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Thread: [T] CANDY-POP DEATHCULT OOC

  1. #81
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    Okay, sounds good. I'll work on something this evening then.

    Hope your hand is feeling better--next time, try to injure your less dominant appendage.

  2. #82
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    With two mercs already taken out by Sahvri, Wisp decided to follow suit and use stealth and her handy rope to attack the unsuspecting enemy. With her ability to be sneaky only coming in at a lowly strength of 1, she was not sure if she would be as successful.

    She approached her first victim quietly, readying her rope by winding the loose ends around both of her hands, making the center taut.

    Merc 1: (stealth)

    My roll: (1d6)[2]
    Enemy roll: (1d6)[6]

    Merc 1: (melee)

    My roll: (3d6)[16]
    Enemy roll: (1d6)[3]


    Following her first attack, Wisp moves in again with her rope.

    Merc 2: (stealth)

    My roll: (1d6)[1]
    Enemy roll: (1d6)[5]

    Merc 2: (melee)

    My roll: (3d6)[10]
    Enemy roll: (1d6)[3]

    Wisp used up 4 action points and will toss the last.

    Despite her best attempt to use stealth mode, Wisp inadvertently stepped on a brittle branch which snapped, the noise alerting both of her targets to her location. Luckily she was quick enough to take them both down, but her whereabouts were now known.


    EDIT: Due to a mistake by the writer (name unknown), Wisp actually only kills one of the mercs that she attacks--the second merc manages to escape her rope, resulting in only one successful kill.
    Last edited by bluemoon; 01-21-2019 at 04:41 PM.

  3. #83
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    [roll]xdy[/roll ]

    Kandy's turn - Dice roll - to add results to IC … I think, right?
    Kandy's plan to silently sneak up on her play toys, freeze and shatter the merc

    Kandy
    Stealth (4d6)[14]
    Magic (3d6)[11]

    Merc 5
    Stealth (1d6)[1]
    Magic (1d6)[1]
    --------------
    Kandy
    Stealth (4d6)[11]
    Magic (3d6)[6]

    Merc 6
    Stealth (1d6)[1]
    Magic (1d6)[5]

    4 APs used

    If I did this right, think it makes sense, the dice thing. Correct anything I was doing wrong. I am assuming the OOC is the dice roll for use in the IC?

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  4. #84
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    I made a mistake on my dice rolls for the mercs in regards to their melee ability.

    Here is the amended version of the melee attack:

    Merc 1:

    melee (2d6)[9]


    Merc 2:

    melee (2d6)[11]

    Oh crap, that changes things...first merc down, second survives attack.

  5. #85
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    With Kandy 1 AP left, she skips over by whisp
    Kandy
    Melee (3d6)[8]

    Merc
    Melee (2d6)[6]

    Just in the event Kandy's does not defeat the merc, would he already be weakened with Wisp's first attack?

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  6. #86
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    I'M BACK IN ACTION!!!!

  7. #87
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    Welcome back Imp! I hope that means your hand is all better!

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    I was curious should I get my numbers up or wait for Cfavano?
    Activity Dates: I am most frequent Monday, Wednesday through Saturday. I am rarely free Tuesdays and Sundays though may be able to find some time.

    Currently looking for friends and Rp's if you think I might fit please let me know!

  9. #89
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    Do your numbers Kortaga!

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    Kort Rolls:
    (Until Successful)
    Shooting Alarm:
    Range: (3d6)[13]
    Alarm: (2d6)[6]
    Last edited by Kortaga; 01-25-2019 at 08:03 PM.
    Activity Dates: I am most frequent Monday, Wednesday through Saturday. I am rarely free Tuesdays and Sundays though may be able to find some time.

    Currently looking for friends and Rp's if you think I might fit please let me know!

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