Spoiler: Zel
Name: Elder Zelvad "Widowson" Risten
Kingdom: Chanclera
Homeland: Town of Worrent, Chanclera
Age: 45 (appearence is in the early 30’s)
Gender: Male
Appearance: Zelvad stands at six feet two, 195 lbs, and slimmed to fit. He has a noticeable green tint to his skin, along with bright auburn red hair that is in a ponytail and falls to the middle of his back, and Jade green eyes to match. His tattoo that was originally on his shoulder has evolved again and has shifted to where it now resides on the back of his neck.
Class: Assassin
Spoiler: Weapons:
Requiem
Reforged from the dagger he started with, Requiem has been empowered by his own studied enhancements to better suit his fighting style and to create a fail safe. Should the dagger ever be taken by someone unworthy of the blood line, the blade handle will produce very sharp needles to stab the holder with until they release the blade. Any attempt at undoing said fail safe will cause the needles to expend necrotic energy until its proper owner arrives to defuse said fail safes. The hilt has a pearl inside of it in the shape of a crescent moon...further showing his place among the Fangs.
Widow’s Return
This scimitar was gifted by Livata on the eve of the battle at Sigard. The sword was enchanted to be more compatible with Zelvad’s power. It is also lighter than his previous sword, allowing him to cut faster.
Clothing:
When on leisure, Zelvad wears anything comfortable usually in the colors of purple or brown. When on a job though, Zelvad wears a tightly tied full black tunic with a face and head wrap leaving only his eyes revealed.
Accessories: He wears a silver spider as a tie off for his hair. Said pendant also carries a hidden blade, though it's only used for slicing up fruit along with other miscellaneous tasks....thus leaving the blade very dull and very ineffective at combat.
The mask he carried with him all those years ago is still a very interesting part of Zelvad's life, for while he no longer needs it to fully access his power, he keeps it among his personal belonging as a reminder of where he came from, and what he lost to get there. Strangely enough, he keeps it hidden. Like it still has an important purpose to serve….
Spoiler: Special Abilities:As per any assassin, Zelvad carries uncanny resistance to magic and any of its forms. Though with the awakening of his power, Zelvad has found many nifty new abilities.
One particularly useful trick is that by removing the hidden blade inside the silver spider, his magic can bring it to life and move it wherever he pleases by his will. Also by closing his eyes, he can see through the eyes of the spider, giving him an advantage in battle with a bird's eye view of the action as well as an ability to find weak points in guarded structures. Through further studies, Zelvad is now able to fully animate the the trinket, giving it a web sac fro long stake outs and even functioning fangs, for which he can grant his brands and marks through from a distance aside from the traditional means.
Next, through inspired experimentation in the heat of battle, if Zelvad seems to become disarmed he can will his blades back to his hands...given he's within a proper enough range of course, which has increased as his confidence in his power as increased.
Found from awakening to the power of the Ancients, Zelvad has all but mastered the properties of blood magic...which Zelvad has been fighting viciously in the years after the battle in Sigard and Helena’s disappearance to remove the stigma of said abilities. Also, through his own force of will Zelvad is able to channel his magic through his blood once wounded to do his bidding...though only for a limited time. However this time can be extended if he continues to shed the blood of others. Though it should be noted that all of his abilities save for this can be done without the cost of bloodshed for obvious reasons.
Over the last 18 years, Zelvad has come to gain greater control and understanding of his power, allowing him now to cast minor and greater illusions on those who come within eye contact of him and the ability to brand the loyal and mark his enemies depending on how the person is branded. His brand is placed on the right hand and gives the bearer greater agility, strength, and impressive magical resistances. Also Zelvad has found that his own longevity is increased by the number and potency of the ones branded. His mark, however, is placed on the left side of the neck and slowly saps the afflicted of their willpower, but it won’t kill the marked individual, nor does it benefit Zelvad in any way. The brand will only be removed when the brander feels the target has atoned for whatever wrong the target has caused or if the person dies, by his own hand or otherwise.
