RATED Mature for the blood/gore that may occur as well as language that may occur.
ALWAYS RECRUITING
Link to Kosmik Gis IC
The kingdom has fallen, it has been twenty years since we have seen someone who cares for the ones under him. Right now, we hunt for food. We scavenge for supplies while a Queen towers above the people, taxing them for their supplies. Taking the food from who ever she can. Theres those who think she must be stopped. Then there is those who think she is right, and believe in her wrong and dark ways.
Before the Queen's Reign there was a great King. A King who believed in equality between all forms of people. Druids, Nekos, Humans, Orcs, Elves, even the Dragons were considered as one. The great King felt it was upon his duty to take care and treat all of his people with respect, as equals amongst the land. Magic was welcomed, mythical aspects were granted and allowed. Dragons for pets were accepted. Gryphons were free to fly. It all seemed peaceful until the great war broke across the land. The King had fought well and lost the war to the Queen. The battle lasted a total of three years and ended with a pierced heart and a fallen army. With the fallen army the Queen took over the castle, outlawed magic, stopped all trades with outside kingdoms. The Queen kept everything within the kingdom and killed all who practiced it. Dragons were slaughtered and most were killed. Only a few remain. Mythical creatures ran to distant kingdoms or were slaughtered just like the Dragons. Almost all that remains is the humans. Basic people who serve under the Queen.
Even as the times past there was still those who practiced the arts of magic and the dark arts. There were also still those who opposed the queen and fought against her but not many lasted. Your job throughout this world will be to do what you find in your heart to be right. To travel with the rest, or find your own path alone. Be it whichever way may the Queen fall by your hand.
Spoiler: The Map!
Extra Details
The queen despises all magic but she herself is a powerful witch. She won't go down easily. And if you choose a magical user, keep in mind if you use it around others it can and may have consequences depending on who it's used around.
Most races will be allowed, so feel free to get creative. Just not you know, overly creative.
Pets are allowed yet not required
Keep up with what happens. I have an idea and there will be many acts to the rp. (Hopefully.)
Starting City and some more information:
Theres many starting points around the world. You may pick one of your choice or you can start where I plan on beginning which is Torgen. Create your character and when approved by all means get ready to post!
Spoiler: Flags
Spoiler: The Old King's Flag
Spoiler: The Queen's Flag
Spoiler: King Nero's Flag
Spoiler: Queen Azrath's Flag
Spoiler: Druid Refugee Flag
Spoiler: Ice Mage's Flag
Spoiler: Cities, Lands, Information about them you should know
Spoiler: The Queen's land:
Here magic is a nono. It's not allowed and you will be executed if caught using it by the Queen or the Queen's guards. Also most of the people of the land have been brainwashed to believe magic is evil and shouldn't be used. This concept has given them to want to shout at the guards and tell them all about the little magic stunt they saw you pull. The minor castles are ran by loyal guards to the queen. Minor castles are small and have smaller villages in them. The outside villages are each ruled by the castles closest to them.
Main Castle: Braze-
Inside of the main town, just under the Queens nose is a well guarded town. Every guard is the best of the best in the Queen's army. Her castle is crawling with men watching every corner, every lit torch, every shadow is watched. Since the Queen's reign not a single person was even able to breach past the front door. The town is strict on laws and any laws broken will result in an execution. Whether the execution is hung until dead, or turned into a headless body. Guards enforce each and every law by a blade to the arm or tortured until they feel you have a great understanding of it.
Spoiler: Minor Castles inside The Queen's LandCastle: Torgen-
This castle is following strict orders from the Queen, magic is not tolerated at all. Druids are taken by force at first sight. Mythical creatures such as Imps, Dragons, pheonixs, etc. Each one is seen as a curse to the world. The guards that patrol the town are almost always on high alert. They have their slack moments at times. They show next to no mercy towards anyone and don't have a problem "enforcing" the law with their blades. The city gates are guarded very well and (from now on) require a price to enter. Some times even exit the town requires at least a gold coin. The Knight who is in charge of this castle is called Arien.
Castle: Shilies
In the town and Castle of Shilies. A great Knight is known by the name of Eisar. The town has the least activity and least amount of patrol. They are still strict as everything else is through the kingdom but Eisar is more on the lazy side and would rather spend the time taking the peoples food and taxing them. Quite the greedy man and he enjoys the fun of watching some starve.
Spoiler: Villages inside The Queen's LandRaizen:
Raizen is an outline farming village. Here there is many half breeds. Mainly human with animal like features such as cats, dogs, foxes, mice,cow, lions, etc. Many different races live here and all reside together to keep each other at good health. Being half breeded humans they were casted to the outskirts of the land. Very few guards patrol the area and the ones who do are there to cause trouble or collect a tax from the people.
Yaleen:
Yaleen, one of the first to being under the Queen's control is a town set for healing. In Yaleen there is many physicians and potion makers. The potions are not made with magic but they do the best a potion can without it. Guards here are semi active and patrol the area to watch closely, they do their best to enforce the no magic rule and take any physician caught using it straight to the Queen. This goes for any patients they are treating at that time as well.
