Name: Alessia
Age: 23
Gender: Female
Appearance:
Corporate Status: Daughter and 2nd child to current CEO
Skills: Leadership, Diplomacy, Charming, Warfare, Swordplay.
Special Qualities: Excellent Strategist, Excellent Hunter.
Personality: Alessia is careful and slow to act. She has a plan for everything and spends her free time thinking about every possibility to every action she takes. She's ambitious and will sacrifice almost anything to achieve her goals. To those she grows close to, she is sweet, soft, and caring, but to her enemies she is cruel and the very image of a demon. She isn't afraid to get her hands dirty when she needs to but likewise, isn't afraid to sacrifice the lives of those she considers to be her pawns. Ultimately to her life is but one big game. A game of chess. Filled with moves, counter moves, and more moves until either she is dead or her enemy is dead. Get's frustrated when she loses a game, whatever that game may be.
History: Alessia was born into the noble family of Aeroff. From a young age, she always loved to read books on history. When she started to get older she was taught how to be the princess that she was. After all with her family owning one of the corporations she was basically a princess since each corporation was almost like its own small kingdom. As she learned to be a princess on the outside she continued to study and read her books, eventually getting smarter than most kids her age. When she turned fifteen she started to learn the art of sword play. Gun's were relatively banned under common sense in the biodomes since a stray shot could easily mean the death of an entire dome. Because of this new weapons were made to keep people in line. Swords and stun guns that shot electricity to stun people. Preferring the art of sword play that was what she learned. As she got older and older she started to see flaws among the corporation that would inevitably lead to the downfall of the family. Because of this, she knew that she needed to become the next leader. At age 20 she began setting into motion different plans that would ultimately make her older brother look unfit to lead. By causing problems he couldn't fix it allowed her to fix them to make her look better since she was ultimately smarter than her brother. Now she is 23 and her father is sick and will soon have to pass on the ownership of the corporation.
Corporation: Aeroff R&D
Purpose: Research and Development
Brief History: Aeroff R&D was responsible for researching and developing new technology to further the hold that what the corporations own over the slums and their people. It was Aeroff that reintroduced stun guns and swords as a new form of policing inside the biodomes while continuing to advance the technology for better production and mining outside of water for the other corporation. It's due to this position that Aeroff has managed to stay in control of its territories. They sit in a sort of non-aggression pact with their rival. They use their resources to manufacture the tools and equipment that their rival needs to run their business. In return, their rival provides them with water and other resources free of cost. It was a mutual benefit and if either attacked each other it could mean the downfall of both. Originally Aeroff was only about research, however, when Jubilee Productions fell, Aeroff was quick to take their remains and bring their dome back to life for the purpose of being the development and production of Aeroff. As of right now, Aeroff R&D has several mining bases outside of the biodome that are patrolled by their soldiers that wear special armored suits that allow them to defend the bases while staying undamaged from the environment.
Other: Unlike most corporations, the corperation does has a countil, however it's council holds little power. Ultimately Aeroff R&D is controlled by one person and the council is simply responsible for handling the stuff that the one leader doesn't feel like handling.
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