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Thread: [M] The Proving Grounds: Lost to Time and Fate [Private RP] OOC

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    Default [M] The Proving Grounds: Lost to Time and Fate [Private RP] OOC


    In all the multiverse, there is only one force strong enough to utterly conquer time and space. A force that leads us to great heights of glory, and even greater heights of depravity. An unseen hand said to guide us through life, putting us completely at its mercy as it prepares us for an ultimate goal too enigmatic for most mortals to fathom.

    That force is destiny.

    There are some with aspirations so grand - with journeys so utterly monolithic - that death itself cannot halt the fulfillment of their destinies. These unlikely heroes are defined not by their martial strength or skill, but by their conviction. Their destiny burns so brightly that it becomes something of a physical force, an aura of certainty and power that surrounds them like a nimbus.

    But one question remains.

    Are we the masters of our destiny? Or does our destiny master us?


    You were a warrior. Perhaps you fought for justice, for family, or for personal gain - but fight you did. As the days turned to years, you came to realise that this was your purpose. Your reason for living. Battle was in your blood, and it was the only way to achieve the lofty goal that you kept hidden from the world. You guarded that goal closely, treasuring it in your heart.


    Of course your foes could never understand. They might have labelled you a monster, unaware of the importance of your quest. They may have seen you as a hero - recognising the reasons for your valor, but never truly comprehending. None of that mattered. Your goal was worth the bloodshed. It was worth the pain, the misunderstanding, the anguished howls of the families of your slain foes, and fallen comrades.


    Some things are worth dying for.


    And yet even as you stood on the cusp of victory, as that seemingly unattainable goal was finally within your sight… You came to learn that even you were not invincible. Perhaps it was a simple stroke of misfortune that spelled your defeat, or perhaps you were finally outmatched. Either way, you fell - your aspirations snatched cruelly from your gasp. Bleeding, battered, and broken - you clenched your fists and screamed out a desperate plea. It could not end like this. It would not end like this.


    And something in the vast expanse of reality was listening.


    When you opened your eyes, you found yourself standing in a serene field of golden grass. You had been offered a second chance, your body was healed, and your power was as real as ever. The mysterious figure who greeted you was courteous and kind. He informed you that you had been selected to enter the Proving Grounds - a magical dimension designed to test the conviction and might of fallen heroes from across time and space. The worthiest of these would be allowed to take part in the Trial of Destiny - a final tournament to prove once and for all which hero, or which villain would fulfill their dreams. For the ultimate prize of this tournament was a way to finally achieve the goal that eluded you in life. The granting of a wish, no matter how extraordinary - or seemingly impossible.

    I trust you have had time to ponder my earlier question? Perhaps it will demand an answer at a later date. For now, I suppose introductions are in order. I am the Magistrate, and it is my desire to realise your destiny. Doing so will not be easy, for there are others who burn as brightly as you do. They are your ultimate challenge. Show the strands of fate that your dream deserves to be realised. Show the universe that you are destined for greatness.

    -----

    A Quick Note to My Players

    To everyone who is in the original RP (Undying Quest: The Proving Grounds) I just wanted to let you know that you aren't missing out on any story, or are being ignored or shafted because of this. I am running this on request, and am doing it purely as an alternative version of the main game. This will not take the place of a sequel, and I intend it to have no impact or bearing on the main game.

    The Proving Grounds


    While the Trial of Destiny takes the form of a more conventional arena, the Proving Grounds are actually a small plane of reality, subject to constant magical changes, and rife with strange and exotic terrains. The area is more of an open-world sandbox, filled with challenges, both from other heroes, from monsters, or other problems that may need to be solved without combat at all. Winning every battle you fight here is useful in proving yourself, but it is not everything. Those chosen to enter the Trial of Destiny and earn the right to battle for their wish to be granted need to demonstrate other traits too. Determination, courage, resilience, cunning, or any number of other qualities. Death in this stage is temporary, and resurrection will be swift. It is possible for somebody to die numerous times and still prove themselves worthy of entering the Trial of Destiny.