Carubi:
Here, the village is a hunting village. They provide meat for the castle as well as for some of the others land. With them providing the meat there is little tax here and the people are free to do as they wish as long as magic is not involved. The people themselves don't mind helping a person or two but if guards are after someone and chasing them. The people cower in fear.
Avelo:
Avelo is a strict town that is watched like a hawk. Back when the King was in charge this town was known for its magic and everyone there was taught well in the arts. Most of the people who used magic are now adapted to not using it and keeping the secrets hidden within. There is an occasional outburst where someone believes they are strong enough to take on the Queen and her army of men with magic but it never lasts very long and ends up in the magic user dying. This town is taxed highly and treated terribly by the guards.
Horeign:
Horeign, a lot like Raizen is a farmers village. Here it is strictly non magic and humans only. Outsiders are rare in this village and rarely stay more then a night. The people here are against magic and hate it with a very big passion. This town is probably the least taxed area and held with the up-most respect due to their attitude towards everyone.
Stinel:
In the town of Stinel, everyone is friendly and welcomes people with joy. They have a celebration every week to support another week of living. They are very care free and enjoy helping who they can when they can. These people enjoy the fun times together and cook the best meals in the kingdom.
Rugar:
Rugar, borders the snow area. Here it is almost always cold and it is ran by the Queen's army. Very few people are in this town and the ones that are in this town have learned that heat is a very good thing. They spend most of their days chopping wood and keeping a fire going through out every house.
Unknown:
The unknown island is on a free island set of land just below Carubi and above Tzar. This land has no name due to it's position and not being owned by either land it has been heard of different beasts residing there. Mythical creatures, non human like creatures. Werewolves, Vampires, Some shape shifters, Witches, etc.
Spoiler: King Nero's Land:
King Nero, once was an ally with the King. But when the Queen took the kingdom over he fell to the Queen's side and took part with her against the laws of magic and it's sorts. He is a very strong warrior based king. He himself also now believes that magic is no laughing manner. But to him a few spells here and there are fine, only those who use it every day for everything is something he will not tolerate. This king enjoys having fun and joking around. The smaller castle like the Queens' is ran by trusted men at his side and enforce his rules there. The minor castle here is a bit stricter then the king with the rules and laws of magic.
Main Castle: Crex-
Crex is the main castle of King Nero's land. King Nero runs this kingdom with pride and will strike anyone who opposes him down with out a single thought. He doesn't follow with the Queen as close and will allow magic for special uses such as a potion or two so they may save the life of another. But any uses outside of this is as bad as any. Killed in their own home without mercy. He will not tolerate this and fears magic will be the end of the kingdom sooner or later.
Spoiler: King Nero's Minor CastleAlzar:
Alzar is a more free will area then the main one. Magic is tolerated to an extent but it is not something people should take pride in. It being ran by a Knight by the name of Sadon. He, like his king runs the town with much pride. He takes his job to heart and does his best to run his section of the kingdom. A little more lenient then his king he still has no problem killing someone who abuses magic. Disliked it since he was a kid, but he also saw no need to force the law upon someone who can not help their needs.
Spoiler: Villages of King Nero's LandThres:
Thres is a small village with a population of maybe twenty, this village is a commoners village where everyone knows everybody and helps each other out. No special skills to them just a basic village. Guards come around and collect taxes every month but other then that they're rarely seen. Here, as long as a guard isn't around magic is free to be used. (Pretty basic << Not sure what much to say about it)
Alengale:
Alengale is near the center of King Nero's land and gets the most traffic as people use it for a rest stop and a place to stock up. This town is almost always alive even at Night, there's merchants and people working at all times of the night and day. A few stay up to greet random travelers passing through while others stay up for the thrill of the night. Alengale is filled with guards and normal people but they all seem to look the same. Only difference that can be seen between the guards and the common person is the sword and shield that the guards carry. Magic is forbidden here and anyone caught doing it will be killed on the spot.
Tin-Bar:
A village all by it's lonesome self just across the lake from Crex. In Tin-bar fish is the number one product. Fishers live here at most of the time and help provide a healthy fish meal for anyone who wants one. It's filled with humans and a few half breeds who enjoy the taste of fish. Magic is something rare in the village and only used to help strengthen the lines used for the fishing rods/poles. Any other magic will be seen as an act against the king and his people.
Crail:
A village that borders the land of Azrath. People travel through this village as a cross over between the lands. Also known as one of the connection towns where it unites the kingdom to a whole. While two of the three major kingdoms are against magic, this town is magic free. Free to use as they please and go as they wish. But any time they leave the town it is fair game to any of the guards who are against magic. The person could be captured by the guard or the guard can let them go free, it depends on the time and place they are at.
Flawor:
Flawor, is a trading based village. Here gold is barely used and you trade your items for something of equal value. Three daggers? Well thats one sword. A leather tunic? Here's a sheath and a cloth shirt. This village is one of the biggest known towns in King Nero's land. One of the wealthiest as well.
Roseville:
Roseville, a very peaceful town. Taverns are cheap and you get a night free if you stay for a few days. Breakfast free if you stay two nights. Weapons here are cheap and everything is calm as can be. Not many issues besides the occasional thief here and there but thats with every town right?
