OK, What Do You Want?
WHAT DO YOU WANT? I don't know what you want and I'm tired of failing RP's. Tell me what you want.
Last edited by Storm; 02-12-2019 at 07:17 PM.
Reason: Removing Part of Title and of words, Adding to Title
Hey man, I know how you feel. In my time on RPA I've created many RPs, but most of them didn't take off due to not having enough interest. The thing is, we can't expect people to join an RP just because we think the RP is a good idea. People here are taking time out of their days to write in stories they think they'll enjoy, which means they can't join every RP on the site. You aren't being expected to do that yourself, so it's unfair to expect others to do that.
If an RP fails to take off, we've gotta accept that. We can't force people to join RPs. But we can try again. Sometimes you just gotta throw a few things at the wall and see what sticks. Just make sure that what you're throwing is worth throwing(And I aint saying the RPs you've made weren't good, I'm just saying if you want people to take time out of their days to write with you, you need a compelling idea. Sometimes that means spending a couple weeks fleshing something out before presenting it to everyone.). If an RP takes off, awesome. If it doesn't, try again. (This is advice I've learned myself throughout the years of GM'ing)
Also, you should always consider joining someone else's RP's too. Not only will it give you something to write while between your own RPs, but it'll also give you an idea of what others on this site like to do.
That was a bitch-ass comment. I just wanna know what people like. If you don't have suggestions for me, then I'd appreciate it if you didn't comment.
And I'd appericate it if you'd be more kind to the people trying to help.
Personally, I am just getting back into the swing of things, since I took a years-long hiatus. What drew me back, was one friend's roleplay. The familiarity and comfortability knowing what would be expected of me and that if I wasn't able to branch out right away, that's fine.
I'm interested in things with certain settings or themes. Unique, even simple, storylines can get my attention. No matter how unique a story is, I'm drawn more to character interaction (and with their creators) and character development. I'm a failed GM - I quit after my baby, my growing world of Grim Tales died for the third time - so I'm not much help there.
That said, I unfortunately don't know you or your creativity/style of GM'ing. If one thing isn't working for you (say, long-winded stories, you could try breaking them down into short stories with set progression) don't be too quick to blame yourself or others. Even the greatest stories with the greatest players can fail.
Not sure if anything I've said helps.
There is a “RPs we’d like to see” thread here.
I don’t frequent the 1:1 circuit but I can make a few general observations about what the community likes in a group RP. Mythology-based stories and cookie-cutter fantasy worlds always seem to do pretty well. Urban fantasy, sci fi and superheroes sit somewhere in the middle. RPs about animals, zombies or “school” settings almost always fail (schools and zombies usually attract many players, but they drop out as the RP starts to splinter into a bunch of 1:1s, and / or because the GM has no real overarching plot).
In general, people will stick with a GM who has a clear plot in mind and not just a cool concept. And whatever you go with, plan for about half of your players dropping out at some point - unfortunately that’s just a fact of life around here.
PM me for novelised versions of any of my RPs, or ones that I have participated in. Set by the awesome Karma.