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Thread: (OOC) The Game's Awakening [PG-13]

  1. #21
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    Quote Originally Posted by Versace69 View Post
    You tell them @Mr.Cynic it's your thang don't listen to the oppressing for that is not-thang
    My thang cannot be oppressed by her thang because my thang is more thang than her thang

  2. #22
    Member Versace69's Avatar
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    YOU CAN'T OPPRESS THE THANG
    YOU CAN'T OPPRESS THE THANG
    YOU CAN'T OPPRESS THE THANG
    YOU CAN'T OPPRESS THE THANG
    YOU CAN'T OPPRESS THE THANG
    YOU CAN'T OPPRESS THE THANG
    YOU CAN'T OPPRESS THE THANG
    YOU CAN'T OPPRESS THE THANG
    YOU CAN'T OPPRESS THE THANG
    YOU CAN'T OPPRESS THE THANG

  3. #23
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    Okay on a more serious note, I will be working on Knowledge

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    I had an idea, but it seems the character in game has to look just like the character in real life?

    "Thank you, Master."
    "You're welcome, My Padawan."

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    Quote Originally Posted by Mr.Cynic View Post
    My thang cannot be oppressed by her thang because my thang is more thang than her thang
    Spoiler: Do ya thing 

  6. #26
    Member Eldora's Avatar
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    @ElizabethStark; Not necessarily. If their game character is human it should look a lot like them as a general rule. But other races can look more different. Of course if you can't find just the right pictures to match, you can have one picture and a description for the other, or you can have a picture of an outfit for the other. Just whatever works best for you.

  7. #27
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    Hey Eldora, sending you a PM!

  8. #28
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    I'll get something up by Tuesday.

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  9. #29
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    Haides
    *Means - Unseen

    “If there is something you need to know.Then it is most likely I have the answer you seek.”


    His voice was like a silent river, quiet, composed. An even tone, that sent chills down the spines of those new to the game. It was not a welcoming voice, but the voice of a librarian A soft, wind spoken voice, that was carried off into the distance, and left lingering in the back of your mind. A cryptic spoken man, but the first face you saw.

    And you did not see much of this man’s face. A hooded figure with a blindfold across a scarred eye, with grey robes. Silver trimming gave him an undertaker vibe more than a prophet or some kind of keeper of knowledge. He stood at 5’8”, but his aloof appearance gave him the presence of someone much bigger and much taller than what he really stood.

    Silvery strands of hair, that shined like metal, were youthful, even if they reminded you of dead twigs. With a pale, snow like complexion, and bony fingers lay across a walking cane that he used as a staff.

    Title: Knowledge, Keeper, The Archiver

    Purpose: To provide information to players and to provide a tutorial for new players, to greet them and welcome them to the world. As an archiver of information and a way to save information through him.

    Associated Signs and Symbols:

    “Knowledge is blind. It has no judgments or prejudice of an individual. Knowledge should be free from all bias and subjectivity in the world. True knowledge is as pure and blind as justice is.”

    Knowledge is Blind - His eyes were covered for he is blind, but not from sight. But a lack of preconceived notions of prejudice. Those who ask him questions are no longer judged or prejudged by a mere glance. They should feel welcomed in his arms. As he symbolizes the true objectivity of knowledge.

    “If you need me for something I am always beside you in some way. I am knowledge, I am the archiver. I am the librarian of this world”

    The Archiver - If he is not seen in person, he is seen through a magical book, or magical quill. Somewhere where someone can save their journey and adventures down. He holds onto them for you. And keeps them in his library until they are asked for.

    Maps - Considering that navigation is under the guide of knowledge’s observation, he is associated with travel and navigation

    Familiars - Owls and Cats; he chooses to travel as a black cat if he needs to leave his location.

    Colors - Silver, Black, Gray

    Personality:

    To call Haides creepy would be an exaggerated term. Some players have even criticized him for being the keeper of knowledge. He speaks in an aloof and mysterious way. And often seems to be shady. Keeper of Knowledge more like Keeper of Secrets. He seems to know more than he leads on, but he also seems to not willing to share that information.

    Beyond the fact that he has secrets, he is not a judgmental individual. Smart and logical, he seems to be the analytical one of the group of entity. He doesn’t take action unless he takes a careful plan beforehand. And seems to be the one to have plans most of the time.

    Despite his creepiness it seems that Haides is also the one who provides assistance and advice for an individual may having trouble. Though something not really considered under his domain, he hasn’t completely lost some sense of humility or humanity.

    He seems to be searching for something. Perhaps some human connection. Or maybe someone who would hear his secret without judgment as he has lead them.

