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Thread: Throne of Lies

  1. #1
    Star of the Dawn
    Lady Celeste's Avatar
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    Default Throne of Lies



    (Official Link in Picture)

    I've recently discovered this game on Steam, and nowadays I can't get enough!

    Those of you familiar with the mechanics of Town of Salem (which I also intend to make a thread for someday) will most likely be familiar with the basic premise of the game. In a nutshell, the "Town" of Throne of Lies is the Blue Dragon (BD) faction, while the "Mafia" in each game can be either the Unseen or the Cult (randomly selected each match). Each faction and class has their own unique abilities - too many for me to list in one sitting, though the "Mafia" of ToL is more like a cross between the Mafia and the Vampires of Town of Salem, with ToL's baddies able to convert BD players to their faction if their numbers are within a certain maximum.

    All in all, this game can definitely be intimidating for beginners, especially with a lot of the changes that have been made recently (removing the Priest class, removing the King's ability to investigate players, etc.), but it's a lot of fun once you get the hang of it. I'm even strongly considering making an RP of this game someday, but that's a topic for another forum.
    Thanks for the set, Kicks!

  2. #2
    Arch-angel of Epica
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    Is that CO game?

  3. #3
    Star of the Dawn
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    You mean co-op? If so, then the answer would be “yes” for most of the player classes, “no” for a select few others, and “maybe” for still others.

    On the “yes” side, the two main factions in any given game (the Blue Dragon and the Cult/Unseen) each have to work together to wipe out the other main faction completely. Most players at the start of the game will be in the Blue Dragon faction, but they won’t know who their fellow BD players are, and even BD players who are confirmed as such at some point in the game can potentially be “converted” and switched to the Cult/Unseen side without any non-Cult/non-Unseen players knowing they were converted. The Cult/Unseen, meanwhile, will always start the game with only two players and may face being voted up and executed if caught, but they know who their teammates are and can increase their numbers (up to a certain maximum) by converting BD players, and can also kill other players via poison/bleeding effects and nighttime assassinations.

    On the “no” side, there are some Neutral roles (Neutral Killer roles, to be more specific) such as the Reaper and the Possessor that aren’t affiliated with either the BD or the C/U, and in fact their objective is to wipe out both factions along with any other neutral killers. Neutral killers pose a threat to virtually everyone else in the game except for non-killing neutrals (and even the latter depends on each individual player’s strategy), so they are very likely to be on their own against most if not all other players. The only possible exception in this regard is the Sorcerer, whose goal is to survive long enough to see the Blue Dragon defeated.

    And on the “maybe” side are the non-killer Neutrals, each of which have their own goals that may or may not interfere with the agenda(s) of the two main factions. For example...
    • the Mercenary wins as long as the Cult/Unseen loses (despite technically being a neutral role),
    • the Sellsword wins as long as the Blue Dragon loses (again, despite being technically neutral),
    • the Scorned wants one of two pre-selected targets to be formally executed,
    • the Alchemist only wants to survive until the end of the game,
    • the Inquisitor wants to live long enough to see the aforementioned Sorcerer killed off,
    • and so on and so forth...


    And last but not least, the main wild card of the game is the King. The King’s faction (BD, C/U, or Neutral) is randomly selected in each game, and the King’s goal is to survive to see their respective faction win. The King is arguably the most powerful role in the game, able to cast two votes when voting other players up during the day or even (once per game) override the other players’ votes altogether when deciding to pardon or execute another player, while at night the King can assign guards to protect himself or another player or can order a player’s immediate execution. However, the King can also be voted up for possible execution just like any other player (esp. if the other players suspect he is evil), and can also be poisoned, bled, or assassinated just like any other player; in fact, the BD “Butler” class has the option to secretly poison the King if the Butler suspects that the King is evil. If the King dies, players can then volunteer to “step forward” to become the new King; classes with royal blood (e.g. the Prince or Princess) are allowed to step forward first, after which anyone can step forward if no royalty has stepped forward. If more than one player steps forward, the players can then vote to select the new King. Hence, a common strategy when dealing with a King from an opposing faction is to kill the King and then vote for a confirmed player from your faction to become the new King.
    Last edited by Lady Celeste; 06-17-2018 at 10:55 PM.
    Thanks for the set, Kicks!

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