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Thread: [R/M] Valkyries: Occult Warfare OOC

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    Default [R/M] Valkyries: Occult Warfare OOC

    This story is rated Mature for the usual suspects: Violence, Gore, Occult and Satanic references, Language, Sexual Situations, Nudity, and all things that fall therein. Abandon all hope, ye who enter here!

    IC THREAD

    D.O.G.S.
    The Division of Occult Global Security


    __________________
    Task Force: Valkyrie



    “The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown"
    Howard Phillips Lovecraft




    The World as we know it – our History – is incomplete. The true picture has been cropped and cut to best protect the feeble minds of the mundane, sheltering them from the cold, dark, and malicious things that twist and constrict at the edges of their perception. Why do you think we mortals have an unexplained fear of the dark and unknown? An innate distrust of what cannot be explained? Ever since we had discovered fire to protect us from what lurked in the shadows, we have huddled close to the flickering light of civilization, doomed to be snuffed out by the darkness that crawls and slithers its way ever closer. Every creature that used to squat in the mud, grow in the night, and yet answers to Death’s Toll see themselves as the pinnacle of evolution, parading themselves as the chosen of their one-and-only god, the chosen of Gaia, or some other such delusion of grandeur. Humans, Vampires, Shape-changers, even the ageless Sidhe fall into such trappings. It is the feeble defense of a mewling child before the eternal and inconceivable vastness of the Outer Darkness. But not all is lost.

    There have been those who stood valiantly in the face of such voracious darkness throughout the ages. With the vastness of the world, ideology, and culture separating these courageous souls, they remained united by one singular purpose greater than all others – Preserve the Balance.

    What is the Balance, you might ask?

    The balance of the world we know and the world we do not. The secret world running parallel with the mortal world. A cosmic force binding everything together, a balance of karma; Light and Dark, Creation and Void . Whenever the Balance tips, reality heaves. Fire falls from the skies, rivers run with blood, floods consume the planet, and plagues return entire Empires to dust. The vigil kept by these fiery spirits is thankless and will at times fail, but without them, the world would be a dark and primordial hell. The greater the vigil grew, the more sophisticated they had to become, using a marriage of mortal and supernatural resources to keep both worlds in check. But the Vigil is a mere calling – a shimmering blade in need of a firm hand against the terror of the Nevermore. In a world where one is surrounded by secrets, knowledge is power. The power of prophecy, to See and Listen to the true nature of the world. Such is the burden and terrible power of the Oracles.

    Oracles are mortals bestowed with vast knowledge of things peculiar, queer, and unnatural. Many are lost to the pages of history along with the rest of the secret world, but there are some who, during times of great upheaval, drew attention to the eternal struggle. Gilgamesh, Moses, Jesus, Mohammed, Buddha, Edgar Allen Poe, H.P. Lovecraft – all of them were Oracles who spoke through their works. To be an Oracle is an ancient birthright as well as a curse. As one Oracle dies, the next will be born. An unspoken law of cosmic balance is that there must always be five Oracles alive at one time. To break the chain of reincarnation would leave the world defenseless to the most sinister of threats from beyond. Despite the efforts of many down the aeons, the mantle of Oracle is not something that can be bred. It is something bestowed seemingly by Providence at birth. When an Oracle is born, a psychic shockwave is felt around the world, most potently by the psychically sensitive. They will begin experiencing the World-Dream and expressing psycho-kinetic abilities as soon as their mind has matured enough to process such information; usually between █-█ years of age, depending on the stage of mental and physical maturation.


    Initiate the Secret Histories

    In times we call ancient, something almost went horribly wrong. Those who sleep gigantically nearly woke, what with all our buzzing in their ears. Our meager wars over their ruinous scraps; countless lives lost over relic foci, oceans of blood watering the soil of potent nexi worldwide. In the wake of the worst of these wars, the great cabals and societies of the world met under a singular roof to discuss the future.

    Venice – 13th Century
    Delegates of each society came together to write out a series of laws to govern the supernatural world. Every delegate has a say, though the weight of their influence is proportionate to the societies’ size and importance. They go by many names, but all mean the same thing. Revelation Accords, Armageddon Proclamation, the King James Protocols: such laws are in place to prevent The End.

    ***

    It began in 1865, when a hastily organized unit of government men failed to rescue Abraham Lincoln from the clutches of a creature from outside any human frame of reference. Realizing that for the good of the Union, they had to cover up the President's death, they enlisted a look-alike, and without the hapless man's knowledge, hired John Wilkes Booth to follow him to the theater and do the deed before anyone noticed the difference. Ever since then, they've been protecting the US against supernatural agencies and hiding the evidence. They've always operated outside the usual structures of the US government.