Graem:
Graem is more of a ghost town. Most people come out and do the things they need before heading back inside. They would rather read a book then try to conversant with a neighbor. The town is big in making candles and selling books of all kinds. These merchants work right out of their house. The library is one of the only public places where you may see another face.
Roe:
Roe, being one of the closest towns to The Queen's land follows rules similar to hers. Here magic is off limits and has an active patrolling guard. The people here are great when it comes to the iron works as well as leather works. They are great when it comes to making armor and is said to be one of the best in the land of King Nero.
Spoiler: Queen Azrath:
Queen Azrath welcomes magic and everything that is so. At one point her and the old King were a great alliance. They seemed almost inseparable at points in time. They spoke of marriage but that had been just before the war happened and the kingdom fell. Now Queen Azrath is against the kingdom and it's hateful ways towards magic. Her smaller castle is ran by her number one appointed Knight. He runs the castle and smaller villages around it as if it were his own. He treats everyone as equals and sides with Queen Azrath in the agreement of magic.
Main Castle: Tzar-
Tzar is a fun filled town, street performers show off their magic in the streets, the bar tender inside the tavern entertains his people with magic used to pour drinks, cook food and other wonderful things, the people gather around once a month and have a magic tournament to test their skills. The winner receives a spell book filled with many different forms of spells. Later that night there's a celebration for the winner who is granted the book by Queen Azrath herself. Aside from that the town is pretty easy going. Guards here are mages who have the full elements at their disposal. These mages are highly skilled and most of them range in their late 50's giving them knowledge of the old ways. When magic was a blessing across the land.
Spoiler: Queen Azrath's Minor CastleAlvos:
Queen Azrath's minor castle is ran by a knight that goes by the name Sir Agrad. In the minor castle he runs a small group of ten knights. These Knights have sworn to protect the symbol of their kingdom. A gryphon. The Knights have been known as many things and have faced many foes to keep gryphons safe. Sir Agrad hates the queen almost as much as the lost king did. These Knights ride brown stallions while the Leader and Co-Leader ride Gryphons as a symbol of who runs them. Aside from the Knights the town is a farming town where most come to buy and sell their crops for the day. Here food is sold at a discount price and everything is ran smoothly. Guards here are skilled in wind based magic to assist the gryphons from being shot out of the sky and to help them get better air lift.
Spoiler: Villages inside Queen Azrath's KingdomBreem:
Breem is a weapon based village. Warriors from all around come here to buy the weapons that these great mages can create. Here it's easy to get a sword or even armor, enchanted weapons, enchanted armor, summoning stone for the mages that can't focus their magic. Magical staffs that can be used to focus the magic or surpress the magic. The guards here are skilled in water based magic to stop any rouge men from using the forges to burn down the town.
Wien:
Wein is filled with earth enchanted weapons. Deep in the forest a small village filled with elves who use magic and archers. It's easy to find a friendly elf who doesn't mind using their skills to either guide you through the forest or to help you get to the town. Inside the town people aren't afraid to greet you and give you a basket of fruit. Very friendly village. Guards here are granted with earth base magic to give them the ability to use the environment of the forest to their advantage.
Sivers:
Sivers is a town where necromancy is at it's best. Here skeletons do the work while the mages sit back and watch. The place is built and looks like a grave site. Dark magic is very common and the only reason anyone ever travels through here is the rare herbs that can be found near the town. These herbs have been to known to cure the sick and help them get to their feet faster then any regular herb or magic can do. The herb is called Sovenhide. ((Keep note of this. We will need this herb at some point in the rp.))
Dorbin:
In Dorbin, there is many different sites. It's almost completely surrounded by mountains and can be used to scout areas from a great distance away. It was heard that this is where the dragon's once lived and called home. But in this future land it is known for it's rich soil and the minerals that can be found here is stronger then any forged metal that can be found in the three kingdoms.
Ice Mages:
Just as it sounds. The Ice mages have no exact castle. In fact their castle is more of a temple towards the gods. The men are highly spiritual and believe there is no good out of fighting only failure and lost hope. These mages are much like monks and are highly skilled at the element of water and ice.
Spoiler: Ice Mage's kingdom
Ice Mage's Temple:
In the Ice mage's temple there are many shelves filled with books of knowledge and magic. It's more of a sacred place then anything. In the center there is the purest water you can find said to be used to purify the darkest spirits and evil beings. The books tell the history of the kingdom and speak of a special tomb that is only found in the books of the library, secrets inside this tomb contain many things and is said the prize for each and every person was different. As far as the Mage's know it has never been found. Only the keeper of the tomb knew where it was and he was killed over a hundred years ago
Starlight City:
Just below the temple there is a small town that holds mages of many size, taught at young ages they were shown how to keep peace even during the most violent situations. They were shown how to control the water basics then to freeze it. By the time of reaching adulthood they knew how to pull water from the density in the air and use it to their advantage if needed. Fighting was not something they were told to use but everyone needed to fight some times. Due to this they were taught a special trick to freeze certain areas of the body to leave the opponent defenseless. Other then that it's a simple village opposed to fighting.
Grimel:
Grimel focus's directly on water magic and using it as a battle strategy. The people here are quite strong and do well if they were to be stuck in the wild for days. With the water magic they were blessed with, they can fish, hunt, even create a groggy mist that coats the whole area. These mages have spells that allow them to see through it while the rest will be left defenseless and stuck in a blinding mist.
