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Thread: [M][OOC] Fallout: Land of Promise

  1. #1
    Member Jonas Garland's Avatar
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    Default [M][OOC] Fallout: Land of Promise


    Welcome, welcome! This is the result of me itching for more Fallout, but not really being too into Fallout 4. New Vegas, that’s where it’s at. Of course a lot of this is inspired by New Vegas and as such, thematically it’s quite similar to that. I created this setting a while back, but never really got the chance to explore it. There’s a lot of info to go through, so I don’t blame people if they don’t read through it all in one sitting, but here it is. If you have any questions/thoughts/whatever, by all means ask!

    Character
    • Game protags are off limits, no one should be related to, have had interactions with or have any real knowledge of who or what they are. The Courier, Vault Dweller, Chosen One and the Sole Survivor are wasteland myths to all.
    • Characters are all from the West Coast - we see in game that there’s very few examples of people travelling between the coasts due to the extreme danger posed by the wastes, as such no one from further east of Nevada (and to avoid story conflicts no one from further north than Klamath Falls) should be played.
    • Please no intelligent animals - I’m in agreement with Chris Avellone in that they’re all dead, gone, extinct.
    • No power armour… Whilst in Fallout 4, power armour is basically made out of paper mache, in lore power armour was the substitute for tanks and would throw off the balance of the roleplay, plus the Western Brotherhood on the whole is still strongly disliked in the NCR.
    • No pipboys, these things are rare and virtually no one in the wasteland has one… These might end up coming up during the plot however.
    • One implant per character, things get a bit unbalanced if everyone starts out with a multitude of implants


    Character sheet

    Name:
    Age:
    Gender:
    S.P.E.C.I.A.L: 40 points to distribute, no skill less than 1, no higher than 10. Format - S 3, P 6, E 8, C 1, I 9, A 6, L 7
    Skills: Pick three “tag” skills
    Appearance:
    Weapons: Please keep it realistic, don’t have anything bigger than a rifle. In addition to a rifle, you can have a small side arm and/or a melee weapon.
    Items: Limit your items. Think about how much weight that’s going to be on your character - remember you’re travelling into a desert wilderness. Having too much gear can lead to an easy death.
    Personality:
    History:



    Skills

    Spoiler: Skill List 


    ----
    Setting
    Location

    The location is the High Desert Wasteland during 2287, six years after the Second Battle of Hoover Dam. It is on the edge of the border with NCR territory and the uncivilised wastes to the north. Between them is a land full of brahmin ranchers and independent communities. Though most love their independent, free of the bear, two large factions of raiders have wrought unchallenged chaos across the High Desert for as long as anyone can remember. With the NCR on the brink of war with Caesar’s Legion to the far east, the NCR cannot spare the forces to pacify the northern communities, and as such rely on brutal mercenaries to keep the raiders from stepping too far into NCR territory.

    The Followers, looking for means of getting out (in part) from under the bear, have been sending missionaries into the High Desert for years, and their outposts crop up from time to time.

    Points of interest

    Spoiler: Points of Interest 


    Factions


    New Californian Republic


    The NCR has stagnated in the last six years, unable to gain ground after losing the Mojave to House and his securitrons. Now it fights skirmishes along the southern end of the Colorado River against Caesar’s Legion. The NCR has however moved a General Proctor up to Klamath to form a mercenary army against the Raiders. However his attention has been distracted by the voice from Madras and now fights a propaganda war.

    The Followers of the Apocalypse


    After the second Battle of Hoover Dam, the NCR pushed for more Follower support, which led to a strain on supplies and manpower. Since then, it has slowly looked to distance itself from an organisation that seems hungry for war. Though they may not admit it openly, they’re hoping that Madras has the answer to their problems.

    Bend Cannibals
    The largest raider group in the High Desert Wasteland. They attempt to capture their victims alive, rather than kill them, often stunning people. They’re involved in the slave trade, though they have no interest in slaves. They often trade with the Scorchers for their victims, and they have something of an alliance with the group.

    The Scorchers

    “The Gremlin”
    The other large raider group, the Scorchers are pyromaniacs that gain a religious euphoria out of burning, being burnt and witnessing the flame. No one knows how or why they came to be, only that their leader, The Gremlin is horribly disfigured. They have a religious interest in the one known as “The Burned Man” but have never managed to find him.

    Town Abandon
    Led by a former Desert Ranger, Town Abandon sits fiercely independent of itself and others. It prides itself on being lawless, with the exception of one rule, no fighting in the streets or the bar. Each house has their own rules, and as visitors people are expected to abide by them, regardless of personal issues.