    In 1927, They conducted raids on a number of coastal towns in █████████████. The towns no longer exist, their populations and records erased. The raids exposed previously unknown depths of horror to a select few. Nations that had not yet existed at the time of the King James Protocols found themselves facing down the barrel of a gun. █████████ revealed that everything humanity had wrought in twenty shallow centuries meant nothing in the face of inhuman energies from beyond. This secret hovered at the periphery of organized government, too horrible to fit into the world-view of the time, and too unwieldy to manage.

    For years, it existed only in secret files; bland photographs of impossible creatures and matter-of-fact reports of the █████████ ████████. The truth sank like a stone into the basement filing rooms of various agencies, covered up and forgotten.

    In the wake of the █████████ incident, the Division of Occult Global Security saw its official inclusion as a defunct branch of the Office of Strategic Services - a place to send problem agents and cold cases to fade into obscurity.

    ***

    In 1935, during the rise of the National Socialist Party in Germany, some of the strongest occult societies in the world were brought under the rule of Heinrich Himmler. The Thule Cabal, the Ahnenerbe, Schwarze Sonne, and the newly founded ██████████ all lent their services to the Nazi party and in turn were provided with resources they needed to further their cause. Their mission was to trace occultism to its pre-human roots through any means, leading them to weaponize the information gleaned from █████████, ██████, ██████████ archives, and ███ ██████ ██ ███ ███ ███. They believed that peace could only be achieved by the eradication of the Twilight, the Astral Plane. So obsessed with their cause, they delved into the Black Arts, forbidden by the Laws of the Accords, and as a result spurred one of the bloodiest conflicts in human history.

    The signers of the King James Protocols met in secret, agreeing that by the Laws, the machinations of the Nazi occult were to be ostracized and outcast, their names stricken from all records. They were labeled as traitors to the cause and a threat to all life and reality itself. As such, the Division of Occult Global Security was made its own branch, an international, private organization made in the exact antithesis to the Nazi Occult. Their elite task force Valkyrie was formed. From all across the world, from many secret societies, covens, and other Cabals, one member and a percentage of defense funding was to be offered to the Division. They would be entrusted with the means and authority to hunt the and any threat that strays from threatens life and reality the way the Thule society and their allies did. They were meant to be the keen edge of the Balance, to be thrust into the heart of any force from either side that sought to plunge the world into abandon.

    The Division of Occult Global Security deployed numerous task forces to counter the expeditions of ██████████ and their terrible experiments with black magic bio-occult research, and Thaumatechnology. The first time these two forces clashed was in Vienna, where the German Occultists were attempting to uncover the secrets of ████████ and the exotic matter of ████. They would clash again in Rome, Tibet, Africa, and various other locations across the world fabled for their natural draw of supernatural power. While the Second World War raged, the ██████████ and the D.O.G.S. fought their own secret war of the occult. This is known to those with the Knowledge as the War of the Broken Vigil, or simply the Shadow War.

    As World War II came to a close, the Nazi Occult scattered, going underground and assumed destroyed before the Axis collapsed completely under the crippling weight of the Allies. With the Reich defeated, the Division had one grim duty left in order to maintain the Balance. While mostly unsuccessful, the ██████████ had succeeded in developing some near-Oracle beings, which of course, needed to be terminated as well as the research that had created them.

    Onward from their founding, D.O.G.S. remained the iron fist of the Accords, making sure that much is dead may eternal lie, and that strange aeons are kept at bay. A sword and shield both, the Division of Occult Global Security protects all life, mundane and magical. Rabid vampires and overzealous hunters both fall under their jurisdiction, the territories nearest their strongholds often serving as reservations for endangered and displaced extra-normal entities.

    Division operatives are usually humans of either great skill, grit, or with some manner of extra-normal abilities. Occasionally, non-human creatures can be brought on board as a member so long as they are not beings of pure magic, since magic tends to wreak havoc on technology. This means werewolves (and/or other shapeshifters), vampires (depending on the species), and other such worldly monsters of the flesh. Creatures from the Twilight, including daemons, angels (or the abominable combination of the two), and fae cannot be admitted because of their ethereal nature and general cavalier attitude towards mortals. One cannot be expected to defend those they ultimately have no care for in the grand scheme.