Spoiler: Dead Lands:
The dead lands is a wasteland of lost hope. Here a great kingdom stood. Now it is laid to rest by a terrible plague that dried up the crops and sucked the rivers dry. The rivers in this area hold little to no water. The minor castles are all abandoned and booby trapped.
Dead lands require no explanation of what everything looks like I hope?
There is one little town in the Dead Lands where it is very active. But the activity is not what you would want. For here, everything is a dead version. Skeletons, Ghosts, Spirits, etc. Things like this exist in this town. Keep an eye out for there are things that lay to rest and hide deep within.
Spoiler: Druid Refugee:
The Druid Refugee is a camp where the druids are trying to rebuild their people from the twenty years of being wiped off the Queen's land. The villages here are filled with magic and wonderful things. But due to many attempts at their life they are not to friendly to non magical users. Anyone who steps onto their land will be watched carefully. If they near the villages then they will capture them and question their intentions.
Spoiler: Druid Camps
Camp #1
The camp is the first camp to settle. The druid's chose this land because of the large line between the dark Queen and Queen Azrath. This camp takes no pity on non magical users or anyone from the Queen's land as well as King Nero's land. To them they are a lost cause and anyone on from that area. There is no convincing them on this.
Camp #2
Camp two felt as if the twenty in camp one would end up becoming two crowded so they branched off to the middle of the land and set up a separate camp so they could provide their own style of things. But due to a disagreement they eventually ended up just like camp 1 and disagreed to the non magical users and other kingdoms. But their ways of confronting them involved traps and ambushes rather then a simple "leave now" answer.
Camp #3
This camp holds druids who believe in equality. They disagree with the other camps and decided to outcast themselves from the first two camps. Here the druids will welcome anyone who wishes to meet them. They will even gladly trade things with one another to gain a form of acceptance to the future world.
Camp #4
Camp four enjoyed more of a mountain look rather then the flat land, they liked the ability to surprise the enemy if they were attacked. It would help them win the battle as well as destroy anyone who tried to attack them.
Camp #5
Camp five, these were the druids who took farming into consideration. Ones who wanted to use their magic to create something other then the normal things druid used it for. So from that point they began using the magic to grow crops that would leave you filled for a good day or two.
Camp #6
Camp six just wanted to be alone so they took off to be in their secluded area. They take no acceptance to outsiders of any kind. They've even been known to push their own away and keep to themselves. It had almost seemed as if they were hiding something.
Spoiler: Rules
Rules:
- At least 1-2 paragraphs
- At least keep up with posting, don't go a month without posting and leave everyone hanging.
- No god modding
- No metagaming
- No Bunnying
- Please be at least some what grammatically correct, no shortcuts on words.
- Make sure you understand all the rules before creating a character
- Ask questions, don't be afraid, I won't judge and doubt anyone else will :P
- Be nice to other players
- No Auto hitting/dodging
- Please stay dedicated, if you don't want to participate anymore then make a post stating your character leaving the area or something.
- Story Driven, make your own story so if you can post then post! Don't wait on GM for story movement.
- 3 Characters Max
Spoiler: For those who don't knowBunnying: Controlling a character that isn't yours to control
Example:
Player A(You) smacks Player B (Other Character) and Player B gets frustrated and smacks back. <----Something like that. Now if Player B smacks back thats on them. But you can't make them smack back.
MetaGaming: Knowing something OOC and letting your IC character automatically know it.
Example: Nothing has been mentioned in the rp, then I tell you something in the OOC chat. Your IC character learns what I told you in OOC chat without a single mentioning of the thing in rp.
God modding: Making it so your character can't die.
Example: Explains itself
Auto hitting/dodging:Striking another player/npc right away without putting physics into it. Not giving them a chance to dodge.
Example: Against an NPC you have to collaborate. Some hits you miss, some hits you land. Against another player, You can't just swing your sword and hit them without giving them a chance to dodge/block/duck/counter/etc.
Spoiler: Character Sheet
Name:
Age:
Gender:
Race:
Appearance:
Build:
Height:
body shape:
Hair:
Eyes:
Distinctive Features:
Clothes / Armour:
Fighting Style:
Weapons:
Abilities:
Attributes:
Spoiler: Bio
Biography:
Personality:
Family: (NOT NEEDED) Just for fun if you want to add it
Spouse:
Father:
Mother:
Brother:
Sister:
Son:
Daughter:
GrandMother:
GrandFather:
Aunt:
Uncle:
Great Aunt:
Great Uncle:
OOC things:
Did you read the rules:
Act 1: The Queens pet
- - - Updated - - -
Spoiler: Kiro Akira
Name:
Kiro Akira
Age:
27
Gender:
Male
Race:
Neko(Mimi)
Appearance:
Spoiler: Appearance
Build:
Average
Height:
5'8''
body shape:
Slim
muscularity:
Average
Hair:
His hair is a solid black color that reaches halfway down his head and the back touches the color giving a mid-length appearance.
Eyes: Oceanic blue with a glistening hint of a royal purple.