    Dolly’s Lodge
    Led by one of the most famous (but former) escort to come out of New Reno in the last century, Dolly’s Lodge is an all-female brothel out in the middle of nowhere. Dolly considers all the women under her roof to be her daughters, and projects them no matter what. People have been known to go missing at the lodge, but as Dolly always says: If you’re nice to her daughters, she’ll be nice in return. Due to Dolly’s fearsome attitude, and the skills of her daughters, all of whom are trained fully in the art of gunplay, both the Cannibals and the Scorchers stay as far away from the lodge as possible.

    Creatures and Environment

    The High Desert region of Oregon, is an odd place. One, unlike the Mojave desert, water is almost readily available, and despite its name, it is quite wet. In terms of climate, the High Desert is split into two regions, a drier more stereotypical desert region, and a wetter northern region. Due to this difference, the fauna in these regions vary drastically. It has been reported that snow has been seen to fall in the northern region of the High Desert Wasteland, though reports from that region are slim and far between.

    The altitude in the region is something to be considered, as there are many mountains, hills and valleys in the region. The most prominent of which, is the Blue Mountain region that cuts off the western portion of Oregon, from the east. Arroyo, for instance is cut off from Klamath by a large mountain, with the only known secure route between them being the Umpqua Pass to the far north. Of all the mountains in the High Desert region, none is larger than the Steens Mountain, located near the Town of Abandon.

    Creatures

    Spoiler: Creatures 


    Spoiler: Endings 


    List of Characters


    Spoiler: Jimmy Cartwright 


    ----

    If I've forgotten anything, let me know.
    Last edited by Jonas Garland; 10-26-2017 at 08:44 PM.

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    Name: Xing
    Age: 29
    Gender: Female
    S.P.E.C.I.A.L: S 6, P 5, E 10, C 1, I 10, A 7, L 1
    Skills: Energy Weapons, Repair, Science
    Weapons: Hunting rifle, Recharger pistol, Combat knife
    Items: 2 stimpacks, bandages, MREs, recon armor, cloak (over armor)
    Personality: Normally withdrawn and cautious, Xing can be impulsive at times, which is what typically gets her into trouble.
    History: Outsiders are strictly forbidden from joining the Brotherhood. But in the case of Xing's mother, they made an exception. A Shi biologist, she had joined the Brotherhood as the NCR spread to envelop much of Northern California. At least, that is what they had told her. Nobody ever told Xing her mother's name. She was dead before Xing was born.

    From her earliest memories, Xing was acutely aware that great things were always expected of her. Every moment was a test, every accomplishment a triumph. Even with a small and shrinking population, she gradually became aware of how much attention the Western Brotherhood Elders paid to her, going above and beyond the efforts they made with other children. Every waking hour was filled with schooling and drilling, there was nothing off limits: science, warfare, statescraft, she was taught it all. Her head was filled until it ached and her body tested until it throbbed with pain. And when she went to bed anight, it was in a private bunk. Private in that it was next to the medbay, separated from the other children, and filled with monitoring equipment that they hooked her up to. She was never alone.

    But neither was she separate from her fellows Brotherhood members either. Elders spoke to her like she was their own child, they her mentors; adults referred to her with respect, even asked her advice; children sought her out to play or study or train with. She was told stories almost constantly, of the Brotherhood's past, of its present, of what the future held for them. And she took it all to heart: their past, her present. And the weight of their future.

    It all came crashing down one starry night while on patrol. All had been quiet most of the night until the silence was shattered by the unmistakable crackle of energy weapon discharge. She rushed to the scene with her senior scout partner to find one of her childhood friends dying, a yao guai having disembowled him. Confusion clouded her mind. He was not supposed to be there; he had broken protocol and left the compound without permission. She knew immediately there was nothing she could do to help him and so knelt next to him to comfort him in his final moments. As she did, he tried to tell her something, but was too weak to speak clearly. Yet, without warning, her partner tried to drag her back from him, away from her dying friend. In the scuffled that followed, her laser pistol went off and the only instance of Brotherhood-on-Brotherhood violence ever recorded indelibly into the pages of history with blood.

    Alone, horrified by her actions, Xing realized that the dream had ended. She could not go back, not with the blood of a fellow Brotherhood member on her hands. And so she fled into the dust of the Wastes to live a life in exile.

    She never did find out what her friend had broken protocol to tell her.
    Spoiler: Around the Forum 

  3. #3
    The Scottish Fluff
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    Looks like you've got an awesome roleplay started, Jonas Garland! If you would like to advertise for more members, here are some ways to do so!