    You are to be an operative of the Divisions elite task force, Valkyrie: the first and final safeguard of both the World-That-Is-Known and the Secret World. The bastion against which the unnatural storms of ages break. They are an organization with roots back to the dawn of civilization, when mortals finally stood a chance against those who haunt in the dark. Unlike their cross-bearing cousins, it is not the place of the Valkyries to terminate the supernatural wherever it may be found. Their prerogative isn’t to use the Knowledge of Truth to turn a profit as the ██████████, nor do they seek to open the eyes of the World to that which goes bump in the night. No, it is the tireless vigil of a Valkyrie to maintain balance between Man and Monster, to keep the eyes of the world closed to the shadows that lurk within shadows so that the nightmare may pass. They are the last remaining Cabal to do so, and are loathed by many for it. Uncompromising and incorruptible in their purpose, they stand armed against the march of ages and the rising tides that wish to consume them, and in turn, the World.


    This is tale is what can be best surmised as a military urban fantasy. You will fill the shoes of a Valkyrie - a specially trained and outfitted individual, mortal or otherwise, who is trusted with keeping the Eldritch Truth. The keys to maintaining order are the Five Oracles. There are only ever five in the world at a time, and it is through them that the greatest threats to Creation can be fought. Not all Oracles will be on the side of the Valkyries, though. In fact, they may only get one, if they are so lucky. Think of the Valkyries’ vigil as a lone candle in the darkness, burning on both ends. They are ultimately alone in their fight. While they may have their allies of convenience, when the chips are down, you can only really trust the brothers and sisters who bear the Mark of the Valkyries (as seen at the top of the page.)


    Spoiler: Armory 

    Spoiler: Cosmic Forces 


    Spoiler: That Which Goes Bump in the Night 



    Spoiler: Oracles 


    Spoiler: The Rules 


    Spoiler: Valkyrie Mission Files 


    Spoiler: Character Skeleton 


    StormWolf's Characters and NPCs
    Spoiler: Connor Creedmore 

    Spoiler: NPCs 


    NPC Fostering
    Solomon Island, our primary home base, is full of all manner of peculiar dramatis personae. If you have an idea for an NPC within this preternatural melting pot, feel free to send me a little pitch about them. It can be a full CS if you like, or a 'low-calorie' sheet like I've done for my NPCs, listed above.

    Strongholds
    Spoiler: The Beacon 

    Spoiler: The Ranch 


    Character Roster
    Spoiler: Active Duty Operatives 
    Last edited by StormWolf; 01-19-2019 at 12:39 AM.




  2. #2
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    “Ia! Ia! Cthulhu fhtagn!”


    Name: N'tari Rah-Shamayin

    Gender: Female

    [b]Race/Species:[b] Blood-Cursed

    [Age (Real and apparent, if applicable): She appears to be 27, but is actually about four thousand years old

    Concept: In essence, she is a vampire, lacking all the traditional weaknesses of a vampire. The major differences is garlic is only smelly to her, she predates Christianity so crucifixes do nothing to her, neither does holy water, she loves being out in the sun, and a steak through the heart can incapacitate, but won't kill her, and as long as she has blood, she can regenerate. Despite all these powers, a bullet is still a bullet, and will penetrate her skin, if it hits.

    Appearance:
    Spoiler: N'tari 


    Personality:N'tari, for all of her age, is rash and impulsive, as she is vulgar and crass (especially since she keeps on the up and up with pop cultutre). While she seeks both mental and physical perfection (she is more intelligent than she acts), she fell into the trap immortals have, boredom. She is easily bored by things she does not like doing, and can be quick to anger. Being undead, and therefore, immune to STDs, she does sleep around quite a bit, and dresses provocatively to show off her feminine features.

    Powers, Traits, and Abilities:

    Being immortal, she cannot die from old age, nor can she be magically aged by any means, while being undead also makes her immune to any disease, both mundane or magical. She is also immune to poison because of this, although drinking blood mixed with alcohol can make her drunk, same with mixing it with any drug will mimic the 'high' one would get from taking said drug.

    The essence that infuses her body grants her improves senses, speed, strength, agility, resilience, and stamina far beyond what a 'normal' human could ever achieve. Video footage of her has shown her dodging bullets and kicking back thrown grenades, and this required the camera to be slowed down to be able to track her movements. If she does manage to get hit, she also has a healing factor, though this is most effective if she stops and enters a hibernation state.

    Her god-given life ensure that she can never truly die, and she can reform, given time. It is by no means instant, but as long as her patroness lives, she will never truly end. And if her body is destroyed, it reforms in her tomb up to a week later.

