe and is trained the ways of many weapons both Tribal and Modern.
Hunter: As a Noble Hunter Rizar has been trained from his cub days to hunt the most dangerous and prized beasts in the galaxy. The Thantoscale Lizards, the Luminous Stag, and the Dovs. He can track them anywhere and kill them with most weapons.
Leader: Despite being Chief due to his superior strength and Honors. Rizar has put his keen intelligence into learning about leadership from history and from the voices of his Pride.
Marksmen: While his people are a strictly tribal nation, they do go off world at times and have had outsiders invade their lands. So he trained himself in the use and maintenance of most modern firearms.
Lorekeeper: Another duty of being a Chief is knowing the lore of your Pride as well as the lore of the Kessen people. He teaches this to the cubs with the assistance of the Wild Priest of his Pride.
Weapons(Limit of 4 weapons)
The Beastlord's Voluge: Made of Dov bone and ironwood it his his primary weapon and his symbol of leadership. It's shape and construction makes it the match for all modern melee weapons.
Claws and Teeth: Always useful as weapons.
Plasma Rifle: A Hellfire Plasma Rifle with a multi-spectrum scope and extended mag. It fires green bolts of plasma that can burn through normal defenses.
Armor(one sensible suit of armor): When on his planet he wears the above outfit, when off-world he wears a suit of synthetic electromagnetic armor made of synthetic dragon scales and kevlar. It can keep conventional rounds and blades at bay but doesn't work so well against energy guns and weapons.
Equipment: Food, water, spare change of clothes, fire starting kit, weapon maintenance kits, extra ammo, and rope.
Personality: A very blunt and straight-shooting Kessen. Rizar was raised to the tunes of great heroes and legendary hunts, honor and honesty filled all such great tales. And as such they were burned into Chief Goldeneye's mind and built him into the warrior he is today.
Likes: Meat, hunting, tales of legend, his people, and his duty. Dislikes: Vegetables, reading, fools, liars, enemies of his people, and many of the other Skillions.
Background: Chief of the Goldeneyes and their greatest warrior and hunter. Rizar is powerful and swift, he fights with the might and fierceness of the Kessens Tribe he rules and with the weapon forged with bone and wood. Born the Middle-Child of nine Kessen cubs, Rizar found himself riding the middle ground between his training. While his Elder siblings got groomed to take over for their parents once they died and his younger siblings were coddled and allowed to piss away their potential. He and his two sisters in the middle were treated to the best of both worlds, trained enough to be useful, but left with enough freedom to not be gun happy killers.
This combination of training is actually what led to Rizar becoming the Chief. When the last great Turf war between the Kessens and Kabbels happened in the 30th year of Rizar's life, his father and older siblings were all sent to fight and he was left in charge of the Pride's estates.
He had recently taking a female named Mizul to be his life mate and she had been better trained in running a Pride than he had so she was key in securing his place as the Acting Chief and making it secure for twenty years afterwards.
The war was a short, but grisly affair many deaths on both sides, some of which were his father and older siblings. He wasn't the next in line since his two sisters were ahead of him, but the skill and wisdom he displayed as the acting Chief convinced them to step down and let him take over.
Other: His mate is a Silverclaw and a skilled Craftswoman, they have three cubs so far. Eldest: Rizon, Middle: Killan, Youngest: Mizar.
Last edited by SikstaSlathalin; 08-16-2021 at 02:24 AM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Who are you? -A man spurned by society and damned by the Gods of this Age to suffer for his humanity.
Name: Anders Mars, but is only known outside of his family as "Geppetto"
Gender: Boy
Age: 40
Appearance:
Spoiler: Geppetto
A man of an even 6 foot height and 185 pounds of lean muscle. His head is completely enclosed in his helmet and his life support is tied into the apparatus so he can never remove it. His clothing rarely changes and the circuits that power his mods glow under his skin.
Personality: Geppetto has been burned by many, many who were supposed lift him up and make his life easier. Family, friends, even the corporation that gave him a second life. His soul fights with his cybernetics and his cybernetics fight with his soul. All of which only adds fuel to the fire to destroy the soulless gods within the machine. A hard man with a hard view on life, but a desire to bring about the end of his master and a sharp wit gives him the social skills needed to find and keep allies.
Skills and Abilities: Free-runner, soldier, insurance policy, blackguard, juggler. Some skills born from training and others forcibly implanted through augmentation, but only one skill has carried him through being damned by those around him. A burning Will and drive for revenge.
He is a trained sharpshooter and explosives expert. He is also skilled with hand-to-hand and melee weapons. The helmet gives enhanced sight and a life support system complete with rebreather and air filtration system. Geppetto also has an augmented heart and circulation system that gives him boosted strength and agility. The downside to all these augs is one of regular charging. He must find a source of power every few weeks, like attaching a car battery to his chest. Constant movement allows him to last longer between charges but he would still need to charge.
A weaker will would've just let the body wear out and the augs fail bringing about the end. But Anders is not such a man, he wants to live long enough to see those that made him this abomination pay. He has learned to keep moving doing whatever it takes to keep himself occupied. Parkour and juggling are the some of the most prominent and two of the only things he enjoys about his existence.
Background: The man now known as Geppetto begins on the lower end of the middle class. Youngest of six children and one of two left alive, his sister Ally being the other. His parents were two of the millions of Drone Worker Bees in his area. They were good parents, but they were happy with their lot in life and saw no desire to improve it. Anders was different. he wanted a better life, he wanted to live with a full stomach for a day and sleep in his own bed without his cuddle happy sister sleeping next to him in their shared bed.
He worked any number of jobs he could find and saved up his money. He did this for seventeen years, and eventually he managed to save up enough for an electric bike which allowed him to travel to the main city for work. And he did this managing to land the perfect job with a corporation, starting in the Mailroom, Anders was well on his way to living his dream of a good life with good food and his own bed.
His inherent drive and desire drove him to excel in this place and eventually drove him into the clutches of the corporate espionage. From twenty to twenty-six he was making more money than he ever thought he could and even had his own place near the corporate building. Life was good, he didn't even mind doing some of the more unsavory things as long as the pay was good. When competition grew among companies though he was forced to undergo something he never signed up for...at least he thought so...until they showed him his contract and the Augment Clause. The young man fought them with all he could even calling in lawyers to try and get out of it, but the company had him by the throat. He lost his money and wound up getting sedated as they augmented him, when he awoke his head was trapped inside a helmet and his body felt heavy and wrong.
He tried to escape, but they had him and he as forced to do his job with these abominable augs. He had no choice, but he would bide his time, by age thirty he had a plan though. He had mastered his augments, making his curse his blessing, he yanked out their control nodes and fought his way out of the corporate building, vanishing into the night. Now being on the run for ten years he is slowly putting plans into motion to kill those that created him.
Spoiler: Chief Mechanic Mars
Name: Anders Mars, but is known only as Geppetto by most people.
Age: 50
Gender(m/f): Male
Appearance(pic and description):
Spoiler: Geppetto
A man of an even 6 foot height and 185 pounds of lean muscle. His head is completely enclosed in his helmet and his life support is tied into the apparatus so he can never remove it. His clothing rarely changes and the circuits that power his mods glow under his skin.
Race: Cyborg
Job: Mechanic
Racial Skills and Abilities (limit of 4):
Willpower: Born from a lifetime of hardship and overcoming odds, Geppetto is a font of unbreaking willpower.
Focus: Because of the nature of his past job and the need of his augs Geppetto has a very keen level of focus bordering on tunnel vision.
Intelligent: While not a genius, Geppetto is blessed with a mind that can easily learn to new tricks.
Normal Skills and Abilities(limit of 5):
Free-Juggler: A skill he acquired from his need to keep moving to stay alive Anders is one of the galaxies top Free-Runners and Jugglers. Able to move across any landscape with flair and efficiency Geppetto is man of constant motion.
Expert Shooter: As part of his former life as an Assassin Geppetto is skilled in the use of any kind of small arms weapon/
Explosives: From tossing grenades, to rigging up an intricate network of building destroying C4, to disarming I.E.Ds Anders is skill with things that go boom.
Fighter: Like the rest of his skillset, Geppetto learned to be a vicious hand-to-hand fighter from his years as a Hired Killer. While not a master he knows many ways to inflict pain without using a weapon.
Fixer: His newest skill and one he feels the best about using Geppetto can fix most anything of a Mechanical nature from changing the transmission in a '64 Mustang to reattaching a robot's blown off arm. If it has nuts and bolts this man can fix it.
