let me lay out the story:
Karen, to some, another victim in a freak accident, has been killed by werewolves and the world is ignorant of the truth regarding the Colony, despite her attempts.
But something has been awakened. Alpha's and Beta's are rising up all over the world, in an attempt to destroy or lay waste to all evidence of the Colony's existence.
Various human factions, some sympathetic to the werewolf cause (and willingly turned) are bolstering the ranks, whereas others are ready for war.
News has broke that there have been a rash of murders in New York as of late. corpses stuck in drain pipes, eviscerated bodies dug up in crypts. the telltale signs of a maniac on the loose? or is it something more? worse, Marsha Quist has been found by some of the wolves, ravenous, angry and hostile to both sides, due to the loss of her home. She is to be regarded with caution.
(Marsha has 199 HP and max defense. around 120. you're dead unless you gang up on her)
this is a PVP game which forms a broad strokes continuity with IV V and VI. You are subject to the whims and Fancies of the GM, and the game world can change at any time.
Faction (Colony, Outcast, Human and Alternate)
Colony:You the benefit of a good past and loyal friends. you gain a bonus of 400 XP for each kill.
Outcast: You are a loner. the shadow if your friend. you think with your jaws and not your brain. +5 to AP but you get only 10 XP per kill (not counting bosses or other players)
Alternate: Werewolves from other movies (must be bipedal)
Human (Enemy by default, weak night vision, piss poor defense and attack and no abilities, masochists only)
origin: how you were turned
Alpha (100 HP, 50 defense, limited healing, saddled with a curse (pick from below)
Beta: 79 HP, 45 defense, saddled with a curse (pick from below)
Backstory: Who are you and why have you come to New York?
i highly suggest you watch the first film if you do not understand the RP. it's optional however.
one last thing, all Alpha's must accept a handicap. All Beta's must have a Handicap as well
Handicaps (both classes)
Weakness to silver: Silver has a 5% chance to kill you, or seriously wound you
Weakness to guns: Bullets no longer just slow you down. Upgraded Calibers mean that bullets are now more deadly than ever. all enemies now Carry .50 caliber machine-guns and Desert Eagles.
Blood seduction: You are starved of blood for 3 posts, rendering your attacks useless. however, your defense is unchanged.
or one of five curses:
"You are saddled with the sins of the dead. for 3 posts, you take 12 hp of damage. however, you have a 50/50 chance of a critical hit in combat.
you gain 100 extra Hit points, 50 defense points and are immune to gunfire, but your chances of encountering silver carrying enemies increases to 75%. Also, you are now unable to heal from wounds.
3: Wrath of the Fallen
your Fellow wolves rise from the grave and form a living shield, blocking all damage and forcing the attacker to receive damage based on their defense points.
4: Hell Blast
You put all your energy into one final blow. if it hits, the opposing player (yes i said player, it is strictly a PVP function) he or she must subtract 40 points from his or her health bar. also forces a -1 to defense.
If this is used in PVP, the opposing Player takes 50 damage (if it connects, the chances are a measly 1 in 5%) plus handicaps. The attack will also draw both Allies and Enemies to the same location. the Free for all is decided as follows:
As this attack effectively ends part of the game (the PVP portion, the Story still happens, and yes, the effects remain. near death from the attack? oh well), i will flip a coin. heads means safety. Tails turns the effect into a nuke, killing everyone and locking out further PVP. in short, do NOT play Ragnorok unless you have a damn good excuse (fighting an opposing player with 40 defense or accidentally fighting Marsha One on One) or are trying to deliberately screw up the game. if the latter, you are to pack up and leave.
you will be revived for the story mode.
Abilities (late patch)
To ease beginners entry into this game, you are allowed a few safety nets. they must be used either in situational (attacks, transformations) or GM driven (plot advancement, boss battles)
or they can be used at will. they are costly however. the breakdown:
Blood rage (situational): this ability cuts through an opponents defense like butter, but you must have over 79 HP for it to work. (you will need a cool down period of 4 posts to recharge)
Seal of Sanctuary (situational): A streak of lightning chains up to 8 targets, not counting friendlies, dealing increasing damage per chain (if 4 werewolves are in close proximity, the resulting damage is multiplied as so: 4x4x4x4 so the end result is 256 damage. very deadly.
Wrath of the Colony: 4 swipes of the claw are inflicted on an enemy, giving a slight 5% chance of turning (wolves in PVP), or instant death (humans in story mode). most likely the latter, as each swipe does 40 damage.
last note: the name of the game is Chaos. kill, help each other out, or be a lone wolf. New york is yours.