    Powers and Abilities

    These can range from magical abilities like pyrokinesis, to combat skills like exceptional agility or swordsmanship. Basically this entails any power that your character will make use of in combat. I am open to creativity, and will likely not be too harsh in judging these. The number of abilities depends on how powerful they are, and how reliant your character is on the use of one specific ability. For example, a mage who specialises in creating, manipulating and controlling fire might have these as his only abilities because he is extremely focused on it. If your character does possess a very powerful tool like teleportation, or the ability to stop time, it must have serious limitations.

    Spoiler: Rules 


    Spoiler: Character Sheet  


    Spoiler: Non-Heroic NPCs 


    Spoiler: NPCs 


    Portrayed by Minkasha


    Tristana Gabos



    Portrayed by Cashpop

    Irene Reid
    Last edited by Evening Rain; 01-10-2017 at 09:11 AM.

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    Name: Tristana Gabos

    Age: 205 – But appears late twenties early thirties

    Gender: Female

    Race: Homo-magi (aka Witch)

    Appearance: At 5’10’’ Tristana is a royal and melancholy beauty who sharply attracts attention. The magic that pumps through her veins gives her presence something inhuman which can be felt even by the dullest of men. A potency and capability of power make her intimidating. While beautiful, her smile is odd on her face, seemingly forced even if the expression was heartfelt. It betrays her in diplomacy for her face rests on indifference she may or may not truly have. Tristana is left more elusive in her messages.

    Mirrors always keep by her, a slowly swirling flock of glass that glints off her surroundings and her body while she moves in long leg stride wherever she goes. The mirrors at times have been noted to turn themselves and face those who are near her, forcing them to eerily look at themselves at glances while they pass by.


    Personality:

    Tristana prides herself in clarity of thought. Practicing Reflection the mind is the quality she has most confidence in herself with. Because of the disconnect her body can make in communication at times she may either dismiss others, feeling it too tiresome to correct her speech, or overly ask for the comprehension of those she speaking to – making her seem patronizing at the worst of times.

    Adorning herself beautifully comes from her pride as a queen and it serves to help save her charismatic deficiencies. Gems, gold, jewelry and silk, she feels she needs these to keep herself moderately relatable. Personally she doesn’t have the desire to relate to others, but she understand it’s necessary in existence filled with other sentient beings.

    Reflection has given her deep view of others – into their minds, and over the centuries of life she has learned most being’s wills and values are contrary to any worth. She herself can only respect those with high charismatic passion. When seen in her mirrors, no matter what the mirror shows, it is of worth. These are the people, with the ambition and the will above others, that are worthy of her attention.

    As a Witch and a Queen she has the trained patience to endure others and also the strength of mind to correct and discipline. Enemies do not scare her for she can look deep into them and know the greatest vulnerabilities. A person she could not gaze into has never crossed her path, but it would be utterly terrifying. Tristana is not a classical academic – one who studies the sciences, but she is a mental academic for she studies all she can of those around her. Her understanding of them is her power and understandably her best social tool when she cannot convey herself well.

    Her morality is grey and doesn’t favor any concepts of soulful punishments after life. In her own ruler ship she looked for the most practical solutions. As a woman her passions were given to the most driven, and she has had many lovers, their souls beautiful in her eyes. Meek and timid people offend her and have no place at her side. The exception has only ever revealed itself in children.

    Powers/Abilities:

    Tristana is a rare type of Witch who has access to Reflection the coveted magical power of her home world capable to delving deep into the heart of all sentient things. Mirrors are her tools and their view extends her perception beyond human comprehension.

    Mirror Points – Tristana’s mirrors are not literal objects but illusions given solidity and tangibility when touched or interacted with. Having a total of eleven (11) mirrors out a time these are key reagent of all her magical practice. Some of her spells may require her to forfeit some mirrors for a time. (For the sake of the OOC they will be referred to as Mirror Points).

    But they have magical, passive abilities she may use at any time.

    In a day she can make ten (extra mirrors) but by the fifth one she begins to become winded and by the tenth very tired.