    First off, there's the Roleplay of the Week. This is displayed on the website's home page as well as on the side bar of the forum. If you think it might help then we implore you to do so! We are always looking for new RP's to advertise. (No, really. We are. Always.) If you would like a little bit more information, or even an example, you can view that here.

    One of the requirements for a RP of the Week submission is that you have a banner. If you're not artistically inclined, however, do not fear! We have several amazing artists on the site who will make one for you. Simply post here.

    Next, you can post in this thread and the staff will display your role-play in their signatures.

    Also feel free to post in the Roleplay Directory. This is a thread that anyone can view at any time to see roleplays that are currently seeking and accepting members.



  4. #4
    Member Jonas Garland's Avatar
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    Looks good Imp, welcome to the trail!

  5. #5
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    Name: Sean Winnfield
    Age: 30
    Gender: Male
    S.P.E.C.I.A.L: 40 points to distribute, no skill less than 1, no higher than 10. Format -
    S 6
    P 6
    E 6
    C 6
    I 6
    A 5
    L 5
    Skills:
    Small arms
    repair
    Speech
    Appearance:
    Weapons: Prewar military issue assault rifle
    10mm side arm
    Items: Limit your items. Think about how much weight that’s going to be on your character - remember you’re travelling into a desert wilderness. Having too much gear can lead to an easy death.
    Pipboy (PDA)
    fabricated steel chest plate, Unmarked reinforced Vault suit, lightweight Duster
    Personality: Sean was always a Rogue. Doing the wrong thing for the right reasons or for a laugh. He works toward his goals and will bend or break any rule to achieve them.
    History: Formerly a technician inside Vault 24, Sean worked as a self appointed sheriff as well assisting the guards where their Rules prevented further investigation or interference.
    While everyone knew he was able to either talk his way out accusations or just not get caught entirely. While his antics did often aggravate the overseer and those who sought to advantage themselves within the Vault, overall he was considered an invaluable member of the vault community.
    However as the years drew on it became clear that Vault 24 was nearing the end of its viability. The generators were breaking down more often and the agricultural center and water plant were producing less and less every harvest.

    That was when the broadcast started. The overseer didn't let it get out to the populace but he decided to take a gamble. He didn't really want to send Sean but the random lottery pulled his file and so he was briefed on the situation. Sean was told exactly what his mission was. He had to brave the world outside the home he'd known all his life and investigate this settlement to see if it could support the vault inhabitants or assist.

    Sean wasn't keen on leaving his home but knew enough about machines to know that he couldn't keep the place running indefinitely, a closed system just didn't last forever. He didn't know what he was walking into. The records the Vault kept were spotty at best and almost no recon was done on the world outside their doors. but a few months back the security feed caught sight of some giant bipedal lizard stalking around outside their entrance. Given them He decided to fabricate himself some armor from the scrap they had before he set out with a rifle his pistol and the survival gear they were able to fabricate.

    The PDA he was given was programmed with a digital map of the area that he could update with new settlements or landmarks as he found them but little else. A radio so he could track the signal and communicate with the vault... hopefully.
    Last edited by IejirKothar; 10-20-2017 at 01:50 AM.

  6. #6
    Cutie
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    I just thought I'd bring up still interested, but at the same time I know I've been really slow to post lately so I understand if you wouldn't want me making a character until I post at a faster rate.
    On Hiatus from RP'ing
    My pronouns are She/Her, and They/Them. If it's hard to constantly switch just stick with She/Her.

  7. #7
    Member Jonas Garland's Avatar
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    @IejirKothar; Vault 87 was the Super Mutant vault from 3, might wanna change the number there. Vaults on the west coast tend to be lower in number, see here for a list: https://fallout.wikia.com/wiki/Vault. Otherwise, Sean looks good!

    Yeeaah @Tolvo; I'd very much prefer to have you at a quicker posting order before joining - that being said, you're more than welcome to join later on!

  8. #8
    Cutie
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    Alright, and I figured I should check I don't wanna be holding up too many RP's. Hopefully I'll get back to faster posting soon then I'll try out.
    On Hiatus from RP'ing
    My pronouns are She/Her, and They/Them. If it's hard to constantly switch just stick with She/Her.

  9. #9
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    we'll just go with 24 lol

  10. #10
    RPAs White Knight
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    Any limit on the amount of characters we can make? I'm not planning on a small army, but I want 2 maybe 3


    Thank you to Alice for making my sig and avi <3

    Spoiler:  

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