Likes: Simplicity, Nature, spiders
Dislikes: long-winded explanations, varying amounts
of disrespect for nature and it's animals, and people messing with his hair.
Persona:
Zelvad prefers to be awake around dusk...though he does sometimes experience the day though depending on when his erratic sleep will allow him the luxury. The weirdest thing about him that he notices is that he mostly keeps to himself, yet is very talkative when approached...mostly to help others understand the reasons for his pursuits, as well as trying to understand others motivations and reaching a middle ground. He also has what some would call a "unhealthy" love of spiders, which earned him his nickname. Zelvad doesn't see it that way though. He sees spiders as a example to show the pace that life likes to put people through. The webs he notes as a metaphor for how people get stuck in the smallest of problems which can quickly spiral out of control, consuming them and eventually lead to the end of life....as noted by the spider.
When he first came into his magic, the over surge of power created a thought-form in his mind that plagued his thoughts and dreams with violence and temptations. Zelvad’s response to using his powers afterwards became distant as he continued traveling with his comrades, deciding to only use them sparingly for fear that it would tear him apart if he pressed too hard in his discoveries as he interpreted the dreams and thoughts as warnings of what was to come should he abuse his powers. This attitude carried on well into the present, using knowledge obtained to press cautiously into his new found abilities, once he had the confidence to do so safely.
History:
Spoiler: Childhood and InitiationZelvad was born into a very sheltered existence, living amongst the woods and life of the wood itself. He especially loved any swampy areas he came across during walkabouts. Something about them seemed...gritty...yet refined and beautiful. It was here he came across his very first Spider and was fascinated by how something with so many legs, didn't trip over itself whenever it tried to move. He followed the spider all the way to its web where he then saw the spider suck the life from a freshly caught fly.
He would come by everyday and watch the same spider do the same thing everyday, enthralled by how quickly a life could end by not paying attention to everything around it. The saddest memory though is when the spider died, leaving an empty web. Upon that event he took it as a sign that to stay in the same place for too long led to stagnation and eventually his end. Zelvad then took it upon himself after that to leave his home to go make his own at the age of 16. Not only was it having to leave his family, it was leaving that little swamp that he adored so much. He bid farewell to his mother and father and left.
Upon reaching the main part of the city around nightfall, his innocent eyes caught a glimpse of a man in tight black clothes rush past him. He had never seen a man like this before, though it immediately reminded him of the spider from home. Given that thought, he quickly followed the man and peeked around a corner only to see the man with a knife against the throat of what looked of a mage of some sort, a look he only remembered for the fact that his father was a druid. The mage begged what he called the "assassin" for mercy, offered money, land, women. Before the mage could speak anymore, the man in black cut his throat wide open. Zelvad's Spider had come back from the dead, and it was till doing it's job proudly. His first reaction led to a gasp which made him discovered...then everything went black.
The next thing he knew he was in a house he did not recognize and securely tied to a chair. Looking up, his eyes locked onto the man in black...the assassin. The Spider had caught this fly, and for the first time Zelvad knew what it was like to be stuck in the web and he was afraid, paralyzed by what the Spider might do now that he was alone and powerless. This man however showed mercy to the fly in front of him. The Spider offered him the chance to never play the role of the helpless prey....a chance to become the Spider...an assassin.
Zelvad accepted without question, knowing full well what he was getting himself into. This led to 8 years of the most intensive, punishing training he'd ever experienced. The next year after led on with the man he'd come to know as "Master Livata" shadowing Zelvad during his first contracts. The master then let Zelvad go on his own at the age of 27 as a full member of the Lunar Fangs.
Spoiler: The AdventureOnly months after becoming an assassin and settling in Ascara, he became wrapped in a confilct that would change his life forever. The assassination attempt on the Elders in Ascara by Cronus would've been a complete success had it not been for Zelvad's interference. It was then that he came upon the Elder Roseabelle and after being informed of the task ahead, she released his power in her final moments.
