All credits of this video go to a personal friend of mine Daisuke Aurora
A world, a city, a king
A world aware of its destiny where prosperity is decided by a repeating course of events.
A city lead by a cyclical prophecy where the people, live, love, and die.
A king who is born to prepare for the day he will leave and never be able to return.
Welcome to Crassia
I guess I should begin my explanation here, odd that this will be my final entry in this journal. I've kept it ever since I was a kid, but the odd thing was this journal was never just mine. Before my father left, he wrote here too and before him his father, and I really don't feel like pushing that any further, but I'm sure you'll get the idea. I plead with you, more than any other book, read this one and take it to heart, because unless something has changed, this too will be your path. That's why this journal is what it is, a record of those who came before you, for those who will come after. There are details here that may one day help you put an end to all this, but for now, we have no idea. My name is Seigilius Vireliusteus autem Giredania, but really my name is Seig Virelius, I'm not sure why, but our royal family has always found it more fit to drastically over complicate names. More to the point, because knowing this is my last message to you, I feel like I could go on for hours, days, months, I'd be exaggerating at years. There is still so much I want to teach you, but I'll have to leave that to your mother. Poor girl, she was actually fit to be queen, however, you'll come to learn that kings don't have the luxury of wives. It will make your old man sound like a young fool, but I wish I could have married, sex was a lot of fun. More so, I wish I could have known you for a while longer. Today is the day before my twenty-third birthday and you are but a mere five years. You resemble your mother more than me, but you'll grow and no doubt like me, have a magnificent beard.
As you get older I would like to leave you with a few last lessons that I will never be able to teach you. One, be happy, you will train hard, be pushed harder and sometimes that will boil over into rage and sadness, but you need to stay happy. The time you have isn't much and no grudge is worth losing what little time you have. Two, don't fear love. While we may not be allowed to marry, grow up as you would, love who you would, and understand that everything we do is for the love of the people. Three, be strong. Be immovable, be the wall at which your kingdom can hide behind, be the sword that thrusts against our enemies, be the light that will one day burn away the darkness. These people, they know of our destiny and of theirs and while they do not show it they are afraid. As my final act as your king and your father I give you a small but important gift, with your mother's aid, give yourself a name. In our kingdom it is tradition that this be your first act as the new king. Let no man, no demon, angel, or God, take that from you and if they so try, stand against them with everything you are. You are my son, my father's grandson, and our world's king. I am proud of you in whatever way you choose to live and know that your decisions belong to all kings.
I love you my son,
Our story begins in the High Kingdom of Giredania, a vast city built into the natural barriers gifted to us by our world, Crassia. At its center a vast tower erected far above the standard skyline that emits a strong barrier that can be seen from miles away until the horizon becomes thick with a seemingly unending tree line. This imposing city was the first built by all kin of this world, at least, that's the beginning of what is left of our history. Prior to its existence, our records of what transpired are, at best, skewed and much of it remains conjecture and the subject of much debate when it comes to our origin. As we know it, this city has known equality since its founding, whether you live as creature-kin, beast-kin, or human we have lived as one society protected by the magic radiating from Giredania's central focus, The Royal Family's High Throne. In Giredania, in fact all over Crassia, we know of the old prophecies that ensnare us to our destiny.
The Light of Crassia is ever-fading into abandon.
Forevermore shall this world's people know not rest or solace in a guaranteed future.
As with fading light is brought the calamity that is darkness and chaos a child shall be born.
A payment for the sins of creature and man, a sacrifice to the immortals that none can begin to imagine.
In loss of the best of them, shall so gift a brief moment in time for respite.
Until again the cycle repeats.
So is the destiny of Crassians
So is the fate of the one they call King.
Not a day goes by, that people all over Crassia don't recall these words, for just as it is written, a cycle of events that occurs every twenty-five years begins and either is quelled or so with it life ends. Giredania is in part a shining reminder to this fated tragedy, but in darkness it stands illuminated by those giving everything they have to see it protected and by extension every growing town, small camp, or even large city within it's view. So long as a King is upon the throne, the barriers will protect us from what lies beyond our walls. Even so, Crassia is not without trouble, even in the times of respite from what we have come to call "The Calamity" the world outside Giredania can be dangerous and even more so, outside cities and towns that are not the Capitol itself. But people find a way, they survive and build their lives wherever they are able. Crassia is a world full of wonder and with wonder comes the want for adventure, and with adventure comes a special breed of life.
Outside of the Capitol there are several large cities that act as conduits for the reception of magic that powers the barriers for all cities and towns. These cities are immense hubs full of trading, adventuring guilds and even militaries built to attempt a stand against The Calamity, assuming failure.
Each of these cities has much in common with the Capitol the most important of which is the receiving tower, matched with the layout of Crassia's natural magic leylines. These leylines somewhat ease the burden of the High King to transfer the energy necessary to each of the cities survival. The High King's magic is the cornerstone to the small empire's survival through the period of respite and more importantly The Calamity. Something that is immediately noticeable as different from The Capitol is the erection of guilds in the three hub provinces. Crassia, the world, is vast and expansive to a point that many scholars are almost positive it has never been fully explored. The limit of time between each Calamity make true expansion near impossible, even with the protections granted and the stalling of the true end, many lives are lost and territory is stripped away. These hubs have proved the most resilient and this is in large part thanks to the guilds protection. The Empire of Giredania has never raised a formal military due to the lack of necessity and manpower, there is however a vast number of volunteers who train much of their lives to stand against The Calamity, sadly there are but few veterans and they are prized teachers.
The truth of our world is in the prophecy itself. No one knows how much longer we can hold our ground without finding an answer to ending it all, if an answer even exists, so yes, this struggle against the end may in fact all be for nothing at all. Yet, still, what we have to lose is our lives, our children's lives, our futures, we have little to gain when you write this upon paper, but we have everything to lose. So we stand together, whether we have razor sharp teeth, talons on our feet, pointed ears, wings, we stand together in hopes that what we have built will hold when tested. We hope, that those heroes born of the guilds and the High King will buy us enough time to answer the most important question, how do we survive?