    When feeding, she can either feed the traditional vampire way, by biting and sucking, or by piercing the victim with her fingers, and absorbing it through her fingers' capillaries. There is technically no limit to the amount of blood she can consume, but if she consumes more than she needs, it is stored in her body as fat would be, and she appears to gain weight. Her skin also takes on a pinkish hue. To maintain herself, she only really needs a pint or so of blood a month.

    Having had literally centuries of training, she is skilled beyond what any mortal can achieve in the martial arts with a variety of weapons (though archaic), save for guns. She never liked them. She is mentally quick and, while she is not very charismatic, she can be very intimidating.

    Through centuries of practice and dark rites, she has gain quite a long list of spells she can use. However, these spells have cost, as she must consume blood to use them, as using them burns the blood away.

    These are:

    Spoiler: Spells 


    Standard Loadout:

    The Blood Chalice of Sekhmet (her magical focus) - A chalice of pure gold and set with rubies, this magicked chalice, when blood is drunk from it, imbues mortal drinkers with great power (though, it may kill them later), if water fills it, and a drop of blood is placed, it can be used as a scrying device.

    The Black Blades of Anubis - A pair of inwardly curving single-edged serrated sword of an otherworldly black metal, these enchanted blades cut through mundane armor like sharp knife through papyrus.

    The Bow of Ra - a magicked bow made seemingly all of bronze, but is as supple as wood that, when the string is drawn, an arrow of light is formed. When it hits a soft target, it explodes as if it is an incendiary round, bathing the target in fire. if it hits something hard, however, it shatters in a burst of blinding light, similar to a flash grenade.

    The Ankh of Protection - A golden charm worn around her neck, this item generates a magical ward around her that can protect her from harm.

    Background:

    N'tari was the Concubine of a very powerful, and honestly, very insane Pharaoh. He was obsessed with magic and gaining immortality, and spend most of his days researching, rather than leading. At night, he would still perform his sexual duties, and while he did favor N'tari, it was clear that his heart wasn't in it. It also could have been the fact that he was already quite old. N'tari didn't mind, for she never loved him in the first place, and was only in it for the riches. Coming from a family of poor laborers, this was the best gig she could find.

    One day, however, he went quite mad. He insisted he had found the secret, and made preparations to be shut away in his tomb after drinking his new 'immortality drug'. He insisted N'tari come with him, to be with him when he awakes, fresh and young, that he may have her properly, before returning to his people. She, being sane, refused. he would have none of this however, and had his guards drag her, screaming and kicking into the chamber as she was chained to a wall. The guards left and the room was sealed. As was expected, the Pharaoh never woke.

    She had a plate with a little food and a single goblet of wine, as the mad God-King believed that he would waken within hours, and therefore, she would not need much. On the third day, however, things were looking grim for the young woman. Near dead of thirst, she proclaimed loudly to whatever deity was listening that she would give her soul if only she would live. Something answered. Seemingly magically, her cup filled again with what she thought was wine, but when she lifted it to smell it, she realized that it was blood. Dying of thirst as she was, she did not hesitate to drink it. Sekhmet had answered her, and turned her into something inhuman.

    All at once, she was filled with strength, and she easily broke the heavy bonds that once held her. Filled also with rage, she descended on the body of her former master, and tore him apart. That done, she opened the door of the inner tomb, and surprised the only remaining servants, for the others had given up. She descended upon them and, with them screaming, drained every last drop out of them. Her lust sated, she explored the temple.

    The Pharaoh had taken all his worldly possessions with him, stored them in this tomb. She decided they were hers now. She studied his scrolls, and trained with his weapons by day, and left by night to feed on the people of the palace (the tomb was connected by a secret tunnel to his palace, for he truly believed he would wake up). Centuries this went on, as Dynasties rose and fell, still, she remained in the Tomb, working through all the arcane lore he had managed to acquire throughout his life, interspersing that with physical training using golems she made using a guide he had.

    After centuries of this, she tired of the world, and went into a deep and dreamless slumber. Around her, the world changed, and she, herself shriveled up and became a dried husk of herself. It wasn't until 1897 that a group of greedy Englishmen seeking to gain riches by plundering the tombs of egypt in the name of 'recovering lost artifacts', opened her tomb. An argument started, and one of the men shot another one, the blood spraying onto her withered form, and his bleeding body fell back onto her. The fresh, warm blood reinvigorated her, and she awoke, hungry and full of rage. She leaped up in a flash and with a howl so terrifying that one of the men fainted dead away. She made quick work of them, glutting herself on their fresh blood. She recognized neither their clothing, nor their accouterments, which confused her. She used on of their canteens and a drop of her blood to scry in her cup, and what she saw of the world terrified and confused her. It was completely different from her time, and she had to find some way to adapt. She left her tomb, and spent the next forty years exploring, until a fateful encounter had her meet up with the Valkyries. She joined them, and brought with her all of the old Pharaoh's stuff, bringing a great treasure trove of lost mystic lore.