    Haides has always been criticized for being too objective and too clear. Since he provides unbias knowledge and shed away his preconceived notions and judgments, he comes off inhuman at times and also hard to connect with because he lacks any way of expressing feeling towards others.

    Weapon:

    The Withered Branch -

    His staff and cane is actually made of some kind of white, ivory bone. None are quite sure what the staff is for, as it doesn’t seem to have any powers of his own. Though it may be merely a foci of his casting abilities. Though that is a player assumption as Knowledge does not engage in battle like Vivian and Anglicus does. Knowledge has no need for battle. He is Knowledge. He holds onto things. Saves them.

    Powers:

    While most of Haides powers comes with providing players with information. Sometimes he may give them a glimmer of death before they try to achieve a feat too powerful for them or a feat that many have failed. Haides himself seems to have the natural ability to teleport between the locations of where he is summoned.

    Land Name: Scholar’s Rest

    Land Description:

    The Scholar’s Rest is a place where books go to be shelved and read by those who discover it. It is also where Haides resides when he is not needed by the players. He is every book, every written word. Like a librarian’s heaven, it is overtaken by the natural world and it may look in disrepair, but it never runs out of room. Always expanding. The inside seems to be an untaken library.

    Spoiler: Outside of Scholar's Rest 


    Spoiler: Inside of Scholar's Rest 


    Theme Song:

    Last edited by Mr.Cynic; 04-22-2017 at 07:54 PM.

  10. #30
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    Name of Entity: Anglicus, God of War (or simply War to players)



    Title: God of War, the Dark One, Lord of the Fallen, King of Ashes)

    Purpose: Creating and maintaining all forms of strife and conflict, most obviously in form of battle; the final boss of war mode, he has never been defeated and is generally considered unbeatable. The few that have managed to face him have been rewarded with special items.....before having their kingdoms razed by his hand, only to be told to build them up again to provide him a better challenge.

    Associated Signs/Symbols:

    • Colors- Shadow Black, Fiery Glowing Orange
    • Symbols- Two clashing silver swords and his trademark helmet, a bright orange mushroom cloud, black ash, blood red horse
    • Familiars- His steed, Daemon, is five times the size of the largest war horse in the game; it’s nostrils breathe fire at his command, and its powerful speed allows him to move with blazing quickness across the map; uses a Phoenix as a courier to send messages to other entities and worthy players


    Personality: Anglicus is very complex. On one hand, he is antagonistic, mercilessly cruel in battle, remorseless in killing, fiercely intimidating, and yet unnervingly stoic. He is extremely calculative and strategic in every situation, whether in combat or otherwise. Most players either see him as the ultimate villain of the world or else the single greatest ally for combat...or perhaps both. In truth, there is another side of Anglicus that very few see. The Entity he gets along best with, Vivani, is one of those few, but only every so often. It may not be wrong to classify him as an actor, merely giving the players the character that they seek from an antagonist such as war. Beyond that persona rests a tired soul.

    • Weapon - Fury Blade - A battle-ready broadsword capable of bursting into flames at will. The blade is a whole six inches longer than any other player accessible in-game sword. The blade itself glows a fiery orange until activation.



    Powers: When in battle, the appearance of Anglicus is known to cause paralyzing terror to lower ranked players, but not even the highest leveled players can avoid feeling a sense of dread and unease in his presence. This state does not effect the other Entities however. While in battle, Anglicus has a very powerful energy barrier that takes the form of a ball of fire which protects him from ranged based attacks. The shield barrier can be broken by high level weaponry, but to date only two players have managed to do this; and after a short cool down period, the shield rose again. These two players have now come to believe that Anglicus must be disabled from range and defeated before the cool down period expires or else.


    Land Name:
    Apocalyptus

    Land Description- The land is divided into three rings. The outer ring is home to nothing but miles of utter desolation. Thick layers of black ash cover the ground like sand only broken up by piles of rubble. This is considered the playground of war, the final battle of War Mode against Anglicus and a place for his subjects to wage battles against each other. If traveling through here, best stock up all the healing items and weaponry you can fit into your inventory and prepare to be looted if you die. The middle ring is a rather impressive city. The buildings are built up like mansions, the cityscape pleasant and temperate, a stark contrast to the outer ring. This is where the God of War’s favored players live as his subjects, in paradise so long as they continue to amuse them. Upon their failure, they are immediately and forcefully banished to the outer ring. The very inner ring is home to Anglicus’s grand castle, a small fortress atop a high mountain overlooking his vast land.

    Other Relevant Information: TBD
    Last edited by Price; 04-23-2017 at 01:48 AM.

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