While his eyes keep the standard ocean blue they turn a soft lavender color when using basic magic. From the soft lavender they change in color to a deep royal purple color as the greater amount of magic is used.
Distinctive Features:
- Cat Ears
- Cat Tail
- Master Mage/Warlock
- Eyes change color
Clothes / Armour:
His normal outfit resides of a pair of black shoes of different materials depending on what he can obtain at the time, a pair of black wool pants and a white undershirt with a solid black jacket kept over it and unbuttoned at most times. During his times of travel, he also wears a black hooded cloak over the jacket so he can shield himself from the weather or keep his appearance hidden.
Fighting Style:
Magic:
Kiro, being a master in many different forms of magic has become an adept user when it comes to fighting, his close range fighting is weak but when it comes to using the elements around him, Kiro can easily sling a wall of dirt or a giant wave of water towards a person. He can use his magic to lift things that are 5x the size of him and up to a grand weight of 1000lbs at once. While he is able to reach the massive weight when it comes to lifting and moving it using his magical aspect it does take a lot out of him and he can only keep it up for a very short period of time. When it comes to basic magic using such as a spike or even a wave of water, Kiro has no issues performing and excelling in his own abilities.
Weapons:
While he has the basic knowledge of the way weapons work, he has no interest in using the weapons and can barely fend for himself when it comes to the use of them. With this in mind, Kiro will almost always use his magic abilities rather then a weapon.
Abilities:
Elemental Magic:
Kiro's strongest as well as his most effective form of magic. It consists of using the basic four elements of the earth. Kiro can use many different forms of the Elemental magic and will always excel in the abilities. He is seen as a master magician when it comes to the elements and his most commonly used at any given point in time.
Dark Magic:
While not the greatest when it comes to the abilities of the Dark Magic, Kiro can perform minor Resurrections. Bringing life back into a body for a total of 5 minutes. After this, the body will fall into the state it was once before. Kiro can also control shadows to some degree making them a solid entity and grasping onto other objects but the magic is weaker and can be easily countered.
Light Magic:
Yet another ability Kiro isn't proficient at is light magic. Using light magic consists of bending the light around him and can illuminate the area around him. While it's power is drawn by that of the sun, he can only use this ability if there is some form of light in the area. Another light based ability Kiro isn't the greatest at, he can perform minor healing attributes. Healing at most a small gash in the body, he can't mend body parts back together but he can close a wound and stop further bleeding.
Space&Time Magic:
While this may be his weakest spell that he can cast, only possible to pass through a max of three people at a point in time, Kiro can form a small human sized portal to move between different areas, The requirement of the portal is that he has something proceeding to the area such as dirt from the lands in the area. And the portal will be opened as a one way portal. This meaning he can travel to the area, but nothing can travel back. It takes a grand amount of energy and magic to use and will often leave him winded for an extended period of time. He can conjure up to a single portal a day before he must rest. With more people passing through it can dull his ability more. As the passing of each object/person takes more energy. If a 4th tries to go through the portal, it will shut down as they attempt to pass, causing distortion in the images of the portal and closing quickly. While it will not damage the person trying to enter it will provide a shock to their figure just enough to give a 3 second stun.
Personality:
While at a younger age, he was quite the hyper active person. Always jumping into others business and quickly getting ahead of everything. He loved expressing his energy and enjoyed being obnoxious as could be. Now in his later years, he has come to a calmer collective state of mind. He gradually thinks things through and will do his best to figure a situation out before proceeding into the moment. He will still get a laugh with his friends and will still enjoy himself but in a less jumpy state as he would before. When it comes to battle, Kiro keeps his collective state and will do what he can to fend off his foe and play the more defensive matter of things always looking for an opening in which he can use to strike.
Spoiler: Bio
Biography:
When Kiro was a young child, he spent time with his mother and his father in a small town called Norifidan. While it wasn't the greatest for his race, his family couldn't afford much and was stuck in the town in which was mainly run by Ogres who ruled the area and controlled the jobs of the Cat Demons. When Kiro was around the young age of 8, Two Ogres came into the home he was living in. At the time Kiro and his parents were having a nice dinner only to have it ruined by them. The two Ogres instantly began to ransack the home and to beat his father exclaiming on how he owed them money for the home. His mother quickly protected Kiro and rushed him off to a hole in which had been in the side of the home damaged due to funds. His mother rushed Kiro from the home telling him to run as far as he can and to not look back. Kiro, being the frightened child he was listened to his mothers words and fled from the home.
He stayed from the home for 3 whole days before returning to search for his family only to find the body of his father beaten and mangled about. His mother was missing but Kiro had presumed that she had suffered the same fate as the father. He would later find out that he was correct in the matter. It had taken the young child a whole four months before he was able to drag his fathers body from the home, bury it, and make the home suitable for him to stay in. While the home didn't provide everything he needed he became a scavenger of sorts, sneaking about and snagging food, and other things of value when he could drinking water from the stream nearby his home. Kiro continued to act as he did until one day he came upon a rather peculiar object. A large crystal colored egg. At the time he believed the egg was nothing more then a sparkly stone and had plans to sell it when the situation had blown over from his theft.
