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Thread: OOC: The Forgotten Realms (TEMP TITLE) [Breggo + Naming]

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    Default OOC: The Forgotten Realms [Breggo + Naming]

    Welcome to the Forgotten Realms

    The Forgotten Realms got their name from being quite that - forgotten. All the current world has is scraps of legends and stories of adventurers who did great deeds, defeating monsters, preventing wars, saving princesses and cleaning out ancient dungeons where no one else dared to venture. From the first glance, this tale doesn't differ much from the rest - a group of renegades and outcasts ready to take on the unknown. Sounds real typical, right?

    Wrong. This is our story - that's right. We were there, we survived (well, most of us) and we grew into true legends. Looking back, its hard to know what brought us together - a barbarian girl, a noble bard, a fallen rogue and a beautiful princess - HEY! Who is interrupting MY story! Who said the princess was beautiful? More like a pain in the.....

    Anywho, I am getting ahead. First, let me introduce myself...
    ~ From the diary of an unknown bard

    Welcome to Toril, an Earth like planet that is circled by a single moon called Selūne and by a cluster of asteroids, known as the Tears of Selūne. Although Toril has many different continents, we star tour adventure in Faerūn, the westernmost portion of Toril's central supercontinent, a diverse landscape inhabited by numerous races and cultures, including humans, dwarves, elves, halflings, and gnomes. A time when magic is rare and true wielders of this art are in high demand.

    The landscape is doted with fiefdoms, kingdoms and alliances, both small and large, all fighting for power, survival and prosperity, however they understand it. In the north, the smaller lands are battling ice giants, dragons and orcs, struggling to keep their heads above the water. In the south, pirates and renegades rule the shores of the Inland Sea. And along the coast line, merchant caravans are constantly under attack from a variety of threats, simply hoping to make it from one port to another.

    Two super powers of Faerun are now in direct competition. Amn, the country of merchants, was growing to become a super power, its wealth and influence stemming from the west and reaching its outposts in the Moonshae Isles and Chult. It's capital Athkatla, known to most as "The Coin City", was the center of merchants and commerce, welcoming all who were there to make a (somewhat) honest profit.

    In the North East, Impiltur was rising. A wealthy and powerful country, it served as asylum to whoever wanted to escape war. Ruled by a strong line of monarchs, the kingdom stood proud and tall on the border of the Inland Sea, not willing to trust its neighbours and thus growing from the faith and hard work of its people.

    War is breaking out, many other countries taking sides or trying to build their own imperiums. Dragons swoop in and terrorize villages and armies - sometimes they are captured to fight for a particular army though that is rare and as many soldiers die chaining the beast down as the enemy it burns. Civil unrest and riots are high in many cities, royalty and nobility fearing for their lives or imposing harsh sanctions to prevent murder. Blood, fear and hopelessness is felt in most places.

    It is in such a troublesome time that a small band of three traveling heroes is given a quest by the royal house of the Moonshae Isles. The quest is simple - they are to escort a young woman across Faerun to her distant aunt, the Queen of Impiltur. If successful, riches and reputation is surely to befall them - enough to make a difference in this troubeling time. If they fail - and dare to survive - it's the noose. What choice will they make?




    Table of Contents
    Chapter One




    Spoiler: Character Sheet 


    Spoiler: Major Journey points 


    Spoiler: Key Places and Maps 
    Last edited by Breggo13; 03-19-2019 at 03:05 AM.

  2. #2
    Little ball of fire
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    Last edited by Breggo13; 03-12-2019 at 08:56 PM.

  3. #3
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    Wow. Seems like you've done a lot of work setting everything up and on the world itself already. I'm impressed

    Anyway. I'm happy to go with a DnD style character sheet. I've never tried doing actual stat allocation in DnD style before, if that's what you mean, but I'm happy to give it a go at the very least.

    As for the characters, I'm happy to play the princess to your knight, if that's what you prefer. I already have a few ideas as to what the princess' purpose could be, and ways they would tie into a larger plot once they complete their first objective. I'm rather indifferent between the beserker and the bard - happy to play either one. And I think that leaves us with the planned rouge as a leftover?

  4. #4
    Little ball of fire
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    Ahhhhhh, make a choice And I didn't really build anything - I just choose some things I found that in my mind "fit" Let me put it this way - would you rather play two ladies or have variety?\

    EDIT: I also don't know how well the DnD sheet works unless you really build it (determine all the proficiency, etc). So maybe it needs some tweaking?
    Last edited by Breggo13; 03-13-2019 at 01:20 PM.

  5. #5
    Little ball of fire
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    Spoiler: Rogue  


    Spoiler: Barbarian - WIP 
    Last edited by Breggo13; 03-14-2019 at 03:14 AM.

  6. #6
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    xD one of us is going to have to eventually, I suppose. I think I'd prefer the bard out of the two, if I was absolutely forced to decide, purely because the idea of getting to write such a silly character amuses me. I have an old personality I've been wanting to try for a while, and this might just prove the opportunity. I'm generally fine with playing characters of either gender, but I like the variety of having one of each in a single roleplay.

    The character sheet is looking pretty good so far, though there are a few DnD terms in there that I'm unfamiliar with. Some of the stuff like bonds, proficiency, and ideals. The name implies a bit, but I might have to do the research and make sure I have the right idea. The same goes for listing spells. I'll have to look into it a little more.

  7. #7
    Little ball of fire
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    The wiki is a good start but here is a good explanation of some of them:

    Background, flaws, bonds and more

    Bard Class

    How to build a bard - some info

    More about Bards

    Skills aka Proficiency

    Backgrounds, races, classes - all that gives proficiency in skills and sometimes in things like tools, languages, etc. For example, an elf will know Elvish, Common and.....

    A rogue will know Undercommon (criminal jargon)....Etc.

    Let me know if you need help There are online tools for easily creating characters that you can use as a basis. I like the proficiency stuff because then its easy to see what a character is good and bad in.

    And alright, I will take on the feisty barbarian
    Last edited by Breggo13; 03-13-2019 at 06:26 PM.

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    Well, that makes my job a lot easier. It might be worth looking up one of the online tools just to get a rough idea of what a finished page looks like. I doubt I'll finish it totally before work today, but I'll make a start, at the very least. Even getting to see all the pieces you've got for your character sheets so far definitely helps.

    In any case, I definitely think I prefer the second barbarian picture more. That'd be my pick, for sure

  9. #9
    Little ball of fire
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    Haha, well....I think I found a perfect picture for her

    Also, check out www.dndbeyond.com - It's a good tool and free It helps you build the character and while it doesn't have all classes/backgrounds/etc, it sorta gives you a basic idea

  10. #10
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    Spoiler: The Bard - WIP 

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