YOU DON'T HAVE TO BE ACCEPTED, however I'll let you know if anything needs to be changed, if there is anything wrong with your profile. But otherwise, you don't have to wait to be accepted!__________________________________________________ _______________________________
THIS RPG IS RATED M FOR SEXUALITY AND SWEARING, WITH POSSIBLE VIOLENCE
You and other humans wake in cages, strange creatures, some you recognize, some nearly nowhere near earth-looking. Your captors - pinheads as you and the others have come to call them, and a single male creature that claims himself to be a creature called a 'weredragon' but looking almost entirely human, save the elf-like (like Legolas type) ears and talon-like fingernails. He then tells you what you're doing -- and it's all about a bet between the pinheads and some colleagues. These sick bastards kidnapped people on a bet? And to make matters worse, you and the other humans are breeding stock.
The bet was: Take an existing creature on a selected planet and inject it with the bettee's choice of DNA, if the experiments survive, create a new planet for the subjects to call home. Your entire memory of your old home - Earth - is no longer available to you, you do however, have the basics still intact, such as name, how to speak and any other basic knowledge necessary, otherwise your memories have been wiped clean. You're about to start a new life... as something you wouldn't expect --- For the DNA you were injected with was from a donor--- the weredragon that was on the ship with you. And not surprisingly, he is with you on your journey. Your rules for inhabiting this planet are simple:
- ~Get the population of your kind to 200+ in ten years (females can have two clutches of 5-10 eggs per year)
- ~Using what little resources were given to you, find a way to survive.
- ~Within a month, the world you now live in will be potently alive with animals, plants and such. But when you first begin your journey, it's nothing but rocks and dirt.
You are given the following to help you get started:
- survival manuals,
- rations for three weeks
- two gallons of water.
- a few crude, like handmade tools
- some seeds
With only these supplies and nary a clue where to start, you must first choose a leader for your group, one who simply knows where to start out of instinct, so, are you ready for your journey, young one?
Other: No other relevant information