The young Neko kept the egg in his possession for a whole two months. Then on a night just days before he made the decision to sell the egg, he was awoken by the sounds of cracking and squeaking of what he assumed was just another rat. Upon checking on the situation he had come to find the egg was actually a dragon hatch-ling. Taken back in awe, Kiro thought of many ways he could sell the dragon to someone for a considerate amount of money, but at the same time the boy thought of the power he could hold just by keeping the dragon for himself.
A few years had gone by as Kiro began training with his newly found dragon pet, working with it on a daily basis taking it under his wing as a pet. He was often found stealing food for the both of them until the dragon had became old enough to hunt on it's own. At that time he used the dragon as a source for food, letting the dragon do the hunting while he made the food and such himself. The two were inseparable for many years. And Kiro would find himself relying on the dragon for many different things in the end. Creating a bond between them he learned to speak with the dragon through his and her mind. He called the dragon Blizzard for her icy coloring across her scales.
When Kiro was bright and young at the age of 13, he met up with a group of people in which he would learn his magical abilities from, it was this group he left Norifidan and set off into the vast world traveling about, seeing new towns, new lands, exploring the horizon. Eventually the group had taken up another young child close to his age. She herself was another Neko and Kiro took the stage of an elder brother. While he could never remember the girls name he noted her as a little sister and often called her Kouhai. Eventually the girl found her own way through a mysterious portal and disappeared from sight for a grand total of two years.
His journey continued with the group as he found love between him and a female known as Rin L. During their travels the two had made a grand relationship in which fell at the end of it all. Kiro, still having forms of feelings for this female, keeps a necklace that she had given to him in their year of marriage. The Necklace is bound by a red cloth and on a golden pendant is etched "Owned By" on the top and just below it it spelled "Rin L." The two even separated after the year continued to travel with the group until the female had left one day leaving him alone with the group.
At the end of the two years, Kiro found himself with the group at the 'end of the road' as he calls it now. In a large castle where his Uncle once ruled over. It was here where the girl he once called sister had re-appeared in his life and trapped him in a magical cell. He then learned that the group in which he traveled with had betrayed him and had brought this fate upon him using him as a sacrifice in the moment. He met his fate by the girl who had punched a burning hole in his chest to burn his figure from the inside out. The dragon Blizzard in a rage had tried to enter the castle but was stopped by a group of men who trapped her and caged her sending her off to the black market for sale.
Many years had gone by and his remains had stuck in the cell where his once called friends left him leaving him for death. His body was left untouched by all and at one point forgotten about. In the midst of the years, A shaman lady who practiced the form of Necromancy, found his old bones rotting and sitting inside the cell of the abandoned castle she resided in. Using Kiro's bones as a practice, The woman resurrected Kiro by using the power of a blood gem. The Shaman had used the fibers of his old clothing for a genetic code to fuse with the Blood Gem bringing his body back to life. It was a magical moment in life as he was reborn. Yet at the same time it was a tragic moment as Kiro could feel the moments of his final days. The process lasted a long three days until the Neko recovered from the tragic moments in his now past life.
Beginning anew, Kiro thanked the Shaman for his Resurrection even tho he saw it more of a curse then a blessing. The boy set off into a new adventure beginning his travels once more. Kiro traveled along for many years coming across a new group of friends, The new group of friends were once friends with his ex-lover Rin. He would reside with the group finding one who he would call Auntie Shy out of the fun of things and to spend time with them. He also fell to calling another man with an extraordinary power in which he would look up to as an elder brother. It was here he set on many more journeys exploring new lands and new places, losing the past he once held but never forgetting his hatred for the two females that ended his life, the memory of the two being kept by a large scar across his chest. He would keep with the group for as long as he could possibly do so.
As the years would pass, people would age he would see his group minimize to a big amount of Three. Him, the one who he called Auntie Shy, and the one in which he claimed to be his brother. And though the weren't related by blood he would find safety in the group only to keep them close. He knew these were the two he could rely on if he needed it.
Shortly after the group had shrunk he fell to a lonely point in life in where he practiced his necromancy skills and eventually created an Artificial human in which he named Kanai Akira. The two fell quickly for each other and once again a new love was made. He would hold the girl close and love and care for her for many years. The two conceived a child together in which they named Kana Akira. Within a few short years later, the once new found love would end. The girl who he would call his wife. Had disappeared from his life along with the young child they would call their own.
Between the years of meeting his last wife and meeting the group he conceived a child with a mysterious woman in which he refuses to name, in which the two had Seikatsu Akira together. Kiro kept the child in mystery for many years using his magic to keep the child in a secluded home. Only to show him to his Auntie Shy. He would care for the child and keep him close. To the loss of his second child Kana he would be sure to never lose Seikatsu. His days now are limited to taking care of a child as best as he can as a father and spending his time on his travels.