Now with the power of the Ancients at his hands, he sought to bring understanding and change to a system that worked for centuries. For without this change, the evils asserting themselves would surely destroy anything and everything Zelvad held dear....
The two months after the battle at Star Sanctum didn't really bode well for Zelvad mentally. The voice that followed him since his awakening had all but driven him mad, and dreams of bloodshed and death in Chanclera, had all but made him abandon hope of a restful sleep...
That all changed again when the girl found him though.
When Bria was brought forth to Zelvad, she looked about as rough as Zelvad felt...and she drew the signs. Signs that only the Fangs knew. When she was asked of her journey and her knowledge of those symbols, she could only cry as she handed Zelvad her bag with the scrolls inside:
"Uncle Lot.....made me promise."
That's when it hit him. Cronus had finally completed what he set out to do. Lieroain was dead, and Zelvad is the only one left who could stop him…
And stop him he did. Though as he looked back on the events surrounding Sigard all those years ago, Zelvad began having regrets. He should have stayed and fought by Helena’s side. Maybe then she wouldn’t be gone to who knows where…
Though when he’s not pondering what could have been, Zelvad has been busy trying to retrain old blood and recruit new prospects for the Lunar Fangs. The conversion process has not been easy or peaceful obviously, but it’s a lesson that Zelvad has learned all to well: nothing worth having comes easy. Though he would be stupid to not allow some credit Bria. With her expert handling of some of the more delicate matters, as well as being officially adopted by Zelvad, she has the training that Zelvad promised her as a child, and works diligently to help advance his agenda.
Kin (family): Ziva & Ristel Risten(mother and father respectively) have been secreted away at Zelvad’s request for their own safety. Bria has been adopted into the family and currently serves as Zelvad’s right hand.
In case of absent who will replace me: Surprise me!{peeps can auto body if they please, in order to keep the story moving.}
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Spoiler: VIR
Name: Virgil Ignatius Renali; Prefers the name "VIR"
Kingdom: Aerosia
Homeland: Esgares
Age: 45
Gender: Male
Appearance:Virgil stands at 6 foot even and 180 pounds with a lean build. His dreads have grown an extra two inches and alternate colors between black and red.
Class: Elemental Warrior(Affinity to wind, with some minor fire abilities)
Weapons:
Spoiler: Saber
Spoiler: Crosswind
Clothing: Presently, Virgil no longer wears formal clothing as it reminds him of the bondage they were subjected to in Sigard, He regularly wears long black pants, a long sleeved white shirt and a black vest.
Accessories: One thing that will never change about VIR's outfit are the goggles around his neck. They have been in VIR's possession since he was found and enrolled into the project. They seem to hold some deep sentimental value to him since everyone who has tried to remove them from his person without his permission has not only failed, but has suffered some sort of physical or mental damage of varying degrees.
During his adventures, Virgil discovered that his goggles were actually enchanted to hold back his full potential. Studying the inscriptions showed Virgil that someone had the forethought to get these to him in childhood otherwise the power within would have killed him earlier in life if left unchecked. Virgil still wears the eyewear around his neck to this day, save for when he sleeps.
The hard leather sheathes for his swords are strapped to his thighs, it being the only place he could hold the weapons without feeling clunky or awkward.
Spoiler: Special AbilitiesVIR is especially good with magics involving the wind, air, and the like. He seems to have picked up some affinity for fire as well. Through recent studies and experiments, Virgil has been able to draw out more of his fire magics to use for more combat applicable purposes as well as for utilitiy sake. With this amazing progress woven together with already established techniques, subject VIR has truly become a force not to be taken lightly.
Wind's Whispers
Through further development of his abilities, VIR has grown the ability to "throw" his voice across air currents to where he pleases. Mostly used as a diversionary tactic when stealth is necessary, though VIR uses it to communicate across large areas either to someone far away, or to a large mass of people in order to make sure they hear him.