    Current Mirror Points: 11/11
    Mirror Points made today: 2/10

    Reflection – taking any mirror by hand or willing it to move in front of a target and face them, Tristana will gain instant insight of their current emotional state, their fears, subconscious influences, and what their greatest ambition is. The more willpower they have, the more she personally can feel the strength of their desire to complete that ambition. Most minds feel weak in this regard, but there are special exceptions which can captivate her. The target must be caught with only a moment of eye contact with the mirror for this to work. Closing their eyes or looking away allows the mirrors to do nothing.

    Repulsion – The mirrors can absorb projectiles of any magnitude (so long as they fit in the dimensions of the glass) and either hold onto the projectile or shoot it back. Any projectiles larger than the mirror will be absorbed but the mirror (losing one Mirror Point) will be lost as well.

    Inventory – Tristana can put items into her mirrors to be held. Each mirror can hold one object and if the mirror is lost, the object will fall to the ground. (Depending on how many mirrors are up, either GM or I will have to roll to see which mirror was broken and number which mirror is holding something)

    Current mirror-held inventory: None.

    Sentry – Her mirrors are semi-sentient. They may alert her to dangers their point of views (the front of the mirrors) can see. These messages transmit into her mind regardless of her state of consciousness. They also have a basic sense of protecting Tristana and will do what they can to utilize themselves as a hive to the best of their ability to thwart any dangers nearing her vulnerable body or those she commands to be protected from. They will even sacrifice themselves for spells if the threat is seen great enough.

    Mirror Spells –

    At the cost of Mirror Points she may utilize this branch of her magic.

    Nightmare - A mirror presented before a target will bring into its window the target’s greatest fear. While the target will not loose connection to reality and understand they are looking into a mirror, they will experience dramatically heightened paranoia. What this paranoia leads them to do is solely based on the target and the mirror has no influence over it. It fans the flames, but how they burn is different for each target. This feeling will persist for four hours unless dispelled. Only those of the greatest wills or virtues resist this. (Costs one(1) Mirror Point)

    Lesser Flash - A trio of mirrors may come together and form either in a wall before a target or a small group and shoot out blinding light from their glass at the target. They can persist and follow the target with this blinding display for two minutes until the mirrors fade away. (Costs three(3) Mirror Points)

    Mirrorguard - Tristana can fuse her mirrors to form a semi sentient Mirrorbeing that will serve as her guardian and servant in what way she needs. A cloaked swordsman, the Mirrorguard is of great skill requiring highly veteran or trained swordfighters to meet its skill. Its body is a magical construct that feels cold and fleshy to the touch. It must either be directly attacked in the mirror ‘face’ or over half of its body destroyed before it breaks. Being a fleshy construct, it is capable of enduring anything bone crushing and blunt trauma to the body (except the mirror face) for it is boneless. But, slashing and piercing attacks will go through its body as it would any human. The figure is six(6) feet tall with the strength of three(3) men.

    It can connect with the hive mind of the other mirrors to protect Tristana is she is able to not defend herself or give command but will not leave further than eyesight away from her unless she commands so. While it is active it requires the use of five(5) Mirror Points. Tristana may have the Mirrorguard break apart to gain her Mirror Points back.

    Spoiler: Mirrorguard 


    Baleful Flash - Using seven(7) of her Mirror Points, seven of her mirrors can come together and form a wall focused on a target or a large group of people and render them blind until magically lifted of the magic or a day’s time passes. Unlike Lesser Flash this is truly blinding unless the target is magically resistant, then it will dull their sight as the Lesser Flash would have. These mirrors do not persist and release a single burst often being a finale to the target(s) eyesight for twenty four hours.

    Scatter - Using her hive of mirrors, Tristana can magically travel into them. Entry into her mirrors takes her to the Plane of Reflection. An endless ground of mirrors and blackness make this place. It is her haven and while she may find shelter her, this plan has no items in it other than what she had brought in through her mirrors prior.

    From here the mirrors will fly and go as she wills. At her trickiest she can use this as a form of deception to hide among the decoration as a mirror in a building. She may have the mirrors turn into a single mirror of her chosen dimensions or fly as the group. To kill Tristana one must break all the mirrors for she may escape out of any one mirror. When she willfully steps out, all the Mirror Points she had will be lost. (Costs eleven(11) Mirror Points)

    Reflection Witch Physiology – Tristana has an aura of magic and has mild resistance to magic (to illusionary magic or mind control she has near immunity). She is immune to her own magic, unable to harm herself with it. As a powerful Witch her lifespan may exist for hundreds of years.