Weapons(Limit of 4 weapons): Despite giving up the life of a trained killer, logic dictate Geppetto be armed at all times.
Daggers: The weapons in the picture these are still kept in specially made sheathes built into his coat. Made of a high end carbon fiber steel they can cut through simple armor and cleave the limbs from unprotected enemies if needed.
Laser RCW: The mostly unknown love child between a sub machine gun and a laser rifle the RCW is a weapon built to resemble the old world Thompson sub machine gun, but instead of bullets it fires powerful laser bolts that can burn through your average mercenary armor.
Armor(one sensible suit of armor): As an assassin Geppetto relied more on speed and surprise to bring down enemies so armor was never a thing he thought about. But since his life has slowed down he has taken to lining his coat and pants with ballistic fiber and energy resistant resin that can allow him to take a few pops from smaller weapons and not fail.
Augs(Limit of 3):
Jadisi Advanced Assassin's helmet: Geppetto's most advance and most hated augment. The helmet that has made him a perpetual motion device gives him a high end rebreather and air filtration system. It also gives him a type of wide scanning ability that allows him study an entire landscape should he be high enough to get a bird's eye view of it. Learning the terrain and potential dangers he might face.
Samualla enhanced heart and circulation augment: A mechanical heart that pumped electrically charged blood through Geppetto's veins and circularity system. It gives him the strength and agility of an athlete in their prime. The heart gives the initial charge while the circulatory system keeps the blood and muscles supercharged as long as Geppetto is sufficiently charged.
Personality: A man spurned by society and damned by the Gods of this Age to suffer for his humanity. Geppetto has been burned by many, those who were supposed lift him up and make his life easier. Family, friends, even the corporation that gave him a second life. A hard man with a hard view on life, but a desire to bring about the end of his masters and a sharp wit gives him the social skills needed to find and keep allies. After destroying those who made him a monster Geppetto has found new purpose as a Mechanic and the peaceful life has allowed him to find peace with his fate and his augs though he still bears a burning dislike towards them.
Likes: Crooner music, the night, juggling, fixing and taking things apart, this new life, and the sunrise.
Dislikes: His augs, stopping, corporations, rap music, getting his augments worked on, and never being able to sleep.
Background:
Spoiler: Background
The man now known as Geppetto begins on the lower end of the middle class. Youngest of six children and one of two left alive, his sister Ally being the other. His parents were two of the millions of drone worker bees on Terra Prime. They were good parents, but they were happy with their lot in life and saw no desire to improve it. Anders was different, he wanted a better life, he wanted to live with a full stomach for a day and sleep in his own bed without his cuddle happy sister sleeping next to him.
He worked any number of jobs he could find and saved up his money. He did this for seventeen years, and eventually he managed to save up enough for an electric bike which allowed him to travel to the main city for work. And he did this managing to land the perfect job with a corporation, starting in the mailroom, Anders was well on his way to living his dream of a good life with good food and his own bed.
His inherent drive and desire drove him to excel in this place and eventually drove him into the clutches of the corporate espionage. From twenty to twenty-six he was making more money than he ever thought he could and even had his own place near the corporate building. Life was good, he didn't even mind doing some of the more unsavory things as long as the pay was good. When competition grew among companies though he was forced to undergo something he never signed up for...at least he thought so...until they showed him his contract and the Augment Clause. The young man fought them with all he could even calling in lawyers to try and get out of it, but the company had him by the throat. He lost his money and wound up getting sedated as they augmented him, when he awoke his head was trapped inside a helmet and his body felt heavy and wrong.
He tried to escape, but they had him and he as forced to do his job with these abominable augs. He had no choice, but he would bide his time, by age thirty he had a plan though. He had mastered his augments, making his curse his blessing, he yanked out their control nodes and fought his way out of the corporate building, vanishing into the night. He was on the run for ten years slowly putting plans into motion to kill those that created him.
A further ten years would pass before Geppetto brought down the monsters that damned him, he watched their steel and glass castle burn down around them and he contemplated finding a nice quiet rooftop and sitting down letting the charge on his augs run out and die watching the sun come up. But his lover Turquoise found him on one of her courier missions through the city. As he had helped her she helped him, together they fled Terra Prime and lived the life they had always wished to live. Free from the monsters that sought to control them, it was bliss. She continued to work as a courier and he took up work as a Mechanic quickly learning the skill. They roamed from planet to planet almost forgetting their pasts, but all sins come back to those who sow them. Turquoise died via another assassin's bullet, and after doing some hunting Geppetto found out the man was sent by the underlings of the Corporation. One last time he took up the gun and killed his last man. After that he was back in the wind and two years ago he was hired onto the Black Star payroll as the Mechanic, and since then he has won back the peace he so dearly earned.
Other: N/A
Last edited by SikstaSlathalin; 07-04-2017 at 03:40 AM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Name: Fidelma Redscar Titles or Ranks: Valkyra: The highest grade of female warriors in her clan. Race: Seaxon Human Nationality: Sonnengard
Age: 33 Appearance:
Spoiler: Fidelma
Valkyra Redscar is the epitome of woman in her tribe. She is a sturdy 5'8 with 135lbs of strong, but still pleasingly feminine muscle, she has a plump and perky bust, wide fertile hips, and the wild beauty of all women living the life of an Atlanta. Her hair is kept short and wild, and it is the glowing orange of a young fire. Her features are square and strong, but take nothing from her beauty.
She usually dresses in tough form fitting leather top reinforced with dragon bones and sporting leather sleeves with dragonbone elbow blades and the same type of dragon bone reinforced leather covering her tall strong legs. One her feet she wears rabbit fur boots with the fur on the inside. When the weather is extra cold or she finds herself stomping through the more annoyingly conservative areas of the land she wears a long sleeved shirt lined with more rabbit fur, a bear fur cloak, heavier leather pants, and bear fur boots.
Now as a mark of being titled Valkyra, Fidelma has a light blue tattoo going over her eyes as well as a pair of red lightning bolts rushing down her arms and legs. Alongside these tattoos are a myriad of scars and discolorations that mark her as a warrior of the highest caliber.
Weapons
Blade of the Valkyra: The sword in the above pic, a fine iron scimitar given to her upon completion of her Atlanta training.
Bow of the Huntress: A bow given to her upon reaching womanhood, it is made of finely crafted yew wood. It is formed to her exact size and capabilities allowing her to shoot arrows faster than even some Elves. Complete with twenty arrows
Poisoned elbow blades: A type weapon she has taken a preference to in her travels. The elbow blades are made of Dragon Bone and can cut through skin and some hide like a blade, and the poison just helps take the enemy down quicker.
Lion Breaker: Her most valuable, powerful, and unique weapon. It is the shortened femur bone of a long dead dragon formed into a warhammer type of weapon. She believes only a worthy foe gets to die by the might of Lion Breaker and she puts a notch in the handle for each kill she has made. So far the notches only number three.
Creed: Celebrate like it will be your last, Love like it is more precious than gold, and die like nature intends you to...with a blade in your hand and death fighting to claim your soul.
Personality: Born to the blade, bred by the blade, and will more than likely die by the blade. This is Fidelma, and by extension her entire tribe. Intense, passionate, and a deep love for war and revelry. Valkyra Redscar is the epitome of a warrior of her time and Tribe. Quick to fight for her beliefs and even quicker to bring down her foes. Like all Seaxon she is treated with the reverent fear of a prized wild beast. Gladly welcomed when she comes to your aid, but quickly shooed away once the job is done. While she is too proud to admit such a thing, being treated like such tends to make her feel less in the eyes of the other humans. Like a dog looking for scraps and a few kind words.
This is a somewhat common thing among her people. They love war and love the autonomy the Monarchy gives them, but they feel like unwanted guests in many of the Southern lands. Once more they are far too proud to admit it, but earning the level of trust to glean this information from a Seaxon would be akin to gaining the trust of a Dragon with twice the loyalty.
Skills and Talents
Atlanta: As was said above, Fidelma is a Valkyra. The female version of the Wardruns or the Elite male warriors of the Seaxon Tribal Nation. When the Kaisar comes looking for warriors he always picks from the ranks of these two groups. They can rival some Iron Lions in skill, but with far more ferocity than the rigidly trained guardsmen and with the advantage of being one with the land. Valkyras rely on athleticism, precision, and hunting tactics to Scout out targets and destroy enemies from behind the lines. Fidelma is among the best in these fields.
