Info: Taking place in the somewhat undevestated Pacific Northwest of America, we are playing a couple of fools struck with wonderlust, living in the snug little colony of Carousel. We can be from most kinds of backgrounds, Ex-Military, Merchant, Ex-Con, Pioneer, Scavenger, etc. It'll start out like most Action/Adventures, basic weapons, basic armor, and items to survive on. Following the wide-spread rumor of the Lost Mountains treasure our chars will start out on a long and dangerous trip to find the treasure and use it as either of us see fit.
Weapons: Anything found in today's legit market. Basically bullets and blades with blunt instruments. Ammo has weight and chances are we won't find many merchants once our chars get into the wasteland proper.
Armor/Clothing: The top starter gear would be old military combat armor while effective it's weighty and expensive. The most common and versatile armor would be leather armor, you can even run around in a suit of metal armor if you want, but it's really heavy even though it can stop some pistol fire and all melee attacks. As for the rest of it you can wear whatever sensible clothes you think will keep you warm and clean in this world.
Mutations: They exist but nothing outside of physical oddities and mild enhancements with more than mild downgrades(i.e. odd colored eyes and enhanced strength but with a loss of intelligence.) Some animals also remained mostly the same, like dogs, cats, and such, but there's always a few mutant animals running around waiting to be tamed.
Survival: Plants and animals exist but many are mutated and will need to be carefully dealt with, ruins litter the wasteland so who knows, maybe luck will be on your side and you'll find a house with some good stuff in it that's not filled with bandits. Shit is far from nice and easy out there, you have bandits, dangerous animals, radiation pockets, and a plethora of other fun little nasties that can kill you and shit you out.
Money: The Trade and Barter system is back as well as the use of metal chips that many merchants take. (Similar to the US currency.)
Iron: Cheapest= to 1 penny
Tin: Next cheapest= to 1 quarter
Steel: Average= 1 dollar
Copper: Above average= to 5 dollars
Silver: Second most expensive= to 10 dollars
Gold: Most expensive= to 20 dollars
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