Name: Ander Nemetsk a.k.a. Fenrir
Age: 32
Gender: Male
Race: Human
Class: Rogue (previously Fighter)
Appearance: Fenrir is a tall enough man, standing roughly at 6'0. He is toned with sunkissed skin, blue eyes and shaggy black hair. He possesses a scar on the left side of his forehead and his nose has been broken in the past. His lips are usually curled up in a smirk and his voice is rough. He is usually dressed in rather fitted clothes with a hood but when he travels, he sports light black armour that is extremely flexible. He carries his short swords on his hips and has a variety of different throwing knives hidden all around his body. There is a very interesting tattoo on his shoulder of a dragon but it stays hidden and has been shown to very few. He tends to have a darker aura about him and radiates confidence and danger.
Background/history:
Ander "Fenris" Nemetsk was born into the working class in the Moonshae Isles. His father, once a soldier of the ruling house army, suffered an injury when Ander was only two when his group of me came into contact with Amn forces in one of the islands. Since then, Bor traded in his sword to become a rather skilled blacksmith, continuing to serve his country by creating swords and armour for the average knight. Ander's mother - Westra -was a seamstress, running a small business along with a few other women in the capital city where they lived.
Being the oldest child of three, Ander was brought up in his father's steps and expected to join the army. From the age he could walk, his father taught him to maintain and upkeep weapons and armour, the basic stance and step of a fighter, physical training and the codex of the Mooshae army. Ander, however, was more interested in running around with the other kids on the streets, swimming in the Moonshae sea and climbing cliffs. As he grew older, he became more and more resistant to his parents' desire. His childhood friends changed to include rogues and thieves, men and youth who taught Ander the basics of picking locks and swapping apples off of the fruit stand. For the young boy, all of his mischief was a game and just pranks he played on the adults.
Constantly caught by the guards, he would be spanked and then taken home where his father would put him to work. This made Ander's resistance to guard work grow more and created a rift between him and his father. His younger siblings were quite the opposite and were very close with one another. Thus, the only thing that kept him in Caer Callidyrr was his mother who was a soft spoken women for all that she herself was of Illuskan heritage. At 18, due to the unrest in the world, Ander was finally drafted into the army against his will and assigned to the infantry unit. His unit was assigned to be stationed not far from Kythyss that was now overrun by Amn mercenaries.
Half a year later, Ander was give leave to go home after he suffered an injury that scared his left forearm. Making it home, he realized that his mother had passed away, leaving his father - more angry at the world and strict - responsible for his brother Nolan and sister Bree, both of who were perfect in Bor's old eyes. Nolan had taken to being a blacksmith and training to join the city guards while Bree had taken over her mother's role and was becoming one of the best embroiders in the city. An outcast, void of any reason to obey any more rules, Ander deserted. Buying his way onto a smuggler's ship, he ended up on the mainlands of Faerun.
Meeting up with an old friend who took pity on him, Ander ended up in the assassin's guild, training as one of them. Working as an elite guard than by his direct new profession, the young man - now known as Fenrir meaning 'lone wolf' - was hired by merchants to protect themselves, their wives, their daughters and their goods. Regardless of the job, Ander did it professionally, well and quietly. He continued to work for the guild though no one really knew what to do with him - he wasn't exactly an assassin but he stayed quiet, helped when needed and paid his dues.
Ander meet Neri in Luskan about seven years ago. The young outlander girl was alone on the streets, an urchin that was lost and wild, struggling to survive. Taking her under his wing, the man brought her back to Baldur's Gate where he enlisted her into training with one of his friends, hoping for the girl to become a fighter. Whenever he returned, he made sure to visit his protege whom he adopted as a sister. A few months ago, he decided to return to the Moonshae Islands and visit his mother's grave, Neri coming along faithfully.
Basic stats:
Proficiency: Medium and Light armour, Shields, Martial and Simple weapons, dragonchess and thieves' tools, two-handed fighting
Languages: Common, undercommon, thieve's cant
Ideals: People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care.
Bonds: I’m trying to pay off an old debt I owe to a generous benefactor.
Flaws: An innocent person is in prison for a crime that I committed. I’m okay with that.
Other:
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