1: Athleticism; many years of physical training have blessed Fidelma with a finely tuned warrior's body. She is strong, fast, flexible, and durable.
2: Precision; weather it's her bow, sword, elbow blades, or warhammer. Fidelma makes up for the raw power some races have over her by knowing exactly where to strike to quickly end the fight or disable her opponent.
3: Hunting; with living in the most wild parts of Sonnengard, hunting and tracking is more important than battle in some cases. If you cannot track game or kill it you will die a very quick death. Fidelma is particularly skilled tracking query over many miles.
Intelligence: Fidelma is smarter than your average ice stomping Seaxon woman. Another part of what makes her one of the best Valkyras. She can plan ahead a few steps and look beyond what's in front of her into the heart of it.
Combat Prowess: A warrior's training is never fully complete. Fidelma is no different, but she is skilled in a number of disciplines.
1: One-Handed; Valkyra Redscar's most developed skill is her expertise with one-handed weapons. She isn't the best with weapon and shield combinations, but she can duel-wield well.
2: Archery; Whilst she has been training with the bow longer than the sword, her preference towards swords have placed her marksmanship second in her skill set. She is accurate up too a couple hundred yards still though.
3: Two-Handed; she isn't the best with two-handed weapons, but since she has come into possession of Lion Breaker she has trained herself enough in their wielding to be dangerous.
4: Hand-to-hand; Proficient but not adept in hand-to-hand fighting she mostly relies on her poisoned elbow blades to make up for her less than stellar fisticuffs.
Animal Affinity: Animals and Animal Spirits are a cornerstone of her Tribe's beliefs. Each man and woman has a guardian animal that they possesses a fraction of the spirit of. For Fidelma her animal is the Bull, now for a woman, even a Valkyras this is a curious combination. Bulls have long been considered the model of male virility and power, and for a woman to have one as a spirit animal is something of an omen.
Many would say she has a man's spirit trapped in a woman's body and she should consider taking a fellow Valkyra as a wife, but such accusations would earn the speaker a broken nose and the explanation that she is a fully assured woman with no desire to bed another woman. She just has the strength and grit of a Bull. She has been traveling with a Bull mount named Red Bull(Or just Red for short) for around five years now and he has quickly become her most trusted friend.
Banes: There is no defeat in her tribe and there is no fear of death in her mind. This can make her reckless and prideful when it comes to battling or even just dealing with people of a strong opposing opinion.
Spoiler: Biography
Born to the bear of a man in named Hillard Redscar and the vixen of a woman named Raziala. Fidelma and her two siblings were the children of her tribe's Chief and three of his most loyal guards. Each was personally trained by Hillard in the many ways of combat and trained by Raziala in using their heads as well as their arms. They're dangerous, skilled, and smart. Three highly envied and desired skills among the Seaxons, being the oldest of the three and the only girl, Fidelma has dealt with the worst of it.
A Chief's daughter, especially such a well-trained one brings about the suitors like flies to honey. From her first day of womanhood at thirteen, boys as young as her brother Vulf(who is two years younger than she) to men as old as her father have been sniffing around her parents tent looking to either nab the girl away in her sleep or fully challenge her and Hillard in combat to earn the right to marry the young woman. At first it both flattered and troubled her, she knew a woman's role in the tribe was to protect the home, have children, act as the primary companion and consul to her mate, and teach the children what the father could not.
But it troubled her in the respect that she didn't like any of the suitors nor did she like having to decide so soon. She was barely into her tribulations of womanhood and already she was expected to find a husband who could either be the age of her father or a few years her junior. It was at this point she decided to become a Valkyra, the Elite Women Warriors were freed from the expectations of a woman until she and she alone decides to bed a man and become heavy with child, exactly what her mother had done. This was her driving force behind every minute of training she underwent, her body became strong and her mind stronger. And standing beside her the entire way was her mother. Raziala, had been under the same troubling expectations as her daughter and has no problem admitting her proudest day was seeing Fidelma duel the War Matron Uzaril in single combat at the tender age of twenty-three. She earned her scimitar for lasting three rounds with the steel-haired Elder Valkyra. Uzaril has never been beaten, but that has never stopped any young hopeful from trying, Fidelma was no different. Now with her future securely in her own hands Valkyra Redscar has been following the warrior's path of Bounty and Mercenary work for the Empire.
Spoiler: RP Sample
Red grunted and snorted around the thick dust being kicked up on the bone dry dirt road he and Fidelma were now traveling down. The woman was seated astride the beast's massive back a thick cloth held over her face to keep the dirt from bothering her. She was on the look for a bounty commissioned by one of the Blue-Bloods in Sonnengard.
A man known as Mitsubishi Zhengzhou Hanoi or some such overly complicated Rifter name. He was supposed to be a fabled swordsmen wielding a magic slanted Rift sword forged by the ancient gods. All bullshit the Atlanta was sure of, but this world is a crazy place, so who really knows. She was reading over the bounty letter for the hundredth time, when she felt Red buck lightly and snort up at her glaring at the cloth over her face with disdain. Almost like he was wondering where his was.
Bumping him with her foot she pulled the cloth down and spoke in her thick northern accent.
"Dun't be givin' me that look ya great yumpy bastard. Ah offered ye a cover, but ye decided tae try an' bite me. So naow yer stuck chomping dust, jus' keep yer mouth shut, an' let yer damned thick nose hairs do their jobs."
Red Bull grunted agitatedly, but continued to clomp along trying to keep his head up over the cloud of dust. Looking back down at her map Fidelma was trying to figure out where this man was hiding himself. All the Guard Captain told her was continue down the South Road until she reached a large natural lake, then walk into the forest, and the man is hiding in a cave that is frequented by the Half-Breed Caravans as a supply dump and storage. This bounty was to stop him from stealing the supplies and the reward was the same either dead or alive.
She much preferred Bounties like this, taking prisoner's alive was always more hassle and less fun than just killing them and taking their heads with you as proof, she even had a specially made sack that would keep the head from rotting before she got back to the Guards. It was a new piece of equipment and the woman was eager to test it out, before she just kept them in heavy sacks dunked in cold water, they seemed to make things spoil quicker than keep them fresh for the Bounty Employer.
It was nearly noon by the time they reached the large lake. It was quite a beautiful sight, the grass was a vibrant green, the water the bright blue of the sky, and the sun danced with the wind through the trees. It was nice, but what made it great was the fact her Bounty was sitting on the bank fishing. Clicking her tongue she nudged Red Bull into what counts as a trot for such a lumbering beast. The man was your usual Rifter in appearance, yellowy skin, dark hair, slanted eyes, and dressed in some leather and cloth armor. His sword was on the grass besides him and he was whistling a little tune as he swayed his fishing pole through the water trying to entice some fish. He looked up as the Seaxon and her bull rode up, he instinctively yanked his pole out of the water and rolled to his feet grabbing his sword and drawing it in one fluid motion.
Fidelma was somewhat impressed at the man's speed, but that didn't make him any less her next pay day. Jumping from Red Bull she clicked her tongue and sent him to get a drink out of the lake before turning to the man drawing her own sword.
"Are ye the Thief stealin' from the Half-Blood Caravans?" She asked studying the man.
He stutter stepped back keeping his sword at the ready. He spoke in a strong voice, but also a heavily accented one, the woman had to squint slightly and tilt her head to try and get what he was saying.
"Maybe I am and maybe I am not. Who are to be accusing me of such a crime?"
Getting into her own battle stance Valkyra Redscar answered.
"Ah'm just the Bounty Hunter lookin' tae cash in on yer hide." She gave the man a smirk, that line always drew out her targets to try and fight her.
The man narrowed his eyes, but didn't fall for the bait. He slowly began to circle the Northerner who began to mirror him.
"Just another greedy sellsword looking the challenge the great Maurisami Zi-Hurzong?!"
Fidelma's eye quirked up at the way the man talked and the words he said.
"Ye talk funny, just surrender so Ah can get back tae mi tribe."
The man had no response to her words, but with a sharp intake of breath he charged her with his sword lifted for the kill. The warrior woman let a smile cross her face, she had hoped he would try to fight her. Charging forth she was hoping this man was half the swordsmen he was supposed to be; otherwise this would be a very boring fight. They clashed half-way from their original places, their blades clanged and sparks flew out from the point of impact. Fidelma's blade was thicker but Maurisami's was well-made, it was an even enough match. They broke contact dashing a few feet away from each other, apparently the Rifter was under some kind of delusion of honorable combat, but he obviously hadn't fought a Seaxon before. He opened his mouth to say some dramatic quip, but Fidelma quickly flicked her arm and actually threw her sword at him, he quickly deflected it, but found a slash across his throat courtesy of her elbow blades and the barbarian smiling at his shocked features.
