I read through some old battles where the person who killed their opponent lost the judging... didn't make much sense to me.
Yes, however give us the option to have freedom in our CS creation with the class theme in mind
No, let us just create our own CS without any theme/class to it
I read through some old battles where the person who killed their opponent lost the judging... didn't make much sense to me.
Holey Paladin's armor by Haya
Did you read through last year's fights?
Griffin / Gumbo / Gambit / Griff
Or at least have defeating the opponent count for something of the judging. X points to one of the categories.
Naw
Defeating people shouldn't count. That doesn't reflect the skill of the writers.
Griffin / Gumbo / Gambit / Griff
Of course it does. A skilled writer knows how to win. That's all that matters in a fight... winning or losing. Who lives to fight in the next round, and who dies and is eliminated.
Holey Paladin's armor by Haya
No, it doesn't. It's reflective of strategy, not writing skill. The judging should be based on the talent of the writers.
Griffin / Gumbo / Gambit / Griff
In that sense, you're heavily penalizing strategic writers who know how to win a fight but don't like to write five paragraphs describing a flower.
Combat is about strategy, pure and simple.
Holey Paladin's armor by Haya
But this is a writing challenge, for people who write.
BUTTTT--instead of winning or losing, creativity would be an acceptable substitute.
Griffin / Gumbo / Gambit / Griff
The best strategy in the world is useless if you lack the ability to effectively write it... so in essence, both of them are essential if you're going to win a fight.
Some people have much more strategic and tactical ways of writing combat than others do. They shouldn't be penalized for being effective, that makes no sense to me.
Holey Paladin's armor by Haya
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