Wind's Freedom
Should long-range capabilities be needed, VIR can shoot/throw a maximum of five objects at once to meet his target from further away than normal by removing the air friction caused by solid masses moving through the air. On the downside, VIR has to be the one to throw it in order for the effect to occur. On the opposing spectrum, he can add friction to incoming projectiles, slowing their speed and in some cases alter their course. It will not stop the object completely though.
It seems he can also reduce the friction on his own person while moving, greatly increasing his maneuverability. Over the years, Virgil has been working to make himself combat ready regardless of where he is. This train of thought has led to making his own breath a tactical option in an attempt to further increase his power. The blasts themselves however are non-lethal, and are only meant to knock back his opponent, while he moves to find something more permanent.
Twister's Fury
When in mid range combat, VIR can unleash a powerful gale from his blade when his magic is channeled through it. The air pressure from this attack has destroyed any wooden target set against him and warped any iron or steel in his way. He needs mere seconds on one target, but will need at least five seconds time to fully charge his attack and hit all targets in his path with devastating accuracy and power.
With continued research on the language of the Ancients, Virgil has managed to knock the time for a full charge down to five seconds with with either blade, though his new blade can now safely overcharge his attack by charging to the original ten seconds by letting VIR create a phrase and repeat it like a mantra while focusing on his charge. Any basic use of this attack can trigger at VIR's will when he swings either sword.
Heat Strike
VIR has become more efficient in close quarters combat over the past couple years. His fire can be effortlessly channeled through his left arm, turning his fist into a fireball if the need arises. It can also be reduced to the size and intensity of an smoldering cherry while carrying the same heat as a bonfire. This mastery of his fire has also allowed him the ability to manipulate minor fires(such as torches, etc.) to enhance his abilities.
VIR’s original sword still has all of it’s modifications, including the heat-resistant barrel, a modification which came with the new blade as well, though now he has a lot more "ammo" for his projectiles now as he's come further into his power.
Likes: Virgil has grown particularly fond of open markets and crowded areas in general, especially after the putting the reconstruction efforts in Aerosia back into place. He also has a special attachment to the people he left Sigard with, as well as a new interest in Talia, a local troublemaker. Her resemblance is uncanny….
Dislikes: Failure is unacceptable to Virgil. Plus, Virgil has an extreme distaste for liars.
Persona:
Virgil has changed a lot since his time in Sigard. Since coming to Aerosia, he's always tried to make sure everyone that came with him from Sigard was looked after, even if he had to suffer personally for it.
Brief History:
Virgil's birth was pivotal as his mother's death was a grace to the project’s funding. Since a good portion of her families' guild's funds went into funding Sigard's scientific endeavors, death caused her guild to completely dedicate the guilds resources to funding research instead of disassociating themselves with the research "in her memory" as they said. With a boost in funding, the administrators pressed deeper into the "elemental warrior" project than they could have ever dreamed. Five years later, the guild approached the project with Virgil and informed the scientists that he showed magical potential and wanted their help to teach him how to use his power for the good of Sigard, and for the good of the project. Since then, Virgil loyally served the interests of his mother's guild and the project, if not Sigard as a whole. During his tutelage, his skills were especially exemplary in bladed combat and thrown weapons, all while honing his magical crafts as well.
Though all of that changed after the battle at Sigard. The elemental warriors that survived the battle, went missing and fled to Aerosia to help atone for the harm they had caused and proposed plans for the restoration of the continent. It took at least a decade, but the Aerosian people eventually came to enjoy and accept the newcomers after seeing them make good on their promises for peace and growth.
Then Virgil found Talia...and then Talia found the goblin...and then the world turned upside down. Not having, or remembering any parental figures, Talia was a regular hellion that always seem to drop trouble in Vergil’s lap, so he decided to keep tabs on her to make it easier to keep her out of trouble. The familial resemblance was uncanny as far as he saw, but sooner or later he would have to solidify those claims...
Kin (family): Mother: died after bearing Virgil, Father: Livata Renali
In case of absent who will replace me: Peeps who can handle playing psychotic loyalists with magical powers
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