"Surry lad, but Ah need yer head fer mi payment." Stepping back she avoided the majority of his blood spray and retrieved her sword from where it landed. She ignored the man's gurgles and gasps checking the edge of her blade making sure the Rifter didn't damage it. It was still good, as at the sound of the man's body hitting the grass Fidelma readied her weapon and went to collect her proof of bounty and some valuables for traveling expenses.
Last edited by SikstaSlathalin; 01-17-2019 at 06:38 AM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Name: Confessor Zedekul of the Broken Cross
Age: 125
Gender: Male
Appearance(pic and description):
Spoiler: Zed
(Minus the cigarette)
Zed is a somewhat imposing young man. 5'11 and weighing a burly 200 pounds of solid muscle. Tanned skin complimenting his unnaturally bright green eyes well. His black hair is kept short and he keeps a perpetual goatee around his mouth while the rest of his face is perfectly clean shaven.
His clothing both on mission and off mission are clean and black and usually consist of button down shirts, slacks, and polished boots and of course his favorite hat which is in the pic with him. With the air of benevolence and justness around him Zed is a white knight both in his training and his bearing. His back is always kept straight, his voice is always kept smooth and polite, and his eyes are covered in a pair of purple lensed glasses that make his bright green eyes a strange berry like color.
Under his clothes is a strong limber body lined with scars. Each telling the story of his life as a Priest of the Broken Cross. From a Werewolf bite on his side that he was saved from the day before he was to turn, to the talons of a Tundra Thistlebird, to a severe chemical burn scar from his tangle with a Swamp Troll that can spit acid. While each wound was healed they have turned him into something of a walking jigsaw puzzle.
Race: Immortal Human
Occupation: Hunter for the Order of the Broken Cross
Spoiler: Racial Skills and Abilities (limit of 4)
Divinely Blessed: Granted the gift of immortality by the Christian God, Zed stopped aging at 25 when the Lord saved him from death caused by a violent curse. And while not at the levels of superhuman he has enhanced strength and charm.
Magical Resistance: As expected he is immune to Black or Demon Magic and Spiritual Attacks. He is also resilient to attacks on his Mind.
Strength: The size of his strength is the level of many professional weightlifters and is directly relative to the size of the meal he ate before the event in question. A big meal will give him enough strength to punch through thick metal or stone. A Medium meal will let him punch through thick wood or normal walls. A small meal or snack will let him be able to match punches with a boxer.
Charm: Being a Disciple of the Archangel of Mercy, Freedom, and Benevolence gives Zed the charisma need to talk his way out of many troubles and convince people to join him. But this power has it's limits, he cannot fully force anyone against their will, just hint heavily. And those stronger than he in Mind Magic can counter its effects.
Weeping eyes: His last supernatural power is one he's had his whole life, his gaze is so intense that he can stop nearly anyone in their tracks by simply locking his naked eyes with theirs and bring them to tears with grief and a desire to make peace. It does not work on everyone, but those not as strong in mind magic can be brought down. But the effect can backfire on him and reduce him to a crying wreck so he must wear his special purple lensed glasses at all times unless he wants to use his Weeping Eyes power.
Spoiler: Normal Skills and Abilities(limit of 5)
While his supernatural powers are small in number his physical ones are where the Confessor truly shines. Over a century of being trained by military, private, and religious organizations has given Zedekul the set of skills needed to fight the Lord's War on evil and save the lives of millions. Ranging from fitness, to weaponry, to hand-to-hand, to Demonology, to technology. Zed can overcome and adapt to nearly any situation he finds himself in.
Spoiler: Fitness
Years of physical training and a rigorous daily fitness regime, has given Zed the body and physical capabilities of a skilled fighter. Able to run for miles without getting tired and move like a wolf hunting his prey. Using his muscle and ability to see a few steps ahead to win the day. He is very nearly as limber and agile as he is strong and puts him on par with some Gymnasts.
Spoiler: Hand-to-Hand
A particular trait of those that follow then Archangel of Mercy. They are the most prolific Martial Artists in the Order. They believe using a weapon in combat, unless your life is truly in danger is cruel and takes away from their Master's Teachings of Mercy.
Master Martial Artist: He knows all forms of Martial Arts including many older and thought to be extinct forms. Even those that teach weapon combat.
Spoiler: Guns
A skill born from his years in the Union Army Zed is a great shot with a rifle or pistol. And even though his followings of Zadkiel have forced him to put aside the way of the gun necessity keeps him honing his skills and carrying firearms with him.
Spoiler: Demonology and Exorcism
Being a Hunter and Exorcist trained in Vatican City. Zed's knowledge of the dark world is immense and meticulous. He knows every species that calls the world home and knows exactly how best to kill them.
While not a mage himself he knows much of the spells, charms, and curses that can be employed by his enemies. He enchants and blesses much of his own gear with these spells in mind.
Spoiler: Misc. Skills
Actual Priest: Along with his many combat skills and abilities tied in with Monster Hunting, Zed is a fully ordained Priest. This comes with all the duties and training needed for such an office, he can marry anyone, bless anyone, hold Mass, preside over Funerals, take and be trusted with Confession.
Weapons(Limit of 4 weapons)
While his primary weapon is his own body he does carry a few as needed weapons on him.
Mercy and Forgiveness a pair of steel and silver claws that he keeps in a custom made dual sheath around his waist.
He carries a hand cannon called Freedom armed with special silver rounds.
Armor(one sensible suit of armor): He sometimes carries the tactical armor of the Broken Cross, but usually he only has a long black and white coat that is enchanted to give him armor from some conventional rounds and magic.
Spoiler: Equipment
The Confessor carries survival tools with hims most everywhere along with a number of charms and other such tools used in fighting evil.
Zed hands are strong and study and on his fingers are eight silver rings, each with a different Archangel on the stone, and each with a different power associated with them.
The powers of each ring are similar to power boosts more than persistent effects. He has many such rings, but these are the most common to see on his hands.
On his left pinkie is the Ring of Gabriel, it allows him to make his sense of hearing more keen and gives him the ability to speak in languages he doesn't know.
On his right pinkie is the Ring of Raphael, this gives him a limited healing ability and can be used to comfort those in distress.
On his left ring finger is the Ring of Saraqael, it gives him the ability to see spirits and speak with them if he can see them before they pass over.
On his the right ring finger is the Ring of Ramiel, this ring gives him keener eyes and the ability to see through thin to medium thickness walls and floors.
On his left middle finger is the of his namesake the Ring of Zadkiel. As it is inappropriate to take the Archangel's name as your own he chose one of his Master's names as his own. This ring makes Zed more durable and gives him an insight and slight control over the emotions of others.
On his right middle finger is the Ring of Uriel. This ring amplifies his speed and agility to higher levels.
On his left index finger is the Ring of Michael, this ring gives him a one shot damaging attack against a foe's body. Similar to be attack by a large sword.
On his right index finger is the Ring of Metatron, this ring gives him the ability to create a nearly impenetrable shield of energy and it gives him knowledge of any one person's good and bad deeds. It only works once though.
Personality: As a follower of Zadkiel, the Archangel of Mercy, Zed carries himself with the air of a man whose purpose in life is to end suffering. He wears his heart open, but is also quick and able to defend it before someone can drive a knife into it.
He also has a somewhat stark look on many creatures of the supernatural world. He believes many of them are suffering or in pain and it should be his duty to kill them and end their suffering as quickly as possible. Though he would like to have a kill on sight policy, he knows that doing such would go against his Master's teachings.
Likes: His faith, his job, his Master, the Order, and bringing mercy to those who are suffering.
Dislikes: Doubters, Non-believers, evil, failing at his job, and the suffering of the world.
Spoiler: Background
Zed was born 125 years ago in 1890 with the name Joshua. His family were long time farmers originating in what is now Texas. They were honest god-fearing people, at least the family was. Joshua was a hell spawn from the womb according to his grandfather, always misbehaving, always fighting, and generally giving more grief than he was worth.