    Weaknesses:

    Mirror Destruction – If all her mirrors are broken it will remove her connection to Reflection. It is a violent thing for a Witch to be ripped from her magic, and it will make her heavily lethargic and dazed until she can focus enough to make more Mirror Points or if out for the day, must suffer in this state until she may regain her points.

    Her mirrors may be slashed at to be broken, smashed, or fired upon with large enough projections.

    Passionate Seduction – Those who Tristana can explore through her mirrors and see as exceptionally powerful of the mind have an easy ability to sway her as she is thrilled to explore their mind and even bodies. They are her mental blind spot (which she believes she has none).

    Other Skills: Tristana knows how to command others as a leader. She is a capable cook, knowledgeable aracanist, skillful dancer, experienced lover, and moderately knows her way around a dagger.

    Equipment:

    Currently nothing but what she is wearing.

    Goal: To know the truth of all beings and return back to Tsonia to continue her rule.

    History:

    Born into the royal family of Tsonia, she was marked as a Reflection Witch. The rarer power among the witches. What made her even more odd was the royal Gabos family was known to be mundane - this magic spark seemingly coming out of nowhere. There were whispers of affairs by the lower political hierarchy and the magical covens that had wiggled their influence into rulership. Her parents disregarded it, but growing up the speculation never died.

    She was taken into the Spellfeather coven by order of her royal family. The oldest magical group of Tsonia, it had once threatened to take control of the nation until the Gabos family had founded The Suppressors - the anti-magical knighthood to keep the covens in check. There was a natural tension for Tristana to mature into. In her home life the castle walls whispered of a broken marriage, and in the halls of her place of study she could hear the airs of cutting bitterness.

    Her relationship with mirrors bloomed in the rejection and the anger. Her young eyes falling on herself to come into understand where she placed herself. The world came to judge her but Tristana was able to be self-aware enough to become unshakable. In her adolescent years Tristana began her games with the mirrors. The witches who trained her without choice were being watched in their own homes unknowingly. Mirrors that rest so peacefully on their walls being her gateways into their truths.

    Spellfeather was put to death for she had discovered their building plot to manipulate her against the royal family and take the throne for themselves. Tristana didn't enjoy watching their blood, but she did enjoy knowing just how magnificent the power of Reflection was. Her reputation silenced everyone. The subterfuge of the political games was so heavily in her favor it set order her own father hadn't been able to manage.

    The blood of her Witch genetics kept her young for a very long time. But both of her parents didn't have this benifit, aging so rapidly through the stages of decrepitness. She was but a young woman when they both passed of natural causes. The Reflection Queen. The Royal Witch ruled with something harsher than an iron fist: an ever watchful eye. In a world of many races, Tsonia had never been so one minded in their causes and functionality: her intimidation brought a new level of nationalism to a growing generation.

    Tsonia swallowed several city states and two nations, taking almost a half of the planet. Leaders of the other nations quivered under the woman who could peer into their very souls. There was no other magic like it, and nothing to keep their truest selves away from Tristana's fancy. Proclaimed both a historical leader and warmonger, Tristana promised to her father's legacy to continue the nation as far as it would go. It wasn't personally her wish, but it was the deep drive of her entire bloodline. As this unique figure of magic and opportunity it would have been foolish to ignore the chance.

    Unfortunately this nature and her wonderful execution of Gabos' will left her romantic nature shaky. No suitor wanted their very depths laid bare to a woman who could kill them at will by either magic or command. No suitor could endure her long. Sex and mental foreplay were easy. She could attract lovers by her power, and her beauty, but she could never keep them. And gradually her desire to search for love among the exceptional of her people dwindled. They didn't see as an asset to execute their ambitions but a roadblock. The deep fault of highly ambitious people was their competitive nature. And if she was too successful, too powerful, it produced more of the envious than the amorous.