Family:
Spouse: Rin L. (Ex-Wife)
Spouse: Kanai Akira (Ex-Wife)
Father: Kibo Akira (Deceased)
Mother: Yoru Akira (Deceased)
Brother:Itachi (Non-Blood)
Sister: N/A
Son: Seikatsu Akira
Daughter: Kana Akira
GrandMother: N/A
GrandFather: N/A
Aunt:Auntie Shy (Non-Blood)
Uncle: Teastigh Akira
Great Aunt:N/A
Great Uncle: N/A
- - - Updated - - -
Spoiler: Seikatsu Akira
Name:
Seikatsu Akira
Age:
8
Gender:
Male
Race:
Neko(mimi)
Appearance:
Spoiler: Appearance
Build:
Slim
Height:
4' 5''
body shape:
Petite
Hair:
Black
Eyes:
Blue
Distinctive Features:
- Cat like Ears
- Magic user
- Cat like Tail
Clothes / Armour:
Pair of solid black slacks with a white undershirt and a black jacket. Generally left unbuttoned.
Fighting Style:
Taekwondo:
While not an adept user of the style, Seikatsu has learned the basics of Taekwondo from his great Aunt Shy. He is better when it comes to the kicks rather then the grapples and punches.
Basic magic:
While he can use the elements of magic as his father can, he is by no means a master at the ability. More of a novice only being able to control little aspects of the elements which can be used for offensive or defensive.
Weapons:
N/A
While he wishes to learn the abilities when it comes to staff fighting or other weapons with an extended range. He has come to understand he must first figure out how to fight with his magic and martial arts abilities first.
Abilities:
Elemental Magic: While his father is a master when it comes to magic, he is a follower in the styles of the elemental based magic. He can use basic wind,water,fire, and earth based magic. He has come to show a greater power of the wind based magic rather then the other elements but still has the ability to use the others.
Biography:
Seikatsu Akira was born into the world as an off spring of Kiro Akira and an unknown mother. From a young age of 3, Seikatsu began to notice it was him and his father and there was no mother involved in his life. While other kids had two parents he had come to the realization he had only one and began to question it. Spending his toddler years questioning his father and his Great Aunt Shy he eventually came to accept the fact of never knowing his mother and that it would be only his father who raised him.
Upon reaching the grand age of Six, he Great Auntie Shy had began teaching him the martial arts style of Taekwondo. While along side of learning his magical aspect from his father he gained at a younger age, he used his martial arts style to mix with the magic and became more in tuned with the wind element, he found using the element of wind was much like the martial arts style and began to practice that one element and style on his own. After he learned to read at the young age, he began spending his nights reading books his father kept in a cabin hidden off in a forest filled with snow.
Personality:
Much like his father in his younger years, Seikatsu is a very hyperactive individual, he enjoys playing and running around with his toys and causing trouble everywhere he goes. He loves being outside in the cold air and would rather play with a group of sticks rather then sit inside and do nothing all day. His favorite toy is a horse his father made using magic. He formed the horse from an old Oak tree and when Seikatsu forces his own magic into the horse he can make the horse move around and gallop about. This has been one of his favorite toys since he was a newborn. Even tho Seikatsu is a hyper active child, he enjoys knowledge and loves to read books of all kinds to learn as much as he can. He can be seen reading books of the sort at night before bed and first thing as he wakes to the day. From the first hour of waking, he reads books and goes out to play. Even if he can't pronounce most of the words in the larger books he can be seen attempting to read them.
Family:
Father: Kiro Akira
Mother: N/A
Brother:N/A
Sister: Kana Akira (Half Sister)
GrandMother: N/A
GrandFather: N/A
Aunt:N/A
Uncle: Itachi (Non-Blood)
Great Aunt: Auntie Shy (Non-Blood)
Great Uncle: Teastigh Akira
Accepted Characters:
Kiro&Seikatsu Akira-Kiro Akira
Malina Kagul -AthenaSyphier
Dendrac Cro -Vulco1
Justine -pyjamaviking
Fenris Torlan -IsaacGaming
Gaia "Yaya" Dagny Socks The God
Pavlo Kinnus Socks The God
Darius Goldmane Redgar
NPC's
Spoiler: NPC's under the Queen
Spoiler: Queen's Guard
Name:
John Jennings
Age:
31
Gender:
Male
Race:
Human
Appearance:
Spoiler: Appearance
Height:
5' 11"
Hair:
Brown
Eyes:
Green
Distinctive Features:
Multiple scars across his body from many wars and battles
Clothes / Armour:
(See Appearance)
Weapons:
Broad Sword
Recurve bow
Abilities:
Sword&Bow Mastery
Role: Queens Guard
Spoiler: The Freelance
Name:
Elaine Morrison
Age:
25
Gender:
Female
Race:
Human
Appearance:
Spoiler: Appearance
Height:
4' 11"
Hair:
Black
Eyes:
Blue
Distinctive Features:
N/A
Clothes / Armour:
Metal gauntlets that covers her hands and arms
Weapons:
Various sorts of daggers
Her Gauntlets have sharpened claws at the end
Throwing knives and a throwing hatchet.
Each of her weapons are dipped in poison
Abilities:
Quick paced
Blade mastery
Ranged weapons
Role: Assassin
With her role, she is a freelance. Money differs her sides.
Spoiler: Noteable People
Spoiler: THE QUEEN
Name:
(Queen Aryos)
The Queen
Age:
47 (Appears to be in her 20's through magic)
Gender:
Female
Race:
Human (Witch)
Appearance:
Spoiler: Appearance
Height:
5'7"
Hair:
Silver
Eyes:
Brown
Distinctive Features:
N/A
Clothes / Armour:
Queens clothing
Weapons:
???