This continued until he was sixteen, he had just stolen from a local bank and his family couldn't pay back the money. So as decided in a court of law Josh was turned over to the military and thus his debt was forgiven and his family free of his shame. They hoped the evil in his soul would be beaten out of him under the service of one Captain Maxcard, and while the first few weeks were promising. Josh soon worked his way onto the good side of his superiors by being crazy enough to do anything to win a fight. This allowed the troubled young man to shoot up in rank and commit more crimes all under the banner of the Union Army.
For nine years he fought for the Army and committed sin after sin right up until he was twenty-three years of age. He was on a raid against a small Native American refugee camp, or what he thought was a small camp. But the intel was wrong and he led his men right into the heart of a large war party. Needless to say most of his unit was slaughtered, it was just him and a new private named James that seemed to be the luckiest boy in the world to have survived so long. But luck was rapidly running out, the two males were backed up against a box canyon they had been chased into. Their rifles were gone as were their pistols, all they had were a couple of chipped and bloodied sabers. Josh was ready to meet his end, but the boy was just that...a boy. No older than Josh when he first joined the military, his smooth young face was wet with tears and blood, and Josh felt a spark in his soul once thought dead. Pity and a desire to see Mercy done before him.
Stepping up he dropped his sword and shouted to the Indians.
"We surrender, but spare the boy. He is young and has done nothing to warrant a death I have earned in your eyes!" The leader who understood English nodded then as quickly as you please the man was knocked out and dragged away. Young James was left alone, but terrified so he ran. As for Josh that day began two years of repentance and education, he was kept as a prisoner in the Indian village, treated like an unwanted dog and forced to do whatever he was ordered to do even by children. He was beaten whenever he spoke back, so eventually he learned the humility his family tried to teach him. It was nearing his second year of imprisonment when he was called to the Lord's side. Having proved himself a decent hunter in the past Josh was allowed to follow the Hunters on one such hunt, granted he was treated like the pack mule, but it gave him the chance to fully redeem his life of evil.
The men had just cornered some Bison and were about to kill it when the beast went mad and charged their arrows and spears. Josh had placed his burden down just in time to tackle one of the young men that had been kind to him out of the way and allowed himself to be gored and tossed around like a leaf on the wind. After the young man was thrown from the bison's horns and tumbled to the ground trying to hold his guts inside, the natives killed the animal then gathered around and saw Josh in a different light now. His two years living among then had changed this once firebrand of a creature into a decent man, they rushed him back to the village but he died before they even got halfway. They carried his corpse in silent reverence and laid him to rest in their special burial mounds. But this wasn't the end of the line for the young former soldier, he was brought before the Lord God and given the choice to be one of the Order or stay in heaven.
Speaking in the man's mind the Lord's words bounced around his entire being making sure each syllable stuck.
"My son, your life to this point has been far from proper, but saving those young men and living two years in humility have put you back within the realm of being given the chance to be a true warrior of truth and justice. Should you choose this path, you will be sent back to earth and contacted by someone from the Order of the Broken Cross. From there your life will be dedicated to being one of my warriors fighting to save the world from evil, and once I beleive you are redeemed you will be released from service and allowed to live the rest of your returned life in peace and prosperity. Or if you choose you may stay here in heaven. Now choose."
Joshua simply nodded to the Lord.
"I will redeem myself in your eyes my Lord."
The Almighty smiled and waved his hand sending the man back to his body and began Josh's third life on this planet, the one as a Priest of the Broken Cross. He quickly fell into the teachings of Archangel Zadkiel and beat his first monster using his new found power of faith to banish a succubus back to hell along with her vile master. But now it seems the Demon has returned as has the succubus, but she seemed different she seemed resentful of her lot in the afterlife and might actually be useful in bringing down this Demon once and for all.
Other: While he's had many partners through the years, Zed like all Priests of the Broken Cross is unmarried, and while celibacy is enforced among the ranks of the Order, Zed has slipped a few times in the past, but was always quick to repent.
Last edited by SikstaSlathalin; 07-04-2017 at 01:52 AM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Many opinions spin around about Orfiel, he is a man of great proportions 6'5 weighing nearly 270 pounds. A taboo from the wilds of the Borderfields, being born into a wandering family of outcasts, Darkness worshiping Craftsmen and bearing the scars of fighting, fleeing, and surviving his family's blood-letting vowing.
A silent but hard-working and pious man his features serene but focused with the gift of unshakable sense of duty earned after a life of hardship.
His black hair is kept short and his steady blue eyes look with a deep ability at reading a person's truths, lies, and ulterior intent.
With a body built to survive over the long haul more than over short distances, Orfiel is what could be called a gentle giant. Strong, and steady, but not the fastest of men. He can move quicker when needed, but hurrying is not his way.
Spoiler: Battle Ready
In his suit of black Half-plate armor Orfiel's already imposing aura becomes inescapable. Even to allies the presence of the Black Crusader is as comforting as it is is terrifying. While his core, head, hands/forearms, and feet have plate armoring the rest in strong chain-mail.
Equipment: Survival items, and a golden cross with a red gemstone in the center. Three Healing Salves, an Ice Bomb, a Fire Bomb, Holy Fire Oil, and three Numbing Oils. He also carries a pocket edition of the Three Holy books on him at all times.
Casual Clothing: The above pic
Armor: The above pic
Weapons:
A pair of silver knuckle dusters used in combination with his enhanced strength and dermal armor to make him the equal of many strong Beasts. He stole them from his Grandparents before he fled from home.
A rarely used blunderbuss that he carries and fills with silver chunks and scrap metal, but usually used as a last resort weapon or when something needs to die as quickly as possible often used with the knuckles dusters.
A shield with silver spikes on the ends to be used in combat and in combination with his long sword
A blessed Templar sword used when punching things simply won't do made of silver and steel and blessed by the Leaders of the Order.
Personality: As imposing and possibly frightening as Orfiel seems, looking into his eyes will show the gentle soul lying under the bear's form. His quiet personality and generally steady view on life sets those he knows and has worked with at ease in stressful times. He can be looked at for a clear head and a knack for interpenetrating the Scripture and applying it to everyday life around him.
This mule-like personality continues to training and battle. As both a blessing and a curse he cannot be rushed or frazzled unless he wishes to rush. Even facing down the terrifying Beasts only elicits slightly wide eyes and tight fists, but come the actual combat the bear is awake and ready to dig his claws into the enemy. He is keen, he is vicious, and he applies all his training and abilities into winning his life back from the claws of death. In training he has been the bane of both his instructors and his training partners, he ran at his own pace, ate at his own pace and excelled in nearly every exercise at his own pace. Many have wondered and asked how he managed to keep in the ranks of the militants disobeying orders like that.
To that he simply replies.
"My Orders come from a higher sources." He then pats his breast pocket where he keeps a small copy of the three Books of God before he returns to his task.
Spoiler: History
Orfiel would say his life doesn't really begin until he turned sixteen and left his childhood home, wondering from town to town cashing in on his great size and strength to earn a living for a few years until he reached the age of eighteen and joined the Templars. But further probing and some luck would reveal that Orfiel comes from a very different life.
Born Zark Blackhair to a group of six nomadic craftsmen, the young man was one of the unfortunate few to be born on the outskirts of the civilized world to those deluded few who worship the soul stealing Daemons. It started with his father's Grandparents Jeder and Wenna, a Blacksmith and Gem Cutter, they were banished from Jericho for their black ways and fled to the fabled ruins of Amos lost deep in the Black Mountains. It was in these foreboding peaks where they began to build on their beliefs, improve their skills, and build a family cult.
A few years of living as nomads and scavenging around ruins and they gave birth to Zark's father Standler. Drifting in and around Levi and Eden they began building some renown for their work and managed to keep their ways secret from the ignorant masses. Eventually Standler grew to age and stumbled upon a natural skill as a Woodcarver and stumbled upon his wife Griselda, a Painter and Seamstress. Now with their newest member in tow the family returned to Mountains and weren't seen or heard from again for nearly a decade.
And when they returned to the lowlands rumors of banditry, open Daemon worship, and several cases of murder credited to young Scourge Beasts. It lacked the raw viciousness of the Elder Beasts, but held their own macabre displays, each corpse posed in an almost artistic way. The rumors of a Daemon cult spread like wildfire through the Borderfields, many guards and even a few Templars came to root the cult out, but the family knew the Mountains too well to be caught by either Beasts or Templars. And as weapons and clothing of very impressive make began circulating through the land the legend of a Cult that had sold their souls to Daemons for otherworldly skill grew to it's peak. It was during this time Zark, and his fellow triplets Zinerva and Zordecai were born, they were young and the future for the Daemon worshiping cult. But while Zin and Zordi embraced the life Zark, the biggest of the three and the one most expected to take over was built with a different soul.