    Her death wasn't a classic betrayal of her people - she would have seen it coming. Nor was it a raid of an another army, it was an outcast Witch who still kept to the teaching of Spellfeather even as its existence had ceased decades ago. A traitor to the Tsonia and deserter, she had snuck back into the nation to cultivate the gathered power of all the slain Witches. In one powerful curse Tristana was victim of an unnatural withering of her body that was reminiscent of her parent's dying yet her flesh stayed young in its brittleness. The magical exchange between her and the curse was long, her fear keeping everyone at bay.

    But the weeks turned into months, and months turned into years. Whispers were beginning again: she's weak. What killed her finally was a Draconian spy who assassinated her in the sleep of her castle.

    Killed, she has returned to full force back in this new world driven to know just how far the vices and evils run in the mind. Her mistake was being too successful in a world that had set itself against her.
    Last edited by Minkasha; 01-29-2017 at 04:15 AM.
    Thank you MayhemsCurse <3


    Spoiler: Memorable Quotes 

  3. #3
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    I absolutely love your character concept (particularly abilities) - and the ability of

    Reflection – taking any mirror by hand or willing it to move in front of a target and face them, Tristana will gain instant insight of their current emotional state, their fears, subconscious influences, and what their greatest ambition is. The more willpower they have, the more she personally can feel the strength of their desire to complete that ambition. Most minds feel weak in this regard, but there are special exceptions which can captivate her. The target must be caught with only a moment of eye contact with the mirror for this to work. Closing their eyes or looking away allows the mirrors to do nothing.

    is really awesome in this particular setting.

    So yeah, I have no problems with that - accepted.

    In terms of destroying mirrors, would say - noise at the right frequency be able to shatter the glass like it would normally?

    And also, it seems that an explosion would be a natural counter to her mirrors - effectively shattering them all - is that right?
    Last edited by Evening Rain; 01-03-2017 at 11:06 AM.

  4. #4
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    You always say you love my characters :p

    No, as I said they are illusions. Mundane explosions and frequencies do nothing to them. A magical blast would break them all, yes.
    Thank you MayhemsCurse <3


    Spoiler: Memorable Quotes 

  5. #5
    I of the storm
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    And yet they may be slashed,or broken by normal means? Or is that only by magical weapons?

    And to be fair, I think I've only said that about Aless and this one.

    And Aless was the first character to be submitted for my first RP on this site ever so I was very excited (although Aless is a cool character)

  6. #6
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    Quote Originally Posted by Evening Rain View Post
    And yet they may be slashed,or broken by normal means? Or is that only by magical weapons?
    Because they are large physical objects diving through the illusion. An explosion is just energy.

    Quote Originally Posted by Evening Rain View Post
    And to be fair, I think I've only said that about Aless and this one.
    Fair enough.

    Quote Originally Posted by Evening Rain View Post
    And Aless was the first character to be submitted for my first RP on this site ever so I was very excited (although Aless is a cool character)
    No he wasn't, Sam was your first ever character. Aless is to explore how toxic 'heroism' is. But thank you, even though he's a little b!tch X_X
    Thank you MayhemsCurse <3


    Spoiler: Memorable Quotes 

  7. #7
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    As for the mirrors, got it.

    As for the last point, that's true, actually - but they were both submitted around the same time and I was happy with Samael too - I was just particularly impressed with how much effort you seemed to put into your character. Keep in mind I didn't know what to expect at that point xD

  8. #8
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    Well I'm glad I was able to set the bar for you! I'm going to work on the history now.
    Thank you MayhemsCurse <3


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    Okay I threw something up.
    Thank you MayhemsCurse <3


    Spoiler: Memorable Quotes 

  10. #10
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    That's really cool - I am somewhat hesitant about allowing her to send mirrors to all corners of the world and spy for her all over the place. I am thinking of maybe placing a distance limit on how far away from her the mirrors can be when she is not using her scatter ability that dismisses them anyway.

    Also, her goal really isn't far short of omniscience. To know the truth of all beings is basically just another way to say it. That said I think it's a very fitting goal. But typically I would only really have you put down your main goal - the goal that led you to the Proving Grounds. Is that to know the truth of all beings or to return to her kingdom?

    Returning to her kingdom might certainly be a goal of hers, but if it's not her "ultimate goal" that would be her reason for a wish - that's not the place for it.

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