Abilities:
???
Role:
The Queen
About:
She believes that ALL magic is hers. Not another soul should have the abilities she has. The Queen is very merciless on all forms of magic killing anyone who stands before her or anyone who is seen using the arts. She despises other magic users due to an oracle who once told her that her years as queen would be short lived by the hands of a magical person.
Spoiler: Queen Azrath
Name:
Queen Azrath
Age:
28 Elven
285 Human
Gender:
Female
Race:
Elven
Appearance:
Spoiler: Appearance
Height:
4'8"
Hair:
Blonde
Eyes:
Green
Distinctive Features:
Small pointed ears
Clothes / Armour:
Queens clothing
Weapons:
Magic Scepter
Abilities:
???
Role:
Queen of magical lands
About:
Queen Azrath welcomes magic and everything that is so. At one point her and the old King were a great alliance. They seemed almost inseparable at points in time. They spoke of marriage but that had been just before the war happened and the kingdom fell. Now Queen Azrath is against the kingdom and it's hateful ways towards magic
Spoiler: King Nero
Name:
King Nero
Age:
58
Gender:
Male
Race:
Human
Appearance:
Spoiler: Appearance
Height:
5' 10"
Hair:
Blonde
Eyes:
Brown
Distinctive Features:
Battle scars from the war
Clothes / Armour:
He is generally seen in a red kings outfit but often wears his armor if leaving the castle.
Weapons:
Broad sword
Abilities:
Sword Mastery
Mace Mastery
Hammer Mastery
Axe Mastery
Shield Mastery
Role:
King
About:
King Nero, once was an ally with the King. But when the Queen took the kingdom over he fell to the Queen's side and took part with her against the laws of magic and it's sorts. He is a very strong warrior based king. He himself also now believes that magic is no laughing manner. But to him a few spells here and there are fine, only those who use it every day for everything is something he will not tolerate. This king enjoys having fun and joking around.
Spoiler: Top dog in the Druid Camps
Name:
Hierarchy Alagos
Age:
??
Gender:
Male
Race:
Elven
Appearance:
Spoiler: Appearance
Height:
6'
Hair:
Silver
Eyes:
Silver
Distinctive Features:
N/A
Clothes / Armour:
Cloth armor with leaves covering the armor. The leaves change color depending on the leaves of the forest. They will match the color of each one giving him the ability to blend.
Weapons:
??
Abilities:
??
Role:
Leader of the Druid camps when appointed together.
About:
While the Druid camps have their own individual way of doing things. Alagos keeps order between all of them as a whole
Spoiler: Ice Mages
Name:
Fensworth
Age:
???
Gender:
Male
Race:
Human
Appearance:
Spoiler: Appearance
Height:
5'8"
Hair:
White
Eyes:
Blue
Distinctive Features:
Looks like a regular old man
Clothes / Armour:
Mage's clothing
Weapons:
Staff generally hidden in a bracelet form.
Abilities:
???
Role:
Leader of the Ice Mages
About:
Not much is known other then he was last seen in the icy forest.
Spoiler: THE ORACLE
Name:
Elise Aronsmith
Nicknames:
Lady Oracle
Old Maid
Crazy
Grandma
Age:
???
Gender:
Female
Race:
Oracle:
Takes on appearance of a human.
Appearance:
Spoiler: Appearance
Height:
5' 3"
Hair:
White
Eyes:
Hazed over but a soft lavender
Distinctive Features:
N/A
Clothes / Armour:
Basic cloth attire
Weapons:
N/A
Abilities:
Name:
All seeing Eyes
Power:
Her All seeing Eyes are that of any oracle nature. She can see distinctive features in the future. As well as many different futures in the end. At one point she was noted to see over a thousand futures at once and give detailed descriptions of them.
Role:
Farm wife
Oracle to magical creatures.
About:
She will tell you a thousand stories about herself. Each one feeding off of a possible past and possible future.
Spoiler: The Oracle's Husband
Name:
Allen Aronsmith
Nicknames:
Papa Ori
Orin (His name now)
Jokester Grandpa
Crazy old man
Age:
???
Gender:
Male
Race:
Oracle:
Takes on appearance of a human.
Appearance:
Spoiler: Appearance
Height:
5' 6"
Hair:
White
Eyes:
Hazed over but a soft teal color
Distinctive Features:
N/A
Clothes / Armour:
Basic cloth attire
Weapons:
N/A
Abilities:
Name:
All seeing Eyes
Power:
Her All seeing Eyes are that of any oracle nature. She can see distinctive features in the future. As well as many different futures in the end. At one point she was noted to see over a thousand futures at once and give detailed descriptions of them.
Role:
Farmer
Oracle to magical creatures.
About:
He loves to joke and play around a lot. Hard at work when it comes to tending to crops and things of that sort. But he will always make time to crack a joke or to play around with everyone. Being an oracle of sorts. He can see the future in matters of misfortune and despair. While every so often he can still see good in the form of an outcome he will see the darker side of things. Example would be he sees you come into a total of a thousand gold. And a new home. But with that you have lost your entire family and loved ones and will be in the home alone.
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