While the rest of his family was cruel and devious, Zark was as gentle as a breeze in the summer. He learned the skills they taught him, but he couldn't bring himself to join in on the blood-letting and thieving. For fifteen years he lived in this world, he'd always been strong, but his Father and Grandfather were stronger. They kept him in the cult with fear, but he hit a large growth spurt shortly before his sixteenth birthday and found himself on the upper end of size and strength. As soon as he was able he stole a couple of silver knuckle dusters and fled from the Black Mountains. From then on he found God and took a new name from the Archangel of Repentance and dedicated his life to making up for all the sins his family committed. Throwing himself into the life of a Templar and never looking back at the darkness he had come from.
Spoiler: RP Sample
The night was cold and the moon, like a chunk of ice hanging in the sky. A routine training mission had gone right to hell. It was a simple scouting mission in the foothills of the Black Mountains, something the Templars had done so many times they resorted to using stuffed Scourge Beasts as stand-ins for the real ones. Orfiel has acting Squad Leader and it was his mission to lead his group of five through an old game trail reacting to various "ambush" points with both stuffed Scourge Beasts and their Instructors tossing rocks and such at them.
His group had just reached the halfway point. From what they gathered from the first three groups this was where they were supposed to "fight" a Vampire. Which they did by throwing silver stakes through it's heads or stabbing it in the heart then moving on. Something was off as they approached the site, the ground looks like it had been torn apart by a farmer's plow and blood seemed to be splattered all over the disturbed soil. Luckily this was the final test and each Militant was armed. As the leader, Orfiel had the only firearm, his trust Blunderbuss already loaded with silver stakes, behind him Militant Emore and Militant Cassie had their crossbows drawn, and bringing up the rear were Militants Axel and Lexal, twins and each armed with a heavy single headed axes.
The air stunk with death, growling lightly the big man set everyone out in a fan formation to look for clues. Moving quietly the Militants soon discovered they were out of a training exercise and were faced with real danger.The Instructor that had been stationed in this area to release the stuffed Vampire from its spring had been found dead with his throat ripped out and his blood drained. Somehow a real Vampire had made it past the net of protection around the training grounds. Regrouping the five young soldiers needed a plan.
Emore had always been a planner so he spoke first, and Ofiel had no problem with it.
"Ok we need to send two people back to base camp and warn the chain-of-command. Cassie and are are the fastest we'll do it. Can you three stay here and see what more you could gather and maybe keep whatever did this off our backs?"
The big men each nodded, but Ofiel spoke his deep voice rumbling like a Lycan's growl.
"Yes, move as swift as you can. If you hear my Blunderbuss go off once it means trouble has found us and we're dead and if you hear it go off twice it means we are alive. Understood?"
Emore and Cassie nodded before they took off with all the speed their feet could muster. Now alone with something stalking the woods the three big warriors formed a triangle of defense and began moving slowly around the clearing in a steadily widening circle. They men were on their third pass around when Orfiel saw something glinting under a bush, guiding the triangle over he picked up one of the Ice Bombs the instructor carried with him. Thankfully the bottle was intact, this could be what saves their lives tonight he safely secured it in one of the heavy pouches at his belt and moved on.
Their circle turned up nothing, but as they returned to the clearing, luck decided to run out on them. From the trees came inhuman screeches and soon black figures were swooping down tormenting the three trainees. Already being on edge the twins were first to attack, but they were the first to draw blood...no, that went to the three Vampires. Lexal fell shortly after the attack started, but he had managed to drive his axe into the heart of the creature that attacked him by putting the last of his power into actually falling on top of his attacker as it was finishing him off.
Sadly Axel wasn't as lucky as his brother. He was felled by the last two monsters dive-bombing him and each ripping part of his head off. Diving aside the Repenter avoided a similar fate, rolling on his shoulder and hip fire the Blunderbuss and heard the pained shrieks of the last two Vampires as the silver shrapnel embedded itself in their bodies. They soon fled leaving the clearing a grizzly mess. Panting from all the sudden movement Orfiel found himself repeating the Prayer of Divine Protection as he tried to reload the Blunderbuss, but the adrenaline and his own inexperience were making his hands shake and his words stumble.
He had barely loaded the shot when the Unholy Screeching returned, it was only one voice this time so maybe the big man had managed to kill the other monster or at least scare it away. Either way he had to get his firearm reloaded and run like arrow from a bow out of this area. The screams continued until Orfiel could've sworn his ears were bleeding, his concentration on reloaded his gun was broken as the creature charged from the shadows behind him and made him almost drop his weapon and powder.
Taking this chance the big man moved as fast as he could through the tree stampeding over brush, snapping tree limbs, and saplings under foot as he went. He had never moved so fast in his entire life, panic and fear were still familiar feelings to the young Templar and he embraced the flight response rather than the fight one. His choice has almost paid off too because he could see the lights of torches running in his direction, he was saved! Or so he thought, be able to move much faster than the lumbering young militant the Vampire had quickly closed the distance and tackled Orfiel to the ground from behind, the young man's helmet saved him from the initial attack, but the creature had knocked it off in the struggle.
Using his own natural strength combined with a healthy dose of scare strength, Orfiel managed to throw the Vampire off, but the beast used the new distance to it's advantage jumping high and prepare another dive-bomb attack. Orfiel could see his death coming, he didn't have time to reload his Blunderbuss nor could he draw his sword quick enough. The monster began it's dive and Orfiel turned to the side so he wouldn't see it coming when he felt cold against his hip. It was then he remembered the Ice Bomb, quickly pulling it out he took aim and hurled the flask up the few feet between him and the Vampire. The two objects came into contact and instantly the Vampire began to freeze. Using the last of his panic power Orfiel rolled away from the point of impact and finished reloading his Blunderbuss.
The creature's surprised screams were drowned behind the rapidly forming ice and were soon replaced by a solid thud into the soft ground.
Cursing the sad state of the ground the Repenter jumped out of his hiding spot and ran up to the Vampire leveling the Blunderbuss on it's head and growled out a single phrase.
"I am the Lord's Judgment, and I damn you back to the pit from whence you came." He pulled the trigger and the small cannon blasted into the ground turning the Vampire's head into many small piles of skin, gook, and bone.
It was only seconds later that Emore and Cassie returned with the entire Squadron's cadre even the Inquisitor. Emore looked down at the partially frozen Vampire, then to Orfiel, then back to the Vampire.
"So Axel and Lexal?"
Holstering his firearm Orfiel spoke sadly.
"They are serving besides our Lord in Heaven."
The other Militant nodded.
"At least you lived huh?"
Walking past his comrade and leadership Orfiel simply said.
"There ain't no rest for the righteous. I have debts to pay, and lives to save."
Spoiler: Orfiel the Avenger
Name: Orfiel the Avenger
Age: 28
Gender: Male
Alliance: Assassin's Guild
Appearance:
Spoiler: Normal looks and casual
Many opinions spin around about Orfiel, he is a man of great proportions 6'5 weighing nearly 250 pounds. A taboo from the wilds of the Borderfields, being born into a wandering family of outcasts, Darkness worshiping Craftsmen and bearing the scars of fighting, fleeing, and surviving his family's blood-letting vowing.
A silent but hard-working and pious man his features serene but focused with the gift of unshakable sense of duty earned after a life of hardship.
His black hair is kept short and his steady blue eyes look with a deep ability at reading a person's truths, lies, and ulterior intent.
With a body built to survive over the long haul more than over short distances, Orfiel is what could be called a gentle giant. Strong, and steady, but not the fastest of men. He can move quicker when needed, but hurrying is not his way.
Equipment: Survival items, and a golden cross with a red gemstone in the center. Three Healing Salves, an Ice Bomb, a Fire Bomb, Holy Fire Oil, and three Numbing Oils. He also carries a pocket edition of the Three Holy books on him at all times.
Casual Clothing: The image above
Armor:
Spoiler: Battle Ready
In his suit of black Half-plate armor Orfiel's already imposing aura becomes inescapable. Even to allies the presence of the Black Crusader is as comforting as it is is terrifying. While his core, head, hands/forearms, and feet have plate armoring the rest in strong chain-mail.