    RP Sample:

    Innsmouth, it was a town of wide extent and dense construction, yet one with a portentous dearth of visible life. From the tangle of chimney-pots scarcely a wisp of smoke came, and the three tall steeples loomed stark and unpainted against the seaward horizon. One of them was crumbling down at the top, and in that and another there were only black gaping holes where clock-dials should have been. The vast huddle of sagging gambrel roofs and peaked gables conveyed with offensive clearness the idea of wormy decay. It was where N'tari found herself.


    She was dressed in more than usual, dressed like a college student on vacation. Supposedly, she was there to do a report on a collection of art that had recently arrived, the collected works of Richard Upton Pickman, but in reality, she had come to take them for the Valkyries, to store them in the vault, for they contained powers no man should have...but currently she was in the fight for her life. She had been discovered breaking into the gallery, and one of the inbred mutant fishmen had sounded an alarm.

    They fell on her in droves, wave after wave of bloated, grotesque humanoids. She was quicker and stronger, but many had guns. While she could dodge bullets, it was not easy, especially in enclosed areas and when there are a lot of them. She was bleeding from many wounds, and was nervous about her chances when she heard the telltale 'whup-whup-whup- of the Helicopter, and knew reinforcements were on their way. This caused her to fight with even more vigour, and several moments later, armed figures dropped in through the glass ceiling and blasted at the fishmen with automatic fire. This kept them off for enough time to steal the paintings and get the hell out of dodge.
    Last edited by Cfavano; 12-12-2018 at 01:40 AM.

    Spoiler: Things I like 

  3. #3
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    Ia! Ia! Cthulhu fhtagn!

    Good gravy Storm! you didn't hold back with any of that information!
    Its a good thing its going to stay on the front page so I can come back and read it again xD

    Now to decide what I want to play....
    Character limit?
    P.K.'s character locker ~ P.K.'s word works ~ P.K.'s Idea store

    1x1 = 1/5 Multi = 0/5 PW = 0/2
    Spoiler: Other things. 

  4. #4
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    Quote Originally Posted by P.K. View Post
    Ia! Ia! Cthulhu fhtagn!

    Good gravy Storm! you didn't hold back with any of that information!
    Its a good thing its going to stay on the front page so I can come back and read it again xD

    Now to decide what I want to play....
    Character limit?
    Depends on their capacity. People can "donate" NPCs as much as they like. Active Duty characters, I would say keep it to 2?

    EDIT: Added a Division Codex to the "What Goes Bump in the Night" tab.

    This will be an evolving information resource as characters and circumstances demand.
    Last edited by StormWolf; 12-12-2018 at 03:07 AM.




  5. #5
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    i hope I actually get to use her, the version I used her in before ended before I could really open up.

    Spoiler: Things I like 

  6. #6
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    Quote Originally Posted by StormWolf View Post
    Depends on their capacity. People can "donate" NPCs as much as they like. Active Duty characters, I would say keep it to 2?
    Alright, that gives me a number to work with!

    I'll PM some ideas to you to make sure they are okay.
    P.K.'s character locker ~ P.K.'s word works ~ P.K.'s Idea store

    1x1 = 1/5 Multi = 0/5 PW = 0/2
    Spoiler: Other things. 

  7. #7
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    THIS IS BACK!

    I HAVE SO MANY THINGS!

    "Even Dreams, can be a nightmare"
    Spoiler: Click it, I dare ya! 




  8. #8
    Your daily overdose of cute
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    Its my bed time I'll try and finish my characters tomorrow after work.
    For now. Good night yall.
    P.K.'s character locker ~ P.K.'s word works ~ P.K.'s Idea store

    1x1 = 1/5 Multi = 0/5 PW = 0/2
    Spoiler: Other things. 

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    You want me to bring my werewolf back for this?
    Spoiler: Cuteness 

    Wanna laugh at a drunken fool? Click Here!
    Watch me Stream or catch old streams here

  10. #10
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    Quote Originally Posted by Dnafein View Post
    You want me to bring my werewolf back for this?
    You are more than welcome to. There is a sizeable werewolf family in Solomon Island, so while you might not be related, you might be close to them and the brood.




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