Personality: As imposing and possibly frightening as Orfiel seems, looking into his eyes will show the gentle soul lying under the bear's form. His quiet personality and generally steady view on life sets those he knows and has worked with at ease in stressful times. He can be looked at for a clear head and a knack for interpenetrating the Scripture and applying it to everyday life around him.
This mule-like personality continues to training and battle. As both a blessing and a curse he cannot be rushed or frazzled unless he wishes to rush. Even facing down the terrifying Beasts only elicits slightly wide eyes and tight fists, but come the actual combat the bear is awake and ready to dig his claws into the enemy. He is keen, he is vicious, and he applies all his training and abilities into winning his life back from the claws of death. In training he has been the bane of both his instructors and his training partners, he ran at his own pace, ate at his own pace and excelled in nearly every exercise at his own pace. Many have wondered and asked how he managed to keep in the ranks of the militants disobeying orders like that.
To that he simply replies.
"My Orders come from a higher sources." He then pats his breast pocket where he keeps a small copy of the three Books of God before he returns to his task.
Spoiler: History
Orfiel would say his life doesn't really begin until he turned sixteen and left his childhood home, wondering from town to town cashing in on his great size and strength to earn a living for a few years until he reached the age of eighteen and joined the Templars. But further probing and some luck would reveal that Orfiel comes from a very different life.
Born Zark Blackhair to a group of six nomadic craftsmen, the young man was one of the unfortunate few to be born on the outskirts of the civilized world to those deluded few who worship the soul stealing Daemons. It started with his father's Grandparents Jeder and Wenna, a Blacksmith and Gem Cutter, they were banished from Jericho for their black ways and fled to the fabled ruins of Amos lost deep in the Black Mountains. It was in these foreboding peaks where they began to build on their beliefs, improve their skills, and build a family cult.
A few years of living as nomads and scavenging around ruins and they gave birth to Zark's father Standler. Drifting in and around Levi and Eden they began building some renown for their work and managed to keep their ways secret from the ignorant masses. Eventually Standler grew to age and stumbled upon a natural skill as a Woodcarver and stumbled upon his wife Griselda, a Painter and Seamstress. Now with their newest member in tow the family returned to Mountains and weren't seen or heard from again for nearly a decade.
And when they returned to the lowlands rumors of banditry, open Daemon worship, and several cases of murder credited to young Scourge Beasts. It lacked the raw viciousness of the Elder Beasts, but held their own macabre displays, each corpse posed in an almost artistic way. The rumors of a Daemon cult spread like wildfire through the Borderfields, many guards and even a few Templars came to root the cult out, but the family knew the Mountains too well to be caught by either Beasts or Templars. And as weapons and clothing of very impressive make began circulating through the land the legend of a Cult that had sold their souls to Daemons for otherworldly skill grew to it's peak. It was during this time Zark, and his fellow triplets Zinerva and Zordecai were born, they were young and the future for the Daemon worshiping cult. But while Zin and Zordi embraced the life Zark, the biggest of the three and the one most expected to take over was built with a different soul.
While the rest of his family was cruel and devious, Zark was as gentle as a breeze in the summer. He learned the skills they taught him, but he couldn't bring himself to join in on the blood-letting and thieving. For fifteen years he lived in this world, he'd always been strong, but his Father and Grandfather were stronger. They kept him in the cult with fear, but he hit a large growth spurt shortly before his sixteenth birthday and found himself on the upper end of size and strength. As soon as he was able he stole a couple of silver knuckle dusters and fled from the Black Mountains. From then on he found God and took a new name from the Archangel of Repentance and dedicated his life to making up for all the sins his family committed. Throwing himself into the life of a Templar and never looking back at the darkness he had come from.
But the Lord works in mysterious ways and it is not man's job to question those ways. And as Big O watched the order he pledged his life to turn on him and demonize him and his comrades, he didn't question it. He knew the Lord would deliver him and the others from these trails and return the world to the way it used to be, but that was a month ago. And it grows harder and harder to not question what he sees. Back to his days as a son of the borderfields, but with much more to worry about than just his own survival. He is a rebel with a band of comrades saved from the jaws of death and the blindness with which they followed the corrupt leaders that ran the Templar Order. Outside the dizzying city of Sanctuary, life is rough and short he's known this for years. And as a Templar the big man thought fighting the Scourge Beasts was the best way to help people in need, but killing and violence only begets killing and violence.
Food, water, medicine, smithing skills, these are what really helps those who cannot help themselves. Unfortunately these bare necessities are harder to come by the further from civilization you go. Darker means are sometimes needed to bring people into the light, this is where his comrades have come in. Men and women with skills in thievery, espionage, and smuggling, each drawn together by reality, but held together (at least Orfiel hopes) by the idea of freeing the innocents from the horrors of life in No-Man's Land. Using code names and assistance from old and new allies allows them to work in the shadows while avoiding the Templar Order and their dogs with the brass-studded collars.
Spoiler: The Robbing of the Sanctuary 123
Once upon a time God's plan was said to be best witnessed in the shining of the sun and the singing of the birds. But as the rattling of a heavily armored caravan wagon lit only by two small torches entered a small grove of trees drenched in the pitch blackness of a moonless clouded night, the ambush party believed he existed in the shadows that hid them and the softly blowing wind that kept their scents from the noses of the skittish horses that pulled the cart along.
This was the Sanctuary 123, a tax wagon on it's way back to Sanctuary with the tithes from the other towns. Big O and his crew could think of many better places for that money than in the palace's treasury. And from his vantage point in the big oak tree at the forks Avenger(his codename) was ready to set the first part of their plan into motion. He clicked his tongue to mimic the sound of a cricket and the scouts Repenter and Damned breezed through the brush flanking the wagon on both sides. The perfect mimic of an owl was provided by Grace who was opposite Avenger in the grove, the scouts were in position. Another cricket call and Blessed quickly darted across the road before the wagon rigging a tripwire and two small explosions, just enough to freak the horses out and make the Guards have to focus on them instead of the woods around them.
Grace's sister, Virtue sounded another perfect owl call signalling Blesseed was set. One more cricket call and the cousins Solidarity and Union pulled a camouflaged sheet of metal across the road so as to block the wagon's backpedaling. Grace hooted again and now the trap was ready. Dropping from his perch Big O moved past the trip wire stood perfectly still his black armor making him all but invisible, his shield was in one hand and his heavy axe in the other. He was to be the distraction while the rest of his band swooped in and pillaged the wagon. As soon as the wagon caught the glint of metal they froze like deer spotting a wolf prowling the brush.
"W...who goes there!" Shouted the commander.
Orfiel stood silently like a scarecrow axe hand swaying gently in the wind. His nose followed the various scents of his group and he could see shadows flitting into position on all sides of the wagons.
The Commander stepped forward and opened his mouth to shout another order, but he was silenced by his own foot yanking the tripwire and setting off the explosion. From there everything happened as planned. The horses panicked, the guards and commander spun to react, but blackened blades came out of the night and slew the other men where they stood. The flat of Orfiel's axe came round and clubbed the commander on the back of his helmet knocking him out cold. With the resistance dealt with the bandits went to work on the wagon, the horses were set loose and the many locks and chains around the wagon were destroyed and the doors swung open wide. Joining his comrades Big O and the others relieved the wagon of it's treasure and vanished into the night leaving one man alive to tell the tale. Thus is how they decided to do it, it's a double edged sword, but it has been effective in hamstringing the enemy and giving the trodden upon hope. Moving with the swiftness and silence of wraiths Orfiel's Protectors returned to their base in the nearby caves and began divvying up the loot for redistribution to the starving masses.
Last edited by SikstaSlathalin; 07-04-2017 at 03:15 AM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Name: Lord Ra-Ja of the Red Tooth Clan Age: 110 Gender: Male
Appearance(pic and description)
Spoiler: Ra-Ja
One of the many tribes of a humanoid reptilian like race called the Dolg Gramar. Ra-Ja is rather impressive for one. He has dark olive skin full of smooth scales and long fangs and nails. Unlike the rest, he resembles a dragon, be it by the structure of his skull, or his golden eyes, it is a thing which is considered to be not only beautiful among his kind, but also somewhat majestic. He also have a strong long tail which he can use to fight or support himself. He is nearly 8 feet tall and weighs well over 600 pounds.
Race: Dolg Gramar Occupation: Berserker and leader of the Red Tooth Clan
Racial Skills and Abilities (limit of 4)
Animal Might: Ra-Ja is extremely strong, tough, quick, and his claws and teeth are very strong.
Amphibian: He is able the breath and move under water well.
Enhanced Senses: Ra-Ja has an excellent sense of smell, hearing, and sight.
Tail: The Berserker's tail is prehensile and very strong.
Normal Skills and Abilities(limit of 5)
Berserker: Ra-Ja is a trained Berserker. As such he has control over his rage and can enter a state of mind that increase both his power and speed and make him highly resistant to pain. While injuries that make it past his Black Mythril armor can kill him, the pain they bring can be ignored while his Rage is peaked.
Heavy Warrior: Lord Ra-Ja is a master of Melee combat and of fighting in heavy armor. Two-handed swords are his forte.
Tactical: When not lost in the throes of rage, Ra-Ja is a tactician of great skill and renown. He is known for thinking outside of the box and surprising foes with unpredictable victory.
Control: Coming from years of being a Berserker and being a Lord of a Clan, Ra-Ja has a level of both physical and mental control that can rival many of the world's Martial Arts Masters.
Beast: When Ra-Ja needs to he can use his enhanced senses, teeth, claws, and tail to hunt down and fight his foes.
Weapons(Limit of 4 weapons)
Death: A huge sword named Death, it has a sentient Demonic Spirit of Wrath residing in the blade that is constantly trying to take over Ra-Ja's body.
Armor(one sensible suit of armor): He is covered with dark armor from head to toe, yet his skull and tail are bare. The armor consists of a very strong Black Mythril which is not easily damaged.
Equipment: Ra-Ja doesn't carry much outside of his weapon and armor. But he has found a pair of bandannas and an iron cross that he gathered in his travels. The bandanas are tied around his biceps and the cross is around his neck.
Personality: Lord Ra-Ja is a savage warrior through and through, but he is noble about it. As much as his battle style is one without rules, he still respects the need of the weak to be on their feet before charging again. Even with his memories locked away from him Ra-Ja remembers the noble side that comes with being a leader. He will not strike those he views as weak, some would say this makes him arrogant and they wouldn't be wrong, but his arrogance doesn't carry over to enemies he sees as worthy. Those few get the full measure of his combat prowess.
Likes: Red meat, fighting, winning, surviving, recovering his memories, and keeping Death at bay. Dislikes: Being hungry, sitting still, losing, dying, never gaining his memories and losing his control over Death.
Background: With much of his memories stolen from him by some kind of black magic and Death's influence Ra-Ja only knows snippets of his past. He was a Lord of the Dolg Gramar, Chief of the Red Teeth, and general to the King of the Gramar. He knows how to fight and how to use his anger as a weapon, and he knows the name and face of his wife, Ra-Keely.
He also knows that his entire clan was slaughtered before his very eyes and he was unable to stop it from happening. For all his power and combat skill he wasn't able to stop dark riders from rumbling into their clanlands one night and killing nearly everyone in their sleep and those few who were able to mount a defense were quickly cut down in the charge of heavy slizards each with a black scaled lizardman astride its back. He was stunned by some kind of explosion and left to watch wide-eyed as his wife and children were killed, not even Death's rage could bring him to move...the trauma was too great.
With much of his past gone the only memories he can recall are ones of recent history. His journey through the many lands fighting many foes and discovering more about his past. Eventually he will find the architects of his misery and pain and destroy them like they tried to destroy him time and again.
Other: His wife's name is Ra-Keely and eventually he will learn the names of his children.
Last edited by SikstaSlathalin; 04-29-2020 at 02:45 PM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Spoiler: Sir Maximus Starcore of the Children of Arcturus
Name: Sir Maximus Starcore of the Children of Arcturus Age: 28 Gender: Male
Appearance(pic and description)
Spoiler: Maximus
Sir Maximus is a Child of Arcturus. An order of noble mercenaries who still give credence to the term Soldier's of Fortune. As such Maximus is man of peak strength and martial skill, his body, while not overly muscular is sculpted into a pillar of power and agility. His blond hair is kept medium length and his eyes are the vibrant glow of a blue giant star.
Usually he is dressed in the above suit of white star metal armor minus the blood stains.
Outside of the armor he can be found in blue jeans, a silver and white vest with the Child of Arcturus symbol on the right side, under that he wears a simple white shirt, and on his feet are a pair of comfortable leather boots.
Race: Human Job: Son of Arcturus Mercenary
Racial Skills and Abilities (limit of 4)
Natural Adaptation: If there is one thing humans are good at besides tearing themselves apart, it's adapting to their environment.
Blending In: Thanks to the fact that humans have populated the universe now, most planets, Maximus can blend in pretty well, simply because of his race.
Fit: From years of training and fighting Maximus is a very fit man and at the peak of his strength, speed, agility, and durability.
Smart: A dumb merc is a dead merc, the Children of Arcturus educate all new recruits to be more than just some dumb gunman. Maximus is a grand example of this education.
Normal Skills and Abilities(limit of 5)
Shooter: Maximus is a skilled marksmen with both conventional weapons and energy ones.
Bladesmen: A carried over skill from their early days of inception when the Skorne had nearly eliminated all guns in the galaxies where their people had bases. Maximus and his fellow mercs are very skilled sword fighters.
Fighter: Just like shooting and blade fighting, Maximus and his comrades are very skilled martial artists. While not bound by any one discipline Maximus has enough knowledge of various styles to allow him to fight on nearly any level.
Technologically skilled: Maximus's intelligence carries over into his skill with working many technologies. Computers, weapon maintenance, piloting various vehicles, and even robots.
Space Ranger: Never knowing when he'd be dropped into some inhospitable environment Maximus has trained himself to be a survivor knowing to start fires, hunt, gather, etc.
Weapons(Limit of 4 weapons)
Arcturus laser sword: The blade in his picture. It is made out of one forged piece of star metal with an energy producing battery built into the handle. It sounds the actual blade itself with an electric force that acts like a plasma cutter.
Shock Shotgun, A weapon that shoots out both shock bullets that can immobilize organics and Cyborgs then launch EMP grenades that fully shut down robots.
Beretta Neos Pistol, Modified to fire either normal bullets, laser rounds, or plasma rounds.
Bear Fang, A smaller less powerful version of the Arcturus Laser Sword.
Armor(one sensible suit of armor): The above suit of white star metal armor. While archaic in its appearance the suit is a wonder of technological achievement. Star Metal itself is harder and lighter than most metals, but it also carries an inexplicable electromagnetic charge that works as extra defense against energy weapons
Equipment: Money, spare change of clothes, fire starting kit, flashlight, weapon maintenance kits, extra ammo, contracts, job related documents, and rope.
Augs(Limit of 3): None
Personality: Maximus is a man of powerful conviction and honorable disposition. Raised in what could be called a Knightly Order Sir Starcore is a gentleman and a soldier. His moral compass firmly points towards truth, justice, and virtue. But he also has a quick trigger finger when it comes to gunning down evildoers, this can get him in trouble and has before.
Likes: Justice, doing a good job, women, training, and upholding the word of law. Dislikes: Evil, criminals, failing, liars, wasting time, and breaking the law.
Spoiler: Background
Sir Maximus Starecore was born into order he now calls home. Both of his parents were also Children of Arcturus, his father was a Knight and his mother a Scholar. And while outsiders were welcome, most of his chapter were those born into this life. Everyday was training, socializing, eating, learning, and sleeping.
Young Maximus loved the structure and schedule of his military style upbringing. Never did he have to question the hows, whys, or whens most young children had to suffer through. Some would say this type of living could only create brainwashed killing machines or maladjusted psychopaths and with bad leaders and teachers this type of thing is very common. But the Children of Arcturus are rarities in a universe seemingly full of Sinners and Evildoers, high morality is a prerequisite for being a part of the order and the Elders knows who has the proper alignment and who doesn't. Those with it are allowed to continue with the group and reap the full benefits that come with being a member of the noble group of soldiers.
Maximus was always the golden boy of the mercenary band when it came to their morals and high standards of training. Many rumors have been floating around that he's on the fast track to becoming the Captain or even Master of the merc band. But first he needs to get through one last mission that'll force him to work alongside the type of people he's spent a lifetime hunting down and bringing to justice.
Other: Sir Maximus is single right now, but he is not inexperienced when it comes to dealing with the opposite sex.
Last edited by SikstaSlathalin; 07-04-2017 at 02:22 AM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
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